Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:35:44 Player: Cherman0 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (148) 740 Value Destroyed (4144) 4144 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 8349 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 50 Entered Garrisons 200 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 6/100 System Corruption 11% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Scrap Engine Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Cooling System High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Salvage Targeting Computer System Shield Authchip [Power] Authchip [Propulsion] Authchip [Weapon] Authchip [Weapon] System Restoration Module High-powered Tractor Beam Improved EM Shotgun Improved Datajack Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Treaded Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System Huge Storage Unit Hardened Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Ballistic Gauss Construct/G > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Cooling System High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Salvage Targeting Computer Improved Shield Generator System Shield Authchip [Power] Authchip [Propulsion] Authchip [Weapon] Authchip [Weapon] High-powered Tractor Beam Improved EM Shotgun Shock Rifle Advanced Beam Rifle High-powered Shotgun Rocket Launcher Improved Datajack Plasma Cutter Power Maul [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Slots Evolved 6 | . . . 2 . . . 4 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 157 | 4 8 2 36 38 31 10 28 Power 5 | . 1 . 2 . 1 . 1 Engine 4 | . 1 . 2 . 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 40 | 2 1 . 12 11 4 4 6 Treads 39 | 2 1 . 12 10 4 4 6 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 29 | 1 3 . 3 6 5 2 9 Device 11 | 1 1 . 1 1 1 1 5 Storage 6 | . 2 . 1 2 . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 12 | . . . 1 3 4 . 4 Artifact . | . . . . . . . . Weapon 83 | 1 3 2 19 21 21 4 12 Energy Gun 27 | 1 1 . 9 3 . 4 9 Energy Cannon 2 | . 1 . . 1 . . . Ballistic Gun 25 | . . 1 6 9 8 . 1 Ballistic Cannon 1 | . . 1 . . . . . Launcher 7 | . . . 1 . 4 . 2 Special Weapon 3 | . 1 . . . 2 . . Impact Weapon 15 | . . . 3 7 5 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . 1 2 . . Unidentified Prototypes 7 | . . . 3 3 . . 1 Parts Lost 31 | . 1 1 . . 8 1 20 Power 4 | . . . . . 1 . 3 Propulsion 8 | . . . . . 1 1 6 Utility 10 | . . 1 . . 4 . 5 Weapon 9 | . 1 . . . 2 . 6 Highest Loss Streak 18 | . 1 1 . . 3 1 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 85 98 99 98 82 84 Engine 10 | . 14 14 11 11 10 11 5 Treads 30 | . 27 28 33 32 32 32 22 Device 10 | . 14 . 10 11 2 9 17 Storage 11 | . 14 14 12 11 11 11 7 Protection 7 | . . . 9 11 18 1 14 Energy Gun 11 | . 24 . 10 2 . 15 14 Ballistic Gun 7 | . . 13 11 18 16 . . Naked Turns . | . . . . . . . . Heaviest Build 121 | 12 32 32 40 102 109 102 121 Greatest Support 63 | 40 40 40 63 60 60 60 55 Greatest Overweight (x) 30 | . . . . 1 1 4 30 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 Average Capacity 20 | 8 13 15 15 20 25 25 25 Most Carried 25 | 6 12 12 15 25 25 25 25 Average Carried 17 | 2 10 12 14 18 22 20 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 25 | 4 12 12 15 25 19 24 18 Scrap Engine Consumption 26 | . . . . . . 12 14 Constructs Created 5 | . . . . . . 2 3 Constructs Modified 1 | . . . . . . 1 . Class Distribution -------------------- 67% | Mutant 27% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Matter Collected 3915 | 240 225 50 854 1176 650 431 289 Remotely 242 | . . . . . 242 . . Salvage Created 5714 | 163 445 117 1554 1323 792 365 955 Parts 363 | 13 42 6 89 100 57 20 36 Haulers Intercepted 7 | . 