Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.25 @ 22:15:04 Player: Crowsaint Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (248) 1240 Value Destroyed (9587) 9587 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 16470 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 70/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Field Propulsion Drive > --- UTILITY (6) ------ Improved Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Improved Core Shielding Improved Propulsion Shielding > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Wave Gun HERF Cannon Coil Gun Great Maul > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Advanced Heat Sink Matter Compressor Improved Arc Projector [Rating: 100] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Great Maul Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . 1 1 . Utility 4 | . . . . . 2 . 1 . . 1 . . Weapon 4 | . . . . . . 2 1 . . . 1 . Parts Attached 154 | 6 5 6 11 1 10 9 19 3 1 9 43 31 Power 15 | 1 1 1 1 . . 1 2 1 . . 3 4 Engine 8 | 1 1 1 1 . . 1 2 1 . . . . Core 5 | . . . . . . . . . . . 3 2 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 47 | 2 4 1 2 1 4 2 5 . 1 3 12 10 Treads . | . . . . . . . . . . . . . Leg 43 | . 4 1 2 1 4 2 5 . 1 3 12 8 Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 2 Utility 39 | 1 . 2 4 . 3 1 5 . . 4 13 6 Device 10 | . . 1 1 . 2 . 2 . . 1 1 2 Storage 4 | 1 . . 2 . . . . . . 1 . . Processor 10 | . . . 1 . . 1 1 . . 1 4 2 Hackware 1 | . . . . . . . 1 . . . . . Protection 14 | . . 1 . . 1 . 1 . . 1 8 2 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 . 2 4 . 3 5 7 2 . 2 15 11 Energy Gun 22 | 2 . . 4 . 1 3 2 1 . . 5 4 Energy Cannon 6 | . . . . . . . . . . 2 2 2 Ballistic Gun 18 | . . . . . . 2 3 . . . 8 5 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . Piercing Weapon 1 | . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 3 . Parts Lost 65 | . 1 . 2 . 2 3 3 . . 2 18 34 Power 6 | . 1 . . . . 1 1 . . . 1 2 Propulsion 18 | . . . 2 . . . . . . . 4 12 Utility 15 | . . . . . . 1 . . . 1 4 9 Weapon 26 | . . . . . 2 1 2 . . 1 9 11 Highest Loss Streak 18 | . 1 . 1 . 2 2 2 . . 1 9 18 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 12 | 3 7 8 8 12 14 14 14 15 13 12 12 9 Power 2 | . 1 2 1 2 2 1 2 3 3 3 2 1 Propulsion 2 | 2 3 3 1 1 3 3 4 6 5 3 1 . Utility 2 | . . . . . . 1 1 . . . 5 3 Weapon 4 | . 2 3 4 8 8 7 5 6 5 5 3 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . 2 3 4 . 3 2 5 . . 1 2 . Power 7 | . 1 1 2 . 1 . 1 . . . 1 . Propulsion 5 | . 1 1 . . 1 . 1 . . 1 . . Utility 1 | . . . . . . . 1 . . . . . Weapon 9 | . . 1 2 . 1 2 2 . . . 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 78 97 98 100 98 98 99 100 99 95 92 77 Engine 5 | . 7 12 11 11 9 7 6 6 6 5 1 . Core 1 | . . . . . . . . . . . 3 1 Leg 29 | . 26 28 42 44 35 30 26 26 26 29 27 21 Device 6 | . . 10 5 . 12 7 10 6 6 7 2 2 Storage 7 | . 14 14 10 11 9 7 6 6 6 5 7 3 Processor 8 | . . . 4 11 9 8 9 6 6 6 9 14 Hackware 1 | . . . . . . . 2 6 6 3 . . Protection 4 | . . 1 . . 4 5 1 6 6 4 10 5 Energy Gun 13 | . 28 18 16 22 17 16 18 13 19 14 2 8 Energy Cannon 1 | . . . . . . . . . . 1 4 2 Ballistic Gun 7 | . . . . . . 10 6 7 6 5 15 7 Impact Weapon 2 | . . . . . . . 1 6 6 5 4 3 Peak Build Rating 100 | 6 6 13 21 20 39 41 54 58 56 68 95 100 Average Rating 53 | 5 5 9 19 20 37 39 50 56 55 62 81 75 On Entrance 36 | . 6 5 13 20 20 37 40 54 58 56 68 94 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 14 14 18 96 35 47 53 55 60 56 72 89 76 Greatest Support 121 | 26 26 25 45 45 72 72 71 66 66 81 121 115 Greatest Overweight (x) 16 | . . . 