Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 00:38:58 Player: hlbuns Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (183) 915 Value Destroyed (7158) 7158 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2172) 2172 TOTAL SCORE: 14925 Bonus ------- High Alert Combat Kills 573 Follower Combat Kills 286 MAIN.C Attacked Warlord 500 Warlord Defense Kills 962 Friendly Fire -149 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 186/325 System Corruption 12% Temperature Cool (15) Movement Walking (100) Location -5/Warlord Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Core Analyzer > --- WEAPON (4) ------- High-powered Shock Rifle Plasma Lance > --- INVENTORY (15) --- Enhanced Biometal Leg Large Storage Unit Gatling Laser Advanced Plasma Cannon Mini Grenade Launcher Thermoblaster Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Tesla Rifle Vortex Rifle Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Large Storage Unit Core Analyzer Reaction Control System Makeshift Ablative Armor High-powered Shock Rifle Gatling Laser Wave Gun Advanced Plasma Cannon Mini Grenade Launcher Thermoblaster [Rating: 87] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Compact Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Slots Evolved 10 | . . 2 . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . 1 . . . Utility 4 | . . 1 . 1 . . 1 1 . . Weapon 2 | . . . . . . 1 . 1 . . Parts Attached 151 | 7 12 18 4 30 9 17 25 6 . 23 Power 26 | 1 1 3 1 4 1 5 5 2 . 3 Engine 15 | 1 1 3 1 1 1 3 3 1 . . Core 9 | . . . . 3 . 2 2 1 . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 54 | 2 6 10 . 12 2 4 9 . . 9 Treads . | . . . . . . . . . . . Leg 53 | 2 6 10 . 11 2 4 9 . . 9 Wheel 1 | . . . . 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 2 2 1 . 9 3 3 6 2 . 3 Device 9 | 1 . . . 2 1 1 2 1 . 1 Storage 5 | 1 1 . . 1 . . 2 . . . Processor 6 | . 1 1 . 2 . 1 . . . 1 Hackware . | . . . . . . . . . . . Protection 11 | . . . . 4 2 1 2 1 . 1 Artifact . | . . . . . . . . . . . Weapon 40 | 2 3 4 3 5 3 5 5 2 . 8 Energy Gun 17 | 1 . 1 1 1 2 4 1 1 . 5 Energy Cannon 7 | . 2 1 . 1 1 . 2 . . . Ballistic Gun 6 | 1 1 1 1 1 . . . 1 . . Ballistic Cannon 5 | . . . . 2 . 1 2 . . . Launcher 4 | . . 1 1 . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 4 . . . . 3 Corrupted Parts 6 | . . 2 . 1 . . 1 . . 2 System Corruption 24 | . . 6 . 11 . . 1 . . 6 Parts Lost 61 | . . 4 6 9 4 4 7 3 1 23 Power 11 | . . 1 1 2 . . 2 . . 5 Propulsion 22 | . . 1 3 2 2 1 2 1 1 9 Utility 11 | . . . . 2 2 . 2 1 . 4 Weapon 17 | . . 2 2 3 . 3 1 1 . 5 Highest Loss Streak 22 | . . 2 6 3 3 2 2 2 1 22 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 9 | 2 7 7 6 7 7 7 12 14 14 14 Power 1 | . 1 1 1 . 1 . 1 1 2 1 Propulsion 2 | . 1 2 1 2 2 2 4 4 3 3 Utility 2 | . 2 2 2 1 . 1 2 4 4 4 Weapon 3 | . 2 2 1 2 3 3 3 3 5 5 Tool/Special . | . . . . . . . . . . . Unused Backups 35 | . 11 4 . 4 2 5 2 1 . 6 Power 5 | . . 1 . 2 1 1 . . . . Propulsion 9 | . 3 . . 1 . 2 1 . . 2 Utility 11 | . 3 2 . 1 . . 1 1 . 3 Weapon 10 | . 5 1 . . 1 2 . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 98 97 99 99 98 99 97 Engine 8 | . 14 10 11 3 8 12 8 10 5 5 Core 2 | . . . . 5 . 2 3 . 5 4 Leg 31 | . 28 32 32 35 35 29 32 29 28 28 Device 5 | . 5 . . . 10 3 5 9 11 10 Storage 8 | . 14 11 11 9 8 7 6 5 5 5 Processor 13 | . 8 21 22 17 9 12 13 11 11 11 Protection 4 | . . . . 8 6 5 5 4 5 4 Energy Gun 8 | . 8 4 5 2 . 