Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 20:24:52

Player: Syanka

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (103)     515
Value Destroyed (3883)     3883
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (2332)               2332
              TOTAL SCORE: 11290

 Bonus
-------
High Alert Combat Kills    593
Follower Combat Kills      239
Entered Garrisons          200
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             850/850
Matter                     300/300
Energy                     144/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (121)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (6) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Enhanced Optical Array
                Microactuators
                Actuator Array
        Layered Medium Armor Plating
                Relay Coupler [Grunt] (21)
>               --- WEAPON (2) -------
                Katana
                Chainsword
>               --- INVENTORY (20) ---
                Angular Momentum Engine
       Advanced Heat Sink
                Structural Scanner
       Improved Melee Analysis Suite
                Core Analyzer
                Transmission Jammer
       Hardened Medium Armor Plating
        Layered Light Armor Plating
       Improved Shield Generator
                Hacking Suite
       Improved System Shield
                Authchip [R/NC]
                Relay Coupler [NC] (24)
                Relay Coupler [Swarmer] (40)
                Relay Coupler [Hunter] (18)
                Relay Coupler [Hunter] (12)
                Relay Coupler [Behemoth] (11)
                Skeleton Box
          Heavy Particle Cannon
                Rocket Array

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
                Microactuators
                Actuator Array
        Layered Medium Armor Plating
                Relay Coupler [Grunt]
>               --- WEAPON -----------
                Katana
                Chainsword
>               --- INVENTORY --------
                Angular Momentum Engine
       Advanced Heat Sink
                Structural Scanner
       Improved Melee Analysis Suite
                Core Analyzer
                Transmission Jammer
       Hardened Medium Armor Plating
        Layered Light Armor Plating
       Improved Shield Generator
                Hacking Suite
       Improved System Shield
                Authchip [R/NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
                Skeleton Box
          Heavy Particle Cannon
                Rocket Array
[Rating: 66]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Relay Coupler [Grunt]
  Protection               Heavy Armor Plating
Weapon                     Katana
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   1   .   .   1   
  Utility                  4    | .   .   .   .   .   2   .   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             148  | 9   21  9   2   .   42  12  30  2   2   19  
  Power                    13   | 1   2   1   .   .   3   .   2   .   .   4   
    Engine                 8    | 1   .   1   .   .   1   .   1   .   .   4   
    Core                   5    | .   2   .   .   .   2   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 3   4   2   .   .   7   4   3   .   .   6   
    Treads                 8    | 1   4   2   .   .   1   .   .   .   .   .   
    Leg                    17   | .   .   .   .   .   6   4   3   .   .   4   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 2   3   3   2   .   11  4   10  .   .   8   
    Device                 25   | 1   1   3   .   .   6   1   7   .   .   6   
    Storage                6    | 1   2   .   2   .   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             9    | .   .   .   .   .   3   3   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 3   12  3   .   .   21  4   15  2   2   1   
    Energy Gun             9    | 2   1   2   .   .   1   .   3   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   5   .   .   .   
    Ballistic Gun          14   | 1   5   1   .   .   5   .   2   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   2   1   2   1   1   .   
    Special Weapon         4    | .   4   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   .   .   12  3   3   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   2   .   .   1   
Parts Lost                 6    | .   1   3   .   .   .   1   .   .   1   .   
  Power                    2    | .   1   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   2   .   .   .   1   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  100 100 97  90  98  100 92  93  
  Engine                   3    | .   1   2   14  14  4   .   4   7   7   6   
  Core                     6    | .   11  11  .   .   4   9   2   .   .   .   
  Treads                   9    | .   26  28  28  28  1   .   .   .   .   .   
  Leg                      23   | .   .   .   .   .   34  36  37  38  30  31  
  Device                   9    | .   13  14  14  14  8   .   13  15  15  13  
  Storage                  10   | .   14  14  14  14  9   9   7   7   7   6   
  Processor                4    | .   .   .   .   .   7   9   1   .   .   5   
  Hackware                 1    | .   .   .   .   .   .   .   7   7   7   6   
  Protection               5    | .   .   .   .   .   9   8   7   7   7   6   
  Energy Gun               4    | .   .   9   28  28  1   .   2   .   .   .   
  Ballistic Gun            4    | .   17  18  .   .   2   .   2   .   .   .   
