Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 14:08:54 Player: inSANE Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (138) 690 Value Destroyed (5618) 5618 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (6386) 6386 TOTAL SCORE: 24534 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 176 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Pursued by Intercept 1500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Location -3/Research Parts ------- Power (2) Propulsion (5) Utility (10) Weapon (4) Inventory (4) Linear Gravjet Compact Battery (300) Advanced Field Recycling Unit (23) Peak State ------------ Power Vortex Chain Reactor Propulsion Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Utility Experimental Cooling System Improved Sensor Array Experimental Signal Interpreter Experimental Target Analyzer Microactuators Improved Transmission Jammer Improved Utility Shielding Improved Focal Shield Advanced Thermal Shield Point Defense Array Weapon Phase Gun Compact HERF Cannon Linear Accelerator Advanced Datajack Inventory Linear Gravjet Compact Battery Advanced Field Recycling Unit [Rating: 142] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 Utility 8 | . . 1 2 2 . . . . 1 . . . . . . . . . 1 1 Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Parts Attached 232 | 6 14 16 33 27 5 3 . 5 28 2 4 12 1 36 5 2 6 3 16 8 Power 11 | 1 . 1 2 3 . . . . . . . . . 2 . . 1 . 1 . Engine 6 | 1 . . 1 2 . . . . . . . . . 1 . . 1 . . . Core 4 | . . 1 1 1 . . . . . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 44 | 2 6 8 4 2 . . . . 5 . . 2 . 6 1 1 . 2 4 1 Treads 18 | . 5 4 2 . . . . . 3 . . 1 . 3 . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 19 | 2 1 4 2 2 . . . . 2 . . 1 . 3 1 1 . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . 4 1 Flight 2 | . . . . . . . . . . . . . . . . . . 2 . . Utility 80 | 1 3 3 11 11 3 1 . 1 9 1 1 4 . 14 1 . 5 . 8 3 Device 38 | . 3 1 5 3 2 . . 1 3 1 . 1 . 6 1 . 3 . 6 2 Storage 4 | 1 . 1 1 . . . . . . . . . . 1 . . . . . . Processor 9 | . . . 1 . 1 1 . . 3 . . . . . . . 1 . 2 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . Protection 28 | . . 1 4 8 . . . . 3 . 1 3 . 6 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 5 4 16 11 2 2 . 4 14 1 3 6 1 14 3 1 . 1 3 4 Energy Gun 26 | 1 3 2 3 2 . . . 1 2 . 1 1 . 6 2 . . . 1 1 Energy Cannon 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Ballistic Gun 41 | 1 2 2 9 7 1 1 . 1 6 1 . 3 . 5 . . . . 1 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Launcher 14 | . . . 2 1 1 1 . 2 1 . 1 2 . 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . 2 1 . . . . 4 . 1 . 1 2 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 9 | . . . 2 2 . . . . 3 . . . . 1 . . . 1 . . Parts Lost 57 | . 2 1 3 11 . . . . 5 . . 8 . 15 2 . . 8 1 1 Power 5 | . . . 1 2 . . . . . . . . . 1 . . . 1 . . Propulsion 9 | . . . . . . . . . . . . 2 . 4 1 . . 2 . . Utility 19 | . . . 1 6 . . . . 3 . . 4 . 3 . . . 1 1 . Weapon 24 | . 2 1 1 3 . . . . 2 . . 2 . 7 1 . . 4 . 1 Highest Loss Streak 9 | . 2 1 2 7 . . . . 3 . . 8 . 9 2 . . 5 1 1 Average Slot Usage (%) 90 | . 98 99 99 91 92 92 92 92 96 100 100 90 86 81 84 87 88 49 75 80 Engine 5 | . 14 2 4 5 7 7 7 7 6 6 6 6 6 2 5 5 3 5 . . Core 1 | . . 8 4 . . . . . . . . . . 2 . . . . . . Treads 5 | . 13 3 9 3 . . . . 6 6 6 4 6 5 11 11 5 2 . . Wheel 8 | . 14 18 9 7 7 7 7 7 10 13 13 10 6 9 4 5 11 . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 19 20 Device 11 | . 12 11 9 16 10 14 7 7 7 18 18 7 6 6 10 11 11 5 21 26 Storage 12 | . 14 11 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 . . . Processor 8 | . . . 4 7 7 7 15 15 15 13 13 13 13 8 5 5 9 11 10 8 Protection 10 | . . 10 12 11 18 15 15 15 14 7 7 12 13 8 11 10 9 8 5 3 Energy Gun 6 | . 14 14 9 3 7 7 7 6 3 . 2 4 . 3 7 11 11 1 2 3 Ballistic Gun 11 | . 13 18 16 17 14 15 15 14 10 13 10 10 15 9 5 5 5 . 4 2 Slashing Weapon 2 | . . . . 1 . . . . 4 6 5 2 4 4 5 5 5 . . . Naked Turns 40 | . . . . . . . . . . . . . . . . . . . . 