Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.27 @ 20:20:35 // Winter2019/RPGLIKE Player: Asura Daeva Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (455) 2275 Value Destroyed (19209) 19209 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (13349) 13349 TOTAL SCORE: 42093 Bonus ------- High Alert Combat Kills 3349 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Cogmind --------- Core Integrity 0/1800 Matter 305/400 Energy 18/580 System Corruption 20% Temperature Cool (4) Movement Hovering (88) Ox1 Location -1/Command Parts ------- > --- POWER (4) -------- Heavy Deuterium Engine Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (5) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY (9) ------ Advanced Cooling System Advanced Signal Interpreter Improved Armor Integrity Analyzer Recoil Nullifier Advanced Phase Shifter Improved Core Shielding Advanced Force Field System Restoration Module > --- WEAPON (8) ------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Tri-rail Accelerator Tri-rail Accelerator Power Sword > --- INVENTORY (5) ---- Improved Transmission Jammer System Backup Module Improved Recalibrator Advanced Integration Mediator Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Advanced Signal Interpreter Improved Armor Integrity Analyzer Recoil Nullifier Improved Transmission Jammer Experimental Phase Shifter Improved Core Shielding Improved Utility Shielding Advanced Force Field Advanced Integration Mediator > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Tri-rail Accelerator Tri-rail Accelerator Power Sword > --- INVENTORY -------- Advanced Cooling System Advanced Phase Shifter System Backup Module Improved Recalibrator Cooled Particle Cannon [Rating: 171] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Utility Shielding Device System Backup Module Processor Improved Armor Integrity Analyzer Protection Improved Utility Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Tri-rail Accelerator Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 22 | 4 2 4 5 2 . 2 . 2 1 . . Power 3 | 1 . . 1 . . . . 1 . . . Propulsion 4 | 1 . . 2 1 . . . . . . . Utility 8 | 1 2 1 1 1 . 1 . 1 . . . Weapon 7 | 1 . 3 1 . . 1 . . 1 . . Parts Attached 205 | 9 6 11 17 36 8 50 10 19 10 13 16 Power 22 | 2 . 1 2 3 1 6 . 1 3 1 2 Engine 15 | 2 . 1 2 3 . 6 . . . . 1 Core 1 | . . . . . 1 . . . . . . Reactor 6 | . . . . . . . . 1 3 1 1 Propulsion 35 | 3 3 2 4 8 2 4 1 3 1 3 1 Treads 1 | 1 . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 5 | . 3 2 . . . . . . . . . Hover 27 | . . . 4 8 2 4 1 3 1 3 1 Flight . | . . . . . . . . . . . . Utility 81 | 2 2 1 4 10 5 19 9 12 4 5 8 Device 66 | 1 1 . 2 9 3 14 9 12 3 5 7 Storage . | . . . . . . . . . . . . Processor 5 | 1 . . 1 . . 2 . . 1 . . Hackware . | . . . . . . . . . . . . Protection 10 | . 1 1 1 1 2 3 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 67 | 2 1 7 7 15 . 21 . 3 2 4 5 Energy Gun 34 | 2 1 5 5 9 . 11 . 1 . . . Energy Cannon 21 | . . . 1 5 . 6 . 1 2 3 3 Ballistic Gun 2 | . . . . . . 2 . . . . . Ballistic Cannon 2 | . . . . . . 1 . 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 2 | . . 1 . 1 . . . . . . . Slashing Weapon 5 | . . 1 1 . . 1 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 1 5 . 5 2 3 1 1 1 Parts Lost 4 | . . . . 1 . . . . 1 1 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . 1 . . . . . 1 1 Weapon 1 | . . . . . . . . . 1 . . Highest Loss Streak 1 | . . . . 1 . . . . 1 1 1 Average Slot Usage (%) 96 | . 99 99 99 99 100 97 94 93 92 91 91 Engine 10 | . 21 16 13 14 9 9 13 12 9 3 2 Reactor 2 | . . . . . . . . 2 4 10 11 Wheel 2 | . 19 16 10 . . . . . . . . Hover 17 | . . . 4 21 23 21 21 20 19 19 18 Device 18 | . 17 16 12 19 23 19 16 19 19 19 19 Processor 5 | . 10 7 6 1 . 4 8 8 7 7 7 Protection 9 | . 5 13 17 11 9 8 8 8 7 7 6 Energy Gun 11 | . 21 22 25 16 23 14 . . . . . Energy Cannon 6 | . . . . 6 . 5 17 11 10 11 11 Ballistic Cannon 2 | . . . . . . 