Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 22:13:47 Player: P9H Result: Destroyed by as-99966 with Assembled Maul Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2315) 2315 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5090 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (5) ---- Light Nuclear Core Flight Unit Microactuators Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Recalibrator > --- WEAPON ----------- Pulse Rifle Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Machine Analyzer Advanced Terrain Scan Processor Target Analyzer Microactuators Weapon Shielding Layered Light Armor Plating Flak Gun Heavy Rocket Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 74 | 6 5 23 8 32 Power 13 | 1 . 6 1 5 Engine 9 | 1 . 5 . 3 Core 4 | . . 1 1 2 Reactor . | . . . . . Propulsion 13 | 2 . 5 1 5 Treads . | . . . . . Leg . | . . . . . Wheel 10 | 2 . 5 1 2 Hover . | . . . . . Flight 3 | . . . . 3 Utility 22 | 1 2 5 3 11 Device 6 | . . 2 1 3 Storage 2 | 1 1 . . . Processor 9 | . 1 1 . 7 Hackware . | . . . . . Protection 5 | . . 2 2 1 Artifact . | . . . . . Weapon 26 | 2 3 7 3 11 Energy Gun 12 | 2 1 2 2 5 Energy Cannon 5 | . . 2 . 3 Ballistic Gun 7 | . 1 3 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 . 3 Parts Lost 42 | . . 10 5 27 Power 5 | . . 2 . 3 Propulsion 10 | . . 2 2 6 Utility 12 | . . 3 . 9 Weapon 15 | . . 3 3 9 Highest Loss Streak 16 | . . 3 2 16 To Critical Strikes . | . . . . . Average Backups 12 | 1 8 14 14 12 Power 1 | . 1 1 2 2 Propulsion 3 | . 1 4 4 3 Utility 4 | . 3 6 4 4 Weapon 2 | . 2 2 2 1 Tool/Special . | . . . . . Unused Backups 27 | . 1 11 2 13 Power 4 | . . 3 . 1 Propulsion 4 | . . 2 . 2 Utility 15 | . . 5 2 8 Weapon 4 | . 1 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 93 96 96 92 Engine 7 | . 14 8 5 4 Core 2 | . . 2 3 2 Wheel 18 | . 28 21 16 10 Device 6 | . . 5 8 8 Storage 9 | . 14 11 9 5 Processor 23 | . 8 22 18 35 Protection 6 | . . 2 17 7 Energy Gun 7 | . 13 5 8 5 Energy Cannon 2 | . . 4 . 2 Ballistic Gun 8 | . 13 10 8 4 Peak Build Rating 41 | 6 8 17 23 41 Average Rating 19 | 4 6 12 21 33 On Entrance 10 | . 6 8 15 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 41 | 12 28 35 37 41 Greatest Support 32 | 26 26 32 28 28 Greatest Overweight (x) 11 | . 1 1 3 11 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 13 Most Carried 15 | 2 12 15 15 15 Average Carried 12 | 1 8 14 14 12 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 2 11 15 15 3 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1155 | 201 129 417 149 259 Remotely . | . . . . . Salvage Created 2701 | . 246 1294 485 676 Parts 131 | . 11 72 25 23 Haulers Intercepted 3 | . . 2 . 1 Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 6 25 12 16 Guns 39 | . 6 14 11 8 Cannons 14 | . . 11 . 3 AOE 6 | . . . 1 5 Classes Destroyed 15 | . 1 8 1 5 Worker 2 | . . 2 . . Hauler 3 | . . 2 . 1 Recycler 3 | . . 2 1 . Mechanic 1 | . . 1 . . Operator 2 | . . 1 . 1 Watcher 1 | . . . 1 . Swarmer 13 | . . 6 7 . Grunt 25 | . 6 12 3 4 Brawler 1 | . . 1 . . Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 10 | . . 6 2 2 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 7 | . 4 6 7 6 Combat Bots Only 5 | . 4 5 3 5 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 535 | . 38 137 77 283 Missed 125 | . 6 28 25 66 Hits 410 | . 32 109 52 217 Melee 11 | . . 1 . 10 Projectile 399 | . 32 108 52 207 Critical Strikes 8 | . . 2 2 4 Damage Taken 5274 | . 433 1209 593 3039 Core 1225 | . 