Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.22 @ 13:19:33 Player: Cookedpoo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (134) 670 Value Destroyed (2906) 2906 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (498) 498 TOTAL SCORE: 6154 Bonus ------- High Alert Combat Kills 498 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 280/280 System Corruption 0% Temperature Cool (34) Movement Rolling (113) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Minigun > --- INVENTORY (26) --- Cooled Ion Engine Cooled Ion Engine Wheel Wheel Compact Wheel Advanced Heat Sink Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Weapon Shielding Heavy Armor Plating Hacking Suite EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Minigun Minigun Rocket Launcher Rocket Launcher Rocket Launcher Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Wheel Wheel Wheel Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Heavy Armor Plating Hacking Suite Light EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 106 | 7 19 6 44 30 Power 11 | 1 1 2 5 2 Engine 10 | 1 1 1 5 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 27 | 2 1 1 11 12 Treads . | . . . . . Leg . | . . . . . Wheel 27 | 2 1 1 11 12 Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 7 . 6 9 Device 3 | . . . 1 2 Storage 13 | 2 6 . 3 2 Processor 4 | . 1 . 2 1 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 44 | 2 10 3 22 7 Energy Gun 19 | 2 7 2 8 . Energy Cannon 1 | . . . 1 . Ballistic Gun 16 | . 3 . 7 6 Ballistic Cannon . | . . . . . Launcher 8 | . . 1 6 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . 2 . 9 9 Power 1 | . . . 1 . Propulsion 8 | . . . 3 5 Utility 2 | . . . . 2 Weapon 9 | . 2 . 5 2 Highest Loss Streak 5 | . 1 . 5 2 Average Slot Usage (%) 98 | . 99 100 98 98 Engine 9 | . 14 5 10 9 Core 1 | . . 8 . . Wheel 25 | . 28 28 21 26 Storage 28 | . 22 28 33 27 Processor 8 | . 4 . 10 11 Protection 1 | . . . . 3 Energy Gun 10 | . 21 28 6 . Ballistic Gun 12 | . 6 . 15 18 Naked Turns . | . . . . . Heaviest Build 101 | 14 57 60 78 101 Greatest Support 48 | 20 20 20 32 48 Greatest Overweight (x) 7 | . 2 2 7 2 Average Overweight (x) 1 | . 1 2 2 1 Largest Inventory Capacity 26 | 8 18 18 24 26 Average Capacity 20 | 5 12 18 24 24 Most Carried 26 | 2 18 18 24 26 Average Carried 19 | 1 8 17 22 24 Final Capacity 26 | 8 18 18 24 26 Final Carried 26 | 2 18 18 24 26 Class Distribution -------------------- 66% | Hauler-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2511 | 210 293 111 869 1028 Remotely . | . . . . . Salvage Created 4771 | 59 635 163 1933 1981 Parts 297 | 1 44 24 122 106 Haulers Intercepted 13 | . 2 . 6 5 Recyclers Shooed 6 | . 2 . . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 80 | . 13 5 34 28 Guns 59 | . 13 2 19 25 AOE 20 | . . 3 14 3 Classes Destroyed 12 | 1 6 1 3 1 Worker 15 | . 2 1 9 3 Builder 2 | . . . 1 1 Tunneler 4 | . . 2 . 2 Hauler 13 | . 2 . 6 5 Recycler 12 | 1 2 . 5 4 Operator 4 | . 1 . 2 1 Watcher 4 | . 2 . 1 1 Swarmer 25 | . 9 3 9 4 Grunt 35 | . 4 2 14 15 Brawler 1 | . . . 1 . Sentry 18 | . . . 10 8 Hunter 1 | . . . . 1 Best Kill Streak 10 | 1 4 4 10 6 Combat Bots Only 9 | . 3 3 9 4 Max Kills in Single Turn 4 | 1 1 4 3 3 Gunslinging . | . . . . . Exploded 3 | . . 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4020 | . 360 45 1579 2036 Core 919 | . 49 . 306 564 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 . 80 23 . Volleys Fired 325 | 5 59 13 111 137 Largest 2 | 2 2 2 2 2 Hottest 133 | 90 115 130 133 48 Shots Fired 612 | 10 117 22 192 271 Gun 592 | 10 117 21 176 268 Cannon 2 | . . . 2 . Launcher 18 | . . 1 14 3 Special . | . . . . . Kinetic 393 | . 36 . 89 268 Thermal 117 | 10 60 21 26 . Explosive 18 | . . 1 14 3 Electromagnetic 84 | . 21 . 63 . Robot Hit Streak 64 | 7 14 10 23 64 Robot Miss Streak 4 | 2 4 2 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 458 | 8 71 13 137 229 Core Hits 208 | 2 32 10 81 83 Critical Hits 2 | . . . 1 1 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8266 | 92 894 416 3102 3762 Guns 6334 | 92 858 223 1827 3334 Cannons . | . . . . . Explosions 1896 | . 36 193 1239 428 Melee . | . . . . . Ramming 36 | . . . 36 . Kinetic 4472 | . 235 . 903 3334 Thermal 1228 | 92 428 223 485 . Explosive 1728 | . 