Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 09:52:52 Player: ToBeDefined Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (173) 865 Value Destroyed (5122) 5122 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 9782 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 165 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler > --- WEAPON (3) ------- Chainsword > --- INVENTORY (20) --- Coil Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Energy Filter Thermal Defense Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Armored Treads Medium Treads Improved Heat Sink Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Precision Shock Rifle Cooled Pulse Rifle High-powered Field Laser High-powered Field Laser Plasma Rifle Improved EM Pulse Cannon Gauss Rifle Coil Gun Chainsword [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 1 2 1 Weapon 1 | . . . . . . 1 Parts Attached 136 | 7 4 26 11 38 23 27 Power 21 | 1 1 4 1 6 3 5 Engine 19 | 1 1 4 1 5 3 4 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 41 | 2 . 9 5 15 7 3 Treads 41 | 2 . 9 5 15 7 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 2 2 2 3 9 5 9 Device 16 | 1 . 1 1 4 5 4 Storage 8 | 1 2 1 . 2 . 2 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . . . 2 3 . 3 Artifact . | . . . . . . . Weapon 42 | 2 1 11 2 8 8 10 Energy Gun 24 | 2 1 4 1 6 5 5 Energy Cannon 3 | . . 2 . . 1 . Ballistic Gun 8 | . . 3 1 . 1 3 Ballistic Cannon 2 | . . . . . 1 1 Launcher 2 | . . 1 . 1 . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . 5 . 2 4 2 Corrupted Parts 4 | . . . . 2 1 1 System Corruption 17 | . . . . 11 1 5 Parts Lost 67 | . . 3 6 19 4 35 Power 15 | . . 1 1 5 . 8 Propulsion 21 | . . 2 3 6 2 8 Utility 16 | . . . 2 5 1 8 Weapon 15 | . . . . 3 1 11 Highest Loss Streak 20 | . . 1 3 9 1 20 To Critical Strikes 1 | . . . . . . 1 Average Backups 17 | 5 8 19 19 18 19 15 Power 1 | . 1 2 2 . 1 2 Propulsion 4 | 3 3 6 4 4 4 2 Utility 2 | . . 2 3 2 3 3 Weapon 8 | 1 3 8 9 10 9 6 Tool/Special . | . . . . . . . Unused Backups 59 | . 4 22 7 9 13 4 Power 7 | . . 3 2 . 1 1 Propulsion 15 | . 4 7 . 2 2 . Utility 13 | . . 3 2 5 2 1 Weapon 24 | . . 9 3 2 8 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 100 99 98 98 83 76 Engine 12 | . 14 10 9 11 15 10 Core 1 | . . . . 5 . . Treads 34 | . 28 43 43 35 29 20 Device 12 | . 14 11 . 14 14 17 Storage 9 | . 14 11 11 9 7 7 Protection 2 | . . . 10 2 . . Energy Gun 12 | . 28 11 3 15 7 17 Energy Cannon 3 | . . 3 11 1 3 . Ballistic Gun 3 | . . 6 7 . 2 . Peak Build Rating 78 | 9 11 19 22 45 67 78 Average Rating 37 | 7 10 17 19 34 64 68 On Entrance 24 | . 9 11 19 22 42 66 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 95 | 13 30 57 59 84 84 95 Greatest Support 112 | 40 40 80 83 112 104 90 Greatest Overweight (x) 31 | 1 . . 2 . 1 31 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 25 20 25 Average Capacity 18 | 7 8 19 20 20 20 20 Most Carried 20 | 8 11 20 20 20 20 20 Average Carried 17 | 5 8 19 19 18 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 8 11 20 20 20 20 1 Class Distribution -------------------- 33% | Mutant 32% | Scavenger-Mutant 21% | Skirmisher 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 3414 | 176 129 715 474 893 418 609 Remotely . | . . . . . . . Salvage Created 6668 | 188 643 1282 175 1735 1177 1468 Parts 359 | 17 26 81 22 82 74 57 Haulers Intercepted 16 | . 2 5 . 3 5 1 Recyclers Shooed 9 | . 2 3 . 1 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 118 | . 6 25 14 29 17 27 Melee 5 | . . . . 3 . 2 Guns 83 | . 6 19 9 16 11 22 Cannons 11 | . . 1 5 1 4 . AOE 13 | . . 4 . 7 2 . Classes Destroyed 19 | 2 4 3 2 6 1 1 Worker 14 | . 3 1 . 4 3 3 Builder 3 | . . 1 . 2 . . Tunneler 5 | 5 . . . . . . Hauler 16 | . 2 5 . 3 5 1 Recycler 12 | 1 3 3 . 4 1 . Operator 2 | . . . . 