Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 21:05:30 Player: Juan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1483) 1483 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 4298 Bonus ------- High Alert Combat Kills 170 Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 98/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Disposable Heat Sink Weight Redist. System Advanced ECM Suite Advanced ECM Suite Reactive Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Terrain Scan Processor Hardlight Generator > --- WEAPON ----------- Particle Gun Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Flight Unit Weight Redist. System Reactive Plating Particle Gun [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Improved Treads Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Light Armor Plating Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 1 2 . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 85 | 7 5 15 32 26 Power 15 | 1 . 4 7 3 Engine 14 | 1 . 4 6 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 28 | 2 4 3 12 7 Treads 2 | . . . 2 . Leg . | . . . . . Wheel 6 | 2 . . . 4 Hover 1 | . 1 . . . Flight 19 | . 3 3 10 3 Utility 24 | 2 1 3 8 10 Device 13 | 1 1 2 2 7 Storage 4 | 1 . . 2 1 Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 18 | 2 . 5 5 6 Energy Gun 12 | 2 . 3 5 2 Energy Cannon . | . . . . . Ballistic Gun 6 | . . 2 . 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 29 | . 1 . 15 13 Power 4 | . . . 2 2 Propulsion 12 | . . . 6 6 Utility 5 | . . . 3 2 Weapon 8 | . 1 . 4 3 Highest Loss Streak 9 | . 1 . 9 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 90 100 70 50 Engine 6 | . 14 11 3 7 Core 1 | . . . 4 . Treads 3 | . . . 8 . Wheel 4 | . 9 . . 11 Flight 15 | . 16 33 15 6 Device 7 | . 14 11 4 8 Storage 1 | . 6 . . 2 Processor 5 | . . 11 5 5 Protection 6 | . 2 11 11 . Energy Gun 12 | . 25 11 15 3 Ballistic Gun 3 | . . 11 2 3 Peak Build Rating 21 | 9 9 15 18 21 Average Rating 12 | 5 8 14 14 11 On Entrance 8 | . 9 9 15 7 Naked Turns 51 | . . . . 51 Heaviest Build 30 | 13 13 12 20 30 Greatest Support 52 | 26 26 12 43 52 Greatest Overweight (x) 5 | 1 4 . 5 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 5 5 10 Average Capacity 5 | 6 6 5 5 6 Most Carried 6 | 4 6 5 5 6 Average Carried 4 | 2 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 4 5 5 5 5 Class Distribution -------------------- 55% | Scavenger-Mutant 30% | Mutant 14% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1535 | 267 96 238 630 304 Remotely . | . . . . . Salvage Created 1948 | 24 204 457 858 405 Parts 110 | 2 9 36 43 20 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 8 13 15 3 Guns 36 | . 8 13 14 1 Classes Destroyed 12 | 1 2 3 3 3 Worker 5 | . . 1 2 2 Builder 3 | . . . 1 2 Tunneler 1 | 1 . . . . Hauler 2 | . . . 1 1 Recycler 2 | . . . 1 1 Mechanic 1 | . . . . 1 Watcher 4 | . . 1 2 1 Swarmer 13 | . 6 5 2 . Grunt 13 | . 2 3 8 . Sentry 11 | . . 5 5 1 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 7 | 1 4 7 6 2 Combat Bots Only 6 | . 4 6 5 1 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 359 | . 37 46 105 171 Missed 104 | . 11 15 28 50 Damage Taken 3015 | . 254 259 1100 1402 Core 1072 | . 67 57 245 703 Absorbed by Shields 316 | . . 98 38 180 Regen/Repaired (Parts) 27 | . 15 . 12 . Core Remaining (%) 78 | 100 73 85 55 . Volleys Fired 201 | 1 26 26 75 73 Largest 2 | 2 2 2 2 2 Hottest 130 | 100 100 86 121 130 Shots Fired 328 | 2 43 52 133 98 Gun 328 | 2 43 52 133 98 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 93 | . . 26 22 45 Thermal 235 | 2 43 26 111 53 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 31 | 1 4 17 31 12 Robot Miss Streak 4 | . 3 1 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 235 | 1 22 38 102 72 Core Hits 99 | 1 12 21 43 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 3 . 4 4 Burn 11 | . 3 . 4 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3666 | 13 275 601 1633 1144 Guns 3657 | 13 275 601 1633 1135 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 1046 | . . 232 281 533 Thermal 2611 | 13 275 369 1352 602 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 582 | 39 532 170 582 127 Average Temperature 124 | 24 240 74 140 31 Received Heat Transfer 835 | . 66 65 489 215 Effects 29 | . 9 . 20 . Shutdowns 6 | . 4 . 2 . Energy Bleed 6 | . 2 . 4 . Interference 3 | . 2 . 1 . Matter Decay 4 | . 1 . 3 . Short Circuit 3 | . . . 3 . Damage (minor) 3 | . . . 