Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.06 @ 01:01:12 Player: Amberulez Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (201) 1005 Value Destroyed (5962) 5962 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1368) 1368 TOTAL SCORE: 12115 Bonus ------- High Alert Combat Kills 520 Follower Combat Kills 548 Registered with UFD 300 Cogmind --------- Core Integrity 221/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) System Shield Improved Field Recycling Unit (8) Drone Bay (2/2) Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Combat Airjet Linear Gravjet > --- UTILITY ---------- Scrap Suit Improved Cooling System High-capacity Storage Unit Improved Medium Armor Plating Improved System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Improved Heavy Laser > --- INVENTORY -------- Light Nuclear Core Scrap Suit Improved Cooling System Improved Cooling System Improved Cooling System Large Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating A0-MCA's Component Scanner Improved Field Recycling Unit Drone Bay Drone Bay Improved Heavy Laser Improved Assault Rifle Improved Assault Rifle Enhanced Autogun [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . 1 Utility 4 | . . 1 . 1 . . . 2 Weapon 1 | . . 1 . . . . . . Parts Attached 141 | 9 11 30 . 21 23 2 2 43 Power 15 | 1 2 2 . 1 1 . . 8 Engine 10 | 1 2 2 . 1 1 . . 3 Core 5 | . . . . . . . . 5 Reactor . | . . . . . . . . . Propulsion 30 | 3 1 7 . 5 6 1 . 7 Treads 12 | 1 . 6 . 1 3 1 . . Leg 1 | . . . . 1 . . . . Wheel 10 | 2 1 1 . 3 3 . . . Hover 7 | . . . . . . . . 7 Flight . | . . . . . . . . . Utility 44 | 2 1 8 . 7 6 . 2 18 Device 12 | 1 . . . . 2 . 1 8 Storage 4 | 1 1 . . 1 . . . 1 Processor 2 | . . . . 1 1 . . . Hackware 2 | . . . . . 1 . . 1 Protection 24 | . . 8 . 5 2 . 1 8 Artifact . | . . . . . . . . . Weapon 52 | 3 7 13 . 8 10 1 . 10 Energy Gun 10 | 1 1 . . 2 . . . 6 Energy Cannon 3 | . . 3 . . . . . . Ballistic Gun 38 | 2 6 10 . 6 9 1 . 4 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 2 2 . . 1 Parts Lost 39 | . 3 7 . 5 2 . . 22 Power 4 | . . 1 . . . . . 3 Propulsion 12 | . 2 2 . 2 . . . 6 Utility 15 | . . 3 . 3 1 . . 8 Weapon 8 | . 1 1 . . 1 . . 5 Highest Loss Streak 12 | . 2 2 . 3 1 . . 12 To Critical Strikes 2 | . . . . 1 . . . 1 Average Slot Usage (%) 94 | . 94 96 100 92 99 93 95 84 Engine 9 | . 13 10 11 9 9 9 9 4 Core 1 | . . . . . . . . 6 Treads 17 | . . 16 22 10 12 27 27 14 Wheel 4 | . 24 3 . 12 13 . . . Hover 1 | . . . . . . . . 8 Device 7 | . 14 . . . 1 9 12 18 Storage 9 | . 14 11 11 9 9 9 9 5 Processor 3 | . . . . 3 15 9 5 . Protection 10 | . . 21 22 20 9 9 5 5 Energy Gun 2 | . . . . . . . . 14 Ballistic Gun 24 | . 27 32 33 26 26 21 27 3 Peak Build Rating 72 | 7 12 22 21 28 37 39 45 72 Average Rating 32 | 4 11 18 21 24 31 36 42 57 On Entrance 22 | . 7 11 21 21 28 33 39 45 Naked Turns 134 | . . . . . . . . 134 Heaviest Build 92 | 14 54 65 64 79 69 64 65 92 Greatest Support 64 | 20 20 40 40 60 64 64 64 64 Greatest Overweight (x) 20 | 1 5 19 1 6 20 . 1 8 Average Overweight (x) 1 | . 2 2 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 19 Most Carried 20 | 6 20 20 20 20 20 20 20 20 Average Carried 19 | 4 18 19 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 19 20 20 20 19 19 20 5 Class Distribution -------------------- 41% | Tank 39% | Gunner 13% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -8/Storage Mutant | -8/Recycling Gunner | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 5440 | 282 490 1440 299 688 1644 134 31 432 Remotely . | . . . . . . . . . Salvage Created 8537 | 20 787 2056 379 980 2363 430 . 1522 Parts 457 | 5 55 135 21 45 119 17 . 60 Haulers Intercepted 17 | . 2 6 . 2 5 . . 2 Recyclers Shooed 7 | . . . . 1 1 4 . 