Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 19:33:59 Player: jimmyl Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (190) 950 Value Destroyed (6716) 6716 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1145) 1145 TOTAL SCORE: 14751 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 279 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 283/300 Energy 55/100 System Corruption 7% Temperature Cool (0) Movement Walking (90) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (11) ----- Advanced Cooling System Advanced Coolant Injector Advanced Visual Processing Unit Improved Targeting Computer Advanced Target Analyzer Improved Core Shielding > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Target Analyzer Core Analyzer Core Analyzer Medium Reactive Plating > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Target Analyzer Matter Filter Quantum Capacitor Improved Utility Shielding Gatling Laser Wave Gun Advanced Beam Cannon Ion Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Grenade Launcher Plasma Cutter [Rating: 80] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Wheel Compact Wheel Flight Unit Field Propulsion Array Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Slots Evolved 12 | . . . 2 . 2 2 . . . . . 4 2 . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . . . . . . Utility 9 | . . . 2 . 1 1 . . . . . 3 2 . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 141 | . 10 4 8 3 27 7 . 20 4 . 6 25 10 17 Power 17 | . 1 . 1 1 3 1 . 3 . . . 3 2 2 Engine 10 | . 1 . 1 1 3 1 . 2 . . . 1 . . Core 5 | . . . . . . . . 1 . . . 2 1 1 Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 30 | . 2 2 2 . 4 . . 5 1 . 2 6 3 3 Treads 19 | . 2 . 2 . 4 . . 4 1 . 2 3 1 . Leg 3 | . . . . . . . . . . . . . . 3 Wheel 7 | . . 2 . . . . . 1 . . . 3 1 . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . Utility 48 | . 3 . 3 . 9 5 . 8 1 . 2 7 2 8 Device 20 | . 1 . . . 4 1 . 3 1 . 1 3 1 5 Storage 3 | . 1 . . . 1 . . . . . . 1 . . Processor 10 | . 1 . 1 . . 1 . 1 . . 1 2 1 2 Hackware 2 | . . . . . . . . 2 . . . . . . Protection 13 | . . . 2 . 4 3 . 2 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 46 | . 4 2 2 2 11 1 . 4 2 . 2 9 3 4 Energy Gun 15 | . . . . . 6 1 . 1 1 . . 2 2 2 Energy Cannon 5 | . . . . . . . . 2 . . 1 1 . 1 Ballistic Gun 21 | . 4 2 2 2 4 . . 1 . . . 5 . 1 Ballistic Cannon 2 | . . . . . . . . . . . 1 . 1 . Launcher 2 | . . . . . 1 . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . 2 . . 1 . . . . 1 . Parts Lost 75 | . 3 5 2 5 9 5 1 3 5 . . 20 7 10 Power 15 | . 1 1 . 1 2 1 . 2 . . . 4 1 2 Propulsion 18 | . . 2 . 1 2 1 1 . 3 . . 5 2 1 Utility 14 | . . . 1 1 1 2 . 1 1 . . 3 1 3 Weapon 28 | . 2 2 1 2 4 1 . . 1 . . 8 3 4 Highest Loss Streak 8 | . 2 5 1 2 7 4 1 2 3 . . 8 7 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 12 | . 5 11 11 13 13 10 8 13 15 14 16 12 3 1 Power 1 | . 1 1 . 2 2 1 1 . . 1 1 . . 1 Propulsion 1 | . 2 1 1 2 2 . . . 1 . . . . . Utility 4 | . . 3 3 4 5 7 6 7 7 7 7 4 . . Weapon 4 | . 1 5 5 4 2 . . 4 5 5 6 6 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 13 | . 7 . . . 2 . . . . . . 3 1 . Power 3 | . 1 . . . 1 . . . . . . . 1 . Propulsion 2 | . 2 . . . . . . . . . . . . . Utility 5 | . 2 . . . 1 . . . . . . 2 . . Weapon 3 | . 2 . . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 84 95 90 90 87 89 77 92 93 81 81 88 24 41 Engine 5 | . 10 11 10 10 7 6 7 5 . . . . . . Core 2 | . . . . . . . . . 7 7 7 6 1 1 Treads 15 | . 24 23 17 15 17 13 4 15 17 7 17 14 4 . Wheel 1 | . . 2 4 . . 