Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.31 @ 22:34:26 Player: CHOPTANKA Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (3197) 3197 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (442) 442 TOTAL SCORE: 9549 Bonus ------- High Alert Combat Kills 142 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 242/300 Energy 73/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Transmission Jammer Improved Powered Armor Improved Powered Armor > --- WEAPON ----------- Flak Gun Katana Chainsword Great Axe > --- INVENTORY -------- Aluminum Leg Armored Leg Myomer Leg EM Pulse Cannon Micro-nuke Launcher Katana Chainsword [Rating: 73] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Powered Armor Weapon Chainsword Energy Cannon Latent Energy Streamer Ballistic Gun Flak Gun Launcher Micro-nuke Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . . . 1 . 1 . . . Utility 8 | . . . . . 2 1 . 2 2 1 Weapon 2 | . . . . . . 1 1 . . . Parts Attached 69 | 5 2 . 1 . 21 10 14 3 7 6 Power 12 | 1 . . . . 5 3 1 1 1 . Engine 7 | 1 . . . . 4 1 . 1 . . Core 5 | . . . . . 1 2 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . . . . 9 1 7 . 1 2 Treads 5 | . . . . . 2 . 2 . 1 . Leg 13 | . . . . . 7 . 4 . . 2 Wheel 2 | 2 . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight 1 | . . . . . . . 1 . . . Utility 21 | 1 1 . . . 4 3 4 2 5 1 Device 4 | . . . . . 1 2 . . . 1 Storage 2 | 1 . . . . 1 . . . . . Processor 7 | . 1 . . . 1 . 1 1 3 . Hackware . | . . . . . . . . . . . Protection 8 | . . . . . 1 1 3 1 2 . Artifact . | . . . . . . . . . . . Weapon 14 | 1 1 . 1 . 3 3 2 . . 3 Energy Gun . | . . . . . . . . . . . Energy Cannon 3 | . . . 1 . 1 . . . . 1 Ballistic Gun 3 | 1 . . . . . 1 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 6 | . . . . . 2 2 1 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 48 | . . . . . 10 4 8 1 3 22 Power 10 | . . . . . 3 2 2 1 . 2 Propulsion 13 | . . . . . 4 2 2 . . 5 Utility 15 | . . . . . 1 . 3 . 3 8 Weapon 10 | . . . . . 2 . 1 . . 7 Highest Loss Streak 21 | . . . . . 5 2 6 1 3 21 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 83 100 100 100 65 82 73 73 78 72 Engine 5 | . 14 14 14 14 11 4 1 . 5 3 Core 2 | . . . . . . 3 5 4 2 3 Treads 4 | . . . . . 6 . . 11 10 12 Leg 6 | . . . . . 7 12 8 . . . Wheel 4 | . 28 28 28 28 3 . . . . . Device 4 | . . . . . . 13 4 . . 2 Storage 9 | . 14 14 14 14 10 15 6 5 5 2 Processor 11 | . 11 14 14 14 9 7 10 11 18 18 Protection 4 | . . . . . . . 7 14 14 8 Energy Cannon 1 | . . . 6 14 7 . . . . . Ballistic Gun 4 | . 14 14 7 . . 6 3 5 5 3 Impact Weapon 2 | . 1 14 14 14 4 . . . . . Slashing Weapon 12 | . . . . . 4 15 20 17 15 13 Peak Build Rating 73 | 5 7 7 16 16 27 40 45 53 66 73 Average Rating 35 | 3 5 7 11 16 20 32 35 46 64 66 On Entrance 24 | . 5 7 7 16 16 18 39 40 52 66 Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 64 | 9 11 11 20 20 34 33 37 52 64 57 Greatest Support 63 | 26 26 26 26 26 40 33 41 40 63 63 Greatest Overweight (x) 8 | . . . . . 5 4 8 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 3 4 3 6 6 8 8 8 8 8 8 Average Carried 6 | 1 2 3 4 6 7 7 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 3 3 6 6 7 8 8 8 8 . Class Distribution -------------------- 47% | Mutant 29% | Scavenger-Gladiator 19% | Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Gladiator | -4/Factory Gladiator | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 1128 | 103 102 . 74 74 246 207 125 80 117 . Remotely . | . . . . . . . . . . . Salvage Created 3386 | . 119 . . . 1579 459 339 317 234 339 Parts 173 | . 10 . . . 