1 1 . Watcher 8 | . 2 3 . 1 1 1 Swarmer 30 | . . 11 6 3 4 6 Grunt 42 | . 6 5 1 13 10 7 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Protector 1 | . . . . 1 . . Sentry 19 | . . 9 . 8 . 2 Demolisher 2 | . . . 2 . . . Specialist 1 | . . . . . . 1 Hunter 8 | . . . . 1 . 7 Programmer 7 | . . . . . 3 4 Heavy 1 | . . . . 1 . . Assembled 5 | . . . 5 . . . Best Kill Streak 8 | 2 3 5 5 8 3 5 Combat Bots Only 7 | . 2 4 5 7 3 5 Max Kills in Single Turn 4 | 1 2 2 1 4 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 2 1 . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 1055 | . 45 77 82 268 85 498 Missed 246 | . 12 22 9 72 10 121 Hits 809 | . 33 55 73 196 75 377 Melee 18 | . . . 12 6 . . Projectile 791 | . 33 55 61 190 75 377 AOE 12 | . . . 11 . 1 . Critical Strikes 23 | . . 1 . 12 3 7 Damage Taken 13212 | . 451 551 1181 3434 1359 6236 Core 1643 | . 69 61 160 343 105 905 Absorbed by Shields 177 | . . 76 101 . . . Ignored by Resistances 30 | . . . . 30 . . Regen/Repaired (Parts) 426 | . . 127 . 161 . 138 Core Remaining (%) 67 | 100 72 . 44 37 85 . Volleys Fired 457 | 15 46 90 31 115 77 83 Largest 3 | 2 2 2 2 2 2 3 Hottest 220 | 80 105 121 136 150 109 220 Shots Fired 945 | 30 93 171 60 212 143 236 Gun 834 | 30 93 151 34 194 108 224 Cannon 99 | . . 14 26 12 35 12 Launcher 8 | . . 2 . 6 . . Special 4 | . . 4 . . . . Kinetic 170 | . . 44 34 32 36 24 Thermal 695 | 30 93 125 26 149 60 212 Explosive 8 | . . 2 . 6 . . Electromagnetic 72 | . . . . 25 47 . Robot Hit Streak 40 | 8 13 8 10 12 14 40 Robot Miss Streak 11 | 7 3 5 11 5 4 2 Penetration Max 1 | . . . . . 1 1 Secondary Targets 12 | . . 3 2 . . 7 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 635 | 15 59 100 38 148 87 188 Core Hits 304 | 7 28 50 22 79 43 75 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 41 | . 2 8 . 8 5 18 Burn 37 | . 2 8 . 8 4 15 Corrupt 1 | . . . . . 1 . Sever 3 | . . . . . . 3 Melee Attacks 21 | . . . . 7 . 14 Impact . | . . . . . . . Slashing 21 | . . . . 7 . 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14302 | 203 805 2083 727 4088 2170 4226 Guns 10869 | 203 805 1725 419 2710 1254 3753 Cannons 1449 | . . 101 308 205 629 206 Explosions 1571 | . . 257 . 1027 287 . Melee 413 | . . . . 146 . 267 Ramming . | . . . . . . . Kinetic 2411 | . . 760 419 552 292 388 Thermal 9322 | 203 805 1066 308 2204 1165 3571 Explosive 1052 | . . 257 . 795 . . Electromagnetic 1104 | . . . . 391 713 . Impact . | . . . . . . . Slashing 413 | . . . . 146 . 267 Piercing . | . . . . . . . Highest Corruption 11 | . 1 2 2 11 5 6 Average Corruption 3 | . 1 2 2 9 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 121 | . 4 20 18 22 39 18 Message Errors 33 | . 2 3 6 9 10 3 Matter Fused 35 | . 1 10 5 2 11 6 Heat Flow Errors 13 | . . 2 2 3 4 2 Energy Discharges 11 | . . 2 3 3 2 1 Parts Rejected 3 | . . . . . 1 2 Data Loss (minor) 12 | . . 1 2 2 6 1 Data Loss (major) 2 | . . . . . 1 1 Misfires 9 | . 1 2 . 2 2 2 Alerts 1 | . . . . 1 . . Weapon Failures 2 | . . . . . 2 . Overload Shots 1 | . . . . . 1 . Overflow Damage 71 | . . 21 10 13 22 5 Projectiles 40 | . . 5 10 13 12 . Explosions 26 | . . 16 . . 10 . Melee 5 | . . . . . . 5 Knockbacks 4 | . . . . . 3 1 Impact . | . . . . . . . Kinetic 3 | . . . . . 2 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 204 | . . . . 107 97 . Shots 7 | . . . . 5 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 502 | 126 234 328 255 485 272 502 Average Temperature 110 | 42 75 91 73 145 82 144 Received Heat Transfer 2383 | . 249 160 18 1053 324 579 Effects 29 | . . 3 2 19 . 5 Shutdowns 8 | . . . . 6 . 2 Energy Bleed 6 | . . 2 . 4 . . Interference 11 | . . . 2 7 . 2 Matter Decay 3 | . . 1 . 2 . . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 3 3 . Impact Corruptions . | . . . . . . . Robots Melted 6 | . . 