1 4 6 7 7 7 Impact Weapon 1 | . . 5 . 1 4 . . . . . . Slashing Weapon 2 | . . . 6 2 . 3 4 4 3 3 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 142 | 11 13 28 49 64 65 88 88 120 134 138 142 Greatest Support 140 | 20 20 34 54 65 73 106 106 120 135 140 140 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 1 1 1 2 3 5 5 5 5 5 5 5 Average Capacity 3 | . 1 1 1 2 4 5 5 5 5 5 5 Most Carried 5 | 1 1 1 2 3 5 5 5 5 5 5 5 Average Carried 3 | . 1 . 1 2 4 4 4 4 4 4 4 Final Capacity 5 | 1 1 1 2 3 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 2 3 5 5 5 5 5 5 5 Class Distribution -------------------- 37% | Generator-Ninja 22% | Hacker-Mutant 21% | Hacker-Executioner 9% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Executioner | -6/Factory Generator-Ninja | -5/Factory Generator-Ninja | -4/Factory Generator-Ninja | -3/Research Generator-Ninja | -2/Research Generator-Ninja | -1/Access Generator-Ninja | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 6265 | 290 60 110 170 427 80 997 159 934 831 315 1892 Remotely . | . . . . . . . . . . . . Salvage Created 21307 | 142 333 1092 1683 2762 1379 5045 705 2397 1598 375 3796 Parts 1051 | 6 20 62 85 160 94 236 32 111 47 20 178 Haulers Intercepted 25 | . . 3 1 4 2 5 3 2 4 1 . Recyclers Shooed 10 | . 1 2 1 1 . 2 . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 285 | . 3 16 28 40 25 59 5 39 17 13 40 Melee 11 | . . . 1 2 2 6 . . . . . Guns 83 | . 2 13 18 19 14 17 . . . . . Cannons 139 | . . . . 8 . 21 5 39 17 10 39 AOE 29 | . 1 2 6 5 3 10 . . . 2 . Classes Destroyed 19 | 2 4 5 2 3 . 1 . 1 1 . . Worker 39 | . 2 . . 9 3 11 1 4 4 . 5 Builder 29 | . 1 2 2 4 2 10 5 2 1 . . Tunneler 5 | 2 . . . . . 2 . 1 . . . Hauler 25 | . . 3 1 4 2 5 3 2 4 1 . Recycler 17 | 1 2 3 2 2 . 5 . . . . 2 Carrier 1 | . . . . 1 . . . . . . . Mechanic 2 | . . . . 1 . 1 . . . . . Operator 15 | . . 2 2 3 1 1 2 2 . 1 1 Drone 1 | . . . . . . . . 1 . . . Watcher 37 | . 1 2 3 4 1 8 1 4 5 2 6 Swarmer 47 | . . 5 3 5 5 12 . 5 . 9 3 Saboteur 2 | . . . . . . 1 . 1 . . . Grunt 95 | . 3 7 15 20 13 16 . 9 3 . 9 Brawler 4 | . . . 2 . . 1 . 1 . . . Duelist 11 | . . 1 1 . 1 4 . 1 3 . . Protector 1 | . . . . . . . . . 1 . . Sentry 46 | . . 3 6 9 4 7 1 9 1 1 5 Hunter 30 | . . . 1 3 . 9 2 3 6 2 4 Programmer 44 | . . . . 3 2 9 2 9 3 1 15 M Guard 1 | . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . 2 Best Kill Streak 18 | 2 3 9 16 7 11 18 6 13 8 6 9 Combat Bots Only 12 | . 3 4 12 3 5 9 3 6 8 6 4 Max Kills in Single Turn 3 | 1 3 3 2 3 2 3 2 2 2 2 2 Gunslinging 1 | . . 1 1 . . 1 . . . . . Exploded 2 | . 1 2 1 1 1 2 . . . 2 . Melee 1 | . . . 1 1 1 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Damage Taken 11219 | . 52 164 876 1654 644 2272 195 785 430 198 3949 Core 7931 | . 39 122 616 1111 433 1646 143 570 303 132 2816 Absorbed by Shields 3869 | . . . . . . . . 463 454 212 2740 Redirected to Core 7079 | . 39 109 520 907 364 1452 133 520 288 110 2637 Core Remaining (%) 98 | 100 98 100 95 100 100 100 98 96 98 . . Volleys Fired 711 | 7 20 41 51 87 65 138 25 73 41 22 141 Largest 6 | 2 2 4 5 5 5 6 5 5 5 5 6 Hottest 480 | 80 80 180 280 331 275 350 180 180 390 390 480 Shots Fired 3131 | 11 40 129 208 409 325 655 111 291 196 104 652 Gun 1538 | 11 40 129 204 318 325 511 . . . . . Cannon 1593 | . . . 4 91 . 144 111 291 196 104 652 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 532 | . . . . . . 82 15 115 76 38 206 Thermal 1016 | . . . 4 3 . 105 96 176 120 66 446 Explosive . | . . . . . . . . . . . . Electromagnetic 1583 | 11 40 129 204 406 325 468 . . . . . Robot Hit Streak 93 | 9 28 29 46 58 93 57 46 63 70 32 85 Robot Miss Streak 4 | . 2 3 2 1 2 2 1 2 2 4 2 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 19 | . . 1 5 2 6 5 . . . . . Max Gunslinging Chain 2 | . . 1 2 1 1 1 . . . . . Shots Hit Robots 2556 | 9 20 91 168 319 303 539 67 230 155 87 568 Core Hits 1140 | 4 13 40 85 141 96 216 32 132 76 35 270 Critical Hits 27 | . . . 