Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 15:00:50 Player: Olga Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (12) 60 Value Destroyed (219) 219 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7759 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 129/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Enhanced Optical Array Terrain Scan Processor Terrain Scan Processor Hacking Suite Improved System Guard Improved Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- VTOL Module Cooled Field Propulsion Drive Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner Terrain Scan Processor Terrain Scan Processor Seismic Detector Advanced Melee Analysis Suite Cloaking Device Improved Utility Shielding Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Guard Improved Corruption Screen > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Enhanced Optical Array Long-range Sensor Array Advanced Reaction Control System [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Terrain Scan Processor Device Advanced Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 2 . 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . 1 . 2 . . . . Utility 14 | . . 1 . . . 5 2 . 2 . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 76 | . 10 10 . . 4 22 . 2 2 . 9 17 Power 9 | . 1 1 . . . 3 . . . . 2 2 Engine 4 | . 1 1 . . . 2 . . . . . . Core 1 | . . . . . . 1 . . . . . . Reactor 4 | . . . . . . . . . . . 2 2 Propulsion 17 | . 3 5 . . 3 3 . . . . 2 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 4 | . 3 1 . . . . . . . . . . Flight 13 | . . 4 . . 3 3 . . . . 2 1 Utility 38 | . 4 3 . . . 14 . 2 2 . 3 10 Device 19 | . 2 2 . . . 6 . 1 . . 1 7 Storage 2 | . 1 . . . . 1 . . . . . . Processor 8 | . . . . . . 4 . . 1 . 1 2 Hackware 3 | . . . . . . 2 . . 1 . . . Protection 6 | . 1 1 . . . 1 . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 12 | . 2 1 . . 1 2 . . . . 2 4 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 4 | . 2 . . . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 2 4 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . 4 . Parts Lost 34 | . . 4 . . 7 1 . . . 2 2 18 Power 3 | . . 1 . . 1 . . . . . . 1 Propulsion 14 | . . 3 . . 4 . . . . 2 1 4 Utility 14 | . . . . . . 1 . . . . 1 12 Weapon 3 | . . . . . 2 . . . . . . 1 Highest Loss Streak 18 | . . 4 . . 7 1 . . . 2 2 18 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 82 87 88 88 59 78 82 77 77 67 67 72 Engine 2 | . 13 7 11 11 1 . . . . . . . Core 1 | . . . . . . 4 5 5 4 2 . . Hover 4 | . 26 16 . . . . . . . . . . Flight 14 | . . 12 33 33 19 23 23 21 19 12 10 9 Device 14 | . 3 18 11 11 11 16 11 14 14 14 13 18 Storage 5 | . 13 11 11 11 11 5 5 5 4 . . . Processor 12 | . . . . . . 10 17 15 15 19 20 24 Hackware 7 | . . . . . . 6 11 10 14 14 13 11 Protection 4 | . 5 3 11 11 11 4 . 4 4 4 7 2 Ballistic Gun 3 | . 20 7 . . 2 . . . . . . . Impact Weapon 1 | . . 10 11 11 2 . . . . . . . Naked Turns 7 | . 7 . . . . . . . . . . . Heaviest Build 32 | 13 13 15 12 12 12 16 16 16 16 16 28 32 Greatest Support 36 | 20 20 18 12 12 12 16 16 16 16 16 28 36 Greatest Overweight (x) 3 | . 1 3 . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | . 7 8 8 8 8 7 8 8 8 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 7 7 5 5 Average Carried 5 | . 6 6 8 8 6 7 8 7 7 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 7 8 8 8 7 5 4 . Class Distribution -------------------- 41% | Hacker-Scout 22% | Mutant 14% | Sprinter 12% | Scout 6% | Hacker-Mutant 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/DSF Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Matter Collected 707 | 200 130 94 . . . 142 . . . . 141 . Remotely . | . . . . . . . . . . . . . Salvage Created 351 | . 94 94 . . 21 142 . . . . . . Parts 26 | . 6 10 . . 3 7 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 10 | . 4 4 . . 1 1 . . . . . . Guns 10 | . 4 4 . . 1 1 . . . . . . Classes Destroyed 5 | . 3 1 . . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . . Swarmer 8 | . 3 3 . . 1 1 . . . . . . Grunt 1 | . 1 . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . Best Kill Streak 4 | . 4 2 . . 1 1 . . . . . . Combat Bots Only 4 | . 4 2 . . 1 1 . . . . . . Max Kills in Single Turn 1 | . 1 1 . . 1 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Damage Taken 4246 | . 