Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.17 @ 12:54:52 // Winter2021/Sauler Player: kasaphescent Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (292) 1460 Value Destroyed (14731) 14731 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (2710) 2710 TOTAL SCORE: 27061 Bonus ------- High Alert Combat Kills 2378 Follower Combat Kills 32 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 292/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Hovering (60) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Matter Compressor (250) Long-range Tractor Beam Enhanced Quantum Rifle Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Quantum Capacitor Advanced Thermal Shield Improved Hacking Suite > --- WEAPON ----------- Phase Gun Phase Gun Enhanced Nova Cannon KE Penetrator > --- INVENTORY -------- Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Matter Compressor Long-range Tractor Beam Enhanced Quantum Rifle Heavy Neutron Cannon Light Antimatter Cannon Mini Smartbomb Launcher [Rating: 167] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Advanced Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Lance Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Assault Cannon Launcher Mini Smartbomb Launcher Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 4 | . . 2 . . . 1 . . . . 1 . . . Utility 11 | . . . 1 2 1 1 . . . . 1 2 2 1 Weapon 2 | . . . 1 . 1 . . . . . . . . . Parts Attached 400 | 5 4 14 7 23 55 25 4 26 4 21 41 63 86 22 Power 30 | 1 . 1 . 2 3 4 . 2 . 1 . 8 5 3 Engine 9 | 1 . 1 . 2 3 2 . . . . . . . . Core 4 | . . . . . . 2 . 2 . . . . . . Reactor 17 | . . . . . . . . . . 1 . 8 5 3 Propulsion 111 | 1 1 8 2 6 13 6 1 8 . 8 20 20 9 8 Treads 38 | . . 6 2 2 2 2 1 . . . 6 7 9 1 Leg 30 | 1 1 2 . . 9 . . 2 . 7 . 3 . 5 Wheel 40 | . . . . 4 2 4 . 6 . 1 14 9 . . Hover 3 | . . . . . . . . . . . . 1 . 2 Flight . | . . . . . . . . . . . . . . . Utility 150 | 1 2 2 2 10 15 4 . 9 3 5 14 23 51 9 Device 71 | . 1 . 1 3 2 2 . 5 1 . 9 6 32 9 Storage 8 | 1 1 1 . 1 1 . . . 1 . 1 . 1 . Processor 22 | . . . . 4 6 . . 1 . . 1 6 4 . Hackware 9 | . . . . . . . . . . 1 1 6 1 . Protection 40 | . . 1 1 2 6 2 . 3 1 4 2 5 13 . Artifact . | . . . . . . . . . . . . . . . Weapon 109 | 2 1 3 3 5 24 11 3 7 1 7 7 12 21 2 Energy Gun 21 | 1 . . . . 7 4 . 3 . 2 . . 4 . Energy Cannon 3 | . . . . . . . . . . . . . 1 2 Ballistic Gun 40 | 1 1 3 3 4 10 3 2 1 . . . . 12 . Ballistic Cannon 11 | . . . . 1 2 . . 1 . 3 2 1 1 . Launcher 11 | . . . . . 2 2 1 2 . 1 . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 3 2 . . 1 1 . . . . Piercing Weapon 16 | . . . . . . . . . . . 5 10 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . 2 . . 4 3 1 2 1 . Parts Lost 191 | . . 2 3 18 19 8 3 19 . 26 5 29 31 28 Power 19 | . . 1 . 1 1 2 . 2 . 1 . 4 3 4 Propulsion 68 | . . . 1 7 8 3 2 4 . 11 4 12 6 10 Utility 60 | . . . 1 6 1 1 . 7 . 9 1 11 14 9 Weapon 44 | . . 1 1 4 9 2 1 6 . 5 . 2 8 5 Highest Loss Streak 17 | . . 2 2 4 12 4 2 17 . 17 2 14 13 10 Average Slot Usage (%) 84 | . 93 99 98 89 92 91 98 78 75 70 78 85 77 70 Engine 2 | . 14 10 9 7 5 4 . . . . . . . . Reactor 2 | . . . . . . . . . . . 5 3 3 6 Treads 10 | . . 29 35 16 6 1 11 9 . . 5 9 12 8 Leg 3 | . 25 14 . . 6 12 . 1 . 5 7 . . 3 Wheel 7 | . . . . 6 8 12 15 11 29 15 13 12 . . Device 10 | . 10 10 9 7 1 7 11 8 13 9 11 13 13 20 Storage 5 | . 