1 Parts Field Recycled 10 | . . . . . . . . 10 Retrieved Matter 178 | . . . . . . . . 178 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 136 | . 17 41 7 15 35 1 . 20 Guns 133 | . 17 41 7 15 35 1 . 17 Classes Destroyed 16 | 1 7 4 . 1 1 . . 2 Worker 14 | . 3 2 1 5 2 . . 1 Builder 7 | . 1 2 . . 1 . . 3 Tunneler 3 | 1 . 1 . 1 . . . . Hauler 17 | . 2 6 . 2 5 . . 2 Recycler 12 | . . 1 2 . 3 5 . 1 Operator 5 | . 1 . . . 3 . . 1 Watcher 7 | . 1 3 . . 2 . . 1 Swarmer 19 | . 5 10 4 . . . . . Grunt 72 | . 12 19 3 12 19 . . 7 Brawler 2 | . . . . . 1 . . 1 Duelist 3 | . . 2 . . 1 . . . Protector 3 | . . 1 . . 2 . . . Sentry 24 | . . 9 . 1 9 1 . 4 Specialist 2 | . . . . . . . . 2 Hunter 6 | . . . . 2 3 . . 1 Programmer 5 | . . . . . . . . 5 Best Kill Streak 8 | 1 4 7 4 4 8 3 . 4 Combat Bots Only 8 | . 3 6 3 3 8 1 . 4 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 888 | . 55 161 14 100 136 2 . 420 Missed 221 | . 14 34 1 20 30 1 . 121 Damage Taken 9469 | . 476 1687 122 1250 1588 12 . 4334 Core 1333 | . 105 159 . 132 296 12 . 629 Absorbed by Shields 140 | . . . . . 140 . . . Redirected to Shielding 151 | . . 130 12 9 . . . . Regen/Repaired (Parts) 461 | . . . . . . . 439 22 Core Remaining (%) 59 | 100 58 . 60 . . . 20 . Volleys Fired 467 | 5 64 115 11 55 130 15 . 72 Largest 3 | 2 2 3 3 3 3 3 . 3 Hottest 225 | 60 46 69 69 74 73 73 . 225 Shots Fired 1287 | 10 127 345 33 160 379 35 . 198 Gun 1287 | 10 127 345 33 160 379 35 . 198 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1147 | 8 127 345 33 160 379 35 . 60 Thermal 138 | . . . . . . . . 138 Explosive . | . . . . . . . . . Electromagnetic 2 | 2 . . . . . . . . Robot Hit Streak 27 | 2 8 20 4 12 22 16 . 27 Robot Miss Streak 7 | 2 4 7 3 4 5 2 . 6 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 11 | . . 3 1 4 . . . 3 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 Shots Hit Robots 838 | 5 69 211 13 110 256 23 . 151 Core Hits 366 | 2 35 78 11 54 106 8 . 72 Critical Kills 5 | . . 3 1 1 . . . . Critical Parts Destroyed 3 | . . . . 2 1 . . . Critical Strikes 13 | . . 3 1 3 1 . . 5 Burn 5 | . . . . . . . . 5 Destroy 8 | . . 3 1 3 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14472 | 59 1049 3504 233 1790 4044 402 . 3391 Guns 14457 | 59 1042 3504 229 1786 4044 402 . 3391 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 15 | . 7 . 4 4 . . . . Kinetic 11870 | 59 1042 3504 229 1786 4044 402 . 804 Thermal 2587 | . . . . . . . . 2587 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . . . 21 Message Errors 7 | . . . . . . . . 7 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 3 | . 3 . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . 1 . 1 1 . . . . Targets Rammed 3 | . 1 . 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 483 | . 12 233 41 483 222 . . 432 Average Temperature 83 | . 4 44 16 158 64 . . 138 Received Heat Transfer 2843 | . 183 537 15 756 716 . . 636 Effects 18 | . . . . 10 3 . . 5 Shutdowns 3 | . . . . 2 . . . 1 Energy Bleed 2 | . . . . 1 . . . 1 Interference 9 | . . . . 4 3 . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 18 | . . . . . . . . 18 Heat Transferred 4929 | . . . . . . . . 4929 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Peak Influence 1054 | 5 247 732 450 383 1054 458 . 340 Initial 411 | . 3 49 271 . 121 411 . . Average 251 | . 115 375 156 209 476 426 . 87 Maximum Alert Level 3 | . 1 3 2 1 3 2 . 1 Low Security (%) 48 | 100 82 32 55 35 6 . . 82 Level 1 27 | . 17 13 39 64 51 . . 17 Level 2 19 | . . 49 4 . 20 100 . . Level 3 4 | . . 4 . . 21 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 3 4 . 5 13 . . 10 Investigation 13 | . 2 3 . 3 4 . . 1 Extermination 5 | . . . . . . . . 5 Reinforcement 5 | . 1 . . 1 2 . . 1 Assault 5 | . . 1 . . 4 . . . Garrison 7 | . . . . 