Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 10:46:20 Player: NQH Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1907) 1907 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5187 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (-90) Movement Flying (115) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (7) ------ Cryofiber Web Advanced Terrain Scan Processor Seismic Detector Target Analyzer > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (5) ---- Compact Matter Pod (150) Compact Matter Pod (150) System Restoration Module Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Small Storage Unit Targeting Computer Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Scythe > --- INVENTORY -------- Deuterium Engine Light Treads Medium Storage Unit Compact Matter Pod Compact Matter Pod Hacking Suite Grenade Launcher Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . 2 2 1 . . . Weapon . | . . . . . . . . Parts Attached 72 | 8 6 10 14 33 1 . . Power 9 | 1 1 1 2 4 . . . Engine 6 | 1 1 1 2 1 . . . Core 3 | . . . . 3 . . . Reactor . | . . . . . . . . Propulsion 26 | 4 5 . 5 12 . . . Treads 11 | 2 . . 2 7 . . . Leg 5 | . 3 . 2 . . . . Wheel 3 | 2 . . 1 . . . . Hover 5 | . 2 . . 3 . . . Flight 2 | . . . . 2 . . . Utility 24 | 1 . 7 4 11 1 . . Device 8 | . . 1 1 5 1 . . Storage 4 | 1 . 3 . . . . . Processor 7 | . . 3 . 4 . . . Hackware . | . . . . . . . . Protection 5 | . . . 3 2 . . . Artifact . | . . . . . . . . Weapon 13 | 2 . 2 3 6 . . . Energy Gun 1 | . . . . 1 . . . Energy Cannon 4 | . . 2 2 . . . . Ballistic Gun 4 | 2 . . . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 3 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . Corrupted Parts 2 | . 2 . . . . . . System Corruption 11 | . 11 . . . . . . Parts Lost 27 | . 2 . 4 21 . . . Power 4 | . 1 . 1 2 . . . Propulsion 7 | . 1 . . 6 . . . Utility 13 | . . . 3 10 . . . Weapon 3 | . . . . 3 . . . Highest Loss Streak 7 | . 1 . 1 7 . . . To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 4 7 7 8 4 5 5 Power . | . . . . . . . . Propulsion . | . . . . 1 . . . Utility 3 | . . 3 4 4 3 3 3 Weapon 1 | . . 2 2 . . 1 1 Tool/Special . | . . . . . . . . Unused Backups 9 | . 1 1 . 4 . . 3 Power 2 | . . . . 2 . . . Propulsion . | . . . . . . . . Utility 4 | . . . . 2 . . 2 Weapon 1 | . 1 . . . . . . Tool/Special 2 | . . 1 . . . . 1 Average Slot Usage (%) 83 | . 84 96 82 84 46 46 46 Engine 4 | . 13 11 6 1 . . . Core 2 | . . . . 4 . . . Treads 9 | . . . 3 17 . . . Leg 4 | . 2 22 8 . . . . Wheel 2 | . 18 . 2 . . . . Device 9 | . . 1 4 13 11 15 15 Storage 8 | . 14 14 9 6 . . . Processor 14 | . . 25 18 13 15 15 15 Protection 7 | . . . 11 8 . . . Energy Cannon 7 | . . 20 16 2 . . . Ballistic Gun 3 | . 28 1 . 2 . . . Slashing Weapon 3 | . . . 1 6 . . . Peak Build Rating 41 | 6 7 20 25 41 20 16 16 Average Rating 24 | 4 5 14 23 30 17 16 16 On Entrance 12 | . 6 6 14 25 15 16 16 Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 13 25 50 48 13 6 6 Greatest Support 66 | 40 32 20 40 66 4 4 4 Greatest Overweight (x) 4 | 4 3 1 3 3 3 1 1 Average Overweight (x) . | . . . 1 . 1 1 1 Largest Inventory Capacity 10 | 8 8 10 8 10 5 5 5 Average Capacity 8 | 7 8 8 8 8 5 5 5 Most Carried 10 | 3 8 8 8 10 5 5 5 Average Carried 7 | 1 4 7 7 8 4 5 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 1 7 8 7 5 5 5 5 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 1797 | 220 234 19 529 752 36 7 . Remotely . | . . . . . . . . Salvage Created 2201 | . 435 19 550 1197 . . . Parts 108 | . 23 1 26 58 . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 3 . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 40 | . 7 . 9 24 . . . Melee 20 | . . . . 20 . . . Guns 9 | . 7 . . 2 . . . Cannons 9 | . . . 9 . . . . AOE 2 | . . . . 2 . . . Classes Destroyed 9 | . 4 . 2 3 . . . Worker 2 | . . . . 2 . . . Recycler 6 | . 1 . 2 3 . . . Operator 1 | . 1 . . . . . . Watcher 3 | . 1 1 . 1 . . . Swarmer 9 | . . . 3 6 . . . Grunt 20 | . 7 . 4 9 . . . Sentry 4 | . . . 2 2 . . . Hunter 1 | . . . . 1 . . . Programmer 6 | . . . . 6 . . . Best Kill Streak 4 | . 4 1 3 3 . . . Combat Bots Only 3 | . 3 . 3 3 . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 550 | . 40 . 117 386 . . 7 Missed 140 | . 18 . 18 102 . . 2 Hits 410 | . 22 . 99 284 . . 5 Projectile 410 | . 22 . 99 284 . . 5 AOE 1 | . 1 . . . . . . Critical Strikes 11 | . . . 4 7 . . . Part Disruptions 2 | . . . . 2 . . . Damage Taken 5689 | 2 327 . 1560 3702 . . 98 Core 928 | . 88 . 