1 . 2 . 3 Combat Hostiles 6 | . . 1 . 2 . 3 Parts Melted 44 | . 4 7 1 6 7 19 Heat Transferred 20615 | 475 2036 2924 555 4471 2161 7993 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 2 3 . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . 1 . 2 2 2 Low Security (%) 74 | 100 100 93 100 47 62 56 Level 1 21 | . . 6 . 51 36 14 Level 2 4 | . . . . 1 . 28 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 577 | 10 106 218 146 413 400 577 Initial 170 | . 3 7 82 . 170 138 Average 135 | 1 22 104 31 217 159 229 Influence Increases 4854 | 30 264 830 326 1279 922 1203 Destroy 0b10 Robot/C 2340 | . 120 500 220 620 340 540 Destroy 0b10 Robot/NC 305 | 30 50 65 . 80 55 25 Destroy Leader 616 | . 48 156 40 148 90 134 Allied During Kill 16 | . . . 6 10 . . Successful Hack 52 | . . 15 . 27 3 7 Disable Machine 225 | . . 45 . 120 30 30 Anti-Garrison Action 150 | . . . . 150 . . Destroy Structure 100 | . 1 19 . 64 14 2 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 435 | . 45 15 60 60 90 165 Active Sensor Use 600 | . . . . . 300 300 Influence Decreases 4309 | 25 251 637 537 904 1013 942 Entered New Map 493 | . 2 11 129 . 205 146 Time Decay 2723 | 25 249 596 358 524 525 446 Search Patrol Dispatched 100 | . . . . . 100 . Lost Part 653 | . . 30 50 190 33 350 Lost Ally 40 | . . . . 40 . . Purge Threat 300 | . . . . 150 150 . Squads Dispatched 30 | . 3 1 1 5 11 9 Investigation 10 | . 1 1 1 . 4 3 Extermination 6 | . . . . . 3 3 Reinforcement 7 | . 2 . . 1 4 . Assault 2 | . . . . 2 . . Garrison 5 | . . . . 2 . 3 Intercept . | . . . . . . . Searches Triggered 1 | . . . . . 1 . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses 6 | . . . . . 3 3 Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 11 | . . 2 . 4 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 225 | . 15 43 21 57 30 59 Peak Tracking Total 10 | . 4 6 5 10 7 8 Tactical Retreats 21 | . 2 1 4 3 4 7 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 11 | . 2 2 1 3 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 4 | . . . 4 . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 16 | . . 3 . 9 2 2 Max in Single Turn 2 | . . 1 . 2 1 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 43 | . 6 11 2 8 11 5 Terminals 25 | . 4 7 . 4 8 2 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . 1 . 1 . 2 Recycling Units 6 | . 2 2 . 1 1 . Scanalyzers 3 | . . 1 . 2 . . Garrison Access 2 | . . . . . 1 1 Total Hacks 100 | . 10 29 2 28 19 12 Successful 46 | . 2 12 2 17 8 5 Failed 53 | . 8 16 . 11 11 7 Catastrophic 17 | . 2 6 . 3 6 . Database Lockouts 1 | . . 1 . . . . Manual 33 | . 1 15 . 9 7 1 Terminals 51 | . 7 15 . 13 14 2 Fabricators 3 | . . . . . 3 . Repair Stations 15 | . . 2 . 4 . 9 Recycling Units 11 | . 3 6 . 1 1 . Scanalyzers 16 | . . 6 . 10 . . Garrison Access 2 | . . . . . 1 1 Terminal Hacks 16 | . 1 4 2 4 4 1 Record 1 | . . 1 . . . . Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . 1 . . . . Open Door 2 | . . . 2 . . . Open DSF 2 | . . . . . 1 1 Branch Access Points 1 | . . . . 1 . . Alert Level 4 | . 1 1 . 1 1 . Unreport Threat 2 | . . . . 1 1 . Recall Investigation 1 | . . . . . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 9 | . . 2 . 3 . 4 Scan Component 6 | . . 1 . 2 . 3 Repair 3 | . . 1 . 1 . 1 Recycling Unit Hacks 4 | . 1 1 . 1 1 . Report Inventory 1 | . . 1 . . . . Retrieve Components 3 | . 1 . . 1 1 . Scanalyzer 14 | . . 5 . 9 . . Insert Component 6 | . . 2 . 4 . . Analyze 6 | . . 2 . 4 . . Retrieve Study 2 | . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 36 | . 6 10 . 7 9 4 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 73 | . . . . . 73 . Total Part Build Rating 6 | . . . . . 6 . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired 3 | . . 1 . 1 . 1 Time 131 | . . 26 . 61 . