Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.03 @ 15:11:34 Player: alice_fexa Result: Destroyed by A2 with Gatling Beam Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (219) 1095 Value Destroyed (6707) 6707 Prototype IDs (282) 5640 Alien Tech Used (10) 2000 Bonus (22689) 22689 TOTAL SCORE: 49631 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 576 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 360 Met Warlord at Research 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Architect 300 Destroyed A8 300 Friendly Fire -335 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (36) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Quantum Shading Machine AEGIS Remote Shield High-powered Transdimensional Reconstructor Omega Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Advanced Quantum Shading Machine Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Improved Melee Analysis Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Improved Reaction Control System Experimental Powered Armor Beam Splitter Advanced System Shield > --- WEAPON ----------- Cooled Nova Cannon Omega Cannon > --- INVENTORY -------- Light Quantum Reactor Zero-point Reactor Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Experimental Matter Compressor Long-range Sensor Array Centrium Medium Armor Plating Improved Powered Armor AEGIS Remote Shield Transdimensional Reconstructor Modified EM Gauss Rifle Advanced Micro-nuke Launcher [Rating: 227] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Advanced Hacking Suite Device Improved Reaction Control System Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Lance Energy Gun Improved EM Shotgun Energy Cannon Matter Neutralizer Ballistic Gun Autogun Ballistic Cannon Omega Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 12 | . . . 1 . 2 1 . . . . 1 . . . . . . 2 . . . . . . . . . 2 . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 487 | 6 22 4 24 28 28 19 1 . 4 7 11 6 11 2 3 1 . 40 5 1 5 2 25 3 4 23 2 13 19 41 22 32 12 56 5 Power 61 | 1 3 . 2 3 4 . . . . 1 1 2 . . . . . 5 2 . 2 . 3 . . 10 . 2 1 3 7 1 . 8 . Engine 10 | 1 3 . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 19 | . . . . . 3 . . . . 1 1 1 . . . . . 5 2 . 1 . 1 . . 4 . . . . . . . . . Reactor 32 | . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . . 6 . 2 1 3 7 1 . 8 . Propulsion 87 | 2 7 1 4 13 6 4 . . . 1 3 . 2 . . . . 11 . . . . 5 . . 3 2 2 2 1 2 3 1 8 4 Treads 12 | 1 2 1 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | 1 5 . 1 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 59 | . . . . 5 . 4 . . . 1 3 . 2 . . . . 11 . . . . 5 . . 3 2 2 2 1 2 3 1 8 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 181 | 1 4 3 4 4 8 11 . . 4 4 5 2 5 . 1 . . 11 3 1 3 1 9 3 2 5 . 7 9 22 8 8 9 23 1 Device 108 | . 1 3 1 2 2 2 . . 3 2 4 2 2 . 1 . . 8 2 1 3 . 7 1 2 3 . 5 6 19 5 5 6 10 . Storage 14 | 1 2 . . . . 3 . . . . . . 2 . . . . . . . . . . . . 1 . 1 . . . . . 4 . Processor 19 | . 1 . . . 1 3 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 2 2 1 1 4 . Hackware 12 | . . . . . 1 1 . . 1 1 1 . . . . . . 2 1 . . 1 . 1 . . . 1 . . . 1 . . . Protection 27 | . . . 3 2 4 2 . . . 1 . . . . . . . . . . . . . 1 . 1 . . 2 1 1 1 2 5 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 158 | 2 8 . 14 8 10 4 1 . . 1 2 2 4 2 2 1 . 13 . . . 1 8 . 2 5 . 2 7 15 5 20 2 17 . Energy Gun 13 | 1 . . 4 1 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 3 . 1 . Energy Cannon 49 | . . . . 2 3 . . . . . 1 . 1 1 1 . . 3 . . . . 6 . 2 2 . 2 3 9 2 6 1 4 . Ballistic Gun 21 | 1 6 . 8 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Launcher 17 | . . . 2 . 1 2 . . . . . . . 1 1 . . 2 . . . 1 1 . . 2 . . 1 1 . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . 1 . . 2 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 39 | . . . . . . 2 1 . . . 1 2 2 . . 1 . 4 . . . . . . . . . . 1 5 3 8 1 8 . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . 2 . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . 1 1 2 . 1 . . 1 1 . . . . . . . 3 . . 3 . 4 . . 7 . 2 3 7 4 10 1 1 . Corrupted Parts 6 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 26 | . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Lost 34 | . . . . 1 4 . . . . 1 . . . . . . . 2 . . . . 1 . . . . . 2 1 . 2 . 3 17 Power 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 13 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 8 Utility 14 | . . . . . 2 . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . 1 . 1 6 Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Highest Loss Streak 11 | . . . . 1 2 . . . . 1 . . . . . . . 1 . . . . 1 . . . . . 2 1 . 1 . 2 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 97 96 99 100 100 100 100 100 100 99 100 100 100 100 98 99 100 99 100 99 100 100 99 100 100 99 95 94 94 91 96 87 Engine 2 | . 14 14 11 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 5 7 7 7 7 7 6 6 6 6 6 6 6 4 4 5 4 5 5 5 5 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 6 10 9 9 9 8 8 8 8 6 Treads 2 | . 14 14 11 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 14 22 20 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . 28 30 30 30 30 33 33 32 33 33 33 33 28 29 29 29 29 30 31 31 31 31 28 28 23 20 21 20 22 22 Device 11 | . 12 14 11 11 8 6 7 7 7 7 6 6 6 6 9 13 13 11 10 11 10 11 9 10 10 9 10 14 13 13 18 16 15 17 10 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 6 7 Processor 12 | . . . . . 8 14 15 15 15 15 13 13 13 13 13 13 13 17 17 17 17 17 15 15 15 15 15 14 14 14 14 17 16 21 19 Hackware 10 | . . . . . 8 7 7 7 7 7 13 13 13 13 13 13 13 16 17 17 17 17 15 15 15 15 15 19 19 17 13 16 16 4 . Protection 3 | . . . 10 11 8 6 7 7 7 7 6 6 6 6 3 . . . . . . . . . . . . . . 1 3 1 3 5 9 Energy Cannon 2 | . . . . 1 8 . . . . . 3 . 1 5 5 . . . 5 5 5 4 4 5 5 2 . 3 3 2 4 3 3 2 . Ballistic Gun 3 | . 27 28 11 15 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 4 7 7 7 8 13 11 6 6 13 13 5 . . . . . . . . . . . 1 2 4 4 7 7 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 4 5 4 3 4 1 . . . 3 Naked Turns 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Heaviest Build 96 | 12 53 52 59 64 62 58 32 31 31 31 35 30 45 45 45 34 34 42 41 41 51 41 56 53 55 66 60 61 61 63 65 65 72 94 96 Greatest Support 119 | 10 16 10 26 26 42 36 36 36 36 36 45 45 46 46 46 46 46 48 48 48 48 48 63 63 63 63 63 63 75 79 76 80 80 119 97 Greatest Overweight (x) 5 | 1 5 5 2 3 3 2 . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . 1 . Average Overweight (x) . | . 1 5 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 20 20 20 20 10 10 10 10 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | 6 20 20 20 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Average Carried 14 | 4 12 19 19 19 19 10 9 10 10 9 9 9 13 15 15 15 15 14 14 14 14 15 14 14 14 14 15 14 14 14 14 14 14 14 11 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 6 20 20 20 20 20 10 10 10 10 10 10 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 15 15 15 13 5 Class Distribution -------------------- 28% | Hacker-Ninja 27% | Hacker-Scout 14% | Mutant 12% | Scout 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Scavenger-Scout | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 7239 | 272 769 . 362 644 546 184 81 28 36 123 110 . 205 51 44 . 49 469 60 10 60 34 278 30 40 230 14 130 98 475 125 170 75 1397 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11817 | 83 919 . 475 1172 1313 225 23 . . 139 159 . 394 146 67 . 29 531 . 35 353 60 264 . 24 109 . 461 117 840 129 657 133 2772 188 Parts 641 | 2 54 . 32 81 75 15 . . . 12 14 . 24 7 1 . 3 40 . 5 2 2 12 . 1 3 . 25 8 43 2 36 5 123 14 Haulers Intercepted 21 | . 2 . 2 4 4 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 1 1 1 . . Recyclers Shooed 16 | . 4 . 2 2 2 1 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 10 . . . 2 6 . 7 . . . 1 2 . . 1 . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 115 | . 12 . 10 21 20 . . . . 5 . . 3 3 1 . . 10 . . . 1 . . . 3 . . 1 9 1 4 . 9 2 Melee 32 | . . . . . . . . . . 1 . . 3 . . . . 3 . . . 1 . . . 1 . . 1 6 1 4 . 9 2 Guns 43 | . 12 . 5 19 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 9 | . . . . 1 7 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . AOE 28 | . . . 5 . 4 . . . . 4 . . . 3 1 . . 7 . . . . . . . 1 . . . 3 . . . . . Classes Destroyed 21 | 1 6 . 2 2 2 . . . . 1 . . . 1 1 . . 2 . . . . . . . 1 . . . . 1 1 . . . Worker 9 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . 2 . Builder 15 | . . . . 3 . . . . . . 1 . 5 . . . . . . . . . . . . . . 1 . 3 . 1 1 . . Tunneler 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 21 | . 2 . 2 4 4 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 1 1 1 . . Recycler 12 | 1 4 . . . 2 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . Minesweeper 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Mechanic 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Operator 11 | . 2 . . 2 1 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . . Watcher 25 | . 3 . 1 2 2 3 . . . . . . . . . . . 3 . . . . 2 . . . . 3 2 2 . 2 . . . Swarmer 42 | . 3 . 4 8 4 . . . . 4 . . 1 3 1 . . 4 . . . . . . . . . . 1 3 . . . 6 . Cutter 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Grunt 33 | . 9 . 2 6 11 . . . . 1 . . 2 . . . . . . . . . . . . 1 . . . 1 . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 19 | . . . 3 7 4 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 2 . 2 . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 4 . 5 8 5 2 . . . 4 2 . 3 3 1 . 1 4 . . . 1 2 . 1 1 . 3 1 3 1 2 1 8 2 Combat Bots Only 8 | . 4 . 3 6 5 . . . . 4 . . 3 3 1 . . 4 . . . 1 . . . 1 . . 1 3 1 2 . 8 2 Max Kills in Single Turn 4 | 1 1 . 3 2 4 1 1 . . 4 1 . 1 3 2 . 1 3 . . . 1 1 . 1 1 . 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . 4 . . . . 4 . . . 3 1 . . 3 . . . . . . . 1 . . . 1 . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 . . . . 1 . . . 1 . . . 1 . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 MAIN.C Shell (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 12851 | . 409 . 248 691 1049 . . . . 142 43 . 224 68 . . 20 441 . . . 79 213 . . . . 103 372 727 45 361 . 2202 5414 Core 2454 | . 77 . 35 53 158 . . . . . . . . 18 . . 20 67 . . . . 39 . . . . 27 20 143 24 18 . 349 1406 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1933 | . . . 150 . 249 . . . 38 . . . 66 . . . . 170 . . . . 88 . . . . . . 492 111 94 133 313 29 Core Remaining (%) 88 | 100 . 69 . 78 71 . . . . 100 . . . . . . 95 . . . . 93 . . . . 96 . . 84 . 97 . . . Volleys Fired 425 | 4 64 . 23 74 90 . 2 1 . 3 10 . 4 1 14 . . 8 4 2 . 3 7 5 2 2 . 3 12 34 15 21 . 17 . Largest 2 | 2 2 . 2 2 2 . 1 1 . 1 1 . 1 1 1 . . 1 1 1 . 1 1 1 1 1 . 1 1 1 1 1 . 1 . Hottest 120 | 60 46 . 79 91 93 . 36 36 . 36 85 . 85 39 85 . . 85 85 85 . 85 85 105 105 105 . 105 105 105 105 105 . 120 . Shots Fired 680 | 8 128 . 44 150 177 . 2 1 . 3 10 . 4 1 15 . . 8 4 2 . 3 7 5 2 2 . 3 12 36 15 21 . 17 . Gun 412 | 8 128 . 42 143 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Cannon 243 | . . . . 7 88 . . . . . 10 . 4 . 14 . . 2 4 2 . 2 5 5 2 1 . 3 12 33 15 21 . 13 . Launcher 25 | . . . 2 . 2 . 2 1 . 3 . . . 1 1 . . 6 . . . 1 2 . . 1 . . . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 346 | 4 128 . 24 95 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Thermal 243 | . . . 8 7 87 . . . . . 10 . 4 . 14 . . 2 4 2 . 2 5 5 2 1 . 3 12 33 15 21 . 6 . Explosive 25 | . . . 2 . 2 . 2 1 . 3 . . . 1 1 . . 6 . . . 1 2 . . 1 . . . 3 . . . . . Electromagnetic 66 | 4 . . 10 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robot Hit Streak 21 | 6 11 . 19 11 21 . . . . 4 . . . 5 . . . 1 . . . . . . . 3 . . 4 5 . . . 3 . Robot Miss Streak 7 | 2 2 . 1 7 5 . . . . . . . . . 2 . . 1 . . . . . . . . . . . 3 . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 710 | 6 89 . 32 105 116 10 1 2 . 5 7 . 22 3 . . 2 19 . 1 7 2 13 . 5 4 . 11 4 45 9 23 2 122 43 Core Hits 339 | 2 35 . 17 46 50 5 2 . . 9 5 . 8 4 2 . 1 17 . 1 4 1 9 . 1 3 . 7 4 24 2 11 1 50 18 Critical Kills 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 29 | . 1 . . 2 2 1 . . . 1 . . 4 . . . . . . . . 1 1 . . . . 3 . 4 . 1 . 6 2 Meltdown 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 13 | . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . 1 . 1 . 6 . Impale 10 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 3 . 3 . . . . 2 Melee Attacks 707 | . 1 . . 3 1 22 24 17 1 26 20 . 51 2 4 . 2 45 . 4 7 10 35 8 8 3 1 22 22 86 19 57 6 151 49 Impact 22 | . 1 . . 3 1 6 8 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 454 | . . . . . . 16 16 17 1 23 20 . 51 2 4 . 2 34 . . . . . . . . . . 5 39 7 57 6 141 13 Piercing 231 | . . . . . . . . . . . . . . . . . . 11 . 4 7 10 35 8 8 3 1 22 17 47 12 . . 10 36 Sneak Attacks 55 | . . . . . . 4 1 1 . 1 3 . 8 1 . . 2 2 . . . . 7 . 1 2 . 5 . 8 1 4 2 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 40 | . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . 5 . 1 . 18 11 Damage Inflicted 34108 | 78 1319 . 756 1659 2363 570 174 102 . 509 383 . 1251 372 112 . 140 1583 . 84 541 105 1013 . 329 244 . 829 191 2891 521 1819 317 11942 1911 Guns 4345 | 78 1319 . 493 1503 946 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Cannons 1422 | . . . . 82 1232 . . . . . . . . . . . . . . . . . . . . 36 . . 34 38 . . . . . Explosions 2524 | . . . 263 74 185 . 66 4 . 332 . . . 225 112 . . 856 . . . 13 88 . . 50 . . . 256 . . . . . Melee 25817 | . . . . . . 570 108 98 . 177 383 . 1251 147 . . 140 727 . 84 541 92 925 . 329 158 . 829 157 2597 521 1819 317 11936 1911 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3409 | 38 1319 . 191 915 946 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1785 | . . . 289 156 1232 . . . . . . . . . . . . . . . . . . . . 36 . . 34 38 . . . . . Explosive 2263 | . . . 76 . 185 . 66 4 . 332 . . . 225 112 . . 856 . . . 13 88 . . 50 . . . 256 . . . . . Electromagnetic 834 | 40 . . 200 588 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Impact 331 | . . . . . . 223 108 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17905 | . . . . . . 347 . 98 . 177 383 . 1251 147 . . 140 534 . . . . . . . . . . 55 1375 214 1819 317 10532 516 Piercing 7581 | . . . . . . . . . . . . . . . . . . 193 . 84 541 92 925 . 329 158 . 829 102 1222 307 . . 1404 1395 Highest Corruption 26 | . 4 4 . 26 . . . . . . 1 9 5 5 5 5 5 . . . . 1 . . . . 1 2 2 3 . 2 . 4 2 Average Corruption 3 | . 3 4 . 5 . . . . . . 1 6 5 5 5 5 5 . . . . 1 . . . . 1 1 2 2 . 1 . 3 1 Corruption Purged 9 | . . . . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . 4 . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Effects 126 | . 10 10 . 19 . . . . . . 1 3 16 4 11 . 6 . . . . . . . . . . 2 2 28 . . . 9 5 Message Errors 36 | . 2 6 . 7 . . . . . . . . 4 2 1 . 1 . . . . . . . . . . 2 1 7 . . . 1 2 Matter Fused 32 | . 4 . . 3 . . . . . . 1 1 4 1 3 . 2 . . . . . . . . . . . . 9 . . . 3 1 Heat Flow Errors 11 | . 1 . . . . . . . . . . 1 1 1 1 . 1 . . . . . . . . . . . . 4 . . . . 1 Energy Discharges 12 | . 1 . . 2 . . . . . . . . 3 . 1 . 1 . . . . . . . . . . . 1 2 . . . . 1 Data Loss (minor) 17 | . . 3 . 3 . . . . . . . 1 2 . 1 . . . . . . . . . . . . . . 3 . . . 4 . Data Loss (major) 10 | . 2 1 . . . . . . . . . . 1 . 3 . 1 . . . . . . . . . . . . 1 . . . 1 . Misfires 6 | . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2478 | . . . 14 4 8 68 88 26 . 52 12 . 254 56 . . . 145 . . 93 7 40 . 141 . . 121 . 280 20 233 89 707 20 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 133 | . . . 14 4 8 . . . . . . . . . . . . 107 . . . . . . . . . . . . . . . . . Melee 2345 | . . . . . . 68 88 26 . 52 12 . 254 56 . . . 38 . . 93 7 40 . 141 . . 121 . 280 20 233 89 707 20 Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . 17 79 27 . . . . . . . . . . . . 122 . . . . . . . . . . . . . . . . . Shots 6 | . . . 1 2 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | . 81 . 37 37 294 . . . . . 160 95 218 256 132 . 230 26 28 26 . 26 118 106 64 276 . 120 . 279 170 150 . 136 70 Average Temperature 55 | . 17 . 16 14 54 . . . . . 66 60 67 139 34 . 118 18 15 13 . 19 45 42 27 117 . 51 . 85 69 46 . 55 43 Received Heat Transfer 1618 | . 210 . 63 138 630 . . . . 21 12 . 81 . . . . . . . . . 12 . . . . 9 79 39 . 36 . 252 36 Effects 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 7 | . . . . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3138 | . . . 509 298 2220 . . . . . . . . . . . . . . . . . . . . 37 . . 37 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 540 | 5 170 22 309 540 416 333 . . . . 98 49 155 . . . . 365 . . . . 230 . . . . 128 219 438 274 194 79 428 . Initial 246 | . 3 22 . 3 203 165 . . . . 46 34 34 . . . . 53 . . . . 56 . . . . . . 31 246 3 48 19 . Average 147 | 1 66 18 189 362 295 224 . . . . 50 43 48 . . . . 156 . . . . 141 . . . . 62 106 150 119 75 45 305 . Maximum Alert Level 2 | . . . 1 2 2 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 1 . . 2 . Low Security (%) 71 | 100 100 100 45 10 22 45 . . . . 100 100 100 . . . . 58 . . . . 86 . . . . 100 88 70 68 100 100 73 . Level 1 24 | . . . 54 50 67 54 . . . . . . . . . . . 41 . . . . 13 . . . . . 11 25 31 . . 18 . Level 2 4 | . . . . 39 9 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 7 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 3 . 1 4 1 . . . . . 3 . 2 . . . . 6 . . . . 4 . . . . 3 2 7 1 4 1 . . Investigation 10 | . 1 . 1 2 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 1 . 1 . . . Extermination 11 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 1 3 . 2 . . . Reinforcement 21 | . 2 . . 2 1 . . . . . 1 . . . . . . 4 . . . . 3 . . . . 2 . 3 1 1 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 10 | . . . . 1 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 3 2 . . . Communications Jammed 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 21 . . . . . Distress Signals 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 21 . . . . . Times Spotted 299 | . 17 . 14 28 34 5 1 1 . 10 3 6 11 3 4 . 1 21 . . . 6 11 . . 26 . 7 9 33 5 7 . 14 22 Peak Tracking Total 14 | . 4 . 4 6 9 1 4 1 . 4 2 6 6 3 4 . 1 4 . . . 3 8 . . 10 . 3 5 6 1 2 . 7 14 Tactical Retreats 28 | . 1 . 2 . . 1 1 1 . 4 . . 1 . 2 . . 2 . . . 2 1 . . . . 1 2 5 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 25 | . 3 . 1 2 . . . . . . 1 . 1 . . . . . . . . . 2 . . . . 2 . . . . . 13 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 17 | . 4 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 8 . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 5 . . . 1 . . . . . Most Traps Carried 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 7 7 7 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 33 | . 1 . 1 2 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . 3 10 . 8 . 3 1 Max in Single Turn 2 | . 1 . 1 1 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . 2 1 Garrison Access 9 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 3 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 143 | . 7 . 8 5 6 4 . . . 1 6 . 16 . . 3 . 18 1 . 4 . 10 . . 3 . 4 7 18 3 10 7 2 . Terminals 95 | . 6 . 7 5 5 3 . . . . 6 . 10 . . . . 10 . . . . 7 . . . . 3 6 14 . 9 2 2 . Fabricators 5 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 12 | . . . 1 . 1 . . . . . . . 1 . . . . 3 . . . . 2 . . . . . . 