Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 21:41:39

Player: ILikeVoltron

Result: Destroyed by XU-K6P(z) with Makeshift Spear

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (85)      425
Value Destroyed (1865)     1865
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (926)                926
              TOTAL SCORE: 7996

 Bonus
-------
Follower Combat Kills      326
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     232/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Zion

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Particle Charger
     Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
                Nuclear Core
>               --- PROPULSION -------
                Gravmag Array
                Gravmag Array
>               --- UTILITY ----------
                Huge Storage Unit
                Trap Scanner
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Improved Target Analyzer
                Energy Filter
>               --- WEAPON -----------
      Precision Assault Rifle
          Heavy Machine Gun
                Great Maul
>               --- INVENTORY --------
        Armored Wheel
                Gravmag Array
                Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Weight Redist. System
                Sensor Array
                Seismic Detector
                Propulsion Shielding
          Heavy Armor Plating
                Tractor Beam
   High-powered Tractor Beam
                Lightning Gun
                Lightning Gun
                Gauss Cannon
                Magnetic Acceleration Cannon
                Rocket Launcher
                Field Lobotomy Kit
                Greatsword
                Power Sword
[Rating: 65]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Gravmag Array
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Protection               Propulsion Shielding
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   1   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             112  | 2   4   17  1   1   5   21  15  14  16  3   13  
  Power                    11   | .   .   2   .   .   .   2   3   .   1   .   3   
    Engine                 7    | .   .   2   .   .   .   1   1   .   1   .   2   
    Core                   4    | .   .   .   .   .   .   1   2   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   .   5   .   .   2   5   4   3   1   .   .   
    Treads                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   2   .   .   2   .   .   .   .   .   .   
    Wheel                  2    | .   .   1   .   .   .   1   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   4   4   3   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 1   1   9   .   1   .   5   5   7   9   3   2   
    Device                 24   | 1   .   3   .   .   .   1   4   5   5   3   2   
    Storage                5    | .   1   2   .   1   .   .   1   .   .   .   .   
    Processor              3    | .   .   1   .   .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   3   .   .   .   4   .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 1   3   1   1   .   3   9   3   4   5   .   8   
    Energy Gun             9    | .   .   .   .   .   .   5   2   .   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          12   | 1   2   1   .   .   2   .   .   3   .   .   3   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   .   1   .   1   
    Launcher               3    | .   .   .   .   .   .   .   .   .   2   .   1   
    Special Weapon         4    | .   1   .   .   .   .   1   1   .   1   .   .   
    Impact Weapon          5    | .   .   .   1   .   .   2   .   1   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   1   .   .   .   2   1   1   .   .   .   
Parts Lost                 36   | .   .   3   .   .   3   2   1   1   12  2   12  
  Power                    5    | .   .   .   .   .   .   1   1   .   1   .   2   
  Propulsion               6    | .   .   2   .   .   2   .   .   1   1   .   .   
  Utility                  15   | .   .   1   .   .   .   .   .   .   8   1   5   
  Weapon                   10   | .   .   .   .   .   1   1   .   .   2   1   5   
  Highest Loss Streak      11   | .   .   2   .   .   2   2   1   1   11  2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     88   | .   99  99  100 100 98  93  94  95  71  78  69  
  Engine                   9    | .   14  10  11  11  11  2   10  6   9   13  9   
  Core                     1    | .   .   .   .   .   .   4   3   6   2   .   .   
  Treads                   5    | .   .   5   22  22  16  2   .   .   .   .   .   
  Leg                      7    | .   28  23  11  11  15  5   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   24  30  21  12  13  12  
  Device                   16   | .   14  6   11  11  11  2   7   19  14  28  31  
  Storage                  8    | .   14  11  11  11  11  9   7   6   6   6   5   
  Processor                6    | .   .   7   11  11  11  9   7   11  4   .   .   
  Protection               2    | .   .   8   .   .   .   10  3   1   .   .   .   
