Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.29 @ 19:42:13 Player: KPYZSKA Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (4383) 4383 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 9991 Bonus ------- High Alert Combat Kills 193 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 145/310 System Corruption 34% Temperature Critical (673) Movement Flying (165) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (5) --- VTOL Module Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY (5) ------ Small Storage Unit Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Heavy Laser Power Sword > --- INVENTORY (8) ---- Cryofiber Web Matter Compressor (250) Advanced Melee Analysis Suite Hardened Heavy Armor Plating Component Analysis Suite Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Small Storage Unit Gravity Neutralizer Advanced Terrain Scanner Improved Shield Generator System Guard > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Makeshift Hammer > --- INVENTORY -------- Biomechanical Wings Cryofiber Web Matter Compressor Component Analysis Suite Lightning Gun Gauss Rifle Mace Power Sword [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Biomechanical Wings Wheel Wheel Flight Unit Biomechanical Wings Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 1 . . . . . . . Utility 3 | . . . . 1 1 . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 174 | 9 5 2 17 11 9 16 13 28 16 45 1 2 Power 23 | 1 . 1 1 3 . 1 1 4 4 7 . . Engine 8 | 1 . . 1 . . 1 . . 2 3 . . Core 15 | . . 1 . 3 . . 1 4 2 4 . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 4 1 . 5 2 2 4 4 6 2 6 1 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 5 | 4 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 32 | . . . 5 2 2 4 4 6 2 6 1 . Utility 45 | 2 3 . 3 2 3 2 6 6 4 14 . . Device 28 | 1 1 . 3 2 2 2 4 3 . 10 . . Storage 7 | 1 2 . . . . . 1 . 2 1 . . Processor 5 | . . . . . . . . 2 2 1 . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . 1 . 1 1 . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 1 1 8 4 4 9 2 12 6 18 . 2 Energy Gun 20 | . 1 . 4 3 4 4 . 1 . 3 . . Energy Cannon 5 | . . . . . . . . 1 . 4 . . Ballistic Gun 21 | 2 . 1 2 1 . 1 . 7 2 5 . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher 9 | . . . 2 . . 1 . 1 2 3 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 1 2 1 2 . . Slashing Weapon 7 | . . . . . . 3 1 . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 . . . 2 . 1 . . Corrupted Parts 5 | . . . . . . . . 2 3 . . . System Corruption 31 | . . . . . . . . 4 27 . . . Parts Lost 50 | . . . 5 . 1 8 8 8 10 7 . 3 Power 7 | . . . 1 . . 1 1 1 2 . . 1 Propulsion 22 | . . . 2 . 1 4 4 2 6 2 . 1 Utility 9 | . . . 1 . . . 3 1 1 2 . 1 Weapon 12 | . . . 1 . . 3 . 4 1 3 . . Highest Loss Streak 5 | . . . 4 . 1 3 2 4 5 3 . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 84 99 88 87 91 70 66 88 90 80 Engine 3 | . 14 2 6 4 . 5 1 . 4 4 6 4 Core 5 | . . 11 2 4 7 1 5 5 7 7 6 6 Wheel 2 | . 26 28 4 . . . . . . . . . Flight 25 | . . . 23 36 36 34 36 19 6 27 30 29 Device 16 | . 14 14 9 17 15 15 18 22 6 19 13 9 Storage 5 | . 14 14 11 9 7 4 3 . 9 6 6 6 Processor 2 | . . . . . . . . 2 12 4 . . Protection 3 | . . . . . 7 7 1 5 2 . 6 6 Energy Gun 4 | . 2 14 9 17 8 8 . 2 . 1 6 6 Ballistic Gun 7 | . 25 14 17 9 3 . 5 3 8 8 13 1 Impact Weapon 1 | . . . . . . . 6 4 2 1 . . Slashing Weapon 2 | . . . . . . 7 8 . . . . 7 Peak Build Rating 77 | 10 10 12 13 25 31 38 43 48 48 77 73 69 Average Rating 38 | 7 9 11 10 18 26 33 36 35 40 63 69 59 On Entrance 31 | . 10 10 12 12 23 29 35 39 48 44 72 69 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 13 13 15 15 17 22 27 26 25 55 63 63 63 Greatest Support 42 | 32 20 20 20 17 23 31 29 33 33 42 30 28 Greatest Overweight (x) 17 | . . . . . 