Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 19:05:47 Player: MLGOON Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2386) 2386 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (809) 809 TOTAL SCORE: 7155 Bonus ------- Follower Combat Kills 255 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 38/100 System Corruption 9% Temperature Warm (138) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Targeting Computer Improved System Shield > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Light Ion Engine Fission Core Advanced Treads Matter Compressor (0) EM Disruption Field Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Small Storage Unit Improved Signal Interpreter Advanced Particle Charger Improved System Shield > --- WEAPON ----------- Plasma Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Fission Core Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Hacking Suite Plasma Cannon Grenade Launcher [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device Bomb Drone Bay Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . 1 . . . . . Parts Attached 78 | 6 3 1 9 2 . 17 37 3 Power 16 | 1 1 1 1 2 . 3 7 . Engine 11 | 1 1 1 1 2 . 2 3 . Core 5 | . . . . . . 1 4 . Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 5 . . 2 10 . Treads 16 | . . . 4 . . 2 10 . Leg . | . . . . . . . . . Wheel 3 | 2 . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 1 . 1 . . 7 14 . Device 12 | . 1 . 1 . . 3 7 . Storage 4 | 1 . . . . . 3 . . Processor 5 | . . . . . . 1 4 . Hackware 2 | . . . . . . . 2 . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 19 | 2 1 . 2 . . 5 6 3 Energy Gun 6 | 2 . . . . . . 2 2 Energy Cannon 5 | . . . 1 . . 2 2 . Ballistic Gun 7 | . . . 1 . . 3 2 1 Ballistic Cannon 1 | . 1 . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . . Parts Lost 23 | . . . . . . 3 8 12 Power 4 | . . . . . . 1 1 2 Propulsion 5 | . . . . . . . 1 4 Utility 7 | . . . . . . 1 3 3 Weapon 7 | . . . . . . 1 3 3 Highest Loss Streak 12 | . . . . . . 3 3 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 87 100 87 88 88 95 99 92 Engine 7 | . 14 14 11 11 11 5 1 5 Core 4 | . . . . . . 5 11 5 Treads 21 | . . . 14 22 22 22 26 23 Wheel 2 | . 28 28 7 . . . . . Device 11 | . 2 14 11 11 11 10 12 5 Storage 9 | . 14 14 11 11 11 11 4 . Processor 4 | . . . . . . 6 8 19 Hackware 3 | . . . . . . . 11 12 Energy Gun 2 | . 22 14 10 . . . 1 11 Energy Cannon 7 | . . . . 11 11 8 5 . Ballistic Gun 11 | . . . 10 11 11 18 11 5 Ballistic Cannon 6 | . 5 14 11 11 11 6 . . Peak Build Rating 70 | 6 7 9 29 29 30 41 70 62 Average Rating 38 | 3 6 8 22 29 29 33 65 56 On Entrance 23 | . 6 7 9 29 29 30 37 62 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 12 14 14 28 28 28 36 49 29 Greatest Support 120 | 26 26 26 40 40 40 40 120 110 Greatest Overweight (x) 3 | 3 . . . . . . . 1 Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 7 7 5 Most Carried 8 | 8 8 8 8 8 8 8 8 5 Average Carried 7 | 4 6 7 7 8 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 8 8 8 8 5 5 Class Distribution -------------------- 64% | Gunner 15% | Hacker-Skirmisher 7% | Mutant 5% | Hacker-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Matter Collected 1939 | 221 69 54 174 124 40 291 904 62 Remotely . | . . . . . . . . . Salvage Created 2391 | . 53 128 391 134 . 224 1288 173 Parts 128 | . 7 8 20 8 . 15 65 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 1 25 . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 53 | . 3 5 7 6 . 7 22 3 Guns 29 | . 3 2 5 2 . 1 13 3 Cannons 23 | . . 3 2 4 . 5 9 . AOE 1 | . . . . . . 1 . . Classes Destroyed 9 | . 1 1 2 1 . 1 3 . Builder 6 | . . . . . . . 6 . Recycler 1 | . . . 1 . . . . . Swarmer 13 | . 3 3 . 4 . 3 . . Grunt 20 | . . 2 5 1 . . 