14 11 9 7 6 5 5 5 5 5 5 4 4 3 Processor 11 | . . . . 8 25 21 17 9 . . . 5 19 12 Hackware 3 | . . . . . . . . . . 3 7 11 1 3 Protection 5 | . . . 8 10 4 2 5 6 17 10 5 3 4 . Energy Gun 2 | . 5 . . . 4 14 12 7 . 4 . . 2 5 Ballistic Gun 9 | . 22 22 27 18 17 2 8 5 . . . . 10 2 Ballistic Cannon 1 | . . . . 3 1 . . 2 . 5 2 . . . Piercing Weapon 4 | . . . . . . . . . . . 12 18 2 . Naked Turns 18 | . . . . . . . . . . . . . . 18 Heaviest Build 114 | 12 17 36 38 66 71 75 74 114 98 113 85 103 114 109 Greatest Support 210 | 10 20 80 83 83 65 65 36 56 56 130 60 200 210 205 Greatest Overweight (x) 6 | 1 1 1 . 3 6 3 4 4 1 3 4 5 . 2 Average Overweight (x) 1 | . . . . 1 1 1 2 2 1 1 1 1 . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 12 15 19 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 7 10 11 15 18 20 20 20 19 19 20 20 20 20 14 Average Carried 15 | 5 7 9 12 15 16 15 18 15 14 14 13 19 16 9 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 10 11 15 11 15 20 17 9 19 6 20 19 9 5 Class Distribution -------------------- 29% | Scavenger-Gunner 23% | Scavenger-Mutant 19% | Mutant 10% | Gunner 7% | Hacker-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 9867 | 190 106 656 254 884 1403 266 155 586 65 233 763 657 3459 190 Remotely 2341 | . . . . 83 80 . . 129 . . 118 . 1931 . Salvage Created 16064 | . 43 736 429 903 1613 715 187 712 396 258 1489 2545 4703 1335 Parts 715 | . 4 41 19 39 74 34 11 17 6 6 66 146 215 37 Haulers Intercepted 4 | . 1 1 1 . . 1 . . . . . . . . Recyclers Shooed 6 | . . 1 . 1 2 . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 10 7 4 4 . . . . Prevented 7 | . . . . . . . . 6 . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 260 | . . 18 6 20 30 12 6 13 . 7 18 46 65 19 Melee 59 | . . . . . . . . . . 1 15 42 1 . Guns 129 | . . 18 6 12 20 8 3 6 . 1 . . 55 . Cannons 37 | . . . . 8 3 . . 3 . 3 3 . 2 15 AOE 29 | . . . . . 7 3 3 4 . 2 . 4 6 . Classes Destroyed 21 | . 1 3 1 6 3 1 . . . 1 . 2 3 . Worker 13 | . . . . . 4 2 . . . . 2 1 4 . Builder 3 | . . . . . . 1 . . . . . . 2 . Tunneler 6 | . . . . 1 . . . . . . 1 2 2 . Hauler 4 | . 1 1 1 . . 1 . . . . . . . . Recycler 12 | . . . 1 1 3 . . . . . 4 3 . . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 3 | . . . . . 1 . . . . . . 2 . . Watcher 5 | . . . . 1 . . . . . . 1 1 2 . Swarmer 56 | . . 3 . 4 10 4 4 4 . 1 5 12 6 3 Saboteur 2 | . . . . . . . . . . 1 . . 1 . Grunt 80 | . . 10 5 8 9 2 2 5 . 1 4 6 17 11 Brawler 4 | . . . . 1 1 . . 1 . . . . 1 . Duelist 14 | . . . . 2 3 . . 2 . 2 . . 2 3 Sentry 26 | . . 5 1 3 4 2 . 1 . . 6 3 1 . Demolisher 2 | . . . . . . . . . . . . 2 . . Specialist 2 | . . . . . . . . . . . . . 2 . Hunter 16 | . . . . . 2 2 . . . . . . 12 . Programmer 41 | . . . . 1 1 2 . . . 2 3 9 21 2 Heavy 1 | . . . . 1 . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . 2 . Assembled 14 | . . . . . . . . . . . . 14 . . Best Kill Streak 18 | . 1 4 4 4 12 5 4 5 . 2 6 18 8 8 Combat Bots Only 18 | . . 4 4 4 11 4 4 5 . 2 5 18 7 8 Max Kills in Single Turn 4 | . 1 1 1 2 4 2 3 4 . 2 1 4 2 1 Gunslinging 1 | . . . . . . . 1 1 . . . . 1 . Exploded 4 | . . . . . 4 1 3 4 . 1 . 4 2 . Melee 2 | . . . . . . . . . . 1 1 2 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 38213 | . . 885 541 2871 2596 993 362 1636 . 3196 1513 4985 13494 5141 Core 4918 | . . 114 75 325 312 182 75 226 . 