Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 14:13:57 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (4292) 4292 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5345) 5345 TOTAL SCORE: 13547 Bonus ------- Gauntlet 3487 High Alert Combat Kills 458 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 593/700 Matter 290/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Treading (158) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Armored Treads Advanced Treads > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- Heavy EM Shotgun Minigun Enhanced Autogun > --- INVENTORY (16) --- Advanced Treads High-capacity Matter Pod (200) Enhanced Optical Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Tractor Beam Heavy EM Shotgun Minigun Gauss Rifle Advanced EMP Blaster Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Advanced EMP Blaster > --- INVENTORY -------- Improved Treads Advanced Treads Advanced Treads High-capacity Matter Pod Enhanced Optical Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Improved Terrain Scanner Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Minigun Minigun Gauss Rifle Scythe [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 . . 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 228 | 7 13 45 76 2 49 20 16 . Power 7 | 1 1 2 2 . 1 . . . Engine 7 | 1 1 2 2 . 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 39 | 1 1 7 19 . 6 3 2 . Treads 39 | 1 1 7 19 . 6 3 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 103 | 2 8 19 30 2 24 13 5 . Device 90 | 1 6 17 27 2 23 9 5 . Storage 7 | 1 2 2 . . . 2 . . Processor 3 | . . . 1 . 1 1 . . Hackware 3 | . . . 2 . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 79 | 3 3 17 25 . 18 4 9 . Energy Gun 25 | 1 2 8 9 . 2 . 3 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 32 | 2 . 5 9 . 10 2 4 . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . 1 . 4 1 2 . Special Weapon 6 | . 1 3 2 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . 4 . 2 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 3 1 . 2 . . . Parts Lost 8 | . 2 2 1 . . . 3 . Power 2 | . 1 1 . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 1 | . . 1 . . . . . . Weapon 3 | . 1 . 1 . . . 1 . Highest Loss Streak 2 | . 1 1 1 . . . 2 . Average Slot Usage (%) 99 | . 100 97 100 100 99 99 99 . Engine 9 | . 14 11 9 9 9 7 7 . Treads 27 | . 28 31 27 27 27 23 23 . Device 11 | . 14 12 8 9 9 15 15 . Storage 17 | . 14 20 18 18 18 15 15 . Processor 7 | . . . 9 9 9 15 15 . Energy Gun 7 | . 12 10 9 9 1 . 9 . Ballistic Gun 15 | . 14 10 15 18 23 20 12 . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 12 24 46 51 51 51 52 53 . Greatest Support 66 | 20 40 60 66 66 66 62 65 . Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 . Average Capacity 14 | 5 9 15 16 16 16 16 16 . Most Carried 16 | 5 10 16 16 16 16 16 16 . Average Carried 14 | 3 6 14 15 16 15 14 15 . Final Capacity 16 | 6 10 16 16 16 16 16 16 16 Final Carried 16 | 5 10 16 16 16 16 16 13 13 Class Distribution -------------------- 40% | Skirmisher 23% | Mutant 18% | Scavenger-Mutant 9% | Scavenger-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Matter Collected 4027 | 297 265 782 1073 60 846 430 274 . Remotely 916 | . . . 348 . 403 . 165 . Salvage Created 6049 | 206 367 1389 1421 60 1490 426 690 . Parts 338 | 13 22 92 91 9 64 20 27 . Haulers Intercepted 10 | . 1 4 3 . 2 . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 104 | . 9 21 24 4 28 7 11 . Guns 84 | . 9 21 22 4 14 7 7 . AOE 17 | . . . 2 . 12 . 3 . Classes Destroyed 12 | 3 4 2 1 . 2 . . . Worker 6 | 1 1 2 1 . . 1 . . Tunneler 7 | 5 . 2 . . . . . . Hauler 10 | . 1 4 3 . 2 . . . Recycler 4 | 1 . 2 1 . . . . . Watcher 7 | . 1 3 3 . . . . . Swarmer 21 | . 3 4 8 4 2 . . . Grunt 46 | . 6 8 6 . 16 4 6 . Brawler 4 | . . 1 1 . 2 . . . Duelist 3 | . . . . . 1 . 2 . Protector 1 | . . . . . 1 . . . Sentry 27 | . . 8 8 . 6 3 2 . Hunter 2 | . . . 1 . . . 1 . Best Kill Streak 7 | 5 3 6 5 4 7 5 5 . Combat Bots Only 7 | . 3 5 5 4 7 5 5 . Max Kills in Single Turn 3 | 1 1 2 3 2 2 1 1 . Gunslinging 2 | . . . 2 1 1 . . . Exploded 2 | . . . 2 . 2 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Damage Taken 4316 | . 385 775 918 66 894 269 1009 . Core 657 | . 86 152 153 9 150 49 58 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 65 62 . . 43 . . . Volleys Fired 284 | 10 37 81 63 4 41 23 25 . Largest 3 | 2 2 2 3 3 3 3 3 . Hottest 125 | 70 100 100 113 91 91 78 125 . Shots Fired 669 | 20 73 155 181 12 99 68 61 . Gun 644 | 20 72 152 179 12 87 68 54 . Cannon . | . . . . . . . . . Launcher 19 | . . . . . 