2 . . 16 . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 10 15 15 15 15 15 15 15 15 11 Most Carried 15 | 6 8 8 11 13 15 15 15 15 15 15 15 15 Average Carried 12 | 3 7 7 7 12 14 14 14 15 13 12 12 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 11 13 14 15 15 15 13 9 14 1 Class Distribution -------------------- 32% | Scavenger-Gunner 24% | Mutant 21% | Scavenger-Executioner 12% | Gunner 4% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Matter Collected 4770 | 204 110 150 262 30 177 289 421 155 24 193 1898 857 Remotely . | . . . . . . . . . . . . . Salvage Created 11486 | . 313 434 739 158 676 489 2449 299 . 1119 3464 1346 Parts 467 | . 13 22 55 8 37 22 89 11 . 21 144 45 Haulers Intercepted 5 | . . . 1 . 2 . 1 . . 1 . . Recyclers Shooed 7 | . . 1 . . . 1 3 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . . . Prevented 6 | . . . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 171 | . 5 10 17 5 13 13 25 5 . 9 50 19 Melee 21 | . . . 8 . . 1 10 . . 1 1 . Guns 92 | . 3 1 6 3 8 7 13 4 . 7 31 9 Cannons 14 | . . . . . . . . . . 1 8 5 AOE 31 | . 1 9 3 2 5 5 2 . . . 3 1 Classes Destroyed 17 | . 3 4 1 . 2 2 1 . . 2 . 2 Worker 21 | . 2 1 4 . 1 . 5 . . 4 4 . Builder 17 | . . 3 1 . . . 8 . . . 5 . Hauler 5 | . . . 1 . 2 . 1 . . 1 . . Recycler 16 | . . 2 . . . . 6 . . 4 4 . Mechanic 4 | . . . . . . 1 1 . . . 2 . Operator 2 | . . . . . 1 1 . . . . . . Watcher 13 | . 2 . 1 . 3 . . . . 4 2 1 Swarmer 37 | . . 3 5 3 3 3 4 . . . 14 2 Grunt 64 | . 5 6 8 2 4 7 14 3 . 2 11 2 Duelist 5 | . . . . . . . 1 . . . 1 3 Protector 1 | . . . . . . . . . . . . 1 Sentry 23 | . . 1 4 . 4 . 2 . . 1 7 4 Demolisher 2 | . . . . . . . . . . 2 . . Specialist 1 | . . . . . . . . . . . . 1 Hunter 19 | . . . . . 2 1 . 1 . . 11 4 Programmer 18 | . . . . . . 2 4 1 . 3 6 2 Assembled 1 | . . . . . . . . . . 1 . . Best Kill Streak 11 | . 4 9 4 2 8 3 11 3 . 5 6 3 Combat Bots Only 6 | . 2 6 4 2 5 3 4 3 . 2 6 3 Max Kills in Single Turn 5 | . 3 3 2 2 2 3 5 1 . 1 3 2 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 3 | . 1 2 1 2 2 3 2 . . . 2 1 Melee 1 | . . . 1 . . 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Hostile Shots Fired 1634 | . 27 14 103 3 50 74 187 71 . 51 611 443 Missed 601 | . 6 10 29 2 14 19 76 28 . 18 226 173 Hits 1033 | . 21 4 74 1 36 55 111 43 . 33 385 270 Melee 32 | . . . . . . . 3 . . 6 8 15 Projectile 1001 | . 21 4 74 1 36 55 108 43 . 27 377 255 AOE 8 | . . . . . . . . . . 7 . 1 Critical Strikes 37 | . 1 1 . . . 1 3 1 . . 13 17 Part Disruptions 4 | . . . . . . . . 1 . 3 . . Damage Taken 14394 | . 212 49 622 6 404 666 1366 550 . 704 5260 4555 Core 1634 | . 41 . 79 . 35 25 201 31 . 72 276 874 Absorbed by Shields 316 | . . . . . . . 316 . . . . . Redirected to Shielding 177 | . . . . . . . . . . . . 177 Ignored by Resistances 4146 | . 66 14 189 2 120 187 461 152 . 194 1494 1267 Core Remaining (%) 88 | 100 . 83 . 80 93 96 . . 72 92 . . Volleys Fired 376 | . 21 11 26 5 30 28 46 10 . 33 106 60 Largest 6 | . 2 2 2 2 2 4 4 4 . 4 6 6 Hottest 339 | . 100 100 100 100 106 198 215 187 . 275 331 339 Shots Fired 1155 | . 42 13 39 10 56 84 180 37 . 104 421 169 Gun 1015 | . 42 4 33 10 52 77 180 35 . 90 351 141 Cannon 112 | . . . . . . . . . . 14 70 28 Launcher 28 | . . 9 6 . 4 7 . 2 . . . . Special . | . . . . . . . . . . . . . Kinetic 518 | . . . . . . 31 51 16 . 29 315 76 Thermal 444 | . 42 4 . . 7 46 104 10 . 66 98 67 Explosive 26 | . . 9 6 . 4 7 . . . . . . Electromagnetic 167 | . . . 33 10 45 . 25 11 . 9 8 26 Robot Hit Streak 31 | . 9 17 7 15 31 19 20 15 . 18 25 27 Robot Miss Streak 4 | . 1 1 2 . 3 4 2 2 . 