Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 15:23:29 Player: CeeJaaay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2984) 2984 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 7111 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 34/100 System Corruption 3% Temperature Cool (9) Movement Hovering (56) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Gravmag Array > --- UTILITY (4) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Fission Core > --- PROPULSION ------- Improved Hover Unit Improved Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Advanced Melee Analysis Suite Target Analyzer Reaction Control System > --- WEAPON ----------- Shock Rifle Thermic Laser Flak Gun Power Sword > --- INVENTORY -------- Improved Hover Unit Gravmag Array Hardlight Generator Scythe [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . . 2 . 2 2 2 . Power 2 | . . . . . 1 . 1 . Propulsion 2 | . . . 1 . . 1 . . Utility 2 | . . . . . 1 1 . . Weapon 2 | . . . 1 . . . 1 . Parts Attached 140 | 6 1 4 9 15 44 16 41 4 Power 24 | 1 . 1 2 3 7 3 7 . Engine 20 | 1 . 1 2 3 7 2 4 . Core 4 | . . . . . . 1 3 . Reactor . | . . . . . . . . . Propulsion 49 | 2 . 1 2 6 16 5 15 2 Treads 15 | . . . . 6 9 . . . Leg 11 | 2 . 1 2 . 3 . 3 . Wheel . | . . . . . . . . . Hover 8 | . . . . . . . 6 2 Flight 15 | . . . . . 4 5 6 . Utility 27 | 1 1 1 . 1 8 6 8 1 Device 16 | . . 1 . 1 3 5 5 1 Storage 3 | 1 . . . . 2 . . . Processor 6 | . 1 . . . 2 . 3 . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 40 | 2 . 1 5 5 13 2 11 1 Energy Gun 17 | 1 . 1 2 2 4 1 6 . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 . . 1 3 9 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . 2 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 Piercing Weapon 3 | . . . . . . 1 2 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 51 | . . 3 3 . 17 . 14 14 Power 14 | . . 1 . . 6 . 4 3 Propulsion 15 | . . . 3 . 5 . 5 2 Utility 10 | . . 1 . . 2 . 3 4 Weapon 12 | . . 1 . . 4 . 2 5 Highest Loss Streak 13 | . . 3 2 . 8 . 11 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 92 98 83 94 95 96 86 79 Engine 11 | . 14 14 11 11 15 12 5 10 Core 1 | . . . . . . 1 6 5 Treads 10 | . . . . 23 22 . . . Leg 4 | . 28 28 17 4 . . 5 . Hover 1 | . . . . . . . 1 18 Flight 7 | . . . . . 3 29 13 . Device 13 | . . 2 11 11 9 26 19 10 Storage 5 | . 14 14 11 11 7 . . . Processor 4 | . 7 10 . . 7 . 5 12 Energy Gun 14 | . 14 13 22 22 9 13 13 9 Ballistic Gun 9 | . 14 14 2 11 16 7 . 4 Slashing Weapon 1 | . . . . . . . 5 5 Piercing Weapon 1 | . . . . . . 1 3 . Naked Turns . | . . . . . . . . . Heaviest Build 105 | 14 14 14 20 22 105 39 46 36 Greatest Support 60 | 20 20 20 30 60 60 20 45 37 Greatest Overweight (x) 6 | . . . 1 1 2 1 6 . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 5 5 5 Average Capacity 10 | 6 8 8 8 8 20 5 5 5 Most Carried 25 | 5 6 8 8 8 25 5 5 5 Average Carried 8 | 3 4 6 4 7 15 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 6 4 8 8 3 5 5 . Class Distribution -------------------- 37% | Scavenger-Gunner 17% | Scavenger-Skirmisher 13% | Gunner 10% | Mutant 7% | Gladiator 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gladiator | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Matter Collected 2149 | 188 13 133 75 225 979 162 292 82 Remotely . | . . . . . . . . . Salvage Created 3625 | . 13 118 139 625 1410 256 730 334 Parts 198 | . 1 3 10 44 81 15 35 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 33 | . . . . . 7 12 14 . Retrieved Matter 419 | . . . . . 108 101 210 . Parts Self-Destructed 11 | . . . . . . . . 