Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 01:14:50 Player: star Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (125) 625 Value Destroyed (4210) 4210 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 8201 Bonus ------- High Alert Combat Kills 399 Follower Combat Kills 47 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 85/100 System Corruption 3% Temperature Cool (90) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (15) --- Light Armored Exoskeleton Experimental Sensor Array Particle Charger Particle Charger Insulated Plating Improved Shield Generator Improved Recalibrator Shock Rifle High-powered Field Laser High-powered Field Laser Rocket Array Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Light Nuclear Core Light Armored Exoskeleton Experimental Sensor Array Particle Charger Particle Charger Insulated Plating Improved Shield Generator Improved Recalibrator Shock Rifle Shock Rifle Heavy Particle Gun Proton Missile Launcher Heavy Rocket Launcher Rocket Array [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Core Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 1 . 2 Weapon . | . . . . . . . Parts Attached 150 | 6 . 3 37 9 51 44 Power 19 | 1 . 1 2 1 7 7 Engine 15 | 1 . . 2 1 7 4 Core 4 | . . 1 . . . 3 Reactor . | . . . . . . . Propulsion 23 | 2 . . 5 3 11 2 Treads 6 | . . . 2 3 1 . Leg 17 | 2 . . 3 . 10 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 52 | 1 . 2 15 3 16 15 Device 26 | . . 2 5 1 11 7 Storage 7 | 1 . . 3 1 1 1 Processor 8 | . . . 2 1 . 5 Hackware . | . . . . . . . Protection 11 | . . . 5 . 4 2 Artifact . | . . . . . . . Weapon 56 | 2 . . 15 2 17 20 Energy Gun 42 | . . . 9 2 15 16 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . . 5 . 2 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 4 3 Corrupted Parts 3 | . . . 1 1 1 . System Corruption 8 | . . . 1 2 5 . Parts Lost 56 | . . . 11 1 29 15 Power 9 | . . . 1 . 4 4 Propulsion 13 | . . . 3 . 8 2 Utility 17 | . . . 2 . 10 5 Weapon 17 | . . . 5 1 7 4 Highest Loss Streak 14 | . . . 7 1 14 6 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 84 | . 85 85 90 97 75 84 Engine 4 | . 14 4 3 9 8 3 Core 3 | . . 9 4 . . 3 Treads 3 | . . . 5 26 5 . Leg 14 | . 28 28 15 . 15 9 Device 12 | . . . 14 17 14 12 Storage 8 | . 14 14 10 9 3 7 Processor 10 | . . . 3 9 2 23 Protection 7 | . . . 12 9 7 6 Energy Gun 13 | . . . 14 14 15 14 Ballistic Gun 4 | . 28 28 5 2 2 . Peak Build Rating 47 | 6 6 18 20 32 35 47 Average Rating 26 | 4 6 8 15 29 22 42 On Entrance 13 | . 6 6 10 12 32 26 Naked Turns 2 | . . . . . 2 . Heaviest Build 40 | 13 13 14 39 40 40 40 Greatest Support 84 | 20 20 20 40 84 84 43 Greatest Overweight (x) 5 | 1 . . 5 . 4 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 10 | 6 8 8 10 10 8 13 Most Carried 15 | 2 2 8 10 10 15 15 Average Carried 9 | . 2 5 9 9 7 12 Final Capacity 15 | 8 8 8 10 15 10 15 Final Carried 12 | 2 2 8 10 10 8 12 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 2004 | 230 . 116 481 100 602 475 Remotely . | . . . . . . . Salvage Created 5670 | . . 211 1498 180 1961 1820 Parts 302 | . . 13 81 16 94 98 Haulers Intercepted 12 | . . . 6 . 3 3 Recyclers Shooed 3 | . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 95 | . . 4 25 3 33 30 Guns 78 | . . 4 23 3 25 23 Cannons 1 | . . . 1 . . . AOE 13 | . . . 1 . 7 5 Classes Destroyed 13 | . . 2 7 . 2 2 Worker 7 | . . . 1 . 3 3 Builder 2 | . . . 1 . . 1 Tunneler 1 | . . 1 . . . . Hauler 12 | . . . 6 . 