Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.07 @ 17:23:27 Player: Cole Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (3204) 3204 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 6736 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 60/100 System Corruption 11% Temperature Cool (21) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Compact Battery (200) Medium Matter Pod (100) Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Tri-rail Accelerator > --- INVENTORY -------- Improved Heat Sink Compact Battery Medium Matter Pod Transmission Jammer Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Cooled VTOL Module Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Compact Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 90 | 8 8 11 10 23 4 26 Power 13 | 1 2 1 1 3 1 4 Engine 5 | 1 2 1 . . . 1 Core 8 | . . . 1 3 1 3 Reactor . | . . . . . . . Propulsion 20 | 2 1 4 3 2 . 8 Treads . | . . . . . . . Leg 9 | 2 . . . . . 7 Wheel 8 | . 1 4 . 2 . 1 Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 26 | 3 1 3 4 10 1 4 Device 13 | 2 . 2 3 3 . 3 Storage 2 | 1 . . . 1 . . Processor 7 | . 1 . 1 3 1 1 Hackware 3 | . . . . 3 . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 31 | 2 4 3 2 8 2 10 Energy Gun 11 | . 3 . 1 1 . 6 Energy Cannon 5 | . . 2 . 1 1 1 Ballistic Gun 6 | 2 . . . 4 . . Ballistic Cannon 4 | . . . . 2 1 1 Launcher 4 | . . 1 1 . . 2 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 2 1 3 1 2 Parts Lost 46 | . 6 3 5 6 4 22 Power 9 | . 1 . 2 1 1 4 Propulsion 10 | . 2 1 . 1 . 6 Utility 10 | . . 2 1 3 . 4 Weapon 17 | . 3 . 2 1 3 8 Highest Loss Streak 10 | . 6 2 5 2 3 10 To Critical Strikes . | . . . . . . . Average Backups 4 | . 4 4 4 4 5 4 Power . | . . 1 . . . . Propulsion . | . . . . . . . Utility 3 | . 2 2 3 3 4 4 Weapon . | . . 1 1 . 1 . Tool/Special . | . . . . . . . Unused Backups 4 | . 1 1 . . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 2 | . 1 . . . . 1 Weapon 1 | . . 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 85 87 99 84 65 86 Engine 4 | . 12 11 11 . . 1 Core 7 | . . . 6 8 9 12 Leg 5 | . 12 . . . . 14 Wheel 6 | . 4 22 8 3 9 1 Flight 6 | . . . 18 14 . . Device 11 | . 15 18 25 7 . 9 Processor 17 | . 12 11 9 18 23 24 Hackware 4 | . . . . 8 15 3 Energy Gun 5 | . 14 3 7 2 1 7 Energy Cannon 4 | . . 14 1 3 . 2 Ballistic Gun 2 | . 8 . . 5 4 . Ballistic Cannon 3 | . . . . 6 . 3 Launcher 2 | . . 3 9 . . 2 Peak Build Rating 56 | 9 9 17 39 50 51 56 Average Rating 34 | 6 6 13 33 42 36 46 On Entrance 21 | . 9 7 15 24 47 51 Avg Prop Armor Cover (%) 7 | . . . . 7 . 3 Naked Turns . | . . . . . . . Heaviest Build 40 | 11 11 20 30 28 26 40 Greatest Support 56 | 20 20 48 44 44 44 56 Greatest Overweight (x) 8 | 2 3 1 4 8 . 4 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 Class Distribution -------------------- 44% | Mutant 15% | Gunner 15% | Hacker-Gunner 9% | Scavenger-Mutant 8% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2526 | 290 256 278 320 640 . 742 Remotely . | . . . . . . . Salvage Created 4351 | 180 405 823 723 674 350 1196 Parts 259 | 10 20 57 50 39 6 77 Haulers Intercepted 11 | . 1 3 2 3 . 2 Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 76 | . 6 24 8 12 1 25 Guns 22 | . 5 . 4 4 1 8 Cannons 26 | . . 9 . 8 . 9 AOE 27 | . 1 15 4 . . 7 Classes Destroyed 14 | 3 3 3 1 3 1 . Worker 6 | 2 1 1 1 . . 1 Builder 6 | . . . 3 . . 3 Tunneler 5 | 2 . . . 1 . 2 Hauler 11 | . 1 3 2 3 . 2 Recycler 8 | 1 2 3 1 1 . . Operator 2 | . . . . 2 . . Watcher 8 | . . 4 3 . . 1 Swarmer 24 | . 3 12 3 3 . 3 Grunt 36 | . 3 6 4 3 . 20 Duelist 2 | . . 1 . . . 1 Sentry 8 | . . 5 1 2 . . Hunter 2 | . . . . 2 . . Programmer 3 | . . . . 2 . 1 Compactor 1 | . . . . . 1 . Best Kill Streak 14 | 2 6 9 14 3 1 5 Combat Bots Only 8 | . 