Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 23:40:51

Player: V1BEZ

Result: Destroyed by as-74481 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (973)      973
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 2292

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             0/400
Matter                     286/300
Energy                     64/100
System Corruption          12%
Temperature                Cool (8)
Movement                   Core (300) Ox5
Location                   -9/Mines

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
  High-capacity Battery (400)
          Large Matter Pod (150)
          Light Armor Plating
                Reclamation Unit
                Beam Rifle
                Particle Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
         Medium Battery
                Targeting Computer
>               --- WEAPON -----------
                EM Pulse Gun
                EM Shotgun
>               --- INVENTORY --------
          Light Treads
  High-capacity Battery
          Large Matter Pod
          Light Armor Plating
                Reclamation Unit
                Beam Rifle
                Particle Cannon
          Heavy Assault Rifle
                Shotgun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Battery
  Storage                  Medium Battery
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 8   3   19  1   
  Power                    5    | 1   .   4   .   
    Engine                 5    | 1   .   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 4   .   4   .   
    Treads                 6    | 2   .   4   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   1   .   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   .   10  1   
    Energy Gun             7    | 2   .   5   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   .   11  7   
  Power                    4    | .   .   2   2   
  Propulsion               4    | .   .   3   1   
  Utility                  1    | .   .   .   1   
  Weapon                   9    | .   .   6   3   
  Highest Loss Streak      7    | .   .   3   7   
Average Slot Usage (%)     89   | .   99  87  73  
  Engine                   14   | .   14  14  14  
  Treads                   8    | .   .   11  7   
  Leg                      12   | .   28  8   .   
  Storage                  23   | .   27  22  18  
  Processor                8    | .   .   10  11  
  Energy Gun               18   | .   28  16  .   
  Ballistic Gun            1    | .   .   2   18  
  Launcher                 1    | .   .   1   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 13  27  32  32  
  Greatest Support         40   | 40  20  40  20  
  Greatest Overweight (x)  10   | 4   1   10  1   
  Average Overweight (x)   .    | 1   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   7   10  10  
  Most Carried             10   | 4   6   10  7   
  Average Carried          7    | 1   5   8   6   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            6    | 3   6   6   6   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           676  | 125  232  319  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1349 | .    182  1167 .    
  Parts                    97   | .    12   85   .    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  28   | .   4   24  .   
  Guns                     21   | .   4   17  .   
  Cannons                  1    | .   .   1   .   
  AOE                      6    | .   .   6   .   
Classes Destroyed          11   | .   2   9   .   
  Worker                   2    | .   .   2   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 2    | .   .   2   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  3    | .   1   2   .   
  Swarmer                  8    | .   .   8   .   
  Grunt                    15   | .   4   11  .   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           9    | .   3   9   .   
  Combat Bots Only         5    | .   3   5   .   
Max Kills in Single Turn   5    | .   1   5   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1956 | .    116  1286 554  
  Core                     409  | .    .    200  209  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              104  | 2    8    91   3    
  Largest                  2    | 2    2    2    2    
  Hottest                  123  | 90   90   108  123  
Shots Fired                169  | 4    16   144  5    
  Gun                      160  | 4    16   136  4    
  Cannon                   2    | .    .    2    .    
  Launcher                 6    | .    .    6    .    
  Special                  1    | .    .    .    1    
  Kinetic                  13   | .    .    9    4    
  Thermal                  42   | 2    8    31   1    
  Explosive                6    | .    .    6    .    
  Electromagnetic          108  | 2    8    98   .    
  Robot Hit Streak         19   | .    5    19   8    
  Robot Miss Streak        7    | .    2    7    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           93   | .    9    82   2    
  Core Hits                61   | .    7    53   1    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1795 | .    137  1610 48   
  Guns                     1162 | .    137  977  48   
  Cannons                  21   | .    .    21   .    
  Explosions               612  | .    .    612  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  163  | .    .    115  48   
  Thermal                  362  | .    37   325  .    
  Explosive                441  | .    .    441  .    
  Electromagnetic          829  | .    100  729  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    .    12   
  Average Corruption       7    | .    .    .    7    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      47   | .    .    47   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        345  | 15   150  345  23   
  Average Temperature      70   | 10   64   74   12   
  Received Heat Transfer   638  | .    66   432  140  
  Effects                  2    | .    .    2    .    
    Shutdowns              1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         678  | .    111  567  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             443  | .   108 443 140 
  Average Influence        169  | .   42  219 113 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         59   | 100 100 43  100 
  Level 1                  34   | .   .   48  .   
  Level 2                  5    | .   .   7   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   3   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       2    | .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           4    | .   1   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   6   39  16  
  Peak Tracking Total      16   | .   3   7   16  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          6    | .   .   6   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          7    | .   3   4   .   
  Terminals                6    | .   2   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   6   14  .   
  Successful               14   | .   5   9   .   
  Failed                   6    | .   1   5   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                19   | .   5   14  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   4   9   .   
  Record                   2    | .   1   1   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         2    | .   1   1   .   
  Maintenance Status       1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Reinforcement Status     1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   4   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         5    | .   5   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      31   | .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               1    | .   .   .   1   
  Total Damage             20   | .   .   .   20  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               1751 | 87   367  1266 31   
Spaces Moved               855  | 48   232  565  10   
  Core                     32   | 30   .    2    .    
  Treads                   426  | 5    .    411  10   
  Legs                     397  | 13   232  152  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  150  160  
  Average Speed            155  | 132  129  168  178  
  Slowest Speed            550  | 250  150  550  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       22   | 4    42   40   5    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          24   | .    .    24   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      24   | .    .    24   .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1107 | 68  284 738 17  
  Wait                     75   | .   28  45  2   
  Move                     852  | 47  231 564 10  
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 9   9   15  1   
  Fast Attach              1    | .   1   .   .   
  Attach                   26   | 8   2   15  1   
  Detach                   4    | 2   1   1   .   
  Swap                     4    | .   .   4   .   
  Drop                     7    | .   4   3   .   
  Fire                     104  | 2   8   91  3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 14)
  421 | -10/Materials | Discovered new exit (range 3)
  455 | -10/Materials | Entered another Materials area
  455 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1064 | -9/Materials  | Identified exit to Mines
 1578 | -9/Materials  | Lost 3 parts (2n1w)
 1721 | -9/Materials  | Entered Mines
 1722 | -9/Mines      | Assembled infested the area
 1724 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1726 | -9/Mines      | Met a Derelict bent on vengeance
 1741 | -9/Mines      | Core integrity fell below 50%
 1751 | -9/Mines      | System corruption reached 10%
 1752 | -9/Mines      | Core integrity fell below 20%
 1752 | -9/Mines      | Destroyed by as-74481 with Assembled Blade

