Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 15:54:29 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (2856) 2856 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6255 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 307/700 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Flying (275) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (10) --- Micro Nuclear Core Micro Nuclear Core Coolant Injector Recoil Stabilizer Energy Filter Force Booster Layered Light Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Targeting Computer Recoil Stabilizer Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Mace > --- INVENTORY -------- Micro Nuclear Core VSS Leg Wheel Improved Targeting Computer Advanced Targeting Computer Energy Filter Force Booster System Restoration Module Gauss Rifle Grenade Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 1 2 1 . . Weapon 1 | . . 1 . . . . Parts Attached 115 | 8 10 25 28 38 2 4 Power 13 | 1 2 5 2 3 . . Engine 9 | 1 2 5 1 . . . Core 4 | . . . 1 3 . . Reactor . | . . . . . . . Propulsion 37 | 2 5 5 12 9 1 3 Treads 11 | . 2 5 4 . . . Leg 17 | 2 1 . 4 8 1 1 Wheel 8 | . 2 . 4 1 . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 29 | 2 1 6 7 12 1 . Device 11 | 1 . 4 . 5 1 . Storage 5 | 1 1 . 3 . . . Processor 5 | . . . 3 2 . . Hackware . | . . . . . . . Protection 8 | . . 2 1 5 . . Artifact . | . . . . . . . Weapon 36 | 3 2 9 7 14 . 1 Energy Gun 13 | 2 2 3 2 4 . . Energy Cannon 4 | . . 2 2 . . . Ballistic Gun 15 | 1 . 4 2 8 . . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 9 | . . . . . . 9 Parts Lost 25 | . 1 2 5 10 3 4 Power 3 | . . 1 . 2 . . Propulsion 8 | . 1 . 2 2 . 3 Utility 8 | . . 1 2 3 1 1 Weapon 6 | . . . 1 3 2 . Highest Loss Streak 6 | . 1 1 3 6 3 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 98 97 95 77 45 Engine 7 | . 14 10 3 . . . Core 2 | . . . 5 6 7 7 Treads 11 | . 6 22 4 . . . Leg 7 | . 5 . 8 21 16 4 Wheel 2 | . 14 . 4 . . 1 Device 6 | . 1 6 10 7 5 . Storage 14 | . 26 18 9 7 7 7 Processor 9 | . . . 22 21 23 17 Protection 4 | . . 7 1 6 3 . Energy Gun 7 | . 14 8 5 5 . . Energy Cannon 3 | . . 4 12 . . . Ballistic Gun 14 | . 14 19 4 14 12 . Naked Turns . | . . . . . . . Heaviest Build 108 | 13 53 70 108 37 32 19 Greatest Support 47 | 20 40 43 43 47 42 20 Greatest Overweight (x) 6 | 3 5 1 5 3 . 6 Average Overweight (x) . | . 1 1 1 . . . Largest Inventory Capacity 25 | 8 20 20 25 10 10 10 Average Capacity 16 | 7 18 20 18 10 10 10 Most Carried 22 | 8 20 20 22 10 10 10 Average Carried 15 | 5 14 19 16 9 10 8 Final Capacity 20 | 8 20 20 10 10 10 10 Final Carried 20 | 8 20 20 10 10 10 8 Class Distribution -------------------- 27% | Tank 26% | Gunner 24% | Mutant 14% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Matter Collected 2637 | 214 217 851 530 771 . 54 Remotely . | . . . . . . . Salvage Created 4281 | 18 436 1269 967 1493 . 98 Parts 227 | 3 21 96 43 61 . 3 Haulers Intercepted 7 | . 1 3 1 2 . . Recyclers Shooed 6 | . 1 . 2 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 69 | . 7 27 12 19 . 4 Melee 3 | . . . . 1 . 2 Guns 50 | . 7 25 3 15 . . Cannons 11 | . . 2 9 . . . AOE 2 | . . . . 2 . . Classes Destroyed 12 | 1 4 4 1 2 . . Worker 8 | . 1 1 3 3 . . Builder 2 | . . . . 2 . . Tunneler 2 | 1 . 1 . . . . Hauler 7 | . 1 3 1 2 . . Recycler 11 | . . 2 3 6 . . Operator 3 | . . 2 . 1 . . Watcher 5 | . 1 4 . . . . Swarmer 18 | . . 12 . 3 . 3 Grunt 33 | . 7 7 6 13 . . Sentry 12 | . . 8 4 . . . Hunter 3 | . . . 2 1 . . Programmer 3 | . . . . 2 . 1 Best Kill Streak 13 | 1 3 8 4 13 . 4 Combat Bots Only 6 | . 2 6 4 3 . 4 Max Kills in Single Turn 3 | 1 1 2 1 3 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Damage Taken 5067 | . 424 1290 1061 1677 126 489 Core 753 | . 85 130 145 192 . 201 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 66 | . . 66 . . . . Core Remaining (%) 76 | 100 66 67 73 . . . Volleys Fired 250 | 4 52 82 52 60 . . Largest 3 | 2 2 3 3 3 . . Hottest 180 | 60 70 159 180 165 . . Shots Fired 595 | 8 104 243 122 118 . . Gun 494 | 8 104 231 36 115 . . Cannon 98 | . . 12 86 . . . Launcher 3 | . . . . 3 . . Special . | . . . . . . . Kinetic 340 | 4 52 156 40 88 . . Thermal 203 | 4 52 87 60 . . . Explosive 3 | . . . . 