4 7 8 3 1 4 Max Kills in Single Turn 3 | 1 1 3 2 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 534 | . 106 76 38 89 10 215 Missed 146 | . 28 19 12 21 . 66 Hits 388 | . 78 57 26 68 10 149 Melee 11 | . . . . . 10 1 Projectile 377 | . 78 57 26 68 . 148 Critical Strikes 15 | . 1 1 . 2 4 7 Damage Taken 5232 | . 775 627 463 917 416 2034 Core 1217 | . 237 138 125 99 223 395 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 5 65 77 . . . Volleys Fired 256 | 16 52 52 29 40 7 60 Largest 3 | 2 2 2 2 3 3 3 Hottest 185 | 40 105 136 99 171 111 185 Shots Fired 517 | 32 83 102 49 110 21 120 Gun 261 | 32 67 . 28 46 21 67 Cannon 194 | . . 85 1 64 . 44 Launcher 46 | . . 17 20 . . 9 Special 16 | . 16 . . . . . Kinetic 193 | 32 33 . . 82 14 32 Thermal 164 | . 31 85 29 2 . 17 Explosive 28 | . . 17 2 . . 9 Electromagnetic 132 | . 19 . 18 26 7 62 Robot Hit Streak 21 | 5 12 7 4 13 21 11 Robot Miss Streak 7 | 2 5 4 3 7 1 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 304 | 20 39 54 19 75 20 77 Core Hits 212 | 9 22 47 26 52 5 51 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . . 1 1 5 1 10 Burn 1 | . . . 1 . . . Meltdown 1 | . . 1 . . . . Destroy 1 | . . . . . 1 . Blast 10 | . . . . 5 . 5 Corrupt 5 | . . . . . . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9115 | 177 454 2491 1188 1773 259 2773 Guns 2670 | 177 399 . 295 655 259 885 Cannons 2932 | . . 1022 . 1063 . 847 Explosions 3471 | . 39 1469 893 55 . 1015 Melee . | . . . . . . . Ramming 34 | . 8 . . . . 26 Kinetic 2473 | 177 128 . . 1268 253 647 Thermal 2072 | . 140 1022 446 97 . 367 Explosive 2429 | . . 1469 32 . . 928 Electromagnetic 2107 | . 178 . 710 408 6 805 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 4 4 10 Average Corruption 4 | . . . 1 3 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . . . 1 22 3 33 Message Errors 17 | . . . . 7 . 10 Matter Fused 14 | . . . . 4 1 9 Heat Flow Errors 8 | . . . . 2 2 4 Energy Discharges 6 | . . . . 3 . 3 Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . 3 . 2 Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . . . 1 Alerts 2 | . . . 1 . . 1 Weapon Failures 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 266 | . . 41 34 110 . 81 Projectiles 52 | . . 14 . 34 . 4 Explosions 214 | . . 27 34 76 . 77 Melee . | . . . . . . . Knockbacks 13 | . . . . 7 . 6 Impact . | . . . . . . . Kinetic 13 | . . . . 7 . 6 Secondary . | . . . . . . . Self-Inflicted Damage 254 | . 39 . 12 95 . 108 Shots 6 | . 1 . 2 1 . 2 Rammed 2 | . . . . . . 2 Targets Rammed 11 | . 6 . . . . 5 Kicked 9 | . 6 . . . . 3 Crushed . | . . . . . . . Highest Temperature 426 | . 138 289 12 219 242 426 Average Temperature 83 | . 45 84 3 61 123 102 Received Heat Transfer 1662 | . 261 192 117 216 . 876 Effects 4 | . . . . . 1 3 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . 1 1 . . Combat Hostiles 1 | . . . . 1 . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . 1 2 . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 3871 | . 387 1850 916 124 . 594 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 1 . 7 1 . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 2 | . . 2 2 . . 1 Low Security (%) 74 | 100 100 59 . 100 100 57 Level 1 21 | . . 27 82 . . 42 Level 2 3 | . . 13 17 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 591 | 10 109 591 488 189 34 362 Initial 242 | . . 16 242 189 34 . Average 128 | 1 41 171 283 72 5 192 Influence Increases 2778 | 25 191 812 406 464 . 880 Destroy 0b10 Robot/C 1500 | . 120 480 160 240 . 500 Destroy 0b10 Robot/NC 230 | 25 20 55 50 35 . 45 Destroy Leader 368 | . 32 124 40 86 . 86 Successful Hack 21 | . . 4 17 . . . Disable Machine 165 | . 15 30 15 75 . 30 Destroy Structure 269 | . 