125 406 . . 618 62 37 . . 151 492 2355 Core 2431 | . 15 96 . . 297 12 . . . 64 345 1602 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 206 | . 11 4 . . 29 . . . . 49 30 83 Regen/Repaired (Parts) 63 | . . . . . . 63 . . . . . . Core Remaining (%) 83 | 100 94 . . . 1 98 100 100 . 95 76 . Volleys Fired 70 | . 18 32 . . 12 8 . . . . . . Largest 2 | . 2 1 . . 1 1 . . . . . . Hottest 40 | . 40 20 . . 20 33 . . . . . . Shots Fired 82 | . 30 32 . . 12 8 . . . . . . Gun 82 | . 30 32 . . 12 8 . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 82 | . 30 32 . . 12 8 . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | . 10 11 . . 2 3 . . . . . . Robot Miss Streak 3 | . 3 3 . . 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 53 | . 18 24 . . 5 6 . . . . . . Core Hits 27 | . 9 8 . . 6 3 . . . . . 1 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 2 | . . 1 . . . 1 . . . . . . Destroy 2 | . . 1 . . . 1 . . . . . . Melee Attacks 11 | . . . . . . 5 1 . . . 3 2 Impact . | . . . . . . . . . . . . . Slashing 6 | . . . . . . 5 1 . . . . . Piercing 5 | . . . . . . . . . . . 3 2 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 512 | . 137 202 . . 48 122 . . . . . 3 Guns 509 | . 137 202 . . 48 122 . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . 3 Kinetic 509 | . 137 202 . . 48 122 . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 27 | . 14 25 . . . 2 . . . . 27 . Average Temperature 6 | . 4 9 . . . 2 . . . . 12 . Received Heat Transfer 363 | . 18 120 . . 9 18 18 . . . 72 108 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Peak Influence 408 | . 189 184 71 . . 331 215 105 54 40 267 408 Initial 161 | . . 79 71 . . 56 161 105 54 40 11 85 Average 142 | . 66 133 71 . . 172 168 60 54 29 78 247 Maximum Alert Level 2 | . . . . . . 1 1 . . . 1 2 Low Security (%) 73 | . 100 100 100 . . 52 88 100 100 100 94 37 Level 1 23 | . . . . . . 47 11 . . . 5 49 Level 2 2 | . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 1 . . . 2 . . . 1 2 2 Investigation 4 | . . . . . . 2 . . . . 1 1 Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . 1 1 . . . . . . . 1 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Distress Signals 3 | . 1 . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 111 | . 8 12 . . 9 16 3 2 . 2 31 28 Peak Tracking Total 13 | . 4 8 . . 7 6 3 2 . 2 13 8 Tactical Retreats 19 | . 1 . . . 2 4 1 . . . 5 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Machines Accessed 26 | . 3 1 . . . 9 4 1 1 . 3 4 Terminals 19 | . 2 1 . . . 7 1 1 1 . 3 3 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . 1 Total Hacks 53 | . 6 3 . . . 19 4 3 2 . 8 8 Successful 22 | . 1 . . . . 8 4 3 1 . 4 1 Failed 31 | . 5 3 . . . 11 . . 1 . 4 7 Catastrophic 6 | . 1 1 . . . 2 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 6 3 . . . 11 1 2 . . 2 1 Terminals 41 | . 4 3 . . . 14 1 3 2 . 8 6 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 5 | . . . . . . 5 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . 2 Terminal Hacks 13 | . 1 . . . . 3 1 3 1 . 3 1 Record 1 | . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . . . Level Access Points 6 | . 1 . . . . 1 1 1 . . 1 1 Emergency Access Points 1 | . . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . 1 . Zone Layout 2 | . . . . . . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Repair 2 | . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . Seal Access 2 | . . . . . . . 2 . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . . 1 . Terminals 1 | . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 2 1 . . . 8 1 1 1 . 3 4 Full Trace Events 4 | . . . . . . 2 . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . 139 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . Time 58 | . . . . . . 58 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Turns Passed 1493 | . 181 150 13 19 76 377 78 64 23 28 219 265 Spaces Moved 3451 | 1 192 131 40 59 148 886 290 173 77 86 627 741 Core 15 | . 10 1 . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . Legs 4 | 1 3 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 223 | . 179 44 . . . . . . . . . . Flight 3209 | . . 