12 . 7 . Special 6 | . 1 3 2 . . . . . Kinetic 416 | 10 36 76 104 8 83 68 31 . Thermal 108 | 10 37 59 2 . . . . . Explosive . | . . . . . . . . . Electromagnetic 145 | . . 20 75 4 16 . 30 . Robot Hit Streak 20 | 7 19 20 18 14 19 17 17 . Robot Miss Streak 6 | 2 2 3 6 2 3 2 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 14 | . 2 3 3 3 3 . . . Max Gunslinging Chain 2 | . 1 1 2 2 1 . . . Shots Hit Robots 470 | 12 53 107 123 11 69 49 46 . Core Hits 235 | 7 21 50 62 4 47 16 28 . Critical Hits 9 | 1 . . 1 . 2 2 3 . Critical Kills 6 | 1 . . 1 . 1 1 2 . Critical Parts Destroyed 3 | . . . . . 1 1 1 . Melee Attacks 12 | . . . 6 . 2 4 . . Impact . | . . . . . . . . . Slashing 12 | . . . 6 . 2 4 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9403 | 169 687 1724 2004 99 2477 929 1314 . Guns 6983 | 169 684 1653 1805 99 1035 838 700 . Cannons . | . . . . . . . . . Explosions 2308 | . . 70 188 . 1436 . 614 . Melee 91 | . . . . . . 91 . . Ramming 21 | . 3 1 11 . 6 . . . Kinetic 3873 | 56 300 626 771 59 943 838 280 . Thermal 1985 | 113 384 782 188 . 350 . 168 . Explosive . | . . . . . . . . . Electromagnetic 3433 | . . 315 1034 40 1178 . 866 . Impact . | . . . . . . . . . Slashing 91 | . . . . . . 91 . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 1 4 1 1 . Average Corruption 1 | . . . 1 1 2 1 1 . Corruption Purged . | . . . . . . . . . Effects 9 | . . . 2 . 7 . . . Message Errors 2 | . . . . . 2 . . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 2 | . . . 1 . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Targeting Errors 3 | . . . 1 . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . 14 . 18 . . . Projectiles . | . . . . . . . . . Explosions 32 | . . . 14 . 18 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 381 | . . . 70 . 200 . 111 . Shots 16 | . . . 2 . 9 . 5 . Rammed 5 | . 1 1 2 . 1 . . . Targets Rammed 5 | . 1 1 2 . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 208 | 45 54 54 130 . 208 1 30 . Average Temperature 26 | 15 22 14 40 . 57 1 12 . Received Heat Transfer 1332 | . 150 261 279 . 270 69 303 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . 2 . 1 . Parts Fried 25 | . . 2 6 . 9 . 8 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . Heat Transferred 4132 | 333 1147 1802 200 . 450 . 200 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . . 1 3 . 4 . 5 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Peak Influence 822 | 35 241 392 493 195 822 414 548 . Initial 373 | . 22 29 113 100 94 373 256 287 Average 302 | 13 140 211 311 142 617 327 396 . Maximum Alert Level 3 | . 1 1 2 . 3 2 2 . Low Security (%) 29 | 100 63 36 30 100 7 . . . Level 1 46 | . 36 63 42 . . 79 65 . Level 2 18 | . . . 27 . 46 20 34 . Level 3 4 | . . . . . 44 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 3 . 6 2 . . Investigation 3 | . . . 1 . 2 . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 1 2 . 2 1 . . Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . . 1 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Distress Signals 8 | . 2 1 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 14 31 33 4 32 8 12 . Peak Tracking Total 7 | . 4 4 5 4 7 3 5 . Tactical Retreats 3 | . . 1 1 . . . 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Traps Triggered 4 | . . . 1 . 2 1 . . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Machines Disabled 5 | . . . 4 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Machines Accessed 27 | . 5 7 10 . 2 3 . . Terminals 22 | . 4 7 9 . 1 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 87 | . 22 28 28 . 4 5 . . Successful 46 | . 14 13 14 . 3 2 . . Failed 41 | . 8 15 14 . 1 3 . . Catastrophic 9 | . 1 3 4 . . 1 . . Database Lockouts . | . . . . . . . . . Manual 77 | . 21 25 24 . 4 3 . . Terminals 81 | . 21 28 27 . 3 2 . . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Terminal Hacks 21 | . 7 6 7 . 1 . . . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 5 | . 4 1 . . . . . . Terminal Index 4 | . 1 1 1 . 1 . . . Unreport Threat 4 | . . 1 3 . . . . . Locate Traps 7 | . 2 3 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks 23 | . 7 7 6 . 2 1 . . Terminals 21 | . 6 7 6 . 1 1 . . Track 10 | . 3 4 3 . . . . . Botnet 9 | . 2 2 3 . 1 1 . . Operators 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Recyclers 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 4 7 10 . 2 2 . . Full Trace Events 2 | . . 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . 1 . . 