2 2 . 8 1 3 1 . 10 Critical Kills 5 | . . . . 1 . 2 . 1 1 . . Critical Parts Destroyed 19 | . . . 2 1 . 6 1 2 . . 7 Melee Attacks 463 | . . 38 29 153 16 82 18 29 42 25 31 Impact 80 | . . 38 . 21 16 5 . . . . . Slashing 383 | . . . 29 132 . 77 18 29 42 25 31 Piercing . | . . . . . . . . . . . . Sneak Attacks 56 | . . 2 1 8 5 25 1 4 3 4 3 Combat Hostiles 9 | . . . . 2 1 6 . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 70696 | 143 551 1658 3102 6794 3750 12585 2327 8676 6096 3389 21625 Guns 13380 | 119 317 1105 2311 2884 2560 4084 . . . . . Cannons 42317 | . . . 47 1268 . 3483 2193 7976 5401 2622 19327 Explosions 4328 | 24 234 360 524 1517 393 986 . . . 290 . Melee 10671 | . . 193 220 1125 797 4032 134 700 695 477 2298 Ramming . | . . . . . . . . . . . . Kinetic 20164 | . . . . . . 2164 693 4313 2438 987 9569 Thermal 25425 | 24 234 360 470 1507 298 3013 1500 3663 2963 1635 9758 Explosive 486 | . . . 101 . 95 . . . . 290 . Electromagnetic 13950 | 119 317 1105 2311 4162 2560 3376 . . . . . Impact 1494 | . . 193 . 380 797 124 . . . . . Slashing 9177 | . . . 220 745 . 3908 134 700 695 477 2298 Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . 5 1 7 . 2 3 . 20 Average Corruption 3 | . . . . 3 1 3 . 1 2 . 4 Corruption Purged 24 | . . . . 5 2 6 . 2 1 . 8 Effects 143 | . . . . 52 . 32 . 5 9 . 45 Message Errors 29 | . . . . 12 . 7 . 2 1 . 7 Matter Fused 18 | . . . . 10 . 4 . . . . 4 Heat Flow Errors 8 | . . . . 3 . 1 . 1 1 . 2 Energy Discharges 11 | . . . . 4 . 2 . . 1 . 4 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . 4 . 4 . . 1 . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 2 | . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 53 | . . . . 15 . 11 . 2 5 . 20 Weapon Failures 8 | . . . . 3 . 3 . . . . 2 Overload Shots 28 | . . . . . . . . . 3 6 19 Effects 2 | . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . 1 Overflow Damage 3781 | . 10 169 86 455 315 1097 45 272 252 393 687 Projectiles 908 | . . . . 52 18 27 45 147 116 83 420 Explosions 434 | . 10 110 24 132 63 8 . . . 87 . Melee 2439 | . . 59 62 271 234 1062 . 125 136 223 267 Knockbacks 102 | . . . . 2 6 6 3 19 18 10 38 Impact 7 | . . . . 2 5 . . . . . . Kinetic 90 | . . . . . . 6 3 18 18 9 36 Secondary 5 | . . . . . 1 . . 1 . 1 2 Self-Inflicted Damage 556 | . . 28 116 175 84 153 . . . . . Shots 17 | . . 2 4 6 2 3 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 416 | 66 . 72 405 266 199 339 9 406 306 246 416 Average Temperature 88 | 29 . 29 71 106 115 110 5 78 83 63 50 Received Heat Transfer 2032 | . 27 66 495 315 366 348 36 151 12 4 212 Effects 7 | . . . 1 1 . 2 . . 2 . 1 Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 3 | . . . . . . 2 . . 1 . . Interference 3 | . . . . 1 . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 26 | . . 1 3 8 8 6 . . . . . Combat Hostiles 20 | . . . 3 6 6 5 . . . . . Parts Fried 134 | 2 . 9 16 42 33 32 . . . . . Impact Corruptions 15 | . . 3 . 3 7 2 . . . . . Robots Melted 2 | . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Parts Melted 40 | . . . . 1 . 8 4 10 4 5 8 Heat Transferred 27609 | 50 250 450 424 1224 200 3588 2035 4810 3868 2076 8634 Parts Sabotaged 2 | . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 43 | 1 3 3 7 12 5 12 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 1024 | 15 139 443 803 425 570 1024 643 906 916 743 1020 Average Influence 399 | 6 90 175 483 201 339 490 437 428 614 462 633 Maximum Alert Level 3 | . . 2 3 2 2 3 2 3 3 3 3 Low Security (%) 24 | 100 100 67 10 53 12 15 . 17 . . . Level 1 28 | . . 24 26 45 48 26 41 31 3 24 11 Level 2 31 | . . 7 44 1 38 28 58 37 66 74 49 Level 3 15 | . . . 18 . . 30 . 14 30 1 39 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 83 | . . 2 8 15 9 17 3 11 9 2 7 Investigation 38 | . . . 1 9 3 8 2 5 5 . 5 Extermination 13 | . . . . 2 2 3 . 2 1 1 2 Reinforcement 18 | . . 2 3 4 2 3 . 2 1 1 . Assault 8 | . . . 1 . . 3 1 1 2 . . Garrison 6 | . . . 