Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 07:31:58 Player: Yellow Fin Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (174) 870 Value Destroyed (5294) 5294 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 10725 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 382 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Heat Sink Heavy Reactive Plating Focal Shield Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Armored Exoskeleton Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle Plasma Rifle > --- INVENTORY -------- Flexi-carbon Leg Particle Charger Heavy Reactive Plating Focal Shield [Rating: 69] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 6 | . . . 2 . 1 2 1 . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 112 | 7 7 1 12 3 13 35 14 1 14 5 Power 14 | 1 . . 3 . 1 6 2 1 . . Engine 8 | 1 . . 2 . . 4 1 . . . Core 5 | . . . 1 . 1 2 1 . . . Reactor 1 | . . . . . . . . 1 . . Propulsion 22 | 3 2 . 2 1 2 4 3 . 5 . Treads . | . . . . . . . . . . . Leg 12 | . . . . . . 4 3 . 5 . Wheel 10 | 3 2 . 2 1 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 1 3 . 5 1 6 15 6 . 6 4 Device 21 | . 2 . 1 . 3 6 3 . 4 2 Storage 2 | 1 1 . . . . . . . . . Processor 11 | . . . 1 1 2 4 . . 1 2 Hackware . | . . . . . . . . . . . Protection 13 | . . . 3 . 1 5 3 . 1 . Artifact . | . . . . . . . . . . . Weapon 29 | 2 2 1 2 1 4 10 3 . 3 1 Energy Gun 15 | 1 . . . 1 1 6 2 . 3 1 Energy Cannon 11 | . 2 . 1 . 3 4 1 . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 2 . . 1 . Parts Lost 20 | . . . 2 . . 2 1 . 1 14 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . . 2 . . . . . . 2 Utility 12 | . . . . . . 2 1 . 1 8 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 7 | . . . 1 . . 2 1 . 1 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 1 7 7 14 20 19 4 4 4 4 3 Power . | . 1 1 1 1 1 . . . . . Propulsion 1 | . 2 2 . . 1 . . 1 1 1 Utility 4 | . 1 2 6 12 10 3 3 3 2 2 Weapon 1 | . 1 2 5 7 5 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . 1 . 1 1 12 6 2 . 3 3 Power 5 | . . . 1 . . 1 2 . 1 . Propulsion 9 | . . . . . 5 2 . . 1 1 Utility 11 | . 1 . . . 4 3 . . 1 2 Weapon 4 | . . . . 1 3 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 90 99 96 100 99 97 96 93 88 77 Engine 4 | . 8 13 10 11 2 5 6 2 . . Core 1 | . . . . . 6 1 . . . . Reactor 1 | . . . . . . . . 4 5 4 Leg 10 | . . . . . . 14 19 20 15 12 Wheel 7 | . 28 28 20 22 18 . . . . . Device 14 | . 11 14 19 11 8 18 17 13 12 13 Storage 3 | . 14 14 11 11 9 . . . . . Processor 18 | . . . 1 11 18 24 26 26 26 20 Protection 6 | . . . 10 11 9 7 6 6 6 6 Energy Gun 10 | . 8 . . 5 4 4 16 13 19 18 Energy Cannon 11 | . 10 27 21 14 22 17 2 6 . . Peak Build Rating 69 | 6 10 10 19 21 29 47 55 60 67 69 Average Rating 41 | 5 8 9 16 19 26 41 51 58 63 60 On Entrance 29 | . 6 9 10 18 20 29 47 55 60 65 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 12 50 52 64 61 69 69 47 56 56 53 Greatest Support 60 | 26 20 20 20 20 20 40 60 60 60 50 Greatest Overweight (x) 6 | . 4 2 6 3 3 2 . . . 1 Average Overweight (x) . | . 1 2 2 2 3 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 Average Capacity 10 | 7 15 20 20 20 20 5 5 5 5 5 Most Carried 20 | 4 12 9 20 20 20 20 5 5 5 5 Average Carried 8 | 1 7 7 14 20 19 4 4 5 4 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 4 9 8 20 20 20 5 5 5 5 5 Class Distribution -------------------- 57% | Gunner 24% | Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Matter Collected 2057 | 285 84 94 230 40 201 526 279 10 238 70 Remotely . | . . . . . . . . . . . Salvage Created 7360 | 174 56 154 892 167 1399 1713 913 . 990 902 Parts 302 | 10 3 19 38 7 57 65 39 . 