1 1 . 2 . . Recycling Units 4 | . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Scanalyzers 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 2 . . . . . Garrison Access 9 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 2 1 2 . . Total Hacks 468 | . 28 . 28 10 17 8 . . . 1 15 . 47 . . 18 . 66 1 . 17 . 39 . . 8 . 16 29 56 6 34 19 5 . Successful 287 | . 15 . 14 3 10 4 . . . 1 7 . 29 . . 18 . 40 1 . 17 . 25 . . 8 . 9 16 38 6 16 8 2 . Failed 181 | . 13 . 14 7 7 4 . . . . 8 . 18 . . . . 26 . . . . 14 . . . . 7 13 18 . 18 11 3 . Catastrophic 20 | . . . . 1 2 . . . . . 2 . 4 . . . . 4 . . . . 1 . . . . 1 1 . . 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 163 | . 19 . 19 6 8 1 . . . . 6 . 22 . . . . 23 . . . . 13 . . 1 . 6 12 9 . 13 2 3 . Terminals 328 | . 27 . 24 10 13 6 . . . . 15 . 34 . . . . 41 . . . . 32 . . . . 14 25 43 . 33 6 5 . Fabricators 15 | . . . . . . . . . . . . . 7 . . . . 8 . . . . . . . . . . . . . . . . . Repair Stations 41 | . . . 4 . 4 . . . . . . . 2 . . . . 12 . . . . 6 . . . . . . 2 4 . 7 . . Recycling Units 6 | . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . Scanalyzers 17 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 2 4 7 . . . . . Garrison Access 16 | . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 . . . . . . 4 2 1 4 . . Terminal Hacks 186 | . 11 . 5 3 4 3 . . . 1 4 . 15 . . 18 . 16 1 . 17 . 19 . . 8 . 5 14 26 . 12 2 2 . Record 19 | . . . . . . . . . . 1 . . . . . 11 . . . . 5 . . . . 2 . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . . . . 4 . 1 . . 4 . . . . . . . . 1 . . . . . Robot Analysis 16 | . . . 1 1 1 . . . . . . . 1 . . . . 1 . . 4 . 3 . . . . . . 4 . . . . . Prototype ID Bank 26 | . 2 . . . . . . . . . . . 2 . . 3 . 1 . . 4 . 1 . . 5 . . 2 2 . 3 . 1 . Open Door 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 5 . . . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Branch Access Points 6 | . . . 1 . 1 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 7 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 12 | . 1 . 1 2 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . 3 1 . . Unreport Threat 9 | . . . 1 . 1 . . . . . 2 . 1 . . . . 2 . . . . . . . . . 1 . 1 . . . . . Locate Traps 23 | . 2 . . . . . . . . . 1 . 2 . . . . 5 . . . . 5 . . . . 1 3 2 . 1 . 1 . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . Recall Reinforcements 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Hauler Manifests 8 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 2 . . . . . 1 . . 1 1 . . Registered Prototypes 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Zone Layout 14 | . 2 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 3 4 . 1 . . . Fabricator Hacks 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . Network Status 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 34 | . . . 4 . 4 . . . . . . . 2 . . . . 11 . . . . 4 . . . . . . 2 4 . 3 . . Scan Component 18 | . . . 2 . 2 . . . . . . . 1 . . . . 6 . . . . 2 . . . . . . 1 2 . 2 . . Repair 16 | . . . 2 . 2 . . . . . . . 1 . . . . 5 . . . . 2 . . . . . . 1 2 . 1 . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Retrieve Components 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Scanalyzer 11 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 2 . 5 . . . . . Insert Component 9 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . 5 . . . . . Analyze 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 2 1 2 . . Seal Access 8 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 2 1 2 . . Unauthorized Hacks 38 | . 3 . 5 . 2 1 . . . . 3 . 5 . . . . 7 . . . . 1 . . . . 2 2 4 . 3 . . . Terminals 34 | . 3 . 5 . 2 1 . . . . 3 . 3 . . . . 5 . . . . 1 . . . . 2 2 4 . 3 . . . Track 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Assimilate 6 | . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . 2 . . . . . Botnet 24 | . 3 . 4 . 1 . . . . . 2 . 3 . . . . 2 . . . . 1 . . . . 2 2 2 . 2 . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 97 | . 5 . 8 5 5 4 . . . . 5 . 12 . . . . 12 . . . . 5 . . . . 3 6 9 1 8 7 2 . Full Trace Events 7 | . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 1 . 1 . . . Feedback Events 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 14 . . . 1 . . 4 . 2 . . 4 . . . . . . . . 1 . . . . . Parts Built 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 133 | . . . . . . . . . . . . . 95 . . . . 38 . . . . . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . . . 10 . . . . 5 . . . . . . . . . . . . . . . . . Parts Repaired 16 | . . . 2 . 2 . . . . . . . 1 . . . . 5 . . . . 2 . . . . . . 1 2 . 1 . . Time 829 | . . . 58 . 83 . . . . . . . 80 . . . . 306 . . . . 102 . . . . . . 54 118 . 28 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 38 | . . 1 . 10 . . . . 4 . . . . . . . 1 2 . . . . 12 . . . . . . 2 . . 3 3 . Largest Group 10 | . . 1 . 10 1 . . . 4 4 . . . . . . 1 2 2 . . . 6 . . . . . . 2 . . 3 3 . Highest-Rated Group 374 | . . 31 . 88 8 . . . 96 96 . . . . . . 96 52 52 . . . 226 . . . . . . 55 . . 374 372 . Highest-Rated Ally 131 | . . 31 . 16 8 . . . 31 31 . . . . . . 96 26 26 . . . 46 . . . . . . 45 . . 131 131 . Total Orders 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . Ally Attacks 120 | . . . . 51 7 . . . . 17 . . . . . . 13 . . . . . 27 . . . . . . . . . 3 2 . Total Damage 2179 | . . . . 461 46 . . . . 195 . . . . . . 704 . . . . . 722 . . . . . . . . . 36 15 . Kills 14 | . . . . 4 . . . . . 1 . . . . . . 4 . . . . . 5 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 16 | . . . 1 1 1 . . . . . . . 1 . . . . 1 . . 4 . 3 . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . . . . . . 2 1 1 2 . . . 1 1 . 2 . . 2 . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 22946 | 71 1225 482 926 976 1133 505 620 465 489 783 394 80 688 179 401 31 211 1456 332 259 101 662 924 300 238 918 235 418 579 1985 1283 1208 716 1417 256 Spaces Moved 29153 | 46 745 298 571 516 558 814 1013 872 668 947 599 141 1131 454 549 82 327 1770 536 484 169 668 1493 461 532 1089 346 729 1081 2590 1822 1603 759 2274 416 Core 30 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2742 | 43 745 298 571 516 558 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26381 | . . . . . . 