  Slashing Weapon          9    | .   .   .   .   .   13  17  2   14  15  13  
Peak Build Rating          66   | 7   10  12  11  11  44  43  51  48  48  66  
  Average Rating           32   | 5   9   10  10  10  40  40  45  47  43  57  
  On Entrance              24   | .   7   10  10  11  11  43  39  47  47  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  30  32  50  30  70  70  72  68  63  73  
  Greatest Support         102  | 20  40  40  40  40  80  80  85  85  65  102 
  Greatest Overweight (x)  1    | 1   1   .   1   .   1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  15  20  20  20  20  20  20  
  Average Capacity         17   | 7   12  15  15  15  19  20  20  20  20  20  
  Most Carried             20   | 8   13  15  15  15  20  20  20  20  20  20  
  Average Carried          17   | 5   10  14  13  14  19  19  19  20  20  19  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  
  Final Carried            20   | 8   13  13  15  15  20  20  20  20  20  20  

 Class Distribution 
--------------------
 46% | Gladiator
 32% | Scavenger-Mutant
 12% | Mutant
  7% | Infiltrator-Assassin

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
            Gladiator | -8/Materials
            Gladiator | -8/Garrison
               Mutant | -7/Factory
            Gladiator | -7/Lower Caves
            Gladiator | -7/Lower Caves
 Infiltrator-Assassin | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  
Matter Collected           2368 | 338  411  206  .    20   529  227  129  267  42   199  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3550 | 183  442  419  .    .    691  1077 186  200  33   319  
  Parts                    227  | 18   40   29   .    .    32   63   11   15   5    14   
Haulers Intercepted        2    | .    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    6    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Combat Hostiles Destroyed  81   | .   11  12  .   .   16  24  4   7   4   3   
  Melee                    29   | .   .   .   .   .   6   20  .   .   .   3   
  Guns                     24   | .   7   12  .   .   5   .   .   .   .   .   
  Cannons                  5    | .   4   .   .   .   .   .   1   .   .   .   
  AOE                      23   | .   .   .   .   .   5   4   3   7   4   .   
Classes Destroyed          13   | 2   6   .   .   .   1   2   .   1   .   1   
  Worker                   2    | .   1   .   .   .   .   .   1   .   .   .   
  Tunneler                 7    | 5   .   1   .   .   .   .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   1   2   .   .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   1   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   1   .   1   .   .   .   
  Swarmer                  35   | .   5   8   .   .   7   4   .   7   4   .   
  Grunt                    29   | .   6   4   .   .   6   8   3   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   3   9   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   2   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 6   7   3   .   .   6   3   5   7   4   3   
  Combat Bots Only         7    | .   5   2   .   .   6   3   3   7   4   2   
Max Kills in Single Turn   4    | 1   1   2   .   .   2   3   2   4   4   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   3   1   4   4   .   
  Melee                    2    | .   .   .   .   .   1   2   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  
Hostile Shots Fired        405  | .    53   84   .    .    59   138  26   12   4    29   
  Missed                   107  | .    10   21   .    .    17   40   6    4    2    7    
Damage Taken               4006 | .    443  622  .    .    483  1518 260  150  154  376  
  Core                     516  | .    81   101  .    .    83   163  28   23   37   .    
  Absorbed by Shields      127  | .    .    .    .    .    41   .    86   .    .    .    
  Regen/Repaired (Parts)   321  | .    140  .    .    .    108  .    73   .    .    .    
Core Remaining (%)         67   | 100  .    .    .    27   .    55   .    .    87   .    
Volleys Fired              180  | 16   66   52   .    .    26   2    15   2    1    .    
  Largest                  2    | 2    2    2    .    .    2    1    2    1    1    .    
  Hottest                  155  | 70   120  130  .    .    50   36   155  45   45   .    
Shots Fired                326  | 32   115  104  .    .    46   2    24   2    1    .    
  Gun                      236  | 32   57   104  .    .    40   .    3    .    .    .    
  Cannon                   60   | .    43   .    .    .    .    .    17   .    .    .    
  Launcher                 15   | .    .    .    .    .    6    2    4    2    1    .    
  Special                  15   | .    15   .    .    .    .    .    .    .    .    .    
  Kinetic                  223  | 16   97   70   .    .    40   .    .    .    .    .    
  Thermal                  88   | 16   18   34   .    .    .    .    20   .    .    .    
  Explosive                9    | .    .    .    .    .    .    2    4    2    1    .    
  Electromagnetic          6    | .    .    .    .    .    6    .    .    .    .    .    
  Robot Hit Streak         13   | 6    10   13   .    .    12   .    6    .    .    .    
