Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 13:31:26 Player: orange Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (202) 1010 Value Destroyed (5825) 5825 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 10812 Bonus ------- High Alert Combat Kills 249 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -272 Cogmind --------- Core Integrity 580/700 Matter 152/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Treading (208) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON (2) ------- Plasma Cannon Gauss Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Compact Matter Pod (150) Transmission Jammer ECM Suite Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved EM Pulse Cannon Improved Assault Rifle Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Plasma Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Compact Matter Pod Transmission Jammer ECM Suite Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved EM Pulse Cannon Improved Assault Rifle Mini Grenade Launcher Improved Datajack [Rating: 43] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 112 | 7 9 8 31 4 20 3 19 11 Power 15 | 1 3 1 1 . 2 1 3 3 Engine 8 | 1 2 1 . . 1 . 2 1 Core 7 | . 1 . 1 . 1 1 1 2 Reactor . | . . . . . . . . . Propulsion 37 | 2 2 1 11 1 11 1 7 1 Treads 36 | 1 2 1 11 1 11 1 7 1 Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 1 3 6 2 3 . 7 5 Device 7 | 1 . 1 2 . . . . 3 Storage 3 | 1 1 1 . . . . . . Processor 3 | . . 1 1 . . . 1 . Hackware 6 | . . . 2 . 3 . 1 . Protection 10 | . . . 1 2 . . 5 2 Artifact . | . . . . . . . . . Weapon 31 | 2 3 3 13 1 4 1 2 2 Energy Gun 3 | 1 2 . . . . . . . Energy Cannon 6 | . . . 4 . . . 1 1 Ballistic Gun 15 | 1 . 2 6 1 3 1 1 . Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 3 | . 1 1 1 . . . . . Special Weapon 2 | . . . 2 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 3 | . . . . . . . 3 . Parts Lost 15 | . . 2 . 1 2 5 4 1 Power 1 | . . . . . . 1 . . Propulsion 5 | . . . . 1 1 2 1 . Utility 4 | . . . . . . 1 2 1 Weapon 5 | . . 2 . . 1 1 1 . Highest Loss Streak 3 | . . 2 . 1 1 3 1 1 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 18 | 4 11 16 19 19 19 16 19 19 Power 1 | . 1 1 1 1 1 . 1 1 Propulsion 4 | 1 4 5 5 4 4 4 3 4 Utility 6 | . 1 5 6 7 6 5 8 9 Weapon 5 | 1 4 3 5 6 6 5 4 4 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 6 3 7 . 3 . 2 11 Power 3 | . 2 . 1 . . . . . Propulsion 1 | . 1 . . . . . . . Utility 15 | . 1 1 3 . 1 . 1 8 Weapon 11 | . 2 2 3 . 2 . 1 1 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 99 | . 99 99 99 100 98 98 99 99 Engine 2 | . 8 14 . . . . 2 3 Core 7 | . 5 . 10 11 8 8 6 3 Treads 28 | . 26 28 33 33 26 26 26 23 Device 10 | . 13 11 10 5 8 5 8 19 Storage 10 | . 14 14 11 11 9 9 9 7 Processor 8 | . . 2 8 11 9 9 10 7 Hackware 5 | . . . 1 . 10 12 10 7 Protection 4 | . . . . 5 6 8 6 9 Energy Gun 1 | . 14 8 . . . . . . Energy Cannon 6 | . . . 8 10 6 8 6 7 Ballistic Gun 10 | . 13 17 10 10 8 6 11 2 Peak Build Rating 43 | 7 10 15 21 21 29 29 30 43 Average Rating 22 | 5 9 12 18 20 26 26 28 36 On Entrance 17 | . 7 10 15 21 20 27 26 29 Avg Prop Armor Cover (%) 13 | 14 12 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 78 | 13 34 54 58 59 62 59 62 78 Greatest Support 63 | 20 40 40 60 60 63 63 60 62 Greatest Overweight (x) 1 | . . 