Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 19:44:47 Player: nnnnsk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (437) 437 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2192 Bonus ------- None Cogmind --------- Core Integrity 443/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Heavy Armor Plating > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (25) --- Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Huge Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Signal Interpreter EM Pulse Gun Heavy EM Pulse Gun Beam Cannon Advanced Beam Cannon Light Assault Rifle Grenade Launcher Grenade Launcher Mini Grenade Launcher Improved Datajack Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Huge Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Signal Interpreter EM Pulse Gun Heavy EM Pulse Gun Beam Rifle Beam Cannon Advanced Beam Cannon Light Assault Rifle Grenade Launcher Grenade Launcher Mini Grenade Launcher Improved Datajack Hammer [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 27 | 8 3 8 8 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 4 1 Treads 5 | 2 . 2 1 Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 1 1 5 Device 4 | 1 . . 3 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 8 | 3 2 2 1 Energy Gun 5 | 2 . 2 1 Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 3 | . . . 3 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 15 | 3 8 20 23 Power . | . 1 . . Propulsion 3 | 2 1 5 5 Utility 3 | . 1 5 5 Weapon 6 | . 4 8 9 Tool/Special . | . . . . Unused Backups 31 | . 4 7 20 Power 3 | . . 3 . Propulsion 11 | . 4 3 4 Utility 6 | . . . 6 Weapon 9 | . . 1 8 Tool/Special 2 | . . . 2 Average Slot Usage (%) 98 | . 100 96 97 Engine 11 | . 14 11 9 Treads 31 | . 28 33 36 Leg 2 | . . 7 . Device 11 | . 14 10 7 Storage 11 | . 14 11 9 Processor 1 | . . . 9 Protection 2 | . . . 9 Energy Gun 6 | . . 6 17 Ballistic Gun 16 | . 25 15 . Peak Build Rating 25 | 7 8 18 25 Average Rating 11 | 5 7 12 21 On Entrance 8 | . 7 8 18 Avg Prop Armor Cover (%) 6 | . . 6 . Naked Turns . | . . . . Heaviest Build 106 | 13 89 97 106 Greatest Support 80 | 40 40 80 80 Greatest Overweight (x) 8 | . 2 8 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 18 | 6 13 25 25 Most Carried 25 | 6 11 25 25 Average Carried 15 | 4 8 21 23 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 6 11 25 21 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 580 | 232 98 170 80 Remotely . | . . . . Salvage Created 590 | 29 14 251 296 Parts 35 | 4 3 19 9 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 9 | . 1 2 6 Guns 9 | . 1 2 6 Classes Destroyed 8 | 1 1 4 2 Builder 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 2 | . . 2 . Watcher 2 | . . 2 . Swarmer 1 | . 1 . . Grunt 4 | . . . 4 Brawler 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 2 | 1 1 2 2 Combat Bots Only 2 | . 1 1 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 93 | . 2 12 79 Missed 21 | . 1 5 15 Hits 72 | . 1 7 64 Melee 2 | . . . 2 Projectile 70 | . 1 7 62 Critical Strikes 7 | . . 1 6 Damage Taken 1108 | . 6 100 1002 Core 113 | . 6 . 107 Absorbed by Shields . | . . . . Core Remaining (%) 99 | 100 97 100 . Volleys Fired 56 | 2 10 18 26 Largest 2 | 2 2 2 2 Hottest 112 | 60 100 112 112 Shots Fired 103 | 4 17 36 46 Gun 100 | 4 14 36 46 Cannon . | . . . . Launcher . | . . . . Special 3 | . 3 . . Kinetic 46 | 2 14 30 . Thermal 57 | 2 3 6 46 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | 3 7 9 15 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 69 | 3 9 21 36 Core Hits 29 | 2 2 12 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 990 | 29 88 263 610 Guns 990 | 29 88 263 610 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 286 | 6 88 192 . Thermal 704 | 23 . 71 610 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 464 | 40 40 90 464 Average Temperature 175 | 20 17 35 216 Received Heat Transfer 630 | . . 45 585 Effects 11 | . . . 11 Shutdowns 2 | . . . 2 Interference 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1604 | 50 . 148 1406 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 76 | 5 45 31 76 Initial 5 | . . . 5 Average 7 | . 3 4 20 Influence Increases 405 | 5 116 108 176 Destroy 0b10 Robot/C 180 | . 20 40 120 Destroy 0b10 Robot/NC 30 | 5 . 25 . Destroy Leader 78 | . 10 28 40 Successful Hack 40 | . 26 14 . Disable Machine 30 | . 30 . . Destroy Structure 2 | . . 1 1 Lose Combat Pursuer 45 | . 30 . 15 Influence Decreases 351 | 5 116 93 137 Entered New Map 10 | . . . 10 Time Decay 311 | 5 116 93 97 Lost Part 30 | . . . 30 Squads Dispatched 4 | . 