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 22 | . 3 . . 9 10 . Parts Scanalyzed 6 | . . 2 . 4 . . Part Schematics Acquired 5 | . . 1 . 4 . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 4 | . . . 4 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 63 | . . . 63 63 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 32 | . . . 7 25 . . Total Damage 476 | . . . 78 398 . . Kills 5 | . . . 2 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 5202 | 113 973 806 . . 2093 1217 A.S.S. 3310 | . . . . . 2093 1217 Terrain 1893 | 113 973 806 . . 1 . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 10560 | 203 973 2139 1509 2031 2239 1466 Spaces Moved 4781 | 84 458 957 830 877 1066 509 Core 15 | 5 . . . . . 10 Treads 4766 | 79 458 957 830 877 1066 499 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 156 152 155 Average Speed 162 | 154 160 160 160 159 157 186 Slowest Speed 1600 | 160 160 160 320 160 221 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 62 81 98 61 30 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 16 | . . 4 . 11 1 . Terrain Destroyed 90 | . . 13 1 61 14 1 Melee . | . . . . . . . Projectile 14 | . . 4 1 1 7 1 AOE 76 | . . 9 . 60 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 6707 | 124 612 1394 947 1312 1494 824 Wait 939 | 11 88 217 31 183 268 141 Move 4775 | 83 457 956 829 876 1065 509 Hop . | . . . . . . . Pick Up 155 | 8 8 45 15 35 28 16 Fast Attach 33 | 7 . 3 3 14 3 3 Attach 65 | . . 4 6 19 6 30 Detach 2 | . . . . . 1 1 Swap 129 | . 4 39 17 33 20 16 Drop 127 | . 9 40 11 30 26 11 Fire 457 | 15 46 90 31 115 77 83 Melee 21 | . . . . 7 . 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . . 4 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 14) 1144 | -10/Materials | Discovered new exit (range 12) 1177 | -10/Materials | Entered another Materials area 1177 | -9/Materials | Evolved 2 slots: Propulsion x2 1420 | -9/Materials | Repaired Lgt. Treads 1770 | -9/Materials | Central database locked down 2254 | -9/Materials | Discovered new exit (range 14) 2981 | -9/Materials | Discovered new exit (range 10) 3274 | -9/Materials | Discovered new exit (range 16) 3316 | -9/Materials | Entered Mines 3317 | -9/Mines | Assembled infested the area 3325 | -9/Mines | Met a Derelict bent on vengeance 3471 | -9/Mines | Lost 3 parts (1p2n) 3575 | -9/Mines | Met a Derelict shopkeep closing up shop 3705 | -9/Mines | Core integrity fell below 50% 3724 | -9/Mines | Build established: Scavenger-Mutant 3980 | -9/Mines | Learned location of 1 exit from Proximity Caves 4008 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4181 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4229 | -9/Mines | Found a hidden stash of uninstalled traps 4282 | -9/Mines | Escorted by a lone wolf Derelict 4307 | -9/Mines | Discovered new exit (range 7) 4702 | -9/Mines | Discovered new exit (range 8) 4825 | -9/Mines | Entered Materials 4825 | -8/Materials | Accompanied by 3 allies 4825 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5013 | -8/Materials | Garrison activated, responded to threat 5090 | -8/Materials | Lost 4 allies 5188 | -8/Materials | Destroyed 7 combat bots 5227 | -8/Materials | Lost 9 parts (3p4n2u) 6176 | -8/Materials | Repaired Broken Med. Treads 6325 | -8/Materials | Discovered new exit (range 3) 6578 | -8/Materials | Core integrity fell below 50% 6622 | -8/Materials | Lost 4 parts (2p1n1u) 6693 | -8/Materials | Lost 4 parts (1n2u1w) 6697 | -8/Materials | System corruption reached 10% 6710 | -8/Materials | Found Corrupted Prototype Device 6856 | -8/Materials | Entered Factory 6856 | -7/Factory | Evolved 2 slots: Utility x2 6865 | -7/Factory | Identified Active Sensor Suite 6953 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x2) 7155 | -7/Factory | Build established: Scavenger-Skirmisher 8023 | -7/Factory | Build established: Skirmisher 8456 | -7/Factory | Search patrols dispatched 9002 | -7/Factory | Discovered new exit (range 15) 9039 | -7/Factory | Identified exit to Factory 9095 | -7/Factory | Entered another Factory area 9095 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9599 | -6/Factory | Repaired Med. Treads 10010 | -6/Factory | Garrison activated, responded to threat 10031 | -6/Factory | Lost 7 parts (1p3n1u2w) 10257 | -6/Factory | Build established: Scavenger-Skirmisher 10266 | -6/Factory | Cargo convoy interrupted 10319 | -6/Factory | Core integrity fell below 50% 10405 | -6/Factory | Lost 20 parts (6p3n4u7w) 10544 | -6/Factory | Lost 3 parts (1u2w) 10547 | -6/Factory | Core integrity fell below 20% 10561 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 10512_ R-10 Processor collects Lgt. Nuclear Core. 10513_ Hvy. Particle Gun destroyed. 10516_ R-10 Processor collects Autogun. 10518_ W-25 Informer sends out distress signal. 10521_ Critical hit (Destroy). 10530_ R-10 Processor collects VTOL Module. 10543_ U-05 Engineer builds a Wall. 10546_ Hrd. Medium Armor Plating destroyed. 10547_ U-05 Engineer builds a Wall. 10552_ Slug penetrates Wall. 10554_ System corrupted: Matter fused (-9). 10554_ U-05 Engineer builds a Wall. 10554_ Slug penetrates Wall. 10555_ U-05 Engineer builds a Wall. 10556_ Destroyed VTOL Module. 10558_ U-05 Engineer builds a Wall. 10558_ Slug penetrates Wall. 10559_ U-05 Engineer builds a Wall. 10561_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ """ """ #?????????????????????????? | | """"" """"" """"" #?????????????????????????? | | """"" """" """" #?????????????????????????? | | #?????????????????????????? | | = #?????????????????????????? | | % #??????????????????????????? | | % % #??????????????????????????? | | % ##%% #??????????????????????????? | | ## #??????????????????????????? | | ## """" ?????????????????????????? | | ## "F " ##?? ??????????????????????? | | ## #??? ??????????????????????? | | ## #??? ??????????????????????? | | ######## #??# ??????????????????????? | | ????# #??# ??????????????????????? | | ????# =%= ! #??# ########??????????????? | | ????# ########%#??# #??????????????? | | ????# #############/#### #??????????????? | | ????# # %%%%## #??????????????? | | ????# # % ## #??????????????? | | ????# # %% ## #??????????????? | | ????# # ## #??????????????? | | ????# # u## #??????????????? | | ????# # """""" """"" u##% #??????????????? | | ????# # """""" """"" H;#u ###?????????????? | | ###?# # """""" """"" us@% R/%""?????????? | | ?# # """""" """"""%###### ###?????????????? | | # # % u #????????????????????????? | | # ##/##############????????????????????????? | | + #???????????????????????????????????? | | # ^ #???????????????????????????????????? | | # #???????????????????????????????????? | | ?###### #???????????????????????????????????? | | ??????# #???????????????????????????????????? | | ##???????# +???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# +???????????????????????????????????? | | ??????????#+##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 42 Recoil Reduction 4 Energy Filtering 30 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Hacked Heat Sink | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x2 | -7/Factory Repaired ---------- Lgt. Treads | 9% | -9/Materials Med. Treads | 12% | -8/Materials | Broken Med. Treads | 25% | -6/Factory Studied --------- Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Suspicious Challenges ------------ None Game ------ Seed HeavyRingMegatreads Manual? 0 Play Time 02:18:27 Cumulative 47.5 hours Start 2026.07.04 @ 10:04:04 End 2026.07.05 @ 09:52:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a77f5f83-656a-4bcf-b9b9-dc8a2d69e7f1