40 Heaviest Build 93 | 12 15 34 58 64 67 64 60 60 67 66 65 83 83 93 82 81 78 78 74 76 Greatest Support 117 | 26 26 28 20 28 28 28 28 28 28 20 28 28 28 117 97 26 26 32 68 80 Greatest Overweight (x) 7 | . 1 2 5 6 2 2 2 2 6 3 3 7 2 4 4 5 2 2 1 . Average Overweight (x) 2 | . . . 4 3 2 2 2 2 2 3 2 3 2 1 3 4 1 . . . Largest Inventory Capacity 16 | 6 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Average Capacity 13 | 5 6 7 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 Most Carried 16 | 6 6 10 16 16 16 16 16 16 16 16 16 16 7 16 13 16 16 16 4 4 Average Carried 12 | 3 5 6 14 15 15 16 15 16 15 15 15 14 7 12 11 13 15 4 3 3 Final Capacity 16 | 6 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 Final Carried 16 | 6 6 10 16 16 16 16 16 16 16 16 16 7 7 13 13 14 16 4 4 3 Class Distribution -------------------- 20% | Mutant 19% | Scavenger-Mutant 19% | Scavenger-Gunner 14% | Tank 13% | Scavenger-Skirmisher 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Gunner | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Warlord Sprinter | -4/Proximity Caves Mutant | -4/Factory Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Matter Collected 4617 | 222 206 336 596 480 131 52 . 219 512 67 125 63 . 747 216 191 123 . 50 281 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5683 | . 485 542 1308 626 118 61 . 458 746 . 26 119 . 826 194 30 . . 50 94 Parts 292 | . 25 31 86 33 9 5 . 23 32 . . . . 34 2 2 . . 4 6 Haulers Intercepted 6 | . 1 . 3 . . . . . 1 . . . . 1 . . . . . . Recyclers Shooed 7 | . 1 2 . . . . . . 1 . . . . 2 . . . . . 1 Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . . . 1 . Retrieved Matter 23 | . . . . . . . . . . . . . . . . . . . 23 . Parts Self-Destructed 88 | . . . . . 10 6 . 26 . 8 1 . . . 2 2 33 . . . Prevented 11 | . . . . . . . . 1 . . 3 . . . . . 6 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 119 | . 12 13 27 12 4 4 . 11 14 . 1 4 . 9 5 1 . . 1 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . Guns 86 | . 12 13 18 12 2 1 . 6 10 . . 1 . 7 1 1 . . 1 1 Cannons 1 | . . . . . . . . . 1 . . . . . . . . . . . AOE 29 | . . . 9 . 2 3 . 5 3 . 1 3 . 1 2 . . . . . Classes Destroyed 12 | . 3 1 5 1 . . . . 1 . . . . 1 . . . . . . Worker 2 | . . . 2 . . . . . . . . . . . . . . . . . Builder 4 | . . . 4 . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 3 . . . . . 1 . . . . 1 . . . . . . Recycler 3 | . . . 2 . . . . . . . . . . 1 . . . . . . Watcher 3 | . . . 2 . . . . . . . . . . 1 . . . . . . Swarmer 33 | . 3 . 11 4 3 4 . 3 4 . . . . . . 1 . . . . Grunt 47 | . 9 9 11 1 . . . 7 7 . 1 . . . 2 . . . . . Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . . Duelist 4 | . . . . 1 . . . . 1 . . . . . 2 . . . . . Sentry 19 | . . 4 4 5 1 . . 1 1 . . . . 1 1 . . . . 1 Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . . 4 . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . 3 . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 22 | . 3 2 22 4 3 4 . 3 9 . 1 4 . 4 5 1 . . 1 1 Combat Bots Only 15 | . 3 2 15 4 3 4 . 3 8 . 1 4 . 3 5 1 . . 1 1 Max Kills in Single Turn 9 | . 1 1 9 2 2 3 . 2 3 . 1 1 . 1 1 1 . . 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . 2 3 . 2 3 . 1 1 . 1 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Damage Taken 15876 | . 566 593 1102 1907 207 91 . 581 1477 . 78 1403 . 3705 942 27 72 1035 471 1619 Core 3000 | . 134 89 149 244 40 . . 91 193 . . 191 . 198 44 . . 228 80 1319 Absorbed by Shields 24 | . . . . . . . . . . . . . . . . . 24 . . . Core Remaining (%) 67 | 100 46 77 72 . . . . 46 . . . . 54 . . . . 53 93 . Volleys Fired 338 | . 51 41 56 35 5 2 . 18 31 . 5 16 . 49 10 1 . 1 9 8 Largest 4 | . 2 3 3 3 3 3 . 3 3 . 1 3 . 4 2 3 . 3 1 3 Hottest 212 | . 85 135 128 116 147 133 . 133 143 . 39 159 . 210 75 125 . 155 30 212 Shots Fired 800 | . 99 103 147 96 15 4 . 42 91 . 5 35 . 111 17 5 . 3 9 18 Gun 761 | . 99 103 144 96 14 3 . 37 85 . . 29 . 110 13 5 . 2 9 12 Cannon 11 | . . . . . . . . . 5 . . . . . . . . . . 