Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 01:14:50

Player: star

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (125)     625
Value Destroyed (4210)     4210
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (446)                446
              TOTAL SCORE: 8201

 Bonus
-------
High Alert Combat Kills    399
Follower Combat Kills      47

 Cogmind 
---------
Core Integrity             0/700
Matter                     231/300
Energy                     85/100
System Corruption          3%
Temperature                Cool (90)
Movement                   Core (450) Ox8
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (7) ------
         Large Storage Unit
      Improved Targeting Computer
      Advanced Targeting Computer
               Core Analyzer
>              --- WEAPON (2) -------
               Proton Missile Launcher
>              --- INVENTORY (15) ---
         Light Armored Exoskeleton
  Experimental Sensor Array
               Particle Charger
               Particle Charger
               Insulated Plating
      Improved Shield Generator
      Improved Recalibrator
               Shock Rifle
  High-powered Field Laser
  High-powered Field Laser
               Rocket Array

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Armored Exoskeleton
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Improved Targeting Computer
      Advanced Targeting Computer
               Core Analyzer
               Core Analyzer
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Field Laser
  High-powered Field Laser
>              --- INVENTORY --------
         Light Nuclear Core
         Light Armored Exoskeleton
  Experimental Sensor Array
               Particle Charger
               Particle Charger
               Insulated Plating
      Improved Shield Generator
      Improved Recalibrator
               Shock Rifle
               Shock Rifle
         Heavy Particle Gun
               Proton Missile Launcher
         Heavy Rocket Launcher
               Rocket Array
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Core Analyzer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   2   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             150  | 6   .   3   37  9   51  44  
  Power                    19   | 1   .   1   2   1   7   7   
    Engine                 15   | 1   .   .   2   1   7   4   
    Core                   4    | .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   5   3   11  2   
    Treads                 6    | .   .   .   2   3   1   .   
    Leg                    17   | 2   .   .   3   .   10  2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  52   | 1   .   2   15  3   16  15  
    Device                 26   | .   .   2   5   1   11  7   
    Storage                7    | 1   .   .   3   1   1   1   
    Processor              8    | .   .   .   2   1   .   5   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             11   | .   .   .   5   .   4   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   56   | 2   .   .   15  2   17  20  
    Energy Gun             42   | .   .   .   9   2   15  16  
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   5   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   4   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   1   4   3   
  Corrupted Parts          3    | .   .   .   1   1   1   .   
    System Corruption      8    | .   .   .   1   2   5   .   
Parts Lost                 56   | .   .   .   11  1   29  15  
  Power                    9    | .   .   .   1   .   4   4   
  Propulsion               13   | .   .   .   3   .   8   2   
  Utility                  17   | .   .   .   2   .   10  5   
  Weapon                   17   | .   .   .   5   1   7   4   
  Highest Loss Streak      14   | .   .   .   7   1   14  6   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     84   | .   85  85  90  97  75  84  
  Engine                   4    | .   14  4   3   9   8   3   
  Core                     3    | .   .   9   4   .   .   3   
  Treads                   3    | .   .   .   5   26  5   .   
  Leg                      14   | .   28  28  15  .   15  9   
  Device                   12   | .   .   .   14  17  14  12  
  Storage                  8    | .   14  14  10  9   3   7   
  Processor                10   | .   .   .   3   9   2   23  
  Protection               7    | .   .   .   12  9   7   6   
  Energy Gun               13   | .   .   .   14  14  15  14  
  Ballistic Gun            4    | .   28  28  5   2   2   .   
Peak Build Rating          47   | 6   6   18  20  32  35  47  
  Average Rating           26   | 4   6   8   15  29  22  42  
  On Entrance              13   | .   6   6   10  12  32  26  
Naked Turns                2    | .   .   .   .   .   2   .   
Heaviest Build             40   | 13  13  14  39  40  40  40  
  Greatest Support         84   | 20  20  20  40  84  84  43  
  Greatest Overweight (x)  5    | 1   .   .   5   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         10   | 6   8   8   10  10  8   13  
  Most Carried             15   | 2   2   8   10  10  15  15  
  Average Carried          9    | .   2   5   9   9   7   12  
  Final Capacity           15   | 8   8   8   10  15  10  15  
  Final Carried            12   | 2   2   8   10  10  8   12  