396 288 541 770 1614 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 1269 | . . . . . . . . . . . . . 1052 217 Core Remaining (%) 66 | 100 100 71 86 53 63 . . . . 10 74 58 46 . Volleys Fired 647 | . 5 53 30 73 66 26 6 47 . 14 49 2 171 105 Largest 4 | . 2 2 3 3 4 4 4 4 . 3 1 1 4 1 Hottest 269 | . 40 46 66 95 216 252 200 200 . 182 65 80 269 120 Shots Fired 1641 | . 10 106 90 214 223 86 20 91 . 28 49 2 617 105 Gun 1349 | . 10 106 90 172 200 83 19 66 . 12 . . 591 . Cannon 272 | . . . . 42 19 . . 21 . 14 49 1 21 105 Launcher 20 | . . . . . 4 3 1 4 . 2 . 1 5 . Special . | . . . . . . . . . . . . . . . Kinetic 1256 | . 10 106 90 214 180 20 9 48 . 14 49 1 515 . Thermal 344 | . . . . . 39 63 10 30 . . . . 97 105 Explosive 20 | . . . . . 4 3 1 4 . 2 . 1 5 . Electromagnetic 21 | . . . . . . . . 9 . 12 . . . . Robot Hit Streak 41 | . 4 11 25 25 23 15 12 35 . 6 19 3 41 27 Robot Miss Streak 5 | . 1 3 4 5 5 3 1 3 . 3 3 . 4 3 Penetration Max 2 | . . . . . . . . . . . . . 2 . Secondary Targets 21 | . . 1 . . 1 1 1 4 . . . . 13 . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 1 . . . . 1 . Capacitor 105 | . . . . . . . . . . . . . . 105 Shots Hit Robots 1418 | . 7 71 67 162 177 62 15 70 7 19 89 127 458 87 Core Hits 745 | . 2 32 25 53 149 47 7 36 5 15 45 91 204 34 Critical Kills 24 | . . 1 . 1 1 2 . . . . . . 16 3 Critical Parts Destroyed 35 | . . 1 . . . . 1 3 . . . . 30 . Critical Strikes 103 | . . 2 . 2 3 2 1 4 . 1 5 18 62 3 Burn 11 | . . . . . . . . . . . . . 11 . Meltdown 3 | . . . . . . . . . . . . . . 3 Destroy 58 | . . 2 . 1 1 2 1 3 . . . . 48 . Blast 9 | . . . . 1 2 . . 1 . 1 3 . 1 . Puncture 22 | . . . . . . . . . . . 2 18 2 . Melee Attacks 346 | . . . . . 3 10 . . 7 10 88 215 13 . Impact . | . . . . . . . . . . . . . . . Slashing 30 | . . . . . 3 10 . . 7 10 . . . . Piercing 316 | . . . . . . . . . . . 88 215 13 . Sneak Attacks 16 | . . . . . . . . . . . 4 11 1 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Follow-up Attacks 99 | . . . . . . . . . . . 26 72 1 . Damage Inflicted 42705 | . 72 1058 903 2783 3571 1580 582 2416 875 1224 3560 6340 13870 3871 Guns 21413 | . 72 1057 903 2065 2868 1323 306 1172 . 141 . . 11506 . Cannons 7543 | . . . . 718 233 . . 496 . 331 1377 . 560 3828 Explosions 4030 | . . . . . 470 257 276 748 . 637 . 394 1248 . Melee 9613 | . . . . . . . . . 875 115 2183 5946 494 . Ramming 106 | . . 1 . . . . . . . . . . 62 43 Kinetic 19829 | . 72 1057 903 2783 2382 207 108 937 . 331 1377 . 9672 . Thermal 8911 | . . . . . 719 1116 198 520 . 136 . . 2394 3828 Explosive 3894 | . . . . . 470 257 276 748 . 501 . 394 1248 . Electromagnetic 352 | . . . . . . . . 211 . 141 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 990 | . . . . . . . . . 875 115 . . . . Piercing 8623 | . . . . . . . . . . . 2183 5946 494 . Highest Corruption 33 | . 1 . . 6 . 5 5 16 16 17 3 14 33 17 Average Corruption 8 | . 1 . . 2 . 1 5 9 16 16 2 5 13 11 Corruption Purged 15 | . . . . . . . . . . . 2 13 . . Effects 228 | . . . . 9 . 4 10 30 8 27 3 42 94 1 Message Errors 54 | . . . . . . 1 5 6 4 7 2 9 20 . Matter Fused 48 | . . . . 1 . . 2 8 2 7 . 14 14 . Heat Flow Errors 31 | . . . . 2 . 1 1 1 1 1 1 3 20 . Energy Discharges 19 | . . . . 3 . 1 . 3 . 1 . 6 5 . Parts Rejected 5 | . . . . . . . . 1 . . . 3 1 . Data Loss (minor) 29 | . . . . 1 . 1 2 4 1 2 . 