3 . 2 . . 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . Haulers Reinforced 4 | . . . . . 1 2 . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 12 | . . 2 3 3 1 1 . 1 . . 1 Communications Jammed 79 | . . . . . 1 11 . 26 37 . 4 Distress Signals 79 | . . . . . 1 11 . 26 37 . 4 Times Spotted 453 | . 5 23 40 58 35 75 8 44 30 18 117 Peak Tracking Total 57 | . 3 4 7 6 4 9 3 6 7 7 57 Tactical Retreats 40 | . 1 1 5 7 6 6 . 1 . 1 12 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 12 | . 2 . . 2 . 2 . 2 1 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 10 | . . . . 6 . . . 4 . . . Reused 7 | . . . . 1 . . . 6 . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 16 | . 1 1 . 6 1 1 . 6 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 59 | . . 3 4 25 5 5 5 4 5 1 2 Max in Single Turn 16 | . . 2 2 16 4 3 2 1 1 1 1 Garrison Access 7 | . . . . 2 1 2 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 92 | . 3 3 3 15 8 20 8 6 9 6 11 Terminals 60 | . 3 3 3 9 4 10 5 4 6 4 9 Fabricators 12 | . . . . 3 2 4 . 1 1 1 . Repair Stations 2 | . . . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 10 | . . . . 1 1 3 2 1 2 . . Garrison Access 7 | . . . . 2 1 2 1 . . 1 . Total Hacks 242 | . 7 13 14 47 21 44 17 16 27 13 23 Successful 114 | . 3 7 5 27 11 22 7 6 10 9 7 Failed 128 | . 4 6 9 20 10 22 10 10 17 4 16 Catastrophic 32 | . 1 1 . 3 1 7 3 2 6 . 8 Database Lockouts . | . . . . . . . . . . . . Manual 101 | . 6 13 8 17 11 14 8 6 9 1 8 Terminals 152 | . 7 13 14 27 11 22 9 9 16 7 17 Fabricators 35 | . . . . 10 5 8 . 4 3 5 . Repair Stations 6 | . . . . . . 3 . . . . 3 Recycling Units 3 | . . . . . . . . . . . 3 Scanalyzers 34 | . . . . 8 3 7 5 3 8 . . Garrison Access 12 | . . . . 2 2 4 3 . . 1 . Terminal Hacks 57 | . 3 7 5 11 5 8 3 3 3 5 4 Record 1 | . . . . . . . 1 . . . . Part Schematic 16 | . 1 5 1 5 1 2 1 . . . . Robot Schematic 1 | . . . . 1 . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . . 1 Open Door 6 | . . . . . . 2 . . . 3 1 Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . Locate Traps 20 | . 2 2 2 1 3 4 . 2 2 1 1 Reprogram Traps 2 | . . . . 1 . . . 1 . . . Recall Investigation 3 | . . . 1 . 1 . . . . . 1 Recall Assault 1 | . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 22 | . . . . 6 4 5 . 2 2 3 . Load Schematic 12 | . . . . 4 2 3 . 1 1 1 . Build 10 | . . . . 2 2 2 . 1 1 2 . Repair Station Hacks 4 | . . . . . . 2 . . . . 2 Scan Component 2 | . . . . . . 1 . . . . 1 Repair 2 | . . . . . . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Scanalyzer 23 | . . . . 8 1 5 3 1 5 . . Insert Component 14 | . . . . 3 1 4 2 1 3 . . Analyze 9 | . . . . 5 . 1 1 . 2 . . Garrison Access Hacks 7 | . . . . 2 1 2 1 . . 1 . Seal Access 7 | . . . . 2 1 2 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 6 | . . 1 . . 1 . 2 1 . . 1 Used 2 | . . . . . . . 1 1 . . . Hacking Detections 76 | . 3 2 3 13 8 15 7 5 8 3 9 Full Trace Events 38 | . . 1 1 8 3 8 2 5 5 . 5 Feedback Events 7 | . . . . 1 2 1 . 1 1 . 1 Corruption 7 | . . . . 1 2 1 . 1 1 . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . Matter 186 | . . . . . 186 . . . . . . Time 49 | . . . . . 49 . . . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . . . Part Schematics Acquired 23 | . 1 5 1 8 1 3 2 . 2 . . Parts Built 9 | . . . . 3 2 1 . 1 . 2 . Matter 2258 | . . . . 292 190 504 . 318 318 636 . Time 826 | . . . . 72 47 201 . 169 169 168 . Total Part Build Rating 41 | . . . . 9 10 4 . 6 . 12 . Parts Repaired 2 | . . . . . . 1 . . . . 1 Time 44 | . . . . . . 25 . . . . 19 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 46 | . . . . . . . . . . . 46 Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 12 | . . . . 3 1 2 2 1 3 . . Part Schematics Acquired 7 | . . . . 3 . 1 1 . 2 . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 3 | . . . . . 3 . . . . . . Largest Group 3 | . . . . . 3 . . . . . . Highest-Rated Group 54 | . . . . . 