Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 23:21:17 Player: RNGesus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2469) 2469 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 5376 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 524 Registered with UFD 300 Cogmind --------- Core Integrity 179/400 Matter 215/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Treading (160) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Overtuned Treads Overtuned Medium Treads Overtuned Medium Treads > --- UTILITY (3) ------ Huge Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON (2) ------- Overtuned Barrage Gun > --- INVENTORY (25) --- Light Nuclear Core Improved Treads Wheel Improved Flight Unit Improved Flight Unit Machine Analyzer Advanced Sensor Array Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Authchip [Propulsion] Authchip [Device] Authchip [Processor] Overtuned Beamcaster Improved Assault Rifle Improved Assault Rifle Minigun Minigun Grenade Launcher Rocket Launcher Missile Launcher CPS Tube (2) Mining Claw Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Overtuned Treads Overtuned Medium Treads Overtuned Medium Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Overtuned Beamcaster Minigun > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Treads Wheel Improved Flight Unit Improved Flight Unit Machine Analyzer Advanced Sensor Array Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Authchip [Propulsion] Authchip [Device] Authchip [Processor] Improved Assault Rifle Improved Assault Rifle Minigun Grenade Launcher Rocket Launcher Missile Launcher CPS Tube Mining Claw Mining Claw Katana [Rating: 37] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Light Armor Plating Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Minigun Energy Gun Overtuned Beamcaster Ballistic Gun Minigun Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 47 | 6 11 13 9 2 6 Power 6 | 1 2 1 2 . . Engine 5 | 1 2 1 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 18 | 2 3 3 4 2 4 Treads 15 | 2 2 3 4 1 3 Leg . | . . . . . . Wheel 2 | . 1 . . . 1 Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 8 | 1 2 3 2 . . Device 1 | . . . 1 . . Storage 3 | 1 1 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 15 | 2 4 6 1 . 2 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 1 4 1 . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 2 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 10 | . 5 . 4 . 1 Power 4 | . 2 . 2 . . Propulsion 3 | . 2 . 1 . . Utility 1 | . . . 1 . . Weapon 2 | . 1 . . . 1 Highest Loss Streak 4 | . 2 . 4 . 1 To Critical Strikes . | . . . . . . Average Backups 18 | 1 7 14 18 23 24 Power . | . . 2 . 1 1 Propulsion 4 | . . 2 6 5 4 Utility 5 | . 2 4 4 6 8 Weapon 7 | . 3 5 7 9 9 Tool/Special . | . . . . . . Unused Backups 23 | . . 3 1 . 19 Power 2 | . . . 1 . 1 Propulsion 4 | . . . . . 4 Utility 10 | . . 1 . . 9 Weapon 6 | . . 2 . . 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 99 | . 95 99 99 100 99 Engine 11 | . 12 11 10 11 11 Treads 30 | . 20 32 33 33 32 Device 6 | . . . 8 11 11 Storage 11 | . 14 11 11 11 11 Processor 4 | . 13 11 2 . . Protection 9 | . . 10 10 11 11 Ballistic Gun 19 | . 15 15 21 22 21 Slashing Weapon 3 | . 12 5 . . . Peak Build Rating 37 | 6 8 19 21 23 37 Average Rating 18 | 5 7 16 20 22 24 On Entrance 12 | . 6 8 15 21 23 Naked Turns . | . . . . . . Heaviest Build 102 | 12 29 97 100 100 102 Greatest Support 68 | 40 40 60 63 63 68 Greatest Overweight (x) 5 | 3 2 1 1 1 5 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 22 | 7 14 20 25 25 25 Most Carried 25 | 2 13 17 22 25 25 Average Carried 18 | 1 7 14 18 23 24 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 2 13 17 22 24 25 Class Distribution -------------------- 75% | Mutant 15% | Scavenger-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 2221 | 192 426 579 874 124 26 Remotely . | . . . . . . Salvage Created 3456 | . 961 1175 1207 113 . Parts 236 | . 54 100 75 7 . Haulers Intercepted 9 | . 2 1 6 . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 67 | . 18 27 20 2 . Melee 6 | . 