2 . 4 1 . . . Recyclers Shooed 3 | 1 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 106 | . 11 4 24 25 26 3 13 Guns 83 | . 9 1 19 24 19 3 8 Cannons 5 | . 2 3 . . . . . AOE 18 | . . . 5 1 7 . 5 Classes Destroyed 13 | 2 7 . 1 . 2 . 1 Worker 3 | . 1 . 1 1 . . . Builder 4 | . 1 . 1 2 . . . Tunneler 3 | 3 . . . . . . . Hauler 7 | . 2 . 4 1 . . . Recycler 10 | 1 . . 2 . . 3 4 Operator 3 | . 1 . . 2 . . . Watcher 11 | . 3 . 4 2 . . 2 Swarmer 25 | . 9 2 . 3 10 . 1 Grunt 44 | . 2 2 18 10 9 . 3 Sentry 26 | . . . 6 12 4 3 1 Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . . . . 3 Programmer 7 | . . . . . 3 . 4 Guerrilla 1 | . . . . . 1 . . Best Kill Streak 7 | 2 6 2 4 5 7 3 4 Combat Bots Only 7 | . 3 2 4 4 7 1 3 Max Kills in Single Turn 3 | 1 1 1 2 3 3 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 1 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Hostile Shots Fired 731 | . 47 22 59 83 149 18 353 Missed 215 | . 10 7 15 20 38 4 121 Damage Taken 7509 | . 306 190 610 864 1544 287 3708 Core 1039 | . 34 39 48 68 116 30 704 Absorbed by Shields 29 | . . . . . . . 29 Regen/Repaired (Parts) 183 | . 61 . 47 . . . 75 Core Remaining (%) 68 | 100 . 70 . . . 34 . Volleys Fired 357 | 11 47 11 64 81 74 12 57 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 124 | 80 100 100 90 90 58 90 124 Shots Fired 665 | 22 87 22 123 162 116 30 103 Gun 624 | 22 71 11 119 162 111 29 99 Cannon 24 | . 13 11 . . . . . Launcher 14 | . . . 4 . 5 1 4 Special 3 | . 3 . . . . . . Kinetic 377 | . . 12 64 151 111 . 39 Thermal 125 | 11 57 10 9 . . . 38 Explosive 14 | . . . 4 . 5 1 4 Electromagnetic 149 | 11 30 . 46 11 . 29 22 Robot Hit Streak 25 | 3 5 8 25 15 16 14 11 Robot Miss Streak 5 | 4 3 1 4 4 5 2 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . . . 8 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 470 | 10 42 17 103 104 98 25 71 Core Hits 249 | 5 21 6 67 49 35 13 53 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . 1 . . . . 12 Burn 8 | . . . . . . . 8 Blast 5 | . . 1 . . . . 4 Melee Attacks 48 | . . . 4 13 31 . . Impact 32 | . . . 4 13 15 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 16 | . . . . . 16 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10876 | 114 670 259 2286 2008 2076 520 2943 Guns 7679 | 114 535 96 1805 1827 1411 365 1526 Cannons 271 | . 108 163 . . . . . Explosions 2742 | . 27 . 476 181 528 114 1416 Melee 137 | . . . . . 137 . . Ramming 47 | . . . 5 . . 41 1 Kinetic 4695 | . . 133 935 1636 1411 . 580 Thermal 2049 | 77 358 126 263 181 . 114 930 Explosive 1922 | . . . 303 . 528 . 1091 Electromagnetic 2026 | 37 312 . 780 191 . 365 341 Impact 137 | . . . . . 137 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 1 1 9 9 11 Average Corruption 3 | . . . 1 1 1 9 2 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 152 | . . . 5 20 9 99 19 Message Errors 38 | . . . 4 3 1 25 5 Matter Fused 37 | . . . . 5 4 25 3 Heat Flow Errors 23 | . . . . 6 . 14 3 Energy Discharges 16 | . . . 1 . 2 9 4 Parts Rejected 1 | . . . . . . . 1 Parts Fused 4 | . . . . 1 1 2 . Data Loss (minor) 14 | . . . . 3 1 10 . Data Loss (major) 6 | . . . . 2 . 3 1 Misfires 6 | . . . . . . 6 . Alerts 7 | . . . . . . 5 2 Overload Shots . | . . . . . . . . Overflow Damage 71 | . . . . . 48 2 21 Projectiles . | . . . . . . . . Explosions 71 | . . . . . 48 2 21 Melee . | . . . . . . . . Knockbacks 5 | . . 3 . . 1 1 . Impact 2 | . . . . . 1 1 . Kinetic 3 | . . 3 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 221 | . . . 36 . 30 95 60 Shots 8 | . . . 1 . 2 3 2 Rammed 6 | . . . 1 . . 4 1 Targets Rammed 6 | . . . 1 . . 4 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 266 | 90 172 264 243 214 75 266 211 Average Temperature 55 | 34 55 109 52 49 16 82 30 Received Heat Transfer 1236 | . 