1 7 3 . 7 3 . 4 . Device 5 | . 1 . . . 2 14 11 9 13 7 7 8 4 7 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 7 6 . . Processor 17 | . 1 14 22 22 18 15 15 16 16 15 19 27 2 14 Protection 5 | . . . 9 8 7 6 7 6 7 7 7 2 . 1 Energy Gun 5 | . 6 . . . 4 21 15 12 17 13 1 . . 4 Energy Cannon 1 | . . . . . . . . . 1 6 6 1 . . Ballistic Gun 11 | . 21 27 14 21 20 . . 6 3 . . 12 . 3 Peak Build Rating 80 | . 13 15 16 16 29 32 31 50 49 38 47 80 51 72 Average Rating 33 | . 6 13 13 15 22 30 29 41 45 36 37 64 33 45 On Entrance 23 | 6 6 13 12 15 14 28 30 27 49 36 28 47 16 22 Naked Turns 5 | . . . . . . . . . . . . 5 . . Heaviest Build 97 | 13 30 30 34 36 63 63 61 73 65 64 68 97 36 41 Greatest Support 84 | 20 40 40 40 40 40 40 16 84 84 12 79 81 28 56 Greatest Overweight (x) 15 | . . 1 1 1 1 3 3 4 2 5 4 15 4 5 Average Overweight (x) 1 | . . . . . . 1 3 1 . 4 2 . 1 . Largest Inventory Capacity 20 | . 15 15 15 15 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | . 10 15 15 15 17 20 20 20 20 20 20 19 5 5 Most Carried 20 | . 11 12 15 14 15 12 10 20 18 17 19 20 5 3 Average Carried 12 | . 5 11 11 13 13 10 9 14 16 15 17 13 3 1 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 5 5 5 Final Carried 17 | 6 11 8 14 13 11 8 10 17 16 17 17 4 3 . Class Distribution -------------------- 39% | Mutant 33% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Mutant | -7/Scraptown Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Matter Collected 4349 | 200 111 111 313 222 959 76 . 185 313 49 53 1338 189 230 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7473 | . 353 129 703 443 1415 150 . 381 725 . 284 2310 380 200 Parts 415 | . 20 8 46 41 86 5 . 17 30 . 12 122 18 10 Haulers Intercepted 3 | . . . 1 . . . . . . . . 1 1 . Recyclers Shooed 7 | . . . . . 1 . . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Combat Hostiles Destroyed 147 | . 10 4 13 19 27 5 . 9 13 . 5 34 5 3 Guns 118 | . 10 2 13 19 23 5 . 9 10 . 1 24 . 2 Cannons 12 | . . . . . . . . . 2 . 4 4 2 . AOE 14 | . . 2 . . 4 . . . . . . 5 3 . Classes Destroyed 23 | . 3 3 5 . 3 . . 1 . . 4 4 . . Worker 11 | . . 2 1 1 2 . . 1 . . . 3 1 . Builder 11 | . . . . . 3 . . . . . . 8 . . Tunneler 2 | . . 1 . . . . . . . . . . 1 . Hauler 3 | . . . 1 . . . . . . . . 1 1 . Recycler 7 | . 1 . 1 . 2 . . 1 . . . 2 . . Operator 4 | . . . . . 2 . . . 1 . . 1 . . Watcher 5 | . . . 1 . 1 . . 1 . . . 1 . 1 Swarmer 32 | . 5 3 3 14 . 4 . 3 . . . . . . Saboteur 1 | . . . . . . . . . . . . 1 . . Grunt 64 | . 5 . 6 5 16 . . 3 5 . . 19 5 . Brawler 5 | . . . 1 . 2 . . . . . . 2 . . Duelist 3 | . . . 1 . . . . . . . . 2 . . Protector 1 | . . . . . . . . . . . . 1 . . Sentry 21 | . . . 2 . 8 1 . 2 7 . . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . 2 . 1 Hunter 5 | . . . . . 1 . . . 1 . . 3 . . Programmer 5 | . . . . . . . . 1 . . . 2 . 2 Heavy 1 | . . . . . . . . . . . . 1 . . Explorer 1 | . . . . . . . . . . . 1 . . . Ranger 1 | . . . . . . . . . . . 1 . . . Guru 1 | . . . . . . . . . . . 1 . . . Scrapper 2 | . . . . . . . . . . . 2 . . . Best Kill Streak 12 | . 5 4 5 4 7 4 . 3 4 . 4 12 3 1 Combat Bots Only 7 | . 5 3 5 4 5 4 . 3 4 . 4 7 3 1 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 . 1 1 . 1 2 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . . 2 . . 1 . . . . . . 2 3 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Hostile Shots Fired 1336 | . 64 17 50 102 149 79 2 81 140 . 15 296 142 199 Missed 427 | . 18 1 13 35 37 18 1 29 52 . 9 89 53 72 Damage Taken 14365 | . 448 713 604 626 1893 706 31 1048 837 . 