9 3 Brawler 2 | . . . . 1 . . 1 . Sentry 6 | . . . 2 . . 2 2 . Specialist 3 | . . . . . . . 3 . Hunter 3 | . . . . . . 2 1 . Programmer 6 | . . . . . . . 6 . Best Kill Streak 4 | . 3 3 2 4 . 4 4 3 Combat Bots Only 4 | . 3 3 2 4 . 4 3 3 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Hostile Shots Fired 487 | . 18 22 23 18 . 87 283 36 Missed 137 | . 5 10 9 3 . 20 87 3 Damage Taken 5622 | . 94 117 197 172 . 1293 2837 912 Core 1014 | . 12 46 14 31 . 48 513 350 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 74 | . . . . . . . 74 . Core Remaining (%) 84 | 100 . 76 . . . 76 . . Volleys Fired 162 | . 12 11 20 9 . 17 79 14 Largest 3 | . 2 2 3 3 . 3 3 3 Hottest 193 | . 90 85 118 118 . 175 193 168 Shots Fired 423 | . 22 22 59 27 . 49 219 25 Gun 271 | . 22 11 36 9 . 19 149 25 Cannon 152 | . . 11 23 18 . 30 70 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 234 | . . 11 39 18 . 36 124 6 Thermal 163 | . 12 11 20 9 . 13 79 19 Explosive . | . . . . . . . . . Electromagnetic 26 | . 10 . . . . . 16 . Robot Hit Streak 13 | . 3 5 8 11 . 13 13 7 Robot Miss Streak 5 | . 5 5 5 2 . 2 4 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 256 | . 8 11 35 19 . 29 135 19 Core Hits 106 | . 3 7 14 6 . 12 54 10 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 7 | . . 1 . . . 1 3 2 Burn 4 | . . 1 . . . . 1 2 Destroy 2 | . . . . . . . 2 . Blast 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5808 | . 86 172 562 383 . 635 3595 375 Guns 3118 | . 86 60 333 105 . 234 1925 375 Cannons 2522 | . . 112 217 278 . 401 1514 . Explosions 138 | . . . . . . . 138 . Melee . | . . . . . . . . . Ramming 30 | . . . 12 . . . 18 . Kinetic 2730 | . . 112 354 199 . 384 1577 104 Thermal 2614 | . 51 60 196 184 . 251 1601 271 Explosive . | . . . . . . . . . Electromagnetic 434 | . 35 . . . . . 399 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 9 Average Corruption 3 | . . . . . . . 2 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . . . . 23 8 Message Errors 13 | . . . . . . . 8 5 Matter Fused 7 | . . . . . . . 5 2 Heat Flow Errors 4 | . . . . . . . 4 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 4 . Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . . 2 . . 63 . Projectiles 25 | . . . . 2 . . 23 . Explosions 40 | . . . . . . . 40 . Melee . | . . . . . . . . . Knockbacks 5 | . . 1 2 . . 1 1 . Impact 1 | . . . . . . . 1 . Kinetic 4 | . . 1 2 . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 168 | . . . 6 . . . 162 . Shots 2 | . . . . . . . 2 . Rammed 5 | . . . 1 . . . 4 . Targets Rammed 5 | . . . 1 . . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 748 | . 340 147 174 192 . 177 748 626 Average Temperature 177 | . 187 71 69 81 . 61 212 403 Received Heat Transfer 915 | . . 27 84 12 . 108 522 162 Effects 69 | . 2 . . . . . 48 19 Shutdowns 20 | . . . . . . . 17 3 Energy Bleed 11 | . . . . . . . 8 3 Interference 11 | . 2 . . . . . 4 5 Matter Decay 4 | . . . . . . . 3 1 Short Circuit 5 | . . . . . . . 4 1 Damage (minor) 5 | . . . . . . . 3 2 Damage (major) 11 | . . . . . . . 7 4 Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . . 1 . . 3 6 1 Heat Transferred 5114 | . 148 259 518 296 . 435 2690 768 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Peak Influence 289 | . 115 172 193 189 . . 289 . Initial 66 | . . 44 66 34 . . . . Average 109 | . 59 99 85 139 . . 124 . Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 89 | 100 100 100 100 100 . . 81 . Level 1 10 | . . . . . . . 18 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 2 . . . 11 . Investigation 2 | . 1 . . . . . 1 . Extermination 5 | . . . . . . . 5 . Reinforcement 7 | . . . 2 . . . 5 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Distress Signals 5 | . . . 