86 40 59 148 886 290 173 77 86 627 737 Fastest Speed 20 | 120 50 32 32 32 32 26 26 26 26 26 20 23 Average Speed 30 | 120 58 43 32 32 32 26 26 26 26 28 30 26 Slowest Speed 200 | 120 120 200 32 32 115 32 26 26 26 32 32 50 Overloaded Moves 384 | . . . . . . . . . . . 25 359 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 53 | . . 3 . . 2 16 3 4 . . 20 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 2 31 16 14 9 34 28 15 9 3 89 23 21 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 10 | . . . . . . 5 1 . . . 3 1 Terrain Destroyed 10 | . . . . . . 5 1 . . . 3 1 Melee 10 | . . . . . . 5 1 . . . 3 1 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res DSF Res Acc Total 3753 | . 237 193 39 58 163 991 287 189 78 89 628 801 Wait 131 | . . 17 . . . 66 . 10 . . 4 34 Move 3338 | . 191 125 39 58 143 853 283 164 76 85 589 732 Hop 48 | . . 2 . . 2 16 3 4 . . 17 4 Pick Up 34 | . 10 4 . . 2 11 . 4 . 1 1 1 Fast Attach 34 | . 5 4 . . 1 10 . 1 1 . 6 6 Attach 33 | . 4 3 . . 3 8 . 1 1 . 3 10 Detach 11 | . 2 . . . . 1 . 1 . . 2 5 Swap 9 | . 1 3 . . . 4 . . . . . 1 Drop 31 | . 6 3 . . . 9 . 4 . 3 3 3 Fire 70 | . 18 32 . . 12 8 . . . . . . Melee 11 | . . . . . . 5 1 . . . 3 2 Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 5 | -10/Materials | Released all parts (6) 162 | -10/Materials | Identified exit to Materials 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 291 | -9/Materials | Lost 4 parts (1p3n) 321 | -9/Materials | Discovered new exit (range 13) 332 | -9/Materials | Entered Mines 333 | -9/Mines | Met a Derelict bent on vengeance 343 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 345 | -9/Mines | Entered Zion 360 | -7/Zion | Discovered new exit (range 12) 364 | -7/Zion | Entered Proximity Caves 380 | -6/Proximity Caves | Core integrity fell below 50% 398 | -6/Proximity Caves | Spotted B-75 Beast 400 | -6/Proximity Caves | Core integrity fell below 20% 410 | -6/Proximity Caves | Learned location of 1 exit from Factory 420 | -6/Proximity Caves | Lost 7 parts (1p4n2w) 437 | -6/Proximity Caves | Discovered new exit (range 11) 440 | -6/Proximity Caves | Entered Factory 440 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 441 | -6/Factory | Identified exit to Lower Caves 675 | -6/Factory | Repaired VTOL Module 702 | -6/Factory | Repaired Propulsion Shielding 753 | -6/Factory | Discovered exit to Lower Caves (range 6) 766 | -6/Factory | Identified exit to Factory 817 | -6/Factory | Entered another Factory area 817 | -5/Factory | Evolved 2 slots: Utility x2 883 | -5/Factory | Identified exit to Factory 895 | -5/Factory | Entered another Factory area 895 | -4/Factory | Evolved 2 slots: Propulsion x2 916 | -4/Factory | Identified exit to Research 920 | -4/Factory | Spotted B-86 Titan 959 | -4/Factory | Entered Research 959 | -3/Research | Evolved 2 slots: Utility x2 982 | -3/Research | Identified exit to DSF 982 | -3/Research | Entered DSF 993 | -3/DSF | Found Enh. Force Lance 999 | -3/DSF | Additional patrols routed to DSF 1005 | -3/DSF | Discovered new exit (range 14) 1010 | -3/DSF | Entered Research 1010 | -2/Research | Evolved 2 slots: Utility x2 1043 | -2/Research | Build established: Hacker-Scout 1208 | -2/Research | Identified exit to Access 1229 | -2/Research | Entered Access 1229 | -1/Access | Evolved 2 slots: Utility x2 1332 | -1/Access | Identified exit to Surface 1434 | -1/Access | Spotted B-99 Colossus 1434 | -1/Access | Spotted B-99 Colossus 1489 | -1/Access | Core integrity fell below 50% 1493 | -1/Access | Core integrity fell below 20% 1494 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 01489_ Slug penetrates P-80 Master. 01489_ Slug penetrates G-73 Enforcer. 01489_ G-73 Enforcer suffers critical hit (Destroy). 01489_ Slug penetrates Sealed Heavy Doors. 01489_ Penetrated by Slug. 01489_ Slug penetrates Sealed Heavy Doors. 01489_ Penetrated by Slug. 01490_ Slug penetrates Sealed Heavy Doors. 01490_ Penetrated by Slug. 01490_ Slug penetrates Sealed Heavy Doors. 01490_ Penetrated by Slug. 01490_ Slug penetrates Sealed Heavy Doors. 01490_ Adv. Melee Analysis Suite destroyed. 01490_ Penetrated by Slug. 01492_ Imp. Corruption Screen intercepted 1% system corruption. 01492_ Penetrated by Slug. 01492_ Slug penetrates Sealed Heavy Doors. 01492_ Penetrated by Slug. 01492_ Slug penetrates Sealed Heavy Doors. 01494_ Knocked back. 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