Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.22 @ 13:19:33

Player: Cookedpoo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (134)     670
Value Destroyed (2906)     2906
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (498)                498
              TOTAL SCORE: 6154

 Bonus
-------
High Alert Combat Kills    498

 Cogmind 
---------
Core Integrity             0/550
Matter                     228/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (34)
Movement                   Rolling (113) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY (5) ------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
          Light Armor Plating
>               --- WEAPON (2) -------
       Improved Assault Rifle
                Minigun
>               --- INVENTORY (26) ---
         Cooled Ion Engine
         Cooled Ion Engine
                Wheel
                Wheel
        Compact Wheel
       Advanced Heat Sink
          Large Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Improved Weapon Shielding
          Heavy Armor Plating
                Hacking Suite
                EM Pulse Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
                Minigun
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Missile Launcher
                Great Maul

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
                Wheel
                Wheel
                Wheel
          Large Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
          Heavy Armor Plating
                Hacking Suite
          Light EM Pulse Cannon
                EM Pulse Cannon
          Heavy Particle Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
                Minigun
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             106  | 7   19  6   44  30  
  Power                    11   | 1   1   2   5   2   
    Engine                 10   | 1   1   1   5   2   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   1   1   11  12  
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  27   | 2   1   1   11  12  
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  24   | 2   7   .   6   9   
    Device                 3    | .   .   .   1   2   
    Storage                13   | 2   6   .   3   2   
    Processor              4    | .   1   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   44   | 2   10  3   22  7   
    Energy Gun             19   | 2   7   2   8   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          16   | .   3   .   7   6   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               8    | .   .   1   6   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 20   | .   2   .   9   9   
  Power                    1    | .   .   .   1   .   
  Propulsion               8    | .   .   .   3   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   9    | .   2   .   5   2   
  Highest Loss Streak      5    | .   1   .   5   2   
Average Slot Usage (%)     98   | .   99  100 98  98  
  Engine                   9    | .   14  5   10  9   
  Core                     1    | .   .   8   .   .   
  Wheel                    25   | .   28  28  21  26  
  Storage                  28   | .   22  28  33  27  
  Processor                8    | .   4   .   10  11  
  Protection               1    | .   .   .   .   3   
  Energy Gun               10   | .   21  28  6   .   
  Ballistic Gun            12   | .   6   .   15  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             101  | 14  57  60  78  101 
  Greatest Support         48   | 20  20  20  32  48  
  Greatest Overweight (x)  7    | .   2   2   7   2   
  Average Overweight (x)   1    | .   1   2   2   1   
Largest Inventory Capacity 26   | 8   18  18  24  26  
  Average Capacity         20   | 5   12  18  24  24  
  Most Carried             26   | 2   18  18  24  26  
  Average Carried          19   | 1   8   17  22  24  
  Final Capacity           26   | 8   18  18  24  26  
  Final Carried            26   | 2   18  18  24  26  

 Class Distribution 
--------------------
 66% | Hauler-Mutant
 33% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           2511 | 210  293  111  869  1028 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4771 | 59   635  163  1933 1981 
  Parts                    297  | 1    44   24   122  106  
Haulers Intercepted        13   | .    2    .    6    5    
Recyclers Shooed           6    | .    2    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  80   | .   13  5   34  28  
  Guns                     59   | .   13  2   19  25  
  AOE                      20   | .   .   3   14  3   
Classes Destroyed          12   | 1   6   1   3   1   
  Worker                   15   | .   2   1   9   3   
  Builder                  2    | .   .   .   1   1   
  Tunneler                 4    | .   .   2   .   2   
  Hauler                   13   | .   2   .   6   5   
  Recycler                 12   | 1   2   .   5   4   
  Operator                 4    | .   1   .   2   1   
  Watcher                  4    | .   2   .   1   1   
  Swarmer                  25   | .   9   3   9   4   
  Grunt                    35   | .   4   2   14  15  
  Brawler                  1    | .   .   .   1   .   