7 11 . Data Loss (major) 7 | . . . . 1 . . . 2 . 1 . . 2 1 Misfires 7 | . . . . . . . . 1 . 2 . . 4 . Alerts 2 | . . . . . . . . . . 1 . . 1 . Misdirections 7 | . . . . . . . . 1 . 5 . . 1 . Weapon Failures 19 | . . . . 1 . . . 3 . . . . 15 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1061 | . . . . 10 18 . 20 10 190 34 80 326 193 180 Projectiles 286 | . . . . 10 18 . . 5 . 34 41 . 5 173 Explosions 61 | . . . . . . . 20 5 . . . 12 24 . Melee 714 | . . . . . . . . . 190 . 39 314 164 7 Knockbacks 30 | . . . . 5 . . . 2 . 5 12 . 5 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 27 | . . . . 4 . . . 2 . 5 12 . 4 . Secondary 2 | . . . . 1 . . . . . . . . 1 . Self-Inflicted Damage 180 | . . . . . 25 36 . 37 . 76 . . . 6 Shots 5 | . . . . . 1 2 . 1 . 1 . . . . Rammed 11 | . . 1 1 . . . . . . . . . 5 4 Targets Rammed 12 | . . 1 1 . . . . . . . . . 5 5 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 456 | . . 8 17 205 242 265 98 92 262 431 173 361 456 291 Average Temperature 75 | . . 8 5 29 59 57 28 34 125 154 39 118 82 66 Received Heat Transfer 5920 | . . 393 333 780 673 87 126 322 . 573 316 487 1143 687 Effects 10 | . . . . . . . . . 3 4 . . 3 . Shutdowns 2 | . . . . . . . . . . 1 . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . 2 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . 2 . . . . Siege Activations 18 | . . . . . . . . . . . . . 16 2 Total Turns 512 | . . . . . . . . . . . . . 448 64 Longest Duration 61 | . . . . . . . . . . . . . 61 34 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions 3 | . . . . . . . . . . . . . 2 1 Robots Melted 5 | . . . . . . 1 . . . . . . . 4 Combat Hostiles 5 | . . . . . . 1 . . . . . . . 4 Parts Melted 33 | . . . . . 3 8 . . . . . 3 8 11 Heat Transferred 11681 | . . . . . 1609 2136 333 925 . 100 . . 3552 3026 Parts Sabotaged 2 | . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1337 | . 37 373 294 223 602 606 . . . . 325 450 1337 1081 Initial 780 | . . 15 157 42 66 270 . . . . . 170 225 780 Average 342 | . 7 192 211 77 346 403 . . . . 88 265 603 898 Maximum Alert Level 4 | . . 1 1 1 2 2 . . . . 1 2 4 3 Low Security (%) 37 | 100 100 46 55 98 29 . . . . . 81 33 3 . Level 1 29 | . . 53 44 1 16 51 . . . . 18 54 32 . Level 2 18 | . . . . . 54 48 . . . . . 11 27 . Level 3 10 | . . . . . . . . . . . . . 23 100 Level 4 3 | . . . . . . . . . . . . . 12 . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 60 | . . 3 . 6 8 4 . . . 1 5 11 15 7 Investigation 6 | . . 2 . 1 1 1 . . . . . . 1 . Extermination 20 | . . . . 1 1 1 . . . . 2 5 8 2 Reinforcement 16 | . . 1 . 4 1 1 . . . . . 6 3 . Assault 8 | . . . . . 2 . . . . 1 . . 3 2 Garrison 10 | . . . . . 3 1 . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 10 | . . . . . 2 . . . . . . 4 3 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 396 | . 3 22 9 31 44 14 6 13 . 20 26 60 94 54 Peak Tracking Total 20 | . 1 4 4 6 6 5 4 6 . 10 6 7 8 20 Tactical Retreats 18 | . . 1 . . 2 1 . . . 1 1 4 7 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 8 | . . 1 . 3 . . . . . . . 2 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 9 | . . . . 1 4 1 . . . 1 . . 1 1 Max in Single Turn 1 | . . . . 1 1 1 . . . 1 . . 1 1 Garrison Access 4 | . . . . . 1 1 . . . . . . 2 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 31 | . 1 1 . 2 3 1 . . 4 . 