43 21 Haulers Intercepted 11 | . 1 . 4 . 4 . 2 . . . Recyclers Shooed 6 | . . 1 . . . 4 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Combat Hostiles Destroyed 109 | . . 6 14 1 18 28 13 . 17 12 Guns 42 | . . . . . 1 7 9 . 14 11 Cannons 57 | . . 3 12 1 16 21 3 . 1 . AOE 3 | . . 3 . . . . . . . . Classes Destroyed 16 | 2 2 1 4 1 3 1 . . 1 1 Worker 11 | . . . . 1 4 . 3 . 3 . Builder 6 | . . . . . 1 1 3 . 1 . Tunneler 5 | 4 . 1 . . . . . . . . Hauler 11 | . 1 . 4 . 4 . 2 . . . Recycler 14 | 1 . 1 . 1 2 6 1 . . 2 Operator 5 | . 1 . 1 . . . . . 3 . Watcher 13 | . . . 4 . 3 3 1 . 2 . Swarmer 31 | . . 6 3 . 2 7 7 . 4 2 Grunt 35 | . . . 4 1 8 12 3 . 1 6 Brawler 3 | . . . 1 . 1 . . . 1 . Duelist 1 | . . . . . . . . . 1 . Sentry 21 | . . . 6 . 4 5 1 . 3 2 Specialist 2 | . . . . . 2 . . . . . Hunter 7 | . . . . . 1 1 . . 4 1 Programmer 8 | . . . . . . 3 2 . 3 . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 8 | 3 1 4 3 1 7 6 8 . 3 3 Combat Bots Only 5 | . . 3 3 1 3 5 4 . 2 3 Max Kills in Single Turn 3 | 1 1 3 1 1 2 2 3 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Hostile Shots Fired 513 | . . 18 51 4 49 164 39 . 107 81 Missed 190 | . . 5 11 3 16 71 13 . 40 31 Hits 323 | . . 13 40 1 33 93 26 . 67 50 Melee 4 | . . . 1 . . . . . 3 . Projectile 319 | . . 13 39 1 33 93 26 . 64 50 Critical Strikes 10 | . . . 3 . 1 1 . . 3 2 Damage Taken 6825 | . 27 113 509 51 506 1205 387 . 966 3061 Core 1272 | . 9 35 72 12 67 196 34 . 96 751 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 22 | . . . . . . 22 . . . . Regen/Repaired (Parts) 410 | . . . 39 . . . 179 . 95 97 Core Remaining (%) 84 | 100 . 82 . 79 87 72 . . . . Volleys Fired 316 | 16 10 9 52 5 52 65 28 . 38 41 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 Hottest 250 | 60 120 120 120 129 203 225 250 . 250 230 Shots Fired 816 | 31 22 15 101 10 150 177 83 . 110 117 Gun 400 | 31 11 . . 2 23 46 68 . 102 117 Cannon 411 | . 11 13 99 8 126 131 15 . 8 . Launcher 5 | . . 2 2 . 1 . . . . . Special . | . . . . . . . . . . . Kinetic 20 | 15 5 . . . . . . . . . Thermal 791 | 16 17 13 99 10 149 177 83 . 110 117 Explosive 5 | . . 2 2 . 1 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 29 | 5 6 3 17 10 17 28 18 . 29 17 Robot Miss Streak 8 | 2 6 8 3 . 5 2 4 . 5 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . . . . . 1 . 1 4 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 1 Shots Hit Robots 558 | 19 10 6 75 7 89 136 66 . 81 69 Core Hits 343 | 9 4 8 26 4 45 76 55 . 68 48 Critical Kills 4 | . . . 2 . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 17 | . . . 2 . 3 . . . 7 5 Burn 13 | . . . . . 2 . . . 6 5 Meltdown 4 | . . . 2 . 1 . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13135 | 178 137 224 1521 126 2036 3493 1686 . 2141 1593 Guns 6777 | 178 85 . . 39 339 1156 1395 . 1992 1593 Cannons 6051 | . 52 106 1405 87 1655 2326 291 . 129 . Explosions 276 | . . 118 116 . 42 . . . . . Melee . | . . . . . . . . . . . Ramming 31 | . . . . . . 11 . . 20 . Kinetic 87 | 60 27 . . . . . . . . . Thermal 12741 | 118 110 106 1405 126 1994 3482 1686 . 2121 1593 Explosive 276 | . . 118 116 . 42 . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 32 | . 4 4 . . . . 1 1 3 32 Average Corruption 2 | . 3 4 . . . . 1 1 1 19 Corruption Purged 3 | . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . 7 9 . . . . 4 . 27 3 Message Errors 18 | . 3 3 . . . . 2 . 9 1 Matter Fused 8 | . . 2 . . . . . . 5 1 Heat Flow Errors 3 | . . . . . . . . . 2 1 Energy Discharges 5 | . . . . . . . 1 . 4 . Parts Rejected 1 | . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . 1 . . . . . . . 4 . Data Loss (major) 1 | . . 