5 1 . . . Guns 47 | . 10 19 16 2 . AOE 14 | . 3 7 4 . . Classes Destroyed 14 | . 8 3 3 . . Worker 5 | . 3 . 2 . . Builder 3 | . . 3 . . . Tunneler 2 | . 1 1 . . . Hauler 9 | . 2 1 6 . . Recycler 4 | . 1 3 . . . Mechanic 2 | . . . 2 . . Operator 4 | . 3 1 . . . Watcher 2 | . 1 1 . . . Swarmer 12 | . 3 9 . . . Grunt 39 | . 15 13 11 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Protector 1 | . . . 1 . . Sentry 13 | . . 4 7 2 . Best Kill Streak 8 | . 5 8 6 1 . Combat Bots Only 5 | . 3 5 4 1 . Max Kills in Single Turn 4 | . 3 4 4 1 . Gunslinging 1 | . . 1 1 . . Exploded 4 | . 3 3 4 . . Melee 1 | . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 323 | . 137 61 111 14 . Missed 91 | . 35 23 30 3 . Hits 232 | . 102 38 81 11 . Projectile 232 | . 102 38 81 11 . Critical Strikes 4 | . . 2 1 1 . Damage Taken 3129 | . 1165 431 1075 165 293 Core 450 | . 229 52 107 . 62 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 463 | . . . . . 463 Core Remaining (%) 54 | 100 8 . . . . Volleys Fired 228 | . 76 47 94 11 . Largest 2 | . 2 2 2 2 . Hottest 50 | . 40 50 50 50 . Shots Fired 444 | . 150 89 183 22 . Gun 433 | . 149 84 178 22 . Cannon . | . . . . . . Launcher 11 | . 1 5 5 . . Special . | . . . . . . Kinetic 433 | . 149 84 178 22 . Thermal . | . . . . . . Explosive 11 | . 1 5 5 . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 9 11 13 5 . Robot Miss Streak 5 | . 2 2 5 2 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 327 | . 142 62 107 16 . Core Hits 143 | . 47 43 49 4 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 3 | . 1 1 1 . . Destroy 3 | . 1 1 1 . . Melee Attacks 44 | . 32 9 . . 3 Impact . | . . . . . . Slashing 44 | . 32 9 . . 3 Piercing . | . . . . . . Sneak Attacks 13 | . 9 4 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . 3 1 . . . Damage Inflicted 6257 | . 2000 1769 2223 265 . Guns 4108 | . 971 969 1903 265 . Cannons . | . . . . . . Explosions 1025 | . 148 557 320 . . Melee 1124 | . 881 243 . . . Ramming . | . . . . . . Kinetic 4108 | . 971 969 1903 265 . Thermal . | . . . . . . Explosive 1025 | . 148 557 320 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1124 | . 881 243 . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 99 | . 76 23 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 99 | . 76 23 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | . 24 73 90 49 . Average Temperature 20 | . 8 19 24 23 . Received Heat Transfer 1296 | . 603 201 447 45 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 57 | 100 100 39 1 88 . Level 1 33 | . . 46 77 11 . Level 2 8 | . . 13 21 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 691 | . 193 497 691 278 . Initial 268 | . . 72 207 268 . Average 178 | . 107 232 334 56 . Influence Increases 3300 | . 616 1003 1570 111 . Destroy 0b10 Robot/C 1760 | . 360 540 800 60 . Destroy 0b10 Robot/NC 180 | . 55 50 75 . . Destroy Leader 436 | . 96 134 206 . . Allied During Kill 273 | . . . 271 2 . Successful Hack 62 | . 7 18 18 19 . Select Force Hacks 120 | . 60 . 30 30 . Disable Machine 120 | . . 15 105 . . Destroy Structure 79 | . 8 36 35 . . Lose Combat Pursuer 270 | . 30 210 30 . . Influence Decreases 3300 | . 443 685 1373 799 . Entered New Map 805 | . . 101 284 420 . Time Decay 1915 | . 393 574 589 359 . Lost Part 90 | . 50 . 40 . . Lost Ally 190 | . . 10 160 20 . Purge Threat 300 | . . . 300 . . Squads Dispatched 22 | . 6 5 11 . . Investigation 10 | . 2 4 4 . . Extermination . | . . . . . . Reinforcement 5 | . 4 1 . . . Assault 3 | . . . 3 . . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 11 | . 3 5 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 29 42 50 3 . Peak Tracking Total 9 | . 5 6 9 1 1 Tactical Retreats 15 | . 2 11 2 . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 8 | . . 1 7 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 34 | . 3 6 12 6 7 Terminals 23 | . 1 6 11 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 91 | . 6 13 27 16 29 Successful 57 | . 3 4 14 7 29 Failed 34 | . 3 9 13 9 . Catastrophic 10 | . . 5 4 1 . Database Lockouts . | . . . . . . Manual 43 | . 3 13 16 11 . Terminals 56 | . 