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Matter Collected           2004 | 230  .    116  481  100  602  475  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5670 | .    .    211  1498 180  1961 1820 
  Parts                    302  | .    .    13   81   16   94   98   
Haulers Intercepted        12   | .    .    .    6    .    3    3    
Recyclers Shooed           3    | .    .    .    1    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Combat Hostiles Destroyed  95   | .   .   4   25  3   33  30  
  Guns                     78   | .   .   4   23  3   25  23  
  Cannons                  1    | .   .   .   1   .   .   .   
  AOE                      13   | .   .   .   1   .   7   5   
Classes Destroyed          13   | .   .   2   7   .   2   2   
  Worker                   7    | .   .   .   1   .   3   3   
  Builder                  2    | .   .   .   1   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   12   | .   .   .   6   .   3   3   
  Recycler                 7    | .   .   .   2   .   2   3   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  16   | .   .   .   6   .   4   6   
  Grunt                    51   | .   .   4   13  .   22  12  
  Duelist                  5    | .   .   .   .   .   2   3   
  Sentry                   16   | .   .   .   6   3   5   2   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   5   
Best Kill Streak           6    | .   .   3   6   2   4   6   
  Combat Bots Only         4    | .   .   2   4   2   4   4   
Max Kills in Single Turn   2    | .   .   1   2   1   2   2   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   1   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Hostile Shots Fired        747   | .    .    27   184  10   266  260  
  Missed                   199   | .    .    5    43   4    61   86   
Damage Taken               8418  | .    .    295  1608 86   3400 3029 
  Core                     1539  | .    .    28   344  .    466  701  
  Absorbed by Shields      251   | .    .    .    .    .    .    251  
  Redirected to Shielding  37    | .    .    .    .    .    37   .    
  Ignored by Resistances   24    | .    .    .    .    .    .    24   
  Regen/Repaired (Parts)   135   | .    .    .    84   .    51   .    
Core Remaining (%)         54    | 100  .    88   14   .    15   .    
Volleys Fired              388   | .    .    19   116  9    153  91   
  Largest                  2     | .    .    2    2    2    2    2    
  Hottest                  140   | .    .    40   121  95   110  140  
Shots Fired                682   | .    .    38   193  18   259  174  
  Gun                      671   | .    .    38   188  18   259  168  
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 6     | .    .    .    .    .    .    6    
  Special                  5     | .    .    .    5    .    .    .    
  Kinetic                  149   | .    .    38   89   .    22   .    
  Thermal                  333   | .    .    .    69   .    103  161  
  Explosive                6     | .    .    .    .    .    .    6    
  Electromagnetic          194   | .    .    .    35   18   134  7    
  Robot Hit Streak         21    | .    .    7    19   15   20   21   
  Robot Miss Streak        5     | .    .    4    3    1    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        10    | .    .    .    4    .    3    3    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    1    
Shots Hit Robots           474   | .    .    24   138  10   168  134  
  Core Hits                237   | .    .    12   56   6    86   77   
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    
  Critical Strikes         18    | .    .    .    8    .    2    8    
    Burn                   14    | .    .    .    5    .    1    8    
    Destroy                1     | .    .    .    1    .    .    .    
    Corrupt                3     | .    .    .    2    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10439 | .    .    259  1854 161  4034 4131 
  Guns                     8049  | .    .    259  1657 161  3125 2847 
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               2305  | .    .    .    141  .    880  1284 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  43    | .    .    .    14   .    29   .    
  Kinetic                  1033  | .    .    259  531  .    243  .    
  Thermal                  6352  | .    .    .    807  .    2308 3237 
  Explosive                756   | .    .    .    .    .    .    756  
  Electromagnetic          2255  | .    .    .    502  161  1454 138  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    1    7    12   3    
  Average Corruption       5     | .    .    .    1    3    11   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    4    .    69   32   
    Message Errors         18    | .    .    .    3    .    10   5    
    Matter Fused           27    | .    .    .    .    .    16   11   
    Heat Flow Errors       9     | .    .    .    1    .    7    1    
    Energy Discharges      10    | .    .    .    .    .    6    4    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    4    .    
    Data Loss (minor)      16    | .    .    .    .    .    9    7    
    Data Loss (major)      3     | .    .    .    .    .    1    2    
    Misfires               4     | .    .    .    .    .    3    1    
    Alerts                 3     | .    .    .    .    .    3    .    
    Misdirections          3     | .    .    .    .    .    3    .    