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 17 20 20 20 20 20 20 Most Carried 20 | 5 15 18 20 20 20 20 20 20 Average Carried 18 | 4 11 16 19 19 19 16 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 5 15 16 20 20 20 14 20 19 Class Distribution -------------------- 72% | Mutant 17% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Matter Collected 4933 | 315 348 312 888 209 1018 91 1282 470 Remotely . | . . . . . . . . . Salvage Created 7333 | 225 511 145 1549 295 1913 598 1685 412 Parts 449 | 14 46 16 108 23 122 21 75 24 Haulers Intercepted 8 | . . . 5 . 2 . 1 . Recyclers Shooed 8 | . 1 . 4 . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 144 | . 12 7 28 9 36 13 26 13 Melee 1 | . . . . . . . 1 . Guns 51 | . 6 5 10 2 13 4 11 . Cannons 48 | . . . 5 1 15 3 12 12 AOE 39 | . 6 2 13 6 7 5 . . Classes Destroyed 15 | 2 6 . 3 . 3 1 . . Worker 7 | . 2 . 1 1 1 . 1 1 Builder 7 | . 1 . 1 . 4 . 1 . Tunneler 9 | 5 1 1 . . 2 . . . Hauler 8 | . . . 5 . 2 . 1 . Recycler 6 | 1 1 . . . 1 . 3 . Mechanic 1 | . . . 1 . . . . . Operator 6 | . 3 . . . 2 . 1 . Watcher 13 | . 2 . 4 . 2 . 4 1 Swarmer 42 | . 5 5 8 6 8 . 3 7 Grunt 61 | . 7 2 10 3 17 9 13 . Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . . 1 . 2 . Sentry 28 | . . . 10 . 8 . 7 3 Hunter 3 | . . . . . 1 1 1 . Programmer 6 | . . . . . . 3 . 3 Thug 1 | . . . . 1 . . . . Best Kill Streak 11 | 3 11 3 6 3 7 5 4 5 Combat Bots Only 7 | . 7 3 4 3 5 5 4 4 Max Kills in Single Turn 5 | 1 5 2 3 3 3 1 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 2 3 2 1 . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Hostile Shots Fired 710 | . 40 47 93 22 179 77 99 153 Missed 248 | . 20 15 34 2 61 24 38 54 Hits 462 | . 20 32 59 20 118 53 61 99 Melee 1 | . . . . . . . 1 . Projectile 461 | . 20 32 59 20 118 53 60 99 AOE 9 | . . . . 9 . . . . Critical Strikes 9 | . . . 1 . 2 2 4 . Part Disruptions 2 | . . . . . . 1 . 1 Damage Taken 6491 | 26 243 272 801 506 1832 929 1054 828 Core 847 | . 36 37 166 31 239 104 114 120 Absorbed by Shields 250 | . . . . . . . . 250 Redirected to Shielding 27 | . . . . . . . 11 16 Regen/Repaired (Parts) 926 | . 15 . 67 . 657 . 187 . Core Remaining (%) 59 | 100 . 70 . 50 . . 16 . Volleys Fired 480 | 15 40 12 113 11 114 36 92 47 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 136 | 60 60 65 136 91 105 100 100 120 Shots Fired 832 | 30 78 19 174 17 206 55 179 74 Gun 448 | 30 75 18 85 4 93 19 115 9 Cannon 281 | . . . 42 6 94 18 57 64 Launcher 70 | . 3 1 21 7 17 16 5 . Special 33 | . . . 26 . 2 2 2 1 Kinetic 468 | 15 37 12 85 4 128 19 115 53 Thermal 180 | . . . 68 6 61 20 9 16 Explosive 9 | . 3 . . 1 . 5 . . Electromagnetic 175 | 15 38 7 21 6 17 11 55 5 Robot Hit Streak 19 | 8 6 4 16 13 16 12 19 9 Robot Miss Streak 6 | 3 6 4 3 2 3 1 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 537 | 18 43 10 94 12 143 42 126 49 Core Hits 286 | 7 34 7 56 12 76 26 50 18 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 3 | . 1 . . . . . 2 . Critical Strikes 13 | . 2 1 . . 3 . 3 4 Destroy 4 | . 1 . . . 1 . 2 . Blast 6 | . . . . . 2 . . 4 Corrupt 3 | . 1 1 . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14444 | 284 1074 231 2621 536 3939 1385 2905 1469 Guns 4492 | 243 603 131 752 34 1076 222 1354 77 Cannons 5364 | . . . 754 85 1534 280 1319 1392 Explosions 4455 | 41 466 79 1041 417 1323 883 205 . Melee . | . . . . . . . . . Ramming 83 | . 5 21 50 . 6 . 1 . Kinetic 5473 | 127 254 109 752 34 1604 222 1354 1017 Thermal 2863 | 41 . . 819 170 1040 280 195 318 Explosive 1234 | . 466 . . . 356 412 . . Electromagnetic 4791 | 116 349 101 1000 332 933 471 1355 134 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 6 6 1 2 4 5 8 2 Average Corruption 3 | . 4 6 1 2 3 4 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 206 | . 25 22 17 18 32 14 71 7 Message Errors 42 | . 6 2 5 5 7 2 13 2 Matter Fused 66 | . 8 8 6 3 12 6 20 3 Heat Flow Errors 27 | . 2 3 4 2 2 . 13 1 Energy Discharges 18 | . 1 1 . 5 3 1 7 . Parts Rejected 2 | . . . . . . . 2 . Parts Fused 3 | . . . 1 . . . 2 . Data Loss (minor) 24 | . 3 6 . 1 4 1 9 . Data Loss (major) 7 | . 2 1 . . 1 2 . 1 Misfires 10 | . 1 1 . 1 2 1 4 . Alerts 4 | . 2 . 1 . . 1 . . Weapon Failures 3 | . . . . 1 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 362 | 38 6 . 15 2 117 11 121 52 Projectiles 142 | . . . . . 34 9 47 52 Explosions 218 | 38 6 . 13 2 83 2 74 . Melee 2 | . . . 2 . . . . . Knockbacks 11 | . . . 1 . 5 . . 5 Impact 1 | . . . 1 . . . . . Kinetic 10 | . . . . . 5 . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 667 | 26 41 . 102 41 176 125 156 . Shots 35 | 1 3 . 6 2 12 8 3 . Rammed 12 | . 2 2 6 . 2 . . . Targets Rammed 15 | . 2 3 7 . 2 . 1 . Kicked . | . . . . . . . . . Crushed 3 | . . 1 1 . . . 1 . Highest Temperature 347 | 12 253 268 259 269 347 81 319 327 Average Temperature 73 | 12 36 67 55 82 91 20 100 74 Received Heat Transfer 1914 | . 87 30 249 6 765 342 387 48 Effects 4 | . . . 1 . 2 . 1 . Energy Bleed 3 | . . . 1 . 1 . 1 . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . 2 1 2 . Combat Hostiles 4 | . . . . . 1 1 2 . Parts Fried 28 | . . . . 3 8 3 14 . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . 2 1 . . . 2 Heat Transferred 4898 | 50 . . 1445 248 1789 481 285 600 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | 1 . . 4 2 4 1 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Maximum Alert Level 2 | . . . 1 . 2 2 2 . Low Security (%) 67 | 100 100 100 88 100 55 . . 100 Level 1 23 | . . . 11 . 7 13 98 . Level 2 9 | . . . . . 36 86 1 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 695 | 15 185 70 254 135 587 695 418 166 Initial 374 | . . 3 . 31 4 374 338 106 Average 156 | 2 54 10 113 33 267 543 278 34 Influence Increases 4633 | 30 379 155 1000 229 1139 371 921 409 Destroy 0b10 Robot/C 2880 | . 240 140 560 180 720 260 520 260 Destroy 0b10 Robot/NC 285 | 30 50 5 60 5 70 . 55 10 Destroy Leader 692 | . 54 10 168 30 188 20 140 82 Successful Hack 283 | . 22 . 91 . 27 26 99 18 Disable Machine 165 | . . . 30 . 60 . 45 30 Destroy Structure 193 | . 13 . 31 14 29 50 47 9 Partial Spotted 30 | . . . 15 . . . 15 . Lose Combat Pursuer 105 | . . . 45 . 45 15 . . Influence Decreases 4467 | 30 371 163 917 300 575 252 1381 478 Entered New Map 753 | . . 5 . 52 8 202 357 129 Time Decay 2968 | 30 371 142 617 248 537 . 