  Sentry                   18   | .   .   .   10  8   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           10   | 1   4   4   10  6   
  Combat Bots Only         9    | .   3   3   9   4   
Max Kills in Single Turn   4    | 1   1   4   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               4020 | .    360  45   1579 2036 
  Core                     919  | .    49   .    306  564  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         67   | 100  .    80   23   .    
Volleys Fired              325  | 5    59   13   111  137  
  Largest                  2    | 2    2    2    2    2    
  Hottest                  133  | 90   115  130  133  48   
Shots Fired                612  | 10   117  22   192  271  
  Gun                      592  | 10   117  21   176  268  
  Cannon                   2    | .    .    .    2    .    
  Launcher                 18   | .    .    1    14   3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  393  | .    36   .    89   268  
  Thermal                  117  | 10   60   21   26   .    
  Explosive                18   | .    .    1    14   3    
  Electromagnetic          84   | .    21   .    63   .    
  Robot Hit Streak         64   | 7    14   10   23   64   
  Robot Miss Streak        4    | 2    4    2    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           458  | 8    71   13   137  229  
  Core Hits                208  | 2    32   10   81   83   
  Critical Hits            2    | .    .    .    1    1    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           8266 | 92   894  416  3102 3762 
  Guns                     6334 | 92   858  223  1827 3334 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1896 | .    36   193  1239 428  
  Melee                    .    | .    .    .    .    .    
  Ramming                  36   | .    .    .    36   .    
  Kinetic                  4472 | .    235  .    903  3334 
  Thermal                  1228 | 92   428  223  485  .    
  Explosive                1728 | .    36   193  1071 428  
  Electromagnetic          802  | .    195  .    607  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            105  | .    18   .    59   28   
  Projectiles              .    | .    .    .    .    .    
  Explosions               98   | .    18   .    52   28   
  Melee                    7    | .    .    .    7    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      193  | .    96   .    97   .    
  Shots                    5    | .    1    .    4    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        330  | 150  220  207  330  17   
  Average Temperature      82   | 76   67   72   102  11   
  Received Heat Transfer   1395 | .    30   24   504  837  
  Effects                  1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              4    | .    .    .    4    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             9    | 1    1    2    5    .    
  Heat Transferred         2838 | 248  1132 518  940  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             889  | 5   209 208 877 889 
  Initial                  291  | .   3   58  2   291 
  Average                  401  | 2   103 62  565 566 
Maximum Alert Level        3    | .   1   1   3   3   
  Low Security (%)         35   | 100 94  91  9   .   
  Level 1                  12   | .   5   8   19  9   
  Level 2                  38   | .   .   .   43  74  
  Level 3                  14   | .   .   .   26  15  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          16   | .   4   .   7   5   
  Investigation            7    | .   2   .   3   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   2   .   4   2   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              145  | .   30  4   61  50  
  Peak Tracking Total      7    | .   5   3   7   5   
  Tactical Retreats        16   | .   2   .   9   5   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            4    | .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          5    | .   1   .   1   3   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          31   | .   8   .   12  11  
  Terminals                19   | .   6   .   7   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   1   
  Recycling Units          4    | .   1   .   1   2   
  Scanalyzers              4    | .   .   .   2   2   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                102  | .   24  .   48  30  
  Successful               49   | .   8   .   25  16  
  Failed                   51   | .   15  .   22  14  
    Catastrophic           8    | .   2   .   4   2   
  Database Lockouts        2    | .   1   .   1   .   
  Manual                   44   | .   13  .   17  14  
  Terminals                66   | .   20  .   26  20  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   2   .   6   3   
  Recycling Units          8    | .   2   .   3   3   
  Scanalyzers              17   | .   .   .   13  4   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   4   .   9   7   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           3    | .   .   .   1   2   
  Prototype ID Bank        9    | .   3   .   5   1   
  Terminal Index           1    | .   .   .   .   1   
  Unreport Threat          3    | .   .   .   1   2   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   3   1   
  Scan Component           4    | .   1   .   2   1   
  Repair                   2    | .   1   .   1   .   