54 . . . . . . Highest-Rated Ally 18 | . . . . . 18 . . . . . . Total Orders 5 | . . . . . . 5 . . . . . ROAM 2 | . . . . . . 2 . . . . . EXPLORE 3 | . . . . . . 3 . . . . . Ally Attacks 8 | . . . . . 8 . . . . . . Total Damage 157 | . . . . . 157 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 3 | . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 12504 | 91 380 750 819 2472 1031 2476 466 1132 889 648 1350 Spaces Moved 13939 | 48 317 515 545 2125 1381 2843 820 1602 1331 855 1557 Core 3 | 3 . . . . . . . . . . . Treads 6 | 6 . . . . . . . . . . . Legs 73 | 39 34 . . . . . . . . . . Wheels 1161 | . 283 515 363 . . . . . . . . Hover 12696 | . . . 182 2125 1381 2843 820 1602 1331 855 1557 Flight . | . . . . . . . . . . . . Fastest Speed 34 | 50 80 80 48 42 42 36 36 36 38 34 34 Average Speed 48 | 120 84 82 76 64 42 43 36 37 40 42 36 Slowest Speed 160 | 160 120 90 125 112 102 102 36 90 92 92 88 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . . . . . Exploration Rate (%) 36 | 4 61 45 47 55 30 62 20 34 30 13 41 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 305 | . . 16 23 126 1 31 29 21 28 19 11 Terrain Destroyed 947 | 4 6 52 87 233 115 187 48 73 58 57 27 Melee 293 | . . 16 23 126 1 31 17 21 28 19 11 Projectile 177 | . . . 1 . . 44 20 52 30 14 16 AOE 477 | 4 6 36 63 107 114 112 11 . . 24 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total 17148 | 66 387 668 773 2774 1630 3585 899 1903 1511 1041 1911 Wait 1211 | 1 40 40 76 252 104 332 2 114 54 94 102 Move 13926 | 47 316 514 544 2122 1380 2842 819 1601 1330 854 1557 Hop . | . . . . . . . . . . . . Pick Up 38 | 1 . 1 1 8 6 10 4 2 3 2 . Fast Attach 136 | 9 6 11 14 30 6 29 4 10 5 6 6 Attach 20 | . . . . 3 2 6 2 3 2 2 . Detach 21 | . . . . 5 2 5 2 4 1 1 1 Swap 51 | . . . 3 3 . 15 4 6 4 6 10 Drop 139 | 1 2 8 11 34 10 39 8 11 7 6 2 Fire 711 | 7 20 41 51 87 65 138 25 73 41 22 141 Melee 463 | . . 38 29 153 16 82 18 29 42 25 31 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . 2 . . . 13 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 417 | . 3 15 44 75 39 87 11 37 22 23 61 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -5/Factory (discovered 5 exits: *Fac x2 / *Upp / *Ext x2) -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Tes) -2/Research (discovered 3 exits: *Acc / *Qua x2) -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 18 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 18 | -11/Scrapyard | Upgraded with Weapon slot (x1) 34 | -11/Scrapyard | Upgraded with Power slot (x1) 34 | -11/Scrapyard | Upgraded with Utility slot (x1) 92 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Discovered exit to Mines (range 10) 223 | -10/Materials | Upgraded with Utility slot (x1) 250 | -10/Materials | Discovered exit to Mines (range 10) 270 | -10/Materials | Upgraded with Utility slot (x1) 310 | -10/Materials | Build established: Hacker-Mutant 468 | -10/Materials | Identified exit to Materials 468 | -10/Materials | Discovered exit to Materials (range 6) 472 | -10/Materials | Entered another Materials area 474 | -9/Materials | Reached level 2 474 | -9/Materials | Reached level 3 508 | -9/Materials | Upgraded with Weapon slot (x1) 714 | -9/Materials | Upgraded with Utility slot (x1) 782 | -9/Materials | Upgraded with Weapon slot (x1) 878 | -9/Materials | Reached level 4 956 | -9/Materials | Identified exit to Materials 956 | -9/Materials | Discovered exit to Materials (range 17) 1081 | -9/Materials | Build established: Hacker-Gunner 1163 | -9/Materials | Reached level 5 1176 | -9/Materials | Upgraded with Weapon slot (x1) 1185 | -9/Materials | Identified exit to Mines 1185 | -9/Materials | Discovered exit to Mines (range 13) 1222 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Reached level 6 1271 | -8/Materials | Identified exit to Storage 1271 | -8/Materials | Discovered exit to Storage (range 4) 1303 | -8/Materials | Reached level 7 1461 | -8/Materials | Upgraded