684 339 Lost Part 136 | . . 16 . . 20 50 40 10 Lost Ally 10 | . . . . . 10 . . . Purge Threat 600 | . . . 300 . . . 300 . Squads Dispatched 18 | . 3 1 3 . 7 . 2 2 Investigation 4 | . . 1 2 . . . 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 9 | . 3 . 1 . 4 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Distress Signals 11 | . 2 . 2 1 3 . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 216 | . 22 9 50 11 55 14 38 17 Peak Tracking Total 9 | . 9 3 5 3 6 5 3 4 Tactical Retreats 5 | . . . 2 . 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Traps Triggered 7 | . 3 . 2 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Disabled 12 | . 1 . 2 . 4 . 3 2 Max in Single Turn 2 | . 1 . 1 . 1 . 2 1 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Accessed 54 | . 6 1 15 . 11 2 16 3 Terminals 35 | . 5 . 10 . 6 2 10 2 Fabricators . | . . . . . . . . . Repair Stations 7 | . 1 . 2 . 2 . 2 . Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 6 | . . . 2 . 2 . 2 . Garrison Access 3 | . . . . . 1 . 1 1 Total Hacks 192 | . 15 1 67 . 43 3 53 10 Successful 127 | . 7 1 47 . 31 2 33 6 Failed 63 | . 7 . 19 . 12 1 20 4 Catastrophic 6 | . . . 1 . 2 . 2 1 Database Lockouts 2 | . 1 . 1 . . . . . Manual 80 | . 4 . 26 . 13 1 27 9 Terminals 127 | . 13 . 46 . 18 3 38 9 Fabricators . | . . . . . . . . . Repair Stations 35 | . 2 . 5 . 20 . 8 . Recycling Units 3 | . . . 1 . . . 2 . Scanalyzers 22 | . . . 15 . 3 . 4 . Garrison Access 4 | . . . . . 2 . 1 1 Terminal Hacks 44 | . 5 1 19 . 5 2 11 1 Record 4 | . 1 . 2 . . . 1 . Robot Analysis 11 | . 2 . 4 . 1 . 4 . Prototype ID Bank 4 | . . . 3 . . . 1 . Open Door 1 | . . 1 . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . Terminal Index 4 | . . . 1 . 1 . 1 1 Alert Level 2 | . . . 1 . 1 . . . Unreport Threat 4 | . . . 2 . . . 2 . Dispatch Records 1 | . . . 1 . . . . . Recall Reinforcements 2 | . . . 1 . 1 . . . Hauler Manifests 4 | . 1 . 1 . 1 . 1 . Zone Layout 4 | . 1 . 2 . . . 1 . Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 27 | . 2 . 3 . 16 . 6 . Scan Component 14 | . 1 . 2 . 8 . 3 . Repair 13 | . 1 . 1 . 8 . 3 . Recycling Unit Hacks 3 | . . . 1 . . . 2 . Report Inventory 3 | . . . 1 . . . 2 . Scanalyzer 21 | . . . 14 . 3 . 4 . Insert Component 9 | . . . 6 . 1 . 2 . Analyze 9 | . . . 6 . 1 . 2 . Retrieve Study 3 | . . . 2 . 1 . . . Garrison Access Hacks 4 | . . . . . 2 . 1 1 Unlock Access 1 | . . . . . 1 . . . Seal Access 2 | . . . . . . . 1 1 Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks 28 | . . . 10 . 5 . 9 4 Terminals 28 | . . . 10 . 5 . 9 4 Assimilate 1 | . . . 1 . . . . . Botnet 9 | . . . 3 . 1 . 3 2 Operators 4 | . . . 1 . 1 . 1 1 Skim 14 | . . . 5 . 3 . 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 43 | . 6 . 13 . 7 2 13 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . 6 . 1 . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . 1 . . . Parts Repaired 13 | . 1 . 1 . 8 . 3 . Time 409 | . 13 . 38 . 275 . 83 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 9 | . . . 6 . 1 . 2 . Part Schematics Acquired 9 | . . . 6 . 1 . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 1 . . . Highest-Rated Group 10 | . . . 