Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 02:49:29 Player: celerysam Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (733) 733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4158 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 84/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Melee Analysis Suite > --- WEAPON (3) ------- Segregator > --- INVENTORY (5) ---- ECM Suite Hardened Medium Armor Plating Force Field Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Core Analyzer Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Shotgun Katana > --- INVENTORY -------- Deuterium Engine Advanced Treads Improved Heat Sink ECM Suite Advanced Beam Rifle Flak Gun Improved Datajack [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Concussive RPG Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . 1 . . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 74 | 6 10 11 3 12 4 28 Power 15 | 1 3 1 1 4 . 5 Engine 12 | 1 3 1 1 3 . 3 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 25 | 2 4 4 1 5 . 9 Treads 3 | 2 . . . 1 . . Leg 9 | . 4 4 1 . . . Wheel 1 | . . . . . . 1 Hover 6 | . . . . 4 . 2 Flight 6 | . . . . . . 6 Utility 18 | 1 1 2 . 2 3 9 Device 12 | . 1 1 . 2 2 6 Storage 1 | 1 . . . . . . Processor 3 | . . 1 . . . 2 Hackware 1 | . . . . . 1 . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 16 | 2 2 4 1 1 1 5 Energy Gun 3 | 1 . . . 1 . 1 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 6 | 1 1 2 . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . . . 3 . 1 Parts Lost 23 | . 2 . 1 1 1 18 Power 5 | . 1 . . . 1 3 Propulsion 9 | . . . 1 . . 8 Utility 5 | . . . . . . 5 Weapon 4 | . 1 . . 1 . 2 Highest Loss Streak 10 | . 1 . 1 1 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 89 98 100 97 96 55 Engine 10 | . 13 11 11 15 7 4 Treads 3 | . 11 . . 4 . . Leg 20 | . 16 31 33 12 . . Hover 5 | . . . . 17 30 13 Device 10 | . 8 11 11 12 14 9 Storage 10 | . 14 11 11 9 7 2 Processor 5 | . . 10 11 5 . 3 Energy Gun 2 | . 4 . . 1 7 2 Energy Cannon 6 | . 6 8 11 7 . . Ballistic Gun 5 | . 14 9 . . 7 2 Impact Weapon 1 | . . 4 2 . . . Slashing Weapon 4 | . . . 8 9 7 2 Naked Turns 3 | . . . . . . 3 Heaviest Build 32 | 12 15 16 18 29 28 32 Greatest Support 49 | 40 40 30 30 32 41 49 Greatest Overweight (x) 3 | 3 . . . 3 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 6 Most Carried 8 | 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 3 Class Distribution -------------------- 55% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 709 | 223 154 114 35 130 39 14 Remotely . | . . . . . . . Salvage Created 815 | . 173 239 105 213 59 26 Parts 56 | . 11 20 7 9 4 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 20 | . 5 6 2 4 1 2 Melee 6 | . . . 1 4 1 . Guns 6 | . 3 1 . . . 2 Cannons 8 | . 2 5 1 . . . Classes Destroyed 6 | . 2 1 1 . 1 1 Operator 2 | . . 2 . . . . Swarmer 4 | . 2 2 . . . . Cutter 2 | . . . . . . 2 Grunt 12 | . 3 4 1 4 . . Duelist 1 | . . . 1 . . . Sentry 1 | . . . . . 1 . Best Kill Streak 2 | . 2 2 2 2 1 2 Combat Bots Only 2 | . 2 2 2 2 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 380 | . 109 26 14 14 63 154 Missed 129 | . 33 6 2 6 34 48 Damage Taken 3833 | . 774 192 155 160 250 2302 Core 1121 | . 138 42 . 29 35 877 Absorbed by Shields 24 | . . . . . . 24 Regen/Repaired (Parts) 38 | . 38 . . . . . Core Remaining (%) 84 | 100 44 . 89 94 95 . Volleys Fired 74 | . 34 15 7 7 1 10 Largest 3 | . 2 2 1 1 2 3 Hottest 150 | . 80 80 60 60 84 150 Shots Fired 123 | . 55 29 7 7 2 23 Gun 79 | . 41 14 . . 2 22 Cannon 43 | . 14 15 7 7 . . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 59 | . 34 14 . . 1 10 Thermal 63 | . 