803 1013 872 668 947 599 141 1131 454 549 82 327 1770 536 484 169 668 1493 461 532 1089 346 729 1081 2590 1822 1603 759 2274 389 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 50 95 155 120 110 101 38 38 38 38 38 36 36 36 36 36 36 36 36 38 38 38 38 33 35 35 35 35 35 21 31 40 38 40 33 38 Average Speed 45 | 87 122 155 120 125 114 39 38 38 38 38 36 36 36 36 36 36 36 38 38 38 38 38 34 35 35 35 35 35 34 41 41 39 40 37 41 Slowest Speed 155 | 95 155 155 120 145 125 120 38 38 38 38 36 36 36 36 36 36 36 90 38 38 90 38 35 35 35 92 35 35 40 42 42 40 40 98 56 Overloaded Moves 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 57 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 60 | 4 93 67 49 68 40 19 92 91 84 79 18 88 42 69 72 75 45 45 78 73 63 82 39 64 67 92 59 16 78 85 37 94 15 82 28 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 9 | . . . . . . . 1 . 3 . . . . . . 1 . . . 1 3 . . . . . . . . . . . . . . Known Exits Taken 27 | . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 46 | . . 1 . . . . 11 7 2 3 . . . . 2 . 4 . 4 3 . 1 . 3 1 . 4 . . . . . . . . Spaces Dug 324 | . 1 . . 1 1 5 22 13 . 17 16 . 24 . 13 . . 21 3 3 . 9 25 9 3 1 1 7 20 33 16 31 4 23 2 Terrain Destroyed 746 | . 1 . 30 7 13 5 46 19 . 46 21 . 26 14 27 . . 122 4 4 . 22 34 13 5 7 1 9 25 69 24 42 4 104 2 Melee 262 | . 1 . . 1 1 5 22 13 . 17 11 . 22 . 4 . . 21 . 2 . 8 22 8 3 1 1 6 15 24 9 23 4 16 2 Projectile 132 | . . . . . 1 . . . . . 10 . 4 . 14 . . 2 4 2 . 2 5 5 2 . . 3 10 22 15 19 . 12 . AOE 352 | . . . 30 6 11 . 24 6 . 29 . . . 14 9 . . 99 . . . 12 7 . . 6 . . . 23 . . . 76 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 37324 | 65 966 319 789 708 889 982 1210 978 903 1329 741 169 1345 463 730 82 417 2468 661 550 196 1055 1851 581 569 1619 456 852 1232 3363 2324 2109 1165 2726 462 Wait 5992 | 4 82 10 120 54 175 95 167 89 223 347 90 19 143 5 161 . 87 580 107 58 6 373 235 103 20 474 108 71 88 585 425 352 370 166 . Move 29117 | 45 744 297 570 515 557 813 1012 871 667 946 599 140 1130 453 548 81 326 1769 535 483 168 667 1492 460 531 1088 345 728 1080 2589 1821 1602 758 2272 415 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 197 | 6 24 2 19 8 15 12 2 . 2 1 6 . 7 . . . 1 10 3 1 2 . 7 1 1 5 . 5 1 9 5 12 6 22 2 Fast Attach 211 | 6 6 3 9 7 10 6 . . 4 3 . 4 3 . . . . 20 4 . 6 . 18 1 2 16 . 5 8 16 11 19 7 16 1 Attach 76 | . . . 2 . 6 10 . . . 1 2 1 . . . . . 6 . . . . 2 1 1 . . 3 2 3 6 9 2 16 3 Detach 16 | . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . 1 2 3 3 2 . Swap 209 | . 16 1 13 21 12 3 1 . . 4 9 1 8 2 3 1 . 14 1 1 . 2 5 1 1 7 2 5 9 26 6 5 3 25 1 Drop 397 | . 27 5 33 26 23 25 2 . 6 1 7 4 7 . . . 1 20 7 1 7 . 24 . 3 24 . 9 10 22 14 31 10 47 1 Fire 425 | 4 64 . 23 74 90 . 2 1 . 3 10 . 4 1 14 . . 8 4 2 . 3 7 5 2 2 . 3 12 34 15 21 . 17 . Melee 636 | . 1 . . 3 1 18 24 17 1 23 18 . 43 2 4 . 2 40 . 4 7 10 35 8 8 3 1 22 22 78 19 55 6 123 38 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . 19 1 Rewire 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 14) 329 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 11) 851 | -10/Materials | Discovered new exit (range 16) 1106 | -10/Materials | Discovered new exit (range 16) 1297 | -10/Materials | Entered Mines 1300 | -10/Mines | Received a Mining Laser from a helpful Derelict 1326 | -10/Mines | Discovered new exit (range 13) 1661 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1667 | -10/Mines | Found Prototype Device 1667 | -10/Mines | Identified Exp. Sensor Array 1755 | -10/Mines | Discovered new exit (range 10) 1779 | -10/Mines | Entered Materials 1779 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1825 | -9/Materials | Discovered new exit (range 16) 2130 | -9/Materials | Repaired Grenade Launcher 2163 | -9/Materials | Repaired Hrd. Light Armor Plating 2479 | -9/Materials | Discovered new exit (range 3) 2551 | -9/Materials | Identified exit to Mines 2551 | -9/Materials | Identified exit to Storage 2705 | -9/Materials | Entered Storage 3226 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3602 | -9/Storage | Discovered new exit (range 15) 3673 | -9/Storage | System corruption reached 10% 3681 | -9/Storage | Entered Materials 3681 | -8/Materials | Accompanied by 1 ally 3681 | -8/Materials | Evolved 2 slots: Utility x2 4212 | -8/Materials | Repaired Adv. Beam Cannon 4291 | -8/Materials | Build established: Scavenger-Mutant 4640 | -8/Materials | Repaired Hrd. Light Armor Plating 4770 | -8/Materials | Discovered new exit (range 3) 4814 | -8/Materials | Entered Factory 4814 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4892 | -7/Factory | Identified exit to DSF 4939 | -7/Factory | Identified exit to Lower Caves 4967 | -7/Factory | Discovered new exit (range 19) 5133 | -7/Factory | Build established: Scout 5284 | -7/Factory | Found Prototype Launcher 5284 | -7/Factory | Identified Rocket Array 5319 | -7/Factory | Entered Lower Caves 5464 | -7/Lower Caves | Encountered a Warlord checkpoint 5467 | -7/Lower Caves | Learned location of Zion (-7) 5549 | -7/Lower Caves | Learned Factory terminal intel 5924 | -7/Lower Caves | Discovered new exit (range 6) 5926 | -7/Lower Caves | Identified exit to Lower Caves 5939 | -7/Lower Caves | Entered another Lower Caves area 6089 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6101 | -7/Lower Caves | Discovered new exit (range 13) 6106 | -7/Lower Caves | Identified exit to Factory 6162 | -7/Lower Caves | Encountered a Warlord checkpoint 6178 | -7/Lower Caves | Learned Factory garrison access intel 6250 | -7/Lower Caves | Discovered new exit (range 19) 6404 | -7/Lower Caves | Identified exit to Zion 6404 | -7/Lower Caves | Entered Zion 6425 | -7/Zion | Found Prototype Device 6425 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6614 | -7/Zion | Found GAL Module 6681 | -7/Zion | Gained Derelict followers 6713 | -7/Zion | Learned location of Data Miner (-6) 6714 | -7/Zion | Gained Derelict followers 6731 | -7/Zion | Visited the Megawrench Repair Shop 6733 | -7/Zion | Megawrench repaired 7 parts 6772 | -7/Zion | Given A8's code to call for help 6773 | -7/Zion | Discovered new exit (range 8) 6776 | -7/Zion | Identified exit to Proximity Caves 6893 | -7/Zion | Entered Proximity Caves 6893 | -6/Proximity Caves | Accompanied by 4 allies 6904 | -6/Proximity Caves | Found Alien Artifact 6904 | -6/Proximity Caves | Identified Dimensional Node Initializer 6904 | -6/Proximity Caves | Initialized slip node 7348 | -6/Proximity Caves | Spotted B-75 Beast 7620 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7676 | -6/Proximity Caves | Entered Factory 7676 