69 4070 1648 1672 Core 3025 | . 69 151 143 123 265 67 . 193 76 . . 782 542 614 Absorbed by Shields 75 | . . . . . . . . . . . . . . 75 Redirected to Shielding 15 | . . . . . . . . . . . . . . 15 Ignored by Resistances 149 | . . . . . 4 . . . . . . 145 . . Core Remaining (%) 44 | 100 . 12 . 33 51 . . . . . 52 21 . . Volleys Fired 414 | . 27 12 45 38 87 13 . 29 27 . 6 89 16 25 Largest 3 | . 2 2 2 2 3 3 . 3 3 . 3 3 2 2 Hottest 215 | . 60 56 46 46 155 195 . 188 215 . 185 170 156 160 Shots Fired 878 | . 54 23 67 73 205 36 . 58 65 . 16 230 20 31 Gun 790 | . 54 23 67 73 201 36 . 50 55 . 6 188 9 28 Cannon 69 | . . . . . . . . 8 10 . 10 27 11 3 Launcher 19 | . . . . . 4 . . . . . . 15 . . Special . | . . . . . . . . . . . . . . . Kinetic 584 | . 37 23 67 73 168 . . 17 . . 4 173 11 11 Thermal 234 | . . . . . 24 36 . 41 53 . 12 42 9 17 Explosive 19 | . . . . . 4 . . . . . . 15 . . Electromagnetic 41 | . 17 . . . 9 . . . 12 . . . . 3 Robot Hit Streak 47 | . 7 4 28 18 47 11 . 24 31 . 16 22 9 7 Robot Miss Streak 5 | . 3 2 1 2 5 5 . 4 2 . 2 4 1 2 Penetration Max 1 | . . . . . 1 . . . . . . 1 . 1 Secondary Targets 25 | . 4 1 1 5 2 3 . 2 . . . 7 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . . . 1 . . Shots Hit Robots 649 | . 36 15 58 51 161 25 . 43 55 . 11 160 9 25 Core Hits 427 | . 17 10 24 22 73 11 . 41 43 . 10 144 21 11 Critical Kills 5 | . . . . . . . . . . . . 4 . 1 Critical Parts Destroyed 10 | . . . 1 . 1 . . . . . . 8 . . Critical Strikes 19 | . . . 1 . 1 . . . 3 . . 12 1 1 Destroy 15 | . . . 1 . 1 . . . . . . 12 . 1 Blast 1 | . . . . . . . . . . . . . 1 . Corrupt 3 | . . . . . . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16351 | . 536 336 876 788 3470 389 . 995 1364 . 279 5339 1335 644 Guns 12016 | . 399 241 873 788 2731 389 . 939 1202 . 146 3720 . 588 Cannons 1411 | . . . . . . . . . 162 . 133 435 625 56 Explosions 2858 | . 137 95 . . 734 . . 56 . . . 1142 694 . Melee . | . . . . . . . . . . . . . . . Ramming 66 | . . . 3 . 5 . . . . . . 42 16 . Kinetic 8925 | . 233 241 873 788 2351 . . 251 . . 27 3321 625 215 Thermal 4351 | . 137 95 . . 369 389 . 744 1158 . 252 834 . 373 Explosive 2267 | . . . . . 601 . . . . . . 1142 524 . Electromagnetic 742 | . 166 . . . 144 . . . 206 . . . 170 56 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 1 1 . . 13 13 8 8 . 3 4 7 Average Corruption 4 | . 2 2 1 1 . . 9 8 8 8 . 1 2 4 Corruption Purged 5 | . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 120 | . 2 12 . 6 . . 6 43 23 10 . 8 1 9 Message Errors 28 | . 1 4 . 1 . . 1 12 5 1 . 2 . 1 Matter Fused 27 | . . 1 . 1 . . 2 7 5 6 . 3 . 2 Heat Flow Errors 14 | . . 2 . 1 . . 1 3 4 1 . 1 . 1 Energy Discharges 17 | . . 1 . . . . . 9 4 . . . . 3 Parts Rejected 3 | . . . . . . . 1 . . . . 1 . 1 Data Loss (minor) 13 | . . 2 . . . . . 5 3 1 . . 1 1 Data Loss (major) 8 | . 1 . . 1 . . 1 4 1 . . . . . Misfires 4 | . . 1 . 1 . . . 1 . . . 1 . . Alerts 4 | . . 1 . 1 . . . 1 . 1 . . . . Weapon Failures 2 | . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 204 | . . . . . 37 . . 60 . . . 22 85 . Projectiles 35 | . . . . . . . . . . . . . 35 . Explosions 153 | . . . . . 37 . . 60 . . . 6 50 . Melee 16 | . . . . . . . . . . . . 16 . . Knockbacks 4 | . . . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 710 | . 13 52 . . 126 . . 420 . . . 21 78 . Shots 13 | . 1 2 . . 3 . . 5 . . . . 2 . Rammed 8 | . . . 1 . 2 . . . . . . 2 1 2 Targets Rammed 8 | . . . 1 . 2 . . . . . . 2 1 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 335 | . 