  Energy Gun               4    | .   .   .   .   .   .   7   21  12  3   6   1   
  Ballistic Gun            7    | .   26  21  11  11  16  .   .   .   5   .   2   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   2   6   3   
  Impact Weapon            3    | .   .   .   11  11  .   6   1   5   2   .   .   
Peak Build Rating          65   | 9   14  18  17  18  20  29  49  61  65  54  58  
  Average Rating           33   | 7   13  16  16  17  18  25  44  52  52  50  47  
  On Entrance              27   | 6   9   12  18  17  18  18  29  46  61  49  47  
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             123  | 13  32  37  33  53  54  69  123 114 115 118 120 
  Greatest Support         46   | 20  20  46  46  46  46  28  36  46  46  46  46  
  Greatest Overweight (x)  4    | .   1   2   .   1   2   3   3   4   3   2   2   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   2   2   2   2   1   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  25  25  25  25  25  
  Average Capacity         21   | 8   12  14  15  19  20  20  23  25  25  25  24  
  Most Carried             25   | 8   15  15  15  17  19  20  25  25  25  19  25  
  Average Carried          18   | 6   10  14  14  16  18  19  21  24  21  17  22  
  Final Capacity           25   | 8   15  15  15  20  20  20  25  25  25  25  5   
  Final Carried            25   | 8   15  14  15  17  18  20  25  25  19  19  3   

 Class Distribution 
--------------------
 40% | Mutant
 32% | Scavenger-Mutant
 12% | Skirmisher
 11% | Assassin
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
         Assassin | -6/Factory
           Gunner | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Matter Collected           2716 | 293  376  747  135  10   107  228  130  85   302  135  168  
  Remotely                 270  | .    .    .    .    .    .    .    .    .    1    135  134  
Salvage Created            2991 | 163  286  1048 215  .    142  111  375  191  249  58   153  
  Parts                    158  | 15   23   57   4    .    7    4    17   8    12   4    7    
Haulers Intercepted        9    | .    2    2    .    .    .    1    4    .    .    .    .    
Recyclers Shooed           3    | 1    .    .    1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    9    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Combat Hostiles Destroyed  49   | .   6   17  .   .   4   .   1   4   9   4   4   
  Guns                     30   | .   6   17  .   .   .   .   1   4   2   .   .   
  Cannons                  7    | .   .   .   .   .   4   .   .   .   2   .   1   
  AOE                      12   | .   .   .   .   .   .   .   .   .   5   4   3   
Classes Destroyed          15   | 3   2   5   1   .   .   .   2   .   .   .   2   
  Worker                   8    | 2   .   1   2   .   .   2   .   1   .   .   .   
  Builder                  3    | .   .   .   1   .   .   1   .   1   .   .   .   
  Tunneler                 5    | 3   .   .   1   .   .   .   .   1   .   .   .   
  Hauler                   9    | .   2   2   .   .   .   1   4   .   .   .   .   
  Recycler                 6    | 1   1   2   2   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  24   | .   6   3   .   .   1   .   .   4   6   4   .   
  Grunt                    14   | .   .   11  .   .   2   .   .   .   1   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Sentry                   4    | .   .   2   .   .   .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           6    | 3   3   5   4   .   2   1   4   4   4   4   6   
  Combat Bots Only         4    | .   3   4   .   .   2   .   1   4   4   4   4   
Max Kills in Single Turn   3    | 1   1   2   1   .   1   1   1   1   3   2   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Hostile Shots Fired        477  | .    22   92   .    .    23   16   3    26   156  7    132  
  Missed                   151  | .    2    26   .    .    5    3    .    10   50   2    53   
Damage Taken               5342 | .    157  804  .    .    331  211  202  253  1792 149  1443 
  Core                     1123 | .    18   123  .    .    55   49   23   79   379  51   346  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  69   | .    .    10   .    .    .    20   .    9    30   .    .    
  Regen/Repaired (Parts)   627  | .    .    .    .    .    .    .    .    .    .    .    627  
Core Remaining (%)         86   | 100  92   .    .    .    55   91   96   .    .    .    .    
