Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 23:24:13 Player: LawfulKami Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (556) 556 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-70) -70 TOTAL SCORE: 4266 Bonus ------- Friendly Fire -70 Cogmind --------- Core Integrity 0/1000 Matter 110/300 Energy 268/315 System Corruption 5% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Melee Analysis Suite Matter Filter Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Linear Gravjet > --- UTILITY ---------- Improved Terrain Scan Processor Jamming Amplifier Hardened Heavy Armor Plating Long-range Tractor Beam Long-range Tractor Beam > --- WEAPON ----------- Heavy Phase Cannon > --- INVENTORY -------- Medium Treads Melee Analysis Suite Matter Filter Remote Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Jamming Amplifier Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Slots Evolved 10 | . . . . . 8 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . . . 2 1 Utility 6 | . . . . . 5 1 Weapon . | . . . . . . . Parts Attached 51 | 5 5 2 2 10 13 14 Power 7 | 1 1 . 1 2 . 2 Engine 4 | 1 . . 1 2 . . Core 3 | . 1 . . . . 2 Reactor . | . . . . . . . Propulsion 13 | 2 . 1 1 . 4 5 Treads 1 | . . . . . 1 . Leg 9 | . . 1 1 . 3 4 Wheel 2 | 2 . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 15 | . 3 . . 3 4 5 Device 7 | . 2 . . 1 1 3 Storage 1 | . 1 . . . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 5 | . . . . 2 1 2 Artifact . | . . . . . . . Weapon 16 | 2 1 1 . 5 5 2 Energy Gun 5 | 2 1 . . 2 . . Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . 1 . 1 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . 1 2 . Unidentified Prototypes . | . . . . . . . Parts Lost 38 | . . . 2 10 10 16 Power 3 | . . . . 2 . 1 Propulsion 11 | . . . . 2 3 6 Utility 10 | . . . . 1 2 7 Weapon 14 | . . . 2 5 5 2 Highest Loss Streak 9 | . . . 2 5 5 9 To Critical Strikes . | . . . . . . . Average Backups 3 | 2 5 4 5 2 1 3 Power . | . 1 2 1 . . . Propulsion . | . 2 1 . . . . Utility 1 | . . . 2 1 . 1 Weapon . | . 1 1 . . . . Tool/Special . | . . . . . . . Unused Backups 3 | . . 1 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 1 . . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 73 | . 93 89 94 79 29 29 Engine 4 | . 4 . 3 11 . . Core 5 | . 9 14 10 . . . Leg 15 | . . 9 23 24 8 . Wheel 3 | . 28 8 . . . . Device 8 | . 8 14 14 4 1 6 Storage 7 | . 14 14 14 . . . Processor 2 | . . . . . 9 9 Protection 3 | . . . . 13 2 4 Energy Gun 12 | . 28 17 20 7 . . Launcher 4 | . . 10 7 4 . . Special Melee Weapon 2 | . . . . 8 2 . Peak Build Rating 41 | 5 9 9 10 15 29 41 Average Rating 12 | 4 8 8 8 10 18 28 On Entrance 6 | . 5 9 8 8 1 17 Avg Prop Armor Cover (%) 14 | . . . . . . 14 Naked Turns . | . . . . . . . Heaviest Build 32 | 9 15 16 16 30 20 32 Greatest Support 48 | 26 26 26 20 20 48 28 Greatest Overweight (x) 10 | . . 1 1 2 6 10 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 8 | 5 8 8 8 8 5 5 Average Capacity 6 | 5 8 8 8 5 5 5 Most Carried 7 | 5 7 7 7 5 3 4 Average Carried 4 | 2 5 4 6 2 1 3 Final Capacity 8 | 5 8 8 8 5 5 5 Final Carried 6 | 5 6 4 5 1 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Matter Collected 733 | 250 20 60 207 53 . 143 Remotely . | . . . . . . . Salvage Created 490 | . 103 20 218 . 25 124 Parts 23 | . 4 6 7 . 2 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . 1 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Combat Hostiles Destroyed 16 | . 2 3 7 1 1 2 Guns 8 | . 2 1 5 . . . Cannons 3 | . . . . . 1 2 AOE 5 | . . 2 2 1 . . Classes Destroyed 6 | . 1 1 1 1 1 1 Swarmer 5 | . . 3 2 . . . Grunt 3 | . 2 . . . . 1 Brawler 1 | . . . . . . 1 Sentry 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Subdweller 5 | . . . 5 . . . Best Kill Streak 3 | . 1 3 2 1 1 1 Combat Bots Only 3 | . 1 3 2 1 1 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Hostile Shots Fired 646 | . 