4 104 49 28 . 84 Lose Combat Pursuer 225 | . . 15 75 . . 135 Influence Decreases 2577 | 25 150 278 563 784 98 679 Entered New Map 651 | . . 25 333 229 64 . Time Decay 1530 | 25 120 223 180 509 14 459 Lost Part 396 | . 30 30 50 46 20 220 Squads Dispatched 21 | . 1 3 3 6 . 8 Investigation 4 | . . 2 . . . 2 Extermination 3 | . . . . 2 . 1 Reinforcement 11 | . 1 1 3 2 . 4 Assault . | . . . . . . . Garrison 3 | . . . . 2 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 . . 2 Haulers Reinforced 2 | . . . . 1 . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 7 | . 2 1 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 13 32 18 18 6 43 Peak Tracking Total 10 | . 6 7 8 4 5 10 Tactical Retreats 10 | . . 1 3 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . . 1 . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 11 | . 1 2 1 5 . 2 Max in Single Turn 2 | . 1 2 1 2 . 1 Garrison Access 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 15 | . . 4 3 4 . 4 Terminals 11 | . . 4 3 1 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 3 . 1 Total Hacks 35 | . . 11 7 10 . 7 Successful 14 | . . 4 4 4 . 2 Failed 21 | . . 7 3 6 . 5 Catastrophic 8 | . . 2 2 1 . 3 Database Lockouts . | . . . . . . . Manual 28 | . . 11 7 6 . 4 Terminals 29 | . . 11 7 6 . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . 4 . 2 Terminal Hacks 2 | . . . 1 . . 1 Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . . 3 . . Seal Access 3 | . . . . 3 . . Unauthorized Hacks 9 | . . 4 3 1 . 1 Terminals 9 | . . 4 3 1 . 1 Botnet 9 | . . 4 3 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 11 | . . 4 2 2 . 3 Full Trace Events 2 | . . 1 . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 1494 | 51 393 631 331 88 . . Sensors 809 | . . 477 325 7 . . Terrain 170 | 23 24 110 6 7 . . Seismic 965 | 51 393 521 . . . . Jamming 81 | . . . . 81 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4600 | 127 393 686 360 1619 188 1227 Spaces Moved 2953 | 63 216 465 266 1053 160 730 Core 306 | 10 36 . . 258 . 2 Treads . | . . . . . . . Legs 701 | 53 70 . . . . 578 Wheels 1397 | . 110 465 84 428 160 150 Hover . | . . . . . . . Flight 549 | . . . 182 367 . . Fastest Speed 29 | 50 50 95 29 29 100 95 Average Speed 118 | 112 109 99 94 129 100 130 Slowest Speed 450 | 150 200 115 300 450 100 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 38 58 27 26 85 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 290 | . 3 117 51 33 . 86 Melee . | . . . . . . . Projectile 15 | . . . . 7 . 8 AOE 275 | . 3 117 51 26 . 78 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3560 | 89 290 581 325 1215 170 890 Wait 171 | . 2 41 6 73 . 49 Move 2948 | 62 215 464 265 1053 159 730 Hop . | . . . . . . . Pick Up 14 | 2 1 2 1 5 . 3 Fast Attach 78 | 8 6 9 9 21 3 22 Attach 12 | . 2 1 2 5 . 2 Detach 16 | 1 3 1 2 6 . 3 Swap 18 | . 2 6 2 . 1 7 Drop 36 | . 1 5 9 12 . 9 Fire 256 | 16 52 52 29 40 7 60 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 9 | . 6 . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 335 | -10/Materials | Lost 6 parts (1p2n3w) 340 | -10/Materials | Core integrity fell below 20% 506 | -10/Materials | Discovered new exit (range 16) 520 | -10/Materials | Identified exit to Materials 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 951 | -9/Materials | Destroyed 7 combat bots 1000 | -9/Materials | Discovered new exit (range 13) 1174 | -9/Materials | Discovered new exit (range 15) 1206 | -9/Materials | Identified exit to Materials 1207 | -9/Materials | Entered another Materials area 1207 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1344 | -8/Materials | Identified exit to Factory 1530 | -8/Materials | Destroyed 8 combat bots 1567 | -8/Materials | Entered Factory 