24 72 315 279 249 108 189 Effects 3 | . . 2 . 1 . . . Interference 3 | . . 2 . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 14 | . 1 . 6 3 . 3 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 1 . . . 1 7 Heat Transferred 3791 | 175 772 273 335 250 . 150 1836 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . 1 . 4 2 . 2 4 Alert | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Peak Influence 1036 | 20 226 108 351 334 1036 493 373 Initial 466 | . 13 28 41 121 186 466 250 Average 213 | 10 48 92 165 161 690 178 156 Maximum Alert Level 3 | . 1 . 1 1 3 2 1 Low Security (%) 60 | 100 94 100 56 60 2 59 75 Level 1 25 | . 5 . 43 39 7 26 24 Level 2 6 | . . . . . 29 13 . Level 3 7 | . . . . . 59 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 . 2 7 . . 7 Investigation 5 | . 1 . 2 2 . . . Extermination 4 | . . . . . . . 4 Reinforcement 6 | . 1 . . 2 . . 3 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Distress Signals 5 | . . . 3 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 16 5 36 34 25 3 30 Peak Tracking Total 12 | . 3 3 5 5 6 1 12 Tactical Retreats 7 | . . . 4 2 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Traps Triggered 6 | . . . 2 . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 2 | . . . . 2 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Machines Disabled 7 | . 1 . . 4 . 2 . Max in Single Turn 1 | . 1 . . 1 . 1 . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Machines Accessed 50 | . 10 . 10 12 4 11 3 Terminals 35 | . 7 . 8 9 4 6 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units 9 | . 2 . . 1 . 5 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 131 | . 28 . 43 27 7 20 6 Successful 70 | . 16 . 23 16 4 10 1 Failed 61 | . 12 . 20 11 3 10 5 Catastrophic 8 | . . . 2 1 1 3 1 Database Lockouts . | . . . . . . . . Manual 63 | . 15 . 24 13 1 8 2 Terminals 98 | . 21 . 34 19 7 15 2 Fabricators . | . . . . . . . . Repair Stations 11 | . 3 . 5 3 . . . Recycling Units 15 | . 4 . . 4 . 5 2 Scanalyzers 4 | . . . 4 . . . . Garrison Access 3 | . . . . 1 . . 2 Terminal Hacks 39 | . 8 . 13 9 4 5 . Part Schematic 2 | . . . 1 . . 1 . Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 4 | . 1 . 1 . . 2 . Open Door 5 | . . . . 4 1 . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . . Alert Level 2 | . . . 1 1 . . . Unreport Threat 3 | . . . 1 1 . 1 . Locate Traps 1 | . . . 1 . . . . Patrol Status 2 | . 1 . 1 . . . . Hauler Manifests 3 | . 1 . 1 1 . . . Registered Components 1 | . . . . . . 1 . Zone Layout 7 | . 1 . 4 2 . . . Patrol Navigation 1 | . . . . . 1 . . Security Stations 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 . 4 1 . . . Scan Component 4 | . 1 . 2 1 . . . Repair 3 | . 1 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 21 | . 6 . 4 5 . 5 1 Terminals 8 | . 2 . 4 2 . . . Assimilate 4 | . 1 . 2 1 . . . Botnet 1 | . . . 1 . . . . Operators 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . 4 . . 3 . 5 1 Reject 3 | . 2 . . 1 . . . Recyclers 3 | . 1 . . 1 . . 1 Mask 2 | . 1 . . 1 . . . Tunnel 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 37 | . 8 . 8 9 3 6 3 Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 146 | . 26 . 120 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . . 9 . . Machine Destruction 9 | . . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . 6 . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Total Allies 9 | . 1 . 1 1 6 . . Largest Group 6 | . 1 1 1 1 6 . . Highest-Rated Group 113 | . 10 10 10 10 113 . . Highest-Rated Ally 39 | . 10 10 10 10 39 . . Total Orders 14 | . 7 . 2 2 3 . . STAY 7 | . 4 . 1 1 1 . . ROAM 1 | . . . . . 1 . . FOLLOW 6 | . 3 . 1 1 1 . . Ally Attacks 17 | . . . . . 17 . . Total Damage 238 | . . . . . 