  Robot Miss Streak        8    | 2    4    8    .    .    1    .    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           296  | 19   62   67   .    .    51   63   14   2    1    17   
  Core Hits                144  | 7    24   27   .    .    23   24   14   13   6    6    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    2    2    .    .    1    8    .    .    .    3    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    .    
    Destroy                2    | .    1    1    .    .    .    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    .    .    
    Sever                  12   | .    .    .    .    .    1    8    .    .    .    3    
Melee Attacks              217  | .    .    .    .    .    30   144  4    2    1    36   
  Impact                   3    | .    .    .    .    .    3    .    .    .    .    .    
  Slashing                 214  | .    .    .    .    .    27   144  4    2    1    36   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    3    .    .    2    1    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        12   | .    .    .    .    .    1    10   .    .    .    1    
Damage Inflicted           8198 | 231  886  662  .    .    1789 2282 876  373  344  755  
  Guns                     1828 | 231  330  660  .    .    561  .    46   .    .    .    
  Cannons                  732  | .    507  .    .    .    .    .    225  .    .    .    
  Explosions               1568 | .    .    .    .    .    271  150  605  256  286  .    
  Melee                    4019 | .    .    .    .    .    957  2132 .    117  58   755  
  Ramming                  3    | .    1    2    .    .    .    .    .    .    .    .    
  Kinetic                  1954 | 143  825  425  .    .    561  .    .    .    .    .    
  Thermal                  754  | 88   60   235  .    .    100  .    271  .    .    .    
  Explosive                1297 | .    .    .    .    .    .    150  605  256  286  .    
  Electromagnetic          171  | .    .    .    .    .    171  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4019 | .    .    .    .    .    957  2132 .    117  58   755  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            324  | .    21   .    .    .    93   54   6    53   24   73   
  Projectiles              21   | .    21   .    .    .    .    .    .    .    .    .    
  Explosions               75   | .    .    .    .    .    20   25   6    .    24   .    
  Melee                    228  | .    .    .    .    .    73   29   .    53   .    73   
Knockbacks                 5    | .    5    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    4    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      182  | .    .    .    .    .    6    .    20   34   122  .    
  Shots                    9    | .    .    .    .    .    1    .    1    2    5    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        227  | 63   72   227  .    .    170  11   184  .    .    .    
  Average Temperature      37   | 29   17   53   .    .    50   11   59   .    .    .    
  Received Heat Transfer   1250 | .    171  198  .    .    192  558  68   .    .    63   
  Effects                  1    | .    .    1    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         1558 | 259  137  629  .    .    100  .    433  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  
Peak Influence             2415 | 30   309  110  .    .    364  2415 1355 .    .    356  
  Initial                  1267 | .    19   10   .    .    .    189  1267 .    .    354  
  Average                  481  | 12   105  33   .    .    161  1114 1256 .    .    153  
Maximum Alert Level        5    | .    1    .    .    .    1    5    4    .    .    1    
  Low Security (%)         51   | 100  84   100  .    100  54   3    .    .    .    73   
  Level 1                  15   | .    15   .    .    .    45   10   .    .    .    26   
  Level 2                  5    | .    .    .    .    .    .    19   .    .    .    .    
  Level 3                  7    | .    .    .    .    .    .    25   6    .    .    .    
  Level 4                  10   | .    .    .    .    .    .    12   93   .    .    .    
  Level 5                  8    | .    .    .    .    .    .    28   .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    3    .    .    .    3    .    3    .    .    3    
  Investigation            3    | .    1    .    .    .    1    .    .    .    .    1    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    1    
  Reinforcement            6    | .    2    .    .    .    2    .    1    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   30  15  .   .   21  29  11  7   4   6   
  Peak Tracking Total      7    | .   7   3   .   .   6   3   4   4   4   2   
  Tactical Retreats        14   | .   3   3   .   .   1   6   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Traps Triggered            8    | .   2   .   .   .   .   5   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Machines Disabled          10   | .   .   .   .   .   3   5   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   1   1   2   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   5   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Machines Accessed          31   | .   7   .   2   .   11  4   4   .   .   3   
  Terminals                20   | .   6   .   .   .   7   4   1   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   1   .   .   .   2   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                74   | .   17  .   2   .   28  6   14  .   .   7   
  Successful               44   | .   13  .   2   .   18  1   8   .   .   2   
  Failed                   30   | .   4   .   .   .   10  5   6   .   .   5   
    Catastrophic           3    | .   1   .   .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   9   .   1   .   13  .   3   .   .   4   
  Terminals                41   | .   9   .   .   .   17  6   3   .   .   6   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          25   | .   8   .   .   .   8   .   9   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   2   .   .   .   