10 9 9 15 15 Energy Cannon 3 | . 5 6 1 6 8 . 3 3 . . Ballistic Gun 4 | . 14 11 9 3 . . . 2 . 3 Ballistic Cannon 4 | . . . . 5 8 10 4 5 5 2 Peak Build Rating 87 | 9 10 15 15 39 40 44 68 76 75 87 Average Rating 40 | 5 9 13 14 30 36 39 61 73 72 74 On Entrance 33 | . 9 10 15 15 36 32 41 63 75 73 Avg Prop Armor Cover (%) 2 | . . . . 1 . . 4 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 15 17 19 19 98 30 49 71 80 64 77 Greatest Support 97 | 20 20 33 36 71 71 66 84 85 80 97 Greatest Overweight (x) 1 | 1 . 1 1 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 8 8 15 15 15 15 Average Capacity 10 | 7 8 8 8 8 7 8 13 15 15 15 Most Carried 15 | 4 8 8 8 8 8 8 15 15 15 15 Average Carried 9 | 2 7 7 6 7 7 7 12 14 14 14 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 Final Carried 15 | 4 8 8 8 8 8 8 15 15 14 6 Class Distribution -------------------- 29% | Mutant 27% | Scavenger-Gunner 20% | Scavenger-Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Matter Collected 4633 | 254 336 419 296 799 476 524 838 293 68 330 Remotely . | . . . . . . . . . . . Salvage Created 7053 | 80 677 811 181 1445 590 643 1278 734 118 496 Parts 336 | 8 43 53 4 73 21 26 45 44 5 14 Haulers Intercepted 5 | . 2 2 . . 1 . . . . . Recyclers Shooed 6 | 1 2 . . 1 . 1 1 . . . Parts Field Recycled 1 | . . . . . . 1 . . . . Retrieved Matter 16 | . . . . . . 16 . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . Prevented 1 | . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Combat Hostiles Destroyed 151 | . 13 18 13 30 11 15 24 16 4 7 Guns 59 | . 10 11 1 6 . 8 12 6 2 3 Cannons 57 | . 3 1 2 21 10 3 6 7 . 4 AOE 33 | . . 6 10 3 1 3 5 3 2 . Classes Destroyed 22 | 2 4 5 2 5 . 1 . . 1 2 Worker 9 | . 1 . . 3 . 1 3 1 . . Builder 4 | . . 1 . . . 1 . 2 . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 5 | . 2 2 . . 1 . . . . . Recycler 9 | 1 . 1 1 . 1 3 1 1 . . Mechanic 1 | . . . . 1 . . . . . . Operator 2 | . . . . 1 . . . 1 . . Watcher 9 | . 2 1 . 4 . . 2 . . . Swarmer 24 | . . 3 . 3 . 7 1 5 4 1 Grunt 70 | . 13 9 1 13 6 1 16 8 . 3 Brawler 4 | . . 1 . 1 . . 1 . . 1 Duelist 1 | . . 1 . . . . . . . . Sentry 20 | . . 4 . 6 5 2 2 1 . . Demolisher 4 | . . . 2 . . 2 . . . . Specialist 4 | . . . . 4 . . . . . . Hunter 3 | . . . . 2 . 1 . . . . Programmer 8 | . . . . . . 2 4 2 . . Heavy 1 | . . . . 1 . . . . . . Striker 1 | . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . 1 . Assembled 10 | . . . 10 . . . . . . . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 13 | 2 3 13 10 4 2 4 5 8 4 4 Combat Bots Only 10 | . 3 8 10 3 2 4 4 6 4 4 Max Kills in Single Turn 4 | 1 1 3 4 2 1 4 3 4 2 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . . 3 4 1 1 3 2 3 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Hostile Shots Fired 1016 | . 47 67 34 146 59 121 143 73 14 312 Missed 342 | . 13 12 6 49 16 46 53 21 2 124 Hits 674 | . 34 55 28 97 43 75 90 52 12 188 Melee 8 | . . 3 . . . . . . . 5 Projectile 666 | . 34 52 28 97 43 75 90 52 12 183 AOE 25 | . . . 19 . . 6 . . . . Critical Strikes 24 | . . 1 . 6 5 . 7 2 1 2 Part Disruptions 2 | . . . . 1 . . 1 . . . Damage Taken 12563 | . 415 792 792 1665 719 1163 1887 1099 211 3820 Core 2032 | . 67 158 170 206 142 153 133 123 13 867 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 120 | . . . . 120 . . . . . . Regen/Repaired (Parts) 517 | . . . . . 292 . . . . 225 Core Remaining (%) 64 | 100 73 . 18 . 