78 25 19 13 10 18 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 56 | . 2 . . . 22 9 8 6 4 5 Melee 36 | . . . . . 14 6 8 2 3 3 Guns 10 | . 2 . . . . 3 . 4 1 . AOE 8 | . . . . . 6 . . . . 2 Classes Destroyed 12 | . 2 . . . 8 1 1 . . . Worker 6 | . . . . . 6 . . . . . Builder 4 | . . . . . 4 . . . . . Recycler 1 | . . . . . 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 6 | . 1 . . . 3 1 . . . 1 Swarmer 4 | . . . . . . . 3 1 . . Grunt 27 | . 2 . . . 12 3 3 4 1 2 Duelist 3 | . . . . . 2 1 . . . . Protector 1 | . . . . . 1 . . . . . Sentry 8 | . . . . . 5 1 . 1 1 . Hunter 3 | . . . . . 2 1 . . . . Programmer 10 | . . . . . . 3 2 . 2 3 Best Kill Streak 14 | . 1 . . . 14 4 3 4 2 2 Combat Bots Only 5 | . 1 . . . 5 4 3 4 2 2 Max Kills in Single Turn 6 | . 1 . . . 6 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . 1 Melee 1 | . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 823 | . 18 . . . 185 108 77 57 64 314 Missed 242 | . 5 . . . 59 32 20 11 19 96 Damage Taken 8134 | . 156 . . . 1689 653 739 720 916 3261 Core 2213 | . 93 . . . 366 195 142 84 32 1301 Absorbed by Shields 325 | . . . . . . 232 93 . . . Redirected to Shielding 103 | . . . . . . . 14 59 30 . Ignored by Resistances 2403 | . 44 . . . 481 260 223 194 250 951 Regen/Repaired (Parts) 163 | . . . . . 36 39 88 . . . Core Remaining (%) 76 | 100 . . . 62 33 72 83 91 97 . Volleys Fired 70 | . 24 . . . 13 9 . 9 7 8 Largest 1 | . 1 . . . 1 1 . 1 1 1 Hottest 60 | . 20 . . . 60 28 . 28 28 49 Shots Fired 73 | . 24 . . . 14 11 . 9 7 8 Gun 57 | . 24 . . . . 11 . 9 7 6 Cannon 14 | . . . . . 14 . . . . . Launcher 2 | . . . . . . . . . . 2 Special . | . . . . . . . . . . . Kinetic 57 | . 24 . . . . 11 . 9 7 6 Thermal . | . . . . . . . . . . . Explosive 2 | . . . . . . . . . . 2 Electromagnetic 14 | . . . . . 14 . . . . . Robot Hit Streak 19 | . 10 . . . 13 8 . 19 14 9 Robot Miss Streak 3 | . 1 . . . 1 3 . 2 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 241 | . 21 . . . 78 35 29 23 27 28 Core Hits 166 | . 9 . . . 52 27 11 25 17 25 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . . . . . Critical Strikes 30 | . . . . . 15 3 5 2 3 2 Smash 4 | . . . . . 4 . . . . . Sever 26 | . . . . . 11 3 5 2 3 2 Melee Attacks 193 | . . . . . 73 28 35 16 20 21 Impact 20 | . . . . . 20 . . . . . Slashing 173 | . . . . . 53 28 35 16 20 21 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . 3 . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 24 | . . . . . . 5 5 3 6 5 Damage Inflicted 9871 | . 196 . . . 3975 1010 970 746 1023 1951 Guns 953 | . 175 . . . . 165 . 243 200 170 Cannons 76 | . . . . . 76 . . . . . Explosions 2556 | . . . . . 1644 . . . . 912 Melee 6257 | . . . . . 2255 845 970 503 823 861 Ramming 29 | . 21 . . . . . . . . 8 Kinetic 953 | . 175 . . . . 165 . 243 200 170 Thermal 62 | . . . . . 62 . . . . . Explosive 912 | . . . . . . . . . . 912 Electromagnetic 1658 | . . . . . 1658 . . . . . Impact 444 | . . . . . 444 . . . . . Slashing 5813 | . . . . . 1811 845 970 503 823 861 Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . . . . 27 4 . . 7 15 Average Corruption 8 | . . . . . 21 2 . . 5 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 79 | . . . . . 41 25 . . 10 3 Message Errors 14 | . . . . . 9 4 . . 1 . Matter Fused 23 | . . . . . 10 10 . . 2 1 Heat Flow Errors 13 | . . . . . 7 3 . . 3 . Energy Discharges 14 | . . . . . 8 3 . . 2 1 Data Loss (minor) 8 | . . . . . 3 3 . . 1 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 4 | . . . . . 2 2 . . . . Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 482 | . . . . . 