Terminal Hacks             7    | .   .   .   2   .   3   1   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       19   | .   8   .   .   .   6   .   5   .   .   .   
  Scan Component           10   | .   4   .   .   .   3   .   3   .   .   .   
  Repair                   9    | .   4   .   .   .   3   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         14   | .   5   .   .   .   8   .   .   .   .   1   
  Terminals                14   | .   5   .   .   .   8   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   1   
    Skim                   11   | .   5   .   .   .   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   .   .   .   5   4   4   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   4   .   .   .   3   .   2   .   .   .   
  Time                     272  | .   116 .   .   .   102 .   54  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Used RIF Installer         2    | .   .   .   .   .   .   2   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   .   .   23  .   .   .   .   
  Machine Destruction      23   | .   .   .   .   .   .   23  .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   7   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Total Allies               12   | .   .   .   .   5   .   7   .   .   .   .   
  Largest Group            5    | .   .   .   .   5   5   4   .   .   .   .   
  Highest-Rated Group      81   | .   .   .   .   81  81  81  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               69   | .   .   .   .   .   46  23  .   .   .   .   
  Total Damage             826  | .   .   .   .   .   531 295 .   .   .   .   
  Kills                    8    | .   .   .   .   .   6   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  
Turns Passed               13228 | 130  1464 1791 381  806  1927 3547 859  564  247  1512 
Spaces Moved               7044  | 72   651  626  235  496  964  1769 509  444  196  1082 
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    
  Treads                   1959  | 1    556  626  235  496  45   .    .    .    .    .    
  Legs                     4919  | .    .    .    .    .    919  1769 509  444  196  1082 
  Wheels                   162   | 67   95   .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   160  160  160  130  127  124  124  122  121  
  Average Speed            137   | 83   150  160  161  160  132  137  125  124  122  121  
  Slowest Speed            240   | 160  160  160  240  160  200  195  195  124  122  122  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    2    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    98   97   60   92   66   93   13   69   22   36   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    .    1    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    1    .    
Scrap Searched             9     | .    .    3    .    2    .    .    .    3    1    .    
Spaces Dug                 119   | .    10   .    .    .    8    13   15   35   27   11   
Terrain Destroyed          186   | .    10   .    .    .    14   16   30   78   27   11   
  Melee                    32    | .    .    .    .    .    8    9    4    .    .    11   
  Projectile               10    | .    10   .    .    .    .    .    .    .    .    .    
  AOE                      144   | .    .    .    .    .    6    7    26   78   27   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  
Total                      10007 | 108  992  1325 237  510  1546 2706 695  449  199  1240 
  Wait                     2162  | .    239  625  .    9    423  668  111  .    .    87   
  Move                     7030  | 71   650  625  234  495  959  1768 508  443  195  1082 
  Hop                      2     | .    .    .    .    .    2    .    .    .    .    .    
  Pick Up                  88    | 10   7    7    1    3    29   15   10   .    .    6    
  Fast Attach              45    | 7    6    1    .    .    12   5    8    .    .    6    
  Attach                   16    | .    .    2    .    .    5    3    6    .    .    .    
  Detach                   4     | .    .    .    .    .    2    1    1    .    .    .    
  Swap                     87    | 2    15   6    2    .    25   4    16   2    2    13   
  Drop                     107   | 2    8    6    .    3    38   19   16   .    .    15   
  Fire                     180   | 16   66   52   .    .    26   2    15   2    1    .    
  Melee                    185   | .    .    .    .    .    25   122  4    2    1    31   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    1    1    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    10   .    .    .    .    