 Last Messages 
---------------
01722_ A derelict emerges from the shadows: "What are you doing alone down here?"
01724_ 6M-58V(g): "And why aren't you carrying a mining laser?! Certainly you
  don't want THEM to uncover you when the ceiling comes crashing down? Here, take
  my spare."
01727_ 6M-58V(g): "You're apparently new around these parts, I'll cover you."
01732_ 6M-58V(g): "Mining lasers are a lot more useful than you might think..."
01734_ Acquired Mining Laser.
01740_ Med. Battery destroyed.
01740_ System corrupted by crushing effect (+5).
01741_ Lgt. Ion Engine destroyed.
01743_ Ion Engine destroyed.
01743_ Shotgun destroyed.
01746_ Lgt. Treads destroyed.
01746_ System corrupted by crushing effect (+3).
01746_ Knocked back.
01750_ Mining Laser destroyed.
01750_ Hvy. Assault Rifle destroyed.
01750_ System corrupted by crushing effect (+1).
01750_ System corrupted by crushing effect (+3).
[Achievement: System Compromised]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#aa######??????????????????? |
| ???????????????????####aa a   #??????????????????? |
| ??????????????????##  # aa    #??????????????????? |
| ??????????????????#    aaaa   #??????????????????? |
| ??????????????????#     a@a   #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              MetafieldFieldMagmablaster
  Manual?         0
Play Time         00:35:13
  Cumulative      2.5 hours
  Start           2019.11.18 @ 22:32:51
  End             2019.11.20 @ 23:40:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db8603c5-0867-48d0-83c6-13a72aa3cf14