3 . . Electromagnetic 49 | . . . 22 27 . . Robot Hit Streak 18 | 3 11 18 13 12 . . Robot Miss Streak 8 | 1 3 8 2 3 . . Penetration Max 1 | . . . . 1 . . Secondary Targets 10 | . 2 4 . 4 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 380 | 5 62 144 77 81 . 11 Core Hits 163 | 2 24 55 31 50 . 1 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 3 | . . . . 2 . 1 Critical Strikes 12 | . 3 2 1 5 . 1 Burn 5 | . 3 2 . . . . Destroy 3 | . . . . 3 . . Blast 1 | . . . 1 . . . Corrupt 1 | . . . . 1 . . Smash 2 | . . . . 1 . 1 Melee Attacks 20 | . . . . 6 . 14 Impact 20 | . . . . 6 . 14 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7942 | 43 659 2428 1768 2586 . 458 Guns 5201 | 43 659 2193 590 1716 . . Cannons 1379 | . . 235 1144 . . . Explosions 828 | . . . 34 794 . . Melee 531 | . . . . 73 . 458 Ramming 3 | . . . . 3 . . Kinetic 3429 | 21 280 1316 477 1335 . . Thermal 2894 | 22 379 1112 883 498 . . Explosive 296 | . . . . 296 . . Electromagnetic 789 | . . . 408 381 . . Impact 531 | . . . . 73 . 458 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . 1 . 5 11 21 Average Corruption 2 | . . 1 . 4 7 11 Corruption Purged 10 | . . . . 5 5 . Corruption Blocked . | . . . . . . . Effects 30 | . . 9 . 13 4 4 Message Errors 8 | . . 1 . 4 2 1 Matter Fused 9 | . . 4 . 3 . 2 Heat Flow Errors 5 | . . 1 . 3 1 . Energy Discharges 3 | . . 2 . . . 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 3 | . . 1 . 1 1 . Data Loss (major) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 233 | . . 3 12 105 . 113 Projectiles 15 | . . 3 12 . . . Explosions 53 | . . . . 53 . . Melee 165 | . . . . 52 . 113 Knockbacks 7 | . . . 4 . . 3 Impact 3 | . . . . . . 3 Kinetic 4 | . . . 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage 130 | . . . 34 96 . . Shots 4 | . . . 1 3 . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 411 | 40 224 411 375 236 128 . Average Temperature 87 | 18 86 98 103 47 74 . Received Heat Transfer 1731 | . 237 360 486 648 . . Effects 3 | . . 2 1 . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 4 | . . . 2 . . 2 Impact Corruptions 7 | . . . . 1 . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 4 4 3 . . . Heat Transferred 6071 | 50 1238 2553 1530 700 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Peak Influence 441 | 5 142 429 441 371 118 121 Initial 180 | . 3 31 180 134 118 61 Average 183 | . 43 199 308 194 105 76 Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 58 | 100 100 56 9 56 100 100 Level 1 31 | . . 27 72 43 . . Level 2 9 | . . 15 18 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 4 2 5 . . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . 1 . . Reinforcement 10 | . 1 4 2 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Distress Signals 9 | . 2 4 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 15 42 22 22 6 4 Peak Tracking Total 6 | . 4 6 5 4 6 4 Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Machines Disabled 3 | . . . 1 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Machines Accessed 10 | . 2 6 1 1 . . Terminals 7 | . 2 3 1 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 6 17 2 1 . . Successful 16 | . 3 13 . . . . Failed 10 | . 3 4 2 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . 1 1 . . Terminals 14 | . 6 5 2 1 . . Fabricators . | . . . . . . . Repair Stations 5 | . . 5 . . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 7 . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 3 . . . . Prototype ID Bank 2 | . 1 1 . . . . Branch Access Points 2 | . 1 1 . . . . Locate Traps 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 3 1 . . . Full Trace Events 2 | . . 2 . . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 58 | . . 58 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Turns Passed 5463 | 213 663 2287 853 1177 146 124 Spaces Moved 2479 | 151 351 771 371 664 120 51 Core 16 | 12 . . . . . 4 Treads 884 | . 61 771 52 . . . Legs 1215 | 139 44 . 230 646 120 36 Wheels 363 | . 246 . 89 18 . 