Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:52:58 Player: Barbarossa Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (79) 395 Value Destroyed (2126) 2126 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 4320 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 100/100 System Corruption 3% Temperature Warm (101) Movement Core (900) Ox17 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Assault Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Treads Cooling System High-capacity Matter Pod (172) Trap Scanner Improved Signal Interpreter Targeting Computer System Shield Heavy Assault Cannon Heavy Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Cooling System High-capacity Matter Pod High-capacity Matter Pod Trap Scanner Targeting Computer Medium Armor Plating System Shield Improved Assault Rifle Assault Cannon Assault Cannon Assault Cannon Assault Cannon Datajack [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Visual Processing Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 42 | . 9 18 15 Power 6 | . 1 4 1 Engine 6 | . 1 4 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | . 4 4 1 Treads 9 | . 4 4 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | . 2 4 9 Device 2 | . . 1 1 Storage 3 | . 1 1 1 Processor 3 | . 1 . 2 Hackware 2 | . . . 2 Protection 5 | . . 2 3 Artifact . | . . . . Weapon 12 | . 2 6 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | . 2 6 2 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 16 | . . 3 13 Power 2 | . . . 2 Propulsion 5 | . . 2 3 Utility 6 | . . 1 5 Weapon 3 | . . . 3 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 97 92 Engine 11 | . 14 11 8 Treads 21 | . 26 21 16 Device 2 | . . 3 . Storage 11 | . 14 11 9 Processor 13 | . 13 11 17 Hackware 1 | . . . 8 Protection 5 | . . 6 8 Ballistic Gun 26 | . 23 32 17 Ballistic Cannon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 70 | 12 31 65 70 Greatest Support 46 | 20 46 46 46 Greatest Overweight (x) 20 | . . 1 20 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | . 15 20 20 Average Capacity 16 | . 14 15 20 Most Carried 20 | . 15 17 20 Average Carried 15 | . 13 14 18 Final Capacity 20 | 8 15 20 20 Final Carried 17 | 6 15 17 14 Class Distribution -------------------- 51% | Tank 27% | Mutant 17% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2267 | 200 224 1318 525 Remotely . | . . . . Salvage Created 2948 | . 551 1804 593 Parts 183 | . 43 106 34 Haulers Intercepted 8 | . 1 5 2 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 57 | . 13 31 13 Guns 52 | . 12 31 9 Cannons 4 | . . . 4 AOE 1 | . 1 . . Classes Destroyed 11 | . 5 5 1 Worker 4 | . 1 1 2 Builder 3 | . . 3 . Hauler 8 | . 1 5 2 Recycler 2 | . . 2 . Operator 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 12 | . 3 6 3 Grunt 31 | . 10 15 6 Brawler 1 | . . 1 . Sentry 11 | . . 9 2 Specialist 2 | . . . 2 Best Kill Streak 8 | . 7 8 7 Combat Bots Only 8 | . 5 8 5 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging 1 | . . 1 . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 400 | . 47 174 179 Missed 93 | . 15 41 37 Damage Taken 4888 | . 357 1701 2830 Core 975 | . 103 261 611 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 823 | . 181 642 . Core Remaining (%) 64 | 100 58 34 . Volleys Fired 195 | . 39 93 63 Largest 3 | . 2 3 3 Hottest 83 | . 80 69 83 Shots Fired 503 | . 78 279 146 Gun 468 | . 78 279 111 Cannon 35 | . . . 35 Launcher . | . . . . Special . | . . . . Kinetic 493 | . 68 279 146 Thermal . | . . . . Explosive . | . . . . Electromagnetic 10 | . 10 . . Robot Hit Streak 18 | . 7 18 12 Robot Miss Streak 7 | . 4 7 5 Penetration Max . | . . . . Secondary Targets 14 | . 2 10 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 333 | . 49 183 101 Core Hits 117 | . 24 67 26 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 2 | . . 1 1 Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5999 | . 795 2875 2329 Guns 4852 | . 741 2870 1241 Cannons 1070 | . . . 1070 Explosions 46 | . 46 . . Melee . | . . . . Ramming 31 | . 8 5 18 Kinetic 5865 | . 684 2870 2311 Thermal 46 | . 46 . . Explosive . | . . . . Electromagnetic 57 | . 57 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 58 | . . . 58 Projectiles 58 | . . . 58 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 7 | . . . 7 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 6 | . 1 2 3 Targets Rammed 6 | . 1 2 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 184 | . 84 121 184 Average Temperature 42 | . 24 36 57 Received Heat Transfer 1680 | . 165 651 864 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 606 | . 354 606 387 Initial 255 | . . 63 255 Average 291 | . 174 363 254 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 24 | . 56 19 3 Level 1 54 | . 43 41 96 Level 2 20 | . . 39 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 1 5 4 Investigation 5 | . 1 3 1 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 20 49 25 Peak Tracking Total 7 | . 6 7 5 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 1 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 25 | . 