10 10 10 . . . Highest-Rated Ally 10 | . . . 10 10 10 . . . Total Orders 20 | . . . 9 6 5 . . . STAY 10 | . . . 4 3 3 . . . FOLLOW 10 | . . . 5 3 2 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Active Infowar (turns) 10026 | 93 1366 732 1902 834 1536 1 2191 1371 Sensors 8178 | . . 343 1902 834 1536 1 2191 1371 Seismic 1848 | 93 1366 389 . . . . . . ECM 44 | . . . 44 . . . . . Robot Analysis Total 11 | . 2 . 4 . 1 . 4 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Turns Passed 14369 | 147 1379 927 3092 1530 2396 558 2723 1617 Spaces Moved 6230 | 83 745 446 1387 630 974 275 1018 672 Core 1 | 1 . . . . . . . . Treads 6077 | 4 671 446 1387 630 974 275 1018 672 Legs . | . . . . . . . . . Wheels 152 | 78 74 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 160 160 160 Average Speed 169 | 102 154 194 160 160 161 160 180 201 Slowest Speed 240 | 160 160 240 160 160 220 200 200 208 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 66 | 4 97 95 94 95 77 50 77 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 1 1 . . . 1 . Known Exits Taken 4 | . . 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug 24 | . . . 18 . 2 . . 4 Terrain Destroyed 181 | 3 11 . 34 17 30 24 53 9 Melee . | . . . . . . . . . Projectile 42 | . . . 24 . 9 . . 9 AOE 139 | 3 11 . 10 17 21 24 53 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total 9165 | 111 903 489 2039 1132 1590 329 1715 857 Wait 2031 | 2 71 2 424 480 426 1 536 89 Move 6223 | 82 744 445 1386 629 974 274 1017 672 Hop . | . . . . . . . . . Pick Up 86 | 5 17 8 20 . 13 . 13 10 Fast Attach 34 | 7 5 2 3 2 7 . 5 3 Attach 25 | . 1 2 2 1 4 6 4 5 Detach 9 | . 2 . 2 1 1 1 . 2 Swap 168 | . 8 7 53 7 30 11 35 17 Drop 94 | . 13 8 29 1 19 . 12 12 Fire 480 | 15 40 12 113 11 114 36 92 47 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 15 | . 2 3 7 . 2 . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 12) 574 | -10/Materials | Destroyed 7 combat bots 787 | -10/Materials | Central database locked down 856 | -10/Materials | Discovered new exit (range 15) 1255 | -10/Materials | Discovered new exit (range 12) 1490 | -10/Materials | Repaired Seismic Detector 1527 | -10/Materials | Entered Mines 1542 | -10/Mines | Met a Derelict bent on vengeance 1731 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1873 | -10/Mines | Discovered new exit (range 15) 1878 | -10/Mines | Learned location of Zion (-7) 1890 | -10/Mines | Met a Derelict shopkeep closing up shop 1954 | -10/Mines | Discovered new exit (range 14) 1956 | -10/Mines | Found DCF Scrap (13 items) 2240 | -10/Mines | Discovered new exit (range 10) 2260 | -10/Mines | Identified exit to Subcaves 2450 | -10/Mines | Identified exit to Materials 2454 | -10/Mines | Entered Materials 2454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2762 | -9/Materials | Discovered new exit (range 10) 2832 | -9/Materials | Central database locked down 3002 | -9/Materials | Discovered new exit (range 16) 3140 | -9/Materials | Identified exit to Materials 3197 | -9/Materials | Learned Storage stockpile data 3222 | -9/Materials | Discovered new exit (range 13) 3277 | -9/Materials | Loaded intel: 17 trap records 3301 | -9/Materials | Learned Storage stockpile data 