6 Launcher 28 | . . . 3 . 1 1 . 5 1 . 5 6 . 1 4 . . 1 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 526 | . 48 75 91 95 9 2 . 25 60 . . 24 . 71 7 2 . . 9 8 Thermal 199 | . 46 28 24 1 5 1 . 12 30 . . 5 . 39 . 2 . 1 . 5 Explosive 26 | . . . 1 . 1 1 . 5 1 . 5 6 . 1 4 . . 1 . . Electromagnetic 49 | . 5 . 31 . . . . . . . . . . . 6 1 . 1 . 5 Robot Hit Streak 41 | . 12 14 12 25 16 9 . 32 24 . 5 18 . 15 30 31 . 39 41 4 Robot Miss Streak 7 | . 3 3 5 2 3 1 . 3 6 . . 3 . 7 1 . . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . 2 1 5 4 . . . 1 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 1 . . . . . . . . . . . Shots Hit Robots 615 | . 75 79 109 82 10 4 . 39 79 . 3 23 . 70 16 1 . 3 10 12 Core Hits 413 | . 31 40 72 32 14 5 . 40 64 . 5 35 . 33 24 1 . 8 3 6 Critical Hits 7 | . . . . 1 . . . . . . . . . 1 . . . . 3 2 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . 1 . . . . . . . . . . . . . . 3 . Melee Attacks 105 | . . . 5 6 . . . . 23 . 2 . 2 41 16 3 4 . 1 2 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 102 | . . . 5 6 . . . . 23 . 2 . 2 41 16 3 4 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 . . . . 1 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15619 | . 764 715 2406 1306 390 305 . 1449 2020 . 629 1492 . 2157 753 23 . 399 439 372 Guns 9811 | . 764 715 1512 1306 210 37 . 693 1513 . . 333 . 1783 241 23 . 36 439 206 Cannons 272 | . . . . . . . . . 137 . . . . . . . . . . 135 Explosions 5185 | . . . 894 . 180 268 . 756 264 . 629 1159 . 189 483 . . 363 . . Melee 320 | . . . . . . . . . 106 . . . . 185 29 . . . . . Ramming 31 | . . . . . . . . . . . . . . . . . . . . 31 Kinetic 6496 | . 237 434 836 1306 112 26 . 430 984 . . 289 . 1168 113 . . . 439 122 Thermal 3142 | . 472 281 484 . 98 11 . 263 666 . . 44 . 722 . . . 17 . 84 Explosive 4778 | . . . 594 . 180 268 . 756 264 . 629 1159 . 82 483 . . 363 . . Electromagnetic 852 | . 55 . 492 . . . . . . . . . . . 128 23 . 19 . 135 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 320 | . . . . . . . . . 106 . . . . 185 29 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 4 . . . . . . . 3 3 3 3 3 7 10 10 10 . 2 2 Average Corruption 4 | . 1 . . . . . . . 3 3 3 3 3 3 7 10 10 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 131 | . 3 . . . . . . . 13 9 6 7 6 29 30 27 1 . . . Message Errors 26 | . 1 . . . . . . . 2 2 1 . 3 4 5 8 . . . . Matter Fused 24 | . 1 . . . . . . . 1 3 2 2 1 2 8 4 . . . . Heat Flow Errors 17 | . 1 . . . . . . . 4 2 1 1 1 . 2 4 1 . . . Energy Discharges 16 | . . . . . . . . . 1 1 1 1 . 5 5 2 . . . . Data Loss (minor) 13 | . . . . . . . . . 1 1 1 . 1 5 4 . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . 3 . . . . . Misfires 5 | . . . . . . . . . . . . . . 2 1 2 . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . . . Misdirections 5 | . . . . . . . . . . . . . . . . 5 . . . . Targeting Errors 21 | . . . . . . . . . 4 . . 3 . 11 2 1 . . . . Overload Shots 2 | . . . . . . . . . 2 . . . . . . . . . . . Overflow Damage 201 | . . . 32 . 4 . . 81 . . 57 1 . . . . . . . 26 Projectiles 26 | . . . . . . . . . . . . . . . . . . . . 26 Explosions 175 | . . . 32 . 4 . . 81 . . 57 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 575 | . . . . . 37 23 . . . . . 70 . 324 23 . . 83 . 15 Shots 16 | . . . . . 1 1 . . . . . 6 . 4 1 . . 3 . . Rammed 12 | . . . . . . . . . . . . 1 . . . . . . . 11 Targets Rammed 12 | . . . . . . . . . . . . 1 . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 567 | . 237 226 225 23 54 27 . 168 223 215 129 109 271 567 194 177 148 21 . 218 Average Temperature 84 | . 51 95 57 7 25 18 . 54 82 106 92 35 136 162 41 83 94 16 . 87 Received Heat Transfer 2628 | . 276 297 459 450 12 . . 216 288 . 12 174 . 36 207 . 9 171 . 21 Effects 5 | . . . . . . . . . . . . . . 5 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 6 | . . . 1 . . . . . 3 . . . . 2 . . . . . . Heat Transferred 5956 | . 1335 526 696 . 225 25 . 600 1014 . . 137 . 1250 . . . 37 . 111 Parts Sabotaged 2 | . . . . . . . . . 