36 193 1071 428 Electromagnetic 802 | . 195 . 607 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 105 | . 18 . 59 28 Projectiles . | . . . . . Explosions 98 | . 18 . 52 28 Melee 7 | . . . 7 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 193 | . 96 . 97 . Shots 5 | . 1 . 4 . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | 150 220 207 330 17 Average Temperature 82 | 76 67 72 102 11 Received Heat Transfer 1395 | . 30 24 504 837 Effects 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 4 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | 1 1 2 5 . Heat Transferred 2838 | 248 1132 518 940 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 889 | 5 209 208 877 889 Initial 291 | . 3 58 2 291 Average 401 | 2 103 62 565 566 Maximum Alert Level 3 | . 1 1 3 3 Low Security (%) 35 | 100 94 91 9 . Level 1 12 | . 5 8 19 9 Level 2 38 | . . . 43 74 Level 3 14 | . . . 26 15 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 4 . 7 5 Investigation 7 | . 2 . 3 2 Extermination . | . . . . . Reinforcement 8 | . 2 . 4 2 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 145 | . 30 4 61 50 Peak Tracking Total 7 | . 5 3 7 5 Tactical Retreats 16 | . 2 . 9 5 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . 1 . 1 3 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 31 | . 8 . 12 11 Terminals 19 | . 6 . 7 6 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 4 | . 1 . 1 2 Scanalyzers 4 | . . . 2 2 Garrison Access . | . . . . . Total Hacks 102 | . 24 . 48 30 Successful 49 | . 8 . 25 16 Failed 51 | . 15 . 22 14 Catastrophic 8 | . 2 . 4 2 Database Lockouts 2 | . 1 . 1 . Manual 44 | . 13 . 17 14 Terminals 66 | . 20 . 26 20 Fabricators . | . . . . . Repair Stations 11 | . 2 . 6 3 Recycling Units 8 | . 2 . 3 3 Scanalyzers 17 | . . . 13 4 Garrison Access . | . . . . . Terminal Hacks 20 | . 4 . 9 7 Part Schematic 1 | . 1 . . . Robot Analysis 3 | . . . 1 2 Prototype ID Bank 9 | . 3 . 5 1 Terminal Index 1 | . . . . 1 Unreport Threat 3 | . . . 1 2 Recall Reinforcements 1 | . . . 1 . Hauler Manifests 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 3 1 Scan Component 4 | . 1 . 2 1 Repair 2 | . 1 . 1 . Recycling Unit Hacks 4 | . 1 . 1 2 Retrieve Components 4 | . 1 . 1 2 Scanalyzer 14 | . . . 10 4 Insert Component 7 | . . . 5 2 Analyze 7 | . . . 5 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 1 . 2 2 Terminals 5 | . 1 . 2 2 Botnet 5 | . 1 . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 31 | . 8 . 12 11 Full Trace Events 7 | . 2 . 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . 1 . 3 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 126 | . 26 . 100 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 23 | . 1 . 10 12 Parts Scanalyzed 5 | . . . 4 1 Part Schematics Acquired 5 | . . . 3 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 3 | . . . 1 2 Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5455 | 71 1111 684 1915 1674 Spaces Moved 3751 | 55 895 596 1192 1013 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 3750 | 54 895 596 1192 1013 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 110 103 Average Speed 104 | 79 90 100 115 108 Slowest Speed 150 | 80 100 100 150 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 71 | 4 97 95 98 63 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 11 | . . . 11 . Terrain Destroyed 209 | . 28 13 106 62 Melee . | . . . . . Projectile . | . . . . . AOE 209 | . 28 13 106 62 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 4702 | 68 1088 664 1554 1328 Wait 363 | . 71 41 139 112 Move 3747 | 54 894 595 1191 1013 Hop . | . . . . . Pick Up 78 | 2 26 3 32 15 Fast Attach 20 | 7 5 1 3 4 Attach 26 | . 4 1 12 9 Detach 8 | . 3 . 3 2 Swap 60 | . 10 4 29 17 Drop 73 | . 16 6 32 19 Fire 325 | 5 59 13 111 137 Melee . | . . . . . Ram 2 | . . . 