5 6 6 2 Terminals 16 | . 1 1 . 1 2 . . . . . 2 4 4 1 Fabricators 4 | . . . . . . . . . . . 2 2 . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . 1 1 . . . . . . 2 . Total Hacks 63 | . 2 3 . 4 4 1 . . 17 . 8 13 8 3 Successful 34 | . . 1 . . 3 1 . . 17 . 7 2 2 1 Failed 29 | . 2 2 . 4 1 . . . . . 1 11 6 2 Catastrophic 7 | . 1 1 . 1 . . . . . . . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 2 3 . 3 3 1 . . . . 3 10 4 2 Terminals 31 | . 2 3 . 3 3 . . . . . 2 11 5 2 Fabricators 5 | . . . . . . . . . . . 3 2 . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 Garrison Access 5 | . . . . . 1 1 . . . . . . 3 . Terminal Hacks 19 | . . . . . 1 . . . 17 . 1 . . . Record 6 | . . . . . 1 . . . 5 . . . . . Part Schematic 4 | . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . 4 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . . 1 . . 2 1 . . . . 2 2 1 . Terminals 5 | . . 1 . . 1 . . . . . . 2 1 . Assimilate 1 | . . 1 . . . . . . . . . . . . Botnet 4 | . . . . . 1 . . . . . . 2 1 . Fabricators 2 | . . . . . . . . . . . 2 . . . Fabnet 2 | . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . Jam 2 | . . . . . 1 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 . 2 1 . . . . . 3 6 5 2 Full Trace Events 4 | . 1 1 . 1 . . . . . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 3 1 . Non-combat . | . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 3 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . 2 . Fabnet Peak Effective % 6 | . . . . . . . . . . . . 6 2 . Autooverrided 4 | . . . . . . . . . . . . 3 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 4 | . . . . . . . . . . . . 3 1 . Largest Group 2 | . . . . . . . . . . . . 2 1 . Highest-Rated Group 168 | . . . . . . . . . . . . 168 84 . Highest-Rated Ally 84 | . . . . . . . . . . . . 84 84 . Total Orders 3 | . . . . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . . . . 3 . Ally Attacks 29 | . . . . . . . . . . . . 25 4 . Total Damage 389 | . . . . . . . . . . . . 372 17 . Kills 3 | . . . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . 4 . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . . 3 . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 13651 | 75 238 662 461 1306 1500 666 305 823 200 559 1266 2170 2860 560 Spaces Moved 7447 | 41 157 297 214 743 850 433 230 500 165 399 725 1328 1090 275 Core 47 | 11 . . . . . . . . . . . . . 36 Treads 1867 | . . 159 214 73 . . . . . . . 164 1090 167 Legs 840 | 30 157 138 . . 136 129 . . . 138 80 . . 32 Wheels 4653 | . . . . 670 714 304 230 500 165 261 645 1164 . . Hover 40 | . . . . . . . . . . . . . . 40 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 115 115 100 101 95 99 99 100 99 145 50 Average Speed 131 | 150 128 142 160 133 130 113 119 131 99 112 122 124 156 139 Slowest Speed 330 | 190 190 190 160 240 330 190 160 160 99 125 190 225 170 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 30 | 3 31 35 20 20 15 13 43 60 60 58 15 42 30 9 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . . . . . . 1 4 . 3 . . . . Spaces Dug 66 | . . . . . 3 10 . 3 . 1 13 16 16 4 Terrain Destroyed 270 | . . . . 1 16 20 17 53 . 42 23 24 61 13 Melee 41 | . . . . . 3 10 . . . 1 9 15 3 . Projectile 84 | . . . . 1 1 . . 13 . 8 14 1 33 13 AOE 142 | . . . . . 12 10 17 40 . 33 . 