Volleys Fired              177  | 13   21   64   .    .    12   10   15   11   19   2    10   
  Largest                  3    | 2    2    2    .    .    2    2    3    2    3    2    3    
  Hottest                  165  | 60   100  46   .    .    58   128  165  110  141  88   126  
Shots Fired                369  | 26   41   128  .    .    20   16   42   22   40   4    30   
  Gun                      315  | 26   39   128  .    .    10   11   41   22   21   2    15   
  Cannon                   36   | .    .    .    .    .    10   3    .    .    13   .    10   
  Launcher                 11   | .    .    .    .    .    .    .    .    .    4    2    5    
  Special                  7    | .    2    .    .    .    .    2    1    .    2    .    .    
  Kinetic                  253  | 13   39   128  .    .    20   4    .    .    29   .    20   
  Thermal                  21   | 13   2    .    .    .    .    6    .    .    .    .    .    
  Explosive                11   | .    .    .    .    .    .    .    .    .    4    2    5    
  Electromagnetic          79   | .    .    .    .    .    .    4    41   22   5    2    5    
  Robot Hit Streak         33   | 10   7    33   .    .    8    5    12   7    12   3    6    
  Robot Miss Streak        6    | 2    6    5    .    .    4    3    5    2    4    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           260  | 18   21   90   8    .    13   15   25   19   26   3    22   
  Core Hits                123  | 8    10   40   1    .    7    2    10   7    15   5    18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    1    .    1    .    .    .    
  Critical Strikes         8    | .    .    .    1    .    .    1    2    2    2    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Corrupt                3    | .    .    .    .    .    .    .    2    1    .    .    .    
    Smash                  3    | .    .    .    1    .    .    1    .    1    .    .    .    
Melee Attacks              70   | .    .    .    9    .    .    30   1    27   .    .    3    
  Impact                   68   | .    .    .    9    .    .    30   1    27   .    .    1    
  Slashing                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    6    .    .    4    1    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6212 | 175  315  1374 413  .    221  382  561  631  984  241  915  
  Guns                     3399 | 175  315  1374 .    .    98   119  518  276  249  16   259  
  Cannons                  776  | .    .    .    .    .    123  40   .    .    332  .    281  
  Explosions               1000 | .    .    .    .    .    .    .    .    .    403  225  372  
  Melee                    1034 | .    .    .    413  .    .    223  43   355  .    .    .    
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  2980 | 55   315  1374 .    .    221  52   .    .    528  .    435  
  Thermal                  205  | 120  .    .    .    .    .    85   .    .    .    .    .    
  Explosive                1000 | .    .    .    .    .    .    .    .    .    403  225  372  
  Electromagnetic          990  | .    .    .    .    .    .    22   518  276  53   16   105  
  Impact                   1034 | .    .    .    413  .    .    223  43   355  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    3    .    .    .    .    5    .    .    5    5    5    
  Average Corruption       4    | .    2    .    .    .    .    5    .    .    5    5    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    10   .    .    .    .    7    .    .    9    13   7    
    Message Errors         11   | .    3    .    .    .    .    3    .    .    1    3    1    
    Matter Fused           7    | .    1    .    .    .    .    .    .    .    2    2    2    
    Heat Flow Errors       4    | .    1    .    .    .    .    .    .    .    2    1    .    
    Energy Discharges      8    | .    1    .    .    .    .    2    .    .    .    2    3    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      12   | .    2    .    .    .    .    2    .    .    3    5    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    1    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            590  | .    .    .    153  .    .    131  .    275  5    11   15   
  Projectiles              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Explosions               30   | .    .    .    .    .    .    .    .    .    5    11   14   
  Melee                    559  | .    .    .    153  .    .    131  .    275  .    .    .    
Knockbacks                 9    | .    .    .    4    .    .    4    .    1    .    .    .    