36 78 84 . . . Volleys Fired 381 | 4 59 45 20 79 31 33 66 22 3 19 Largest 4 | 2 2 2 2 2 2 3 3 4 4 4 Hottest 268 | 70 83 83 86 123 115 156 199 268 208 210 Shots Fired 895 | 8 118 83 38 153 58 94 189 85 11 58 Gun 478 | 8 100 59 17 49 . 40 113 40 6 46 Cannon 377 | . 18 17 5 99 58 53 69 43 3 12 Launcher 40 | . . 7 16 5 . 1 7 2 2 . Special . | . . . . . . . . . . . Kinetic 381 | 4 59 44 14 78 29 49 45 28 3 28 Thermal 307 | 4 49 2 3 70 29 31 75 34 3 7 Explosive 40 | . . 7 16 5 . 1 7 2 2 . Electromagnetic 162 | . 10 30 5 . . 13 62 21 3 18 Entropic 5 | . . . . . . . . . . 5 Robot Hit Streak 25 | 6 7 19 8 17 5 10 25 14 5 14 Robot Miss Streak 5 | 1 5 4 2 4 3 3 5 4 1 4 Penetration Max 1 | . . . . 1 1 . . . . . Secondary Targets 4 | . . . . 1 . 1 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . 1 Shots Hit Robots 583 | 6 73 60 24 104 32 47 141 51 5 40 Core Hits 418 | 3 33 38 33 66 17 28 102 66 6 26 Critical Kills 8 | . . . . 8 . . . . . . Critical Parts Destroyed 11 | . . . . 11 . . . . . . Critical Strikes 36 | 1 1 . . 23 5 2 4 . . . Burn 6 | 1 1 . . 1 . 1 2 . . . Destroy 22 | . . . . 22 . . . . . . Blast 7 | . . . . . 5 1 1 . . . Corrupt 1 | . . . . . . . 1 . . . Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17769 | 73 1076 1875 897 2946 1019 1719 4182 2539 308 1135 Guns 6111 | 73 824 673 139 719 . 476 1679 634 78 816 Cannons 6318 | . 221 289 58 1698 968 729 1400 636 . 319 Explosions 5072 | . 24 874 680 483 49 422 1101 1209 230 . Melee . | . . . . . . . . . . . Ramming 268 | . 7 39 20 46 2 92 2 60 . . Kinetic 5627 | 35 514 463 117 1275 568 729 919 386 . 621 Thermal 5497 | 38 421 493 22 1142 400 650 1416 793 37 85 Explosive 3894 | . . 398 680 387 49 162 987 1001 230 . Electromagnetic 2290 | . 134 482 58 96 . 86 858 299 41 236 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Entropic 193 | . . . . . . . . . . 193 Highest Corruption 12 | . 1 6 6 12 12 . 5 . . 12 Average Corruption 7 | . 1 5 6 11 12 . 4 . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 155 | . 2 16 16 58 29 . 30 . . 4 Message Errors 36 | . . 5 3 15 7 . 5 . . 1 Matter Fused 44 | . . 2 5 15 11 . 8 . . 3 Heat Flow Errors 19 | . . 2 6 4 3 . 4 . . . Energy Discharges 13 | . . 3 1 5 2 . 2 . . . Parts Rejected 4 | . . . . 1 1 . 2 . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 17 | . 2 2 1 7 2 . 3 . . . Data Loss (major) 7 | . . 1 . 5 . . 1 . . . Misfires 5 | . . . . 1 . . 4 . . . Alerts 2 | . . 1 . . . . 1 . . . Weapon Failures 7 | . . . . 4 3 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 404 | . . 104 4 11 1 43 152 89 . . Projectiles 78 | . . . . 11 1 32 34 . . . Explosions 321 | . . 104 4 . . 6 118 89 . . Melee 5 | . . . . . . 5 . . . . Knockbacks 34 | . 1 . . 4 4 4 16 4 . 1 Impact 3 | . 1 . . . . 2 . . . . Kinetic 30 | . . . . 4 4 2 15 4 . 1 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 821 | . . 62 . 47 63 88 362 170 29 . Shots 19 | . . 2 . 2 1 2 6 5 1 . Rammed . | . . . . . . . . . . . Targets Rammed 34 | . 3 5 7 7 1 7 2 2 . . Kicked 34 | . 3 5 7 7 1 7 2 2 . . Crushed . | . . . . . . . . . . . Highest Temperature 442 | 27 178 233 269 359 242 358 442 381 . 140 Average Temperature 96 | 12 50 43 86 93 56 134 137 152 . 46 Received Heat Transfer 2943 | . 228 255 26 477 432 72 634 117 . 702 Effects 27 | . . . . 1 . 5 21 . . . Shutdowns 12 | . . . . 1 . 2 9 . . . Energy Bleed 3 | . . . . . . . 3 . . . Interference 5 | . . . . . . 3 2 . . . Damage (major) 7 | . . . . . . . 