8 22 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 9926 | 52 187 435 275 904 1084 529 248 586 191 462 991 1720 1817 445 Wait 876 | . 6 53 8 51 65 10 2 4 3 14 80 159 392 29 Move 7433 | 40 156 296 213 742 849 432 229 499 164 398 724 1327 1089 275 Hop . | . . . . . . . . . . . . . . . Pick Up 173 | 7 9 8 11 9 23 16 3 4 7 1 26 19 24 6 Fast Attach 146 | 5 2 . 1 5 15 7 . 7 4 5 17 40 30 8 Attach 148 | . 1 4 4 13 19 11 2 16 1 15 7 12 33 10 Detach 61 | . . . . 1 9 4 . 5 4 2 4 10 20 2 Swap 108 | . 1 10 2 5 21 7 2 3 . 2 17 11 23 4 Drop 125 | . 7 10 5 5 14 6 4 1 1 . 19 33 19 1 Fire 647 | . 5 53 30 73 66 26 6 47 . 14 49 2 171 105 Melee 196 | . . . . . 3 10 . . 7 10 48 107 11 . Ram 4 | . . . . . . . . . . 1 . . . 3 Kick 1 | . . . . . . . . . . . . . . 1 Crush 8 | . . 1 1 . . . . . . . . . 5 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 223 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x2 354 | -9/Materials | Discovered new exit (range 11) 961 | -9/Materials | Discovered new exit (range 10) 976 | -9/Materials | Entered another Materials area 976 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1431 | -8/Materials | Discovered new exit (range 5) 1437 | -8/Materials | Entered Factory 1437 | -7/Factory | Evolved 2 slots: Utility x2 1518 | -7/Factory | Build established: Tank 2120 | -7/Factory | Lost 4 parts (1n2u1w) 2246 | -7/Factory | Build established: Gunner 2594 | -7/Factory | Discovered new exit (range 15) 2649 | -7/Factory | Cargo convoy interrupted 2743 | -7/Factory | Entered another Factory area 2743 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2757 | -6/Factory | Lost 4 parts (1p2n1u) 2978 | -6/Factory | Lost 3 parts (1n1u1w) 3346 | -6/Factory | Build established: Scavenger-Gunner 3685 | -6/Factory | Garrison activated, responded to threat 3793 | -6/Factory | First assault squad dispatched 4034 | -6/Factory | Lost 12 parts (1p5n6w) 4035 | -6/Factory | Destroyed 11 combat bots 4235 | -6/Factory | Discovered new exit (range 6) 4243 | -6/Factory | Entered another Factory area 4243 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4252 | -5/Factory | Spotted B-75 Beast 4481 | -5/Factory | Lost 4 parts (1p1n2w) 4642 | -5/Factory | Garrison activated, responded to threat 4811 | -5/Factory | Discovered new exit (range 17) 4878 | -5/Factory | Found Prototype Launcher 4879 | -5/Factory | Identified Mni. Smartbomb Launcher 4909 | -5/Factory | Entered Upper Caves 5211 | -5/Upper Caves | Discovered new exit (range 3) 5214 | -5/Upper Caves | Entered another Upper Caves area 5630 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5690 | -5/Upper Caves | System corruption reached 10% 5723 | -5/Upper Caves | Lost 17 parts (2p4n6u5w) 6033 | -5/Upper Caves | Discovered new exit (range 5) 6037 | -5/Upper Caves | Entered Zhirov 6038 | -5/Zhirov | Discovered new exit (range 3) 6059 | -5/Zhirov | Met Zhirov 6081 | -5/Zhirov | Learned location of Quarantine (-2) 6081 | -5/Zhirov | Learned location of Testing (-3) 6081 | -5/Zhirov | Learned location of Command (-1) 6087 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6103 | -5/Zhirov | Found Alien Artifact 6103 | -5/Zhirov | Identified Integrated Reactor 6103 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6115 | -5/Zhirov | Found Alien Artifact 6160 | -5/Zhirov | Found Hvy. Reflective Plating 6175 | -5/Zhirov | Build established: Scavenger-Mutant 