Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.22 @ 19:34:21 Player: Elxavo Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1419) 1419 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3544 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 403/450 Energy 258/300 System Corruption 2% Temperature Cool (0) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Compact Battery Compact Matter Pod > --- WEAPON (2) ------- High-powered Shotgun Gauss Rifle > --- INVENTORY (15) --- Deuterium Engine Nuclear Core Carbon-fiber Leg VSS Leg VSS Leg Heat Sink Machine Analyzer ECM Suite Light Armor Plating Hardened Medium Armor Plating Hacking Suite Medium Laser Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Compact Matter Pod Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Gauss Rifle > --- INVENTORY -------- Deuterium Engine Nuclear Core Carbon-fiber Leg VSS Leg VSS Leg Heat Sink Small Storage Unit Machine Analyzer ECM Suite Light Armor Plating Hacking Suite Medium Laser Heavy Assault Rifle Missile Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Seismic Detector Storage Small Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 40 | 7 4 4 . 25 Power 5 | 1 1 . . 3 Engine 4 | 1 . . . 3 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 8 | 2 . . . 6 Treads . | . . . . . Leg 8 | 2 . . . 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 1 . 8 Device 4 | 1 . . . 3 Storage 4 | 1 . . . 3 Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 15 | 2 2 3 . 8 Energy Gun 4 | 1 . 2 . 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 2 1 . 5 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . 1 . . 21 Power 4 | . . . . 4 Propulsion 5 | . . . . 5 Utility 8 | . 1 . . 7 Weapon 5 | . . . . 5 Highest Loss Streak 8 | . 1 . . 8 To Critical Strikes . | . . . . . Average Backups 8 | 4 6 7 8 9 Power 1 | . 1 1 1 1 Propulsion 1 | 2 2 2 2 . Utility 2 | . 1 1 2 4 Weapon 2 | . 1 3 3 3 Tool/Special . | . . . . . Unused Backups 17 | . 5 . . 12 Power 2 | . . . . 2 Propulsion 7 | . 4 . . 3 Utility 6 | . . . . 6 Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 94 88 88 91 Engine 3 | . 4 . . 4 Core 6 | . 7 11 11 3 Leg 23 | . 28 22 22 22 Device 6 | . 4 . . 11 Storage 16 | . 14 11 11 21 Protection 12 | . 7 22 22 9 Energy Gun 4 | . 2 10 11 1 Ballistic Gun 14 | . 23 11 11 13 Ballistic Cannon 1 | . . . . 3 Peak Build Rating 31 | 7 10 13 13 31 Average Rating 17 | 5 8 12 13 24 On Entrance 8 | . 7 10 13 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 47 | 12 14 18 18 47 Greatest Support 51 | 20 20 20 20 51 Greatest Overweight (x) 8 | 2 . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 11 | 7 8 8 8 14 Most Carried 15 | 7 8 8 8 15 Average Carried 8 | 4 6 7 8 9 Final Capacity 15 | 8 8 8 8 15 Final Carried 14 | 6 8 8 8 14 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1501 | 255 85 105 27 1029 Remotely . | . . . . . Salvage Created 1771 | 34 184 148 27 1378 Parts 114 | 7 14 11 3 79 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 38 | . 6 3 2 27 Guns 32 | . 6 3 2 21 Cannons 6 | . . . . 6 Classes Destroyed 9 | 1 2 2 . 4 Tunneler 2 | 2 . . . . Recycler 3 | . . . . 3 Operator 1 | . . 1 . . Watcher 1 | . . . . 1 Swarmer 12 | . 3 . 2 7 Grunt 14 | . 3 2 . 9 Sentry 8 | . . 1 . 7 Specialist 2 | . . . . 2 Hunter 2 | . . . . 2 Best Kill Streak 5 | 1 3 2 2 5 Combat Bots Only 5 | . 3 2 2 5 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 330 | . 18 20 37 255 Missed 89 | . 8 4 14 63 Hits 241 | . 10 16 23 192 Projectile 241 | . 10 16 23 192 Critical Strikes 9 | . 1 1 . 7 Damage Taken 3498 | . 104 208 189 2997 Core 664 | . 27 42 . 595 Absorbed by Shields . | . . . . . Redirected to Shielding 105 | . . 22 22 61 Regen/Repaired (Parts) 22 | . 22 . . . Core Remaining (%) 92 | 100 89 . 89 . Volleys Fired 157 | 4 24 12 8 109 Largest 2 | 2 2 2 2 2 Hottest 87 | 60 60 85 79 87 Shots Fired 300 | 8 43 24 16 209 Gun 264 | 8 43 24 16 173 Cannon 34 | . . . . 34 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 262 | 4 38 12 8 200 Thermal 27 | . . 12 8 7 Explosive 2 | . . . . 2 Electromagnetic 9 | 4 5 . . . Robot Hit Streak 15 | 2 6 4 4 15 Robot Miss Streak 7 | 2 7 2 3 7 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 190 | 3 23 14 7 143 Core Hits 101 | 2 12 7 2 78 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 1 1 . 1 Destroy 3 | . 1 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2689 | 35 200 205 107 2142 Guns 2216 | 35 200 205 107 1669 Cannons 398 | . . . . 398 Explosions 75 | . . . . 75 Melee . | . . . . . Ramming . | . . . . . Kinetic 2318 | 9 167 75 63 2004 Thermal 237 | . . 130 44 63 Explosive 75 | . . . . 