7 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Robots Corrupted 3 | . . . . . . 1 2 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 6 | . . 1 . . . 4 1 . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 16 | . 1 . . 3 . 3 2 7 . . Heat Transferred 9978 | 185 1234 387 50 2037 592 940 2872 1459 74 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 . . . 1 . 3 . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Maximum Alert Level 3 | . . 2 . 2 2 2 3 3 . . Low Security (%) 45 | 100 100 41 100 70 50 . . . . . Level 1 26 | . . 52 . 28 22 33 49 13 . . Level 2 18 | . . 5 . 1 26 66 24 34 . . Level 3 9 | . . . . . . . 26 52 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 813 | 5 106 418 172 400 581 550 813 801 . . Initial 391 | . . 40 142 . 165 240 254 391 . . Average 277 | . 36 230 64 160 281 420 483 605 . . Influence Increases 6079 | 10 477 689 155 985 718 934 1149 672 90 200 Destroy 0b10 Robot/C 3000 | . 260 360 60 600 320 380 480 320 80 140 Destroy 0b10 Robot/NC 215 | 10 25 25 5 50 15 30 30 25 . . Destroy Leader 778 | . 68 126 20 158 102 120 114 60 10 . Allied During Kill 272 | . . . . . 170 102 . . . . Trap Triggered on 0b10 10 | . . . . . . 10 . . . . Successful Hack 82 | . 14 10 . 17 4 14 4 19 . . Disable Machine 705 | . 45 90 . 45 45 120 240 120 . . Destroy Structure 582 | . 5 63 70 55 47 83 131 128 . . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 420 | . 60 15 . 45 15 75 150 . . 60 Influence Decreases 6079 | 10 379 420 522 593 581 943 870 724 328 709 Entered New Map 2260 | . . 58 225 . 227 289 266 408 278 509 Time Decay 3094 | 10 379 322 237 508 294 434 534 286 40 50 Lost Part 525 | . . 40 60 85 40 40 70 30 10 150 Lost Ally 200 | . . . . . 20 180 . . . . Squads Dispatched 39 | . 3 6 1 7 3 7 8 4 . . Investigation 6 | . 2 3 . 1 . . . . . . Extermination 5 | . . . . . . 1 3 1 . . Reinforcement 21 | . 1 3 1 6 3 3 2 2 . . Assault 1 | . . . . . . . . 1 . . Garrison 6 | . . . . . . 3 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . 1 1 1 . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Distress Signals 8 | . 1 3 . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 299 | . 23 30 20 45 22 31 47 19 4 58 Peak Tracking Total 16 | . 4 6 13 6 8 5 5 5 4 16 Tactical Retreats 23 | . 3 1 1 3 1 4 7 . . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Traps Triggered 7 | . 1 1 . 2 1 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . Reused 1 | . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Machines Disabled 47 | . 3 6 . 3 3 8 16 8 . . Max in Single Turn 5 | . 2 4 . 2 2 4 5 4 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Machines Accessed 36 | . 8 5 . 8 2 4 5 2 . 2 Terminals 23 | . 6 3 . 6 1 3 3 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 4 | . 2 1 . 1 . . . . . . Scanalyzers 4 | . . 1 . 1 . . 1 1 . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 83 | . 17 12 . 17 8 10 11 5 . 3 Successful 40 | . 8 5 . 7 5 7 3 2 . 3 Failed 41 | . 9 6 . 10 3 3 7 3 . . Catastrophic 7 | . 2 2 . 1 . 1 1 . . . Database Lockouts 2 | . . 1 . . . . 1 . . . Manual 17 | . 5 3 . 7 . . 2 . . . Terminals 54 | . 14 7 . 12 2 9 7 3 . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 6 | . . . . . 6 . . . . . Recycling Units 9 | . 3 3 . 3 . . . . . . Scanalyzers 8 | . . 2 . 2 . . 2 2 . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 25 | . 5 2 . 4 1 7 2 1 . 3 Record 6 | . 1 . . 1 . 2 . . . 