  Impact                   8    | .    .    .    4    .    .    3    .    1    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      187  | .    .    .    .    .    .    .    .    .    115  71   1    
  Shots                    5    | .    .    .    .    .    .    .    .    .    3    2    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        359  | 40   204  18   .    .    6    56   265  359  198  150  44   
  Average Temperature      63   | 22   62   5    .    .    3    25   86   172  49   52   15   
  Received Heat Transfer   951  | .    .    348  .    .    90   63   .    .    306  .    144  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    4    .    .    2    .    2    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              26   | .    .    .    12   .    .    5    1    6    1    .    1    
  Impact Corruptions       21   | .    .    .    10   .    .    4    .    7    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         460  | 275  .    .    .    .    .    185  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Peak Influence             307  | 30  115 307 114 .   135 117 173 122 .   .   .   
  Initial                  84   | .   19  45  84  .   .   52  .   .   .   .   .   
  Average                  73   | 14  71  170 105 .   34  60  60  35  .   .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         94   | 100 100 67  100 .   100 100 100 100 .   .   .   
  Level 1                  5    | .   .   32  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   .   4   2   1   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   3   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Distress Signals           3    | .   .   .   .   .   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   11  24  .   .   5   3   8   5   13  4   13  
  Peak Tracking Total      8    | .   3   5   .   .   3   2   2   4   7   4   8   
  Tactical Retreats        8    | .   1   2   .   .   1   .   .   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Traps Triggered            5    | .   2   .   .   .   .   1   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Machines Disabled          7    | .   .   .   .   .   .   .   3   1   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Machines Accessed          18   | .   5   2   .   5   .   4   2   .   .   .   .   
  Terminals                13   | .   5   2   .   .   .   4   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                80   | .   9   5   .   50  .   10  6   .   .   .   .   
  Successful               65   | .   6   3   .   50  .   5   1   .   .   .   .   
  Failed                   15   | .   3   2   .   .   .   5   5   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   2   .   .   1   .   5   .   .   .   .   2   
  Terminals                30   | .   9   5   .   .   .   10  6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             64   | .   6   3   .   50  .   4   1   .   .   .   .   
  Record                   49   | .   .   .   .   49  .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   2   1   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   1   .   .   .   4   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   13  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Total Allies               4    | .   .   .   .   .   .   1   1   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   1   2   1   1   .   .   
  Highest-Rated Group      111  | .   .   .   .   .   .   21  111 89  29  .   .   
  Highest-Rated Ally       90   | .   .   .   .   .   .   21  90  89  29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   4   21  1   5   .   .   
  Total Damage             1144 | .   .   .   .   .   .   107 877 57  103 .   .   
  Kills                    10   | .   .   .   .   .   .   3   6   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   1   1   .   2   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Turns Passed               9640 | 140  724  728  225  1759 349  847  685  901  649  683  1950 
Spaces Moved               4616 | 18   379  305  124  769  91   442  293  403  360  420  1012 
  Core                     2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   993  | .    .    54   124  769  46   .    .    .    .    .    .    
  Legs                     653  | 18   379  211  .    .    45   .    .    .    .    .    .    
  Wheels                   161  | .    .    40   .    .    .    121  .    .    .    .    .    
  Hover                    2807 | .    .    .    .    .    .    321  293  403  360  420  1010 
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  115  160  160  190  108  168  156  156  156  50   
  Average Speed            172  | 120  157  152  160  228  216  143  204  170  156  156  155  
  Slowest Speed            320  | 120  190  240  160  240  320  168  228  260  210  156  156  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    62   30   33   92   14   34   11   16   60   59   82   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             8    | .    .    .    1    .    1    .    .    .    3    2    1    
Spaces Dug                 43   | .    2    .    .    .    .    17   .    24   .    .    .    
Terrain Destroyed          111  | .    2    .    .    .    .    17   .    24   44   24   .    
  Melee                    41   | .    .    .    .    .    .    17   .    24   .    .    .    
  Projectile               3    | .    2    .    .    .    .    .    .    .    1    .    .    