3344 | -9/Materials | Learned Storage stockpile data 3487 | -9/Materials | Build established: Scavenger-Mutant 4866 | -9/Materials | Repaired Imp. Light Armor Plating 5546 | -9/Materials | Entered Mines 5546 | -9/Mines | Accompanied by 1 ally 5613 | -9/Mines | Build established: Mutant 5677 | -9/Mines | Assembled infested the area 6495 | -9/Mines | Discovered exit to Materials (range 6) 6527 | -9/Mines | Discovered exit to Materials (range 7) 7076 | -9/Mines | Entered Materials 7076 | -8/Materials | Accompanied by 1 ally 7076 | -8/Materials | Evolved 2 slots: Utility x2 7077 | -8/Materials | Identified exit to Factory 7270 | -8/Materials | Repaired Imp. Light Armor Plating 7302 | -8/Materials | Repaired Lgt. Treads+ 7909 | -8/Materials | Garrison activated, responded to threat 8390 | -8/Materials | Build established: Scavenger-Mutant 8724 | -8/Materials | Repaired Shock Bomb Launcher 8757 | -8/Materials | Repaired Cooling System 8809 | -8/Materials | Repaired Adv. Beam Cannon 8848 | -8/Materials | Repaired Imp. Light Armor Plating 8876 | -8/Materials | Repaired Lgt. Treads+ 8934 | -8/Materials | Repaired Lgt. Treads+ 8977 | -8/Materials | Build established: Hacker-Mutant 9267 | -8/Materials | Discovered exit to Factory (range 16) 9472 | -8/Materials | Identified exit to Garrison 9472 | -8/Materials | Entered Garrison 9506 | -8/Garrison | Triggered checkpoint 9546 | -8/Garrison | Triggered checkpoint 9548 | -8/Garrison | Triggered checkpoint 9670 | -8/Garrison | Discovered new exit (range 13) 9696 | -8/Garrison | Core integrity fell below 50% 9723 | -8/Garrison | Lost 3 parts (1p1n1u) 9760 | -8/Garrison | Discovered new exit (range 12) 9760 | -8/Garrison | Discovered new exit (range 50) 9760 | -8/Garrison | Discovered new exit (range 81) 9838 | -8/Garrison | Triggered checkpoint 9840 | -8/Garrison | Triggered checkpoint 9976 | -8/Garrison | Build established: Mutant 9994 | -8/Garrison | Installed Relay Interface Framework 10030 | -8/Garrison | Entered Materials 10186 | -8/Materials | Repaired Adv. Beam Cannon 10533 | -8/Materials | Build established: Hacker-Mutant 10896 | -8/Materials | Build established: Mutant 11311 | -8/Materials | Discovered exit to Factory (range 8) 11399 | -8/Materials | Repaired Mni. Grenade Launcher+ 11426 | -8/Materials | Repaired Lgt. Treads+ 11980 | -8/Materials | Core integrity fell below 20% 12234 | -8/Materials | Discovered exit to Factory (range 12) 12339 | -8/Materials | Learned Factory trap positions 12410 | -8/Materials | Learned location of 1 exit from Storage 12471 | -8/Materials | Learned location of 1 exit from Recycling 12673 | -8/Materials | Learned 8 Factory zone layouts 12753 | -8/Materials | Entered Factory 12753 | -7/Factory | Evolved 2 slots: Utility x2 12754 | -7/Factory | Identified exit to Factory 12756 | -7/Factory | Loaded intel: 86 trap records 14293 | -7/Factory | Cargo convoy interrupted 14370 | -7/Factory | Self-destructed Last Messages --------------- 14304_ P-60 Hacker Imp. Heat Sink blasted off. 14310_ Destroyed Mic. Nuclear Core. 14310_ Slug penetrates P-60 Hacker. 14310_ P-60 Hacker destroyed. 14313_ Acquired 28 matter. 14320_ System corrupted: Heat flow error (+295). 