1 1 1 1 3 17 2 2 Average Overweight (x) . | . . . . . . . . . 1 . 2 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 6 5 7 7 8 8 Most Carried 8 | 8 8 8 8 8 8 8 8 5 8 8 8 8 Average Carried 6 | 3 7 7 7 7 7 5 5 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 8 8 8 8 Final Carried 8 | 8 8 8 8 8 7 5 5 5 8 7 8 7 Class Distribution -------------------- 38% | Scavenger-Sprinter 18% | Sprinter 17% | Mutant 9% | Tank 7% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Scavenger-Gunner | -6/Garrison Sprinter | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Matter Collected 3547 | 380 72 138 355 115 127 168 184 506 282 935 285 . Remotely . | . . . . . . . . . . . . . Salvage Created 4855 | 251 201 138 459 273 155 647 317 771 274 1161 125 83 Parts 269 | 16 10 10 33 19 8 30 17 54 8 48 10 6 Haulers Intercepted 1 | . . . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 11 10 . . . 12 6 Prevented 3 | . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Combat Hostiles Destroyed 90 | . 2 4 13 4 1 13 8 13 8 17 4 3 Melee 20 | . . . . . . 9 7 3 1 . . . Guns 41 | . 2 4 10 4 1 2 1 3 3 4 4 3 Cannons 7 | . . . . . . . . . . 7 . . AOE 11 | . . . 3 . . 2 . 3 . 3 . . Classes Destroyed 15 | 3 2 1 1 1 . 1 1 2 1 2 . . Worker 5 | 2 . . . . . . . 2 . 1 . . Builder 6 | . . . . . . . . 5 . 1 . . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . Recycler 4 | 1 1 . . . 1 . . 1 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Watcher 7 | . 1 . 1 2 . . . 1 . 2 . . Swarmer 30 | . . 2 3 . . 3 3 5 6 2 3 3 Grunt 31 | . 2 2 9 . . 2 4 2 . 9 1 . Brawler 2 | . . . . . . . . . 1 1 . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 9 | . . . 1 3 1 1 . . . 3 . . Hunter 6 | . . . . 1 . 2 . 3 . . . . Programmer 5 | . . . . . . . 1 3 . 1 . . Behemoth 2 | . . . . . . 1 . . 1 . . . Thug 4 | . . . . . . 4 . . . . . . Best Kill Streak 6 | 6 4 2 4 3 1 4 4 6 3 5 3 3 Combat Bots Only 5 | . 2 2 4 2 1 4 4 5 3 4 3 3 Max Kills in Single Turn 4 | 1 1 1 2 1 1 1 1 4 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 2 | . . . 2 . . 1 . 1 . 1 . . Melee 1 | . . . . . . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Hostile Shots Fired 694 | . 9 14 52 16 30 90 39 114 93 162 27 48 Missed 239 | . 2 3 13 7 16 40 9 47 31 58 3 10 Damage Taken 5796 | . 74 100 470 106 75 874 411 933 790 1238 207 518 Core 1363 | . 9 27 143 23 28 151 110 172 250 188 24 238 Absorbed by Shields 392 | . . . . . . . . . 44 157 83 108 Redirected to Shielding 141 | . . . . . . . . 105 36 . . . Ignored by Resistances 1679 | . 22 31 140 30 29 185 118 266 242 409 86 121 Regen/Repaired (Parts) 408 | . 27 . . . . . . 296 . 85 . . Core Remaining (%) 80 | 100 . 85 64 95 . . 58 . . . . . Volleys Fired 276 | 15 15 18 34 11 11 18 3 48 9 61 11 22 Largest 3 | 2 2 2 3 3 2 2 1 2 3 3 3 2 Hottest 162 | 40 40 60 100 121 75 90 28 90 104 162 127 97 Shots Fired 512 | 30 30 25 76 33 13 26 3 67 20 141 24 24 Gun 440 | 30 30 25 74 33 13 23 3 54 15 92 24 24 Cannon 37 | . . . . . . . . . 4 33 . . Launcher 35 | . . . 2 . . 3 . 13 1 16 . . Special . | . . . . . . . . . . . . . Kinetic 301 | 30 30 7 53 11 2 . 3 40 19 91 13 2 Thermal 92 | . . . 8 22 . . . . . 29 11 22 Explosive 19 | . . . 2 . . 3 . 13 1 . . . Electromagnetic 100 | . . 18 13 . 11 23 . 14 . 21 . . Robot Hit Streak 55 | 17 10 5 11 31 44 55 8 25 7 30 3 4 Robot Miss Streak 5 | 1 2 2 3 . . 1 . 2 4 2 2 5 Penetration Max 1 | . . . . . . . . 1 . 1 1 . Secondary Targets 5 | . 1 . 3 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . Shots Hit Robots 426 | 24 24 18 54 26 13 41 17 51 22 110 12 14 Core Hits 198 | 9 8 7 29 15 8 28 8 24 4 49 6 3 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 14 | 1 . 