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7677 | -6/Factory | Loaded intel: 24 terminal locations 7678 | -6/Factory | Loaded intel: 2 garrison access locations 8070 | -6/Factory | Sucked down chute 8070 | -6/Factory | Entered Waste 8085 | -6/Waste | EMP discharged 8091 | -6/Waste | Spotted C-40 Crusher 8091 | -6/Waste | Spotted C-40 Crusher 8102 | -6/Waste | Spotted C-40 Crusher 8102 | -6/Waste | Spotted C-40 Crusher 8102 | -6/Waste | Discovered new exit (range 20) 8116 | -6/Waste | Spotted C-40 Crusher 8116 | -6/Waste | Spotted C-40 Crusher 8150 | -6/Waste | Identified exit to Factory 8150 | -6/Waste | Entered Factory 8194 | -6/Factory | Identified exit to DSF 8206 | -6/Factory | Identified exit to Lower Caves 8314 | -6/Factory | Discovered new exit (range 4) 8314 | -6/Factory | Identified exit to Factory 8554 | -6/Factory | Fabricated Adv. Terrain Scanner (x2) 8601 | -6/Factory | Repaired Cld. Aerolev Unit 8609 | -6/Factory | Spotted B-75 Beast 8676 | -6/Factory | Discovered exit to Factory (range 17) 8838 | -6/Factory | Entered Lower Caves 8890 | -6/Lower Caves | Learned Factory machine intel 8905 | -6/Lower Caves | Build established: Hacker-Scout 8953 | -6/Lower Caves | Encountered a Warlord checkpoint 9015 | -6/Lower Caves | Discovered new exit (range 8) 9016 | -6/Lower Caves | Identified exit to Lower Caves 9017 | -6/Lower Caves | Entered another Lower Caves area 9022 | -6/Lower Caves | Encountered a Warlord checkpoint 9098 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9415 | -6/Lower Caves | Discovered new exit (range 10) 9418 | -6/Lower Caves | Identified exit to Data Miner 9418 | -6/Lower Caves | Entered Data Miner 9420 | -6/Data Miner | Discovered new exit (range 6) 9425 | -6/Data Miner | Met Data Miner 9434 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9434 | -6/Data Miner | Learned location of Section 7 (-3) 9440 | -6/Data Miner | Received God Mode back door access code from Data Miner 9449 | -6/Data Miner | Identified exit to Proximity Caves 9449 | -6/Data Miner | Entered Proximity Caves 9456 | -5/Proximity Caves | Learned Factory stockpile data 9458 | -5/Proximity Caves | Learned 4 Factory zone layouts 9479 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9481 | -5/Proximity Caves | Escorted by Enhanced Grunt 9660 | -5/Proximity Caves | Entered Factory 9660 | -5/Factory | Evolved 2 slots: Utility x2 9661 | -5/Factory | Identified exit to Extension 9664 | -5/Factory | Loaded intel: 275 machine locations 9687 | -5/Factory | Discovered new exit (range 15) 9719 | -5/Factory | Identified exit to Upper Caves 9736 | -5/Factory | Discovered exit to Extension (range 20) 10093 | -5/Factory | Repaired Cld. Aerolev Unit 10177 | -5/Factory | Repaired Cld. Aerolev Unit 10313 | -5/Factory | Discovered new exit (range 6) 10322 | -5/Factory | Identified exit to Factory 10498 | -5/Factory | Fabricated Cld. Aerolev Unit? 10859 | -5/Factory | Repaired Cld. Aerolev Unit 10910 | -5/Factory | Repaired Imp. Reaction Control System 10967 | -5/Factory | Repaired Lance 10997 | -5/Factory | Discovered exit to Factory (range 7) 11116 | -5/Factory | Entered Upper Caves 11116 | -5/Upper Caves | Accompanied by 2 allies 11406 | -5/Upper Caves | Discovered new exit (range 21) 11440 | -5/Upper Caves | Identified exit to Upper Caves 11448 | -5/Upper Caves | Entered another Upper Caves area 11450 | -5/Upper Caves | Discovered exit to Factory (range 5) 11552 | -5/Upper Caves | Learned Factory stockpile data 11554 | -5/Upper Caves | Spotted B-75 Beast 11637 | -5/Upper Caves | Learned location of Armory (-3) 11650 | -5/Upper Caves | Encountered a Warlord checkpoint 11704 | -5/Upper Caves | Discovered new exit (range 7) 11706 | -5/Upper Caves | Identified exit to Zhirov 11707 | -5/Upper Caves | Entered Zhirov 11707 | -5/Zhirov | Discovered new exit (range 3) 11714 | -5/Zhirov | Met Zhirov 11723 | -5/Zhirov | Learned location of Quarantine (-3) 11723 | -5/Zhirov | Learned location of Testing (-2) 11723 | -5/Zhirov | Learned location of Command (-1) 11731 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11738 | -5/Zhirov | Found Alien Artifact 11738 | -5/Zhirov | Identified Integrated Reactor 11738 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11746 | -5/Zhirov | Found Alien Artifact 11807 | -5/Zhirov | Identified exit to Proximity Caves 11808 | -5/Zhirov | Entered Proximity Caves 12140 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12404 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12466 | -4/Proximity Caves | Discovered exit to Factory (range 12) 12470 | -4/Proximity Caves | Entered Factory 12470 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12479 | -4/Factory | Spotted B-86 Titan 12518 | -4/Factory | Found Prototype Processor 12518 | -4/Factory | Identified Exp. Signal Interpreter 12568 | -4/Factory | Identified exit to Upper Caves 12743 | -4/Factory | Repaired Cld. Aerolev Unit 13008 | -4/Factory | Repaired Hvy. Missile Launcher 13032 | -4/Factory | Discovered new exit (range 5) 13033 | -4/Factory | Identified exit to Research 13191 | -4/Factory | Found Prototype Launcher 13191 | -4/Factory | Identified Tesla Bomb Launcher 13394 | -4/Factory | Entered Upper Caves 13412 | -4/Upper Caves | Learned Research stockpile data 13594 | -4/Upper Caves | Discovered new exit (range 17) 13619 | -4/Upper Caves | Identified exit to Upper Caves 13694 | -4/Upper Caves | Entered another Upper Caves area 13836 | -4/Upper Caves | Discovered new exit (range 14) 13839 | -4/Upper Caves | Identified exit to Warlord 13932 | -4/Upper Caves | Entered Warlord 14051 | -4/Warlord | Met Warlord 14056 | -4/Warlord | Opened Warlord's prototype stash 14058 | -4/Warlord | Found Prototype Device 14058 | -4/Warlord | Identified Exp. Cloaking Device 14066 | -4/Warlord | Found Prototype Reactor 14066 | -4/Warlord | Identified Vortex Chain Reactor 14076 | -4/Warlord | Warlord's base attacked by MAIN.C 14084 | -4/Warlord | Found Prototype Processor 14114 | -4/Warlord | Found Prototype Energy Cannon 14114 | -4/Warlord | Identified Vortex Driver 14117 | -4/Warlord | Found Prototype Launcher 14117 | -4/Warlord | Identified Vortex Catalyst Activator 14241 | -4/Warlord | P-70 Sage assimilated allied I8-UMD(g) 14426 | -4/Warlord | Warlord forces counterattacked 14511 | -4/Warlord | Spotted Striker 14518 | -4/Warlord | Spotted Striker 14607 | -4/Warlord | Spotted Striker 14625 | -4/Warlord | Spotted Executioner 14700 | -4/Warlord | Spotted B-90 Cyclops 14731 | -4/Warlord | Spotted Executioner 14744 | -4/Warlord | Spotted B-86 Titan 14751 | -4/Warlord | Warlord base infiltrated, sounded retreat 14830 | -4/Warlord | Discovered new exit (range 18) 14836 | -4/Warlord | Identified exit to Proximity Caves 14850 | -4/Warlord | Entered Proximity Caves 15059 | -3/Proximity Caves | Discovered exit to Research (range 9) 15085 | -3/Proximity Caves | Entered Research 15085 | -3/Research | Evolved 2 slots: Utility x2 15090 | -3/Research | Found Prototype Device 15213 | -3/Research | Identified Exp. Core Analyzer 15213 | -3/Research | Identified Exp. ECM Suite 15308 | -3/Research | Discovered new exit (range 10) 15316 | -3/Research | Identified exit to Quarantine 15386 | -3/Research | Build established: Hacker-Ninja 15503 | -3/Research | Entered Quarantine 15536 | -3/Quarantine | Found Alien Energy Cannon 15536 | -3/Quarantine | Identified Core Cannon 15568 | -3/Quarantine | Found Alien Slashing Weapon 15625 | -3/Quarantine | Identified exit to Research 15792 | -3/Quarantine | Incoming investigation squad redirected 15808 | -3/Quarantine | Found Prototype Slashing Weapon 15808 | -3/Quarantine | Identified Vibroblade 15969 | -3/Quarantine | Found Alien Artifact 15969 | -3/Quarantine | Identified Phase Armor 16041 | -3/Quarantine | Spotted Fortress 16067 | -3/Quarantine | Discovered new exit (range 5) 16068 | -3/Quarantine | Identified exit to Section 7 16082 | -3/Quarantine | Entered Section 7 16142 | -3/Section 7 | Found Alien Artifact 16168 | -3/Section 7 | Found Prototype Device 16168 | -3/Section 7 | Identified Exp. Thermal Shield 16172 | -3/Section 7 | Found Prototype Processor 16172 | -3/Section 7 | Identified Spectral Analyzer 16206 | -3/Section 7 | Spotted S7 Guard 16313 | -3/Section 7 | Found Alien Artifact 16363 | -3/Section 7 | Identified Integrated Mediator 16363 | -3/Section 7 | Identified Core Reset Matrix 16363 | -3/Section 7 | Identified Transdimensional Reconstructor 16363 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 16448 | -3/Section 7 | Found Alien Artifact 16505 | -3/Section 7 | Identified Navigation Efficiency Matrix 16571 | -3/Section 7 | Repaired Centrium Light Armor Plating 16868 | -3/Section 7 | Spotted S7 Guard 16881 | -3/Section 7 | Found Alien Artifact 17018 | -3/Section 7 | Identified Core Regenerator 17080 | -3/Section 7 | Spotted B-86 Titan 17150 | -3/Section 7 | Spotted Executioner 17150 | -3/Section 7 | Spotted Executioner 17162 | -3/Section 7 | Spotted Alpha 7 17165 | -3/Section 7 | Spotted B-99 Colossus 17203 | -3/Section 7 | Found Alien Artifact 17203 | -3/Section 7 | Identified LRC Armor 17203 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 17205 | -3/Section 7 | Found Alien Artifact 17205 | -3/Section 7 | Identified LRC Insulator 17205 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 17305 | -3/Section 7 | Found Alien Artifact 17305 | -3/Section 7 | Identified Integrity Redistributor 17305 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-56) 17363 | -3/Section 7 | Spotted Striker 18040 | -3/Section 7 | Found Integrated Reactor 18067 | -3/Section 7 | Entered Research 18067 | -2/Research | Warlord forces began assault on 0b10 18067 | -2/Research | Evolved 2 slots: Utility x2 18072 | -2/Research | Installed Integrated Reactor, increased core energy generation (+10) 18140 | -2/Research | Repaired Antigrav Array 18177 | -2/Research | Research machine network offline 18191 | -2/Research | Repaired Imp. Reaction Control System 18222 | -2/Research | Met up with Warlord 18250 | -2/Research | Borebot progress halted 18274 | -2/Research | Spotted B-90 Cyclops 18502 | -2/Research | Borebot progress halted 18548 | -2/Research | Spotted 09-RAT(L) 18595 | -2/Research | Spotted B-90 Cyclops 18655 | -2/Research | Found Prototype Slashing Weapon 18655 | -2/Research | Identified Molecular Scythe 18702 | -2/Research | Found Molecular Scythe 18726 | -2/Research | Found Prototype Processor 18726 | -2/Research | Identified Exp. Melee Analysis Suite 18776 | -2/Research | Discovered new exit (range 18) 18778 | -2/Research | Spotted Striker 18837 | -2/Research | Found Prototype Slashing Weapon 18837 | -2/Research | Identified Particle Cleaver 18854 | -2/Research | Identified exit to Access 19124 | -2/Research | Spotted Executioner 19198 | -2/Research | Spotted Striker 19201 | -2/Research | Spotted Executioner 19248 | -2/Research | Destroyed Striker 19268 | -2/Research | Spotted Executioner 19322 | -2/Research | Spotted Executioner 19341 | -2/Research | Discovered new exit (range 3) 19342 | -2/Research | Identified exit to Testing 19350 | -2/Research | Entered Testing 19363 | -2/Testing | Found Prototype Launcher 19363 | -2/Testing | Identified Com. Tesla Bomb Launcher 19446 | -2/Testing | Found Prototype Energy Cannon 19446 | -2/Testing | Identified Hpw. Disruptor Cannon 19505 | -2/Testing | Spotted Striker 19692 | -2/Testing | Found Prototype Launcher 19692 | -2/Testing | Identified Tactical Quantum Warhead 19996 | -2/Testing | Found Prototype Energy Gun 19996 | -2/Testing | Identified Warp Gun 20008 | -2/Testing | Discovered exit to Access (range 19) 20364 | -2/Testing | Found Prototype Energy Gun 20364 | -2/Testing | Identified Hyp. EM Gauss Rifle 20371 | -2/Testing | Assembled Modified EM Gauss 20373 | -2/Testing | Identified Sigix Broadsword 20382 | -2/Testing | Destroyed Striker 20386 | -2/Testing | Spotted Alpha 7 20398 | -2/Testing | Destroyed Alpha 7 20403 | -2/Testing | Found Prototype Processor 20403 | -2/Testing | Identified Exp. Targeting Computer 20413 | -2/Testing | Stole the SGEMP Prototype 20553 | -2/Testing | Found Prototype Ballistic Cannon 20558 | -2/Testing | Entered Access 20558 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20559 | -1/Access | Loaded intel: 117 machine locations 20559 | -1/Access | Loaded intel: 81 trap records 20559 | -1/Access | Identified exit to Surface 20559 | -1/Access | Discovered exit to Surface (range 110) 20559 | -1/Access | Identified exit to Command 20559 | -1/Access | Discovered exit to Command (range 98) 20559 | -1/Access | Delivered the SGEMP Prototype to Zhirov 20559 | -1/Access | Zhirov transferred Access data 21029 | -1/Access | Repaired Broken Nanoactuators 21043 | -1/Access | Found Imp. Powered Armor 21274 | -1/Access | Entered Command 21274 | -1/Command | Accompanied by 3 allies (incl. Zhirov, Perun, Svarog) 