21 15 7 7 1 12 Explosive 1 | . . . . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 7 8 2 7 3 4 Robot Miss Streak 5 | . 2 2 1 2 . 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 90 | . 36 17 6 12 8 11 Core Hits 47 | . 10 10 3 5 2 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | . . 1 . 1 . 1 Burn 1 | . . . . . . 1 Destroy 1 | . . 1 . . . . Sever 1 | . . . . 1 . . Melee Attacks 30 | . . . 2 10 8 10 Thermal 10 | . . . . . . 10 Impact . | . . . . . . . Slashing 20 | . . . 2 10 8 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1863 | . 438 254 141 330 255 445 Guns 685 | . 244 60 . . 41 340 Cannons 564 | . 193 194 71 106 . . Explosions 84 | . . . . . . 84 Melee 508 | . . . 70 224 214 . Ramming 22 | . 1 . . . . 21 Kinetic 432 | . 191 60 . . 21 160 Thermal 817 | . 246 194 71 106 20 180 Explosive 84 | . . . . . . 84 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 508 | . . . 70 224 214 . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . 12 . . Projectiles 6 | . . . . 6 . . Explosions . | . . . . . . . Melee 6 | . . . . 6 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 10 | . . . . . . 10 Shots . | . . . . . . . Rammed 5 | . 2 . . . . 3 Targets Rammed 5 | . 2 . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 236 | . 106 126 94 110 36 236 Average Temperature 56 | . 42 46 42 48 16 88 Received Heat Transfer 1355 | . 312 54 66 108 90 725 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 1 1 1 . . Heat Transferred 1753 | . 532 407 148 222 37 407 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 293 | . 145 293 154 175 89 168 Initial 114 | . . 18 114 . 74 43 Average 83 | . 56 159 85 85 79 72 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 94 | 100 100 60 100 100 100 100 Level 1 5 | . . 39 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 1 1 2 . 6 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 6 | . . 1 . 2 . 3 Assault 2 | . . . 1 . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . 1 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 12 22 2 8 1 27 Peak Tracking Total 12 | . 7 5 2 3 1 12 Tactical Retreats 11 | . 2 5 . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 4 | . . 1 . 3 . . Max in Single Turn 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 4 | . 1 1 . . . 2 Terminals 3 | . . 1 . . . 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 2 1 . . . 4 Successful 3 | . 2 1 . . . . Failed 4 | . . . . . . 4 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 5 | . . 1 . . . 4 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used 1 | . . 1 . . . . Hacking Detections 3 | . 1 . . . . 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 1 . Highest-Rated Group 31 | . . . 31 31 31 . Highest-Rated Ally 31 | . . . 31 31 31 . Total Orders . | . . . . . . . Ally Attacks 30 | . . . . 27 3 . Total Damage 456 | . . . . 393 63 . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 2211 | 90 548 326 643 204 125 275 Spaces Moved 1614 | 48 289 204 380 149 123 421 Core 10 | 8 . . . . . 2 Treads 153 | 40 111 . . 2 . . Legs 818 | . 178 204 380 56 . . Wheels 7 | . . . . . . 7 Hover 465 | . . . . 91 123 251 Flight 161 | . . . . . . 161 Fastest Speed 30 | 50 120 120 120 38 38 30 Average Speed 92 | 153 135 120 120 75 38 38 Slowest Speed 250 | 200 160 120 120 250 38 117 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 31 27 76 17 4 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . . . 3 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . . . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2173 | 65 396 261 557 220 186 488 Wait 293 | . 47 18 162 16 46 4 Move 1604 | 47 288 203 379 148 122 417 Hop 2 | . . . . . . 