3 3 Recycler 7 | . . . 2 . 2 3 Mechanic 1 | . . . . . 1 . Watcher 1 | . . . 1 . . . Swarmer 16 | . . . 6 . 4 6 Grunt 51 | . . 4 13 . 22 12 Duelist 5 | . . . . . 2 3 Sentry 16 | . . . 6 3 5 2 Hunter 2 | . . . . . . 2 Programmer 5 | . . . . . . 5 Best Kill Streak 6 | . . 3 6 2 4 6 Combat Bots Only 4 | . . 2 4 2 4 4 Max Kills in Single Turn 2 | . . 1 2 1 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 1 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 747 | . . 27 184 10 266 260 Missed 199 | . . 5 43 4 61 86 Damage Taken 8418 | . . 295 1608 86 3400 3029 Core 1539 | . . 28 344 . 466 701 Absorbed by Shields 251 | . . . . . . 251 Redirected to Shielding 37 | . . . . . 37 . Ignored by Resistances 24 | . . . . . . 24 Regen/Repaired (Parts) 135 | . . . 84 . 51 . Core Remaining (%) 54 | 100 . 88 14 . 15 . Volleys Fired 388 | . . 19 116 9 153 91 Largest 2 | . . 2 2 2 2 2 Hottest 140 | . . 40 121 95 110 140 Shots Fired 682 | . . 38 193 18 259 174 Gun 671 | . . 38 188 18 259 168 Cannon . | . . . . . . . Launcher 6 | . . . . . . 6 Special 5 | . . . 5 . . . Kinetic 149 | . . 38 89 . 22 . Thermal 333 | . . . 69 . 103 161 Explosive 6 | . . . . . . 6 Electromagnetic 194 | . . . 35 18 134 7 Robot Hit Streak 21 | . . 7 19 15 20 21 Robot Miss Streak 5 | . . 4 3 1 5 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . . . 4 . 3 3 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 474 | . . 24 138 10 168 134 Core Hits 237 | . . 12 56 6 86 77 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 18 | . . . 8 . 2 8 Burn 14 | . . . 5 . 1 8 Destroy 1 | . . . 1 . . . Corrupt 3 | . . . 2 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10439 | . . 259 1854 161 4034 4131 Guns 8049 | . . 259 1657 161 3125 2847 Cannons . | . . . . . . . Explosions 2305 | . . . 141 . 880 1284 Melee . | . . . . . . . Ramming 43 | . . . 14 . 29 . Kinetic 1033 | . . 259 531 . 243 . Thermal 6352 | . . . 807 . 2308 3237 Explosive 756 | . . . . . . 756 Electromagnetic 2255 | . . . 502 161 1454 138 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 1 7 12 3 Average Corruption 5 | . . . 1 3 11 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 105 | . . . 4 . 69 32 Message Errors 18 | . . . 3 . 10 5 Matter Fused 27 | . . . . . 16 11 Heat Flow Errors 9 | . . . 1 . 7 1 Energy Discharges 10 | . . . . . 6 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 4 | . . . . . 4 . Data Loss (minor) 16 | . . . . . 9 7 Data Loss (major) 3 | . . . . . 1 2 Misfires 4 | . . . . . 3 1 Alerts 3 | . . . . . 3 . Misdirections 3 | . . . . . 3 . Weapon Failures 7 | . . . . . 7 . Overload Shots . | . . . . . . . Overflow Damage 282 | . . . 26 . . 256 Projectiles . | . . . . . . . Explosions 282 | . . . 26 . . 256 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 490 | . . . 25 . 241 224 Shots 11 | . . . 1 . 7 3 Rammed 11 | . . . . . 11 . Targets Rammed 16 | . . . 4 . 12 . Kicked 5 | . . . 4 . 1 . Crushed . | . . . . . . . Highest Temperature 432 | . . 30 432 129 381 319 Average Temperature 88 | . . 11 103 47 84 88 Received Heat Transfer 2881 | . . 168 504 18 1629 562 Effects 10 | . . . 9 . 1 . Shutdowns 2 | . . . 1 . 1 . Interference 6 | . . . 6 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . . . 1 1 5 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 19 | . . . 4 . 2 13 Heat Transferred 11862 | . . . 2375 . 3773 5714 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . . 2 . 11 . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 797 | . . 