2 Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 2 | . . . . . 1 . . . . 1 Open DSF 2 | . . . . . . 1 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . Locate Traps 5 | . 2 . . 1 . 1 1 . . . Reprogram Traps 1 | . . . . . . 1 . . . . Security Status 1 | . . . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 3 | . . 1 . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 6 | . 3 1 . 2 . . . . . . Report Inventory 4 | . 2 1 . 1 . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . Scanalyzer 4 | . . 1 . 1 . . 1 1 . . Retrieve Study 4 | . . 1 . 1 . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Track 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 4 4 . 7 1 4 5 2 . . Full Trace Events 6 | . 2 2 . 1 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . . . . 1 1 . . Parts Repaired 2 | . . . . . 2 . . . . . Time 70 | . . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . 2 . . 7 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Total Allies 10 | . . . . . 10 . . . . . Largest Group 10 | . . . . . 10 9 . . . . Highest-Rated Group 173 | . . . . . 173 157 . . . . Highest-Rated Ally 29 | . . . . . 29 29 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 105 | . . . . . 40 65 . . . . Total Damage 1160 | . . . . . 464 696 . . . . Kills 10 | . . . . . 5 5 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Active Infowar (turns) 9540 | 12 1232 836 692 1431 654 1075 1512 631 88 1377 Optics 9050 | . 754 836 692 1431 654 1075 1512 631 88 1377 Terrain 490 | 12 478 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Turns Passed 9620 | 90 1234 836 692 1431 654 1075 1512 631 88 1377 Spaces Moved 6409 | 55 767 547 533 869 329 770 945 423 65 1106 Core 4 | 4 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 6405 | 51 767 547 533 869 329 770 945 423 65 1106 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 110 110 113 112 108 115 111 108 100 Average Speed 116 | 117 120 117 114 117 120 113 117 118 110 111 Slowest Speed 190 | 120 120 190 175 186 123 120 190 190 111 182 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . 8 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 46 | 4 85 49 82 71 49 25 29 11 16 89 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . 2 . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 612 | . 3 68 114 54 45 53 181 74 19 1 Melee . | . . . . . . . . . . . Projectile 67 | . . . . 35 22 8 . 1 . 1 AOE 545 | . 3 68 114 19 23 45 181 73 19 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp War Total 7797 | 69 977 667 575 1121 521 898 1195 495 72 1207 Wait 561 | . 97 22 2 102 136 33 116 26 2 25 Move 6398 | 54 766 546 532 868 328 769 944 422 64 1105 Hop . | . . . . . . . . . . . Pick Up 98 | 4 17 11 6 14 6 12 13 6 . 9 Fast Attach 44 | 7 1 4 . 5 6 4 7 1 . 9 Attach 55 | . . 6 6 11 2 6 7 5 1 11 Detach 2 | . . . . . . 1 . . . 1 Swap 114 | . 11 13 2 19 8 17 24 7 2 11 Drop 106 | . 23 15 . 16 3 16 16 4 . 13 Fire 381 | 4 59 45 20 79 31 33 66 22 3 19 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick 34 | . 3 5 7 7 1 7 2 2 . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 8) 755 | -10/Materials | Discovered new exit (range 12) 1090 | -10/Materials | Discovered new exit (range 14) 1109 | -10/Materials | Discovered new exit (range 10) 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1589 | -9/Materials | Build established: Scavenger-Mutant 1714 | -9/Materials | Destroyed 8 combat bots 1794 | -9/Materials | Discovered new exit (range 18) 1996 | -9/Materials | Central database locked down 2127 | -9/Materials | Build established: Mutant 2161 | -9/Materials | Entered Mines 2162 | -9/Mines | Assembled infested the area 2167 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2214 | -9/Mines | Destroyed 10 combat bots 2224 | -9/Mines | Learned Materials machine intel 2265 | -9/Mines | Core integrity fell below 50% 2308 | -9/Mines | Lost 6 parts (1p3n2w) 2393 | -9/Mines | Core integrity fell below 20% 2800 | -9/Mines | Build established: Scavenger-Mutant 2826 | -9/Mines | Found a hidden stash of uninstalled traps 2838 | -9/Mines | Learned location of Zion (-7) 2847 | -9/Mines | Learned location of Storage (-8) 2847 | -9/Mines | Discovered new exit (range 5) 2853 | -9/Mines | Entered Materials 2853 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2854 | -8/Materials | Loaded intel: 54 machine locations 2892 | -8/Materials | System corruption reached 10% 3610 | -8/Materials | Identified exit to Storage 3961 | -8/Materials | Lost 3 parts (1p2n) 4248 | -8/Materials | Lost 3 parts (2u1w) 4284 | -8/Materials | Entered Storage 4603 | -8/Storage | Build established: Mutant 4705 | -8/Storage | Core integrity fell below 50% 4713 | -8/Storage | Discovered new exit (range 20) 4752 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4794 | -8/Storage | Lost 3 parts (2n1u) 4892 | -8/Storage | Repaired Gauss Cannon 4920 | -8/Storage | Repaired Sml. Storage Unit 4938 | -8/Storage | Entered Factory 4938 | -7/Factory | Accompanied by 9 allies 4938 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5010 | -7/Factory | Garrison activated, responded to threat 5182 | -7/Factory | Lost 4 allies 5375 | -7/Factory | Lost 3 allies 5541 | -7/Factory | Discovered new exit (range 10) 5938 | -7/Factory | Build established: Scavenger-Gunner 6013 | -7/Factory | Entered another Factory area 6013 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6074 | -6/Factory | Identified exit to DSF 6137 | -6/Factory | Garrison activated, responded to threat 6336 | -6/Factory | Central database locked down 6607 | -6/Factory | Discovered new exit (range 5) 6954 | -6/Factory | Build established: Gunner 7521 | -6/Factory | Discovered new exit (range 4) 7525 | -6/Factory | Entered another Factory area 7525 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7705 | -5/Factory | Discovered new exit (range 14) 8125 | -5/Factory | First assault squad dispatched 8156 | -5/Factory | Entered Upper Caves 8193 | -5/Upper Caves | Learned location of Armory (-3) 8244 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8244 | -5/Upper Caves | Entered Warlord 8272 | -5/Warlord | Discovered new exit (range 15) 8344 | -5/Warlord | Build established: Scavenger-Gunner 9030 | -5/Warlord | Warlord's base attacked by MAIN.C 9155 | -5/Warlord | Found Prototype Energy Gun 9158 | -5/Warlord | Identified Vortex Rifle 9380 | -5/Warlord | Warlord forces counterattacked 9456 | -5/Warlord | Spotted Executioner 9461 | -5/Warlord | Lost 6 allies 9475 | -5/Warlord | Spotted Executioner 9488 | -5/Warlord | Destroyed Executioner 9532 | -5/Warlord | Crushed by falling debris 9537 | -5/Warlord | Lost 12 allies 9544 | -5/Warlord | Spotted Striker 9555 | -5/Warlord | Spotted Striker 9564 | -5/Warlord | Destroyed Striker 9594 | -5/Warlord | Core integrity fell below 50% 9609 | -5/Warlord | Core integrity fell below 20% 9616 | -5/Warlord | System corruption reached 10% 9621 | -5/Warlord | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- (+4). 