1 3 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 13 | . 2 3 . 1 3 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 228 | . 35 59 10 23 60 1 . 40 Peak Tracking Total 12 | . 4 6 6 4 12 . . 12 Tactical Retreats 17 | . 2 2 1 2 2 . . 8 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 7 | . 3 . . 1 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 7 | . . 2 . 1 2 . . 2 Max in Single Turn 1 | . . 1 . 1 1 . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 48 | . 4 8 1 5 11 4 9 6 Terminals 32 | . 4 8 1 4 11 . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 2 . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 153 | . 9 21 2 15 20 17 51 18 Successful 101 | . 4 9 1 8 7 17 51 4 Failed 52 | . 5 12 1 7 13 . . 14 Catastrophic 10 | . 2 1 . . 5 . . 2 Database Lockouts . | . . . . . . . . . Manual 44 | . 6 13 . 10 6 . . 9 Terminals 81 | . 9 21 2 14 20 . . 15 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . 3 . 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Terminal Hacks 85 | . 4 4 1 3 7 14 51 1 Record 58 | . . . . . . 13 45 . Part Schematic 4 | . . . . 1 2 . . 1 Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 12 | . 2 3 . 1 . . 6 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . . . 3 . . . Branch Access Points 2 | . . 1 . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . Release Object 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 3 . 2 Report Inventory 3 | . . . . . . 2 . 1 Retrieve Components 2 | . . . . . . 1 . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 10 | . . 5 . 4 . . . 1 Terminals 10 | . . 5 . 4 . . . 1 Botnet 10 | . . 5 . 4 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 Used 2 | . . . . . 1 . . 1 Hacking Detections 24 | . 2 5 . 3 8 1 . 5 Full Trace Events 13 | . 1 3 . 3 5 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 2 . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 2 . 1 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies 16 | . . . 4 . 12 . . . Largest Group 12 | . . . 3 . 12 . . . Highest-Rated Group 235 | . . . 40 . 235 . . . Highest-Rated Ally 31 | . . . 31 . 31 . . . Total Orders 2 | . . . . . . . . 2 EXPLORE 2 | . . . . . . . . 2 Ally Attacks 137 | . . . 9 . 128 . . . Total Damage 1822 | . . . 77 . 1745 . . . Kills 20 | . . . 2 . 18 . . . Allies Corrupted 2 | . . . . . 2 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Robot Analysis Total 12 | . 2 3 . 1 . . 6 . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 16171 | 117 1426 3116 1814 799 1751 383 4212 2553 Spaces Moved 8048 | 103 934 1255 732 369 829 218 2340 1268 Core 288 | 9 . 1 . . 2 . . 276 Treads 5352 | 5 . 830 732 103 429 218 2340 695 Legs 2 | . . . . 2 . . . . Wheels 2109 | 89 934 424 . 264 398 . . . Hover 297 | . . . . . . . . 297 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 125 240 95 95 150 153 50 Average Speed 172 | 81 117 209 240 152 133 152 179 165 Slowest Speed 1050 | 160 155 1000 240 400 1050 153 233 460 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 6 94 86 99 24 85 39 94 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . . 2 . Known Exits Taken 2 | . . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 . 1 . 1 1 1 . Scrap Searched 8 | . . . 2 . . . 6 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . . . . . 5 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . . 5 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 9473 | 122 1139 1522 764 484 1248 246 2367 1581 Wait 572 | . 113 59 4 10 225 10 . 151 Move 8040 | 102 933 1254 731 368 828 217 2339 1268 Hop . | . . . . . . . . . Pick Up 101 | 5 15 29 1 12 13 1 9 16 Fast Attach 40 | 8 . 13 . 9 5 . . 5 Attach 48 | . 6 7 . 5 4 1 1 24 Detach 14 | 1 1 . . . 2 . 1 9 Swap 53 | 1 5 10 . 7 14 1 1 14 Drop 114 | . 