2 Pick Up 51 | 12 9 4 1 11 3 11 Fast Attach 22 | . 2 3 2 6 1 8 Attach 31 | 6 2 1 . 3 2 17 Detach 3 | . . . . 1 . 2 Swap 22 | . 6 7 1 4 1 3 Drop 36 | . 6 10 3 14 2 1 Fire 74 | . 34 15 7 7 1 10 Melee 30 | . . . 2 10 8 10 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 531 | -10/Materials | Core integrity fell below 50% 590 | -10/Materials | Repaired Ion Engine 635 | -10/Materials | Discovered new exit (range 5) 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Discovered new exit (range 4) 945 | -9/Materials | Discovered new exit (range 15) 964 | -9/Materials | Identified exit to Mines 965 | -9/Materials | Entered Mines 1000 | -9/Mines | Met a Derelict bent on vengeance 1066 | -9/Mines | Build established: Scavenger-Mutant 1519 | -9/Mines | Discovered new exit (range 8) 1569 | -9/Mines | Learned Materials emergency access door positions 1572 | -9/Mines | Met a Derelict testing a Signal Generator 1605 | -9/Mines | Identified exit to Materials 1608 | -9/Mines | Entered Materials 1608 | -8/Materials | Accompanied by 1 ally 1608 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1760 | -8/Materials | Discovered new exit (range 15) 1812 | -8/Materials | Entered Factory 1812 | -7/Factory | Accompanied by 1 ally 1812 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1860 | -7/Factory | Discovered new exit (range 5) 1937 | -7/Factory | Entered another Factory area 1937 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -6/Factory | Build established: Mutant 2023 | -6/Factory | Garrison activated, responded to threat 2053 | -6/Factory | Released all parts (7) 2070 | -6/Factory | Core integrity fell below 50% 2078 | -6/Factory | Lost 10 parts (2p4n3u1w) 2155 | -6/Factory | Lost 3 parts (2n1w) 2162 | -6/Factory | System corruption reached 10% 2204 | -6/Factory | Core integrity fell below 20% 2212 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02172_ Acquired Cesium-ion Thruster. 02174_ Acquired Segregator. 02174_ K-01 Serf cleans the Subcomponent Replicator. 02178_ Acquired Imp. Heat Sink. 02183_ Lgt. Fission Core lost to overload. 02183_ G-50 Soldier Lgt. Angular Momentum Engine blown off. 02183_ G-50 Soldier Carbon-fiber Leg blown off. 02183_ G-50 Soldier Hvy. Laser blown off. 02186_ System corrupted: Matter fused (-7). 02187_ R-10 Processor collects Carbon-fiber Leg. 02193_ R-10 Processor collects Lgt. Angular Momentum Engine. 02197_ Cesium-ion Thruster destroyed. 02199_ Nuclear Pulse Thruster severed. 02199_ R-10 Processor collects Nuclear Pulse Thruster. 02201_ System corrupted: Matter fused (-8). 02201_ Cld. Aerolev Unit severed. 02202_ R-10 Processor collects Cld. Aerolev Unit. 02203_ Cesium-ion Thruster destroyed. 02208_ Imp. Heat Sink destroyed. 02208_ Critical hit (Burn: +50). 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[#????????????????????????????? | | " #????? #????????????????????????????? | | " #####? #????????????????????????????? | | # #????????????????????????????? | | " # #????????????????????????????? | | " / #????????????????????????????? | | " # #????????????????????????????? | | " # #????????????????????????????? | | " #? #????????????????????????????? | | " #? ! #????????????????????????????? | | " #?? #????????????????????????????? | | " #??###########????????????????????????????? | | " ###########???????????????????????????????? | | # ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 64 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialLightningSink Manual? 0 Play Time 00:40:24 Cumulative 40.0 hours Start 2024.06.13 @ 02:02:25 End 2024.06.13 @ 02:49:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ced1fdde-9082-4103-b7ea-16d0acf10288