1 1 . . . . 2 7 2 . . Critical Strikes 22 | 1 1 2 1 . . 3 2 2 7 3 . . Destroy 5 | 1 1 1 1 . . . . . . 1 . . Corrupt 1 | . . 1 . . . . . . . . . . Smash 11 | . . . . . . . . 2 7 2 . . Sever 5 | . . . . . . 3 2 . . . . . Melee Attacks 105 | . . . . . . 38 18 21 17 8 . 3 Impact 47 | . . . . . . . 3 19 17 8 . . Slashing 58 | . . . . . . 38 15 2 . . . 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 2 . 1 . 1 . . Combat Hostiles 3 | . . . . . . 2 . 1 . . . . Follow-up Attacks 4 | . . . . . . 3 1 . . . . . Damage Inflicted 10709 | 289 315 237 647 297 149 1466 598 2210 804 3153 260 284 Guns 4573 | 289 315 237 500 297 149 270 78 445 161 1322 260 250 Cannons 724 | . . . . . . . . . . 724 . . Explosions 2213 | . . . 147 . . 339 . 966 26 735 . . Melee 3199 | . . . . . . 857 520 799 617 372 . 34 Ramming . | . . . . . . . . . . . . . Kinetic 3016 | 289 315 46 322 35 18 . 78 315 161 1294 104 39 Thermal 2230 | . . . 46 262 . 231 . 428 . 896 156 211 Explosive 819 | . . . 147 . . 108 . 538 26 . . . Electromagnetic 1445 | . . 191 132 . 131 270 . 130 . 591 . . Impact 1783 | . . . . . . . 87 707 617 372 . . Slashing 1416 | . . . . . . 857 433 92 . . . 34 Piercing . | . . . . . . . . . . . . . Highest Corruption 34 | . . . . 5 . 3 3 5 32 34 34 34 Average Corruption 17 | . . . . 5 . 3 3 2 20 31 34 34 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 139 | . . . . . . 11 10 4 18 60 32 4 Message Errors 33 | . . . . . . 4 2 1 8 8 9 1 Matter Fused 35 | . . . . . . 2 5 1 4 15 7 1 Heat Flow Errors 12 | . . . . . . 2 2 . . 5 3 . Energy Discharges 15 | . . . . . . 1 . 1 2 6 5 . Parts Rejected 3 | . . . . . . . . . . 2 . 1 Data Loss (minor) 13 | . . . . . . 1 1 1 1 6 3 . Data Loss (major) 5 | . . . . . . . . . . 2 2 1 Misfires 5 | . . . . . . 1 . . 1 3 . . Alerts 2 | . . . . . . . . . 1 1 . . Weapon Failures 16 | . . . . . . . . . 1 12 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 980 | . . . 5 . . 32 25 330 405 183 . . Projectiles . | . . . . . . . . . . . . . Explosions 211 | . . . 5 . . 26 . 136 15 29 . . Melee 769 | . . . . . . 6 25 194 390 154 . . Knockbacks 6 | . . . . . . . . 4 1 1 . . Impact 5 | . . . . . . . . 4 1 . . . Kinetic 1 | . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 572 | . . . 85 . . 25 . 185 32 245 . . Shots 22 | . . . 3 . . 1 . 5 1 12 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 673 | . 6 63 213 341 48 242 128 12 204 466 484 673 Average Temperature 111 | . 2 23 53 98 26 27 69 4 84 83 216 301 Received Heat Transfer 1262 | . 60 63 288 27 24 201 120 45 108 290 36 . Effects 32 | . . . . 2 . . . . . 4 10 16 Shutdowns 7 | . . . . . . . . . . 2 2 3 Energy Bleed 3 | . . . . 1 . . . . . . . 2 Interference 8 | . . . . . . . . . . . 6 2 Matter Decay 3 | . . . . . . . . . . . 1 2 Short Circuit 4 | . . . . 1 . . . . . 2 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . 4 4 4 . . Combat Hostiles 11 | . . . . . . . . 4 4 3 . . Parts Fried 9 | . . 1 . . . . . 3 1 4 . . Impact Corruptions 23 | . . . . . . . . 7 11 5 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . . . 3 . . Heat Transferred 2805 | . . . 100 561 . 150 . 350 . 941 296 407 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 3 . 1 . 3 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Peak Influence 629 | 40 122 195 466 346 188 . . 477 629 602 . . Initial 294 | . 22 40 64 167 134 . . 58 294 281 . . Average 250 | 18 83 118 256 250 151 . . 172 409 421 . . Maximum Alert Level 2 | . . . 2 1 . . . 2 2 2 . . Low Security (%) 45 | 100 100 100 22 35 100 . . 63 . . . . Level 1 34 | . . . 60 64 . . . 28 65 44 . . Level 2 20 | . . . 16 . . . . 