286 6 38 . 68 84 Projectiles . | . . . . . . . . . . . Explosions 143 | . . . . . 109 . . . . 34 Melee 339 | . . . . . 177 6 38 . 68 50 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 193 | . 9 . . . 93 . . . . 91 Shots 5 | . . . . . 3 . . . . 2 Rammed 9 | . 7 . . . . . . . . 2 Targets Rammed 9 | . 7 . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 264 | . 27 . . . 252 186 . 48 264 33 Average Temperature 67 | . 11 . . . 59 99 . 28 119 14 Received Heat Transfer 2672 | . 123 . . . 936 74 258 396 63 822 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Fried 9 | . . . . . 9 . . . . . Impact Corruptions 5 | . . . . . 5 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 100 | . . . . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Latent Energy Used 1289 | . . . . . 1289 . . . . . LE Corruption 26 | . . . . . 26 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 618 | . 102 33 . . 618 264 98 80 50 72 Initial 140 | . . 33 . . . 140 18 . . 7 Average 75 | . 55 33 . . 271 64 30 33 9 20 Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 91 | 100 100 100 . 100 46 98 100 100 100 100 Level 1 1 | . . . . . 8 1 . . . . Level 2 7 | . . . . . 45 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . . . . . 4 3 5 5 2 4 Investigation 2 | . . . . . . . . 1 . 1 Extermination 9 | . . . . . . 3 2 1 2 1 Reinforcement 3 | . . . . . 1 . . . . 2 Assault 2 | . . . . . 2 . . . . . Garrison 7 | . . . . . 1 . 3 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 3 | . . . . . 3 . . . . . Communications Jammed 14 | . . . . . . . . . . 14 Distress Signals 13 | . . . . . . . . . . 13 Times Spotted 86 | . 5 . . . 31 12 9 7 4 18 Peak Tracking Total 10 | . 2 . . . 5 4 3 4 2 10 Tactical Retreats 4 | . . . . . 3 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . . . . 2 1 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 3 | . . . . . 3 . . . . . Max in Single Turn 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 15 | . . . 1 1 4 3 3 1 1 1 Terminals 8 | . . . . . 3 1 1 1 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 1 1 1 . . . Recycling Units 2 | . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 40 | . . . 7 1 12 5 6 5 2 2 Successful 29 | . . . 7 1 7 4 4 4 2 . Failed 10 | . . . . . 4 1 2 1 . 2 Catastrophic 4 | . . . . . 1 . 1 . . 2 Database Lockouts 1 | . . . . . 1 . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 22 | . . . . . 9 1 3 5 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . . 3 3 2 . . . Recycling Units 2 | . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . . . 7 1 5 1 1 4 2 . Record 14 | . . . 7 . 3 . . 4 . . Open Door 1 | . . . . 1 . . . . . . Alert Level 2 | . . . . . . 1 1 . . . Unreport Threat 3 | . . . . . 1 . . . 2 . Assault Status 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 2 2 . . . Scan Component 3 | . . . . . 1 1 1 . . . Repair 3 | . . . . . 1 1 1 . . . Recycling Unit Hacks 2 | . . . . . . 1 1 . . . Report Inventory 2 | . . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . . . . 2 2 3 1 1 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 1 1 . . . Time 84 | . . . . . 44 14 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . Machine Destruction 2 | . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 8501 | 40 370 131 467 281 1237 2356 1248 866 768 737 Spaces Moved 3918 | 34 310 146 511 313 512 902 563 158 259 210 Core 31 | 5 . . . . 12 . 14 . . . Treads 847 | . . . . . 199 . 34 158 259 197 Legs 1490 | . . . . . 175 848 454 . . 13 Wheels 1435 | 29 310 146 511 313 126 . . . . . Hover 83 | . . . . . . 