142 239 4 119 286 108 115 198 261 143 251 131 313 335 Average Temperature 66 | . 62 98 1 18 76 36 76 62 67 84 109 53 130 81 Received Heat Transfer 3998 | . 138 . 129 141 828 66 . 129 270 . 12 1441 226 618 Effects 6 | . . . . . 3 . . . . . 3 . . . Interference 6 | . . . . . 3 . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . Robots Melted 3 | . . . . . . . . . 1 . . 1 . 1 Combat Hostiles 3 | . . . . . . . . . 1 . . 1 . 1 Parts Melted 28 | . . . . . 1 5 . 3 10 . 1 2 . 6 Heat Transferred 8694 | . 200 100 . . 705 925 . 1550 2534 . 341 1590 . 749 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Maximum Alert Level 2 | . . . . . 2 . . . . . . 2 1 . Low Security (%) 90 | . 100 100 100 100 79 100 100 100 100 100 . 59 90 100 Level 1 6 | . . . . . 17 . . . . . . 23 9 . Level 2 3 | . . . . . 3 . . . . . . 17 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 460 | . 140 113 176 172 418 186 . 189 150 45 . 460 235 105 Initial 188 | . . 1 . 62 42 186 . . 78 45 . . 188 100 Average 82 | . 55 18 40 86 95 64 . 32 89 7 . 192 170 40 Influence Increases 4646 | . 250 149 360 535 861 121 . 398 630 . . 991 227 124 Destroy 0b10 Robot/C 3000 | . 200 80 260 440 540 100 . 180 360 . . 660 100 80 Destroy 0b10 Robot/NC 225 | . 5 15 20 5 50 . . 15 10 . . 85 15 5 Destroy Leader 646 | . 40 10 64 70 142 20 . 42 130 . . 104 2 22 Allied During Kill 99 | . . . . 5 . . . . 92 . . . . 2 Successful Hack 24 | . . . . . . . . 24 . . . . . . Disable Machine 270 | . . 30 15 15 60 . . 75 15 . . 30 30 . Destroy Structure 202 | . 5 14 1 . 39 1 . 32 8 . . 52 50 . Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 165 | . . . . . 30 . . 30 15 . . 60 30 . Influence Decreases 3783 | . 244 150 200 488 493 306 . 225 592 45 . 606 210 224 Time Decay 2919 | . 214 120 190 418 413 266 . 205 342 45 . 406 140 160 Lost Part 612 | . 30 30 10 50 80 40 . 20 50 . . 200 70 32 Lost Ally 252 | . . . . 20 . . . . 200 . . . . 32 Squads Dispatched 28 | . 2 . 1 . 2 . . 2 8 . . 10 2 1 Investigation 3 | . 1 . 1 . 1 . . . . . . . . . Extermination 7 | . . . . . . . . 1 2 . . 2 1 1 Reinforcement 12 | . 1 . . . 1 . . 1 3 . . 5 1 . Assault 3 | . . . . . . . . . . . . 3 . . Garrison 3 | . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Distress Signals 13 | . . . 2 . 3 . . . 2 . . 6 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 234 | . 11 5 18 22 39 5 5 12 16 . 10 58 20 13 Peak Tracking Total 10 | . 7 2 6 4 6 4 5 5 6 . 4 10 9 6 Tactical Retreats 8 | . . . . . 2 . . 1 1 . . 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Traps Triggered 10 | . 2 . 2 . 1 1 . 2 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Machines Disabled 18 | . . 2 1 1 4 . . 5 1 . . 2 2 . Max in Single Turn 5 | . . 2 1 . 2 . . 5 1 . . 1 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Machines Accessed 10 | . 3 . . . 1 . . 3 . . 1 1 . 1 Terminals 8 | . 3 . . . 1 . . 3 . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 34 | . 4 . . . 2 . . 8 . . 15 3 . 2 Successful 24 | . 3 . . . 2 . . 3 . . 15 1 . . Failed 10 | . 1 . . . . . . 5 . . . 2 . 2 Catastrophic 2 | . . . . . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . 1 . . . . . . 6 1 . . 2 . . Terminals 17 | . 4 . . . 2 . . 8 . . . 3 . . Fabricators 2 | . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 23 | . 2 . . . 2 . . 3 . . 15 1 . . Record 15 | . . . . . . . . . . . 15 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 . . . . . . 1 . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 1 . . 2 . . . 1 . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Total Allies 14 | . . . . 1 . . . . 