120 401 264 668 797 Initial 282 | . . . . 169 111 282 Average 282 | . . 54 167 182 482 333 Maximum Alert Level 3 | . . . 2 1 2 3 Low Security (%) 35 | 100 100 100 58 79 8 11 Level 1 37 | . . . 40 20 9 63 Level 2 26 | . . . 1 . 81 24 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . . . 6 3 5 12 Investigation 7 | . . . 5 . 1 1 Extermination 6 | . . . . . . 6 Reinforcement 6 | . . . 1 . 3 2 Assault 3 | . . . . . 1 2 Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 14 | . . . 8 . 3 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . . 4 41 3 53 52 Peak Tracking Total 8 | . . 2 5 1 7 8 Tactical Retreats 11 | . . . 2 . 4 5 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 9 | . . . 4 3 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 3 | . . . 3 . . . Traps Extracted . | . . . . . . . Installed 3 | . . . 3 . . . Triggered 3 | . . . 3 . . . Most Traps Carried 3 | . . 3 3 . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 8 | . . . 2 . 4 2 Max in Single Turn 2 | . . . 2 . 1 2 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 9 | . 1 . 3 1 3 1 Terminals 4 | . 1 . . . 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 23 | . 2 . 9 3 6 3 Successful 8 | . 1 . 5 . 2 . Failed 15 | . 1 . 4 3 4 3 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 2 . . . 6 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 6 | . . . . 3 . 3 Terminal Hacks 3 | . 1 . . . 2 . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 3 1 3 1 Full Trace Events 5 | . . . 2 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 2 2 Machine Destruction 4 | . . . . . 2 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 2 | . . 1 . . 1 . Largest Group 1 | . . . 1 . 1 . Highest-Rated Group 31 | . . . 31 . 23 . Highest-Rated Ally 31 | . . . 31 . 23 . Total Orders 1 | . . . . . 1 . AID 1 | . . . . . 1 . Ally Attacks 8 | . . . 8 . . . Total Damage 85 | . . . 85 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 6877 | 66 68 584 1892 295 1454 2518 Spaces Moved 3067 | 48 57 412 816 148 582 1004 Core 49 | 3 . . 28 . 18 . Treads 476 | . . . 214 148 114 . Legs 2542 | 45 57 412 574 . 450 1004 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 50 160 50 130 Average Speed 162 | 116 120 120 171 160 138 192 Slowest Speed 330 | 120 120 120 330 160 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 24 86 57 17 57 32 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 109 | . . . 11 . 50 48 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 109 | . . . 11 . 50 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 4244 | 55 56 468 1121 186 950 1408 Wait 493 | . . 22 104 15 118 234 Move 3061 | 47 56 411 815 147 581 1004 Hop . | . . . . . . . Pick Up 69 | 2 . 8 22 2 16 19 Fast Attach 67 | 6 . 2 18 4 21 16 Attach 25 | . . . 4 1 14 6 Detach 4 | . . . 1 . 2 1 Swap 59 | . . 1 15 5 16 22 Drop 50 | . . 5 19 3 8 15 Fire 388 | . . 19 116 9 153 91 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . 4 . 1 . Crush 11 | . . . . . 11 . Escape Stasis . | . . . . . . . Rewire 9 | . . . . . 9 . Trap 3 | . . . 