14334_ R-06 Scavenger knocked back. 14334_ U-05 Engineer destroyed. 14337_ Y-54 Guardian destroyed. 14344_ P-60 Hacker destroyed. 14350_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14356_ Slug penetrates Terminal. 14356_ Terminal disabled. 14360_ O-24 Administrator knocked back. 14364_ Destroyed System Restoration Module. 14364_ Destroyed Imp. Hover Unit. 14364_ O-24 Administrator suffers critical hit (Blast). 14364_ Destroyed Imp. Datajack. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# ""?????????????? | | ??????????????????????????????# """ """ ???????? | | ??????????????????????????????# """ """ ???????? | | ??????????????????????????????# ? ????? | | ??????????????????????????????# """ """ ##??? | | ??????????????????????????????# """ """ +??? | | ???????????????????????????????# """ """ #??? | | ???????????????????????????????# #??? | | ???????????????###############?# | | ???????????????? #?# #####+###???? | | ???????????????? #?# #??^^^??????? | | ????????????????"""" ! #?### ###???????????? | | ????????????????"""" #???# #?????????????? | | ????????????????"""" """ #???# #????^????????? | | ???????????? """"""" T #???# #?????????????? | | ?????????#; "%" #???# #?????????????? | | ??????????# % % @ #?### ###???????????? | | ????????????##################?# ########## | | ????????o??^? ### " | | ????????????? ! "T | | ????????????? ### | | ??????????????############!! #?#% ########## | | ?????????????????????????#%% ################????? | | ?????????????????????????#= + = #????? | | ?????????????????????????# # """ ""[! #????? | | ?????????????????????????# # """"" """"= #????? | | ?????????????????????????# # """"" """"" ##???? | | ?????????????????????????" # #???? | | ?????????????????????????# # ! ##???? | | ?????????????????????????# ########+##########?? | | ????????????????###??????#%* ?????# ! #?? | | ??????????????#? ?????? = ?????# """ """ #?? | | ??????????????# ?????? [ ?????# """ """ #?? | | ??????????????# ???????!%*?????# """ """ #?? | | ??????????????? ???????????????# ! #?? | | ???????????????? ????????????##########+######## | | ????????????????# #????????????# # # ! | | ??? ### ############## [ # # | | ????????# ## # + | | ????????# ###+########### ## # # | | ??????????????# #???????# #####+### # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -10/Materials Imp. Light Armor Plating | 62% | -9/Materials Imp. Light Armor Plating | 4% | -8/Materials Lgt. Treads | 17% | -8/Materials Shock Bomb Launcher | 1% | -8/Materials Cooling System | 32% | -8/Materials Adv. Beam Cannon | 48% | -8/Materials Imp. Light Armor Plating | 46% | -8/Materials Lgt. Treads | 77% | -8/Materials Lgt. Treads | 52% | -8/Materials Adv. Beam Cannon | 33% | -8/Materials Mni. Grenade Launcher | 44% | -8/Materials Lgt. Treads | 47% | -8/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Jackpot Let's See Who's Tougher Challenges ------------ None Game ------ Seed JunkLongswordSpear Manual? 0 Play Time 02:25:58 Cumulative 10.3 hours Start 2025.10.31 @ 16:48:57 End 2025.11.01 @ 13:31:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(20) Filters SHIFT_HUE(340) Steam 1 RUN: 289aa2f1-32ef-484a-a648-afb12d397c1f