Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.19 @ 00:35:37 Player: NED1124 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (1004) 1004 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2769 Bonus ------- None Cogmind --------- Core Integrity 206/550 Matter 166/300 Energy 82/125 System Corruption 0% Temperature Cool (3) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Ion Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Trap Scanner Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Missile Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Medium Laser Ion Cannon [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 35 | 6 3 16 10 Power 6 | 1 . 2 3 Engine 6 | 1 . 2 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 1 6 4 Treads . | . . . . Leg 13 | 2 1 6 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 3 1 Device 4 | . 1 3 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | 2 . 5 2 Energy Gun 4 | 2 . 2 . Energy Cannon 2 | . . 1 1 Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . . 3 7 Power 4 | . . 1 3 Propulsion 2 | . . 1 1 Utility 3 | . . . 3 Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Backups 7 | 1 4 9 8 Power 2 | . 1 2 1 Propulsion 1 | . . 2 3 Utility . | . 1 1 . Weapon 2 | . 1 2 2 Tool/Special . | . . . . Unused Backups 2 | . . 1 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 90 | . 91 93 81 Engine 11 | . 14 10 12 Leg 29 | . 28 31 23 Device 13 | . 6 19 10 Storage 11 | . 14 10 9 Energy Gun 11 | . 28 5 . Energy Cannon 4 | . . 7 5 Ballistic Gun 6 | . . 6 15 Peak Build Rating 26 | 6 7 15 26 Average Rating 10 | 4 6 11 19 On Entrance 6 | . 6 7 13 Naked Turns 15 | . . 12 3 Heaviest Build 31 | 11 17 24 31 Greatest Support 60 | 20 20 30 60 Greatest Overweight (x) 3 | 2 . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 9 9 Most Carried 10 | 2 8 10 10 Average Carried 7 | 1 4 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 8 10 3 Class Distribution -------------------- 43% | Mutant 40% | Scavenger-Mutant 7% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 682 | 198 92 280 112 Remotely . | . . . . Salvage Created 1118 | . 180 682 256 Parts 54 | . 6 37 11 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 4 18 5 Guns 15 | . 4 7 4 Cannons 12 | . . 11 1 Classes Destroyed 6 | . 1 3 2 Worker 1 | . . . 1 Builder 1 | . . . 1 Swarmer 3 | . . 3 . Grunt 20 | . 4 11 5 Brawler 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 4 | . 2 3 4 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 240 | . 40 118 82 Missed 71 | . 8 47 16 Hits 169 | . 32 71 66 Melee 1 | . . 1 . Projectile 168 | . 32 70 66 Critical Strikes 2 | . 1 . 1 Damage Taken 1916 | . 295 644 977 Core 572 | . 77 151 344 Absorbed by Shields . | . . . . Ignored by Resistances 536 | . 91 194 251 Core Remaining (%) 77 | 100 69 62 . Volleys Fired 101 | . 28 58 15 Largest 3 | . 2 2 3 Hottest 111 | . 90 100 111 Shots Fired 206 | . 56 109 41 Gun 150 | . 56 67 27 Cannon 52 | . . 42 10 Launcher 4 | . . . 4 Special . | . . . . Kinetic 56 | . . 29 27 Thermal 146 | . 56 80 10 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 54 | . 20 54 13 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 169 | . 42 93 34 Core Hits 56 | . 10 30 16 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 2 | . 1 1 . Burn 1 | . 1 . . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2444 | . 287 1427 730 Guns 1295 | . 287 749 259 Cannons 795 | . . 650 145 Explosions 326 | . . . 326 Melee . | . . . . Ramming 28 | . . 28 . Kinetic 589 | . . 330 259 Thermal 1501 | . 287 1069 145 Explosive 326 | . . . 326 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 45 | . . . 45 Projectiles . | . . . . Explosions 45 | . . . 45 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 72 | . . . 72 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed 5 | . . 5 . Kicked 5 | . . 5 . Crushed . | . . . . Highest Temperature 561 | . 399 12 561 Average Temperature 165 | . 149 5 253 Received Heat Transfer 1089 | . 231 309 549 Effects 22 | . 3 . 19 Shutdowns 6 | . 1 . 5 Energy Bleed 2 | . 1 . 1 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 4 | . 1 . 3 Damage (major) 6 | . . . 6 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 3 1 Heat Transferred 3491 | . 830 2402 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 162 | . 40 162 108 Initial 36 | . . . 36 Average 43 | . 6 70 48 Influence Increases 737 | . 97 442 198 Destroy 0b10 Robot/C 540 | . 80 360 100 Destroy 0b10 Robot/NC 10 | . . . 10 Destroy Leader 110 | . 10 80 20 Successful Hack 7 | . 7 . . Disable Machine 9 | . . . 9 Destroy Structure 31 | . . 2 29 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 689 | . 97 340 252 Entered New Map 66 | . . . 66 Time Decay 523 | . 97 310 116 Lost Part 100 | . . 30 70 Squads Dispatched 2 | . . 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 7 28 12 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 2 2 . Successful 2 | . 2 . . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Record 1 | . 1 . . Level Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 758 | . . 591 167 Structural 712 | . . 591 121 Traps 277 | . . 110 167 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1380 | 78 408 654 240 Spaces Moved 835 | 59 263 376 137 Core 44 | 9 . 26 9 Treads . | . . . . Legs 791 | 50 263 350 128 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 50 50 Average Speed 118 | 114 120 115 125 Slowest Speed 200 | 150 120 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 31 23 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 37 | . . . 37 Melee . | . . . . Projectile . | . . . . AOE 37 | . . . 37 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1021 | 66 298 485 172 Wait . | . . . . Move 832 | 58 262 375 137 Hop . | . . . . Pick Up 19 | 2 4 11 2 Fast Attach 24 | 6 2 11 5 Attach 10 | . . 4 6 Detach 1 | . 1 . . Swap 13 | . 1 9 3 Drop 16 | . . 12 4 Fire 101 | . 28 58 15 Melee . | . . . . Ram . | . . . . Kick 5 | . . 5 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Build established: Mutant 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 577 | -9/Materials | Released all parts (8) 887 | -9/Materials | Build established: Scavenger-Mutant 1104 | -9/Materials | Discovered new exit (range 16) 1141 | -9/Materials | Entered another Materials area 1141 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1339 | -8/Materials | Lost 3 parts (2p1u) 1341 | -8/Materials | Released all parts (8) 1373 | -8/Materials | Core integrity fell below 50% 1381 | -8/Materials | Self-destructed Last Messages --------------- 01344_ Acquired Med. Storage Unit. 01345_ U-05 Engineer lays Concrete. 01349_ Penetrated by Slug. 01350_ U-05 Engineer lays Concrete. 01351_ Acquired Imp. Titanium Leg. 01352_ U-05 Engineer lays Concrete. 01355_ Acquired Lgt. Armor Plating. 01356_ U-05 Engineer lays Concrete. 01357_ Dropped Ion Engine. 01358_ U-05 Engineer lays Concrete. 01363_ The unstable cave ceiling collapses. 01363_ Acquired Ion Engine. 01368_ Critical hit (Burn: +37). 01368_ W-25 Informer suffers critical hit (Burn). 01370_ Lgt. Armor Plating destroyed. 01372_ Slug penetrates Wall. 01374_ Ion Engine destroyed. 01375_ Acquired Imp. Titanium Leg. 01379_ Penetrated by Slug. 01380_ R-06 Scavenger collects Aluminum Leg. 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