1 35 1 17 25 1 12 22 Fire 467 | 5 64 115 11 55 130 15 . 72 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 21 | . . . 15 . 2 . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 118 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 3) 798 | -10/Materials | Discovered new exit (range 8) 864 | -10/Materials | Discovered new exit (range 15) 1069 | -10/Materials | Discovered new exit (range 16) 1544 | -10/Materials | Entered another Materials area 1544 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1888 | -9/Materials | Build established: Tank 2971 | -9/Materials | Discovered new exit (range 16) 3234 | -9/Materials | Discovered new exit (range 15) 3544 | -9/Materials | First assault squad dispatched 3801 | -9/Materials | Discovered new exit (range 3) 4298 | -9/Materials | Identified exit to Mines 4660 | -9/Materials | Entered Mines 4672 | -9/Mines | Discovered new exit (range 10) 4802 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4874 | -9/Mines | Learned location of Storage (-8) 4991 | -9/Mines | Lost 3 allies 5190 | -9/Mines | Discovered new exit (range 9) 5226 | -9/Mines | Learned location of 1 exit from Materials 5250 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5644 | -9/Mines | Received a Mining Laser from a helpful Derelict 6474 | -9/Mines | Entered Materials 6474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6475 | -8/Materials | Identified exit to Storage 6583 | -8/Materials | Discovered exit to Storage (range 5) 6760 | -8/Materials | Garrison activated, responded to threat 6864 | -8/Materials | Lost 3 parts (1n2u) 7273 | -8/Materials | Entered Storage 8103 | -8/Storage | Build established: Scavenger-Gunner 8152 | -8/Storage | Core integrity fell below 50% 8487 | -8/Storage | Build established: Gunner 8509 | -8/Storage | Garrison activated, responded to threat 8567 | -8/Storage | Met a pair of Derelict thieves 8605 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8671 | -8/Storage | Lost 8 allies 8791 | -8/Storage | Discovered new exit (range 16) 8873 | -8/Storage | First assault squad dispatched 8992 | -8/Storage | Destroyed 8 combat bots 9019 | -8/Storage | Used back door to open Recycling access 9019 | -8/Storage | Discovered new exit (range 4) 9024 | -8/Storage | Entered Recycling 9248 | -8/Recycling | Build established: Mutant 9359 | -8/Recycling | Scanned before Scraplab entrance 9385 | -8/Recycling | Entered Scraplab 9401 | -8/Recycling | Discovered new exit (range 4) 9407 | -8/Recycling | Entered Scraptown 9568 | -8/Scraptown | Build established: Gunner 9727 | -8/Scraptown | Visited Comm Corps 9804 | -8/Scraptown | Visited Cyclists 9900 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10419 | -8/Scraptown | Discovered new exit (range 5) 10703 | -8/Scraptown | Visited Awakened 10768 | -8/Scraptown | Visited Symbiants 10989 | -8/Scraptown | Visited IN-MT5's Study 11270 | -8/Scraptown | Visited CR-KLE's Repair Center 11286 | -8/Scraptown | CR-KLE repaired 6 parts 11336 | -8/Scraptown | Visited UFD Registry 11336 | -8/Scraptown | Registered with UFD as "Pyromech" 11410 | -8/Scraptown | Entered Cyclist Reading Room 11417 | -8/Scraptown | Learned location of Zion (-6) 11555 | -8/Scraptown | Visited Cartography Club 11726 | -8/Scraptown | Visited A0-MCA Data Center 11737 | -8/Scraptown | Given an A+ rating by A0-MCA 11750 | -8/Scraptown | Found A0-MCA's Component Scanner 11803 | -8/Scraptown | Visited Scrap Suit Storage 11824 | -8/Scraptown | Found Scrap Suit 11835 | -8/Scraptown | Found Scrap Suit 11847 | -8/Scraptown | Found Scrap Suit 11880 | -8/Scraptown | Found Scrap Suit 12132 | -8/Scraptown | Discovered new exit (range 5) 12237 | -8/Scraptown | Visited LU-1G1's Boring Crew 12381 | -8/Scraptown | Visited Abandonware