238 . . Kills 2 | . . . . . 2 . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Turns Passed 14027 | 113 2234 297 2330 2625 1821 2979 1628 Spaces Moved 5533 | 44 915 164 1125 1022 634 1190 439 Core 1 | . . . . . . . 1 Treads 5532 | 44 915 164 1125 1022 634 1190 438 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 240 231 231 Average Speed 202 | 160 160 160 160 187 240 239 305 Slowest Speed 1550 | 160 160 160 160 240 240 480 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 4 97 29 67 95 89 99 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . 1 . . . 5 . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 11 | . 2 . 3 6 . . . Terrain Destroyed 123 | . 4 . 37 9 31 14 28 Melee 9 | . . . 3 6 . . . Projectile 6 | . 2 . . . 1 . 3 AOE 108 | . 2 . 34 3 30 14 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Total 7718 | 66 1593 177 1557 1611 802 1290 622 Wait 1438 | 2 605 1 266 423 12 58 71 Move 5527 | 43 914 163 1124 1022 633 1189 439 Hop . | . . . . . . . . Pick Up 70 | 2 12 . 25 11 2 8 10 Fast Attach 22 | 1 1 . 8 6 . . 6 Attach 34 | 2 1 . 4 . 7 5 15 Detach 10 | . . . 1 . . 5 4 Swap 101 | 1 6 2 24 32 24 5 7 Drop 87 | 4 7 . 36 21 3 4 12 Fire 357 | 11 47 11 64 81 74 12 57 Melee 48 | . . . 4 13 31 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . . 1 . . 4 1 Escape Stasis 7 | . . . . . 7 . . Rewire . | . . . . . . . . Trap 2 | . . . . 2 . . . Miscellaneous 9 | . . . . . 9 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage (discovered 3 exits: [*Mat] / *Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 114 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 5) 669 | -10/Materials | Discovered new exit (range 3) 1086 | -10/Materials | Discovered new exit (range 15) 1961 | -10/Materials | Repaired Lgt. Treads 1964 | -10/Materials | Discovered new exit (range 16) 2348 | -10/Materials | Entered Mines 2348 | -10/Mines | Accompanied by 1 ally 2384 | -10/Mines | Met a Derelict bent on vengeance 2400 | -10/Mines | Discovered new exit (range 7) 2514 | -10/Mines | Learned location of Storage (-9) 2573 | -10/Mines | Assembled infested the area 2578 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2645 | -10/Mines | Entered Materials 2645 | -9/Materials | Accompanied by 1 ally 2645 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3012 | -9/Materials | Identified exit to Mines 3012 | -9/Materials | Identified exit to Storage 3436 | -9/Materials | Discovered new exit (range 10) 4449 | -9/Materials | Discovered new exit (range 15) 4677 | -9/Materials | Build established: Scavenger-Mutant 4788 | -9/Materials | Repaired Enh. Autogun 4850 | -9/Materials | Repaired Enh. Autogun 4975 | -9/Materials | Entered Storage 4975 | -9/Storage | Accompanied by 1 ally 5667 | -9/Storage | Used back door to open Recycling access 5667 | -9/Storage | Discovered new exit (range 5) 6992 | -9/Storage | Discovered new exit (range 15) 6998 | -9/Storage | Garrison activated, responded to threat 7599 | -9/Storage | Identified exit to Garrison 7600 | -9/Storage | Entered Garrison 7600 | -9/Garrison | Accompanied by 1 ally 7648 | -9/Garrison | Learned Recycling security intel 7735 | -9/Garrison | Triggered checkpoint 7766 | -9/Garrison | Triggered checkpoint 7775 | -9/Garrison | Destroyed 7 combat bots 7794 | -9/Garrison | Triggered checkpoint 7974 | -9/Garrison | Discovered new exit (range 9) 7990 | -9/Garrison | Triggered checkpoint 8092 | -9/Garrison | Lost 3 parts (1p2u) 8284 | -9/Garrison | Triggered checkpoint 8326 | -9/Garrison | Triggered checkpoint 8505 | -9/Garrison | Discovered new exit (range 14) 8647 | -9/Garrison | Build established: Commander-Mutant 8917 | -9/Garrison | Discovered new exit (range 10) 8973 | -9/Garrison | Garrison Relay disabled 9030 | -9/Garrison | Triggered checkpoint 9096 | -9/Garrison | Lost 4 allies 9105 | -9/Garrison | Garrison Relay disabled 9303 | -9/Garrison | Core integrity fell below 50% 9341 | -9/Garrison | Build established: Mutant 9350 | -9/Garrison | Lost 3 parts (1n2u) 9421 | -9/Garrison | Entered Recycling 9493 | -9/Recycling | Found Scrap Engine 10291 | -9/Recycling | Discovered new exit (range 16) 12400 | -9/Recycling | Entered Factory 12400 | -7/Factory | Evolved 4 slots: Utility x4 13220 | -7/Factory | Discovered new exit (range 15) 13969 | -7/Factory | Cargo convoy interrupted 14003 | -7/Factory | Core integrity fell below 50% 14019 | -7/Factory | Core integrity fell below 20% 14025 | -7/Factory | System corruption reached 10% 14028 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 14011_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 14012_ K-01 Serf collects debris. 14013_ Adv. Beam Rifle destroyed. 14016_ Penetrated by Slug. 14017_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 14017_ Penetrated by Slug. 14017_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 14018_ Arm. Scrap Engine destroyed. 14018_ Scrap Engine core remains intact and functional. 14018_ K-01 Serf collects debris. 14019_ Penetrated by Slug. 14021_ K-01 Serf collects debris. 14022_ Penetrated by Slug. 14023_ H-55 Commando suffers critical hit (Burn). 14023_ H-55 Commando destroyed. 14025_ K-01 Serf collects debris. 14025_ Adv. Beam Rifle destroyed. 14025_ Slug penetrates Wall. 14027_ Shock Rifle destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | +! / #????????????????????????????????? | | %#% #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # ! #????????????????????????????????? | | # #????????????????????????????????? | | ##############????????????????????????????????? | | #?????????????????????????????????????????????? | | #????????????????????? ???????????????????? | | #????????????????????# #??????????????????? | | #????????????????????# =% #??????????????????? | | ######???????????????# #??????????????????? | | ## ? #????????????# #??????????????????? | | ## #????????????# p/??????????????????? | | ## """ #????????????# a|#??????????????????? | | # """ !#????????????# #??????????????????? | | # """ #????????????# #??????????????????? | | # #????????????# #??????????????????? | | # """ #????????????# k %#########??????????? | | + """ # ??????????# # #??????????? | | # """ # ????????# # """ ##?????????? | | # # ????# u # ""T"" ###????????? | | # """ # # ! u# "" "" + ?????????? | | # """ # # i%x # ##?????????? | | ### """ # # %=p!# """ %############ | | #?# # #@ hi*# """ #* | | #?#####?## # p=%# """% # | | #????????# # !k%+% %% # | | #????????# ?# =[# # | | #????????# ??# # # | | #################+##### # # | | %[ u[ #! # | | !%! # # | | =# # | | % %u %# # | | #[ # | | #################+#### ### # | | # ## ################# | | # """ """ ## ##??????????????? | | "" %[# """ """ ## #???????????????? | | """"" # """ """ ## #???????????????? | | """"" r # ?# """"" #???????????????? | | """"" # ???# """"" #???????????????? | | ^ # ?????# """ #???????????????? | | ###+######## #???????????????? | | + """"" #???????????????? | | ! ##### """"" #???????????????? | | ! #???# """ #???????????????? | | "T" #???# #???????????????? | | """ #???##############???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 40 Recoil Reduction 3 Authchip Count 4 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Flak Cannon | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed DroneReactionStabilizer Manual? 0 Play Time 02:11:09 Cumulative 78.5 hours Start 2024.05.01 @ 19:44:39 End 2024.05.02 @ 00:35:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81fa8986-3148-488f-9d0d-245e087a60cf