9 10 62 65 258 242 Missed 227 | . 2 1 21 24 103 76 Hits 419 | . 7 9 41 41 155 166 Melee 5 | . . . . . . 5 Projectile 414 | . 7 9 41 41 155 161 AOE 1 | . . . . . . 1 Critical Strikes 20 | . . . . 4 7 9 Actively Blocked 3 | . . . . 1 2 . Damage Taken 6607 | . 93 81 383 703 2224 3123 Core 1974 | . 31 20 25 154 736 1008 Absorbed by Shields 20 | . . . . . 20 . Redirected to Shielding 51 | . . . . 21 30 . Core Remaining (%) 40 | 100 . . . 8 13 . Volleys Fired 74 | . 7 7 28 9 11 12 Largest 2 | . 2 2 2 1 1 1 Hottest 100 | . 100 80 100 36 80 90 Shots Fired 94 | . 14 8 40 9 11 12 Gun 49 | . 14 7 27 . . 1 Cannon 22 | . . . . . 11 11 Launcher 21 | . . 1 13 7 . . Special 2 | . . . . 2 . . Kinetic 9 | . . . . . 8 1 Thermal 60 | . 14 7 27 . 1 11 Explosive 21 | . . 1 13 7 . . Electromagnetic 2 | . . . . . 2 . Robot Hit Streak 20 | . 4 5 20 13 5 9 Robot Miss Streak 4 | . 2 1 2 1 4 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 82 | . 8 5 26 21 12 10 Core Hits 49 | . 5 3 15 5 15 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 1 2 . . . Burn 4 | . 1 1 2 . . . Melee Attacks 14 | . . . . 13 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 11 | . . . . 10 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1769 | . 99 183 636 202 329 320 Guns 416 | . 99 62 240 . . 15 Cannons 616 | . . . . . 311 305 Explosions 698 | . . 121 396 181 . . Melee . | . . . . . . . Ramming 39 | . . . . 21 18 . Kinetic 258 | . . . . . 243 15 Thermal 731 | . 99 62 240 . 25 305 Explosive 698 | . . 121 396 181 . . Electromagnetic 43 | . . . . . 43 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 4 2 5 Average Corruption 2 | . . . . 2 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . 4 3 3 Message Errors 1 | . . . . 1 . . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 2 | . . . . 1 . 1 Parts Rejected 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . 7 . Impact 2 | . . . . . 2 . Kinetic 4 | . . . . . 4 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 141 | . . 4 46 87 4 . Shots 7 | . . 1 2 4 . . Rammed 5 | . . . . 4 1 . Targets Rammed 11 | . . . . 4 7 . Kicked 6 | . . . . . 6 . Crushed . | . . . . . . . Highest Temperature 200 | . 192 108 21 200 150 138 Average Temperature 62 | . 86 57 10 75 55 51 Received Heat Transfer 1815 | . 54 . 168 126 855 612 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 . 2 . . 2 Heat Transferred 1863 | . 370 259 851 . 50 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 69 | . 30 69 . 39 60 30 Initial 39 | . . . . 39 . . Average 7 | . 5 14 . 5 13 1 Influence Increases 496 | . 50 79 115 93 90 69 Destroy 0b10 Robot/C 220 | . 40 60 40 20 20 40 Destroy Leader 40 | . 10 10 . . 10 10 Successful Hack 6 | . . . . 6 . . Disable Machine 15 | . . . . 15 . . Destroy Structure 20 | . . 9 . 7 . 4 Lose Combat Pursuer 195 | . . . 75 45 60 15 Influence Decreases 496 | . 50 79 32 175 91 69 Entered New Map 45 | . . . . 44 1 . Time Decay 348 | . 50 79 12 97 80 30 Lost Part 103 | . . . 20 34 10 39 Squads Dispatched 2 | . . . . . 1 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 2 3 20 4 19 8 Peak Tracking Total 9 | . 1 3 5 4 9 4 Tactical Retreats 6 | . . . 2 2 1 1 Traps | -11 -10 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Accessed 12 | . 2 . 1 8 1 . Terminals 6 | . 2 . . 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 5 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 3 . 3 18 2 . Successful 11 | . 2 . 3 6 . . Failed 15 | . 1 . . 12 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 3 . . 8 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . . . . 10 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 3 2 . . Record 4 | . 1 . 3 . . . Part Schematic 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 3 | . . . . 3 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . . 5 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . . 5 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 9 | . . . . 8 1 . Non-combat 8 | . . . . 7 1 . Combat 1 | . . . . 1 . . Robot Hacks Applied 12 | . . . . 11 1 . parse_system 2 | . . . . 2 . . no_distress 9 | . . . . 9 . . find_chute 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Active Infowar (turns) 1740 | . 122 363 1058 197 . . Optics 192 | . . . . 192 . . Sensors 1548 | . 122 363 1058 5 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Turns Passed 3368 | 70 254 363 1058 767 394 462 Spaces Moved 2291 | 65 248 229 700 532 330 187 Core 366 | 1 . . . 122 210 33 Treads 11 | . . . . . . 11 Legs 1404 | . . 137 700 410 120 37 Wheels 404 | 64 248 92 . . . . Hover 106 | . . . . . . 106 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 120 50 50 50 Average Speed 132 | 89 90 149 138 133 100 208 Slowest Speed 550 | 100 90 190 190 190 350 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . . 5 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 43 59 34 72 12 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 91 | . . 9 71 9 . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 89 | . . 9 71 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Total 2519 | 74 263 243 744 577 377 241 Wait 27 | . . . . . 2 25 Move 2285 | 64 247 228 699 531 329 187 Hop . | . . . . . . . Pick Up 18 | 5 2 1 4 4 1 1 Fast Attach 36 | 5 2 . . 2 13 14 Attach 10 | . 1 . 2 6 . 1 Detach 2 | . . 1 . . 1 . Swap 18 | . 2 2 9 5 . . Drop 12 | . 2 4 2 3 . 1 Fire 74 | . 7 7 28 9 11 12 Melee 14 | . . . . 13 1 . Ram 5 | . . . . 4 1 . Kick 6 | . . . . . 6 . Crush . | . . . . . . . Escape Stasis 12 | . . . . . 12 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 7) 325 | -10/Materials | Entered Mines 675 | -10/Mines | Discovered new exit (range 6) 688 | -10/Mines | Entered Subcaves 689 | -10/Subcaves | Approached by a straggling Scientist 689 | -10/Subcaves | Identified exit to Recycling 764 | -10/Subcaves | Visited Clippyterm 769 | -10/Subcaves | Identified exit to Materials 1102 | -10/Subcaves | Ambushed by swarm of Subdwellers 1688 | -10/Subcaves | Ambushed by Subdweller buried in earth 1746 | -10/Subcaves | Entered Recycling 1747 | -8/Recycling | Met a Zionite searching for Scraptown 2178 | -8/Recycling | Core integrity fell below 50% 2439 | -8/Recycling | Core integrity fell below 20% 2477 | -8/Recycling | Lost 5 parts (1p2n2w) 2505 | -8/Recycling | Discovered new exit (range 15) 2513 | -8/Recycling | Entered Factory 2513 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 2690 | -6/Factory | Lost 3 parts (2u1w) 2871 | -6/Factory | Core integrity fell below 50% 2885 | -6/Factory | Core integrity fell below 20% 2892 | -6/Factory | Discovered new exit (range 10) 2907 | -6/Factory | Entered another Factory area 2907 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2912 | -5/Factory | Lost 5 parts (3n2w) 3268 | -5/Factory | Core integrity fell below 50% 3296 | -5/Factory | Lost 7 parts (2n4u1w) 3327 | -5/Factory | Core integrity fell below 20% 3369 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03350_ Penetrated by Slug. 03353_ The unstable cave ceiling collapses. 03353_ Med. Treads destroyed. 03353_ Slug penetrates Wall. 03356_ Penetrated by Slug. 03356_ Carbon-fiber Leg destroyed. 03356_ Penetrated by Slug. 03356_ Gauss Rifle destroyed. 03358_ Slug penetrates Pressure Siphon. 03360_ The unstable cave ceiling collapses. 03360_ Penetrated by Slug. 03363_ ALERT: Security rotation in progress. 03364_ Slug penetrates Pressure Siphon. 03364_ Pressure Siphon disabled. 03364_ K-01 Serf collects debris. 03365_ System corrupted: Energy discharge (-122). 03365_ U-05 Engineer builds a Wall. 03368_ K-01 Serf collects debris. 03369_ U-05 Engineer builds a Door. 03369_ Penetrated by Slug. 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