139 345 39 702 Absorbed by Shields . | . . . . . Redirected to Shielding 102 | . . . 14 88 Core Remaining (%) 62 | 100 44 13 92 . Volleys Fired 221 | . 40 100 38 43 Largest 2 | . 2 2 2 2 Hottest 195 | . 70 91 73 195 Shots Fired 418 | . 80 192 69 77 Gun 338 | . 80 135 69 54 Cannon 68 | . . 50 . 18 Launcher 5 | . . . . 5 Special 7 | . . 7 . . Kinetic 188 | . 40 93 32 23 Thermal 185 | . 40 99 . 46 Explosive 5 | . . . . 5 Electromagnetic 40 | . . . 37 3 Robot Hit Streak 20 | . 14 17 7 20 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 304 | . 55 138 41 70 Core Hits 148 | . 18 50 23 57 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6615 | . 525 2132 844 3114 Guns 3492 | . 518 1297 633 1044 Cannons 1290 | . . 823 . 467 Explosions 1812 | . . . 211 1601 Melee . | . . . . . Ramming 12 | . 7 3 . 2 Kinetic 1742 | . 231 790 223 498 Thermal 4064 | . 287 1339 211 2227 Explosive 359 | . . . . 359 Electromagnetic 438 | . . . 410 28 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 6 | . . . . 6 Matter Fused 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 170 | . . 37 . 133 Projectiles 37 | . . 37 . . Explosions 133 | . . . . 133 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 109 | . 7 1 32 69 Shots 4 | . . . 1 3 Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 278 | . 227 278 84 278 Average Temperature 64 | . 91 61 23 78 Received Heat Transfer 1380 | . 231 423 162 564 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 1 . . Heat Transferred 6323 | . 650 2776 300 2597 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 90 | 100 100 86 70 100 Level 1 9 | . . 13 29 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 272 | . 80 272 249 164 Initial 102 | . . . 102 84 Average 68 | . 18 80 169 37 Influence Increases 1807 | . 155 751 389 512 Destroy 0b10 Robot/C 1160 | . 120 500 240 300 Destroy 0b10 Robot/NC 65 | . . 40 10 15 Destroy Leader 278 | . 20 134 42 82 Successful Hack 8 | . . . 8 . Disable Machine 45 | . . . . 45 Destroy Structure 86 | . . 2 14 70 Lose Combat Pursuer 165 | . 15 75 75 . Influence Decreases 1756 | . 155 507 446 648 Entered New Map 245 | . . . 142 103 Time Decay 1153 | . 155 407 254 337 Lost Part 358 | . . 100 50 208 Squads Dispatched 8 | . 1 3 . 4 Investigation 2 | . 1 1 . . Extermination 3 | . . . . 3 Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 2 3 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 17 39 18 28 Peak Tracking Total 9 | . 7 6 4 9 Tactical Retreats 8 | . 1 3 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 1 1 . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 3 5 1 2 Terminals 11 | . 3 5 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 5 14 4 2 Successful 2 | . . . 2 . Failed 23 | . 5 14 2 2 Catastrophic 9 | . 3 2 2 2 Database Lockouts . | . . . . . Manual 23 | . 5 13 3 2 Terminals 25 | . 5 14 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Record 1 | . . . 1 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 5 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1085 | . . . . 1085 Optics 1085 | . . . . 1085 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3520 | 53 633 1204 544 1086 Spaces Moved 2140 | 47 430 717 304 642 Core 39 | 3 . . . 36 Treads . | . . . . . Legs . | . . . . . Wheels 2048 | 44 430 717 304 553 Hover . | . . . . . Flight 53 | . . . . 53 Fastest Speed 50 | 50 90 90 100 50 Average Speed 112 | 85 103 105 106 131 Slowest Speed 600 | 90 105 115 135 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 69 50 25 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 98 | . . . 