54 29 . . . Flight 32 | . . . . . . . 32 . . . Fastest Speed 50 | 50 90 90 90 90 90 120 120 170 166 120 Average Speed 149 | 84 90 90 90 90 141 194 166 210 232 164 Slowest Speed 675 | 90 90 90 90 90 300 330 675 250 250 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 67 29 64 67 40 20 12 4 7 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug 2 | . . . . . 1 . . . . 1 Terrain Destroyed 133 | . . . . . 119 . . . . 14 Melee 2 | . . . . . 1 . . . . 1 Projectile . | . . . . . . . . . . . AOE 131 | . . . . . 118 . . . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 6250 | 45 381 145 518 312 901 1473 844 667 396 568 Wait 1924 | . 36 . . . 252 507 225 475 103 326 Move 3908 | 33 309 145 510 312 511 901 562 157 258 210 Hop . | . . . . . . . . . . . Pick Up 79 | 7 3 . 5 . 22 16 13 6 7 . Fast Attach 1 | . . . . . . . . 1 . . Attach 58 | 5 2 . . . 15 10 12 2 6 6 Detach 2 | . . . . . 1 1 . . . . Swap 10 | . . . 1 . 6 . 2 . 1 . Drop 25 | . . . 2 . 8 7 3 5 . . Fire 70 | . 24 . . . 13 9 . 9 7 8 Melee 164 | . . . . . 73 22 27 12 14 16 Ram 9 | . 7 . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 9) 139 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Discovered exit to Materials (range 4) 305 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 362 | -10/Materials | Identified exit to Mines 411 | -10/Materials | Entered Mines 460 | -10/Mines | Learned 2 Materials zone layouts 538 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 538 | -10/Mines | Discovered new exit (range 5) 540 | -10/Mines | Identified exit to Exiles 542 | -10/Mines | Entered Exiles 555 | -10/Exiles | Discovered new exit (range 15) 567 | -10/Exiles | Identified exit to Mines 587 | -10/Exiles | Met 8R-AWN 623 | -10/Exiles | Met EX-HEX 652 | -10/Exiles | Met EX-BIN 679 | -10/Exiles | Aligned with FarCom system 679 | -10/Exiles | Given EX-Vault access code 700 | -10/Exiles | Opened EX-Vault 706 | -10/Exiles | Found Prototype Energy Cannon 737 | -10/Exiles | Warned to stay clear of 0b10 Research branches 796 | -10/Exiles | Identified Latent Energy Streamer 807 | -10/Exiles | Met EX-DEC 1009 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1009 | -10/Exiles | Entered Mines 1050 | -9/Mines | Found the Drone Emporium 1281 | -9/Mines | Discovered new exit (range 7) 1285 | -9/Mines | Identified exit to Materials 1290 | -9/Mines | Entered Materials 1290 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1291 | -8/Materials | Identified exit to Factory 1405 | -8/Materials | Central database locked down 1753 | -8/Materials | System corruption reached 10% 1829 | -8/Materials | Garrison activated, responded to threat 2004 | -8/Materials | Lost 5 parts (2p2n1w) 2090 | -8/Materials | First assault squad dispatched 2231 | -8/Materials | Repaired Chainsword 2258 | -8/Materials | Core integrity fell below 50% 2291 | -8/Materials | Lost 3 parts (1n1u1w) 2527 | -8/Materials | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2908 | -7/Factory | Repaired Chainsword 3030 | -7/Factory | Build established: Scavenger-Gladiator 4851 | -7/Factory | Discovered new exit (range 9) 4880 | -7/Factory | Identified exit to Factory 4883 | -7/Factory | Entered another Factory area 4883 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5215 | -6/Factory | Garrison activated, responded to threat 5297 | -6/Factory | Lost 6 parts (2p2n1u1w) 5608 | -6/Factory | Build established: Mutant 5744 | -6/Factory | Repaired Aluminum Leg 6085 | -6/Factory | Discovered new exit (range 14) 6129 | -6/Factory | Identified exit to Factory 6131 | -6/Factory | Entered another Factory