Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.08 @ 11:09:32 Player: ZEROAFFEX Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1247) 1247 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (764) 764 TOTAL SCORE: 4061 Bonus ------- Follower Combat Kills 184 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 113/160 System Corruption 0% Temperature Cool (6) Movement Rolling (215) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Advanced Treads Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Medium Armor Plating Shield Generator > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Shield Generator Hacking Drone Bay Spread Laser Improved Medium Laser Heavy Assault Rifle Autogun Improved Assault Rifle Missile Launcher Missile Launcher Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Shield Generator Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Shield Generator Hacking Drone Bay Spread Laser Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Autogun Improved Assault Rifle Missile Launcher Missile Launcher Datajack Makeshift Hammer [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 57 | 6 11 3 30 4 2 1 Power 9 | 1 2 1 4 1 . . Engine 8 | 1 2 1 4 . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 19 | 2 2 . 14 1 . . Treads 12 | 1 1 . 10 . . . Leg . | . . . . . . . Wheel 7 | 1 1 . 4 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 4 1 7 2 2 . Device 6 | . 1 . 3 1 1 . Storage 4 | 1 3 . . . . . Processor 4 | . . 1 3 . . . Hackware . | . . . . . . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 12 | 2 3 1 5 . . 1 Energy Gun 5 | 1 2 . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 1 4 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 . 3 . 1 . Parts Lost 9 | . 1 . 7 1 . . Power . | . . . . . . . Propulsion 3 | . 1 . 2 . . . Utility 3 | . . . 3 . . . Weapon 3 | . . . 2 1 . . Highest Loss Streak 3 | . 1 . 3 1 . . Average Slot Usage (%) 95 | . 97 100 99 96 87 100 Engine 7 | . 14 14 11 8 . . Core 4 | . . . . 2 11 11 Treads 12 | . 14 14 11 11 11 11 Wheel 11 | . 13 14 10 11 11 11 Device 9 | . 11 2 14 4 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 12 | . . 11 17 18 11 11 Protection 4 | . . . . 9 10 11 Energy Gun 8 | . 14 14 10 7 . 11 Ballistic Gun 11 | . 14 14 10 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 101 | 11 90 90 98 101 97 100 Greatest Support 44 | 20 40 10 44 10 10 10 Greatest Overweight (x) 10 | . 8 8 9 10 9 9 Average Overweight (x) 8 | . 4 8 8 9 8 9 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 19 25 25 25 25 25 Most Carried 25 | 4 19 23 25 25 25 25 Average Carried 22 | 2 11 22 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 19 23 25 25 25 25 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1246 | 217 223 161 520 86 20 19 Remotely . | . . . . . . . Salvage Created 1781 | . 257 105 1213 155 . 51 Parts 117 | . 23 12 71 10 . 1 Haulers Intercepted 6 | . 1 . 5 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 8 6 19 5 . 1 Guns 39 | . 8 6 19 5 . 1 Classes Destroyed 8 | . 3 . 5 . . . Worker 2 | . . . 2 . . . Hauler 6 | . 1 . 5 . . . Recycler 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 14 | . 3 5 4 2 . . Grunt 17 | . 5 1 7 3 . 1 Duelist 1 | . . . 1 . . . Sentry 7 | . . . 7 . . . Best Kill Streak 5 | . 3 3 5 5 . 1 Combat Bots Only 5 | . 3 3 5 5 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2269 | . 293 126 1443 309 . 98 Core 480 | . 47 31 318 70 . 14 Absorbed by Shields 290 | . . . 241 14 . 35 Core Remaining (%) 84 | 100 . 68 . . . . Volleys Fired 135 | . 22 14 79 17 . 3 Largest 2 | . 2 2 2 2 . 2 Hottest 85 | . 85 76 79 79 . 79 Shots Fired 258 | . 44 28 158 22 . 6 Gun 258 | . 44 28 158 22 . 6 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 135 | . 22 14 79 17 . 3 Thermal 123 | . 22 14 79 5 . 3 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 8 4 15 10 . 4 Robot Miss Streak 4 | . 3 4 4 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 1 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 175 | . 26 13 116 16 . 4 Core Hits 84 | . 21 7 46 8 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 9 | . 1 1 7 . . . Burn 7 | . 1 1 5 . . . Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2754 | . 346 173 1918 252 . 65 Guns 2705 | . 346 173 1873 248 . 65 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 49 | . . . 45 4 . . Kinetic 1304 | . 92 73 878 231 . 30 Thermal 1401 | . 254 100 995 17 . 35 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . 9 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 9 | . . . 9 . . . Knockbacks 2 | . . . 1 1 . . Impact 2 | . . . 1 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . . . 22 2 . . Shots . | . . . . . . . Rammed 3 | . . . 2 1 . . Targets Rammed 3 | . . . 2 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 113 | . 113 68 17 60 . 78 Average Temperature 23 | . 25 19 5 31 . 42 Received Heat Transfer 696 | . 69 . 540 45 . 42 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 2 4 . . 1 Heat Transferred 3475 | . 515 296 2553 37 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 342 | . 177 165 342 150 . . Initial 30 | . . 10 . 30 . . Average 91 | . 61 39 169 28 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 84 | 100 100 100 59 100 . . Level 1 15 | . . . 40 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 2 . . 