Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.18 @ 17:05:00 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (38) 190 Value Destroyed (1738) 1738 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1715) 1715 TOTAL SCORE: 11983 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 408 Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 41/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Power Amplifier Enhanced Gauss Cannon Heavy Gauss Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Impulse Thruster Flying Fortress v7 > --- UTILITY ---------- Experimental Power Amplifier Improved Heat Sink Large Storage Unit Large Storage Unit Large Battery Advanced Terrain Scan Processor Improved Targeting Computer Advanced Melee Analysis Suite Remote Force Field > --- WEAPON ----------- Heavy Pick Heavy Pick Lance > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array Improved Cooling System Improved EM Pulse Cannon Heavy Ion Cannon Enhanced Gauss Cannon Heavy Gauss Cannon Gamma Bomb Array [Rating: 111] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . 4 2 2 . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . . 2 . . . 1 . . . 1 . 2 . Utility 10 | . . . . . 2 1 . . 2 2 2 . 1 . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 82 | . 1 . 1 2 8 6 3 3 7 2 13 22 4 7 3 . Power 15 | . . . . . . 1 . 1 2 . 3 4 1 2 1 . Engine 4 | . . . . . . 1 . 1 2 . . . . . . . Core 2 | . . . . . . . . . . . 1 1 . . . . Reactor 9 | . . . . . . . . . . . 2 3 1 2 1 . Propulsion 12 | . . . . 1 1 . . . . 1 1 4 1 1 2 . Treads . | . . . . . . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 11 | . . . . . 1 . . . . 1 1 4 1 1 2 . Utility 22 | . 1 . 1 . 4 3 . . 2 1 3 4 2 1 . . Device 10 | . 1 . . . 1 1 . . 1 . 2 3 1 . . . Storage 5 | . . . 1 . 2 1 . . . . . 1 . . . . Processor 7 | . . . . . 1 1 . . 1 1 1 . 1 1 . . Hackware . | . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 33 | . . . . 1 3 2 3 2 3 . 6 10 . 3 . . Energy Gun 3 | . . . . 1 . 1 1 . . . . . . . . . Energy Cannon 5 | . . . . . 2 . . 2 . . . . . 1 . . Ballistic Gun 3 | . . . . . 1 1 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . Launcher 9 | . . . . . . . 1 . . . 1 5 . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . . 2 . 5 5 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . 1 2 . . 2 . . Parts Lost 25 | . . . . . 2 . 2 . 2 . 1 6 . 4 8 . Power 6 | . . . . . . . . . 1 . . 1 . 2 2 . Propulsion 9 | . . . . . . . . . . . 1 2 . 1 5 . Utility 5 | . . . . . 1 . . . 1 . . 3 . . . . Weapon 5 | . . . . . 1 . 2 . . . . . . 1 1 . Highest Loss Streak 7 | . . . . . 2 . 1 . 2 . 1 3 . 4 7 . Average Slot Usage (%) 73 | . 98 100 100 100 69 72 74 73 53 58 63 67 53 56 25 . Engine 7 | . 14 14 14 14 9 7 7 7 6 10 1 . . . . . Reactor 1 | . . . . . . . . . . . 5 4 4 3 1 . Leg 9 | . 28 28 28 28 . . . . . . . . . . . . Flight 5 | . . . . . 9 7 7 7 5 6 8 9 13 13 9 . Device 7 | . 12 14 12 . 7 6 7 7 4 5 6 11 4 4 2 . Storage 16 | . 14 14 15 28 18 23 23 23 17 15 11 12 8 8 4 . Processor 5 | . . . . . 9 7 7 7 5 10 13 10 9 15 8 . Energy Gun 10 | . 28 28 28 28 6 4 4 . . . . . . . . . Energy Cannon 2 | . . . . . 7 7 7 11 1 . . . . . . . Ballistic Gun 1 | . . . . . 2 7 5 7 . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 9 10 12 12 8 7 . . Naked Turns 200 | . . . . . . . . . . . . . . . 98 102 Heaviest Build 95 | 12 13 13 16 20 50 59 64 65 71 60 90 95 71 71 54 . Greatest Support 87 | 20 20 20 20 25 72 72 72 72 72 82 82 82 73 73 87 3 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | . 6 6 8 8 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 11 | . 6 6 6 8 13 16 16 16 16 16 16 16 16 16 10 4 Most Carried 16 | . 6 6 8 8 8 8 9 11 14 14 16 16 16 14 10 4 Average Carried 9 | . 6 6 6 7 6 5 7 10 13 12 15 15 13 13 6 4 Final Capacity 16 | 6 6 6 8 8 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 6 6 6 8 8 8 6 9 11 12 14 16 16 14 11 4 4 Class Distribution -------------------- 82% | Mutant 8% | Skirmisher 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Skirmisher | -7/Recycling Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Armory Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Matter Collected 907 | 200 . . . 12 44 . 133 109 70 . 11 311 . 17 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1715 | . 14 . . 79 44 . 222 . 84 . 131 1141 . . . . Parts 83 | . 3 . . 2 . . 12 . 2 . 5 59 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Combat Hostiles Destroyed 35 | . 1 . . 3 1 . 7 . 1 . 3 19 . . . . Melee 3 | . . . . . . . . . 1 . . 2 . . . . Guns 4 | . 1 . . 2 . . 1 . . . . . . . . . Cannons 4 | . . . . . 1 . 3 . . . . . . . . . AOE 16 | . . . . 1 . . 3 . . . 2 10 . . . . Classes Destroyed 7 | . 1 . . 1 1 . 2 . . . . 2 . . . . Worker 3 | . . . . . . . 2 . . . 1 . . . . . Swarmer 19 | . 1 . . 2 . . 4 . . . 3 9 . . . . Saboteur 1 | . . . . . . . . . . . . 1 . . . . Grunt 1 | . . . . 1 . . . . . . . . . . . . Sentry 5 | . . . . . . . 3 . 1 . . 1 . . . . Specialist 2 | . . . . . . . . . . . . 2 . . . . Hunter 7 | . . . . . 1 . . . . . . 6 . . . . Best Kill Streak 8 | . 1 . . 2 1 . 7 . 1 . 4 8 . . . . Combat Bots Only 8 | . 1 . . 2 1 . 5 . 1 . 3 8 . . . . Max Kills in Single Turn 4 | . 1 . . 1 1 . 2 . 1 . 1 4 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . 2 . . . 1 4 . . . . Melee 1 | . . . . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Damage Taken 6104 | . . . . 77 276 . 553 . 183 166 532 1223 . 976 883 1235 Core 2515 | . . . . . 41 . 143 . 67 40 175 199 . 224 391 1235 Absorbed by Shields 132 | . . . . . . . . . . . . 132 . . . . Core Remaining (%) 89 | 100 . . . 100 92 . . 79 93 96 . 71 . 84 . . Volleys Fired 62 | . 2 . . 9 9 1 22 . . . 3 16 . . . . Largest 3 | . 1 . . 2 2 3 2 . . . 1 1 . . . . Hottest 135 | . 40 . . 115 120 135 110 . . . 80 80 . . . . Shots Fired 93 | . 2 . . 18 17 3 34 . . . 3 16 . . . . Gun 34 | . 2 . . 18 . 2 12 . . . . . . . . . Cannon 37 | . . . . . 17 1 19 . . . . . . . . . Launcher 22 | . . . . . . . 3 . . . 3 16 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . 1 6 . . . . . . . . . Thermal 53 | . . . . 9 17 2 25 . . . . . . . . . Explosive 3 | . . . . . . . 3 . . . . . . . . . Electromagnetic 30 | . 2 . . 9 . . . . . . 3 16 . . . . Robot Hit Streak 9 | . 1 . . 5 2 1 9 . . . 4 7 . . . . Robot Miss Streak 6 | . 1 . . 4 3 2 4 . . . 3 6 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 75 | . 1 . . 11 8 1 23 . 4 1 3 20 . 3 . . Core Hits 110 | . 1 . . 5 2 . 17 . 3 1 10 69 . 1 . 1 Critical Hits 1 | . . . . . . . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Melee Attacks 58 | . . . . . . . . . 6 17 3 28 . 4 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 58 | . . . . . . . . . 6 17 3 28 . 4 . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 1 . . 1 . 1 . . Damage Inflicted 4361 | . 11 . . 247 205 . 1028 . 121 33 394 2204 . 112 . 6 Guns 310 | . 11 . . 157 . . 142 . . . . . . . . . Cannons 524 | . . . . . 205 . 319 . . . . . . . . . Explosions 2818 | . . . . 84 . . 