    Weapon Failures        7     | .    .    .    .    .    7    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            282   | .    .    .    26   .    .    256  
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               282   | .    .    .    26   .    .    256  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      490   | .    .    .    25   .    241  224  
  Shots                    11    | .    .    .    1    .    7    3    
  Rammed                   11    | .    .    .    .    .    11   .    
Targets Rammed             16    | .    .    .    4    .    12   .    
  Kicked                   5     | .    .    .    4    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        432   | .    .    30   432  129  381  319  
  Average Temperature      88    | .    .    11   103  47   84   88   
  Received Heat Transfer   2881  | .    .    168  504  18   1629 562  
  Effects                  10    | .    .    .    9    .    1    .    
    Shutdowns              2     | .    .    .    1    .    1    .    
    Interference           6     | .    .    .    6    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Fried              8     | .    .    .    1    1    5    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    1    1    
  Parts Melted             19    | .    .    .    4    .    2    13   
  Heat Transferred         11862 | .    .    .    2375 .    3773 5714 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    2    .    11   .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Peak Influence             797  | .   .   120 401 264 668 797 
  Initial                  282  | .   .   .   .   169 111 282 
  Average                  282  | .   .   54  167 182 482 333 
Maximum Alert Level        3    | .   .   .   2   1   2   3   
  Low Security (%)         35   | 100 100 100 58  79  8   11  
  Level 1                  37   | .   .   .   40  20  9   63  
  Level 2                  26   | .   .   .   1   .   81  24  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   .   6   3   5   12  
  Investigation            7    | .   .   .   5   .   1   1   
  Extermination            6    | .   .   .   .   .   .   6   
  Reinforcement            6    | .   .   .   1   .   3   2   
  Assault                  3    | .   .   .   .   .   1   2   
  Garrison                 4    | .   .   .   .   3   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Distress Signals           14   | .   .   .   8   .   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              153  | .   .   4   41  3   53  52  
  Peak Tracking Total      8    | .   .   2   5   1   7   8   
  Tactical Retreats        11   | .   .   .   2   .   4   5   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Traps Triggered            9    | .   .   .   4   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   3   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                3    | .   .   .   3   .   .   .   
  Triggered                3    | .   .   .   3   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Disabled          8    | .   .   .   2   .   4   2   
  Max in Single Turn       2    | .   .   .   2   .   1   2   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Accessed          9    | .   1   .   3   1   3   1   
  Terminals                4    | .   1   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   
Total Hacks                23   | .   2   .   9   3   6   3   
  Successful               8    | .   1   .   5   .   2   .   
  Failed                   15   | .   1   .   4   3   4   3   
    Catastrophic           2    | .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                8    | .   2   .   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          6    | .   .   .   .   3   .   3   
Terminal Hacks             3    | .   1   .   .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   3   1   3   1   
  Full Trace Events        5    | .   .   .   2   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   2   2   
  Machine Destruction      4    | .   .   .   .   .   2   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac 
Total Allies               2    | .   .   1   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   23  .   
  Highest-Rated Ally       31   | .   .   .   31  .   23  .   
Total Orders               1    | .   .   .   .   .   1   .   
  AID                      1    | .   .   .   .   .   1   .   
Ally Attacks               8    | .   .   .   8   .   .   .   
  Total Damage             85   | .   .   .   85  .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Turns Passed               6877 | 66   68   584  1892 295  1454 2518 
Spaces Moved               3067 | 48   57   412  816  148  582  1004 
  Core                     49   | 3    .    .    28   .    18   .    
  Treads                   476  | .    .    .    214  148  114  .    
  Legs                     2542 | 45   57   412  574  .    450  1004 
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   160  50   130  
  Average Speed            162  | 116  120  120  171  160  138  192  
  Slowest Speed            330  | 120  120  120  330  160  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    24   86   57   17   57   32   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          109  | .    .    .    11   .    50   48   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      109  | .    .    .    11   .    50   48   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Total                      4244 | 55   56   468  1121 186  950  1408 
