Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.29 @ 14:20:53

Player: Haraguro

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1274)     1274
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3289

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     299/300
Energy                     125/125
System Corruption          4%
Temperature                Cool (9)
Movement                   Hovering (130) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
  Improved Hover Unit
>          --- UTILITY (5) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Gauss Rifle
     Heavy Flail
>          --- INVENTORY (4) ----
           Electrolaser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Airjet
           Airjet
           Airjet
>          --- UTILITY ----------
           Cryofiber Web
  Improved Heat Sink
  Improved Heat Sink
           Structural Scanner
           Reflective Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Electrolaser
     Heavy Flail
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Matter Pod
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Electrolaser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             60   | 6   3   .   15  36  
  Power                    9    | 1   .   .   2   6   
    Engine                 6    | 1   .   .   1   4   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   .   .   7   8   
    Treads                 3    | 2   .   .   1   .   
    Leg                    9    | .   .   .   6   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  4    | .   .   .   .   4   
    Flight                 1    | .   .   .   .   1   
  Utility                  22   | 1   3   .   5   13  
    Device                 9    | .   1   .   1   7   
    Storage                4    | 1   .   .   3   .   
    Processor              5    | .   2   .   .   3   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   .   1   9   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | 2   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 27   | .   .   .   2   25  
  Power                    5    | .   .   .   1   4   
  Propulsion               7    | .   .   .   .   7   
  Utility                  11   | .   .   .   .   11  
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      12   | .   .   .   1   12  
Average Slot Usage (%)     83   | .   93  100 94  69  
  Engine                   6    | .   14  14  5   5   
  Core                     2    | .   .   .   4   2   
  Treads                   6    | .   28  28  6   .   
  Leg                      16   | .   .   .   24  13  
  Hover                    1    | .   .   .   .   3   
  Device                   10   | .   1   14  11  12  
  Storage                  7    | .   12  .   10  4   
  Processor                6    | .   8   14  10  2   
  Protection               4    | .   .   .   .   8   
  Ballistic Gun            12   | .   28  28  16  3   
  Special Weapon           3    | .   .   .   3   3   
  Impact Weapon            2    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 10  11  7   14  20  
  Greatest Support         40   | 40  40  40  40  30  
  Greatest Overweight (x)  3    | .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   
  Average Capacity         4    | 5   5   4   4   4   
  Most Carried             4    | 2   4   4   4   4   
  Average Carried          3    | .   2   4   3   3   
  Final Capacity           6    | 6   4   4   4   4   
  Final Carried            4    | 2   4   4   4   1   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 41% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1107 | 340 35  .   177 555 
  Remotely                 54   | .   .   .   .   54  
Salvage Created            1478 | 100 56  .   406 916 
  Parts                    92   | 8   10  .   28  46  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  28   | .   .   .   8   20  
  Melee                    9    | .   .   .   .   9   
  Guns                     13   | .   .   .   8   5   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          11   | 2   2   .   2   5   
  Worker                   4    | 2   1   .   .   1   
  Builder                  4    | .   1   .   .   3   
  Recycler                 2    | 1   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   1   .   2   1   
  Swarmer                  4    | .   .   .   .   4   
  Grunt                    16   | .   .   .   5   11  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   3   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | 2   1   .   3   4   
  Combat Bots Only         4    | .   .   .   3   4   
Max Kills in Single Turn   2    | 1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2514 | .    .    .    571  1943 
  Core                     692  | .    .    .    133  559  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    100  66   .    
Volleys Fired              103  | 9    10   .    46   38   
  Largest                  2    | 2    2    .    2    2    
  Hottest                  83   | 40   40   .    40   83   
Shots Fired                163  | 18   20   .    73   52   
  Gun                      148  | 18   20   .    73   37   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    .    .    .    12   
  Special                  3    | .    .    .    .    3    
  Kinetic                  146  | 18   20   .    73   35   
  Thermal                  5    | .    .    .    .    5    
  Explosive                12   | .    .    .    .    12   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         25   | 17   21   .    21   25   
  Robot Miss Streak        2    | .    1    .    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           188  | 17   14   .    62   95   
  Core Hits                74   | 6    5    .    25   38   
  Critical Hits            3    | .    .    .    2    1    
  Critical Kills           3    | .    .    .    2    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              59   | .    .    .    .    59   
  Impact                   59   | .    .    .    .    59   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3489 | 179  153  .    609  2548 
  Guns                     1321 | 179  149  .    592  401  
  Cannons                  .    | .    .    .    .    .    
  Explosions               754  | .    .    .    .    754  
  Melee                    1386 | .    .    .    .    1386 
  Ramming                  21   | .    4    .    17   .    
  Kinetic                  1287 | 179  149  .    592  367  
  Thermal                  41   | .    .    .    .    41   
  Explosive                754  | .    .    .    .    754  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1386 | .    .    .    .    1386 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            85   | .    .    .    .    85   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    85   | .    .    .    .    85   
Knockbacks                 11   | .    .    .    .    11   
  Impact                   11   | .    .    .    .    11   
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    .    .    87   
  Shots                    3    | .    .    .    .    3    
  Rammed                   4    | .    3    .    1    .    
Targets Rammed             7    | .    3    .    4    .    
  Kicked                   3    | .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        36   | .    .    .    8    36   
  Average Temperature      9    | .    .    .    6    14   
  Received Heat Transfer   1083 | .    .    .    276  807  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    7    
  Impact Corruptions       6    | .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         124  | .    .    .    .    124  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             337  | 15  40  13  233 337 
  Average Influence        99   | 5   18  13  96  147 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         84   | 100 100 100 84  76  
  Level 1                  15   | .   .   .   15  23  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   2   .   19  29  
  Peak Tracking Total      7    | .   1   .   4   7   
  Tactical Retreats        5    | .   .   .   2   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            3    | .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          4    | .   .   .   3   1   
  Terminals                4    | .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   .   .   5   3   
  Successful               3    | .   .   .   2   1   
  Failed                   5    | .   .   .   3   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                8    | .   .   .   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   2   1   
  Locate Traps             1    | .   .   .   1   .   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1810 | 141 191 55  697 726 
Spaces Moved               963  | 68  95  35  425 340 
  Core                     53   | 3   .   .   .   50  
  Treads                   257  | 65  95  35  62  .   
  Legs                     548  | .   .   .   363 185 
  Wheels                   .    | .   .   .   .   .   
  Hover                    105  | .   .   .   .   105 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 50  
  Average Speed            125  | 155 160 160 127 104 
  Slowest Speed            200  | 160 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 5   14  13  44  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          93   | .   .   .   .   93  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      93   | .   .   .   .   93  