2 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Peak Influence 624 | . 197 305 624 156 . . . . 436 . . . . 244 . . . . 65 118 Average Influence 144 | . 105 149 245 80 . . . . 264 . . . . 95 . . . . 28 82 Maximum Alert Level 2 | . 1 1 2 . . . . . 2 . . . . 1 . . . . . . Low Security (%) 77 | . . . . . . . . . . . . . . . . . . . . . Level 1 16 | . . . . . . . . . . . . . . . . . . . . . Level 2 6 | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 3 3 3 4 . . . . 2 . . . . 9 . . . . 3 5 Investigation 6 | . . 2 1 1 . . . . . . . . . . . . . . 1 1 Extermination 4 | . . . . . . . . . . . . . . 3 . . . . 1 . Reinforcement 8 | . 3 1 2 . . . . . . . . . . 1 . . . . . 1 Assault 2 | . . . . . . . . . 2 . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . Intercept 9 | . . . . . . . . . . . . . . 5 . . . . 1 3 Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Distress Signals 4 | . . 1 2 . . . . . . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 245 | . 26 19 36 12 4 4 . 15 19 . 3 4 . 13 7 1 28 22 14 18 Peak Tracking Total 17 | . 4 5 7 3 3 4 . 4 6 . 3 4 . 4 5 1 12 17 9 13 Tactical Retreats 15 | . 2 2 4 . . . . 1 . . 1 . . 1 . . 1 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Traps Triggered 13 | . 5 1 2 2 . . . . . . . . . . . . . . 2 1 Indirectly 1 | . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . . . . . . . . . . . . . 5 Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . 2 . . 1 . . . . . . . . 10 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Machines Disabled 7 | . . . . . . . . . 1 . . . . 5 . . . . . 1 Max in Single Turn 4 | . . . . . . . . . 1 . . . . 4 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Machines Accessed 33 | . 4 3 6 . . . . . 5 1 2 4 . 5 . . . . 2 1 Terminals 19 | . 3 2 6 . . . . . 2 . . . . 4 . . . . 1 1 Fabricators 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 101 | . 14 7 19 . . . . . 11 1 8 26 . 9 . . . . 5 1 Successful 69 | . 7 3 11 . . . . . 6 1 8 26 . 5 . . . . 2 . Failed 32 | . 7 4 8 . . . . . 5 . . . . 4 . . . . 3 1 Catastrophic 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 45 | . 7 5 15 . . . . . 6 . . . . 7 . . 1 . 3 1 Terminals 48 | . 8 5 19 . . . . . 5 . . . . 7 . . . . 3 1 Fabricators 8 | . . . . . . . . . 4 . . . . 2 . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 6 2 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 49 | . 3 . 9 . . . . . 1 1 8 26 . 1 . . . . . . Record 18 | . . . . . . . . . . . 7 11 . . . . . . . . Part Schematic 10 | . . . 2 . . . . . . . . 7 . 1 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 3 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 3 . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . . . 2 . . . . 1 . Load Schematic 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 6 8 4 . . . . . 3 . . . . 5 . . . . 3 1 Terminals 8 | . 1 1 2 . . . . . 1 . . . . 2 . . . . 1 . Botnet 8 | . 1 1 2 . . . . . 1 . . . . 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . . . . . . . . . . . . . Reject 2 | . 1 1 . . . . . . . . . . . . . . . . . . Mask 2 | . 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 3 5 . . . . . 5 . . . . 5 . . . . 2 1 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . . . . 1 . . 7 . 1 . . . . . . Parts Built 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Matter 314 | . . . . . . . . . 146 . . . . 168 . . . . . . Time 157 | . . . . . . . . . 73 . . . . 84 . . . . . . Total Part Build Rating 7 | . . . . . . . . . 3 . . . . 4 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Total Allies 7 | . . . . . . . 7 . . . . . . . . . . . . . Largest Group 7 | . . . . . . . 7 7 . . . . . . . . . . . . Highest-Rated Group 168 | . . . . . . . 168 168 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 31 . . . . . . . . . . . . Total Orders 15 | . . . . . . . . . . 2 8 1 . 3 . . 1 . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . GOTO 5 | . . . . . . . . . . . 5 . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 2 | . . . . . . . . . . . 