Recycling Unit Hacks       4    | .   1   .   1   2   
  Retrieve Components      4    | .   1   .   1   2   
Scanalyzer                 14   | .   .   .   10  4   
  Insert Component         7    | .   .   .   5   2   
  Analyze                  7    | .   .   .   5   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   2   2   
  Terminals                5    | .   1   .   2   2   
    Botnet                 5    | .   1   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         31   | .   8   .   12  11  
  Full Trace Events        7    | .   2   .   4   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   3   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   
  Time                     126  | .   26  .   100 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     23   | .   1   .   10  12  
Parts Scanalyzed           5    | .   .   .   4   1   
  Part Schematics Acquired 5    | .   .   .   3   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       3    | .   .   .   1   2   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               5455 | 71   1111 684  1915 1674 
Spaces Moved               3751 | 55   895  596  1192 1013 
  Core                     1    | 1    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   3750 | 54   895  596  1192 1013 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  110  103  
  Average Speed            104  | 79   90   100  115  108  
  Slowest Speed            150  | 80   100  100  150  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       71   | 4    97   95   98   63   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 11   | .    .    .    11   .    
Terrain Destroyed          209  | .    28   13   106  62   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      209  | .    28   13   106  62   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      4702 | 68   1088 664  1554 1328 
  Wait                     363  | .    71   41   139  112  
  Move                     3747 | 54   894  595  1191 1013 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  78   | 2    26   3    32   15   
  Fast Attach              20   | 7    5    1    3    4    
  Attach                   26   | .    4    1    12   9    
  Detach                   8    | .    3    .    3    2    
  Swap                     60   | .    10   4    29   17   
  Drop                     73   | .    16   6    32   19   
  Fire                     325  | 5    59   13   111  137  
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 9)
  314 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 13)
  517 | -10/Materials | Discovered new exit (range 16)
  799 | -10/Materials | Discovered new exit (range 8)
  836 | -10/Materials | Repaired Hcp. Storage Unit
 1030 | -10/Materials | Central database locked down
 1059 | -10/Materials | Discovered new exit (range 7)
 1183 | -10/Materials | Entered Mines
 1210 | -10/Mines     | Learned location of Storage (-7)
 1240 | -10/Mines     | Discovered new exit (range 4)
 1314 | -10/Mines     | Learned location of Zion (-6)
 1319 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1319 | -10/Mines     | Discovered new exit (range 13)
 1322 | -10/Mines     | Found Prototype Device
 1420 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1867 | -10/Mines     | Entered Materials
 1867 | -9/Materials  | Evolved 2 slots: Utility x2
 1871 | -9/Materials  | Identified Exp. Sensor Array
 1907 | -9/Materials  | Central database locked down
 2051 | -9/Materials  | Lost 5 parts (1p1n3w)
 2155 | -9/Materials  | Build established: Hauler-Mutant
 2297 | -9/Materials  | Discovered new exit (range 10)
 2445 | -9/Materials  | Core integrity fell below 50%
 2500 | -9/Materials  | Destroyed 9 combat bots
 2969 | -9/Materials  | Discovered new exit (range 3)
 3271 | -9/Materials  | Discovered new exit (range 6)
 3377 | -9/Materials  | Discovered new exit (range 16)
 3536 | -9/Materials  | Repaired Broken Exp. Sensor Array
 3782 | -9/Materials  | Entered another Materials area
 3782 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4464 | -8/Materials  | Core integrity fell below 50%
 4556 | -8/Materials  | Discovered new exit (range 15)
 5145 | -8/Materials  | Core integrity fell below 20%
 5382 | -8/Materials  | First assault squad dispatched
 5456 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05320_ A-02 Transporter destroyed.
05325_ Acquired 42 matter.
05340_ Dropped Imp. Assault Rifle.
05382_ ALERT: Significant disruption in Zone 6Y, assault force dispatched.
05384_ U-05 Engineer lays Concrete.
