Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 14:48:54

Player: Silfurdreki

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (967)      967
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 2774

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/550
Matter                     203/300
Energy                     91/100
System Corruption          0%
Temperature                Cool (63)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Terrain Scan Processor
  Improved Utility Shielding
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
           Flight Unit
           Flight Unit
           VTOL Module
  Hardened Light Armor Plating
           Autogun

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Small Storage Unit
               Sensor Array
      Improved Sensor Array
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Ion Engine
               Flight Unit
               Flight Unit
               VTOL Module
      Hardened Light Armor Plating
               Autogun
               Gauss Rifle
               Shock Bomb Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 7   3   12  14  
  Power                    4    | 1   .   1   2   
    Engine                 2    | 1   .   1   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   4   2   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   4   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   1   1   3   
    Device                 3    | 1   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   2   6   7   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          8    | .   2   3   3   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               3    | .   .   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   2   13  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   1   2   
  Utility                  4    | .   .   .   4   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      10   | .   .   2   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   99  93  68  
  Engine                   9    | .   14  11  4   
  Leg                      24   | .   28  27  16  
  Device                   12   | .   14  11  12  
  Storage                  10   | .   14  11  7   
  Hackware                 7    | .   .   11  7   
  Energy Gun               5    | .   18  .   .   
  Energy Cannon            4    | .   .   11  .   
  Ballistic Gun            10   | .   8   10  13  
Naked Turns                10   | .   .   .   10  
Heaviest Build             22   | 15  17  20  22  
  Greatest Support         50   | 20  20  45  50  
  Greatest Overweight (x)  3    | 3   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 3   8   8   8   
  Average Carried          6    | 2   5   7   7   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 3   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           689  | 270 46  92  281 
  Remotely                 .    | .   .   .   .   
Salvage Created            1182 | 189 229 235 529 
  Parts                    60   | 8   21  15  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  23   | .   4   7   12  
  Guns                     10   | .   4   .   6   
  Cannons                  3    | .   .   2   1   
  AOE                      9    | .   .   4   5   
Classes Destroyed          10   | 2   5   1   2   
  Worker                   1    | .   1   .   .   
  Tunneler                 6    | 5   .   1   .   
  Recycler                 3    | 1   1   .   1   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    13   | .   1   3   9   
  Sentry                   3    | .   .   1   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | 2   4   3   6   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   4    | 1   1   3   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        189  | .    11   44   134  
  Missed                   51   | .    3    17   31   
Damage Taken               2357 | .    69   500  1788 
  Core                     688  | .    17   120  551  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         87   | 100  93   70   .    
Volleys Fired              70   | 15   13   15   27   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 100  100  112  86   
Shots Fired                134  | 30   26   26   52   
  Gun                      105  | 30   26   8    41   
  Cannon                   23   | .    .    16   7    
  Launcher                 6    | .    .    2    4    
  Special                  .    | .    .    .    .    
  Kinetic                  58   | .    4    8    46   
  Thermal                  54   | 30   22   .    2    
  Explosive                5    | .    .    2    3    
  Electromagnetic          17   | .    .    16   1    
  Robot Hit Streak         11   | 7    8    11   9    
  Robot Miss Streak        3    | 3    2    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           86   | 18   15   19   34   
  Core Hits                66   | 7    9    9    41   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | 1    1    .    .    
    Burn                   2    | 1    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2469 | 225  217  793  1234 
  Guns                     1005 | 225  211  48   521  
  Cannons                  452  | .    .    336  116  
  Explosions               969  | .    .    384  585  
  Melee                    .    | .    .    .    .    
  Ramming                  43   | .    6    25   12   
  Kinetic                  721  | .    50   48   623  
  Thermal                  434  | 225  161  34   14   
  Explosive                796  | .    .    350  446  
  Electromagnetic          475  | .    .    336  139  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            34   | .    .    29   5    
  Projectiles              4    | .    .    4    .    
  Explosions               30   | .    .    25   5    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      241  | .    .    181  60   
  Shots                    6    | .    .    3    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             6    | .    1    3    2    
  Kicked                   6    | .    1    3    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        237  | 237  156  222  97   
  Average Temperature      63   | 80   65   61   35   
  Received Heat Transfer   918  | .    .    126  792  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | 5    .    .    .    
  Heat Transferred         1382 | 740  555  50   37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             422  | 30  201 351 422 
  Initial                  84   | .   19  84  76  
  Average                  137  | 13  127 150 178 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         82   | 100 94  84  61  
  Level 1                  17   | .   5   15  37  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   .   5   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   1   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   8   15  26  
  Peak Tracking Total      11   | .   5   5   11  
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   2   4   1   
  Terminals                5    | .   2   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   8   9   3   
  Successful               8    | .   4   3   1   
  Failed                   12   | .   4   6   2   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   7   6   2   
  Terminals                16   | .   8   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   .   4   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Robot Analysis           2    | .   2   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   1   2   1   
  Terminals                3    | .   1   1   1   
    Botnet                 3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
    Reject                 1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   3   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1502 | 167 360 588 387 
Spaces Moved               958  | 88  231 391 248 
  Core                     66   | 9   .   .   57  
  Treads                   .    | .   .   .   .   
  Legs                     892  | 79  231 391 191 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            117  | 123 120 120 109 
  Slowest Speed            200  | 200 120 120 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 7   38  29  24  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          92   | .   .   70  22  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      92   | .   .   70  22  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1204 | 113 289 490 312 
  Wait                     93   | .   30  47  16  
  Move                     955  | 87  230 390 248 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 4   7   11  2   
  Fast Attach              17   | 6   3   .   8   
  Attach                   7    | 1   .   3   3   
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   .   9   3   
  Drop                     20   | .   5   12  3   
  Fire                     70   | 15  13  15  27  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     6    | .   1   3   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  168 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Discovered new exit (range 16)
  528 | -10/Materials | Entered another Materials area
  528 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1098 | -9/Materials  | Discovered new exit (range 15)
 1116 | -9/Materials  | Entered another Materials area
 1116 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1356 | -8/Materials  | Garrison activated, responded to threat
 1442 | -8/Materials  | Core integrity fell below 50%
 1454 | -8/Materials  | Core integrity fell below 20%
 1499 | -8/Materials  | Lost 10 parts (2p2n3u3w)
 1503 | -8/Materials  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
01461_ T-07 Excavator is excavating.
01465_ L-31 Rogue destroyed.
01468_ Lgt. Nuclear Core destroyed.
01468_ U-05 Engineer repairs door.
01474_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01478_ Acquired Imp. Utility Shielding.
01483_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M012.
01486_ Acquired Imp. Terrain Scan Processor.
01488_ Acquired Mni. Grenade Launcher.
01490_ Acquired Beam Rifle.
01496_ M-13 Machinist fits Backup Plating I on G-47 Trooper.
01497_ Destroyed Imp. Heat Sink.
01497_ G-47 Trooper destroyed.
01497_ G-47 Trooper IFF system glitched.
01500_ G-47 Trooper destroyed. <x2>
01500_ M-13 Machinist destroyed.
01500_ G-47 Trooper destroyed.
01502_ Beam Rifle destroyed.
01503_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#         #   #???????????????? |
| ???????????????????#         #   #???????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Utility Shielding          66
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperAlloyOptics
  Manual?         0
Play Time         00:16:47
  Cumulative      19.6 hours
  Start           2024.05.04 @ 14:32:01
  End             2024.05.04 @ 14:48:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fbaa97bb-6278-4234-846c-a4108f04dc3d