with Utility slot (x1) 1552 | -8/Materials | Reached level 8 1612 | -8/Materials | Destroyed 12 combat bots 1765 | -8/Materials | Garrison activated, responded to threat 1780 | -8/Materials | Reached level 9 1854 | -8/Materials | Upgraded with Propulsion slot (x1) 1863 | -8/Materials | Upgraded with Propulsion slot (x1) 1872 | -8/Materials | Upgraded with Weapon slot (x1) 1874 | -8/Materials | Upgraded with Power slot (x1) 1973 | -8/Materials | Identified exit to Factory 1973 | -8/Materials | Discovered exit to Factory (range 3) 2022 | -8/Materials | First assault squad dispatched 2041 | -8/Materials | Entered Factory 2043 | -7/Factory | Reached level 10 2133 | -7/Factory | Reached level 11 2191 | -7/Factory | Upgraded with Utility slot (x1) 2737 | -7/Factory | Reached level 12 2741 | -7/Factory | Upgraded with Propulsion slot (x1) 2952 | -7/Factory | Crushed by falling debris 2969 | -7/Factory | Crushed by falling debris 2970 | -7/Factory | Core integrity fell below 50% 3294 | -7/Factory | Fabricated System Shield (x1) 3691 | -7/Factory | Identified exit to Lower Caves 3691 | -7/Factory | Discovered exit to Lower Caves (range 16) 3739 | -7/Factory | Reached level 13 3928 | -7/Factory | Fabricated Imp. Utility Shielding (x2) 4053 | -7/Factory | Identified exit to Factory 4246 | -7/Factory | Reached level 14 4402 | -7/Factory | Build established: Hacker-Executioner 4513 | -7/Factory | Entered another Factory area 4515 | -6/Factory | Reached level 15 4626 | -6/Factory | Garrison activated, responded to threat 4666 | -6/Factory | Reached level 16 4893 | -6/Factory | Found Unknown Protection 4893 | -6/Factory | Identified Powered Armor 5021 | -6/Factory | Reached level 17 5138 | -6/Factory | Fabricated Imp. Core Shielding (x2) 5462 | -6/Factory | Fabricated L-31 Rogue? 5488 | -6/Factory | Identified exit to Factory 5488 | -6/Factory | Discovered exit to Factory (range 9) 5544 | -6/Factory | Entered another Factory area 5546 | -5/Factory | Reached level 18 5885 | -5/Factory | Reached level 19 6050 | -5/Factory | Identified exit to Upper Caves 6050 | -5/Factory | Discovered exit to Upper Caves (range 25) 6273 | -5/Factory | Reached level 20 6318 | -5/Factory | Upgraded with Utility slot (x1) 6347 | -5/Factory | Identified exit to Factory 6347 | -5/Factory | Discovered exit to Factory (range 4) 6687 | -5/Factory | Identified exit to Extension 6687 | -5/Factory | Discovered exit to Extension (range 5) 6755 | -5/Factory | Upgraded with Weapon slot (x1) 6921 | -5/Factory | Reached level 21 6928 | -5/Factory | Fabricated Cld. Particle Cannon? 7044 | -5/Factory | First assault squad dispatched 7166 | -5/Factory | Destroyed 9 combat bots 7415 | -5/Factory | Discovered exit to Factory (range 7) 7498 | -5/Factory | Reached level 22 7530 | -5/Factory | Destroyed 7 combat bots 7592 | -5/Factory | Build established: Generator-Ninja 7596 | -5/Factory | Repaired Imp. Core Shielding 7693 | -5/Factory | Discovered exit to Extension (range 5) 8020 | -5/Factory | Entered another Factory area 8022 | -4/Factory | Reached level 23 8270 | -4/Factory | First assault squad dispatched 8415 | -4/Factory | Identified exit to Research 8415 | -4/Factory | Discovered exit to Research (range 16) 8486 | -4/Factory | Entered Research 8488 | -3/Research | Reached level 24 8488 | -3/Research | Reached level 25 8488 | -3/Research | Upgraded with Utility slot (x1) 8892 | -3/Research | Reached level 26 8913 | -3/Research | Fabricated Tri-rail Accelerator (x1) 8997 | -3/Research | Upgraded with Power slot (x1) 9050 | -3/Research | Identified exit to Research 9050 | -3/Research | Discovered exit to Research (range 17) 9232 | -3/Research | Identified exit to Testing 9232 | -3/Research | Discovered exit to Testing (range 4) 9236 | -3/Research | First assault squad dispatched 9336 | -3/Research | Discovered exit to Research (range 10) 9345 | -3/Research | Reached level 27 9543 | -3/Research | Garrison activated, responded to threat 9618 | -3/Research | Entered another Research area 9620 | -2/Research | Reached level 28 9673 | -2/Research | Reached level 29 9751 | -2/Research | Upgraded with Weapon slot (x1) 9752 | -2/Research | Identified exit to Quarantine 9752 | -2/Research | Discovered exit to Quarantine (range 4) 10148 | -2/Research | First assault squad dispatched 10183 | -2/Research | Discovered exit to Quarantine (range 18) 10235 | -2/Research | Reached level 30 10267 | -2/Research | Destroyed 8 combat bots 10498 | -2/Research | Identified exit to Access 10498 | -2/Research | Discovered exit to Access (range 6) 10507 | -2/Research | Entered Access 10509 | -1/Access | Reached level 31 10592 | -1/Access | Found Prototype Processor 10592 | -1/Access | Identified Exp. Core Analyzer 10801 | -1/Access | Reached level 32 10844 | -1/Access | Fabricated Cld. Gravmag System (x1) 10930 | -1/Access | Fabricated Cld. Gravmag System (x1) 11117 | -1/Access | Identified exit to Command 11117 | -1/Access | Discovered exit to Command (range 8) 11155 | -1/Access | Entered Command 11157 | -1/Command | Reached level 33 11260 | -1/Command | Reached level 34 11301 | -1/Command | Found Prototype Device 11301 | -1/Command | Identified Exp. Phase Shifter 11616 | -1/Command | Spotted M Guard 11616 | -1/Command | Spotted M Guard 11764 | -1/Command | Spotted Combat Programmer 11772 | -1/Command | Spotted Combat Programmer 11791 | -1/Command | Destroyed Combat Programmer 11796 | -1/Command | Spotted B-99 Colossus 11805 | -1/Command | Destroyed Combat Programmer 11848 | -1/Command | Destroyed M Guard 11916 | -1/Command | Core integrity fell below 50% 12051 | -1/Command | Repaired Imp. Utility Shielding 12205 | -1/Command | Reached level 35 12301 | -1/Command | Met MAIN.C 12312 | -1/Command | 0b10 Conduit disabled 12324 | -1/Command | System corruption reached 10% 12414 | -1/Command | Destroyed MAIN.C Shell 12417 | -1/Command | MAIN.C activated Command garrisons 12492 | -1/Command | Core integrity fell below 20% 12505 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 12486_ Slug penetrates Wall. 12486_ Slug penetrates G-73 Enforcer. 12488_ System corrupted: Cld. Particle Cannon failed to cycle. 12488_ G-73 Enforcer knocked back. 12488_ Destroyed Phase Gun. 12488_ G-73 Enforcer knocked back. 12489_ Slug penetrates Wall. 12492_ Acquired 126 matter. 12495_ Slug penetrates Wall. 12496_ Penetrated by Slug. 12499_ C-30 ARC bursts open, deploying its payload. 12499_ P-80 Master unfolds itself. 12501_ Slug penetrates Wall. 12503_ Terminal disabled. 12504_ P-80 Master resets P-80 Master, system corruption cleaned. 12504_ Slug penetrates Wall. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ! # #?# ##?????# #? | | # #?# ######## #? | | #+### # ##### ### "" + #? | | # """" #########+##? | | " """" #?????? ? | | + "" #???? | | # #?? | | % % % # ## | | # ##### ##" ### # # ## | | # # # ## | | + ## # ## | | = "" # ## ############### | | ""T"" # ########??????# | | "" "" # # # #??????############ | | # % #% # #?????????????????? | | = # # #?????????????????? | | #[ #p # ##????????????????? | | ## ########## ### # #????????????????? | | ! ##???# g g # ##????????????????? | | "###### ggg #?????????????????? | | / hg pgh #?????????????????? | | #####phb gsg # #?????????? | | #??##= =hh g #?????????????????? | | #?## * #h# # # ###?????????????????? | | ##### p ##???????????????????? | | ######## # g @ #???????????????????? | | # != " ##???????????????????? | | ! "T" #????????????????????? | | ##"####### # # #????????????????????? | | ? = pp [%#??################## | | # ##############??# + ]]| ## # | | = """ "" # ####????????????# # ]|/ + = | | "R """" # #???########## # | ## # | | """ """" # #???# # ### ## | | "" # #???# + #?# #? | | # #???####"#### # #?# #? | | [ # #??????##???# # ### #? | | ######### ### #???????????# # + #? | | #??????##### ##??????????