11 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 70 | . . 2 4 13 32 5 9 5 Melee 9 | . . . . . . . 7 2 Guns 60 | . . 2 3 13 32 5 2 3 Classes Destroyed 12 | . 1 1 1 2 5 1 1 . Worker 6 | . . . . 3 2 . 1 . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . . 1 . . . Recycler 3 | . . . . . 2 . 1 . Operator 1 | . . . . . 1 . . . Watcher 8 | . 1 . 1 1 3 1 1 . Swarmer 16 | . . . . 4 11 . . 1 Grunt 28 | . . 1 2 3 13 2 4 3 Brawler 1 | . . . . . 1 . . . Sentry 20 | . . . 2 6 6 2 3 1 Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . 1 2 . Best Kill Streak 8 | . 1 1 3 8 8 2 5 2 Combat Bots Only 8 | . . 1 2 6 8 2 4 2 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 1 1 Gunslinging 2 | . . . . 2 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Hostile Shots Fired 666 | . . 27 43 45 242 80 120 109 Missed 183 | . . 15 10 20 48 28 30 32 Damage Taken 6948 | . 16 398 449 337 2595 455 1459 1239 Core 1558 | . 8 107 62 87 368 67 527 332 Absorbed by Shields 192 | . . . . . . . . 192 Core Remaining (%) 67 | 100 . 54 . 62 33 90 . . Volleys Fired 179 | . 2 11 15 25 90 15 11 10 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 265 | . 60 60 265 124 124 149 169 163 Shots Fired 458 | . 4 19 38 75 240 41 20 21 Gun 448 | . 4 19 28 75 240 41 20 21 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 10 | . . . 10 . . . . . Kinetic 236 | . 2 11 . 25 170 16 2 10 Thermal 146 | . . . 35 42 27 25 12 5 Explosive . | . . . . . . . . . Electromagnetic 76 | . 2 8 3 8 43 . 6 6 Robot Hit Streak 24 | . 2 3 12 15 24 9 9 8 Robot Miss Streak 10 | . 2 3 3 3 10 2 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . . 1 4 4 1 . . Max Gunslinging Chain 2 | . . . 1 2 1 1 . . Shots Hit Robots 370 | . 2 11 28 46 170 31 49 33 Core Hits 206 | . 1 6 9 25 108 13 24 20 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . . . 1 . 4 2 8 4 Burn 8 | . . . 1 . 2 1 2 2 Destroy 1 | . . . . . . 1 . . Corrupt 2 | . . . . . 2 . . . Sever 7 | . . . . . . . 5 2 Impale 1 | . . . . . . . 1 . Melee Attacks 55 | . . . . . . 1 38 16 Impact . | . . . . . . . . . Slashing 48 | . . . . . . . 32 16 Piercing 7 | . . . . . . 1 6 . Sneak Attacks 6 | . . . . . . . 5 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 4 | . . . . . . . 4 . Damage Inflicted 7250 | . 64 142 406 587 2762 519 1777 993 Guns 4856 | . 38 142 286 585 2705 496 285 319 Cannons . | . . . . . . . . . Explosions 80 | . 26 . . . 54 . . . Melee 2181 | . . . . . . 23 1492 666 Ramming 13 | . . . . 2 3 . . 8 Kinetic 2624 | . 14 93 . 203 1936 154 45 179 Thermal 1610 | . 26 . 368 332 291 342 179 72 Explosive 54 | . . . . . 54 . . . Electromagnetic 768 | . 24 49 38 50 478 . 61 68 Impact . | . . . . . . . . . Slashing 1920 | . . . . . . . 1254 666 Piercing 261 | . . . . . . 23 238 . Highest Corruption 4 | . . . . . 4 . 3 3 Average Corruption 3 | . . . . . 4 . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . 30 . 4 3 Message Errors 9 | . . . . . 8 . . 1 Matter Fused 7 | . . . . . 5 . 2 . Heat Flow Errors 4 | . . . . . 4 . . . Energy Discharges 8 | . . . . . 6 . 1 1 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 5 | . . . . . 4 . 1 . Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 191 | . . . . . . . 67 124 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 191 | . . . . . . . 67 124 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 96 | . 16 . . . 77 . . 3 Shots 2 | . 1 . . . 1 . . . Rammed 3 | . . . . . 1 . . 2 Targets Rammed 4 | . . . . 1 1 . . 2 Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 573 | . 