1 . . . . . . . . Misfires 6 | . 2 1 . . . . 1 . 2 . Weapon Failures 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 57 | . . . 18 . 1 38 . . . . Projectiles 57 | . . . 18 . 1 38 . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 10 | . . 10 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . . . 1 . . 3 . Kicked 4 | . . . . . . 1 . . 3 . Crushed . | . . . . . . . . . . . Highest Temperature 752 | 40 52 36 226 81 389 265 752 . 462 384 Average Temperature 111 | 22 12 9 80 33 120 85 188 . 137 135 Received Heat Transfer 1131 | . 18 . 141 6 234 405 18 . 75 234 Effects 25 | . . . . . 1 3 16 . 1 4 Shutdowns 4 | . . . . . . . 3 . . 1 Energy Bleed 5 | . . . . . 1 . 3 . 1 . Interference 9 | . . . . . . 3 4 . . 2 Matter Decay 2 | . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 4 | . . . . . . . 3 . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 8 | . . . 2 . 1 . 1 . 3 1 Combat Hostiles 7 | . . . 2 . 1 . 1 . 2 1 Parts Melted 71 | . . 1 10 . 8 13 9 . 17 13 Heat Transferred 26114 | 275 236 222 2738 259 3737 5930 3467 . 5150 4100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Maximum Alert Level 2 | . . . 1 . . 2 1 . . 1 Low Security (%) 76 | 100 100 100 61 100 100 63 30 100 100 41 Level 1 22 | . . . 38 . . 33 69 . . 58 Level 2 . | . . . . . . 3 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 451 | 10 8 92 281 87 188 451 284 104 167 344 Initial 220 | . 3 . 16 87 . 82 220 104 37 77 Average 103 | 2 . 45 146 35 60 142 212 79 45 195 Influence Increases 4129 | 25 12 177 684 40 603 862 463 . 599 664 Destroy 0b10 Robot/C 2460 | . . 120 400 20 360 560 260 . 340 400 Destroy 0b10 Robot/NC 325 | 25 10 10 45 10 70 50 50 . 45 10 Destroy Leader 618 | . 2 20 136 10 104 136 66 . 94 50 Allied During Kill 152 | . . . 24 . . . . . . 128 Successful Hack 196 | . . . 33 . 12 30 24 . 57 40 Disable Machine 105 | . . 15 15 . 30 30 . . 15 . Destroy Structure 78 | . . 12 16 . 27 11 3 . 3 6 Partial Spotted 30 | . . . . . . 15 15 . . . Lose Combat Pursuer 165 | . . . 15 . . 30 45 . 45 30 Influence Decreases 4030 | 20 17 135 501 265 421 593 615 245 494 724 Entered New Map 791 | . 2 . 26 138 . 100 231 195 17 82 Time Decay 2819 | 20 15 135 395 127 421 473 374 50 467 342 Lost Part 200 | . . . 20 . . 20 10 . 10 140 Lost Ally 220 | . . . 60 . . . . . . 160 Squads Dispatched 35 | . 2 . 1 . 3 15 3 . 8 3 Investigation 6 | . 1 . 1 . . 3 . . . 1 Extermination 8 | . . . . . . 2 1 . 5 . Reinforcement 10 | . 1 . . . 2 3 2 . . 2 Assault . | . . . . . . . . . . . Garrison 11 | . . . . . 1 7 . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 2 Haulers Reinforced 2 | . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Distress Signals 9 | . . . 4 . 1 1 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 186 | . 9 6 29 3 28 40 23 . 28 20 Peak Tracking Total 5 | . 2 3 4 3 4 5 5 . 4 4 Tactical Retreats 7 | . . . 1 . . 1 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Traps Triggered 17 | . 6 . . 1 . 6 2 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Machines Disabled 8 | . . 1 2 . 2 2 . . 1 . Max in Single Turn 1 | . . 1 1 . 1 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Machines Accessed 44 | . 1 . 6 1 5 7 4 . 13 7 Terminals 27 | . 1 . 4 . 3 4 2 . 7 6 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . 1 . . 1 1 . 4 1 Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 4 | . . . 1 . 1 . 1 . 1 . Garrison Access 3 | . . . . . 1 1 . . 1 . Total Hacks 121 | . 2 . 22 1 18 22 15 . 26 15 Successful 50 | . 1 . 7 1 7 6 8 . 14 6 Failed 69 | . 1 . 15 . 10 16 7 . 11 9 Catastrophic 20 | . . . 4 . 4 5 2 . 1 4 Database Lockouts 2 | . . . . . 1 . . . 1 . Manual 50 | . . . 11 . 