1 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 5 6 10 Peak Tracking Total 4 | . 2 2 4 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 6 1 1 Terminals 8 | . 6 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 19 2 2 Successful 14 | . 12 1 1 Failed 9 | . 7 1 1 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 14 | . 12 1 1 Terminals 23 | . 19 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 9 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Locate Traps 3 | . 2 1 . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 3 . 1 Terminals 4 | . 3 . 1 Botnet 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2143 | 45 1012 698 388 Sensors 257 | . . . 257 Structural 131 | . . . 131 Seismic 1755 | 45 1012 698 . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2326 | 126 1012 725 463 Spaces Moved 886 | 67 468 213 138 Core 3 | 3 . . . Treads 882 | 64 468 212 138 Legs 1 | . . 1 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 209 | 155 184 261 240 Slowest Speed 680 | 160 320 680 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 83 19 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1258 | 83 597 350 228 Wait 218 | . 100 79 39 Move 883 | 66 467 212 138 Hop . | . . . . Pick Up 44 | 6 9 22 7 Fast Attach 12 | 7 . 5 . Attach 8 | 1 . 1 6 Detach 2 | 1 . . 1 Swap 9 | . 5 2 2 Drop 26 | . 6 11 9 Fire 56 | 2 10 18 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Met a group of wandering Federalists 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Discovered new exit (range 18) 562 | -10/Materials | Discovered new exit (range 6) 836 | -10/Materials | Discovered new exit (range 8) 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Propulsion x2 1787 | -9/Materials | Discovered new exit (range 16) 1864 | -9/Materials | Entered another Materials area 1864 | -8/Materials | Evolved 2 slots: Utility x2 2125 | -8/Materials | Garrison activated, responded to threat 2327 | -8/Materials | Self-destructed Last Messages --------------- 02285_ Imp. Medium Laser destroyed. 02288_ Hvy. Ion Engine broken. 02288_ Overheating: Short circuit. 02290_ M-13 Machinist repairs G-47 Trooper. 02291_ Dropped Broken Hvy. Ion Engine. 02292_ Dropped Imp. Medium Laser. 02292_ M-13 Machinist repairs G-47 Trooper Lgt. Nuclear Core. 02293_ Acquired 10 matter. 02296_ R-06 Scavenger collects Broken Hvy. Ion Engine. 02298_ Particle Gun melted. 02298_ G-47 Trooper destroyed. 02301_ R-06 Scavenger collects Aluminum Leg. 02304_ R-06 Scavenger collects Imp. Medium Laser. 02313_ K-01 Serf collects debris. 02325_ B-36 Bruiser emerges from the garrison. 02325_ L-31 Rogue emerges from the garrison. 02325_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????###????????????????????????????? | | ??????????????###????????????????????????????? | | ???????????? #????????????????????????????? | | ???????????? ?????????????????????????????? | | ????????????## ?????????????????????????????? | | ???????####### # #??????????????????? | | ???????####### ####+####+#??????????????????? | | ??????? + #??????????????????? | | ??????? # ?????????????????????? | | ??????? # """" !!!#####??????????????????? | | ??????? # """" !! #####??????????????????? | | ??????? # """" !! "" ##??????????????????? | | ??????? + ^ %G"##??????????????????? | | ??????? # lb"" ## ????????????? | | ??????? ## @#######+###????????????? | | ????????## m w ????????? | | ????????## = ????????? | | ????????##### #### ###+####+###???????????? | | ???##########/##### # ????????????????? | | ############ % # ##?????????????????????? | | # + [+% ""% +%k ##?????????????????????? | | # #### ""S %# ##?????????????????????? | | # #### "" # ##?????????????????????? | | # + ## # ##?????????????????????? | | # # ## # ##?????????????????????? | | # # #########r ##?????????????????????? | | # + ##?????????????????????? | | # # ##?????????????????????? | | # ## #####/### ##?????????????????????? | | # ## #?# !# ##?????????????????????? | | # ## #?# # ##?????????????????????? | | ##########+### "Y" # ##?????????????????????? | | ???# ## """ # ##?????????????????????? | | ???# """ ## # ##?????????????????????? | | ???# """ ######## ##?????????????????????? | | ???# """ # #?????????????????????? | | ???# # #?????????????????????? | | ???# # #?????????????????????? | | ???# "T" + #????###?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteSpikedLattice Manual? 0 Play Time 00:16:54 Cumulative 93.9 hours Start 2026.07.04 @ 19:23:36 End 2026.07.04 @ 19:44:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 98 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a08ef49-3b9b-4b4d-ad12-1f2876ab092e