2 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 16 7 43 8 . 9 Peak Tracking Total 6 | . 3 3 6 6 . 4 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 10 | . 4 . 6 . . . Terminals 9 | . 4 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 15 . 20 . . . Successful 20 | . 7 . 13 . . . Failed 15 | . 8 . 7 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 32 | . 15 . 17 . . . Terminals 33 | . 15 . 18 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 4 . . . Record 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 5 . 7 . . . Terminals 12 | . 5 . 7 . . . Track 7 | . 4 . 3 . . . Assimilate 2 | . 1 . 1 . . . Botnet 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 150 | . . 43 43 . 150 150 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 37 | . . . 23 . . 14 Total Damage 585 | . . . 332 . . 253 Kills 9 | . . . 8 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 8239 | 86 972 1347 2112 964 2536 222 Spaces Moved 3682 | 49 482 642 826 407 1178 98 Core 4 | 4 . . . . . . Treads 155 | 45 99 . 11 . . . Legs . | . . . . . . . Wheels 3523 | . 383 642 815 407 1178 98 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 140 200 195 215 200 215 Average Speed 205 | 151 166 200 213 223 214 215 Slowest Speed 465 | 160 240 200 465 230 215 215 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 4 69 99 75 76 89 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4106 | 58 610 679 1033 438 1183 105 Wait 141 | . 74 19 39 9 . . Move 3676 | 48 481 641 825 406 1177 98 Hop . | . . . . . . . Pick Up 53 | 4 15 2 29 . 1 2 Fast Attach 15 | 6 3 . 3 1 2 . Attach 12 | . 1 . 10 . . 1 Detach . | . . . . . . . Swap 30 | . 7 3 17 3 . . Drop 41 | . 7 . 29 1 3 1 Fire 135 | . 22 14 79 17 . 3 Melee . | . . . . . . . Ram 3 | . . . 2 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 10) 728 | -10/Materials | Discovered new exit (range 7) 1059 | -10/Materials | Entered Mines 1144 | -10/Mines | Discovered new exit (range 7) 1715 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1774 | -10/Mines | Learned location of Mines (-9) 1800 | -10/Mines | Discovered new exit (range 5) 2094 | -10/Mines | Learned location of 1 exit from Materials 2406 | -10/Mines | Entered Materials 2406 | -9/Materials | Accompanied by 2 allies 2406 | -9/Materials | Evolved 2 slots: Utility x2 2407 | -9/Materials | Identified exit to Mines 2411 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3144 | -9/Materials | Lost 3 parts (1n2w) 3204 | -9/Materials | Core integrity fell below 50% 3392 | -9/Materials | Discovered new exit (range 11) 3782 | -9/Materials | Discovered new exit (range 16) 4518 | -9/Materials | Entered Mines 4535 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4568 | -9/Mines | Learned 2 Materials zone layouts 4609 | -9/Mines | Discovered new exit (range 3) 5173 | -9/Mines | Core integrity fell below 20% 5265 | -9/Mines | Discovered new exit (range 6) 5482 | -9/Mines | Entered Zion 5543 | -7/Zion | Given the Hacking Drone Bay 5560 | -7/Zion | Found Prototype Device 6176 | -7/Zion | Learned Factory stockpile data 6303 | -7/Zion | Learned location of Quarantine (-2) 6327 | -7/Zion | Learned location of Data Miner (-6) 6727 | -7/Zion | Found Prototype Device 6727 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6767 | -7/Zion | Discovered new exit (range 10) 7266 | -7/Zion | Imprinted 7268 | -7/Zion | Declared Zion's savior 8018 | -7/Zion | Entered Proximity Caves 8018 | -6/Proximity Caves | Accompanied by 4 allies 8096 | -6/Proximity Caves | Derelict sapper outpost attacked 8240 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08215_ Segregator fries itself beyond repair. 08216_ Mace fries itself beyond repair. 08218_ Lgt. Treads fries itself beyond repair. 08219_ The unstable cave ceiling collapses. 08220_ Rnf. Deuterium Engine fries itself beyond repair. 08221_ Cesium-ion Thruster fries itself beyond repair. 08221_ Corrupted Carbon-fiber Leg fries itself beyond repair. 08222_ Dropped Cld. Ion Engine. 08223_ Acquired Imp. Deuterium Engine. 08224_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 08224_ Lgt. Treads fries itself beyond repair. 08228_ C-30 ARC bursts open, deploying its payload. 08228_ G-67 Veteran unfolds itself. 08228_ L-41 Fighter unfolds itself. 08228_ G-50 Soldier unfolds itself. 08229_ Broken Rnf. Deuterium Engine fries itself beyond repair. 08229_ Adv. Heat Sink fries itself beyond repair. 08230_ Acquired Arm. Treads. 08233_ Acquired 19 matter. 08237_ RE-IS4(M) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?###????????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ? ###????????????????????????????????????????? | | ? #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# ?????????????????????????????????????????? | | ? ?????????????????#???????????????????????? | | ?? ??????????## ???## ???????????????????????? | | ?## ????????? ??# ???????????????????????? | | ## #???????? ?? #???????????????????????? | | # #??????? ?? ##??????????????????????? | | # #??#### ? ## ???????????????????????? | | ##? ??? 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedShockAirjet Manual? 0 Play Time 00:54:36 Cumulative 75.4 hours Start 2021.11.08 @ 10:01:04 End 2021.11.08 @ 11:09:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 53 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfbb10fa-ea68-4bfd-ad30-9bdfd50b0bf6