05386_ U-05 Engineer builds a Wall. <x3>
05407_ U-05 Engineer lays Concrete. <x2>
05409_ U-05 Engineer builds a Wall.
05430_ W-25 Informer destroyed.
05431_ K-01 Serf collects debris.
05434_ Acquired 25 matter.
05449_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Alert(Purge)
Purged threat record, alert level lowered.
05454_ C-30 ARC bursts open, deploying its payload.
05454_ G-50 Soldier unfolds itself.
05454_ G-47 Trooper unfolds itself. <x2>
05454_ I-25 Savior unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ???????????#      #??????????????????????????????? |
| #########??#    T #??????????????????????????????? |
|         #??#      #??????????????????????????????? |
|         ####      #??????????????????????????????? |
|         #  #    [ #??????????????????????????????? |
|   !!  ! #  #      #??????????????????????????????? |
|   !!       ## #####??????????????????????????????? |
|         # [     #????????????????????????????##### |
|         #  !*   #????????????????????????????#   # |
| ==[     # =!/%  #????????????????????????????#   # |
| *%!     # %!/   ###??????????????????????????#   # |
| #########  / =  ##############################! =+ |
| #########  [                                  [% # |
| #       #  %    #######                       !! # |
| #] """  #  ###+###    #                          # |
| #  """      #      #  # ####+######+######+####### |
| #  """  +%* #      #  #*#      #      #   =    #?? |
| #       #  ##      #  # #      # """  #  ==""" #?? |
| ####+####   #      #  #!#     !# """  #  [=*Y" #?? |
|   ## ###    #      #  # # "T"  # """  #  *=""" #?? |
| T #         #      #  # # """  #      #   ![   #?? |
|   +         #       # # #      #      #        #?? |
|   #  ###    #        ## ###############  ]!    #?? |
|   #  ########      # ## bkg       #???#  ]!    #?? |
|   +  +      #  ]!   ### #gg       #???#  !!    #?? |
|   #  #"""   #  !!  ##?# #@i=  "T" #???##########?? |
|   #  #"""   #  !   #??# #     """ #??????????????? |
|   #  #"""   +      #??# ###########??????????????? |
| ###  #     !########??# #????????????????????????? |
| ??#  #     =#?????????# #????????????????????????? |
| ??#  ########?????????# #????????????????????????? |
| ?##  ##???????????????? ?????????????????????????? |
| ?#    #???????????????? ?????????????????????????? |
| ?#   !#???????????????? ?????????????????????????? |
| ?#    #???????????????? ?????????????????????????? |
| ?#    #???????????????? ?????????????????????????? |
| ?##  ##???????????????? ?????????????????????????? |
| ??#* #????????????????? ?????????????????????????? |
| ??#[[#???????????????????????????????????????????? |
| ??# ]#???????????????????????????????????????????? |
| ??#[[#???????????????????????????????????????????? |
| ###=!#???????????????????????????????????????????? |
|   #  #???????????????????????????????????????????? |
|   #  #???????????????????????????????????????????? |
|   #  #???????????????????????????????????????????? |
| [ #  #???????????????????????????????????????????? |
|   #  #???????????????????????????????????????????? |
| ! #  #???????????????????????????????????????????? |
|   +  #???????????????????????????????????????????? |
|   #  #???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Targeting Accuracy         12

 Item Schematics 
-----------------
       Hcp. Storage Unit | -10/Materials | Hacked
       Exp. Sensor Array | -9/Materials  | Scanalyzed
              Com. Wheel | -9/Materials  | Scanalyzed
                   Wheel | -9/Materials  | Scanalyzed
 Imp. Signal Interpreter | -8/Materials  | Scanalyzed
           Hacking Suite | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilBoreLaser
  Manual?         0
Play Time         00:57:02
  Cumulative      98.1 hours
  Start           2021.02.22 @ 12:35:22
  End             2021.02.22 @ 13:19:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           91
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          58
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26a36341-56ad-4432-8e4e-065ff3b88307