1567 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1597 | -7/Factory | Lost 5 parts (2p1u2w) 2334 | -7/Factory | Garrison activated, responded to threat 2439 | -7/Factory | Discovered new exit (range 7) 2456 | -7/Factory | Identified exit to Lower Caves 2887 | -7/Factory | Build established: Hacker-Gunner 3186 | -7/Factory | Sucked down chute 3186 | -7/Factory | Entered Waste 3195 | -7/Waste | Spotted C-40 Crusher 3199 | -7/Waste | Spotted C-40 Crusher 3204 | -7/Waste | Destroyed C-40 Crusher 3213 | -7/Waste | Spotted C-40 Crusher 3220 | -7/Waste | Crushed by Compactor (1 part destroyed) 3223 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3245 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3247 | -7/Waste | Crushed by Compactor (1 part destroyed) 3257 | -7/Waste | Spotted C-40 Crusher 3278 | -7/Waste | Lost 3 parts (1p2w) 3309 | -7/Waste | Spotted C-40 Crusher 3313 | -7/Waste | Spotted C-40 Crusher 3318 | -7/Waste | Crushed by Compactor (1 part destroyed) 3349 | -7/Waste | Discovered new exit (range 12) 3359 | -7/Waste | Identified exit to Factory 3374 | -7/Waste | Entered Factory 3567 | -7/Factory | Core integrity fell below 50% 3593 | -7/Factory | Lost 3 parts (1p1n1w) 3819 | -7/Factory | Lost 3 parts (1n1u1w) 4160 | -7/Factory | Lost 3 parts (1p2w) 4556 | -7/Factory | Build established: Mutant 4584 | -7/Factory | Discovered new exit (range 8) 4588 | -7/Factory | Core integrity fell below 20% 4601 | -7/Factory | System corruption reached 10% 4601 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 04578_ Slug penetrates Garrison Access. 04581_ Y-54 Guardian emerges from the garrison. 04581_ Imp. Carbon-fiber Leg destroyed. 04582_ G-47 Trooper knocked back. 04583_ Adv. Assault Cannon destroyed. 04584_ Imp. Carbon-fiber Leg destroyed. 04584_ EXIT=FOUND 04586_ Knocked back. 04587_ Mic. Nuclear Core destroyed. 04590_ Slug penetrates Door. 04590_ Critical hit (Burn: +37). 04597_ Imp. Field Recycling Unit destroyed. 04599_ Imp. Titanium Leg destroyed. 04599_ Critical hit (Burn: +37). 04600_ Slammed into Y-54 Guardian. 04600_ Adv. Targeting Computer destroyed. 04600_ System corrupted by crushing effect (+2). 04601_ Imp. Heat Sink destroyed. 04601_ Slammed into Y-54 Guardian. 04601_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# k#??????????????????? | | ?????????????????????????# #??????????????????? | | ??####???????????????????# #??????????????????? | | ###T #####???????????????# #??????????????????? | | ###########?????# #??????????????????? | | #######x #??????????????????? | | g @Y #??????????????????? | | g########Y #??????????????????? | | #% %#?? #??????????????????? | | "%!%!#??? #??????????????????? | | " #??? #??????????????????? | | #%/" " H ?????????????????? | | #####+### #="" # ! #????????????????? | | =## # # G #? #????????????????? | | ## "T" ########### "" #?? < +????????????????? | | ## #?????????# " #???? #????????????????? | | ## * !#?????????# #????? #????????????????? | | ## #?????????######?????? #????????????????? | | ## #???????????????????????????????????????? | | #########???????????????????????????????????????? | | #???????????????????????????????????????????????? | | #####???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##########??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ###############??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Particle Charging 15 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Challenges ------------ None Game ------ Seed GrapheneNetworkedTether Manual? 0 Play Time 00:44:02 Cumulative 46.3 hours Start 2026.09.15 @ 22:27:52 End 2026.10.07 @ 17:23:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a750f8a5-a4f8-4e82-ba1f-668ac88b18a6