13 10 3 . 10 3 Terminals 70 | . 2 . 14 . 14 11 5 . 14 10 Fabricators . | . . . . . . . . . . . Repair Stations 27 | . . . 5 . . 3 6 . 8 5 Recycling Units 6 | . . . . . . 6 . . . . Scanalyzers 11 | . . . 3 . 2 . 4 . 2 . Garrison Access 6 | . . . . . 2 2 . . 2 . Terminal Hacks 16 | . 1 . 2 1 3 . 1 . 4 4 Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 6 | . . . . 1 . . . . 1 4 Branch Access Points 3 | . . . 1 . 1 . . . 1 . Alert Level 2 | . . . . . 1 . . . 1 . Locate Traps 2 | . . . . . . . 1 . 1 . Registered Components 2 | . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 15 | . . . 2 . . 2 5 . 4 2 Scan Component 10 | . . . 1 . . 2 3 . 3 1 Repair 5 | . . . 1 . . . 2 . 1 1 Recycling Unit Hacks 2 | . . . . . . 2 . . . . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 3 | . . . 1 . 1 . . . 1 . Retrieve Study 3 | . . . 1 . 1 . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 13 | . . . 2 . 2 2 2 . 5 . Terminals 13 | . . . 2 . 2 2 2 . 5 . Botnet 11 | . . . 2 . 2 2 2 . 3 . Skim 2 | . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 5 | . 1 . 1 . . . . . 3 . Used . | . . . . . . . . . . . Hacking Detections 38 | . 1 . 5 . 5 7 4 . 12 4 Full Trace Events 3 | . . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . 1 . . . 1 . Parts Repaired 5 | . . . 1 . . . 2 . 1 1 Time 219 | . . . 38 . . . 88 . 62 31 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . Programmers 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Total Allies 11 | . . 3 . . . . . . . 8 Largest Group 8 | . . 3 3 . . . . . . 8 Highest-Rated Group 228 | . . 40 40 . . . . . . 228 Highest-Rated Ally 39 | . . 16 16 . . . . . . 39 Total Orders . | . . . . . . . . . . . Ally Attacks 91 | . . . 45 . . . . . . 46 Total Damage 1442 | . . . 542 . . . . . . 900 Kills 14 | . . . 6 . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Active Infowar (turns) 696 | . . . . . . 696 . . . . Sensors 696 | . . . . . . 696 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Turns Passed 9120 | 118 513 288 965 323 1079 1890 873 115 2195 761 Spaces Moved 5492 | 65 465 233 539 244 644 1027 452 88 1445 290 Core 2 | 1 . . . . . 1 . . . . Treads . | . . . . . . . . . . . Legs 3301 | . . . . . . 1026 452 88 1445 290 Wheels 2189 | 64 465 233 539 244 644 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 110 115 120 116 130 122 122 Average Speed 122 | 86 95 110 118 120 117 133 125 130 123 148 Slowest Speed 260 | 100 140 110 170 125 125 260 130 130 130 212 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . 4 Cave-ins Triggered 8 | . . . . . . . . . . 8 Exploration Rate (%) 44 | 4 73 58 61 51 43 29 18 73 42 33 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 66 | . . 13 13 . 23 8 2 . 4 3 Melee . | . . . . . . . . . . . Projectile 34 | . . . . . 17 8 2 . 4 3 AOE 32 | . . 13 13 . 6 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Ext Total 7229 | 95 514 247 759 265 865 1400 701 89 1772 522 Wait 1015 | 2 10 . 119 7 104 189 177 . 234 173 Move 5483 | 64 464 232 538 243 643 1026 452 87 1444 290 Hop . | . . . . . . . . . . . Pick Up 107 | 5 14 1 23 2 22 19 9 . 11 1 Fast Attach 35 | 6 1 . 1 . . 12 7 . 5 3 Attach 27 | . 7 1 3 . 2 8 3 . 2 1 Detach 3 | . . . . . . . 2 . . 1 Swap 105 | 1 4 3 15 5 16 36 7 1 14 3 Drop 125 | 1 4 1 8 3 26 43 16 1 21 1 Fire 316 | 16 10 9 52 5 52 65 28 . 38 41 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . . 1 . . 3 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 9 | . . . . . . 1 . . . 