8 34 55 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 1 . . 8 . 5 . . Investigation 5 | . . . . . 1 . . 3 . 1 . . Extermination 3 | . . . . . . . . 2 . 1 . . Reinforcement 3 | . . . . . . . . 1 . 2 . . Assault 2 | . . . . . . . . 1 . 1 . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Distress Signals 3 | . . . 1 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 140 | . 5 5 20 6 1 17 16 16 16 29 4 5 Peak Tracking Total 6 | . 3 3 6 2 1 5 6 4 4 5 3 4 Tactical Retreats 25 | . . 3 2 . . 5 4 3 6 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Traps Triggered 4 | . . . . . . . . . 3 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . Reprogrammed 2 | . 1 . 1 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Machines Disabled 37 | . . . 3 . . . . 29 . 5 . . Max in Single Turn 21 | . . . 1 . . . . 21 . 2 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Machines Accessed 23 | . 4 1 2 . 3 . . 5 1 7 . . Terminals 16 | . 2 1 2 . 3 . . 3 1 4 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . . . . 1 . 3 . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 82 | . 15 4 8 . 6 . . 29 3 17 . . Successful 58 | . 12 3 7 . 4 . . 23 . 9 . . Failed 24 | . 3 1 1 . 2 . . 6 3 8 . . Catastrophic 7 | . . . . . 1 . . 2 2 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 53 | . 12 4 8 . 6 . . 10 3 10 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 27 | . 2 . . . . . . 18 . 7 . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 34 | . 9 3 7 . 4 . . 6 . 5 . . Record 8 | . . . . . 2 . . 4 . 2 . . Part Schematic 1 | . . . . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open DSF 5 | . . . . . 2 . . 1 . 2 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 3 | . 1 . 2 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Investigation Status 2 | . . 1 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 22 | . 2 . . . . . . 16 . 4 . . Scan Component 11 | . 1 . . . . . . 8 . 2 . . Repair 11 | . 1 . . . . . . 8 . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 1 1 1 . 2 . . 4 1 7 . . Full Trace Events 7 | . 1 . . . 1 . . 3 1 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 11 | . 1 . . . . . . 8 . 2 . . Time 412 | . 26 . . . . . . 323 . 63 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 3 . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Turns Passed 6860 | 148 327 172 341 277 284 1137 621 1440 440 1048 551 74 Spaces Moved 5272 | 90 303 100 314 232 436 1094 664 806 272 640 309 12 Core 218 | 21 . . . . . . . . 119 78 . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 508 | 69 303 100 36 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4546 | . . . 278 232 436 1094 664 806 153 562 309 12 Fastest Speed 24 | 50 80 80 34 29 27 26 24 24 24 28 158 163 Average Speed 51 | 83 80 80 40 30 40 27 24 29 109 67 160 163 Slowest Speed 900 | 100 80 80 80 31 106 112 106 110 275 900 163 163 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . 4 1 1 . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 32 | 3 45 22 35 19 13 94 61 15 38 17 54 5 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 8 | . . . . . . 3 3 . . . 2 . Spaces Dug 13 | . . . . . . 9 . . 4 . . . Terrain Destroyed 211 | . . . 37 . . 30 . 100 14 30 . . Melee 13 | . . . . . . 9 . . 4 . . . Projectile 3 | . . . . . . . . . . 3 . . AOE 195 | . . . 37 . . 21 . 100 10 27 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Low Low Total 8843 | 132 356 169 474 412 533 1873 1100 1916 379 1118 342 39 Wait 2816 | . 26 39 91 146 64 696 396 996 19 325 18 . Move 5248 | 89 302 99 313 223 433 1090 663 806 271 639 308 12 Hop 6 | . . . . 4 1 1 . . . . . . Pick Up 97 | 17 4 5 10 7 7 9 8 7 6 15 2 . Fast Attach 51 | . 1 . 