Association 12402 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 12419 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 12496 | -8/Scraptown | Visited Analyses Database 13211 | -8/Scraptown | Visited Curators Association 13281 | -8/Scraptown | Visited Science Testing Area 13343 | -8/Scraptown | Visited Chapter 10 13619 | -8/Scraptown | Entered Factory 13619 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13714 | -6/Factory | Discovered new exit (range 107) 15239 | -6/Factory | Build established: Tank 15931 | -6/Factory | Cargo convoy interrupted 15980 | -6/Factory | Found PL-3XN's Ring of Power 15999 | -6/Factory | Lost 12 parts (3p2n4u3w) 16037 | -6/Factory | Core integrity fell below 50% 16069 | -6/Factory | Lost 7 parts (4n3u) 16172 | -6/Factory | Self-destructed Last Messages --------------- 16038_ Slug penetrates Wall. 16038_ Imp. Cooling System destroyed. 16039_ Penetrated by Slug. 16039_ Slug penetrates Wall. 16039_ Penetrated by Slug. 16040_ W-25 Informer sends out distress signal. 16041_ Slug penetrates Wall. 16045_ W-25 Informer sends out distress signal. 16068_ M-13 Machinist repairs R-10 Processor. 16068_ R-10 Processor inserts Shock Rifle into recycling unit. 16082_ Acquired 4 matter. 16090_ A-15 Conveyor collects Imp. Thermal Generator. 16103_ System corrupted: Matter fused (-7). 16119_ ALERT: Rogue bot located, Programmers report to Factory Zone 5F. 16119_ Acquired 7 matter. 16142_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | #?????????? #??????????+ #???# T#???? | | #?????????? #??????????# """" #???# #???? | | #?????????? #??????????# """" #???# ##???? | | #?????????? #??????????# """" #???# #????? | | ########### #??????????# """" #???# #????? | | #########??# #???# #????? | | ##### ###### # #######+######## #????? | | #?###+###### # + #????? | | #?# # # # ##### ########+###??? | | ??# """" # #########+##### #????# #?? | | ??# """" # # ## #????# """ #?? | | ??# """" # # ## #????# """ #?? | | ??# """" # # [ ## #????# """ #?? | | ??+ """" / # ## #????# #?? | | ??# """" # # """ """ ## #????# #?? | | ??# # # """ """ ## #############?? | | ??# # # """ """ ## #??? | | ############ # "" "" ## #??? | | !# # "" "" ## #??? | | # # ## #??? | | + # "T" ## ####### #??? | | # # % """ ## #######+## #??? | | ! # #####+######### ## ## #??? | | = # ## !! ## #??? | | ############ ## ## #??? | | % %@ # + #??? | | % # ## #??? | | % # ## #??? | | ############ ####+#### #??? | | ???????????# ! #??? | | ???????????######## % #??? | | ??????????????????# ![ #??? | | ????????????????? ![ #??? | | ???????????????# ![[ #??? | | ???????????????# !########? | | ???????????????##+######## # #? | | ????????????????????? ??# """ # #? | | ?????????????????????] ??# """ #! #? | | ????????????????????? ?# """ # #? | | ?????????????????????""??# "" ##+####?? | | ?????????????????????????# #????? | | ?????????????????????????+ #????? | | ?????????????????????????####### #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ????????????????????????????#### #????? | | ????????????????????????????# #????? | | ????????????????????????????# ###########+###### | | ????????????????????????????# #???# # | | ????????????????????????????# #???# = ""G"" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Cooling System | -8/Materials | Hacked Imp. Propulsion Shielding | -8/Storage | Hacked Coolant Injector | -8/Storage | Hacked Linear Gravjet | -6/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist \\IAMDERELICT Challenges ------------ None Game ------ Seed AlphaWarlordChainsword Manual? 0 Play Time 02:16:47 Cumulative 52.4 hours Start 2025.01.05 @ 20:11:31 End 2025.01.06 @ 01:01:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4e60823-67ac-449e-a294-cd383b9bdaf6