136 666 . . 38 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 64 100 75 . . . . Volleys Fired 84 | . 35 2 29 18 . . . Largest 2 | . 2 2 2 2 . . . Hottest 150 | . 40 150 150 75 . . . Shots Fired 155 | . 70 4 54 27 . . . Gun 86 | . 70 . . 16 . . . Cannon 63 | . . 4 54 5 . . . Launcher 6 | . . . . 6 . . . Special . | . . . . . . . . Kinetic 86 | . 70 . . 16 . . . Thermal 63 | . . 4 54 5 . . . Explosive 6 | . . . . 6 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 14 15 20 4 . . . Robot Miss Streak 5 | . 4 1 3 5 . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 187 | . 48 2 41 96 . . . Core Hits 87 | . 21 1 17 48 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . . . . 15 . . . Sever 15 | . . . . 15 . . . Melee Attacks 106 | . . . . 106 . . . Impact . | . . . . . . . . Slashing 106 | . . . . 106 . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 7 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4845 | 5 553 50 1033 3204 . . . Guns 786 | . 553 . . 233 . . . Cannons 1150 | . . 50 1025 75 . . . Explosions 299 | . . . . 299 . . . Melee 2596 | . . . . 2596 . . . Ramming 14 | 5 . . 8 1 . . . Kinetic 786 | . 553 . . 233 . . . Thermal 1150 | . . 50 1025 75 . . . Explosive 299 | . . . . 299 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 2596 | . . . . 2596 . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 13 . . 9 9 9 . Average Corruption 6 | . 9 . . 6 9 9 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 68 | . 3 . . 60 2 3 . Message Errors 17 | . 1 . . 15 . 1 . Matter Fused 13 | . 1 . . 11 . 1 . Heat Flow Errors 7 | . . . . 7 . . . Energy Discharges 8 | . . . . 6 2 . . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 10 | . 1 . . 8 . 1 . Data Loss (major) 3 | . . . . 3 . . . Misfires 6 | . . . . 6 . . . Alerts 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 218 | . . . . 218 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 218 | . . . . 218 . . . Knockbacks 1 | 1 . . . . . . . Impact 1 | 1 . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 95 | 2 . . . 93 . . . Shots 2 | . . . . 2 . . . Rammed 4 | 2 . . . 2 . . . Targets Rammed 8 | 2 . . 4 2 . . . Kicked 4 | . . . 4 . . . . Crushed . | . . . . . . . . Highest Temperature 412 | . 14 81 412 197 . . . Average Temperature 143 | . 6 46 177 80 . . . Received Heat Transfer 1701 | . 165 . 792 699 . . 45 Effects 10 | . . . 10 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 2 | . . . 2 . . . . Interference 6 | . . . 6 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 3 1 . . . Heat Transferred 1702 | . . 74 1517 111 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 95 . . . Level 1 2 | . . . . 4 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 345 | . 55 18 77 345 . . . Initial 18 | . . 18 . . . . . Average 41 | . 17 1 15 66 . . . Influence Increases 1481 | . 187 19 280 995 . . . Destroy 0b10 Robot/C 800 | . 140 . 180 480 . . . Destroy 0b10 Robot/NC 60 | . 15 5 10 30 . . . Destroy Leader 216 | . 32 2 50 132 . . . Successful Hack 23 | . . 10 . 13 . . . Disable Machine 150 | . . . 15 135 . . . Destroy Structure 52 | . . 2 10 40 . . . Lose Combat Pursuer 180 | . . . 15 165 . . . Influence Decreases 1481 | . 143 63 280 652 157 186 . Entered New Map 339 | . . 26 . . 127 186 . Time Decay 889 | . 123 37 251 448 30 . . Lost Part 253 | . 20 . 29 204 . . . Squads Dispatched 11 | . 1 1 1 8 . . . Investigation 2 | . 1 . 1 . . . . Extermination 5 | . . . . 5 . . . Reinforcement 4 | . . 1 . 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 14 2 15 40 . . 4 Peak Tracking Total 5 | . 4 1 3 5 . . 4 Tactical Retreats 9 | . . . 1 8 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 10 | . . . 1 9 . . . Max in Single Turn 8 | . . . 1 8 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 12 | . 5 1 3 3 . . . Terminals 10 | . 4 1 3 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 9 2 6 4 . . . Successful 12 | . 4 2 3 3 . . . Failed 9 | . 5 . 3 1 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 3 . . . . . . Terminals 17 | . 6 2 6 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 4 2 3 2 . . . Record 4 | . 1 2 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . 1 . . . Alert Level 2 | . . . 2 . . . . Investigation Status 1 | . . . 1 . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 . 2 3 . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 984 | . . 47 . 757 35 118 27 Terrain 47 | . . 47 . . . . . Seismic 937 | . . . . 