Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 17:02:53 Player: Mr Goldstein Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (11) 55 Value Destroyed (287) 287 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1223) 1223 TOTAL SCORE: 9325 Bonus ------- Pacifist 834 Follower Combat Kills 89 Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 215/300 Energy 37/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Faulty Cooled Impulse Thruster > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced System Shield Spear Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Makeshift Terrain Scan Processor Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced System Shield Hacking Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Quantum Reactor Improved Proton Missile Launcher Spear [Rating: 98] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Advanced Matter Compressor Processor Improved Signal Interpreter Hackware Advanced System Shield Weapon CR-A16's Pointy Stick Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 8 | . . 2 1 1 . . . . 1 . . . . . 1 1 1 Utility 7 | . . . 1 1 . . . . . . . . . 2 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 66 | . 2 4 6 8 . . 2 . 12 2 1 . 3 2 2 9 13 Power 10 | . . . 1 . . . . . 3 1 1 . . . . 1 3 Engine . | . . . . . . . . . . . . . . . . . . Core 6 | . . . 1 . . . . . 3 1 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 3 Propulsion 30 | . 1 1 5 6 . . . . 4 . . . 2 . . 4 7 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 30 | . 1 1 5 6 . . . . 4 . . . 2 . . 4 7 Utility 19 | . . 2 . 2 . . . . 5 1 . . . 2 2 4 1 Device 8 | . . . . 1 . . . . 3 . . . . 1 . 3 . Storage 1 | . . . . . . . . . . . . . . . 1 . . Processor 9 | . . 2 . 1 . . . . 2 1 . . . 1 1 . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 7 | . 1 1 . . . . 2 . . . . . 1 . . . 2 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . Launcher 4 | . . 1 . . . . . . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . . . . 2 . . . . . 1 . 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . . . . . . . . 6 Parts Lost 34 | . 1 . . 2 1 . . . . . 1 . 3 . . 9 17 Power 6 | . . . . . . . . . . . 1 . 1 . . 1 3 Propulsion 20 | . 1 . . 2 . . . . . . . . 2 . . 4 11 Utility 5 | . . . . . . . . . . . . . . . . 3 2 Weapon 3 | . . . . . 1 . . . . . . . . . . 1 1 Highest Loss Streak 17 | . 1 . . 2 1 . . . . . 1 . 3 . . 4 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 75 | . 4 22 70 76 88 84 92 92 84 86 86 86 83 77 70 52 36 Core 6 | . . . 7 7 7 7 7 7 13 13 13 13 9 5 5 1 . Flight 37 | . 2 . 36 44 46 46 46 46 40 40 40 40 40 35 31 26 17 Device 6 | . . . . . 7 7 7 7 12 13 13 13 13 12 10 4 2 Processor 17 | . . 11 18 16 23 23 23 23 11 13 13 13 13 17 18 13 9 Impact Weapon 1 | . 2 11 9 7 3 . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . 6 7 6 6 6 6 6 5 5 2 . Naked Turns 45 | . 44 . . . . . . . . . . . . . . . 1 Heaviest Build 28 | . 2 2 8 9 9 7 16 10 19 18 18 18 18 11 11 11 28 Greatest Support 48 | 3 4 4 20 30 30 24 30 24 30 25 25 25 25 25 25 45 48 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 Average Carried 4 | . 2 4 4 5 5 5 5 4 4 4 4 5 4 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 2 Class Distribution -------------------- 60% | Sprinter 27% | Scout 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Matter Collected 673 | 156 . 62 90 60 10 . 25 13 60 80 10 . 17 . . 60 30 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 352 | . . . . 100 36 . . 34 . . . . 117 25 . . 40 Parts 28 | . . . . 14 . . . 3 . . . . 7 2 . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 17 . . . . 16 . . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 8 | . . . . 3 . . . . . . . . 4 . . . 1 Melee 3 | . . . . 3 . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . . . 4 . . . 1 Classes Destroyed 4 | . . . . 3 1 . . . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . . Watcher 2 | . . . . 1 . . . . . . . . . 1 . . . Swarmer 8 | . . . . 3 . . . . . . . . 4 . . . 1 Samaritan 2 | . . . . . 1 . . 1 . . . . . . . . . Best Kill Streak 4 | . . . . 3 . . . . . . . . 4 1 . . 