3 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 1 2 Combat Hostiles 3 | . . . 1 2 Parts Melted 21 | . 4 1 10 6 Heat Transferred 7030 | 37 1036 814 3478 1665 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 657 | 5 284 657 542 252 Initial 277 | . 3 119 277 192 Average 285 | 2 140 379 408 151 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 31 | 100 65 24 . 59 Level 1 38 | . 34 19 46 40 Level 2 30 | . . 56 53 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 3 2 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 5 | . . 2 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 12 23 36 28 Peak Tracking Total 11 | . 5 7 8 11 Tactical Retreats 13 | . 1 3 5 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 6 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 3 6 8 1 Terminals 10 | . 1 3 6 . Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 1 2 . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 50 | . 10 16 22 2 Successful 30 | . 5 9 16 . Failed 20 | . 5 7 6 2 Catastrophic 4 | . 1 1 2 . Database Lockouts . | . . . . . Manual 13 | . . 4 9 . Terminals 26 | . 2 8 16 . Fabricators 2 | . . . . 2 Repair Stations 8 | . 4 . 4 . Recycling Units 9 | . 4 5 . . Scanalyzers 5 | . . 3 2 . Garrison Access . | . . . . . Terminal Hacks 15 | . 2 2 11 . Record 5 | . . 1 4 . Terminal Index 1 | . . 1 . . Alert Level 3 | . 1 . 2 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 3 . 3 . Scan Component 3 | . 1 . 2 . Repair 2 | . 1 . 1 . Refit 1 | . 1 . . . Recycling Unit Hacks 4 | . . 4 . . Process 3 | . . 3 . . Retrieve Components 1 | . . 1 . . Scanalyzer 4 | . . 2 2 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 4 6 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter 19 | . . 19 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2494 | 62 310 316 1070 736 Spaces Moved 2267 | 50 363 501 743 610 Core 107 | 5 7 . 2 93 Treads 219 | . . . 219 . Legs . | . . . . . Wheels 450 | 45 111 . . 294 Hover 3 | . 3 . . . Flight 1488 | . 242 501 522 223 Fastest Speed 28 | 50 37 34 28 37 Average Speed 63 | 89 58 34 74 73 Slowest Speed 360 | 100 280 34 360 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 11 | . 1 5 3 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 49 45 59 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2983 | 61 417 590 1123 792 Wait 371 | . 13 37 250 71 Move 2241 | 49 360 490 736 606 Hop 11 | . 1 5 3 2 Pick Up 11 | 4 2 2 3 . Fast Attach 63 | 7 4 9 20 23 Attach 17 | . 1 3 7 6 Detach 25 | . 4 3 11 7 Swap 9 | . . 3 5 1 Drop 32 | . 6 12 13 1 Fire 201 | 1 26 26 75 73 Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 10) 350 | -10/Materials | Repaired Flight Unit 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 683 | -9/Materials | Discovered new exit (range 14) 689 | -9/Materials | Entered another Materials area 689 | -8/Materials | Evolved 2 slots: Propulsion x2 728 | -8/Materials | Repaired Flight Unit 964 | -8/Materials | Lost 9 parts (1p3n2u3w) 1264 | -8/Materials | Build established: Scavenger-Mutant 1755 | -8/Materials | Discovered new exit (range 11) 1759 | -8/Materials | Lost 3 parts (2n1w) 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2257 | -7/Factory | Lost 7 parts (1p3n3w) 2391 | -7/Factory | Released all parts (5) 2398 | -7/Factory | Lost 3 parts (1p1n1u) 2472 | -7/Factory | Core integrity fell below 50% 2493 | -7/Factory | Core integrity fell below 20% 2495 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02424_ System corrupted: Energy discharge (-36). 02433_ Connecting with Garrison Access... 02444_ Slammed into G-47 Trooper. 02445_ G-47 Trooper knocked back. 02448_ Acquired Flight Unit. 02450_ K-01 Serf destroyed. 02454_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02455_ K-01 Serf collects debris. 02459_ Acquired Adv. ECM Suite. 02459_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 02461_ Acquired Adv. ECM Suite. 02463_ System corrupted: IFF burst signal emitted. 02471_ K-01 Serf collects debris. 02472_ Flight Unit destroyed. 02479_ U-05 Engineer builds a Door. 02488_ G-47 Trooper suffers critical hit (Burn). 02492_ P-60 Hacker destroyed. 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Ion Engine | -9/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterRainbowRipper Manual? 0 Play Time 00:54:25 Cumulative 8.7 hours Start 2024.08.25 @ 19:36:55 End 2024.08.25 @ 21:05:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f20e4b1b-5f38-4044-9109-f2267f3f7a23