  Rewire                   89    | .    .    .    .    .    .    89   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: Sto x2 / *Low x2 / Gar)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: [*Low] / *Ext)

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 15)
   131 | -11/Scrapyard  | Entered Materials
   273 | -10/Materials  | Discovered new exit (range 6)
   301 | -10/Materials  | Build established: Mutant
   495 | -10/Materials  | Discovered new exit (range 15)
   566 | -10/Materials  | Discovered new exit (range 14)
   720 | -10/Materials  | Build established: Scavenger-Mutant
   799 | -10/Materials  | Discovered new exit (range 16)
  1193 | -10/Materials  | Identified exit to Subcaves
  1193 | -10/Materials  | Identified exit to Materials
  1202 | -10/Materials  | Repaired Lgt. Treads
  1229 | -10/Materials  | Repaired Mining Laser
  1268 | -10/Materials  | Repaired Lgt. Nuclear Core
  1296 | -10/Materials  | Repaired Seismic Detector
  1391 | -10/Materials  | Learned 2 Storage zone layouts
  1521 | -10/Materials  | Learned Storage security intel
  1580 | -10/Materials  | Learned 4 Subcaves zone layouts
  1595 | -10/Materials  | Entered Mines
  1926 | -10/Mines      | Assembled infested the area
  2100 | -10/Mines      | Discovered exit to Subcaves (range 5)
  2141 | -10/Mines      | Core integrity fell below 50%
  2978 | -10/Mines      | Found a hidden stash of uninstalled traps
  3376 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  3376 | -10/Mines      | Discovered new exit (range 5)
  3386 | -10/Mines      | Entered Exiles
  3426 | -10/Exiles     | Met 8R-AWN
  3452 | -10/Exiles     | Met EX-HEX
  3495 | -10/Exiles     | Met EX-BIN
  3516 | -10/Exiles     | Aligned with FarCom system
  3518 | -10/Exiles     | Given EX-Vault access code
  3554 | -10/Exiles     | Opened EX-Vault
  3564 | -10/Exiles     | Found Skeleton Box
  3597 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  3645 | -10/Exiles     | Met EX-DEC
  3653 | -10/Exiles     | Learned location of Zion (-6)
  3748 | -10/Exiles     | Discovered new exit (range 12)
  3767 | -10/Exiles     | Left Exiles lab with Skeleton Box
  3767 | -10/Exiles     | Entered Mines
  3854 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4075 | -9/Mines       | Learned Materials garrison access intel
  4089 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  4542 | -9/Mines       | Discovered new exit (range 14)
  4573 | -9/Mines       | Entered Materials
  4573 | -8/Materials   | Accompanied by 5 allies
  4573 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  4574 | -8/Materials   | Loaded intel: 1 garrison access location
  4578 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
  4902 | -8/Materials   | Repaired Shield Generator?
  4944 | -8/Materials   | Repaired Lgt. Armor Plating
  5065 | -8/Materials   | Build established: Gladiator
  5725 | -8/Materials   | Repaired Imp. Titanium Leg?
  5746 | -8/Materials   | Build established: Mutant
  5949 | -8/Materials   | Learned Factory stockpile data
  5996 | -8/Materials   | Identified exit to Factory
  6006 | -8/Materials   | Learned Factory trap positions
  6046 | -8/Materials   | Build established: Gladiator
  6069 | -8/Materials   | Discovered exit to Factory (range 13)
  6496 | -8/Materials   | Identified exit to Garrison
  6500 | -8/Materials   | Entered Garrison
  6657 | -8/Garrison    | Remotely autohacked Sealed Heavy Doors
  6728 | -8/Garrison    | Triggered checkpoint
  6777 | -8/Garrison    | Lost 3 allies
  6821 | -8/Garrison    | Garrison Relay disabled
  6980 | -8/Garrison    | Triggered checkpoint
  7400 | -8/Garrison    | Triggered checkpoint
  7438 | -8/Garrison    | Discovered exit to Factory (range 13)
  7520 | -8/Garrison    | Triggered checkpoint
  7551 | -8/Garrison    | Garrison Relay disabled
  8068 | -8/Garrison    | Discovered exit to Factory (range 11)
  8108 | -8/Garrison    | Triggered checkpoint
  8337 | -8/Garrison    | Garrison Relay disabled
  8464 | -8/Garrison    | Triggered checkpoint
  8645 | -8/Garrison    | Discovered exit to Factory (range 14)
  8672 | -8/Garrison    | Triggered checkpoint
  8684 | -8/Garrison    | Lost 4 allies
  8686 | -8/Garrison    | Garrison Relay disabled
  8890 | -8/Garrison    | Installed Relay Interface Framework
  9078 | -8/Garrison    | Expanded RIF knowledge: Signal Jamming
  9427 | -8/Garrison    | Garrison Relay disabled
 10047 | -8/Garrison    | Entered Factory
 10047 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10048 | -7/Factory     | Identified exit to Storage
 10048 | -7/Factory     | Identified exit to Lower Caves
 10049 | -7/Factory     | Loaded intel: 92 trap records
 10143 | -7/Factory     | Repaired Nuclear Core
 10273 | -7/Factory     | Repaired Shield Generator
 10378 | -7/Factory     | Build established: Mutant
 10447 | -7/Factory     | First assault squad dispatched
 10538 | -7/Factory     | Identified exit to Garrison
 10832 | -7/Factory     | Found Prototype Launcher
 10832 | -7/Factory     | Identified Rocket Array
 10906 | -7/Factory     | Entered Lower Caves
 10934 | -7/Lower Caves | Destroyed 7 combat bots
 11046 | -7/Lower Caves | Identified exit to Lower Caves
 11127 | -7/Lower Caves | Build established: Gladiator
 11295 | -7/Lower Caves | Encountered a Warlord checkpoint
 11312 | -7/Lower Caves | Learned Factory garrison access intel
 11470 | -7/Lower Caves | Entered another Lower Caves area
 11603 | -7/Lower Caves | Discovered new exit (range 9)
 11717 | -7/Lower Caves | Entered Factory
 11717 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 11718 | -6/Factory     | Identified exit to Extension
 11719 | -6/Factory     | Loaded intel: 4 garrison access locations
 12354 | -6/Factory     | Build established: Infiltrator-Assassin
 12449 | -6/Factory     | Discovered new exit (range 10)
 13104 | -6/Factory     | Spotted B-75 Beast
 13229 | -6/Factory     | Self-destructed

 Last Messages 
---------------
13087_ Acquired 10 matter.