  AOE                      67   | .    .    .    .    .    .    .    .    .    43   24   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Total                      5828 | 112  467  438  134  771  222  586  346  543  407  444  1358 
  Wait                     699  | 76   36   37   .    .    112  56   9    57   5    .    311  
  Move                     4605 | 17   378  304  123  768  90   441  292  402  359  419  1012 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  64   | 3    16   8    1    2    3    10   6    5    4    3    3    
  Fast Attach              32   | 1    2    4    .    .    2    9    2    6    4    .    2    
  Attach                   34   | .    .    4    .    .    2    3    3    2    9    3    8    
  Detach                   12   | .    .    1    .    .    .    3    1    1    2    .    4    
  Swap                     46   | 1    2    9    1    1    1    9    10   6    3    .    3    
  Drop                     56   | 1    12   7    .    .    .    15   5    13   2    .    1    
  Fire                     177  | 13   21   64   .    .    12   10   15   11   19   2    10   
  Melee                    70   | .    .    .    9    .    .    30   1    27   .    .    3    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    13   .    .    .    
  Rewire                   19   | .    .    .    .    .    .    .    2    .    .    17   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 2)
  141 | -11/Scrapyard  | Entered Materials
  194 | -10/Materials  | Identified exit to Mines
  306 | -10/Materials  | Build established: Mutant
  665 | -10/Materials  | Discovered new exit (range 16)
  865 | -10/Materials  | Entered another Materials area
  865 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  962 | -9/Materials   | Discovered new exit (range 16)
 1369 | -9/Materials   | Build established: Scavenger-Mutant
 1547 | -9/Materials   | Discovered new exit (range 9)
 1593 | -9/Materials   | Entered Mines
 1633 | -9/Mines       | Discovered new exit (range 5)
 1811 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1811 | -9/Mines       | Discovered new exit (range 5)
 1818 | -9/Mines       | Entered Exiles
 1839 | -9/Exiles      | Discovered new exit (range 15)
 1874 | -9/Exiles      | Met 8R-AWN
 1903 | -9/Exiles      | Met EX-HEX
 2062 | -9/Exiles      | Met EX-DEC
 2115 | -9/Exiles      | Learned location of Zion (-6)
 2189 | -9/Exiles      | Met EX-BIN
 2446 | -9/Exiles      | Aligned with FarCom system
 2448 | -9/Exiles      | Given EX-Vault access code
 2513 | -9/Exiles      | Opened EX-Vault
 2527 | -9/Exiles      | Found Field Lobotomy Kit
 2579 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2752 | -9/Exiles      | Discovered new exit (range 14)
 2916 | -9/Exiles      | Visited The Gauntlet
 3577 | -9/Exiles      | Left Exiles lab with Field Lobotomy Kit
 3577 | -9/Exiles      | Entered Mines
 3905 | -8/Mines       | Discovered new exit (range 10)
 3926 | -8/Mines       | Entered Materials
 3926 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 4026 | -8/Materials   | Assimilated H-55 Commando with FLK Orb
 4696 | -8/Materials   | Build established: Mutant
 4716 | -8/Materials   | Identified exit to Factory
 4773 | -8/Materials   | Entered Factory
 4773 | -7/Factory     | Accompanied by 1 ally
 4773 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4883 | -7/Factory     | Assimilated H-61 Shepherd with FLK Orb
 5187 | -7/Factory     | Build established: Skirmisher
 5421 | -7/Factory     | Discovered new exit (range 14)
 5458 | -7/Factory     | Entered another Factory area
 5458 | -6/Factory     | Accompanied by 1 ally
 5458 | -6/Factory     | Evolved 2 slots: Utility x2
 5805 | -6/Factory     | Build established: Assassin
 6038 | -6/Factory     | Discovered new exit (range 8)
 6332 | -6/Factory     | Discovered new exit (range 10)
 6359 | -6/Factory     | Entered Lower Caves
 6413 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6575 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6633 | -6/Lower Caves | Assimilated B-48 Gladiator with FLK Orb
 6638 | -6/Lower Caves | Assimilated G-50 Soldier with FLK Orb
 6649 | -6/Lower Caves | Core integrity fell below 50%