1 4 2 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 16 | . 1 . . . 1 3 3 . . 1 5 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . 1 1 1 Shots Hit Robots 975 | . 31 12 53 9 43 57 182 31 . 98 309 150 Core Hits 450 | . 16 26 30 5 31 31 85 13 . 36 126 51 Critical Kills 20 | . . . . . . . . . . 1 18 1 Critical Parts Destroyed 41 | . . . . . . . 3 . . 5 24 9 Critical Strikes 93 | . 4 1 3 . 3 3 9 1 . 14 45 10 Burn 24 | . 4 1 . . . 3 4 1 . 8 3 . Meltdown 3 | . . . . . . . . . . . 3 . Destroy 42 | . . . . . . . 1 . . 2 33 6 Corrupt 3 | . . . . . 3 . . . . . . . Smash 16 | . . . . . . . 2 . . 4 6 4 Sever 2 | . . . . . . . 2 . . . . . Impale 3 | . . . 3 . . . . . . . . . Melee Attacks 145 | . . . 30 . . 1 47 2 . 16 36 13 Impact 85 | . . . . . . . 18 2 . 16 36 13 Slashing 30 | . . . . . . 1 29 . . . . . Piercing 30 | . . . 30 . . . . . . . . . Sneak Attacks 42 | . . . 5 . . . 18 . . 6 11 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 27484 | . 531 700 1643 246 1226 1499 5431 727 . 2943 8485 4053 Guns 13929 | . 389 49 453 139 660 808 2170 502 . 1511 4703 2545 Cannons 2350 | . . . . . . . . . . 365 1236 749 Explosions 4166 | . 141 638 232 107 508 661 734 184 . 82 682 197 Melee 6938 | . . . 946 . . 30 2527 41 . 974 1864 556 Ramming 101 | . 1 13 12 . 58 . . . . 11 . 6 Kinetic 7084 | . . . . . . 324 514 245 . 529 4077 1395 Thermal 8700 | . 389 49 46 107 214 484 1965 218 . 1358 2170 1700 Explosive 2044 | . . 638 186 . 352 661 . . . . 207 . Electromagnetic 2617 | . 141 . 453 139 602 . 425 223 . 71 167 396 Impact 4659 | . . . . . . . 1224 41 . 974 1864 556 Slashing 1333 | . . . . . . 30 1303 . . . . . Piercing 946 | . . . 946 . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . 4 5 5 2 1 10 Average Corruption 2 | . 1 1 . . . . 3 4 5 2 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 97 | . 2 2 . . . . 30 13 14 3 18 15 Message Errors 20 | . . 1 . . . . 5 3 6 1 2 2 Matter Fused 22 | . 2 . . . . . 7 2 1 . 4 6 Heat Flow Errors 7 | . . . . . . . 2 1 2 . 2 . Energy Discharges 11 | . . . . . . . 4 3 1 1 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . 1 . . . . 5 2 2 1 4 2 Data Loss (major) 5 | . . . . . . . 3 . 1 . 1 . Misfires 5 | . . . . . . . 2 1 . . 1 1 Alerts 6 | . . . . . . . . . 1 . 2 3 Weapon Failures 3 | . . . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2654 | . . . . 17 . 26 1093 32 . 447 703 336 Projectiles 39 | . . . . . . . . . . 32 7 . Explosions 352 | . . . . 17 . 26 242 15 . . 45 7 Melee 2263 | . . . . . . . 851 17 . 415 651 329 Knockbacks 28 | . . . . . . . 9 . . 3 12 4 Impact 28 | . . . . . . . 9 . . 3 12 4 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 430 | . 5 10 . . 27 46 126 2 . . 146 68 Shots 14 | . 1 1 . . 3 2 3 1 . . 2 1 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 20 | . 3 2 2 . 8 . . . . 2 . 3 Kicked 17 | . 3 2 2 . 8 . . . . 2 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 424 | . 207 75 54 66 195 199 421 117 208 354 382 424 Average Temperature 96 | . 82 42 19 32 54 82 89 41 88 100 109 139 Received Heat Transfer 2428 | . 168 36 246 . 108 207 419 114 . 136 612 382 Effects 9 | . . . . . . . . . . . 3 6 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . 2 1 Interference 3 | . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . 1 . 6 1 . 3 8 4 Combat Hostiles 7 | . . . . . . . . 1 . . 4 2 Parts Fried 59 | . . . 1 . 4 . 18 1 . 10 17 8 Impact Corruptions 68 | . . . . . 1 . 16 1 . 15 26 9 Robots Melted 5 | . 1 . . . . . . . . . 4 . Combat Hostiles 4 | . 1 . . . . . . . . . 3 . Parts Melted 40 | . 5 1 . . . 4 13 2 . 9 3 3 Heat Transferred 16060 | . 