09615_ Complication: Mak. Ablative Armor rejected. 09615_ Complication: Enh. Biometal Leg rejected. 09615_ Complication: Reaction Control System rejected. 09615_ B-60 Warrior overheating. 09615_ Penetrated by Slug. 09615_ Slug penetrates H-77 Assassin. 09616_ B-60 Warrior heat damages core (-24). 09616_ Penetrated by Slug. 09616_ Adv. Targeting Computer destroyed. 09616_ 3R-B07(g) suffers critical hit (Destroy). 09616_ 3R-B07(g) destroyed. 09618_ Carbon-fiber Leg destroyed. 09619_ Penetrated by Slug. 09619_ Slug penetrates H-77 Assassin. 09620_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 09620_ Acquired Enh. Biometal Leg. Map ----- +----------------------------------------------------+ | ??????????????????## #?????????? ###??? | | ??????????????????# #?????????? ##?? | | ##????????????????# ##????????? < #?? | | #????????????????# #?????"??? ??? | | #????????????????# ##????" ? #??? | | #????????????????## #????" ? #???? | | #?????????????????### ##???""% [% #???? | | #???????????????????## #??? " [ ????? | | ##????????????????????## #???#"" ????? | | #??????????????????????# ##### ##???? | | #??????????????????????# ####? | | #??????????????????????## """ ##" "#? | | #??????""#??????????????#" "?#" * #? | | #?????#""#???????????????#"" %###" % % ## | | #?????#""#???????????????? " ##" ;# | | #?????#""#?????????????????#" ##" # | | #?????#""#??????????????????#"=% #"; # | | #######""###########?????????## #; # | | # %"" "#;;;#=############; *% ## | | " = "" * !=[![[=*"##%%==[= h ; | | =/!= "=[*!=%!%![!**=!*!=**#**=h!g/ ;; #? | | !"%!%[^%=|![%*==%=!%!]!!%==|%|%%%gxg;##?? | | !!%"%%^ !=[%!%%!%[*=*&%=%&%==*%=%*!%== ;#?? | | ]= " ! ![!%%=%%[!![%[%%!%=%=!%[!!=%[ #??? | | % %"=/ !^*!%![=!%%=!*%=!=[!%!%%=!=!*;% #??? | | ["! "==]!&=%[=! =*=!"#@|=*[%[;=! ; ##?? | | " ""*====%[ [*""""#!!!#%!=##### % #?? | | # "" /!"##"#########!! # #### # #?? | | #######""#######????????# !## #?# #?? | | #?????#""#??????????????#### ### #?? | | #?????#""#????????????????# ### ##?? | | #?????#""#????????????????# ##?# #??? | | #?????#""????????????????? ???## ##??? | | #???????"????????????????# ????## #???? | | ##???????????????????????# #?????# #???? | | #???????????????????????# ??????## ##??? | | ##???????????????????????# ??????## #??? | | ###?????????????????????? ?????## #??? | | ##????????????????????? ?????# #??? | | #???????????????????? #??????# #??? | | ##???????????????????? #???????# #??? | | ##??????????????????? ????????# #??? | | #??????????????????? ????????## ##??? | | ##?????????????????????????????? #???? | | #??????????????????????????????? ##???? | | #??????????????????????????????#####????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 510 Matter Stores 363 Matter Capacity 550 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gauss Cannon | 5% | -8/Storage Sml. Storage Unit | 12% | -8/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Arm. Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Plot Armor Challenges ------------ None Game ------ Seed FocalTerrorWheel Manual? 0 Play Time 02:29:06 Cumulative 30.0 hours Start 2026.10.02 @ 12:11:34 End 2026.10.03 @ 00:38:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 16 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a19c8491-2b8e-4cd5-831b-8d9859a96196