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1285 | 84  114 34  515 538 
  Wait                     51   | .   .   .   9   42  
  Move                     959  | 67  94  34  424 340 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 2   2   .   4   9   
  Fast Attach              43   | 6   3   .   10  24  
  Attach                   11   | .   .   .   3   8   
  Detach                   2    | .   .   .   2   .   
  Swap                     6    | .   .   .   2   4   
  Drop                     27   | .   2   .   11  14  
  Fire                     103  | 9   10  .   46  38  
  Melee                    59   | .   .   .   .   59  
  Ram                      .    | .   .   .   .   .   
  Kick                     4    | .   .   .   4   .   
  Crush                    3    | .   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 13)
  142 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Entered Mines
  373 | -10/Mines     | Discovered new exit (range 5)
  378 | -10/Mines     | Learned 2 Materials zone layouts
  388 | -10/Mines     | Entered Materials
  388 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  787 | -9/Materials  | Build established: Scavenger-Mutant
 1072 | -9/Materials  | Discovered new exit (range 11)
 1085 | -9/Materials  | Entered another Materials area
 1085 | -8/Materials  | Evolved 2 slots: Utility x2
 1525 | -8/Materials  | Lost 10 parts (2p3n4u1w)
 1660 | -8/Materials  | Core integrity fell below 50%
 1723 | -8/Materials  | Core integrity fell below 20%
 1766 | -8/Materials  | Lost 12 parts (2p3n5u2w)
 1811 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01776_ K-01 Serf collects debris.
01778_ U-05 Engineer lays Concrete.
01780_ K-01 Serf collects debris.
01784_ U-05 Engineer builds a Wall.
01784_ K-01 Serf collects debris. <x2>
01788_ U-05 Engineer lays Concrete.
01789_ U-05 Engineer builds a Wall.
01790_ K-01 Serf collects debris.
01793_ Slug penetrates Wall.
01793_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01794_ K-01 Serf collects debris. <x4>
01799_ U-05 Engineer lays Concrete. <x4>
01805_ U-05 Engineer builds a Wall.
01806_ Slug penetrates O-16 Technician.
01806_ O-16 Technician destroyed.
01806_ Matter Pump disabled.
01807_ System corrupted: Energy discharge (-33).
01809_ U-05 Engineer builds a Wall.
01809_ Acquired 19 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ????????????????????????? ??????????????????????   |
| ????????????????????????# ???????????###########   |
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| ????????????????#          #    //   #   # ]// #   |
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| ???   ##   #??##             #    "      # """ #   |
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| ?????#      #?##/          ##        #??????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              348
Matter Capacity            400
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       85
Base Temperature (-)       100
Armor Coverage             300
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                54
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingMolecularFlakker
  Manual?         0
Play Time         00:21:02
  Cumulative      74.0 hours
  Start           2020.05.29 @ 14:00:31
  End             2020.05.29 @ 14:20:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          41
  Rogue           25
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          32
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3dd059bd-a947-4b7f-9b16-5122376cc2db