8 13 4 Terminals 18 | . 7 9 2 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . . 1 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 84 | . 31 36 17 Successful 59 | . 19 26 14 Failed 25 | . 12 10 3 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 36 | . 16 18 2 Terminals 54 | . 26 22 6 Fabricators . | . . . . Repair Stations 16 | . 5 11 . Recycling Units 2 | . . 1 1 Scanalyzers 12 | . . 2 10 Garrison Access . | . . . . Terminal Hacks 16 | . 9 5 2 Prototype ID Bank 2 | . 1 1 . Level Access Points 1 | . 1 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 3 | . 2 . 1 Maintenance Status 1 | . . 1 . Security Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 15 | . 4 11 . Scan Component 8 | . 2 6 . Repair 7 | . 2 5 . Recycling Unit Hacks 2 | . . 1 1 Report Inventory 2 | . . 1 1 Scanalyzer 12 | . . 2 10 Insert Component 6 | . . 1 5 Analyze 6 | . . 1 5 Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 6 7 1 Terminals 14 | . 6 7 1 Botnet 14 | . 6 7 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 21 | . 7 11 3 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 1 5 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 7 | . 2 5 . Time 268 | . 64 204 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . 1 5 Part Schematics Acquired 6 | . . 1 5 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4508 | . 1094 2337 1077 Spaces Moved 1883 | 1 517 1049 316 Core 1 | . . . 1 Treads 1852 | . 488 1049 315 Legs 30 | 1 29 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 240 Average Speed 176 | 120 157 165 244 Slowest Speed 1050 | 120 160 240 1050 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 52 | 2 86 89 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 22 | . 5 . 17 Melee . | . . . . Projectile 17 | . . . 17 AOE 5 | . 5 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2642 | . 718 1444 480 Wait 428 | . 127 244 57 Move 1880 | . 516 1048 316 Hop . | . . . . Pick Up 52 | . 15 22 15 Fast Attach 10 | . 7 3 . Attach 19 | . . 8 11 Detach . | . . . . Swap 13 | . 2 7 4 Drop 39 | . 11 17 11 Fire 195 | . 39 93 63 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . 1 2 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Discovered new exit (range 12) 888 | -10/Materials | Identified exit to Materials 888 | -10/Materials | Discovered new exit (range 17) 1034 | -10/Materials | Repaired Imp. Treads 1067 | -10/Materials | Repaired Imp. Treads 1095 | -10/Materials | Entered another Materials area 1095 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1281 | -9/Materials | Destroyed 8 combat bots 1424 | -9/Materials | Build established: Gunner 1747 | -9/Materials | Discovered new exit (range 18) 1955 | -9/Materials | Discovered new exit (range 4) 2108 | -9/Materials | Core integrity fell below 50% 2232 | -9/Materials | Build established: Tank 2550 | -9/Materials | Discovered new exit (range 18) 2712 | -9/Materials | Discovered new exit (range 18) 2832 | -9/Materials | Discovered new exit (range 10) 3035 | -9/Materials | Repaired Imp. Treads 3088 | -9/Materials | Identified exit to Mines 3088 | -9/Materials | Identified exit to Storage 3194 | -9/Materials | Repaired Imp. Treads 3233 | -9/Materials | Repaired Hrd. Medium Armor Plating 3286 | -9/Materials | Repaired Imp. Assault Rifle 3338 | -9/Materials | Repaired Imp. Assault Rifle 3398 | -9/Materials | Discovered new exit (range 5) 3432 | -9/Materials | Entered another Materials area 3432 | -8/Materials | Evolved 2 slots: Utility x2 3777 | -8/Materials | Discovered new exit (range 3) 3779 | -8/Materials | Identified exit to Factory 3862 | -8/Materials | Lost 3 parts (2u1w) 4483 | -8/Materials | Core integrity fell below 50% 4492 | -8/Materials | Core integrity fell below 20% 4510 | -8/Materials | Crushed by falling debris 4510 | -8/Materials | Smashed by cave-in Last Messages --------------- 04490_ Discarded Visual Processing Unit. 04491_ Penetrated by Slug. 04493_ X-62 Marksman knocked back. 04495_ Slug penetrates Wall. 04496_ X-62 Marksman destroyed. 04497_ Penetrated by Slug. 04498_ Hvy. Armor Plating destroyed. 04498_ X-62 Marksman destroyed. 04500_ Knocked back. 04501_ Slug penetrates H-61 Shepherd. 04503_ H-61 Shepherd calls for reinforcements. 04503_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04507_ Slug penetrates Wall. 04510_ The unstable cave ceiling collapses. 04510_ Crushed by falling debris. 04510_ Hcp. Matter Pod destroyed. 04510_ System corrupted by crushing effect (+2). 04510_ Imp. Ion Engine destroyed. 04510_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????###############???????? | | ???????????????????????????# [ #???????? | | ???????????????????????????# """ """ #???##### | | ???????????????????????????#"" ! 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Treads | -9/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreQuantumScythe Manual? 0 Play Time 00:32:37 Cumulative 114.0 hours Start 2024.04.21 @ 14:22:50 End 2024.04.21 @ 14:52:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1edd81f-7a96-454e-b13c-fe7e6bbdcfc2