  Wait                     493  | .    .    22   104  15   118  234  
  Move                     3061 | 47   56   411  815  147  581  1004 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  69   | 2    .    8    22   2    16   19   
  Fast Attach              67   | 6    .    2    18   4    21   16   
  Attach                   25   | .    .    .    4    1    14   6    
  Detach                   4    | .    .    .    1    .    2    1    
  Swap                     59   | .    .    1    15   5    16   22   
  Drop                     50   | .    .    5    19   3    8    15   
  Fire                     388  | .    .    19   116  9    153  91   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    4    .    1    .    
  Crush                    11   | .    .    .    .    .    11   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    .    9    .    
  Trap                     3    | .    .    .    3    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  123 | -10/Materials | Discovered new exit (range 11)
  135 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  361 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  409 | -10/Mines     | Found a hidden stash of uninstalled traps
  474 | -10/Mines     | Learned Materials garrison access intel
  624 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  632 | -10/Mines     | Found Prototype Device
  632 | -10/Mines     | Identified Exp. Sensor Array
  710 | -10/Mines     | Discovered new exit (range 5)
  715 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  719 | -10/Mines     | Entered Materials
  719 | -9/Materials  | Accompanied by 1 ally
  719 | -9/Materials  | Evolved 2 slots: Utility x2
 1128 | -9/Materials  | Build established: Scavenger-Mutant
 1236 | -9/Materials  | Repaired Aluminum Leg
 1530 | -9/Materials  | Discovered new exit (range 14)
 1689 | -9/Materials  | Identified exit to Mines
 1997 | -9/Materials  | Discovered new exit (range 3)
 2001 | -9/Materials  | Identified exit to Materials
 2067 | -9/Materials  | Released all parts (4)
 2084 | -9/Materials  | Core integrity fell below 50%
 2121 | -9/Materials  | Lost 7 parts (1p1n1u4w)
 2566 | -9/Materials  | Core integrity fell below 20%
 2589 | -9/Materials  | Discovered exit to Materials (range 7)
 2596 | -9/Materials  | Lost 3 parts (1n1u1w)
 2611 | -9/Materials  | Entered another Materials area
 2611 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2612 | -8/Materials  | Loaded intel: 1 garrison access location
 2877 | -8/Materials  | Discovered new exit (range 10)
 2906 | -8/Materials  | Entered Storage
 2980 | -8/Storage    | Build established: Mutant
 3086 | -8/Storage    | System corruption reached 10%
 3173 | -8/Storage    | Garrison activated, responded to threat
 3247 | -8/Storage    | Released all parts (3)
 3276 | -8/Storage    | Lost 14 parts (3p3n5u3w)
 3546 | -8/Storage    | Core integrity fell below 50%
 3602 | -8/Storage    | Build established: Scavenger-Mutant
 4004 | -8/Storage    | Lost 3 parts (2n1u)
 4068 | -8/Storage    | Core integrity fell below 20%
 4294 | -8/Storage    | Discovered new exit (range 16)
 4360 | -8/Storage    | Entered Factory
 4360 | -7/Factory    | Evolved 2 slots: Utility x2
 4583 | -7/Factory    | Found Prototype Launcher
 4583 | -7/Factory    | Identified Rocket Array
 5299 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 5306 | -7/Factory    | Build established: Mutant
 6290 | -7/Factory    | Core integrity fell below 50%
 6760 | -7/Factory    | First assault squad dispatched
 6871 | -7/Factory    | Garrison activated, responded to threat
 6876 | -7/Factory    | Core integrity fell below 20%
 6878 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06872_ Hpw. Field Laser severed.
06875_ Lgt. Armored Exoskeleton destroyed.
06875_ Power Conduit explodes.
06875_ Destroyed Imp. Deuterium Engine.
06875_ ALERT: Garrison Access compromised, dispatching assault squad.
06875_ Garrison Access disabled.
06875_ Relay Coupler [Sentry] tumbles out of Garrison Access.
06875_ Relay Coupler [NC] tumbles out of Garrison Access.
06875_ Imp. Heat Sink destroyed.
06875_ Destroyed Imp. Heat Sink.
06875_ Lgt. Nuclear Core destroyed.
06875_ Destroyed Lgt. Nuclear Core.
06875_ Imp. Signal Interpreter destroyed.
06875_ Destroyed Imp. Signal Interpreter.
06875_ Hvy. Rocket Launcher destroyed.
06875_ Destroyed Hvy. Rocket Launcher.
06875_ G-50 Soldier destroyed.
06875_ Destroyed Com. Wheel.
06876_ Core Analyzer severed.
06878_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|     """ """ """  ########????????????????????????? |
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|   T    "/%                  ##???????????????????? |
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| #    [#############;;  %*   ##???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          50
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Core Shielding             20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         14
Core Analysis              9
Recoil Reduction           3
Matter Filtering           30
Authchip Count             1

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatRecoilPrototype
  Manual?         0
Play Time         00:42:13
  Cumulative      141.8 hours
  Start           2025.01.19 @ 00:32:47
  End             2025.01.19 @ 01:14:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          242
  Rogue           242
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          62
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bccb226-6218-4673-ba1f-ac62e381475d