2 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 13) 517 | -10/Materials | Discovered new exit (range 16) 799 | -10/Materials | Discovered new exit (range 8) 836 | -10/Materials | Repaired Hcp. Storage Unit 1030 | -10/Materials | Central database locked down 1059 | -10/Materials | Discovered new exit (range 7) 1183 | -10/Materials | Entered Mines 1210 | -10/Mines | Learned location of Storage (-7) 1240 | -10/Mines | Discovered new exit (range 4) 1314 | -10/Mines | Learned location of Zion (-6) 1319 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1319 | -10/Mines | Discovered new exit (range 13) 1322 | -10/Mines | Found Prototype Device 1420 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1867 | -10/Mines | Entered Materials 1867 | -9/Materials | Evolved 2 slots: Utility x2 1871 | -9/Materials | Identified Exp. Sensor Array 1907 | -9/Materials | Central database locked down 2051 | -9/Materials | Lost 5 parts (1p1n3w) 2155 | -9/Materials | Build established: Hauler-Mutant 2297 | -9/Materials | Discovered new exit (range 10) 2445 | -9/Materials | Core integrity fell below 50% 2500 | -9/Materials | Destroyed 9 combat bots 2969 | -9/Materials | Discovered new exit (range 3) 3271 | -9/Materials | Discovered new exit (range 6) 3377 | -9/Materials | Discovered new exit (range 16) 3536 | -9/Materials | Repaired Broken Exp. Sensor Array 3782 | -9/Materials | Entered another Materials area 3782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4464 | -8/Materials | Core integrity fell below 50% 4556 | -8/Materials | Discovered new exit (range 15) 5145 | -8/Materials | Core integrity fell below 20% 5382 | -8/Materials | First assault squad dispatched 5456 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05320_ A-02 Transporter destroyed. 05325_ Acquired 42 matter. 05340_ Dropped Imp. Assault Rifle. 05382_ ALERT: Significant disruption in Zone 6Y, assault force dispatched. 05384_ U-05 Engineer lays Concrete. 05386_ U-05 Engineer builds a Wall. 05407_ U-05 Engineer lays Concrete. 05409_ U-05 Engineer builds a Wall. 05430_ W-25 Informer destroyed. 05431_ K-01 Serf collects debris. 05434_ Acquired 25 matter. 05449_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) Purged threat record, alert level lowered. 05454_ C-30 ARC bursts open, deploying its payload. 05454_ G-50 Soldier unfolds itself. 05454_ G-47 Trooper unfolds itself. 05454_ I-25 Savior unfolds itself. Map ----- +----------------------------------------------------+ | ???????????# #??????????????????????????????? | | #########??# T #??????????????????????????????? | | #??# #??????????????????????????????? | | #### #??????????????????????????????? | | # # [ #??????????????????????????????? | | !! ! # # #??????????????????????????????? | | !! ## #####??????????????????????????????? | | # [ #????????????????????????????##### | | # !* #????????????????????????????# # | | ==[ # =!/% #????????????????????????????# # | | *%! # %!/ ###??????????????????????????# # | | ######### / = ##############################! =+ | | ######### [ [% # | | # # % ####### !! # | | #] """ # ###+### # # | | # """ # # # ####+######+######+####### | | # """ +%* # # #*# # # = #?? | | # # ## # # # # """ # ==""" #?? | | ####+#### # # #!# !# """ # [=*Y" #?? | | ## ### # # # # "T" # """ # *=""" #?? | | T # # # # # """ # # ![ #?? | | + # # # # # # #?? | | # ### # ## ############### ]! #?? | | # ######## # ## bkg #???# ]! #?? | | + + # ]! ### #gg #???# !! #?? | | # #""" # !! ##?# #@i= "T" #???##########?? | | # #""" # ! #??# # """ #??????????????? | | # #""" + #??# ###########??????????????? | | ### # !########??# #????????????????????????? | | ??# # =#?????????# #????????????????????????? | | ??# ########?????????# #????????????????????????? | | ?## ##???????????????? ?????????????????????????? | | ?# #???????????????? ?????????????????????????? | | ?# !#???????????????? ?????????????????????????? | | ?# #???????????????? ?????????????????????????? | | ?# #???????????????? ?????????????????????????? | | ?## ##???????????????? ?????????????????????????? | | ??#* #????????????????? ?????????????????????????? | | ??#[[#???????????????????????????????????????????? | | ??# ]#???????????????????????????????????????????? | | ??#[[#???????????????????????????????????????????? | | ###=!#???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | [ # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ! # #???????????????????????????????????????????? | | + #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilBoreLaser Manual? 0 Play Time 00:57:02 Cumulative 98.1 hours Start 2021.02.22 @ 12:35:22 End 2021.02.22 @ 13:19:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26a36341-56ad-4432-8e4e-065ff3b88307