2 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 4 4 11 7 . 23 33 5 Peak Tracking Total 11 | . 3 3 3 4 . 11 3 4 Tactical Retreats 8 | . . . . 1 . 1 5 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Traps Triggered 3 | . 1 . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Disabled 10 | . 2 . . . . 1 7 . Max in Single Turn 2 | . 1 . . . . 1 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Accessed 6 | . . 1 2 . . 1 2 . Terminals 5 | . . . 2 . . 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . 1 4 . . 2 3 . Successful 8 | . . 1 3 . . 2 2 . Failed 2 | . . . 1 . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . . . 4 . 10 . 1 . Terminals 9 | . . . 4 . . 2 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 1 . . . 2 2 . Record 2 | . . . . . . 2 . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 3 | . . . 3 . . . . . Botnet 2 | . . . 2 . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 1 . . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total Allies 13 | . . 2 . . 11 . . . Largest Group 11 | . . 2 2 . 11 4 . . Highest-Rated Group 446 | . . 45 45 . 446 232 . . Highest-Rated Ally 96 | . . 31 31 . 96 96 . . Total Orders 1 | . . . 1 . . . . . FOLLOW 1 | . . . 1 . . . . . Ally Attacks 50 | . . . 11 . . 39 . . Total Damage 1129 | . . . 150 . . 979 . . Kills 12 | . . . 2 . . 10 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 . . Drone Launches 6 | . . . 1 . . 5 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Turns Passed 8504 | 69 175 373 674 182 2738 1878 2176 239 Spaces Moved 4647 | 40 147 296 386 80 1542 1015 1020 121 Core 28 | 24 . . . . . . . 4 Treads 3993 | . . . 219 80 1542 1015 1020 117 Legs . | . . . . . . . . . Wheels 626 | 16 147 296 167 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 170 170 170 156 50 Average Speed 156 | 118 90 90 130 170 170 170 163 158 Slowest Speed 200 | 200 90 90 170 170 170 170 170 162 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 25 67 30 30 87 92 27 24 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 5 | . . 1 . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . . . . . . 1 63 . Melee . | . . . . . . . . . Projectile 24 | . . . . . . 1 23 . AOE 40 | . . . . . . . 40 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total 5534 | 59 166 380 523 109 1660 1134 1358 145 Wait 529 | 6 3 70 81 17 113 56 176 7 Move 4639 | 39 146 295 385 79 1541 1014 1019 121 Hop . | . . . . . . . . . Pick Up 70 | 8 2 1 12 . 3 20 24 . Fast Attach 16 | 3 1 . 1 . . . 8 3 Attach 21 | 3 . . 1 . . 4 13 . Detach . | . . . . . . . . . Swap 41 | . 2 1 7 2 . 13 16 . Drop 51 | . . 2 15 2 3 10 19 . Fire 162 | . 12 11 20 9 . 17 79 14 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . . . . 4 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat / *Min x2 / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 12) 245 | -10/Materials | Entered Mines 294 | -10/Mines | Learned 4 Materials zone layouts 307 | -10/Mines | Found the Drone Emporium 313 | -10/Mines | Learned location of 1 exit from Materials 315 | -10/Mines | Found Prototype Device 336 | -10/Mines | Build established: Mutant 577 | -10/Mines | Discovered new exit (range 10) 618 | -10/Mines | Entered Materials 618 | -9/Materials | Accompanied by 2 allies 618 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 619 | -9/Materials | Identified exit to Mines 619 | -9/Materials | Identified Bomb Drone Bay 620 | -9/Materials | Identified exit to Materials 623 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 902 | -9/Materials | Build established: Gunner 999 | -9/Materials | Discovered new exit (range 4) 1223 | -9/Materials | Discovered exit to Mines (range 7) 1292 | -9/Materials | Entered Mines 1458 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1474 | -9/Mines | Entered Zion 1551 | -7/Zion | Found CR-A16's Pointy Stick 1571 | -7/Zion | Discovered new exit (range 8) 1951 | -7/Zion | Given A8's code to call for help 2157 | -7/Zion | Received a hallucinogenic algorithm 2162 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2164 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2312 | -7/Zion | Gained Derelict followers 2697 | -7/Zion | Met Imprinter 2733 | -7/Zion | Imprinted 2735 | -7/Zion | Declared Zion's savior 4212 | -7/Zion | Entered Proximity Caves 4212 | -6/Proximity Caves | Accompanied by 4 allies 4262 | -6/Proximity Caves | Learned Factory security intel 4553 | -6/Proximity Caves | Learned Factory emergency access door positions 4763 | -6/Proximity Caves | Found Prototype Device 4764 | -6/Proximity Caves | Identified Exp. Thermal Shield 4990 | -6/Proximity Caves | Lost 5 allies 5007 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5137 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6067 | -6/Proximity Caves | Discovered new exit (range 14) 6089 | -6/Proximity Caves | Identified exit to Factory 6090 | -6/Proximity Caves | Entered Factory 6090 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6382 | -6/Factory | Build established: Scavenger-Gunner 6892 | -6/Factory | Build established: Hacker-Skirmisher 7013 | -6/Factory | Spotted B-75 Beast 7471 | -6/Factory | Terminal network hard line cut 7851 | -6/Factory | Core integrity fell below 50% 7936 | -6/Factory | Lost 3 parts (2u1w) 8013 | -6/Factory | Lost 3 parts (1p1u1w) 8257 | -6/Factory | Discovered new exit (range 5) 8264 | -6/Factory | Identified exit to Lower Caves 8266 | -6/Factory | Entered Lower Caves 8278 | -6/Lower Caves | Build established: Hacker-Gunner 8489 | -6/Lower Caves | Core integrity fell below 20% 8505 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08491_ Power failure, Mic. Nuclear Core shutdown. 08491_ Overheating: System interference. 08491_ ECM Suite temporarily disabled. 08492_ Lgt. Angular Momentum Engine fries itself beyond repair. 08492_ Mic. Nuclear Core destroyed. 08495_ Carbon-fiber Leg fries itself beyond repair. 08495_ Acquired Hvy. Laser. 08497_ Overheating: Matter decay (-31). 08497_ Core Analyzer destroyed. 08497_ ECM Suite destroyed. 08498_ Acquired Coil Gun. 08499_ Adv. Heat Sink fries itself beyond repair. 08499_ Hvy. Laser severed. 08501_ Coil Gun destroyed. 08501_ Acquired 62 matter. 08502_ Acquired Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ??? | | ???????????????????????????????????????????## ??? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????? ??????????????? #?? | | ?????????????????????### #?????????????? ##? | | ?????????????????? #??????????????? ## | | ??????????????????# ##?????????????? ? | | ???????????????#### ?????????????? # | | ??????????????## ???????????????# ?# | | ??????????????# ??????????####?# #?# | | ?????????????? ??????????? #?# #?# | | ???????????????? #??????###??# #?# #?? | | ????????????????? #?????## #### ### ### | | ??????????????????# ####### | | ??????????????????# ## ###### | | ???????????????????# ## ##????###### | | ???????????????????# % ##??????????? | | ???????????????????????# % ##???????????? | | ???????????????????????## ##????????????? | | ????????????????????????#@l #?????????????? | | ????????????????????????# ## ## #?????????????? | | ????????????????????????# ##########?????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! The More The Merrier The One Challenges ------------ None Game ------ Seed QuantumBattleChainsword Manual? 0 Play Time 01:34:53 Cumulative 15.1 hours Start 2024.08.19 @ 01:04:37 End 2025.03.03 @ 19:05:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a029c85-1617-4988-bbfd-8f7606e11cdc