2 . . . . . . . . . EXPLORE 3 | . . . . . . . . . . 2 1 . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . 2 . . 1 . . . Ally Attacks 61 | . . . . . . . . 61 . . . . . . . . . . . . Total Damage 1404 | . . . . . . . . 1404 . . . . . . . . . . . . Kills 5 | . . . . . . . . 5 . . . . . . . . . . . . Allies Corrupted 3 | . . . . . . . . 3 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Robot Analysis Total 115 | . . . . . . . . . . . . 115 . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 3 2 . . 2 1 . 2 . 1 . . 1 . . Drone Launches 16 | . . . . . . . . . 10 . 2 . . 3 . . 1 . . . Drone Recoveries 4 | . . . . . . . . . . . . . . 3 . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Turns Passed 12555 | 50 805 592 1147 591 1144 537 868 358 783 376 573 246 292 1289 916 611 415 129 378 455 Spaces Moved 8845 | 39 644 333 568 307 893 437 708 228 497 276 220 105 239 780 581 417 309 287 459 518 Core 60 | 1 . . . . . . . . . . . . . . . . . . . 59 Treads 375 | . 11 . 26 . . . . . 2 . 219 60 . 40 17 . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 7206 | 38 633 333 542 307 893 437 708 228 495 276 1 45 239 740 564 417 309 1 . . Hover 902 | . . . . . . . . . . . . . . . . . . . 443 459 Flight 302 | . . . . . . . . . . . . . . . . . . 286 16 . Fastest Speed 26 | 50 90 95 120 110 120 120 120 120 100 110 110 110 120 105 140 110 100 26 58 48 Average Speed 112 | 87 93 101 133 125 120 120 120 120 110 110 199 170 120 117 140 142 106 41 67 50 Slowest Speed 250 | 90 160 120 210 140 120 120 120 120 230 110 200 200 120 250 165 150 110 110 102 58 Overloaded Moves 62 | . . . . . . . . . . . . . . . . . . 62 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . 4 . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 49 | 4 93 37 45 9 79 60 84 34 15 91 90 78 47 19 63 55 45 55 15 12 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 28 | . . . . . . . 3 . . . . 25 . . . . . . . . Known Exits Taken 14 | . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . . . . . . . . . . Scrap Searched 21 | . . . . . 3 4 4 1 . 2 3 . . . 1 3 . . . . Spaces Dug 145 | . . . 5 4 26 . . 15 32 . 2 . 2 38 13 3 4 . . 1 Terrain Destroyed 485 | . . . 32 5 27 23 . 63 33 . 58 48 2 107 53 3 4 26 . 1 Melee 93 | . . . 5 4 . . . . 22 . 2 . 2 38 13 3 4 . . . Projectile 8 | . . . . 1 1 . . . 1 . . . . 4 . . . . . 1 AOE 384 | . . . 27 . 26 23 . 63 10 . 56 48 . 65 40 . . 26 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Total 10727 | 51 755 505 844 429 953 447 727 279 648 349 346 139 241 1038 643 431 392 290 524 696 Wait 967 | 1 30 101 138 30 46 3 16 27 35 69 109 4 . 96 28 3 63 . 31 137 Move 8819 | 38 643 332 567 306 892 436 707 227 496 275 219 104 238 779 580 416 308 280 458 518 Hop 2 | . . . . . . . . . . . . . . . . . . 2 . . Pick Up 101 | 6 6 7 20 10 2 1 2 . 11 1 2 . . 20 3 1 5 . 2 2 Fast Attach 80 | 6 5 5 5 10 1 1 . . 11 . 2 . . 11 1 1 1 . 14 6 Attach 57 | . 2 1 6 11 . . . . 6 1 . 7 . 13 2 . 3 2 2 1 Detach 31 | . . . 2 5 1 . . . 6 . . 1 . 7 . 2 2 . 5 . Swap 95 | . 7 10 22 6 4 2 . 5 11 1 2 5 1 12 2 1 2 1 . 1 Drop 108 | . 11 8 23 10 2 2 2 1 13 2 4 1 . 10 1 3 4 4 2 5 Fire 338 | . 51 41 56 35 5 2 . 18 31 . 5 16 . 49 10 1 . 1 9 8 Melee 105 | . . . 5 6 . . . . 23 . 2 . 2 41 16 3 4 . 1 2 Ram 11 | . . . . . . . . . . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . 5 Miscellaneous 6 | . . . . . . . . . 5 . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Identified exit to Mines 337 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 6) 521 | -10/Materials | Core integrity fell below 50% 687 | -10/Materials | Discovered new exit (range 7) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1424 | -9/Materials | Discovered new exit (range 15) 1448 | -9/Materials | Entered another Materials area 1448 | -8/Materials | Evolved 2 slots: Utility x2 1737 | -8/Materials | Destroyed 15 combat bots 2181 | -8/Materials | Discovered new exit (range 18) 2329 | -8/Materials | Discovered new exit (range 16) 2412 | -8/Materials | Identified exit to Factory 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Utility x2 2599 | -7/Factory | Build established: Scavenger-Skirmisher 2681 | -7/Factory | Discovered new exit (range 7) 2688 | -7/Factory | Identified exit to Factory 2959 | -7/Factory | Garrison activated, responded to threat 3023 | -7/Factory | Lost 7 parts (2p3u2w) 3052 | -7/Factory | Discovered new exit (range 9) 3132 | -7/Factory | Lost 3 parts (2u1w) 3150 | -7/Factory | Identified exit to Lower Caves 3161 | -7/Factory | Found Prototype Launcher 3161 | -7/Factory | Identified Rocket Array 3186 | -7/Factory | Entered Lower Caves 3352 | -7/Lower Caves | Build established: Scavenger-Tank 3590 | -7/Lower Caves | Encountered a Warlord checkpoint 3691 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3748 | -7/Lower Caves | Discovered new exit (range 8) 4072 | -7/Lower Caves | Build established: Scavenger-Gunner 4330 | -7/Lower Caves | Entered another Lower Caves area 4354 | -7/Lower Caves | Learned Factory stockpile data 4483 | -7/Lower Caves | Learned Factory stockpile data 4846 | -7/Lower Caves | Discovered new exit (range 8) 4867 | -7/Lower Caves | Entered Zion 4911 | -7/Zion | Discovered new exit (range 14) 5038 | -7/Zion | Gained Derelict followers 5113 | -7/Zion | Gained Derelict followers 5175 | -7/Zion | Learned Factory terminal intel 5342 | -7/Zion | Learned Factory trap positions 5371 | -7/Zion | Learned location of Warlord (-5) 5526 | -7/Zion | Learned location of Armory (-4) 5625 | -7/Zion | Visited the Megawrench Repair Shop 5625 | -7/Zion | Megawrench repaired 12 parts 5735 | -7/Zion | Entered Proximity Caves 5735 | -6/Proximity Caves | Accompanied by 7 allies 5848 | -6/Proximity Caves | P-60 Hacker assimilated allied HE-WYJ(i) 5922 | -6/Proximity Caves | Core integrity fell below 50% 6031 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6093 | -6/Proximity Caves | Entered Factory 6093 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6094 | -6/Factory | Identified exit to Lower Caves 6095 | -6/Factory | Loaded intel: 112 trap records 6097 | -6/Factory | Loaded intel: 20 terminal locations 6299 | -6/Factory | Crushed by falling debris 6443 | -6/Factory | First assault squad dispatched 6559 | -6/Factory | Found Prototype Processor 6559 | -6/Factory | Identified Exp. Signal Interpreter 6580 | -6/Factory | Fabricated Adv. Sensor Array? 6645 | -6/Factory | Lost 3 parts (2u1w) 6660 | -6/Factory | Spotted B-75 Beast 6661 | -6/Factory | Destroyed 8 combat bots 6876 | -6/Factory | Entered Lower Caves 6876 | -6/Lower Caves | Accompanied by 10 allies 6926 | -6/Lower Caves | Encountered a Warlord checkpoint 6939 | -6/Lower Caves | Build established: Scavenger-Mutant 6939 | -6/Lower Caves | Identified exit to Lower Caves 7252 | -6/Lower Caves | Entered another Lower Caves area 7252 | -6/Lower Caves | Accompanied by 8 allies 7442 | -6/Lower Caves | Learned 8 Factory zone layouts 7442 | -6/Lower Caves | Learned Extension trap positions 7442 | -6/Lower Caves | Learned Factory security intel 7442 | -6/Lower Caves | Learned Extension terminal intel 7634 | -6/Lower Caves | Encountered a Warlord checkpoint 7659 | -6/Lower Caves | Discovered new exit (range 59) 7717 | -6/Lower Caves | Learned Factory stockpile data 7756 | -6/Lower Caves | Discovered new exit (range 117) 7815 | -6/Lower Caves | Identified exit to Data Miner 7825 | -6/Lower Caves | Entered Data Miner 7825 | -6/Data Miner | Accompanied by 9 allies 7825 | -6/Data Miner | Discovered new exit (range 6) 7863 | -6/Data Miner | Met Data Miner 7911 | -6/Data Miner | Learned location of Section 7 (-2) 7911 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7931 | -6/Data Miner | Received God Mode back door access code from Data Miner 7947 | -6/Data Miner | Interfaced with the Data Conduit 8050 | -6/Data Miner | Lost 8 parts (2n4u2w) 8064 | -6/Data Miner | Identified exit to Proximity Caves 8071 | -6/Data Miner | Entered