12 36 89 57 573 388 321 235 Average Temperature 110 | . 12 25 32 14 119 142 149 111 Received Heat Transfer 2229 | . . 36 168 132 837 108 510 438 Effects 22 | . . . . . 16 4 2 . Shutdowns 5 | . . . . . 2 1 2 . Energy Bleed 4 | . . . . . 4 . . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 3 | . . . . . 3 . . . Damage (major) 5 | . . . . . 5 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . . . 3 . 1 1 1 1 Heat Transferred 4349 | . 50 . 944 772 888 777 518 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Peak Influence 475 | . 12 49 148 269 475 243 135 . Initial 198 | . . 4 7 . 113 198 93 . Average 138 | . 6 27 62 121 230 179 60 . Maximum Alert Level 2 | . . . . 1 2 1 . . Low Security (%) 70 | 100 100 100 100 69 45 49 100 . Level 1 22 | . . . . 30 35 50 . . Level 2 6 | . . . . . 18 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . . . 4 2 2 . Investigation . | . . . . . . . . . Extermination 3 | . . . . . . 1 2 . Reinforcement 2 | . . . . . 1 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Distress Signals 7 | . . . 1 1 3 1 1 . Communications Jammed 1 | . . . . . . 1 . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 1 3 5 16 45 9 19 11 Peak Tracking Total 7 | . 1 2 3 6 6 3 5 7 Tactical Retreats 5 | . . 1 . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Machines Disabled 4 | . . . 1 . 3 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Machines Accessed 3 | . 1 . . 1 1 . . . Terminals 3 | . 1 . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . 1 . . 1 1 . . . Successful 3 | . 1 . . 1 1 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . 1 . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . . 1 1 . . . Record 1 | . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Turns Passed 5726 | 69 85 216 489 781 1842 668 1297 279 Spaces Moved 3235 | 51 63 147 235 385 675 532 831 316 Core 14 | 10 . . . . . . 4 . Treads 878 | . . . . 335 543 . . . Legs 755 | 41 63 147 235 50 . . 219 . Wheels . | . . . . . . . . . Hover 457 | . . . . . . . 141 316 Flight 1131 | . . . . . 132 532 467 . Fastest Speed 50 | 50 120 120 120 160 114 106 52 52 Average Speed 134 | 106 120 120 152 163 206 106 111 52 Slowest Speed 420 | 120 120 120 190 190 320 114 420 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 13 38 18 40 51 14 13 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . 3 . 3 . 25 . . . Melee . | . . . . . . . . . Projectile 3 | . . . 3 . . . . . AOE 28 | . 3 . . . 25 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Total 4185 | 65 68 168 316 483 949 612 1137 387 Wait 388 | . . 2 40 41 68 31 168 38 Move 3227 | 50 62 146 234 384 674 531 830 316 Hop . | . . . . . . . . . Pick Up 102 | 9 3 3 12 3 41 7 24 . Fast Attach 27 | 1 . . . 4 . 6 16 . Attach 74 | 5 1 3 6 1 30 3 21 4 Detach 7 | . . . 1 . 3 . 3 . Swap 39 | . . 1 3 10 14 7 4 . Drop 87 | . . 2 5 14 28 11 26 1 Fire 179 | . 2 11 15 25 90 15 11 10 Melee 51 | . . . . . . 1 34 16 Ram 3 | . . . . . 1 . . 2 Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 6) 155 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 323 | -10/Mines | Destroyed YI-UF0 346 | -10/Mines | Discovered new exit (range 12) 353 | -10/Mines | Lost 3 parts (1p1u1w) 371 | -10/Mines | Entered Materials 371 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 375 | -9/Materials | Discovered new exit (range 11) 860 | -9/Materials | Entered Storage 889 | -9/Storage | Build established: Scavenger-Gunner 1617 | -9/Storage | Discovered new exit (range 16) 1641 | -9/Storage | Entered Materials 1641 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2319 | -8/Materials | Lost 3 parts (1p1u1w) 2591 | -8/Materials | Build established: Scavenger-Skirmisher 2998 | -8/Materials | Garrison activated, responded to threat 3029 | -8/Materials | Lost 3 parts (2p1w) 3044 | -8/Materials | Destroyed 8 combat bots 3173 | -8/Materials | Core integrity fell below 50% 3228 | -8/Materials | Lost 8 parts (2p3n1u2w) 3478 | -8/Materials | Discovered new exit (range 3) 3483 | -8/Materials | Entered Factory 3483 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3937 | -7/Factory | Build established: Gunner 4091 | -7/Factory | Discovered new exit (range 15) 4151 | -7/Factory | Entered another Factory area 4151 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4731 | -6/Factory | Build established: Gladiator 4908 | -6/Factory | Core integrity fell below 50% 4940 | -6/Factory | Lost 11 parts (3p4n2u2w) 5434 | -6/Factory | Build established: Scavenger-Gunner 5439 | -6/Factory | Discovered new exit (range 5) 5448 | -6/Factory | Entered Lower Caves 5474 | -6/Lower Caves | Spotted B-75 Beast 5645 | -6/Lower Caves | Attracted the attention of an 0b10 base 5691 | -6/Lower Caves | Core integrity fell below 20% 5727 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Flak Gun destroyed. Acquired 8 matter. System corrupted: Substantial component data lost. G-50 Soldier Carbon-fiber Leg severed. Imp. Gravmag System destroyed. Critical hit (Burn: +29). G-50 Soldier destroyed. Fission Core destroyed. Lgt. Ion Engine destroyed. Hardlight Generator destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Adv. Melee Analysis Suite destroyed. Scythe destroyed. Adv. Heat Sink destroyed. Slammed into G-50 Soldier. Gravmag Array broken. Destabilizing: Short circuit. Dropped Broken Gravmag Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#################????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# ######+#### #????? | | ????????????????????????????# #""""" ""# #????? | | ????????????????????????????# # ""# #????? | | ????????????????????????????# # T"# #???## | | ????????????????????????????# + ""# #?### | | ????????????????????????????# # #% ### | | ????????????????????????????# # = + ## | | ????????????????????????????# #""" "#= | | ??????????????????????####??# s#??" "# | | ??????????????????????# ### #??" %"# # | | ??????????????????????# ## ####/###+##/ #### | | ??????????????????###### % |% #??## | | ??????????????????# = ] #???# | | ??????????????????# ############ ##???# | | ??????????????????# ###### ##??????????# #????# | | ?????????????????????????# ##??????????? ????# | | ?????????????????????????# #???????????? ???# | | ??????????????????????#### ##??????????? ??# | | ??????????????????????# @ #??????????? $ | | ??????????????????????#%* #????????? | | ??????????????????????# %% #???????? #### | | ??????????????????????#% % #??????? #??? | | ??????????????????????# ##?????? #??? | | ??????????????????????## #????? ##??? | | ???????????????????????# %??? ##???? | | ???????????????????????# % %! ??? ?????? | | ??????????????????????? !% % ##?? ? #?????? | | ???????????????????????# % %% #???????????????? | | ???????????????????????#%#### #???????????????? | | ???????????????????????#%????# ###???????????????? | | ???????????????????????# ?????##?????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 45 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorNullPod Manual? 0 Play Time 01:09:01 Cumulative 5.6 hours Start 2024.04.15 @ 14:14:47 End 2024.04.15 @ 15:23:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3a6e73bf-0bef-4e5b-9dce-e6c74f576488