1 2 1 3 5 18 3 16 1 . Attach 61 | 7 . . 9 3 6 8 6 5 7 9 . 1 Detach 18 | . . . 2 . 1 2 2 2 4 5 . . Swap 62 | 2 4 2 7 6 2 5 2 5 6 20 . 1 Drop 74 | 2 4 6 7 10 7 7 1 8 . 20 2 . Fire 276 | 15 15 18 34 11 11 18 3 48 9 61 11 22 Melee 96 | . . . . . . 33 14 21 17 8 . 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . 1 . . 37 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 149 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Repaired Wheel 331 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 9) 476 | -10/Materials | Entered Mines 513 | -10/Mines | Learned Materials emergency access door positions 618 | -10/Mines | Discovered new exit (range 5) 648 | -10/Mines | Entered Materials 648 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 757 | -9/Materials | Lost 4 parts (1p2n1u) 972 | -9/Materials | Discovered new exit (range 7) 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -8/Materials | Discovered new exit (range 15) 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1279 | -7/Factory | Identified exit to DSF 1288 | -7/Factory | Build established: Scavenger-Sprinter 1345 | -7/Factory | Identified exit to DSF 1470 | -7/Factory | Discovered new exit (range 15) 1550 | -7/Factory | Entered Lower Caves 1552 | -7/Lower Caves | Found DCF Scrap (14 items) 1588 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1677 | -7/Lower Caves | Spotted B-75 Beast 1734 | -7/Lower Caves | Ambushed by wild Derelicts 1875 | -7/Lower Caves | Crushed by falling debris 1906 | -7/Lower Caves | Lost 3 parts (2n1w) 2169 | -7/Lower Caves | Build established: Sprinter 2318 | -7/Lower Caves | Destroyed B-75 Beast 2341 | -7/Lower Caves | Lost 3 parts (2n1w) 2622 | -7/Lower Caves | Encountered a Warlord checkpoint 2681 | -7/Lower Caves | Discovered new exit (range 4) 2682 | -7/Lower Caves | Learned Factory trap positions 2687 | -7/Lower Caves | Entered another Lower Caves area 2795 | -7/Lower Caves | Learned location of Zion (-7) 2812 | -7/Lower Caves | Spotted B-75 Beast 2942 | -7/Lower Caves | Build established: Scavenger-Sprinter 3001 | -7/Lower Caves | Learned Factory interactive machine intel 3043 | -7/Lower Caves | Learned Factory interactive machine intel 3264 | -7/Lower Caves | Discovered new exit (range 14) 3308 | -7/Lower Caves | Entered Factory 3308 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3309 | -6/Factory | Loaded intel: 96 trap records 3310 | -6/Factory | Loaded intel: 50 interactive machine locations 3376 | -6/Factory | Lost 4 parts (1n3w) 3680 | -6/Factory | Repaired Gauss Rifle 3725 | -6/Factory | Repaired Mak. Hammer 3771 | -6/Factory | Repaired Mic. Nuclear Core 3813 | -6/Factory | Repaired Imp. Utility Shielding 3853 | -6/Factory | Repaired Cryofiber Web 3905 | -6/Factory | Repaired Imp. Flight Unit 3939 | -6/Factory | Repaired VTOL Module 3972 | -6/Factory | Repaired VTOL Module 4692 | -6/Factory | Garrison activated, responded to threat 4708 | -6/Factory | First assault squad dispatched 4748 | -6/Factory | Identified exit to Garrison 4748 | -6/Factory | Entered Garrison 4768 | -6/Garrison | Triggered checkpoint 4780 | -6/Garrison | Triggered checkpoint 4824 | -6/Garrison | Lost 5 parts (5n) 4849 | -6/Garrison | Spotted B-75 Beast 4926 | -6/Garrison | Destroyed B-75 Beast 4936 | -6/Garrison | System corruption reached 10% 4946 | -6/Garrison | Lost 4 parts (2p1u1w) 4951 | -6/Garrison | System corruption reached 30% 5062 | -6/Garrison | Triggered checkpoint 5142 | -6/Garrison | Triggered checkpoint 5170 | -6/Garrison | Triggered checkpoint 5170 | -6/Garrison | Discovered new exit (range 14) 5188 | -6/Garrison | Entered Factory 5189 | -6/Factory | Loaded intel: 52 interactive