3 13 26 14 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 3 . 1 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 45 | . 1 2 9 4 29 Record 25 | . . . . 1 24 Part Schematic 2 | . . . 1 1 . Robot Analysis 5 | . . . . . 5 Open Door 3 | . . . 3 . . Branch Access Points 3 | . 1 1 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Hauler Manifests 3 | . . 1 1 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 2 2 5 3 . Terminals 8 | . . 2 4 2 . Assimilate 1 | . . 1 . . . Botnet 6 | . . . 4 2 . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 1 1 . Tunnel 4 | . 2 . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 1 5 7 5 . Full Trace Events 7 | . . 4 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 13 | . . 1 12 . . Largest Group 10 | . . 1 10 1 . Highest-Rated Group 126 | . . 10 126 8 . Highest-Rated Ally 31 | . . 10 31 8 . Total Orders . | . . . . . . Ally Attacks 148 | . . . 143 5 . Total Damage 1343 | . . . 1285 58 . Kills 27 | . . . 26 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 6316 | . . . 1361 2074 2881 Seismic 6316 | . . . 1361 2074 2881 Robot Analysis Total 5 | . . . . . 5 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 10296 | 80 1655 1754 1852 2074 2881 Spaces Moved 4178 | 47 658 752 645 845 1231 Core 11 | 11 . . . . . Treads 4159 | 36 650 752 645 845 1231 Legs . | . . . . . . Wheels 8 | . 8 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 160 240 240 160 Average Speed 223 | 149 198 203 240 240 231 Slowest Speed 240 | 200 240 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 71 | 4 96 57 91 99 79 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 2 . 1 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug 57 | . . 22 33 . 2 Terrain Destroyed 82 | . 7 34 39 . 2 Melee 2 | . . . . . 2 Projectile . | . . . . . . AOE 80 | . 7 34 39 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 4696 | 54 814 897 798 874 1259 Wait 108 | . 22 45 30 11 . Move 4173 | 46 657 751 644 844 1231 Hop . | . . . . . . Pick Up 42 | 2 11 14 8 4 3 Fast Attach 16 | 6 3 . 2 . 5 Attach 8 | . 3 2 3 . . Detach 2 | . . . 1 . 1 Swap 47 | . 12 17 11 2 5 Drop 30 | . 1 13 3 2 11 Fire 228 | . 76 47 94 11 . Melee 40 | . 29 8 . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . 2 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Identified exit to Mines 331 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 11) 809 | -10/Materials | Core integrity fell below 50% 947 | -10/Materials | Discovered new exit (range 14) 1631 | -10/Materials | Core integrity fell below 20% 1734 | -10/Materials | Identified exit to Materials 1736 | -10/Materials | Entered another Materials area 1736 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2165 | -9/Materials | Discovered new exit (range 15) 2195 | -9/Materials | Identified exit to Mines 2339 | -9/Materials | Build established: Scavenger-Mutant 2400 | -9/Materials | Discovered new exit (range 15) 2748 | -9/Materials | Discovered new exit (range 14) 2803 | -9/Materials | Identified exit to Storage 3490 | -9/Materials | Entered Storage 3688 | -9/Storage | Lost 4 parts (2p1n1u) 3835 | -9/Storage | Garrison activated, responded to threat 3934 | -9/Storage | Build established: Mutant 4261 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4261 | -9/Storage | Identified exit to Recycling 4453 | -9/Storage | Discovered new exit (range 12) 4561 | -9/Storage | Build established: Commander-Mutant 4568 | -9/Storage | Met a pair of Derelict thieves 5090 | -9/Storage | First assault squad dispatched 5130 | -9/Storage | Garrison activated, responded to threat 5212 | -9/Storage | Lost 7 allies 5333 | -9/Storage | Used back door to open Recycling access 5342 | -9/Storage | Entered Recycling 5342 | -9/Recycling | Accompanied by 1 ally 5476 | -9/Recycling | Build established: Mutant 6455 | -9/Recycling | Discovered new exit (range 10) 7324 | -9/Recycling | Scanned before Scraplab entrance 7360 | -9/Recycling | Entered Scraplab 7380 | -9/Recycling | Discovered new exit (range 3) 7416 | -9/Recycling | Entered Scraptown 7843 | -9/Scraptown | Discovered new exit (range 