6237 | -5/Zhirov | Entered Proximity Caves 6315 | -4/Proximity Caves | Learned Research stockpile data 6504 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6510 | -4/Proximity Caves | Core integrity fell below 50% 6574 | -4/Proximity Caves | Lost 6 parts (1n3u2w) 6683 | -4/Proximity Caves | Identified Transdimensional Reconstructor 6683 | -4/Proximity Caves | Warped through subspace 6684 | -4/Proximity Caves | Core integrity fell below 20% 6714 | -4/Proximity Caves | Lost 17 parts (1p8n6u2w) 6791 | -4/Proximity Caves | Discovered new exit (range 5) 6796 | -4/Proximity Caves | Entered Factory 6796 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6799 | -4/Factory | Identified exit to DSF 6886 | -4/Factory | Build established: Mutant 7023 | -4/Factory | Garrison activated, responded to threat 7660 | -4/Factory | Discovered new exit (range 9) 8012 | -4/Factory | Discovered new exit (range 8) 8020 | -4/Factory | Identified exit to Research 8042 | -4/Factory | Build established: Scavenger-Mutant 8062 | -4/Factory | Entered Research 8062 | -3/Research | Evolved 2 slots: Utility x2 8444 | -3/Research | Lost 3 parts (2n1u) 8481 | -3/Research | Found Enh. Force Lance 8605 | -3/Research | Found Prototype Device 8605 | -3/Research | Identified Exp. Shield Generator 8752 | -3/Research | Assembled infested ambush trap array 8811 | -3/Research | System corruption reached 10% 8875 | -3/Research | Lost 14 parts (2p6n6u) 8876 | -3/Research | Destroyed 18 combat bots 9071 | -3/Research | Build established: Mutant 9209 | -3/Research | Spotted B-86 Titan 9513 | -3/Research | Lost 3 parts (2n1u) 9555 | -3/Research | Build established: Hacker-Mutant 9589 | -3/Research | Found Prototype Device 9589 | -3/Research | Identified Exp. Thermal Defense Suite 9612 | -3/Research | Found Enh. Force Lance 10007 | -3/Research | Found Imp. Powered Armor 10095 | -3/Research | Discovered new exit (range 20) 10232 | -3/Research | Entered another Research area 10232 | -2/Research | Evolved 2 slots: Utility x2 10350 | -2/Research | Build established: Mutant 10759 | -2/Research | Lost 5 parts (1p1n2u1w) 11010 | -2/Research | Build established: Gunner 11271 | -2/Research | Spotted B-90 Cyclops 11333 | -2/Research | Destroyed B-90 Cyclops 11450 | -2/Research | Found Prototype Device 11451 | -2/Research | Identified Exp. Shock Absorption System 11510 | -2/Research | Build established: Scavenger-Gunner 11547 | -2/Research | Destroyed 7 combat bots 11586 | -2/Research | Lost 3 parts (1p2u) 11628 | -2/Research | Spotted B-90 Cyclops 11671 | -2/Research | Destroyed B-90 Cyclops 11982 | -2/Research | First assault squad dispatched 12288 | -2/Research | System corruption reached 10% 12719 | -2/Research | Lost 13 parts (1p3n5u4w) 12724 | -2/Research | System corruption reached 30% 12732 | -2/Research | Core integrity fell below 50% 12895 | -2/Research | Discovered new exit (range 5) 13092 | -2/Research | Entered Access 13092 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13130 | -1/Access | Found Quantum Capacitor 13369 | -1/Access | First assault squad dispatched 13395 | -1/Access | Garrison activated, responded to threat 13461 | -1/Access | Lost 7 parts (1p2n3u1w) 13496 | -1/Access | Build established: Scavenger-Mutant 13562 | -1/Access | Destroyed 8 combat bots 13569 | -1/Access | Lost 9 parts (1p3n2u3w) 13600 | -1/Access | Spotted B-99 Colossus 13603 | -1/Access | Released all parts (7) 13609 | -1/Access | System corruption reached 10% 13610 | -1/Access | Core integrity fell below 50% 13618 | -1/Access | Energy Cycler disabled 13621 | -1/Access | Core integrity fell below 20% 13637 | -1/Access | Lost 10 parts (2p4n3u1w) 13652 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13614_ Destabilizing: System corrupted (+2). 