1443 222 100 50 348 1406 3606 472 . 3069 3006 2338 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 1 2 . . 1 . 1 . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Maximum Alert Level 2 | . . . 1 . 1 1 1 . . . 2 . Low Security (%) 75 | 100 100 100 75 100 98 94 47 . . 100 53 100 Level 1 22 | . . . 24 . 1 5 52 . . . 35 . Level 2 2 | . . . . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 504 | . 76 196 277 160 205 213 397 . . 121 504 187 Initial 187 | . . 11 51 78 42 60 72 . . . 38 187 Average 133 | . 30 88 98 130 60 92 197 . . 48 204 88 Influence Increases 5842 | . 173 326 562 142 424 378 1042 130 . 336 1686 643 Destroy 0b10 Robot/C 3400 | . 100 220 340 100 260 260 500 100 . 160 1000 360 Destroy 0b10 Robot/NC 405 | . 20 30 35 . 35 10 105 . . 75 85 10 Destroy Leader 788 | . 34 40 84 10 90 60 112 30 . 60 194 74 Allied During Kill 1 | . . 1 . . . . . . . . . . Successful Hack 67 | . . . 20 4 7 . 24 . . . . 12 Disable Machine 360 | . 18 . . 9 . 27 144 . . 9 108 45 Destroy Structure 431 | . 1 35 38 4 32 21 52 . . 2 224 22 Partial Spotted 15 | . . . . . . . . . . . 15 . Lose Combat Pursuer 375 | . . . 45 15 . . 105 . . 30 60 120 Influence Decreases 5792 | . 137 206 481 249 399 360 893 345 107 244 1334 1037 Entered New Map 1060 | . . 25 105 159 88 95 101 145 31 . 54 257 Time Decay 4072 | . 127 141 356 90 291 245 772 200 76 224 1100 450 Lost Part 620 | . 10 . 20 . 20 20 20 . . 20 180 330 Lost Ally 40 | . . 40 . . . . . . . . . . Squads Dispatched 31 | . 1 . 3 . . 2 7 . . 4 12 2 Investigation 6 | . 1 . 1 . . . 2 . . 1 1 . Extermination 12 | . . . . . . 1 3 . . 2 4 2 Reinforcement 9 | . . . 2 . . 1 2 . . . 4 . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . 2 . Haulers Reinforced 2 | . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Distress Signals 12 | . . . 3 . 1 . . . . 1 2 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 257 | . 7 10 33 2 18 16 33 6 . 24 57 51 Peak Tracking Total 19 | . 4 6 6 1 5 4 4 3 . 7 7 19 Tactical Retreats 19 | . . . 2 1 . . 6 . . 3 3 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Traps Triggered 15 | . 1 . 2 . 1 . 3 . . 3 1 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . . . 10 . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Machines Disabled 40 | . 2 . . 1 . 3 16 . . 1 12 5 Max in Single Turn 15 | . 2 . . 1 . 2 15 . . 1 3 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Machines Accessed 21 | . . . 2 1 3 1 7 . . . 6 1 Terminals 15 | . . . 2 1 2 1 5 . . . 3 1 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 61 | . . . 6 5 12 2 14 . . . 17 5 Successful 42 | . . . 3 5 11 2 7 . . . 12 2 Failed 19 | . . . 3 . 1 . 7 . . . 5 3 Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . Terminals 46 | . . . 6 5 7 2 11 . . . 10 5 Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . 7 . Scanalyzers 5 | . . . . . 5 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 30 | . . . 3 5 6 2 5 . . . 7 2 Record 10 | . . . 1 2 4 . 2 . . . 1 . Part Schematic 1 | . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . Alert Level 3 | . . . . 1 . . . . . . 1 1 Locate Traps 4 | . . . . . 1 1 . . . . 2 . Reprogram Traps 2 | . . . . . . . . . . . 2 . Security Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . . . . 1 . . 2 . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . 5 . Retrieve Matter 5 | . . . . . . . . . . . 5 . Scanalyzer 5 | . . . . . 5 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 14 | . . . 1 1 2 1 6 . . . 2 1 Full Trace Events 2 | . . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 36 | . . . . . . . 36 . . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . Highest-Rated Group 45 | . . 45 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . . . . . Total Damage 83 | . . 83 . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Active Infowar (turns) 941 | . . . . . . 124 817 . . . . . Machine Analysis 941 | . . . . . . 124 817 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Turns Passed 9366 | 59 333 350 858 186 740 590 1588 413 479 637 2213 920 Spaces Moved 5549 | 50 194 251 499 129 501 352 925 299 390 337 1127 495 Core 56 | 3 . . . . . 1 . . . . . 52 Treads . | . . . . . . . . . . . . . Legs 5415 | . 177 251 499 129 501 351 925 299 390 337 1127 429 Wheels 64 | 47 17 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . . 14 Fastest Speed 42 | 50 90 120 120 120 120 120 122 122 122 122 120 42 Average Speed 123 | 88 117 120 124 120 120 122 122 122 122 123 134 119 Slowest Speed 850 | 100 120 120 260 120 120 850 122 122 122 193 190 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 34 56 38 32 38 9 27 51 46 13 26 40 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 3 | . . 1 . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 341 | . . 44 44 6 44 19 51 10 . 2 107 14 Melee . | . . . . . . . . . . . . . Projectile 39 | . . . . . . . . . . 2 29 8 AOE 302 | . . 44 44 6 44 19 51 10 . . 78 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Arm Total 7014 | 61 258 287 663 149 582 454 1201 320 394 462 1505 678 Wait 462 | . 25 8 49 14 12 39 123 5 . 47 115 25 Move 5537 | 49 193 250 498 128 500 351 924 298 389 336 1126 495 Hop . | . . . . . . . . . . . . . Pick Up 102 | 6 5 4 19 1 8 13 17 . . 4 20 5 Fast Attach 82 | 6 . 3 5 . 6 1 5 1 . 3 26 26 Attach 77 | . . . 5 . 1 8 9 . 2 7 23 22 Detach 47 | . . . 1 . . 2 2 . 1 7 21 13 Swap 55 | . 5 3 13 1 6 3 7 3 . . 10 4 Drop 111 | . 6 6 15 . 11 8 21 1 2 7 22 12 Fire 376 | . 21 11 26 5 30 28 46 10 . 33 106 60 Melee 145 | . . . 30 . . 1 47 2 . 16 36 13 Ram 3 | . . . . . . . . . . . . 3 Kick 17 | . 3 2 2 . 8 . . . . 2 . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 5) 393 | -10/Materials | Entered Mines 397 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 725 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 736 | -10/Mines | Discovered new exit (range 7) 743 | -10/Mines | Entered Materials 743 | -9/Materials | Evolved 2 slots: Propulsion x2 1380 | -9/Materials | Discovered new exit (range 16) 1584 | -9/Materials | Discovered new exit (range 14) 1601 | -9/Materials | Entered Mines 1737 | -9/Mines | Learned location of 1 exit from Lower Caves 1779 | -9/Mines | Discovered new exit (range 6) 1787 | -9/Mines | Entered Materials 1787 | -8/Materials | Evolved 2 slots: Utility x2 2507 | -8/Materials | Discovered new exit (range 12) 2527 | -8/Materials | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Weapon x2 2851 | -7/Factory | Build established: Gunner 3040 | -7/Factory | Discovered new exit (range 5) 3117 | -7/Factory | Entered another Factory area 3117 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3858 | -6/Factory | Fabricated Imp. Grenade Launcher? 