 6682 | -6/Lower Caves | Lost 11 parts (1p1n7u2w)
 6993 | -6/Lower Caves | Discovered new exit (range 11)
 6994 | -6/Lower Caves | Build established: Gunner
 7008 | -6/Lower Caves | Entered another Lower Caves area
 7068 | -6/Lower Caves | Discovered new exit (range 5)
 7299 | -6/Lower Caves | Build established: Skirmisher
 7568 | -6/Lower Caves | Encountered a Warlord checkpoint
 7622 | -6/Lower Caves | Build established: Mutant
 7637 | -6/Lower Caves | Learned location of 2 exits from Factory
 7680 | -6/Lower Caves | Discovered new exit (range 8)
 7691 | -6/Lower Caves | Entered Zion
 7718 | -6/Zion        | Given A8's code to call for help
 7752 | -6/Zion        | Discovered new exit (range 14)
 7874 | -6/Zion        | System corruption cleaned by Quarantine Array
 7972 | -6/Zion        | Visited the Megawrench Repair Shop
 7972 | -6/Zion        | Megawrench repaired 9 parts
 8248 | -6/Zion        | Rebuked by Imprinter
 8799 | -6/Zion        | Received a visual enhancement algorithm
 9471 | -6/Zion        | Attempted to imprint without authorization
 9471 | -6/Zion        | Attacked by Zionites
 9540 | -6/Zion        | Lost 3 parts (1p1u1w)
 9627 | -6/Zion        | Core integrity fell below 20%
 9631 | -6/Zion        | Released all parts (5)
 9641 | -6/Zion        | Destroyed by XU-K6P(z) with Makeshift Spear

 Last Messages 
---------------
09625_ Weight Redist. System destroyed.
09628_ Gauss Cannon destroyed.
09629_ System corrupted: Energy discharge (-98).
09629_ 9Y-1VB(z) pulls a Mak. Hammer out of the Twisted Machinery.
09630_ Seismic Detector destroyed.
09630_ Imp. Heat Sink destroyed.
09631_ Released Gravmag Array.
09631_ Released Huge Storage Unit.
09631_ Released Gravmag Array.
09631_ Released Sensor Array.
09631_ Released Cld. Ion Engine.
09631_ Dropped Greatsword.
09631_ Slammed into R1-581(z).
09633_ F5-3KL(z) heat damages Mak. Power Source.
09633_ Acquired Greatsword.
09635_ F5-3KL(z) overheating. <x3>
09638_ F5-3KL(z) heat damages Mak. Power Source, Mak. Laser.
09638_ F5-3KL(z) overheating.
09639_ Greatsword destroyed.
09641_ F5-3KL(z) heat short circuits Mak. Leg.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????""""" ""            """#???#### |
| ???????????????????#""""/*!            """#??????? |
| ????????????????????#"""!!==z          ""##??????? |
| ????????????????????#"""/=!=*   z      """#??????? |
| ????????????????????##""/[!=   ""      ""##??????? |
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| "      """""??????????????? """               """" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          32
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
Power Amplification        20
Additional Mass Support    6
Armor Coverage             600
Core Shielding             20
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                55
Target Analysis            6
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
 Imp. Reaction Control System | -6/Zion | Archive
           Adv. System Shield | -6/Zion | Archive
            Imp. Trap Scanner | -6/Zion | Archive
                Neutrino Core | -6/Zion | Archive
          Imp. Kinecellerator | -6/Zion | Archive
             Hpw. Shock Rifle | -6/Zion | Archive
            Hvy. Gauss Cannon | -6/Zion | Archive
             Impulse Thruster | -6/Zion | Archive
         Adv. Terrain Scanner | -6/Zion | Archive
          Adv. Trap Extractor | -6/Zion | Archive
                  Force Field | -6/Zion | Archive
           Remote Force Field | -6/Zion | Archive
                 Fission Core | -6/Zion | Archive

 Robot Schematics 
------------------
     G-47 Trooper | -6/Zion | Archive
   R-10 Processor | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
    H-77 Assassin | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipTrapMallet
  Manual?         0
Play Time         01:24:46
  Cumulative      167.9 hours
  Start           2024.09.13 @ 19:58:15
  End             2024.09.16 @ 21:41:39
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          304
  Rogue           300
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7afd9c6f-5f9b-43c9-8418-7e0268166743