13 85 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 97 | . . . 13 84 Terrain Rammed 1 | . 1 . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2872 | 56 548 995 460 813 Wait 308 | 2 53 106 95 52 Move 2136 | 46 429 716 303 642 Hop . | . . . . . Pick Up 70 | 2 12 27 10 19 Fast Attach 24 | 6 2 4 1 11 Attach 34 | . 2 9 6 17 Detach 5 | . 3 . . 2 Swap 22 | . 2 11 2 7 Drop 49 | . 4 21 5 19 Fire 221 | . 40 100 38 43 Melee . | . . . . . Ram 3 | . 1 1 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 6) 330 | -10/Materials | Build established: Mutant 412 | -10/Materials | Core integrity fell below 50% 437 | -10/Materials | Discovered new exit (range 6) 515 | -10/Materials | Discovered new exit (range 6) 554 | -10/Materials | Derelicts attacked the area 687 | -10/Materials | Entered another Materials area 687 | -9/Materials | Evolved 2 slots: Utility x2 812 | -9/Materials | Lost 3 parts (1p2w) 843 | -9/Materials | Discovered new exit (range 16) 1015 | -9/Materials | Lost 3 parts (2n1u) 1366 | -9/Materials | Discovered new exit (range 8) 1592 | -9/Materials | Core integrity fell below 50% 1693 | -9/Materials | Lost 3 parts (1p1u1w) 1800 | -9/Materials | Core integrity fell below 20% 1868 | -9/Materials | Discovered new exit (range 15) 1890 | -9/Materials | Identified exit to Materials 1891 | -9/Materials | Entered another Materials area 1891 | -8/Materials | Evolved 2 slots: Utility x2 2061 | -8/Materials | Build established: Scavenger-Mutant 2185 | -8/Materials | Discovered new exit (range 15) 2434 | -8/Materials | Identified exit to Factory 2435 | -8/Materials | Entered Factory 2435 | -7/Factory | Evolved 2 slots: Utility x2 3051 | -7/Factory | Build established: Mutant 3248 | -7/Factory | Lost 5 parts (2n1u2w) 3434 | -7/Factory | Cargo convoy interrupted 3441 | -7/Factory | Core integrity fell below 50% 3467 | -7/Factory | Core integrity fell below 20% 3518 | -7/Factory | Assembled infested ambush trap array 3521 | -7/Factory | Destroyed by as-99966 with Assembled Maul Last Messages --------------- 03516_ Acquired Hvy. EM Pulse Gun. 03518_ Triggered Ambush Trap. 03518_ Disabled L-41 Fighter is pushed from a hatch in the floor. 03518_ Disabled G-47 Trooper is pushed from a hatch in the floor. 03518_ as-99966 emerges from a hatch in the floor. 03518_ as-59940 emerges from a hatch in the floor. 03518_ as-85398 emerges from a hatch in the floor. 03518_ ALERT: Infestation has breached Complex 0b10, dispatching Demolisher response squad. 03518_ Imp. Salvage Targeting Computer destroyed. 03518_ System corrupted by crushing effect (+5). 03518_ Penetrated by Slug. 03519_ Slug penetrates Wall. 03520_ Wall collapses. Map ----- +----------------------------------------------------+ | """"" # ## ##??????????"???????????????????? | | # ## ##????? 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" ##[ #????????????????????? | | ????# " ##aa[ #????????????????????? | | ????? # ##a@ #????????????????????? | | ????? ##############l[ #????????????????????? | | ?????? ??????????????# g #????????????????????? | | ???????????????????????#g #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 24 Target Analysis 5 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableSiegeSuite Manual? 0 Play Time 00:48:17 Cumulative 84.0 hours Start 2026.08.10 @ 21:18:52 End 2026.08.10 @ 22:13:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac08c1e1-b37f-4c47-bbda-157194ca0ec2