# ########+#### #? | | #??????????# #??????????# #??????#%#??# #? | | ############ #??????????# #??????#!#??# #? | | "" #??????????# ######## #### #? | | T #??????????# #? | | #####+####### #??????????# ############# #? | | # # #?????????## ###########?# #? | | # ########?????????# # #?# #? | | #= !%! #????????????????+ ] # = #?# #? | | # #????????????????# # "" ### ## | | #????????????????# # """" # | | #????????????????## ## """"= # "T | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 65 Energy Generation 78 Energy Capacity 820 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 26 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Base Temperature (-) 200 EM Shielding 2 Resistance: KI 35 Resistance: TH 35 Resistance: EX 50 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 15 Evasion (%) 60 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- EM Pulse Gun | -10/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Shield Generator | -9/Materials | Hacked Structural Scanner | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Adv. Targeting Computer | -9/Materials | Hacked Cld. Ion Engine | -8/Materials | Hacked Aerolev Unit | -7/Factory | Scanalyzed Dynamic Insulation System | -7/Factory | Scanalyzed Particle Charger | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Hacked System Shield | -7/Factory | Hacked Arc Projector | -7/Factory | Hacked Imp. Utility Shielding | -7/Factory | Hacked Imp. Cooling System | -7/Factory | Hacked Imp. Core Shielding | -6/Factory | Hacked Cld. Particle Cannon | -5/Factory | Hacked Cld. Plasma Cannon | -5/Factory | Hacked Recoil Nullifier | -5/Factory | Scanalyzed Tri-rail Accelerator | -4/Factory | Hacked Hpw. Tractor Beam | -4/Factory | Scanalyzed Adv. Integration Mediator | -2/Research | Scanalyzed Cld. Gravmag System | -2/Research | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked Fabricated ------------ System Shield | x1 | -7/Factory Imp. Utility Shielding | x2 | -7/Factory Imp. Core Shielding | x2 | -6/Factory L-31 Rogue | x3 | -6/Factory Cld. Particle Cannon | x1 | -5/Factory Tri-rail Accelerator | x1 | -3/Research Cld. Gravmag System | x1 | -1/Access Cld. Gravmag System | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club 40k Club Achiever Batter Up Denied? Hunted Knowing Is Half The Battle Meet Your Maker More Power To You Ooh, Shiny! Preemptive Strike Rockin' Loadout Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Levels Raised 34 | . . 4 4 5 3 5 1 4 3 2 3 XP Earned 58428 | 6000 435 5741 6480 7461 4670 7061 2244 5813 3868 3532 5123 XP Spent 56835 | 3050 2300 5000 7625 7325 4380 7650 . 6075 5525 3250 4655 Upgrades 100 | 17 4 6 10 18 6 10 . 6 6 6 11 Power Slot 3 | 1 . . 1 . . . . 1 . . . Propulsion Slot 4 | 1 . . 2 1 . . . . . . . Utility Slot 8 | 1 2 1 1 1 . 1 . 1 . . . Weapon Slot 7 | 1 . 3 1 . . 1 . . 1 . . Core Integrity 24 | 8 . . . 10 . . . . . . 6 Heat Dissipation 6 | 4 . . . . 1 . . . . . 1 Matter Storage 2 | . . . . . . . . . . . 2 Mass Support 11 | . . 2 . . 1 3 . 1 3 1 . Inventory Capacity 5 | 1 . . 1 1 2 . . . . . . Sight Range 2 | . 2 . . . . . . . . . . Sensor Range 13 | . . . 2 3 . 4 . 2 1 1 . Ranged Accuracy 11 | . . . 2 2 2 1 . 1 . 1 2 EX Resistance % 3 | . . . . . . . . . . 3 . KI Damage % 1 | . . . . . . . . . 1 . . Protomatter Created 6036 | . 100 232 556 839 728 1112 100 661 246 304 1158 Integrity Restored 8143 | . 55 241 820 1503 696 1851 221 742 417 343 1254 Core 6131 | . 22 139 567 1160 433 1646 124 538 336 150 1016 Parts 2012 | . 33 102 253 343 263 205 97 204 81 193 238 Protomatter Decayed 2698 | . 79 144 147 277 389 474 23 400 100 154 511 Game ------ Seed SupersonicCoordinationClaws Manual? 0 Play Time 09:58:12 Cumulative 69.4 hours Start 2019.12.26 @ 22:34:33 End 2019.12.27 @ 20:20:35 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 30 Rogue 7 Adventurer 4 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ab423b7-696e-4094-a852-6f4f2a480e47