Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.05 @ 07:36:40 Player: haldagan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2181) 2181 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 5011 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 125 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Hammer Katana > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Large Storage Unit Melee Analysis Suite Improved Weapon Shielding Improved Weapon Shielding Hardened Light Armor Plating Shield Generator Phasing AFG Barrage Gun Bore Cannon Mace Ripper Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Phasing AFG > --- WEAPON ----------- Heavy Hammer Katana > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Large Storage Unit Melee Analysis Suite Improved Weapon Shielding Improved Weapon Shielding Medium Armor Plating Hardened Light Armor Plating Shield Generator Barrage Gun Mace Scythe Ripper [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 58 | 6 10 3 25 9 4 1 Power 8 | 1 2 1 3 1 . . Engine 6 | 1 2 1 2 . . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 21 | 2 4 1 11 2 1 . Treads 11 | . 4 1 6 . . . Leg 8 | . . . 5 2 1 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 . 5 1 2 1 Device 1 | . . . . . 1 . Storage 4 | 1 1 . 1 . . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 6 | . . . 4 1 1 . Artifact . | . . . . . . . Weapon 17 | 2 2 1 6 5 1 . Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 2 . 2 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . 2 . . Impact Weapon 3 | . . . 1 1 1 . Slashing Weapon 5 | . . 1 2 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 2 | . . 2 . . . . System Corruption 10 | . . 10 . . . . Parts Lost 7 | . 1 . 4 . . 2 Power 3 | . 1 . 1 . . 1 Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . . 1 Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . 1 . 2 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 92 100 99 99 100 99 Engine 6 | . 13 14 8 . . . Core 4 | . . . 2 11 11 10 Treads 16 | . 26 28 24 . . . Leg 14 | . . . 8 33 33 33 Storage 11 | . 14 14 11 11 11 11 Processor 10 | . 7 14 11 11 11 11 Protection 7 | . . . 10 10 11 10 Ballistic Gun 9 | . 27 27 4 . . . Impact Weapon 5 | . . . 5 10 11 11 Slashing Weapon 8 | . . . 11 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 37 | 10 27 27 37 37 37 37 Greatest Support 66 | 20 46 46 66 43 43 43 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 14 | 3 13 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 13 15 15 15 15 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 970 | 227 267 62 268 96 30 20 Remotely . | . . . . . . . Salvage Created 2737 | . 550 172 1533 454 . 28 Parts 139 | . 33 10 75 20 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 61 | . 11 4 32 13 . 1 Melee 44 | . . . 31 12 . 1 Guns 15 | . 11 4 . . . . Classes Destroyed 8 | . 4 . 2 2 . . Recycler 2 | . 2 . . . . . Watcher 6 | . 2 . 4 . . . Swarmer 8 | . 4 . . 3 . 1 Grunt 39 | . 7 4 21 7 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 10 | . . . 10 . . . Assembled 2 | . . . . 2 . . Best Kill Streak 7 | . 3 2 7 3 . 1 Combat Bots Only 7 | . 3 2 7 3 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 3575 | . 597 346 1520 604 . 508 Core 555 | . 100 49 159 99 . 148 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 181 | . 26 . 155 . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 92 | . 61 16 9 6 . . Largest 2 | . 2 2 1 1 . . Hottest 100 | . 40 40 65 100 . . Shots Fired 169 | . 122 32 9 6 . . Gun 163 | . 122 32 9 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special 6 | . . . . 6 . . Kinetic 155 | . 122 32 1 . . . Thermal 14 | . . . 8 6 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 12 12 10 . . . Robot Miss Streak 7 | . 7 5 . . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 217 | . 75 25 93 20 . 4 Core Hits 97 | . 35 12 36 13 . 1 Critical Kills 2 | . 2 . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 16 | . 4 . 12 . . . Burn 1 | . . . 1 . . . Destroy 4 | . 4 . . . . . Sever 11 | . . . 11 . . . Melee Attacks 145 | . . . 103 35 . 7 Impact 10 | . . . 5 4 . 1 Slashing 135 | . . . 98 31 . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 8 | . . . 4 3 . 1 Damage Inflicted 4319 | . 580 213 2733 651 . 142 Guns 918 | . 580 213 125 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 3401 | . . . 2608 651 . 142 Ramming . | . . . . . . . Kinetic 799 | . 580 213 6 . . . Thermal 119 | . . . 