757 35 118 27 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 4978 | 81 417 483 1267 2513 72 118 27 Spaces Moved 2735 | 48 332 282 644 1255 47 103 24 Core 8 | 6 1 . . 1 . . . Treads 905 | 25 . . 98 782 . . . Legs 586 | . 32 282 272 . . . . Wheels 636 | 17 206 . 274 139 . . . Hover 178 | . 93 . . 85 . . . Flight 422 | . . . . 248 47 103 24 Fastest Speed 35 | 50 56 120 120 35 115 115 115 Average Speed 133 | 133 90 129 171 126 149 115 115 Slowest Speed 275 | 250 200 190 240 240 275 115 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 46 22 27 26 13 12 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . . 2 10 49 . . . Melee . | . . . . . . . . Projectile 12 | . . 2 10 . . . . AOE 49 | . . . . 49 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3765 | 62 385 397 747 1999 49 102 24 Wait 590 | . 3 14 44 529 . . . Move 2728 | 47 331 281 643 1254 46 102 24 Hop . | . . . . . . . . Pick Up 22 | 1 5 4 . 12 . . . Fast Attach 58 | 8 4 8 11 26 1 . . Attach 15 | . 1 . 2 11 1 . . Detach 16 | 2 3 2 2 6 1 . . Swap 15 | . 1 3 2 9 . . . Drop 50 | 2 2 10 10 26 . . . Fire 84 | . 35 2 29 18 . . . Melee 106 | . . . . 106 . . . Ram 4 | 2 . . . 2 . . . Kick 4 | . . . 4 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 73 | . . 73 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 6) 458 | -10/Materials | System corruption reached 10% 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Utility x2 958 | -9/Materials | Discovered new exit (range 5) 982 | -9/Materials | Entered another Materials area 982 | -8/Materials | Evolved 2 slots: Utility x2 2098 | -8/Materials | Discovered new exit (range 16) 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2348 | -7/Factory | Discovered new exit (range 12) 3577 | -7/Factory | Build established: Scavenger-Mutant 4289 | -7/Factory | Lost 3 parts (1p1n1w) 4553 | -7/Factory | Lost 7 parts (1p3n2u1w) 4593 | -7/Factory | Core integrity fell below 50% 4623 | -7/Factory | Core integrity fell below 20% 4684 | -7/Factory | Lost 5 parts (2n2u1w) 4759 | -7/Factory | Build established: Mutant 4762 | -7/Factory | Entered Lower Caves 4788 | -7/Lower Caves | Encountered a Warlord checkpoint 4824 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4834 | -7/Lower Caves | Entered Zion 4866 | -6/Zion | Given A8's code to call for help 4901 | -6/Zion | System corruption cleaned by Quarantine Array 4935 | -6/Zion | Discovered new exit (range 16) 4952 | -6/Zion | Entered Proximity Caves 4975 | -5/Proximity Caves | Identified exit to Factory 4979 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04860_ Acquired 7 matter. 04865_ System corrupted: Component data lost. A8: I have friends in powerful places, and we'd like to help you. MAIN.C's most potent advantage, so far anyway, is overwhelming numbers. Should you find yourself up against "unhealthy" odds, call for help at any machine with \\WNMK, and we'll see what we can do. 04866_ A8: "My job here is done!" 04866_ A8 warps through subspace. 04893_ 63#Z0U/2ECKL3:BC=Z&XBGRS T/UV 04894_ UB-2V8(z): "Welcome to Zion!" 04901_ System quarantine in progress... 04901_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 1. 04935_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04975_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##?? ????????????? | | ??????????????????????????????? ## ??????????? | | ??????????????????????????????? ##????????? | | ???????????????????????????????? ????????? | | ????????????????????????????????# ?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #????###??? | | ????????????????????????????###?# #?????# ??? | | ????????????????????????????# ### #?????# #??? | | ????????????????????????????# ## ##????# #### | | ????????????????????????????# ## $ #??### | | ????????????????????????????# #### | | ???????????????????????###### ggg #?? | | ???????????????????????# g #?? | | ???????????????????????# ## #?? | | ???????????????????????# ## ##?? | | ???????????????????????# @ ### ### ##??? | | ??????????????????????# ##?# #?# ####???? | | ??????????????????????###### ##?# ##?##???????? | | ???????????????????????????####??#####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 750 Evasion (%) 63 Targeting Accuracy 15 Target Analysis 7 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlPointFacilitator Manual? 0 Play Time 00:35:35 Cumulative 23.2 hours Start 2025.08.31 @ 00:33:38 End 2025.09.29 @ 10:46:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c66376a-1bc8-4ada-8015-831798991aba