Proximity Caves 8077 | -5/Proximity Caves | Spotted B-75 Beast 8101 | -5/Proximity Caves | Learned Factory terminal intel 8349 | -5/Proximity Caves | Discovered new exit (range 12) 8361 | -5/Proximity Caves | Identified exit to Factory 8363 | -5/Proximity Caves | Entered Factory 8363 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8364 | -5/Factory | Identified exit to Upper Caves 8367 | -5/Factory | Loaded intel: 282 machine locations 8368 | -5/Factory | Loaded intel: 20 terminal locations 8948 | -5/Factory | Build established: Mutant 8988 | -5/Factory | Fabricated Lrn. Sensor Array? 9101 | -5/Factory | Intercept squad dispatched 9116 | -5/Factory | Spotted Tracker 9169 | -5/Factory | Destroyed Tracker 9195 | -5/Factory | Spotted Combat Programmer 9210 | -5/Factory | Destroyed Combat Programmer 9235 | -5/Factory | Lost 9 parts (3n2u4w) 9355 | -5/Factory | Discovered new exit (range 7) 9365 | -5/Factory | Identified exit to Factory 9383 | -5/Factory | Found Launcher Loader 9552 | -5/Factory | Intercept squad dispatched 9564 | -5/Factory | Spotted Tracker 9565 | -5/Factory | Spotted Tracker 9586 | -5/Factory | Destroyed Tracker 9599 | -5/Factory | Destroyed Tracker 9622 | -5/Factory | Lost 5 parts (1p1n1u2w) 9647 | -5/Factory | Spotted Combat Programmer 9647 | -5/Factory | Spotted Combat Programmer 9652 | -5/Factory | Entered Upper Caves 9654 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9747 | -5/Upper Caves | Encountered a Warlord checkpoint 9998 | -5/Upper Caves | Spotted B-75 Beast 10108 | -5/Upper Caves | Learned Factory garrison access intel 10154 | -5/Upper Caves | Build established: Scavenger-Mutant 10497 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10531 | -5/Upper Caves | Discovered new exit (range 8) 10566 | -5/Upper Caves | Identified exit to Upper Caves 10567 | -5/Upper Caves | System corruption reached 10% 10568 | -5/Upper Caves | Entered another Upper Caves area 10647 | -5/Upper Caves | Discovered exit to Factory (range 8) 10951 | -5/Upper Caves | Encountered a Warlord checkpoint 11129 | -5/Upper Caves | Discovered new exit (range 8) 11162 | -5/Upper Caves | Identified exit to Warlord 11179 | -5/Upper Caves | Entered Warlord 11214 | -5/Warlord | System corruption cleaned by Quarantine Array 11289 | -5/Warlord | Met Warlord 11297 | -5/Warlord | Warlord's base attacked by MAIN.C 11298 | -5/Warlord | Opened Warlord's prototype stash 11302 | -5/Warlord | Found Vortex Chain Reactor 11313 | -5/Warlord | Found Exp. Target Analyzer 11318 | -5/Warlord | Found Prototype Hackware 11529 | -5/Warlord | Warlord forces counterattacked 11564 | -5/Warlord | Spotted B-86 Titan 11580 | -5/Warlord | Discovered new exit (range 15) 11592 | -5/Warlord | Identified exit to Proximity Caves 11594 | -5/Warlord | Build established: Scavenger-Tank 11594 | -5/Warlord | Entered Proximity Caves 11656 | -4/Proximity Caves | Lost 5 parts (1n4w) 11660 | -4/Proximity Caves | Spotted B-86 Titan 11661 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11682 | -4/Proximity Caves | Learned Research trap positions 11712 | -4/Proximity Caves | Attracted the attention of an 0b10 base 11721 | -4/Proximity Caves | Discovered exit to Factory (range 8) 11723 | -4/Proximity Caves | Entered Factory 11723 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11724 | -4/Factory | Identified exit to Armory 11726 | -4/Factory | Loaded intel: 307 machine locations 11727 | -4/Factory | Loaded intel: 4 garrison access locations 11976 | -4/Factory | Found Exp. Signal Interpreter 12092 | -4/Factory | Discovered new exit (range 15) 12099 | -4/Factory | Intercept squad dispatched 12100 | -4/Factory | Identified exit to Research 12101 | -4/Factory | Entered Research 12101 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12102 | -3/Research | Loaded intel: 66 trap records 12103 | -3/Research | Loaded intel: 105 machine locations 12477 | -3/Research | Build established: Tank 12507 | -3/Research | Intercept squad dispatched 12509 | -3/Research | Spotted Tracker 12509 | -3/Research | Spotted Tracker 12514 | -3/Research | Spotted Combat Programmer 12516 | -3/Research | Released all parts (19) 12537 | -3/Research | Spotted Combat Programmer 12540 | -3/Research | Core integrity fell below 50% 12550 | -3/Research | Core integrity fell below 20% 12556 | -3/Research | Destroyed by Tracker with Linked Autogun Last Messages --------------- local area. 12520_ R-10 Processor collects Imp. Gyrokinetic Inverter. 