area 6131 | -5/Factory | Evolved 2 slots: Utility x2 6213 | -5/Factory | Garrison activated, responded to threat 6987 | -5/Factory | Discovered new exit (range 5) 6995 | -5/Factory | Identified exit to Factory 6997 | -5/Factory | Entered another Factory area 6997 | -4/Factory | Evolved 2 slots: Utility x2 7017 | -4/Factory | Found Imp. Powered Armor 7022 | -4/Factory | Found Imp. Powered Armor 7210 | -4/Factory | Build established: Gladiator 7394 | -4/Factory | Lost 3 parts (3u) 7750 | -4/Factory | Discovered new exit (range 7) 7765 | -4/Factory | Entered Research 7765 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8467 | -3/Research | System corruption reached 10% 8475 | -3/Research | Spotted B-86 Titan 8481 | -3/Research | Core integrity fell below 50% 8498 | -3/Research | Core integrity fell below 20% 8502 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08497_ K-01 Serf collects debris. 08497_ U-05 Engineer lays Concrete. 08497_ U-05 Engineer builds a Wall. 08498_ Wall collapses. 08498_ Slug penetrates Wall. 08498_ U-05 Engineer lays Concrete. 08499_ Slug penetrates Wall. 08499_ U-05 Engineer lays Concrete. 08500_ Penetrated by Slug. 08500_ Slug penetrates U-05 Engineer. 08500_ U-05 Engineer suffers critical hit (Destroy). 08500_ U-05 Engineer lays Concrete. 08500_ U-05 Engineer builds a Wall. 08501_ Imp. Melee Analysis Suite destroyed. 08501_ System corrupted by crushing effect (+4). 08501_ U-05 Engineer lays Concrete. 08501_ K-01 Serf collects debris. 08502_ U-05 Engineer lays Concrete. 08502_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????############## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ??????????????????????????########### | | ??????????????????????????# # ######### | | ??????????????????????????# # # = | | ??????????????????????????# """" !#! # | | ??????????????????????????# """" %+[ + | | ??????????????????????????#[ """"=/# # | | ??????????????????????????# """" # # | | ??????????????????????????# # # | | ??????????????????????????# ] [ # # | | ??????????????????################### # | | ??????????????????# """"""""""" # ######### | | ??????????????????# """"T"""" # #???????? | | ??????????????????# # #???????? | | ??????????????????# # #???????? | | ??????????????????# [ ]% # #???????? | | ??????????????????# !% != # w#???????? | | ??????????????????# =*u! u # #???????? | | ??????????????????### ##u## ##+#### #???????? | | ????????????????####### gg g #???????? | | ?????????? # # ?? | | ???????????? # g % + ?? | | ???????????????? """ [ %@b #???????? | | ???????????????? """ h#^ #???????? | | ??????????????????"" ?# " #???????? | | ??????????????????""? ; h %! #???????? | | ????????????????????h # k g + ??????? | | ??????????????????? h "#??????? | | ?????????????????? # BB#?????? | | ????????????????? # BB#?????? | | ??????????????? ? ?# ####+######+#####?????? | | ?????????????? ? ?# A #??? ????????????????? | | ??????????????###??#??# #???? ????????????????? | | ?????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ???????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ???????????????????????### ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 28 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 24 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Significant Disruption Challenges ------------ None Game ------ Seed AssemblySchematicMask Manual? 0 Play Time 01:08:03 Cumulative 28.3 hours Start 2024.08.31 @ 21:21:45 End 2024.08.31 @ 22:34:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e1078d7-3500-4a24-8081-adec87fcb5a4