119 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 298 | . . . 109 133 . 56 Slashing 3103 | . . . 2499 518 . 86 Piercing . | . . . . . . . Highest Corruption 12 | . 1 12 1 1 1 . Average Corruption 1 | . 1 1 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . 6 9 17 8 1 . Message Errors 14 | . 1 3 5 4 1 . Matter Fused 6 | . 2 2 1 1 . . Heat Flow Errors 4 | . . . 3 1 . . Energy Discharges 4 | . . 1 2 1 . . Parts Fused 2 | . . 1 1 . . . Data Loss (minor) 8 | . 2 1 5 . . . Data Loss (major) 2 | . 1 1 . . . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 109 | . . . 55 41 . 13 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 109 | . . . 55 41 . 13 Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . 18 56 278 240 . . Average Temperature 53 | . 8 23 95 54 . . Received Heat Transfer 1292 | . 219 201 732 128 . 12 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 5 | . . . 3 2 . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 370 | . . . 370 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 455 | . 177 83 455 343 . . Initial 153 | . . 33 . 153 . . Average 205 | . 65 48 318 200 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 48 | 100 100 100 9 48 . . Level 1 45 | . . . 78 51 . . Level 2 5 | . . . 12 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 25 4 49 13 . 7 Peak Tracking Total 6 | . 6 2 6 3 . 4 Tactical Retreats 7 | . 1 . 5 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 5 | . 2 1 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 15 | . 4 2 8 . 1 . Terminals 9 | . 3 1 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 7 3 16 . 7 . Successful 30 | . 5 3 15 . 7 . Failed 3 | . 2 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 15 | . 5 2 8 . . . Fabricators . | . . . . . . . Repair Stations 7 | . 2 . 5 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 3 3 8 . 7 . Record 10 | . 3 2 5 . . . Part Schematic 7 | . . . . . 7 . Open Door 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 5 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 1 . 7 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 96 | . 26 . 70 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 158 | . . . . . 158 158 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 30 | . . . . . . 30 Total Damage 690 | . . . . . . 690 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 9 | . . 2 . 3 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 7914 | 58 1350 801 2932 1005 1476 292 Spaces Moved 4813 | 50 695 462 1534 678 1187 207 Core 5 | 5 . . . . . . Treads 2156 | . 657 462 1037 . . . Legs 2569 | . . . 497 678 1187 207 Wheels 83 | 45 38 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 120 120 120 120 Average Speed 139 | 77 155 160 154 120 120 120 Slowest Speed 190 | 80 160 165 190 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 74 | 3 98 95 99 97 89 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 12 | . . 1 . 3 5 3 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 5682 | 69 871 501 1955 804 1240 242 Wait 433 | . 72 10 220 67 40 24 Move 4807 | 49 694 461 1533 677 1186 207 Hop . | . . . . . . . Pick Up 96 | 13 23 5 40 8 5 2 Fast Attach . | . . . . . . . Attach 35 | 6 9 2 15 2 1 . Detach . | . . . . . . . Swap 23 | . 1 1 10 7 3 1 Drop 62 | 1 11 6 30 7 5 2 Fire 92 | . 61 16 9 6 . . Melee 134 | . . . 98 30 . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 14) 59 | -11/Junkyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 13) 727 | -10/Materials | Discovered new exit (range 15) 752 | -10/Materials | Identified exit to Materials 841 | -10/Materials | Identified exit to Mines 1009 | -10/Materials | Discovered exit to Materials (range 16) 1190 | -10/Materials | Repaired Ion Engine 1409 | -10/Materials | Entered Mines 1424 | -10/Mines | Met a Derelict bent on vengeance 1768 | -10/Mines | Learned location of Zion (-7) 1796 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1928 | -10/Mines | Learned location of Storage (-8) 2063 | -10/Mines | Core integrity fell below 50% 2111 | -10/Mines | Discovered exit to Materials (range 13) 2185 | -10/Mines | Discovered exit to Materials (range 6) 2205 | -10/Mines | System corruption reached 10% 2210 | -10/Mines | Entered Materials 2210 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2349 | -9/Materials | Destroyed 7 combat bots 2444 | -9/Materials | Repaired Imp. Treads 2557 | -9/Materials | Repaired Scythe 2992 | -9/Materials | Discovered new exit (range 10) 3008 | -9/Materials | Identified exit to Materials 3362 | -9/Materials | Discovered exit to Materials (range 16) 3813 | -9/Materials | Discovered exit to Materials (range 15) 4047 | -9/Materials | Discovered new exit (range 9) 4073 | -9/Materials | Identified exit to Mines 5142 | -9/Materials | Entered Mines 5207 | -9/Mines | Core integrity fell below 50% 5443 | -9/Mines | Learned Materials trap positions 5462 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5538 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5545 | -9/Mines | Identified exit to Zion 5578 | -9/Mines | Discovered exit to Materials (range 14) 5885 | -9/Mines | Discovered exit to Materials (range 5) 5895 | -9/Mines | Excavation squad dispatched 5895 | -9/Mines | A large section of the Mines collapsed 6147 | -9/Mines | Entered Zion 6177 | -7/Zion | Given the Hacking Drone Bay 6257 | -7/Zion | Discovered new exit (range 10) 6269 | -7/Zion | Identified exit to Proximity Caves 6332 | -7/Zion | System corruption cleaned by Quarantine Array 6702 | -7/Zion | Imprinted 6705 | -7/Zion | Declared Zion's savior 6937 | -7/Zion | Learned 8 Factory zone layouts 7000 | -7/Zion | Learned location of 1 exit from Factory 7009 | -7/Zion | Found Prototype Device 7010 | -7/Zion | Identified Phasing AFG 7623 | -7/Zion | Entered Proximity Caves 7623 | -6/Proximity Caves | Accompanied by 4 allies 7624 | -6/Proximity Caves | Identified exit to Factory 7632 | -6/Proximity Caves | Learned 4 Factory zone layouts 7875 | -6/Proximity Caves | Learned Factory terminal intel 7906 | -6/Proximity Caves | Core integrity fell below 20% 7915 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07859_ Searching scrap... 07859_ Found Power Amplifier. 07859_ Found Beamcaster. 07859_ Found Lrn. Tractor Beam. 07859_ Found Matter Filter. 07859_ Found 20 Matter. 07875_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 07889_ Chain reaction triggered in Angular Momentum Engine. 07892_ 14-AUL(M) destroyed. 07895_ S-27 Virus misfires. 07896_ Destroyed Unknown Flight Unit. 07899_ QM-MOQ(M) destroyed. 07901_ Med. Armor Plating destroyed. 07902_ Hvy. Hammer follow-up attack on S-27 Virus. 07905_ S-27 Virus IFF system glitched. 07906_ Lgt. Nuclear Core destroyed. 07913_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | [ / " " ""??????????????????????????????????????? | | " """"??????????????????????????????????????? | | """ """ ??????????????????????????????????? | | ??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #######??????????????????????????????????? | | # ##????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #????????????????????????????????????????? | | ???????????????????????????????????????? | | ##??????????????????????????????????????? | | ## #???? #?????????????????????????????????? | | #? #??# ?????????????????????????????????? | | # ##?? #?# ?????????????????????????????????? | | # #???? ?## ?????????????????????????????????? | | ???? #?? ?????????????????????????????????? | | ? ? ??????? ?????????????????????????????????? | | ???? ?????? ?????????????????????????????????? | | ????? ??????# #?????????????????#??????????????? | | #????????????# #?????????####### #??????????????? | | ##???????????# #????????? ##?????????????? | | #?????????### #????????? #####?????????? | | #?????????# #?######## ????????? | | %#?????????# ###;;;;;#%ss ????????? | | *#????????## ## %[ @ S #?????????????? | | ##??????## !%! ## #?????????????? | | ###????# == #???????????????????? | | ##???# ;;;;; #???????????????????? | | #???# ##### s #??????????????????? | | #???# ##??? ##??????????????????? | | ##??# ##???? ##???????????????????? | | ##?# #???? #????????????????????? | | ### #???? #???????????????????? | | ##????## ???????????????????? | | ##?? ## ??????????????????? | | ## ## ### ?????????????????? | | ! #?##???# ?????????????????? | | [%/ ###??????? ????????????????? | | # ### !![! ##????????? ????????????????? | | # ##?# % ####??????????? ?????????????????? | | # ##??#### !##?????????????????????????????????? | | # ##??????## #??????????????????????????????????? | | ####????????###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearLinearProtomatter Manual? 0 Play Time 01:20:13 Cumulative 16.3 hours Start 2023.09.05 @ 05:31:23 End 2023.09.05 @ 07:36:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0363a8d8-ced0-4205-8595-1646adb4d925