8 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Met a group of wandering Federalists 136 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 11) 428 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Entered Mines 746 | -10/Mines | Discovered new exit (range 8) 757 | -10/Mines | Found a hidden stash of uninstalled traps 845 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 860 | -10/Mines | Discovered new exit (range 4) 872 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 920 | -10/Mines | Entered Materials 920 | -9/Materials | Accompanied by 3 allies 920 | -9/Materials | Evolved 2 slots: Utility x2 1122 | -9/Materials | Discovered new exit (range 13) 1311 | -9/Materials | Discovered new exit (range 15) 1486 | -9/Materials | Discovered new exit (range 11) 1585 | -9/Materials | Repaired Imp. Heat Sink? 1713 | -9/Materials | Discovered new exit (range 8) 1804 | -9/Materials | Identified exit to Mines 1885 | -9/Materials | Entered Mines 2010 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2162 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2194 | -9/Mines | Discovered new exit (range 5) 2208 | -9/Mines | Identified exit to Materials 2208 | -9/Mines | Entered Materials 2208 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2280 | -8/Materials | Garrison activated, responded to threat 2489 | -8/Materials | Build established: Gunner 2491 | -8/Materials | Central database locked down 3261 | -8/Materials | Discovered new exit (range 15) 3286 | -8/Materials | Identified exit to Factory 3287 | -8/Materials | Entered Factory 3287 | -7/Factory | Evolved 2 slots: Utility x2 3526 | -7/Factory | Garrison activated, responded to threat 3850 | -7/Factory | Garrison activated, responded to threat 4086 | -7/Factory | Discovered new exit (range 15) 4164 | -7/Factory | Identified exit to Lower Caves 4566 | -7/Factory | Garrison activated, responded to threat 4798 | -7/Factory | Build established: Scavenger-Gunner 4842 | -7/Factory | Cargo convoy interrupted 5028 | -7/Factory | Discovered new exit (range 15) 5115 | -7/Factory | Identified exit to Factory 5125 | -7/Factory | Build established: Gunner 5177 | -7/Factory | Entered another Factory area 5177 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5607 | -6/Factory | Repaired Gatling Laser 5652 | -6/Factory | Repaired Imp. Titanium Leg 5857 | -6/Factory | Found Hvy. Reactive Plating 5870 | -6/Factory | Discovered new exit (range 9) 5909 | -6/Factory | Build established: Scavenger-Gunner 5915 | -6/Factory | Identified exit to Factory 6050 | -6/Factory | Sucked down chute 6050 | -6/Factory | Entered Waste 6050 | -6/Waste | The area was eerily silent 6151 | -6/Waste | Discovered new exit (range 11) 6164 | -6/Waste | Identified exit to Factory 6165 | -6/Waste | Entered Factory 6505 | -6/Factory | Discovered new exit (range 14) 6522 | -6/Factory | Identified exit to Lower Caves 6640 | -6/Factory | Repaired Antimatter Reactor 6721 | -6/Factory | Identified exit to Extension 6969 | -6/Factory | Garrison activated, responded to threat 7035 | -6/Factory | Central database locked down 7174 | -6/Factory | Build established: Gunner 7722 | -6/Factory | Discovered exit to Factory (range 7) 8360 | -6/Factory | Entered Extension 8518 | -6/Extension | Rescued a captive Derelict 8547 | -6/Extension | Rescued a captive Derelict 8548 | -6/Extension | Rescued a captive Derelict 8579 | -6/Extension | Rescued a captive Derelict 8673 | -6/Extension | Rescued a captive Derelict 8747 | -6/Extension | Spotted B-75 Beast 8806 | -6/Extension | Destroyed B-75 Beast 8824 | -6/Extension | Lost 7 allies 8938 | -6/Extension | Repaired Antimatter Reactor 9021 | -6/Extension | Crushed by falling debris 9021 | -6/Extension | System corruption reached 10% 9027 | -6/Extension | Crushed by falling debris 