5) 7932 | -9/Scraptown | Visited Spacefarers 8071 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8140 | -9/Scraptown | Visited Red Mages 8383 | -9/Scraptown | Visited SPCMW 8455 | -9/Scraptown | Visited Symbiants 8911 | -9/Scraptown | Visited UFD Registry 8944 | -9/Scraptown | Visited CR-KLE's Repair Center 8964 | -9/Scraptown | CR-KLE repaired 9 parts 9028 | -9/Scraptown | Visited Awakened 9093 | -9/Scraptown | Visited Cyclists 9424 | -9/Scraptown | Registered with UFD as "Metabay" 9556 | -9/Scraptown | Entered Cyclist Reading Room 9722 | -9/Scraptown | Visited Observation Area 9828 | -9/Scraptown | Visited Chapter 10 9907 | -9/Scraptown | Visited Abandonware Association 9926 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 9936 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 9993 | -9/Scraptown | Visited Modified Component R&D 10117 | -9/Scraptown | Visited Analyses Database 10165 | -9/Scraptown | Visited Research Penetration Think Tank 10203 | -9/Scraptown | Visited LU-1G1's Boring Crew 10285 | -9/Scraptown | Attacked by Scraptown defenders 10296 | -9/Scraptown | Crushed by falling debris 10296 | -9/Scraptown | Core integrity fell below 50% 10297 | -9/Scraptown | Self-destructed Last Messages --------------- 10203_ LOCAL NARROWCAST: LU-1G1's Boring Crew. We dig so you don't have to. 0M-NTY(x): No matter how much data I analyze, it seems impossible to predict the timing of security rotations in 0b10. It might be easier if I used less indirect methods of data collection, but getting pincered by Heavies moving between defensive locations is probably not good for your health. I did confirm that by the time rotations roll around, 0b10 may have also had time to summon replacements for any Heavies that went "missing". 10205_ Ovr. Medium Treads suddenly begins malfunctioning. 10208_ Ovr. Medium Treads recovered from malfunction. 10218_ Ovr. Treads recovered from malfunction. 14-0QA(t): I told LU-1G1 it wasn't a good idea to leave his Laser Shovel behind, but he insisted, saying he wanted to test his mettle. RM-AZW(t): Never stop digging! 10285_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 10296_ The unstable cave ceiling collapses. 10296_ Crushed by falling debris. 10296_ Mining Claw destroyed. 10296_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | "## "#??????????????????????? | | ""#??????????????????????? | | """"""" "## " "#??????????????????????? | | """"""" "## """"#??????????????????????? | | #####"" "## """"#??????????????????????? | | ????#"" "##########?????????????????????? | | ????#"" "## " """"#?????????????????????? | | ????#"" "## ""#?????????????????????? | | ??###"" "## "#?????????????????????? | | ### #"" "## ""#?????????????????????? | | ""#?????????????????????? | | "## ""#?????????????????????? | | ### #"" "## """"""#?????????????????????? | | ??###"" "##"""""""#?????????????????????? | | ????#"" "##########?????????????????????? | | ????#"" "#??????????????????????????????? | | ????#"" "#############??????????????????? | | ???##"" "## #??????????????????? | | ??""""" "## #### #####??????????????????? | | ???"""" # #??????????????????? | | "## # """ #??????????????????? | | "## # "#" #??????????????????? | | "## # """ #??????????????????? | | ## # #??????????????????? | | # #### ########???????????????? | | """ """""" ## @# #???????????????? | | ### ###### ################???????????????? | | ?? ?????# #??????????????????????????????? | | ? ???????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????? #??????????????????????????????? | | ?????????? ???????????????????????????????? | | ?????????? ???????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -9/Storage | Hacked Katana | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteGhostPower Manual? 0 Play Time 00:46:08 Cumulative 416.7 hours Start 2025.06.15 @ 19:41:04 End 2025.06.17 @ 23:21:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 554 Rogue 554 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/1/1/1/0/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b71f1433-0c54-451c-82cb-e536b3d669bc