567 . . . 260 1907 . . . . Melee 697 | . . . . . . . . . 121 33 134 297 . 112 . . Ramming 12 | . . . . 6 . . . . . . . . . . . 6 Kinetic 81 | . . . . . . . 81 . . . . . . . . . Thermal 1113 | . . . . 180 205 . 380 . . . . 348 . . . . Explosive 567 | . . . . . . . 567 . . . . . . . . . Electromagnetic 1891 | . 11 . . 61 . . . . . . 260 1559 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 697 | . . . . . . . . . 121 33 134 297 . 112 . . Highest Corruption 5 | . . . . . . . . . . . . 5 . . 1 3 Average Corruption 2 | . . . . . . . . . . . . 4 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 7 . . . . Heat Flow Errors 2 | . . . . . . . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . . . Targeting Errors 3 | . . . . . . . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 148 | . . . . . 13 . 78 . . . . 57 . . . . Projectiles 13 | . . . . . 13 . . . . . . . . . . . Explosions 135 | . . . . . . . 78 . . . . 57 . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . 19 . . . . . . . 79 . . . 3 Shots 11 | . . . . 1 . . . . . . . 10 . . . . Rammed 2 | . . . . . . . . . . . . . . . 1 1 Targets Rammed 3 | . . . . 1 . . . . . . . . . . 1 1 Kicked 1 | . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 486 | . . . . 225 397 87 486 . . 390 24 266 . . . . Average Temperature 155 | . . . . 81 198 44 218 . . 188 14 65 . . . . Received Heat Transfer 612 | . . . . 27 18 . 138 . 36 60 45 45 . 126 81 36 Effects 9 | . . . . . 1 . 7 . . 1 . . . . . . Shutdowns 3 | . . . . . . . 2 . . 1 . . . . . . Energy Bleed 3 | . . . . . 1 . 2 . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . 1 7 . . . . Combat Hostiles 5 | . . . . . . . . . . . 1 4 . . . . Parts Fried 18 | . . . . . . . . . . . 6 12 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 1 2 . 1 . . . . . . . . . Heat Transferred 1622 | . . . . 286 333 . 703 . . . . 300 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Peak Influence 1698 | . 41 15 . 154 128 58 282 289 1046 795 559 862 452 1698 1282 922 Initial 1100 | . . 15 . . 59 58 26 109 1021 512 417 293 452 254 1100 820 Average 430 | . 8 15 . 41 70 58 131 222 1025 569 439 481 452 1612 1165 837 Maximum Alert Level 5 | . . . . . . . 1 1 3 3 2 3 2 5 4 3 Low Security (%) 39 | . 100 100 . 100 100 100 60 26 . . . . . . . . Level 1 15 | . . . . . . . 39 73 . . . 39 . . . . Level 2 23 | . . . . . . . . . . 90 100 44 100 . . . Level 3 9 | . . . . . . . . . 100 9 . 15 . . 13 100 Level 4 5 | . . . . . . . . . . . . . . . 86 . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . 99 . . Squads Dispatched 17 | . . . . . 3 . 1 . . 4 . 2 . 6 1 . Investigation 4 | . . . . . 1 . . . . 1 . 1 . . 1 . Extermination 1 | . . . . . . . . . . 1 . . . . . . Reinforcement 6 | . . . . . 2 . 1 . . 2 . 1 . . . . Assault 6 | . . . . . . . . . . . . . . 6 . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Distress Signals 8 | . 1 . . . . . 1 . . 2 . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 178 | . 6 . . 6 8 1 11 15 1 25 10 21 . 42 19 13 Peak Tracking Total 27 | . 5 . . 3 5 1 7 7 1 16 7 8 . 27 13 11 Tactical Retreats 18 | . . . . 3 . . . . . 6 1 1 . 1 5 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Traps Triggered 2 | . . . . . 1 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Machines Disabled 4 | . . . . . . . 2 . . . . 2 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Machines Accessed 15 | . 1 . 2 . 2 . . 1 . 1 . 1 . . 5 2 Terminals 11 | . 1 . . . 2 . . 1 . 1 . . . . 