9058 | -6/Extension | Lost 3 parts (1p1u1w) 9060 | -6/Extension | Crushed by falling debris 9070 | -6/Extension | Crushed by falling debris 9074 | -6/Extension | Crushed by falling debris 9074 | -6/Extension | Core integrity fell below 50% 9105 | -6/Extension | Lost 7 parts (5u2w) 9106 | -6/Extension | Crushed by falling debris 9106 | -6/Extension | Core integrity fell below 20% 9119 | -6/Extension | Crushed by falling debris 9119 | -6/Extension | System corruption reached 30% 9122 | -6/Extension | Crushed by falling debris 9122 | -6/Extension | Smashed by cave-in Last Messages --------------- 09070_ System corrupted by crushing effect (+1). 09074_ The unstable cave ceiling collapses. 09074_ Crushed by falling debris. 09074_ Targeting Computer destroyed. 09074_ System corrupted by crushing effect (+1). 09086_ System corrupted: Heat flow error (+195). 09106_ The unstable cave ceiling collapses. 09106_ Crushed by falling debris. 09106_ Flexi-carbon Leg destroyed. 09106_ System corrupted by crushing effect (+5). 09107_ System corrupted: Matter fused (-10). 09119_ The unstable cave ceiling collapses. 09119_ Crushed by falling debris. 09119_ Lgt. Armored Exoskeleton+ destroyed. 09119_ System corrupted by crushing effect (+3). 09122_ The unstable cave ceiling collapses. 09122_ Crushed by falling debris. 09122_ Hrd. Heavy Armor Plating destroyed. 09122_ System corrupted by crushing effect (+1). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????# + "Y" """#??????????????????? | | ??????????##### ### "^" R"#??????????????????? | | ??????????????# ##T ^ """#??????????????????? | | #######???????# ### ^ ####??????????????????? | | # #???????# #?# % #?????????????????????? | | % ######### #####"####????????????????????? | | %= % %% % #????????????????????? | | %######### #????????????????????? | | # #???????# #????????????????????? | | #######???????# % *% #????????????????????? | | ?????????????##+##+##+## #????????????????????? | | ?????????????# % # #????????????????????? | | ?????????????# " #????????????????????? | | ?????????????# % # #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????########+## #????????????????????? | | ????????????????# ??# #????????????????????? | | ????????????????#???# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# % #????????????????????? | | ????????????????????# !%#????????????????????? | | ????????????????????# % !=%=#????????????????????? | | ????????????????????#######%###??????????????????? | | ???????????????????????#=##%#%#??????????????????? | | ???????????????????????####%###??????????????????? | | ????????????????????????#@#%##???????????????????? | | ????????????????????????###=##???????????????????? | | ??????????????????????????= ??????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? % ????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ? ???????????????? | | ?????????????????????????? ???????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 50 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 2% | -9/Materials Gatling Laser | 24% | -6/Factory Imp. Titanium Leg | 30% | -6/Factory Antimatter Reactor | 5% | -6/Factory Antimatter Reactor | 3% | -6/Extension Studied --------- Beam Cannon | -9/Materials | Hacked Wheel | -8/Materials | Hacked Lgt. Armored Exoskeleton | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Botjacking Just Browsing Challenges ------------ None Game ------ Seed SkeletonTowerBlade Manual? 0 Play Time 02:30:02 Cumulative 69.5 hours Start 2025.12.26 @ 09:36:55 End 2025.12.27 @ 07:31:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98624076-e3bb-4f11-9da6-4eef6a32d5a2