3 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 11) 135 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 361 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 409 | -10/Mines | Found a hidden stash of uninstalled traps 474 | -10/Mines | Learned Materials garrison access intel 624 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 632 | -10/Mines | Found Prototype Device 632 | -10/Mines | Identified Exp. Sensor Array 710 | -10/Mines | Discovered new exit (range 5) 715 | -10/Mines | Received a Mining Laser from a helpful Derelict 719 | -10/Mines | Entered Materials 719 | -9/Materials | Accompanied by 1 ally 719 | -9/Materials | Evolved 2 slots: Utility x2 1128 | -9/Materials | Build established: Scavenger-Mutant 1236 | -9/Materials | Repaired Aluminum Leg 1530 | -9/Materials | Discovered new exit (range 14) 1689 | -9/Materials | Identified exit to Mines 1997 | -9/Materials | Discovered new exit (range 3) 2001 | -9/Materials | Identified exit to Materials 2067 | -9/Materials | Released all parts (4) 2084 | -9/Materials | Core integrity fell below 50% 2121 | -9/Materials | Lost 7 parts (1p1n1u4w) 2566 | -9/Materials | Core integrity fell below 20% 2589 | -9/Materials | Discovered exit to Materials (range 7) 2596 | -9/Materials | Lost 3 parts (1n1u1w) 2611 | -9/Materials | Entered another Materials area 2611 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2612 | -8/Materials | Loaded intel: 1 garrison access location 2877 | -8/Materials | Discovered new exit (range 10) 2906 | -8/Materials | Entered Storage 2980 | -8/Storage | Build established: Mutant 3086 | -8/Storage | System corruption reached 10% 3173 | -8/Storage | Garrison activated, responded to threat 3247 | -8/Storage | Released all parts (3) 3276 | -8/Storage | Lost 14 parts (3p3n5u3w) 3546 | -8/Storage | Core integrity fell below 50% 3602 | -8/Storage | Build established: Scavenger-Mutant 4004 | -8/Storage | Lost 3 parts (2n1u) 4068 | -8/Storage | Core integrity fell below 20% 4294 | -8/Storage | Discovered new exit (range 16) 4360 | -8/Storage | Entered Factory 4360 | -7/Factory | Evolved 2 slots: Utility x2 4583 | -7/Factory | Found Prototype Launcher 4583 | -7/Factory | Identified Rocket Array 5299 | -7/Factory | Lost 6 parts (1p1n2u2w) 5306 | -7/Factory | Build established: Mutant 6290 | -7/Factory | Core integrity fell below 50% 6760 | -7/Factory | First assault squad dispatched 6871 | -7/Factory | Garrison activated, responded to threat 6876 | -7/Factory | Core integrity fell below 20% 6878 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06872_ Hpw. Field Laser severed. 06875_ Lgt. Armored Exoskeleton destroyed. 06875_ Power Conduit explodes. 06875_ Destroyed Imp. Deuterium Engine. 06875_ ALERT: Garrison Access compromised, dispatching assault squad. 06875_ Garrison Access disabled. 06875_ Relay Coupler [Sentry] tumbles out of Garrison Access. 06875_ Relay Coupler [NC] tumbles out of Garrison Access. 06875_ Imp. Heat Sink destroyed. 06875_ Destroyed Imp. Heat Sink. 06875_ Lgt. Nuclear Core destroyed. 06875_ Destroyed Lgt. Nuclear Core. 06875_ Imp. Signal Interpreter destroyed. 06875_ Destroyed Imp. Signal Interpreter. 06875_ Hvy. Rocket Launcher destroyed. 06875_ Destroyed Hvy. Rocket Launcher. 06875_ G-50 Soldier destroyed. 06875_ Destroyed Com. Wheel. 06876_ Core Analyzer severed. 06878_ Critical hit (Burn: +37). 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T" ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 9 Recoil Reduction 3 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatRecoilPrototype Manual? 0 Play Time 00:42:13 Cumulative 141.8 hours Start 2025.01.19 @ 00:32:47 End 2025.01.19 @ 01:14:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 242 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bccb226-6218-4673-ba1f-ac62e381475d