1 . Alert ID Control 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Robot Analysis Total 5 | . 4 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Turns Passed 4932 | 102 546 1055 1388 154 538 720 429 . Spaces Moved 2323 | 41 254 442 643 97 233 395 218 . Core 8 | 8 . . . . . . . . Treads 2315 | 33 254 442 643 97 233 395 218 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 155 158 . Average Speed 156 | 138 160 160 159 145 151 155 158 . Slowest Speed 163 | 160 160 160 160 145 160 158 163 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 56 48 80 38 43 19 56 . Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 17 | . 1 3 8 . 2 3 . . Terrain Destroyed 65 | . 1 8 18 . 18 4 16 . Melee 11 | . . . 6 . 2 3 . . Projectile 7 | . 1 3 2 . . 1 . . AOE 47 | . . 5 10 . 16 . 16 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Total 3042 | 65 314 632 860 101 347 466 257 . Wait 19 | . . 2 9 . 3 5 . . Move 2313 | 40 253 441 642 95 232 394 216 . Hop . | . . . . . . . . . Pick Up 77 | 7 8 30 21 . 3 8 . . Fast Attach 32 | 4 . 8 7 . 12 . 1 . Attach 36 | 3 3 9 12 . 2 4 3 . Detach 8 | 1 . 2 4 . . 1 . . Swap 160 | . 10 28 57 2 35 16 12 . Drop 96 | . 2 30 37 . 16 11 . . Fire 284 | 10 37 81 63 4 41 23 25 . Melee 12 | . . . 6 . 2 4 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 1 1 2 . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 14) 601 | -10/Materials | Discovered new exit (range 6) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -9/Materials | Build established: Scavenger-Mutant 1110 | -9/Materials | Discovered new exit (range 15) 1272 | -9/Materials | Discovered new exit (range 11) 1687 | -9/Materials | Discovered new exit (range 9) 1704 | -9/Materials | Entered another Materials area 1704 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2041 | -8/Materials | Build established: Scavenger-Skirmisher 2151 | -8/Materials | Discovered new exit (range 16) 2445 | -8/Materials | Discovered new exit (range 14) 3087 | -8/Materials | Identified exit to Garrison 3092 | -8/Materials | Entered Garrison 3100 | -8/Garrison | Installed Relay Interface Framework 3168 | -8/Garrison | Triggered checkpoint 3175 | -8/Garrison | Triggered checkpoint 3230 | -8/Garrison | Discovered new exit (range 11) 3246 | -8/Garrison | Entered Materials 3281 | -8/Materials | Garrison activated, responded to threat 3313 | -8/Materials | Destroyed 7 combat bots 3364 | -8/Materials | Destroyed 7 combat bots 3476 | -8/Materials | Discovered new exit (range 11) 3619 | -8/Materials | Build established: Skirmisher 3642 | -8/Materials | Core integrity fell below 50% 3704 | -8/Materials | Discovered new exit (range 16) 3784 | -8/Materials | Entered Factory 3784 | -7/Factory | Evolved 2 slots: Utility x2 4409 | -7/Factory | Garrison activated, responded to threat 4494 | -7/Factory | Identified exit to Garrison 4504 | -7/Factory | Entered Garrison 4566 | -7/Garrison | Triggered checkpoint 4622 | -7/Garrison | Discovered new exit (range 8) 4730 | -7/Garrison | Discovered new exit (range 12) 4778 | -7/Garrison | Triggered checkpoint 4784 | -7/Garrison | Triggered checkpoint 4903 | -7/Garrison | Discovered new exit (range 10) 4916 | -7/Garrison | Identified exit to Factory 4925 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 4933 | -7/Garrison | Entered Factory 4933 | -7/Factory | Self-destructed Last Messages --------------- 04857_ Lgt. Treads destroyed. 04861_ Microactuators fried. 04861_ Imp. Melee Analysis Suite fried. 04861_ L-41 Fighter destroyed. 04864_ G-47 Trooper suffers critical hit. 04864_ G-47 Trooper destroyed. 04866_ G-50 Soldier destroyed. 04869_ G-47 Trooper suffers critical hit. 04869_ G-47 Trooper destroyed. 04873_ Acquired 64 matter. 04873_ Acquired 70 matter. 04873_ Acquired 17 matter. 04903_ EXIT=FOUND 04916_ EXIT=IDENTIFIED: FACTORY 04923_ Initiating installation procedure... 04925_ Expanded RIF knowledge: Alert ID Control. 04931_ Attempting to access garrison exit controls... RIF authorized. LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ###????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????####+####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed ParticleFrostShielding Manual? 0 Play Time 01:06:21 Cumulative 433.0 hours Start 2021.12.21 @ 18:58:55 End 2021.12.22 @ 14:13:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 86 Adventurer 122 Explorer 2 Win Type - Total 36 Types 30/3/1/0/1/0/0/0/1 Lore% 59 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d2095f9-68af-4d37-a52f-d74656149911