10 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 105 240 120 100 113 95 Average Speed 163 | 120 133 240 156 113 120 146 Slowest Speed 355 | 200 240 240 320 200 130 355 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 6 54 53 31 20 75 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . 1 8 17 . . Melee . | . . . . . . . Projectile 9 | . . 1 5 3 . . AOE 17 | . . . 3 14 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Total 3399 | 170 453 1055 553 972 121 75 Wait 347 | . 12 116 39 175 . 5 Move 2474 | 150 350 770 370 664 119 51 Hop . | . . . . . . . Pick Up 95 | 8 18 27 30 12 . . Fast Attach 40 | 7 2 4 8 17 1 1 Attach 27 | . . 4 10 10 . 3 Detach 5 | . 1 . . 3 . 1 Swap 48 | 1 8 17 10 11 1 . Drop 92 | . 10 35 34 13 . . Fire 250 | 4 52 82 52 60 . . Melee 20 | . . . . 6 . 14 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 214 | -11/Junkyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 12) 327 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 12) 826 | -10/Materials | Discovered new exit (range 9) 831 | -10/Materials | Identified exit to Mines 877 | -10/Materials | Entered another Materials area 877 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1222 | -9/Materials | Repaired Wheel 1247 | -9/Materials | Build established: Tank 1254 | -9/Materials | Discovered new exit (range 10) 1454 | -9/Materials | Discovered new exit (range 8) 2295 | -9/Materials | Discovered new exit (range 7) 2320 | -9/Materials | Identified exit to Mines 2320 | -9/Materials | Identified exit to Storage 2731 | -9/Materials | Build established: Gunner 3065 | -9/Materials | Discovered new exit (range 12) 3143 | -9/Materials | Repaired Cooling System 3164 | -9/Materials | Entered another Materials area 3164 | -8/Materials | Evolved 2 slots: Utility x2 3403 | -8/Materials | Lost 3 parts (2n1u) 3956 | -8/Materials | Discovered new exit (range 18) 4017 | -8/Materials | Entered Factory 4017 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4187 | -7/Factory | Build established: Scavenger-Mutant 4367 | -7/Factory | Lost 6 parts (1p1n1u3w) 5057 | -7/Factory | Lost 3 parts (1n2u) 5194 | -7/Factory | Sucked down chute 5194 | -7/Factory | Entered Waste 5209 | -7/Waste | EMP discharged 5224 | -7/Waste | Spotted C-40 Crusher 5263 | -7/Waste | Spotted C-40 Crusher 5265 | -7/Waste | Spotted C-40 Crusher 5269 | -7/Waste | Spotted C-40 Crusher 5271 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5274 | -7/Waste | Spotted C-40 Crusher 5275 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5277 | -7/Waste | Spotted C-40 Crusher 5286 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5309 | -7/Waste | EMP discharged 5309 | -7/Waste | System corruption reached 10% 5317 | -7/Waste | Lost 3 parts (1u2w) 5329 | -7/Waste | Discovered new exit (range 10) 5340 | -7/Waste | Entered Factory 5431 | -7/Factory | Core integrity fell below 50% 5464 | -7/Factory | Self-destructed Last Messages --------------- 05423_ S-27 Virus system corrupted by crushing effect. 05424_ S-27 Virus system terminally corrupted. 05424_ Lgt. Nuclear Core fried. 05425_ VSS Leg destroyed. 05425_ Acquired 27 matter. 05429_ S-27 Virus suffers critical hit (Smash). 05429_ Destroyed Lgt. Nuclear Core. 05429_ S-27 Virus system corrupted by crushing effect. 05429_ VTOL Module fried. 05429_ S-27 Virus destroyed. 05435_ Wheel destroyed. 05436_ Destroyed Lgt. Nuclear Core. 05436_ S-27 Virus system corrupted by crushing effect. 05442_ Destroyed VTOL Module. 05442_ S-27 Virus system corrupted by crushing effect. 05443_ S-27 Virus system terminally corrupted. 05444_ Acquired 17 matter. 05458_ Acquired Corrupted VTOL Module. 05458_ Integrated Corrupted VTOL Module (+9). 05460_ Acquired 10 matter. 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""??????????????????????? | | ?????????????????+ ??? ????????????????????????? | | ?????????????????? ???? ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 4 Particle Charging 15 Force Boost 20 Item Schematics ----------------- Welding Torch | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegBiometalBoomstick Manual? 0 Play Time 01:13:38 Cumulative 134.3 hours Start 2023.03.08 @ 20:19:28 End 2023.03.12 @ 15:54:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19875ed4-dc74-4180-9118-cbce1ebf52f2