12521_ Slammed into R-10 Processor. 12522_ Slammed into K-01 Serf. 12523_ U-05 Engineer lays Concrete. 12523_ R-10 Processor collects Vortex Chain Reactor. 12524_ Slammed into U-05 Engineer. 12525_ Slammed into R-10 Processor. 12532_ Slammed into K-01 Serf. 12532_ Destabilizing: Core damaged (-13). 12533_ Slammed into A-15 Conveyor. 12537_ EMDS Slug penetrates U-05 Engineer. 12537_ U-05 Engineer suffers critical hit. 12538_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12538_ Slammed into K-01 Serf. 12539_ Combat Programmer resets U-05 Engineer, system corruption cleaned. 12541_ EMDS Slug penetrates Terminal. 12541_ Terminal disabled. 12546_ EMDS Slug penetrates Wall. 12556_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????""????????????""???#!#?? | | ??????????????????????????""?????????????S???#!#?? | | ????????????????????????????????????????""??##=### | | ????????????????????????????????????????""??#[ *!# | | ????????????????????????????????????????""??#!!!=] | | ??????????????????##############????????????#[!!## | | ??????????????????# =*= #????????????##=##? | | ??????????????????# =* #?????????????# #?? | | ??????????????????# *= #?????????????#!#?? | | ??????????????????# #?????????????#=#?? | | ??????????????????# #?????????????#/#?? | | ??????????????????# #?????????????# #?? | | ??????????????????# #?????????????# #?? | | ??????????????????# #?????????????# #?? | | ???????????????#### #?????????????# #?? | | ???????????????# / #?????????????# #?? | | ???????????????# ## ############### ### | | ???????????????# ## gg / | | ?????????????###+########o######################## | | ?????????????# s # ks#???????????????# | | ?????????????# # s#???????????????# | | ?????????????# "" p#g #???????????????# | | ?????????????# """ /p #???????????????# | | ?????????????# # #???????????????# | | ?????????????# """ # #???????????????# | | ?????????????# "" # @ #???????????????# | | ?????????????# # k #???????????????# | | ?????????????# = # uk#???????????????# | | ?????????????########## #?????????""????# | | ??????????????????????#k #?????????""????# | | ??????????????????????#u R #?????????""????# | | ??????????????????????# #?????????G?????# | | ??????????????????????# #?????????""????####### | | ??????????????????????# #??""""???""????# | | ????????????????"""???# #??""""???""????# | | ????????????????"""???# #??""""?????????# | | ????????????????"""???# +??""""?????????# | | ??????????????????????# #???????????????# ## | | ??????????????????????# ????????????????# ## | | ??????????????????????# ???????######+### # | | ??????????????????????? ?^^??? # | | ????????????????????????????^^??? # | | ?????????????????????????????^?? # | | ????????????????????????????^????^ + | | ????????????????????????????????????????+### # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Resistance: KI 25 Resistance: TH 30 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 18 Target Analysis 12 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Hvy. Missile Launcher | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Lrn. Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Lrn. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalPropulsionFacilitator Manual? 0 Play Time 03:57:50 Cumulative 283.8 hours Start 2019.11.02 @ 08:36:59 End 2019.11.02 @ 14:08:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 70 Gallery% 77 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10dd6415-c840-45c3-8d86-9fd904f23e0f