10 . . . . 3 Largest Group 10 | . . . . 1 . . . . 10 . . . . 3 Highest-Rated Group 173 | . . . . 31 . . . . 173 . . . . 144 Highest-Rated Ally 48 | . . . . 31 . . . . 29 . . . . 48 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 74 | . . . . 11 . . . . 57 . . . . 6 Total Damage 1056 | . . . . 148 . . . . 789 . . . . 119 Kills 10 | . . . . 3 . . . . 6 . . . . 1 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . Allies Melted 4 | . . . . . . . . . . . 2 . . 2 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Active Infowar (turns) 792 | . . . . . . 105 95 . . . . . 250 342 Optics 342 | . . . . . . . . . . . . . . 342 Sensors 365 | . . . . . . 105 95 . . . . . . 165 Structural 250 | . . . . . . . . . . . . . 250 . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Turns Passed 11306 | . 640 911 576 1096 1273 674 161 1304 766 348 1250 1627 286 394 Spaces Moved 5422 | 1 347 541 279 484 432 286 110 675 289 208 786 552 211 221 Core 29 | . . . . . . . . . . . . 11 12 6 Treads 3594 | . 283 438 212 484 432 199 . 366 289 . 368 523 . . Legs 112 | 1 64 . . . . . . . . . . . . 47 Wheels 1482 | . . 103 67 . . 87 110 309 . 208 418 18 162 . Hover . | . . . . . . . . . . . . . . . Flight 205 | . . . . . . . . . . . . . 37 168 Fastest Speed 40 | 120 120 100 100 160 160 145 145 145 160 150 150 50 40 40 Average Speed 171 | 120 152 150 145 199 218 214 145 162 210 163 154 230 98 60 Slowest Speed 800 | 120 160 160 240 240 245 245 145 240 320 165 160 800 250 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 1 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 54 87 30 94 42 10 86 19 57 50 68 21 10 14 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . . . . . 1 1 1 1 1 . Scrap Searched 8 | . . 2 . 1 . . . . . . 5 . . . Spaces Dug 1 | . . . . . . . . . . . . 1 . . Terrain Destroyed 162 | . 4 19 . . 35 . . 49 2 . 5 24 24 . Melee . | . . . . . . . . . . . . . . . Projectile 25 | . . 1 . . 2 . . . 2 . 5 14 1 . AOE 137 | . 4 18 . . 33 . . 49 . . . 10 23 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Arm Total 6632 | . 410 613 380 549 611 319 111 821 372 218 806 725 262 435 Wait 451 | . 8 55 36 23 37 7 . 68 44 7 . 38 15 113 Move 5405 | . 346 540 278 483 431 286 109 674 288 207 785 551 208 219 Hop 2 | . . . . . . . . . . . . . 1 1 Pick Up 65 | . 10 1 9 2 10 2 1 13 1 . 4 8 4 . Fast Attach 79 | . 6 . 4 . 15 3 1 12 2 . 4 9 7 16 Attach 72 | . 5 4 4 3 10 5 . 8 2 1 3 16 4 7 Detach 16 | . 1 . 1 . 1 . . 3 . 2 . 2 2 4 Swap 12 | . . 1 . . 2 . . 5 2 . . 2 . . Drop 55 | . 7 . 2 . 16 3 . 9 2 1 3 8 4 . Fire 414 | . 27 12 45 38 87 13 . 29 27 . 6 89 16 25 Melee . | . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . 2 1 2 Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . 1 . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 48 | . . . . . . . . . . . . . . 48 Trap 1 | . . . . . . . . . . . 1 . . . Miscellaneous 4 | . . . . . . . . . 4 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2) -7/Storage (discovered 2 exits: [*Fac] / [*Rec]) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 15) 641 | -10/Materials | Entered Mines 688 | -10/Mines | Met a Derelict bent on vengeance 718 | -10/Mines | Discovered new exit (range 5) 922 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1017 | -10/Mines | Learned location of Storage (-7) 1400 | -10/Mines | Assembled infested the area 1405 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1412 | -10/Mines | Core integrity fell below 50% 1423 | -10/Mines | Core integrity fell below 20% 1450 | -10/Mines | Lost 5 parts (1p2n2w) 1452 | -10/Mines | Learned 8 Materials zone layouts 1552 | -10/Mines | Entered Materials 1552 | -9/Materials | Evolved 2 slots: Utility x2 1553 | -9/Materials | Identified exit to Mines 1553 | -9/Materials | Identified exit to Materials 2128 | -9/Materials | Entered Mines 2276 | -9/Mines | Core integrity fell below 50% 2391 | -9/Mines | Learned location of 2 exits from Materials 2458 | -9/Mines | Build established: Scavenger-Mutant 2668 | -9/Mines | Received a Mining Laser from a helpful Derelict 2891 | -9/Mines | Build established: Mutant 2896 | -9/Mines | Discovered exit to Materials (range 11) 3137 | -9/Mines | Discovered exit to Materials (range 5) 3224 | -9/Mines | Entered Materials 3224 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3225 | -8/Materials | Identified exit to Factory 4310 | -8/Materials | Lost 7 parts (1p2n1u3w) 4497 | -8/Materials | Entered Factory 4497 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4734 | -7/Factory | Build established: Scavenger-Gunner 5066 | -7/Factory | Lost 4 parts (1n2u1w) 5171 | -7/Factory | Sucked down chute 5171 | -7/Factory | Entered Waste 5176 | -7/Waste | Found Quantum Capacitor 5186 | -7/Waste | EMP discharged 5223 | -7/Waste | Spotted C-40 Crusher 5258 | -7/Waste | Spotted C-40 Crusher 5266 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5267 | -7/Waste | Spotted C-40 Crusher 5267 | -7/Waste | Spotted C-40 Crusher 5286 | -7/Waste | EMP discharged 5286 | -7/Waste | System corruption reached 10% 5291 | -7/Waste | Spotted C-40 Crusher 5312 | -7/Waste | Spotted C-40 Crusher 5319 | -7/Waste | Discovered new exit (range 10) 5331 | -7/Waste | Identified exit to Factory 5332 | -7/Waste | Entered Factory 5339 | -7/Factory | Build established: Scavenger-Mutant 5441 | -7/Factory | Discovered new exit (range 12) 5460 | -7/Factory | Identified exit to Lower Caves 5794 | -7/Factory | Build established: Hacker-Mutant 5797 | -7/Factory | Identified exit to Storage 6135 | -7/Factory | Build established: Scavenger-Gunner 6564 | -7/Factory | Discovered new exit (range 15) 6636 | -7/Factory | Entered Storage 6856 | -7/Storage | Garrison activated, responded to threat 7102 | -7/Storage | Discovered new exit (range 16) 7121 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7267 | -7/Storage | Lost 9 allies 7357 | -7/Storage | Lost 3 parts (2n1u) 7389 | -7/Storage | Used back door to open Recycling access 7389 | -7/Storage | Discovered new exit (range 5) 7402 | -7/Storage | Entered Recycling 7715 | -7/Recycling | Scanned before Scraplab entrance 7748 | -7/Recycling | Discovered new exit (range 2) 7750 | -7/Recycling | Entered Scraptown 7750 | -7/Scraptown | System corruption cleaned by C-Scrubber 7981 | -7/Scraptown | Discovered new exit (range 13) 8012 | -7/Scraptown | Build established: Mutant 8200 | -7/Scraptown | Visited Cyclists 8228 | -7/Scraptown | Visited Spacefarers 8240 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8273 | -7/Scraptown | Visited UFD Registry 8273 | -7/Scraptown | Registered with UFD as "Flashdriver" 8311 | -7/Scraptown | Visited Junk Repository 8330 | -7/Scraptown | Visited Junk Repository 8345 | -7/Scraptown | Visited Bundlers 8475 | -7/Scraptown | Entered Cyclist Reading Room 8584 | -7/Scraptown | Visited Science Guys 8612 | -7/Scraptown | Warned about trapping Scraptown 8644 | -7/Scraptown | Visited A0-MCA Data Center 8654 | -7/Scraptown | Given a B+ rating by A0-MCA 8710 | -7/Scraptown | Visited Scrap Suit Storage 8765 | -7/Scraptown | Met Optimus 8765 | -7/Scraptown | Accepted into 0bPrime 8861 | -7/Scraptown | Civil war broke out across Scraptown 8937 | -7/Scraptown | Build established: Scavenger-Mutant 8988 | -7/Scraptown | Discovered new exit (range 5) 9000 | -7/Scraptown | Entered Factory 9000 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 9478 | -5/Factory | Build established: Scavenger-Gunner 9822 | -5/Factory | Cargo convoy interrupted 9998 | -5/Factory | Lost 7 parts (2p2u3w) 10021 | -5/Factory | Destroyed 7 combat bots 10200 | -5/Factory | First assault squad dispatched 10279 | -5/Factory | Build established: Gunner 10573 | -5/Factory | Discovered new exit (range 7) 10590 | -5/Factory | Core integrity fell below 50% 10616 | -5/Factory | Released all parts (6) 10624 | -5/Factory | Lost 8 parts (1p3n1u3w) 10627 | -5/Factory | Entered another Factory area 10627 | -4/Factory | Evolved 2 slots: Utility x2 10906 | -4/Factory | Discovered new exit (range 12) 10913 | -4/Factory | Entered Armory 10920 | -4/Armory | Lost 7 parts (1p2n1u3w) 11064 | -4/Armory | Build established: Mutant 11117 | -4/Armory | Energy Cycler disabled 11145 | -4/Armory | Core integrity fell below 50% 11166 | -4/Armory | Lost 3 allies 11180 | -4/Armory | Core integrity fell below 20% 11202 | -4/Armory | Lost 7 parts (1p1n2u3w) 11307 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11251_ Gatling Laser destroyed. 11257_ Enh. Fission Core destroyed. 11266_ System corrupted: Adv. VSS Leg rejected. 11270_ P-70 Sage heat short circuits Imp. Target Analyzer. 11274_ P-70 Sage heat short circuits Tesla Rifle. 11275_ P-70 Sage critical meltdown. 11275_ Imp. Heat Sink melted. 11287_ Acquired Adv. VSS Leg. 11302_ System corrupted: Energy discharge (-24). 11303_ Acquired 90 matter. 11303_ Penetrated by Slug. 11303_ Slug penetrates Wall. 11304_ Penetrated by Slug. 11304_ Adv. Force Field destroyed. 11304_ Slug penetrates H-77 Assassin. 11305_ Knocked back. 11305_ H-77 Assassin knocked back. 11307_ Slug penetrates E-15 Imp. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######?? | | ?????????????????##############???########"""""### | | ?????????????????# #???# "! | | ?????????????????# #???# " | | ?????????????????# #???# " | | ?????????????????# !!!! ! #???# " | | ?????????????????# !!!!!! #???# " | | ?????????????????# #???# | | ?????????????????# #???# " | | ?????????????????# ##### " | | ?????????????????# + + *" | | ?????????????????# ##### #= | | ?????????????????# #???# # | | ?????????????????# #???# ! # | | ?????# ##############+################++####### | | ???????"" x x he * ! | | ???????"T h [@ w %! % ! | | ?????# ########################+#########+##### | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# " " + | | ?????????????????????????????????????????# " " # | | ?????????????????????????????????????????#?" " # | | ?????????????????????????????????????????# " " # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????######## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 29 Energy Capacity 365 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Core Shielding 30 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 8 Core Analysis 9 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrorModifiedStatue Manual? 0 Play Time 01:04:15 Cumulative 170.4 hours Start 2025.02.26 @ 18:23:48 End 2025.02.26 @ 19:33:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 273 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 68 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5bc9167c-c5d3-4ee8-a3bf-0568423fb5cd