4 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 26 | . 1 . 2 . 6 . . 2 . 3 . 2 . . 7 3 Successful 13 | . 1 . 2 . 3 . . 1 . 1 . . . . 4 1 Failed 12 | . . . . . 3 . . . . 2 . 2 . . 3 2 Catastrophic 2 | . . . . . . . . . . . . . . . 2 . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . Manual 13 | . 1 . 1 . 3 . 2 2 . 3 . . . . 1 . Terminals 21 | . 1 . . . 6 . . 2 . 3 . . . . 6 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 2 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 10 | . 1 . 2 . 2 . . 1 . . . . . . 3 1 Record 2 | . . . 1 . . . . . . . . . . . . 1 Robot Analysis 2 | . 1 . . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 3 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . 1 . . . . . . Terminals 2 | . . . . . 1 . . . . 1 . . . . . . Botnet 2 | . . . . . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 1 . 1 . . 1 . 1 . . 3 2 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Total Allies 5 | . . . . 2 . . . 3 . . . . . . . . Largest Group 3 | . . . . 2 . . . 3 1 1 . . . . . . Highest-Rated Group 83 | . . . . 39 . . . 83 37 37 . . . . . . Highest-Rated Ally 37 | . . . . 31 . . . 37 37 37 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . 4 . . . 7 . . . . . . . . Total Damage 131 | . . . . 83 . . . 48 . . . . . . . . Kills 4 | . . . . 1 . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Turns Passed 3611 | . 164 76 665 380 221 127 189 345 92 308 240 289 46 169 198 102 Spaces Moved 4837 | 1 133 64 549 251 341 140 227 515 137 490 396 366 98 430 500 199 Core 393 | . . . . . . . . . . . . . . . 194 199 Treads . | . . . . . . . . . . . . . . . . . Legs 998 | 1 133 64 549 251 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3446 | . . . . . 341 140 227 515 137 490 396 366 98 430 306 . Fastest Speed 28 | 120 120 120 120 120 50 50 50 50 50 42 42 34 34 34 28 50 Average Speed 60 | 120 120 120 120 120 50 50 50 50 50 47 48 41 34 34 38 50 Slowest Speed 150 | 120 120 120 120 120 50 50 50 50 50 50 150 132 34 34 117 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . 3 17 . . . . . 6 5 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 31 | 2 45 31 90 54 38 5 38 94 3 21 15 28 2 37 23 14 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . Spaces Dug 27 | . . . . . . . . . . 11 1 14 . 1 . . Terrain Destroyed 94 | . . . . 7 3 . 31 . . 11 1 40 . 1 . . Melee 27 | . . . . . . . . . . 11 1 14 . 1 . . Projectile 3 | . . . . . 3 . . . . . . . . . . . AOE 64 | . . . . 7 . . 31 . . . . 26 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Res Tes Acc Com Total 5301 | . 135 63 557 313 374 193 265 584 153 537 436 443 110 439 498 201 Wait 196 | . . . . 47 6 46 12 46 . 27 . 1 6 5 . . Move 4762 | . 132 63 548 250 340 139 220 483 136 489 395 365 97 417 489 199 Hop 28 | . . . . . . . 3 14 . . . . . 6 5 . Pick Up 34 | . . . 3 1 5 . 4 3 2 2 6 7 1 . . . Fast Attach 32 | . 1 . 1 . 3 2 1 2 3 2 8 3 2 4 . . Attach 24 | . . . . . 3 3 1 . 4 . . 6 2 2 3 . Detach 7 | . . . . . . . . . 3 . 1 3 . . . . Swap 26 | . . . . 2 2 1 1 1 . . 5 13 . 1 . . Drop 46 | . . . 5 3 6 1 1 3 1 1 15 7 2 1 . . Fire 62 | . 2 . . 9 9 1 22 . . . 3 16 . . . . Melee 48 | . . . . . . . . . 4 16 3 22 . 3 . . Ram 2 | . . . . . . . . . . . . . . . 1 1 Kick 1 | . . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . 32 . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research (discovered 2 exits: [*Res] / *Arm) -3/Armory -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Met 8R-AWN 65 | -10/Materials | Discovered new exit (range 8) 165 | -10/Materials | Entered Mines 167 | -10/Mines | Followed 8R-AWN into the Mines 174 | -10/Mines | Discovered new exit (range 14) 236 | -10/Mines | Discovered new exit (range 5) 241 | -10/Mines | Entered Exiles 271 | -10/Exiles | Welcomed by 8R-AWN 289 | -10/Exiles | Met EX-HEX 310 | -10/Exiles | Build established: Mutant 328 | -10/Exiles | Met EX-BIN 429 | -10/Exiles | Aligned with FarCom system 430 | -10/Exiles | Given EX-Vault access code 459 | -10/Exiles | Opened EX-Vault 469 | -10/Exiles | Found Flying Fortress v7 504 | -10/Exiles | Warned to stay clear of 0b10 Research branches 541 | -10/Exiles | Met EX-DEC 608 | -10/Exiles | Visited The Gauntlet 802 | -10/Exiles | Discovered new exit (range 10) 906 | -10/Exiles | Left Exiles lab with Flying Fortress v7 906 | -10/Exiles | Entered Mines 1041 | -9/Mines | Learned location of Zion (-6) 1272 | -9/Mines | Discovered new exit (range 11) 1286 | -9/Mines | Entered Materials 1286 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1504 | -8/Materials | Discovered new exit (range 8) 1507 | -8/Materials | Entered Factory 1507 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1616 | -7/Factory | Discovered new exit (range 16) 1634 | -7/Factory | Entered Storage 1822 | -7/Storage | Used back door to open Recycling access 1822 | -7/Storage | Discovered new exit (range 3) 1823 | -7/Storage | Entered Recycling 1840 | -7/Recycling | Spotter reported a threat 1856 | -7/Recycling | Spotter reported a threat 1857 | -7/Recycling | Spotter reported a threat 1874 | -7/Recycling | Spotter reported a threat 1877 | -7/Recycling | Discovered new exit (range 8) 1909 | -7/Recycling | Spotter reported a threat 1910 | -7/Recycling | Spotter reported a threat 1912 | -7/Recycling | Spotter reported a threat 1913 | -7/Recycling | Spotter reported a threat 1913 | -7/Recycling | Spotter reported a threat 1916 | -7/Recycling | Spotter reported a threat 1932 | -7/Recycling | Spotter reported a threat 1962 | -7/Recycling | Spotter reported a threat 1963 | -7/Recycling | Spotter reported a threat 1965 | -7/Recycling | Spotter reported a threat 1966 | -7/Recycling | Spotter reported a threat 1969 | -7/Recycling | Spotter reported a threat 2018 | -7/Recycling | Spotter reported a threat 2026 | -7/Recycling | Spotter reported a threat 2069 | -7/Recycling | Spotter reported a threat 2078 | -7/Recycling | Spotter reported a threat 2095 | -7/Recycling | Spotter reported a threat 2096 | -7/Recycling | Spotter reported a threat 2102 | -7/Recycling | Spotter reported a threat 2111 | -7/Recycling | Spotter reported a threat 2148 | -7/Recycling | Spotter reported a threat 2149 | -7/Recycling | Spotter reported a threat 2155 | -7/Recycling | Spotter reported a threat 2168 | -7/Recycling | Entered Factory 2168 | -5/Factory | Accompanied by 1 ally 2168 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2226 | -5/Factory | Discovered new exit (range 15) 2260 | -5/Factory | Entered another Factory area 2260 | -4/Factory | Accompanied by 1 ally 2260 | -4/Factory | Evolved 2 slots: Utility x2 2497 | -4/Factory | Found Prototype Processor 2497 | -4/Factory | Identified Exp. Signal Interpreter 2566 | -4/Factory | Discovered new exit (range 4) 2568 | -4/Factory | Entered Research 2568 | -3/Research | Evolved 2 slots: Utility x2 2782 | -3/Research | Discovered new exit (range 11) 2787 | -3/Research | Found Gamma Bomb Array 2807 | -3/Research | Discovered new exit (range 15) 2808 | -3/Research | Entered Armory 2888 | -3/Armory | Crushed by falling debris 3077 | -3/Armory | Destroyed 8 combat bots 3086 | -3/Armory | Lost 3 parts (2n1u) 3096 | -3/Armory | Discovered new exit (range 5) 3096 | -3/Armory | Spotted B-86 Titan 3097 | -3/Armory | Entered Research 3097 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3106 | -2/Research | Discovered new exit (range 7) 3143 | -2/Research | Entered Testing 3144 | -2/Testing | Maximum security lockdown engaged 3206 | -2/Testing | Found Prototype Processor 3206 | -2/Testing | Identified Spectral Analyzer 3270 | -2/Testing | Spotted Executioner 3285 | -2/Testing | Spotted Striker 3298 | -2/Testing | Discovered new exit (range 23) 3312 | -2/Testing | Entered Access 3312 | -1/Access | Evolved 2 slots: Propulsion x2 3361 | -1/Access | Lost 5 parts (2p1n2w) 3412 | -1/Access | Released all parts (7) 3443 | -1/Access | Lost 7 parts (2p5n) 3507 | -1/Access | Discovered new exit (range 7) 3510 | -1/Access | Entered Command 3568 | -1/Command | Spotted B-99 Colossus 3605 | -1/Command | Spotted M Guard 3605 | -1/Command | Spotted M Guard 3605 | -1/Command | Spotted Combat Programmer 3605 | -1/Command | Spotted Combat Programmer 3606 | -1/Command | Core integrity fell below 50% 3610 | -1/Command | Core integrity fell below 20% 3612 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- 03510_ Receiving FarCom transmissions... 03541_ Connecting with Terminal... 03541_ Current location identified: Command 03548_ Connecting with Terminal... >>Query(High Security) Due to the increasing rate of attacks by powerful lone wolf Derelicts entering [Complex 0b10], presumably seeking high-tech components or useful data, I've established a new alert level focused on their destruction or, if possible, capture. For this purpose I've also authorized the use of [Containment Facilitator] technology outside its normal [Testing] environment. 03568_ Slug penetrates Wall. 03574_ Slammed into K-01 Serf. 03593_ Slug penetrates Door. 03593_ Penetrated by Slug. 03594_ Slug penetrates Wall. 03606_ Penetrated by EMDS Slug. 03609_ Attempting to rewire Warlord KY-Z71. 03609_ Warlord KY-Z71 cannot be rewired. 03609_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# ##?##?????????????? | | ?????????????????????????### ## ###???????????? | | ????????????????????????? # # ######??????? | | ?????????????????????????# ##?##### | | ?????????????????????????# #?# # | | ????????????????????#+++## W W ### # | | ????????????????????# @ | | ????????????????????# Y | | ????????????????????# | | ????????????????????# Y p | | ????????????????????# p | | ????????????????????# # W ### # | | ????????????????????###### # #?# # | | ?????????????????????????####### #####?##### | | ???????????????????????????????## # #????????? | | ????????????????????????????????#########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 55 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 14 Terrain Scan Density 210 Power Amplification 40 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 8 Launcher Accuracy 40 Matter Filtering 50 Energy Filtering 30 Overload Amplification 75 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed DimensionalCombatStick Manual? 0 Play Time 01:06:57 Cumulative 16.0 hours Start 2020.11.17 @ 20:07:00 End 2020.11.18 @ 17:05:00 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 32 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9c0d98d-c238-441e-8806-27159b611652