1 Combat Bots Only 4 | . . . . 3 . . . . . . . . 4 . . . 1 Max Kills in Single Turn 4 | . . . . 1 1 . . 1 . . . . 4 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . 4 . . . 1 Melee 1 | . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Damage Taken 4892 | . 170 232 31 369 86 . . . 39 38 41 . 301 85 . 1161 2339 Core 2552 | . 125 177 . 188 41 . . . . . . . 116 20 . 431 1454 Absorbed by Shields 13 | . . . . . . . . . . . . . . . . 13 . Regen/Repaired (Parts) 98 | . . . . . . . 98 . . . . . . . . . . Core Remaining (%) 80 | 100 50 55 100 . . . . 67 . . . . 86 98 100 66 . Volleys Fired 6 | . . . . . . . 3 . . . . . 2 . . . 1 Largest 1 | . . . . . . . 1 . . . . . 1 . . . 1 Hottest 48 | . . . . . . . 48 . . . . . 43 . . . 43 Shots Fired 6 | . . . . . . . 3 . . . . . 2 . . . 1 Gun . | . . . . . . . . . . . . . . . . . . Cannon 3 | . . . . . . . 3 . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . 2 . . . 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . 2 . . . 1 Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak 1 | . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 14 | . . . . 11 1 . . 1 . . . . . 1 . . . Core Hits 11 | . . . . 4 . . . 1 . . . . 4 1 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . . . . . Melee Attacks 60 | . . . 4 33 1 . 4 11 2 . . . 1 1 . 3 . Impact 38 | . . . 4 33 1 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . 4 11 2 . . . 1 1 . 3 . Sneak Attacks 4 | . . . . 2 1 . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 908 | . 4 . . 470 81 . . 72 . . . . 169 39 . . 73 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 242 | . . . . . . . . . . . . . 169 . . . 73 Melee 662 | . . . . 470 81 . . 72 . . . . . 39 . . . Ramming 4 | . 4 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 242 | . . . . . . . . . . . . . 169 . . . 73 Impact 551 | . . . . 470 81 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 111 | . . . . . . . . 72 . . . . . 39 . . . Highest Corruption 6 | . . . . . . . . . . . . . 1 . . 4 6 Average Corruption 2 | . . . . . . . . . . . . . 1 . . 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . 1 . . 5 1 Message Errors 1 | . . . . . . . . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . 1 . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 249 | . . . . 147 81 . . . . . . . . . . . 21 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . . . . . . . . . . . . 21 Melee 228 | . . . . 147 81 . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . 2 . . . . . . . . . . . . . . . 26 Shots 1 | . . . . . . . . . . . . . . . . . 1 Rammed 2 | . 2 . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 214 | . . . 10 86 214 . 124 4 104 44 25 21 46 8 . 73 167 Average Temperature 37 | . . . 2 34 134 . 51 4 39 14 11 11 25 8 . 35 95 Received Heat Transfer 514 | . 93 129 9 72 . . . . 9 36 21 . . 18 . 100 27 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . . . . . . 1 . . . . Impact Corruptions 11 | . . . . 6 5 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Peak Influence 564 | . 50 35 69 557 . . . . 564 . . . . 172 84 204 229 Initial 444 | . . 20 14 30 . . . . 444 . . . . 105 84 43 114 Average 186 | . 14 22 32 313 . . . . 494 . . . . 138 84 76 165 Maximum Alert Level 2 | . . . . 2 . . . . 2 . . . . . . 1 1 Low Security (%) 70 | 100 100 100 100 35 . . . . . . . . . 100 100 97 80 Level 1 8 | . . . . 24 . . . . . . . . . . . 2 19 Level 2 21 | . . . . 40 . . . . 100 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . 3 . . . . . . . . . . . 7 2 Investigation 9 | . . . . 2 . . . . . . . . . . . 6 1 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . 1 . . . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . 3 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Distress Signals 7 | . 1 1 . . . . . . . . . . . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 149 | . 8 5 3 26 6 3 . 1 7 5 4 . 10 10 . 34 27 Peak Tracking Total 15 | . 6 5 3 11 5 4 . 1 4 3 4 . 7 8 . 15 14 Tactical Retreats 23 | . 1 . . 7 1 1 . . 2 2 1 . . 1 . 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Traps Triggered 6 | . . . 1 1 . . . . 1 . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Machines Disabled . | . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Machines Accessed 17 | . . . 1 3 . . . . . . . 4 . . . 5 4 Terminals 10 | . . . 1 3 . . . . . . . . . . . 5 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 58 | . . . 1 10 . . . . . . . 28 . . . 11 8 Successful 31 | . . . 1 1 . . . . . . . 28 . . . . 1 Failed 27 | . . . . 9 . . . . . . . . . . . 11 7 Catastrophic 7 | . . . . 2 . . . . . . . . . . . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 19 | . . . 1 8 . . 2 . . . . . . . . 2 6 Terminals 24 | . . . 1 10 . . . . . . . . . . . 11 2 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 30 | . . . 1 1 . . . . . . . 28 . . . . . Record 11 | . . . . . . . . . . . . 11 . . . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 Researchers 1 | . . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . 3 . . . . . . . . . . . 5 3 Full Trace Events 8 | . . . . 2 . . . . . . . . . . . 5 1 Feedback Events 2 | . . . . . . . . . . . . . . . . 2 . Corruption 2 | . . . . . . . . . . . . . . . . 2 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 2 . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 14 . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Total Allies 3 | . . . . . . . 2 . . . . . 1 . . . . Largest Group 2 | . . . . . . . 2 2 . . . . 1 . . . . Highest-Rated Group 192 | . . . . . . . 192 192 . . . . 96 . . . . Highest-Rated Ally 96 | . . . . . . . 96 96 . . . . 96 . . . . Total Orders 4 | . . . . . . . . . 1 . . . . 1 . 2 . RETURN 4 | . . . . . . . . . 1 . . . . 1 . 2 . Ally Attacks 38 | . . . . . . . . 23 . . . . 15 . . . . Total Damage 1383 | . . . . . . . . 810 . . . . 573 . . . . Kills 15 | . . . . . . . . 11 . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 1 . . . . 2 . . . . Drone Launches 4 | . . . . . . . . . 1 . . . . 1 . 2 . Drone Recoveries 3 | . . . . . . . . . 1 . . . . 1 . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Turns Passed 2270 | 10 64 48 67 202 42 67 648 176 134 146 39 22 120 51 14 260 160 Spaces Moved 5724 | 20 112 84 139 399 172 267 1181 460 389 409 146 87 420 168 43 699 529 Core 313 | 20 93 81 24 . . . . . . . . . . . . 70 25 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5411 | . 19 3 115 399 172 267 1181 460 389 409 146 87 420 168 43 629 504 Fastest Speed 15 | 50 40 40 28 21 21 25 21 25 21 25 25 25 24 24 24 21 15 Average Speed 26 | 50 48 49 31 23 21 25 24 25 24 25 25 25 24 24 24 26 25 Slowest Speed 50 | 50 50 50 50 28 25 25 25 25 28 25 25 25 27 24 24 50 50 Overloaded Moves 35 | . . . . . . . . . . . . . . . . . 35 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . 2 2 1 . 1 . 2 . 5 . . . . . . 23 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 27 12 16 17 28 43 83 64 14 64 41 71 69 9 1 28 17 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 1 . . . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . 1 . Scrap Searched 23 | . . . . . . 3 4 3 . 7 2 . 4 . . . . Spaces Dug 23 | . . . 4 9 . . . 6 . . . . 1 . . 3 . Terrain Destroyed 23 | . . . 4 9 . . . 6 . . . . 1 . . 3 . Melee 23 | . . . 4 9 . . . 6 . . . . 1 . . 3 . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Total 6319 | 19 118 87 152 448 172 266 1522 499 418 451 147 86 431 176 45 740 542 Wait 457 | . . . . . 1 . 332 26 6 37 . . 5 5 . 45 . Move 5633 | 19 108 80 136 398 169 266 1176 459 379 408 145 86 419 167 42 658 518 Hop 32 | . 1 1 1 . 1 . 2 . 4 . . . . . . 17 5 Pick Up 23 | . 5 . 5 . . . 1 1 4 2 1 . . . . 1 3 Fast Attach 41 | . 2 3 1 7 . . 2 . 7 1 . . 2 . 2 5 9 Attach 23 | . . 1 5 . . . . . 4 . 1 . 1 2 . 4 5 Detach 8 | . . 1 . . . . . . 2 . . . 1 1 . 2 1 Swap 3 | . . . . 1 . . . . 1 1 . . . . . . . Drop 22 | . . 1 . 3 . . 2 2 9 2 . . . . 1 2 . Fire 6 | . . . . . . . 3 . . . . . 2 . . . 1 Melee 60 | . . . 4 33 1 . 4 11 2 . . . 1 1 . 3 . Ram 2 | . 2 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . 6 . . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 11 | -11/Junkyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 10) 75 | -10/Materials | Entered another Materials area 75 | -9/Materials | Evolved 2 slots: Propulsion x2 114 | -9/Materials | Discovered new exit (range 14) 123 | -9/Materials | Identified exit to Materials 123 | -9/Materials | Entered another Materials area 123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 155 | -8/Materials | Identified exit to Factory 190 | -8/Materials | Entered Factory 190 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 382 | -7/Factory | Identified exit to Lower Caves 392 | -7/Factory | Entered Lower Caves 431 | -7/Lower Caves | Discovered new exit (range 12) 434 | -7/Lower Caves | Identified exit to Lower Caves 434 | -7/Lower Caves | Entered another Lower Caves area 435 | -7/Lower Caves | Discovered new exit (range 15) 436 | -7/Lower Caves | Learned Factory emergency access door positions 437 | -7/Lower Caves | Build established: Sprinter 438 | -7/Lower Caves | Identified exit to Factory 448 | -7/Lower Caves | Ambushed by wild Derelicts 448 | -7/Lower Caves | Learned Factory stockpile data 498 | -7/Lower Caves | Discovered new exit (range 13) 501 | -7/Lower Caves | Identified exit to Zion 501 | -7/Lower Caves | Entered Zion 510 | -7/Zion | Given A8's code to call for help 513 | -7/Zion | Discovered new exit (range 14) 515 | -7/Zion | Found CR-A16's Pointy Stick 551 | -7/Zion | Visited the Megawrench Repair Shop 551 | -7/Zion | Megawrench repaired 6 parts 555 | -7/Zion | Received a visual enhancement algorithm 932 | -7/Zion | Given the Hacking Drone Bay 932 | -7/Zion | Found Prototype Device 989 | -7/Zion | Enhanced Grunt warped into view, answering call for help 992 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1041 | -7/Zion | Identified exit to Proximity Caves 1149 | -7/Zion | Entered Proximity Caves 1149 | -6/Proximity Caves | Accompanied by 2 allies 1231 | -6/Proximity Caves | Spotter reported a threat 1239 | -6/Proximity Caves | Spotter reported a threat 1259 | -6/Proximity Caves | Learned location of 1 exit from Factory 1307 | -6/Proximity Caves | Discovered exit to Factory (range 10) 1325 | -6/Proximity Caves | Entered Factory 1325 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1326 | -6/Factory | Identified exit to Factory 1365 | -6/Factory | Identified Hacking Drone Bay 1457 | -6/Factory | Discovered new exit (range 5) 1458 | -6/Factory | Identified exit to Lower Caves 1459 | -6/Factory | Entered Lower Caves 1491 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1543 | -6/Lower Caves | Encountered a Warlord checkpoint 1601 | -6/Lower Caves | Discovered new exit (range 14) 1604 | -6/Lower Caves | Identified exit to Lower Caves 1605 | -6/Lower Caves | Entered another Lower Caves area 1628 | -6/Lower Caves | Build established: Scout 1641 | -6/Lower Caves | Discovered new exit (range 9) 1644 | -6/Lower Caves | Identified exit to Data Miner 1644 | -6/Lower Caves | Entered Data Miner 1644 | -6/Data Miner | Discovered new exit (range 7) 1647 | -6/Data Miner | Identified exit to Proximity Caves 1650 | -6/Data Miner | Met Data Miner 1656 | -6/Data Miner | Learned location of Section 7 (-2) 1656 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1660 | -6/Data Miner | Received God Mode back door access code from Data Miner 1666 | -6/Data Miner | Entered Proximity Caves 1667 | -5/Proximity Caves | Learned location of Armory (-4) 1669 | -5/Proximity Caves | Learned location of 2 exits from Factory 1691 | -5/Proximity Caves | Escorted by Enhanced Grunt 1704 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1755 | -5/Proximity Caves | Lost 3 parts (1p2n) 1772 | -5/Proximity Caves | Spotted B-75 Beast 1781 | -5/Proximity Caves | Discovered exit to Factory (range 14) 1786 | -5/Proximity Caves | Entered Factory 1786 | -5/Factory | Evolved 2 slots: Utility x2 1787 | -5/Factory | Identified exit to Factory 1837 | -5/Factory | Entered another Factory area 1837 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1848 | -4/Factory | Discovered new exit (range 14) 1851 | -4/Factory | Identified exit to Research 1851 | -4/Factory | Entered Research 1851 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1916 | -3/Research | Incoming investigation squad redirected 2000 | -3/Research | Incoming investigation squad redirected 2003 | -3/Research | Lost 4 parts (2n2u) 2045 | -3/Research | Spotted B-86 Titan 2068 | -3/Research | Spotted B-86 Titan 2075 | -3/Research | Incoming investigation squad redirected 2107 | -3/Research | Discovered new exit (range 15) 2111 | -3/Research | Entered another Research area 2111 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2115 | -2/Research | Found Prototype Processor 2115 | -2/Research | Identified Exp. Core Analyzer 2197 | -2/Research | Incoming investigation squad redirected 2251 | -2/Research | Core integrity fell below 50% 2267 | -2/Research | Core integrity fell below 20% 2271 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 02254_ K-01 Serf collects debris. 02254_ Acquired Prototype Flight Unit. 02254_ Identified Imp. Q-thruster. 02261_ S-43 Plague IFF system glitched. 02262_ Acquired Prototype Flight Unit. 02262_ Identified Cld. Impulse Thruster. 02262_ Malfunction: Meltdown. 02262_ Imp. Q-thruster damaged (-10). 02263_ Penetrated by Slug. 02264_ Acquired Faulty Cld. Impulse Thruster. 02264_ Malfunction: Energy drain (-53). 02266_ Penetrated by Slug. 02266_ Slug penetrates Door. 02267_ Slug penetrates Wall. 02268_ Penetrated by Slug. 02268_ Slug penetrates Wall. 02268_ Imp. Q-thruster destroyed. 02268_ Slug penetrates P-80 Master. 02268_ Penetrated by Slug. 02271_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????? #??????????????#T """ # | | ???????????????????? #????########??#"" """ # | | ?????????????####### #????? #??#"" # | | ?????????????# #????? #??#"" # | | ?????????????# #?????? ???# ! # | | ??????????#### #?????? ???# # | | ??????????# "" +??????? ????# ]# | | ??????????#""" #??????? ???##########+#### | | ??????????#"F ###???###+###?# | | ??????????#""" ##### #?# % | | ??????????#""" % % %### | | ??????????#""" /%% | | ?????????????# = #### ##### ### | | ?????????????# == ##### ####/##### #?? | | ?????????########## H#???####### # #? | | ?????????# !# #?????????# # #? | | ?????????# # ######????# [[ # # | | ?????????# " +????# [[ # # | | ?????????#// = # ##????# [ + / | | ?????????#// # #?????# # # | | ?????????#/ # #?????# # % | | ?????????# + #?????# # ! # | | ?????????# ##+##### #?????# # ## | | ?????????# # #??# #?????#####/#### #? | | ?????????########## ####c###???????# #?# #? | | ??????????????????# !## @ #???????# #?# #? | | ??????????????????# ## "" #???????# #?## =##? | | ??????????????????# ## T" ?????# #?## %##? | | ??????????????????# # ####??### #### ### | | ??????????????????#= ## #?????# | | ?????????????############+#####????# | | ?????????????# + #?#### | | ?????????????# # ] #?# | | ?????????????# # !! #?# ################ | | ?????????????# + !! #?# ## #??????? | | ?????????????# ####"######## ## !! ##?????? | | ?????????????# ###### # ! #?????? | | ?????????????# + ! #??????? | | ?????????????# ### # #??????? | | ?????????????# ######## #?##### #??????? | | ?????????????# #??????# #?????##/#####??????? | | ?????????????# #??????# #?###### #??????????? | | ?????????????# ####???# ### ## ####???????? | | ?????????????#= #???# #???????? | | ???????????###/##/#???# ###### ##### #???????? | | ???????????# ######"####??##/##?????#???????? | | ???????????# / / *#?? ?????????????? | | ???????????# * #### #?# #???????????? | | ???????????# #??# #?# #???????????? | | ???????????# #??# #?# +???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 39 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 135 Evasion (%) 65 Melee Accuracy 8 Core Analysis 8 Armor Integrity Analysis 40 Defensive Hacking 14 Item Schematics ----------------- Arc Thrower | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Flak Gun | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunPortableShielding Manual? 0 Play Time 00:46:28 Cumulative 143.3 hours Start 2023.04.25 @ 16:17:46 End 2023.04.25 @ 17:02:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 413 Rogue 413 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b136c24c-4fee-406a-9aa7-74da8522b90a