3910 | -6/Factory | Build established: Scavenger-Gunner 4048 | -6/Factory | Spotted B-75 Beast 4675 | -6/Factory | Discovered new exit (range 15) 4705 | -6/Factory | Entered Lower Caves 4706 | -6/Lower Caves | Encountered a Warlord checkpoint 4706 | -6/Lower Caves | Identified exit to Lower Caves 5029 | -6/Lower Caves | Spotted B-75 Beast 5114 | -6/Lower Caves | Build established: Hacker-Gunner 5118 | -6/Lower Caves | Entered another Lower Caves area 5131 | -6/Lower Caves | Encountered a Warlord checkpoint 5220 | -6/Lower Caves | Learned Factory non-interactive machine intel 5222 | -6/Lower Caves | Learned location of 2 exits from Factory 5425 | -6/Lower Caves | Build established: Scavenger-Gunner 5594 | -6/Lower Caves | Discovered new exit (range 3) 5597 | -6/Lower Caves | Entered Factory 5597 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5598 | -5/Factory | Identified exit to Factory 5598 | -5/Factory | Identified exit to Upper Caves 5599 | -5/Factory | Loaded intel: 272 non-interactive machine locations 5902 | -5/Factory | Garrison activated, responded to threat 6079 | -5/Factory | Assembled infested ambush trap array 6221 | -5/Factory | Discovered exit to Factory (range 8) 6234 | -5/Factory | Entered another Factory area 6234 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6760 | -4/Factory | Build established: Scavenger-Executioner 7282 | -4/Factory | Garrison activated, responded to threat 7311 | -4/Factory | Lost 9 parts (1p2n2u4w) 8225 | -4/Factory | Discovered new exit (range 9) 8447 | -4/Factory | Entered Armory 8694 | -4/Armory | Lost 7 parts (4n2u1w) 8974 | -4/Armory | Lost 3 parts (1n1u1w) 9240 | -4/Armory | Spotted B-86 Titan 9252 | -4/Armory | Core integrity fell below 50% 9335 | -4/Armory | System corruption reached 10% 9342 | -4/Armory | Core integrity fell below 20% 9367 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- System corrupted: Matter fused (-9). Imp. Arc Projector destroyed. Slammed into S-27 Virus. Destabilizing: System interference. Adv. Melee Analysis Suite temporarily disabled. Imp. Targeting Computer temporarily disabled. Imp. Targeting Computer destroyed. Acquired Unknown Flight Unit. Identified Field Propulsion Drive. Flying robots can pass through spaces occupied by others, even hostile robots. Acquired Field Propulsion Drive. Field Propulsion Drive destroyed. Compression Vault explodes. Matter Compressor destroyed. Critical hit (Burn: +50). Adv. Heat Sink destroyed. C-30 ARC bursts open, deploying its payload. P-70 Sage unfolds itself. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ?????????????????????????######????????????????# | | ?????????????????????????#""""#????????????????# | | ?????????????????#########""F"################## | | ?????????????????"""" | | ????????????????""""" | | ?????????????? "" F" | | ?????????????# @""" """ """ | | ?????????????# """ """ """ ###### | | ?????????????# """ """ """ #????? | | ?????????????# """ """ """ #????? | | ?????????????# """ """ """ #???# | | ?????????????# """ """ """ #???# | | ?????????????# """ """ """ #???# | | ????????????? p #???## | | ????????????? % ????? | | ?????????????# p ???? | | ??????????????#"F""######### #### ###???? | | ????????????????"""????????#+???##+####### #?????? | | ?????????????????????????????????????????# +?????? | | ??????????????????????????????????????????##?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 130 Energy Generation 21 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Shock Rifle | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Grenade Launcher | x1 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Batter Up Dynamic Key It Was An Accident, I Swear It's Just You Just What I Needed Leap Before You Look Librarian Respectable Loadout Serviceable Loadout Challenges ------------ None Game ------ Seed ChipSubatomicBallwheel Manual? 0 Play Time 03:15:31 Cumulative 12.7 hours Start 2025.06.25 @ 09:03:08 End 2025.06.25 @ 22:15:04 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 16 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 75fbf161-770f-4bfa-a4cb-62ed0b87fd95