machine locations 5225 | -6/Factory | Core integrity fell below 50% 5278 | -6/Factory | Repaired Lgt. Nuclear Core 5646 | -6/Factory | Build established: Sprinter 5888 | -6/Factory | First assault squad dispatched 6049 | -6/Factory | Lost 3 parts (1n1u1w) 6150 | -6/Factory | Discovered new exit (range 14) 6214 | -6/Factory | Repaired Imp. Shield Generator 6236 | -6/Factory | Entered Lower Caves 6383 | -6/Lower Caves | Learned Factory security intel 6509 | -6/Lower Caves | Build established: Tank 6779 | -6/Lower Caves | Discovered new exit (range 5) 6787 | -6/Lower Caves | Entered another Lower Caves area 6851 | -6/Lower Caves | Core integrity fell below 20% 6862 | -6/Lower Caves | Core destroyed Last Messages --------------- 06849_ Power Sword temporarily disabled. 06851_ Overheating: Core damaged (-93). 06852_ Overheating: Biomechanical Wings damaged (-5). 06853_ Overheating: Energy bleed (-40). 06855_ Power failure, Fission Core shutdown. 06856_ Overheating: System interference. 06856_ Imp. Shield Generator temporarily disabled. 06857_ Overheating: Fission Core damaged (-11). 06859_ Overheating: Energy bleed (-28). 06860_ Overheating: Matter decay (-50). 06860_ System corrupted: Substantial component data lost. 06861_ Overheating: Biomechanical Wings damaged (-6). 06861_ Overheating: Fission Core damaged (-9). 06861_ Overheating: Biomechanical Wings damaged (-5). 06862_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ???????????????#????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#?#???#????????????????? | | ?????????????????????#??###?????????? #?????????? | | ???????????????????????## ####?????? ?????????? | | ?????????????????????### ###### #????????? | | ??????????????????????# ????????? | | ????????????????#?????# ???????? | | ?????????????#?????????# ???????? | | ???????????????????????## ???????? | | ???????????????????????### #???????? | | ??????????? ????????????## #????????? | | ??????????? ??????#?? ??# ## #????????? | | ????????????? ??????????# ##?? ????????? | | ????????????????? ?????## #???? ## ????????? | | ???????????? ???????????## #?#??? #?? ????????? | | ?????????????? ???#??????# #??????? #?????#?????? | | ?????????????????????????# ###????#?????????????? | | ?????????????????????????# ##?????????????????? | | ?????????????????? ?????## #?????????????????? | | ????????????????????????#@# #???????????????? | | ?????????? ? ???? ?????# # #??????#??????? | | ?????????????? ?????????$% %## ##?????????????? | | ??????????????????????? s#% #?# ###??????????????? | | ??????????????????????%##? #??##????????????????? | | ?????????????????????#"??? ##????????????????????? | | ?????????????????????#????##?????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????? ????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ??????????????????? ?????????????????????????????? | | ????????????????????????? ??????#????????????????? | | ?????????????????????????????????????? ??????????? | | ????????????????????????#????????????????????????? | | ??????????????#??? ??????????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 12 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Phase Shifting 5 Evasion (%) 69 Melee Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- Imp. Dynamic Insulation System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Leap Before You Look Let's See Who's Tougher Part-time Excavator Challenges ------------ None Game ------ Seed TransportSensorPropulsion Manual? 0 Play Time 02:37:25 Cumulative 9.7 hours Start 2024.12.29 @ 13:37:30 End 2024.12.29 @ 19:42:13 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b74784d7-bf87-4b98-874b-0915499ee0c5