13088_ R-10 Processor collects Hpw. Tractor Beam.
13091_ R-10 Processor collects Com. Wheel.
13095_ R-10 Processor collects Adv. Heat Sink.
13100_ R-10 Processor collects Angular Momentum
  Engine.
13103_ R-10 Processor collects Carbon-fiber Leg.
13111_ Sneak attack on O-24 Administrator.
13111_ O-24 Administrator destroyed.
13115_ R-10 Processor collects Carbon-fiber Leg.
13117_ R-10 Processor collects System Restoration
  Module.
13126_ R-10 Processor collects Lgt. Deuterium Engine.
13131_ R-10 Processor collects Imp. Hover Unit.
13156_ U-05 Engineer builds a Wall. <x2>
13212_ U-05 Engineer works on Construction Platform.
  <x3>
13228_ U-05 Engineer builds a Wall.
[A new version of Cogmind is available, see F1 News
  page.]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##########???????????????????????????????????????? |
| ##########?????????????????????????????????????### |
| ##      ##?????????????????????????????????????### |
| ## """  ##??????????????????????????????#########  |
| ## """  ##??????????????????????????????#########  |
| ## """  ##??????????????????????????????##      #  |
| ##      ##??????????????????????????????##""""  #  |
| ##      ##??????????????????????????????##""""  #  |
| ##  [!! ##??????????????????????????????##""""  #  |
|  #  [!  ##??????????????????????????????##""""  +  |
|  #  [!  ##??????????????????????????????##      #  |
|  +      ###############?????????????????#########+ |
|  #      ###############???????????#########        |
|  #      #            ##???????????#########        |
|  #  !   #            ##???????????##      #        |
|  ########            ##???????????##  "T" +        |
|      ]  #            ###??????????##      #        |
|         #            ##########???##      #        |
|    """  +          = ##########???##  !   #        |
|    """  #   "        #       ##???##     !#        |
|    """  #   "        # ! """ #######      #        |
|         #   "        #   """ #######  ""  ###+#### |
|         #   "        #   """ #     #  ""  ### #### |
|         #            #/  @   #  !  #  """ ##?????? |
|  ########            #   """ +     +  """ + ?????? |
|  #####################   """ #     #  """ ##?????? |
|  ##????##            #!  """ #     #      ##?????? |
|  ##????##            #       ### ###########?????# |
|  ##????##            #       ### #      ####?????# |
|  ##????##            # !     ### +      ##???????# |
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| ????? ??????## ]       #  !!  # ############     # |
| ????? ??????##         #      # ##############+### |
| ?????  ??? ###         ######## # ?   = #          |
| ""         ########+########### #       #! " " " " |
| ""                              +       #  " " " " |
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| ?????  ???##"""     #       ### #########  " " " " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Melee Speed Boost          20
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           3
Relay Coupler Types        1
Relay Coupler Value        21
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageAblativeScythe
  Manual?         0
Play Time         01:12:35
  Cumulative      161.5 hours
  Start           2024.10.06 @ 18:02:10
  End             2024.10.06 @ 20:24:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           80
  Adventurer      13
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          67
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7025bcc2-7045-43ac-ac21-d58aaf0c8d8f