21275 | -1/Command | Zhirov warped through subspace 21415 | -1/Command | Destroyed 8 combat bots 21560 | -1/Command | Spotted M Guard 21561 | -1/Command | Spotted M Guard 21561 | -1/Command | Spotted Combat Programmer 21561 | -1/Command | Spotted Combat Programmer 21565 | -1/Command | Identified Omega Cannon 21622 | -1/Command | Crushed by falling debris 21671 | -1/Command | Met MAIN.C 21678 | -1/Command | 0b10 Conduit disabled 21689 | -1/Command | Build established: Hacker-Gladiator 21731 | -1/Command | Destroyed MAIN.C Shell 21732 | -1/Command | MAIN.C activated Command garrisons 21738 | -1/Command | Zhirov used SGEMP to disable MAIN.C 21757 | -1/Command | Discovered exit to Surface (range 42) 21757 | -1/Command | Discovered exit to Surface (range 96) 21757 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 21763 | -1/Command | Found Zero-point Reactor 21774 | -1/Command | Found Exp. Powered Armor 21777 | -1/Command | Found Beam Splitter 21866 | -1/Command | Found Zero-point Reactor 21872 | -1/Command | Found Zero-point Reactor 21880 | -1/Command | Found Adv. Micro-nuke Launcher 21882 | -1/Command | Found Cld. Nova Cannon 21884 | -1/Command | Found AEGIS Remote Shield 21902 | -1/Command | All MAIN.C guards destroyed 21960 | -1/Command | Found Exp. Melee Analysis Suite 21962 | -1/Command | Found Zero-point Reactor 21963 | -1/Command | Found Zero-point Reactor 21967 | -1/Command | Found Exp. System Purifier 22040 | -1/Command | Build established: Scavenger-Scout 22366 | -1/Command | Phase Generator disabled 22685 | -1/Command | Warped through subspace to slip node 22685 | -1/Command | Discovered new exit (range 4) 22691 | -1/Command | Entered Access_0 22692 | -1/Access_0 | Met Architect 22707 | -1/Access_0 | Architect warped through subspace 22708 | -1/Access_0 | Build established: Scavenger-Mutant 22724 | -1/Access_0 | Destroyed A8 22737 | -1/Access_0 | Found Lgt. Regenerative Plating 22754 | -1/Access_0 | Architect warped through subspace 22780 | -1/Access_0 | Architect warped through subspace 22792 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22806 | -1/Access_0 | A6 warped into view 22817 | -1/Access_0 | Subspace Access Node disabled 22841 | -1/Access_0 | Core integrity fell below 50% 22860 | -1/Access_0 | Lost 3 parts (1n2u) 22885 | -1/Access_0 | A5 warped into view 22932 | -1/Access_0 | Released all parts (12) 22946 | -1/Access_0 | Core integrity fell below 20% 22947 | -1/Access_0 | Crushed by falling debris 22947 | -1/Access_0 | Destroyed by A2 with Gatling Beam Last Messages --------------- 22936_ Knocked back. 22936_ HV Slug penetrates Wall. 22938_ Penetrated by Quantum Shear. 22943_ Penetrated by HV Slug. 22943_ HV Slug penetrates Wall. 22944_ Knocked back. 22944_ HV Slug penetrates Wall. 22945_ Penetrated by HV Slug. 22945_ Knocked back. 22945_ Penetrated by HV Slug. 22945_ HV Slug penetrates Wall. 22945_ A6 knocked back. 22946_ Knocked back. 22946_ HV Slug penetrates Wall. 22946_ Penetrated by HV Slug. 22946_ Knocked back. 22947_ The unstable cave ceiling collapses. 22947_ Crushed by falling debris. 22947_ Penetrated by HV Slug. 22947_ HV Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????? ?#???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ??????????????????????????????# ????????????????? | | ??????????????????????????????# #???????????????? | | ?????????????????????????????? ###????????????? | | ?????????????????????????????# # #??????####??? | | ????????????????????????????? ?? #???### ???? | | ????????????????????????????? ??# ##??# ????? | | ????????????????????????????? #??# #??# ?????? | | ????????????????????????????? #??# #??# #?????? | | ??????????????????????????### #?## ##?# ####### | | ??????????? "############ #?# ### | | ???????????? h #???# | | ????????????????? p ##### "#### | | ?????????????????????##; @;h ## "" #??# | | ?????????????????????# #%;; ""## #??# | | ??????????????????#####p ;;#?# ##??# | | ??????????????????# % % ###?# ##??## | | ??????????????????# % % %##???## #???#" | | ??????????????????# ## ;## #?????### #?#" | | ??????????????????# #;;#### #????????# ""# | | ??????????????????# # ##?# #????????##"" | | ??????????????????# ; #??## % ##; #????????# " | | ?????????????????##0;"#???# ###; #????????# " | | ?????????????????# "#??### ??# #????????###" | | ?????????????????# ###"## ?## #?????????## | | ?????????????????# ## "## ?? #??????????# | | ?????????????????#; #" ##### ? ??????????## | | ?????????????????#" #### ######??????????? | | ???????????????#### # #?????????????## | | ?????????????""# ## ??????????? | | ?????????????" % %## #?? ????????? ? ?? | | ?????????????" /% ## #?? ???????? ??? | | ?????????????" !]![/ ### #?? ?????? ????? | | ?????????????" "=! !#?# "#?? ???? ?????? | | ?????????????### "]**#### #?? ##??? #??????? | | ???????????????#### ! %### ######??? #??????? | | ?????????????????# ##???? #??????? | | ?????????????????## # "" #### #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 81 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Additional Mass Support 25 Armor Coverage 1100 Resistance: TH 75 Resistance: EM 25 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 20 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 1 Offensive Hacking 28 Defensive Hacking 28 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Arc Projector | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Microactuators | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Imp. Gravmag System | -6/Factory | Scanalyzed Imp. Energy Well | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Cld. Aerolev Unit | -5/Factory | Scanalyzed Adv. Actuator Array | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Linear Gravjet | -3/Section 7 | Hacked Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Adv. Terrain Scanner | x2 | -6/Factory Cld. Aerolev Unit | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Core Cannon Phase Armor Integrated Mediator LRC Armor LRC Insulator Integrity Redistributor Sigix Broadsword Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoilBiometalSplitter Manual? 0 Play Time 04:38:46 Cumulative 1163.7 hours Start 2022.07.01 @ 21:46:20 End 2022.07.03 @ 15:11:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 848 Rogue 808 Adventurer 40 Explorer 0 Win Type - Total 132 Types 62/4/42/2/1/4/14/2/1 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b894ff21-7a0a-4b89-a5d8-c5a915040b9d