75 Electromagnetic 59 | 26 33 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Parts Rejected 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . . . . 12 Impact . | . . . . . Kinetic 9 | . . . . 9 Secondary 3 | . . . . 3 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 168 | 20 40 168 86 53 Average Temperature 25 | 13 9 55 36 11 Received Heat Transfer 876 | . 24 87 . 765 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 592 | . . 296 111 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 88 Level 1 5 | . . . . 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 236 | 5 80 50 105 236 Initial 9 | . 3 3 . 9 Average 57 | 1 29 10 34 90 Influence Increases 1233 | 10 155 109 115 844 Destroy 0b10 Robot/C 760 | . 120 60 40 540 Destroy 0b10 Robot/NC 35 | 10 . 5 . 20 Destroy Leader 212 | . 30 20 . 162 Successful Hack 60 | . 5 24 . 31 Disable Machine 45 | . . . . 45 Destroy Structure 16 | . . . . 16 Lose Combat Pursuer 105 | . . . 75 30 Influence Decreases 1068 | 5 150 119 90 704 Entered New Map 25 | . 2 7 . 16 Time Decay 826 | 5 138 112 90 481 Lost Part 217 | . 10 . . 207 Squads Dispatched 9 | . 1 1 . 7 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 1 . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 12 6 7 38 Peak Tracking Total 6 | . 4 3 4 6 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 1 3 . 3 Terminals 6 | . . 3 . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 5 6 . 8 Successful 13 | . 4 4 . 5 Failed 6 | . 1 2 . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 14 | . . 6 . 8 Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . . 4 . 5 Prototype ID Bank 2 | . . 1 . 1 Branch Access Points 1 | . . . . 1 Emergency Access Points 3 | . . 1 . 2 Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 2 . . . Time 64 | . 64 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1230 | 42 96 . . 1092 Terrain 478 | . . . . 478 Seismic 752 | 42 96 . . 614 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2447 | 114 366 383 334 1250 Spaces Moved 1101 | 69 171 170 215 476 Core 29 | 22 . . . 7 Treads . | . . . . . Legs 1072 | 47 171 170 215 469 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 139 | 122 120 120 120 165 Slowest Speed 450 | 150 120 120 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 29 20 36 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . . 15 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 13 | . . . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1739 | 91 298 326 275 749 Wait 371 | . 80 138 53 100 Move 1097 | 68 170 169 214 476 Hop . | . . . . . Pick Up 54 | 12 11 1 . 30 Fast Attach 3 | 1 . . . 2 Attach 31 | 6 3 1 . 21 Detach . | . . . . . Swap 12 | . 3 3 . 6 Drop 14 | . 7 2 . 5 Fire 157 | 4 24 12 8 109 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 366 | -10/Materials | Repaired Lgt. Nuclear Core 394 | -10/Materials | Repaired Lgt. Assault Rifle 473 | -10/Materials | Discovered new exit (range 3) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Utility x2 836 | -9/Materials | Discovered new exit (range 16) 864 | -9/Materials | Entered Mines 900 | -9/Mines | Met a Derelict bent on vengeance 1111 | -9/Mines | Discovered new exit (range 7) 1198 | -9/Mines | Entered Materials 1198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1558 | -8/Materials | Build established: Scavenger-Mutant 1787 | -8/Materials | Lost 8 parts (1p3n2u2w) 1892 | -8/Materials | Core integrity fell below 50% 2047 | -8/Materials | Build established: Mutant 2137 | -8/Materials | Garrison activated, responded to threat 2411 | -8/Materials | Discovered new exit (range 15) 2421 | -8/Materials | Core integrity fell below 20% 2448 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02424_ Slug penetrates Wall. 02424_ Acquired 6 matter. 02425_ U-05 Engineer builds a Wall. 02427_ Acquired 6 matter. 02428_ Penetrated by Slug. 02429_ Acquired 6 matter. 02430_ U-05 Engineer builds a Wall. 02434_ Knocked back. 02435_ Acquired Titanium Leg. 02436_ U-05 Engineer lays Concrete. 02438_ Titanium Leg destroyed. 02438_ Hrd. Medium Armor Plating destroyed. 02438_ Knocked back. 02439_ U-05 Engineer lays Concrete. 02443_ Imp. Ion Engine destroyed. 02443_ U-05 Engineer lays Concrete. 02444_ U-05 Engineer builds a Door. 02445_ System corrupted: Missile Launcher rejected. 02446_ The unstable cave ceiling collapses. 02448_ Seismic Detector destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ????????????????????????????????????? #?????????? | | ??????????? ???????????????????? #?????????? | | ??????????# ######+######## ] #?????????? | | ???????????# % % + #?????????? | | ??????????##