13614_ R-10 Processor collects Adv. Heat Sink. 13615_ P-80 Master resets P-80 Master, system corruption cleaned. 13616_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13616_ K-01 Serf collects debris. 13618_ ALERT: Power surge detected, dispatching additional patrols. 13618_ Energy Cycler explodes. 13618_ K-01 Serf collects debris. 13619_ U-05 Engineer lays Concrete. 13620_ K-01 Serf collects debris. 13620_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13620_ Slammed into A-15 Conveyor. 13624_ Acquired Cmb. Linear Gravjet. 13633_ P-80 Master resets P-80 Master, system corruption cleaned. 13636_ System corrupted: Substantial component data lost. 13639_ K-01 Serf cleans the Hyperwave Decoder. 13639_ P-80 Master resets R-10 Processor, system corruption cleaned. 13641_ K-01 Serf cleans the Hyperwave Decoder. 13650_ Slammed into G-73 Enforcer. 13651_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########+########?????????? | | ????????????????????# ????????? | | ????????????????????# ?????????? | | ????????????????????# m s ????????? | | ????????????????????+ l ! ssk ????????? | | ????????????????????# g kg*%!s ???????? | | ????????????????????# g = R ???????? | | ????????????????????# @ g gR u ???????? | | ????????????????????#######+###/###??????????????? | | ?????????????????????# #??????? ??????? | | ???????????????####### ] #??????? ??????? | | ?###???????????# ## #??????? ??????? | | """""??????????# * ## #??????? ?????? | | ""R""??????????# ##""""" #??????? ?????? | | " " ???????### ##""""" ######## ?????? | | ???????# + ##""""" # ?????? | | ??????# # ##""""" # ??????? | | ####### ##+####""""" # ??????? | | + / # ??????? | | # #### # ??????? | | ##+##### #??# # ??????? | | # #??############## ??????? | | ##########???????????????# #??????? | | # ! #????????????????????????# #??????? | | # #????????????????????????# #??????? | | # #????????????????????????# ######## | | # ! #????????????????????????# # | | #????????????????????????# # | | ## ##### #????????????????????????# # "" | | ?#%#???# #????????????????????????# # "" | | ##/##### #????????????????????????# # "" | | # #????????????????????????# # S | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 51 Energy Capacity 340 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 3 Corruption Prevention 20 Armor Coverage 1350 Resistance: TH 30 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 32 Melee Accuracy 6 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 12 Matter Filtering 50 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Offensive Hacking 36 Defensive Hacking 38 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed BattleDisruptionRecalibrator Manual? 0 Play Time 02:21:36 Cumulative 191.3 hours Start 2021.12.31 @ 21:59:01 End 2022.01.17 @ 12:54:52 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c32c320-05b1-4890-9105-b27d6a8b4b22