Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 13:13:58 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (225) 1125 Value Destroyed (8299) 8299 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2210) 2210 TOTAL SCORE: 17574 Bonus ------- High Alert Combat Kills 361 Follower Combat Kills 1049 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 70/1150 Matter 220/300 Energy 520/520 System Corruption 3% Temperature Cool (0) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (10) ----- Energy Well Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Improved Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Advanced Thermal Shield Advanced Recalibrator Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Energy Well Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Improved Targeting Computer Improved Target Analyzer Advanced Particle Charger Advanced Thermal Shield > --- WEAPON ----------- Phase Gun Light Antimatter Cannon > --- INVENTORY -------- Light Antimatter Reactor Armored Huge Wheel Improved Medium Armor Plating Advanced Recalibrator [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 . . . 4 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . 1 Utility 8 | . . . 1 2 . . . 2 2 . . 1 Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 208 | . 10 3 9 19 19 . 2 32 43 4 6 61 Power 22 | . 1 1 . 2 2 . . 2 6 . 1 7 Engine 12 | . 1 1 . 2 2 . . 2 3 . 1 . Core 5 | . . . . . . . . . 3 . . 2 Reactor 5 | . . . . . . . . . . . . 5 Propulsion 61 | . 2 . 4 6 5 . . 9 11 2 3 19 Treads 16 | . 2 . 4 3 5 . . 1 . . . 1 Leg 17 | . . . . 3 . . . 4 5 . 2 3 Wheel 17 | . . . . . . . . 3 6 2 . 6 Hover 1 | . . . . . . . . 1 . . . . Flight 10 | . . . . . . . . . . . 1 9 Utility 68 | . 2 . 2 6 8 . 2 12 14 1 2 19 Device 43 | . 1 . 1 2 6 . 1 7 11 1 1 12 Storage 4 | . 1 . . 1 1 . . . 1 . . . Processor 12 | . . . 1 2 1 . 1 1 1 . . 5 Hackware 5 | . . . . . . . . 3 1 . . 1 Protection 4 | . . . . 1 . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 57 | . 5 2 3 5 4 . . 9 12 1 . 16 Energy Gun 21 | . 1 . . 2 2 . . 7 1 1 . 7 Energy Cannon 12 | . . 2 2 . . . . . 6 . . 2 Ballistic Gun 12 | . . . . 2 . . . 2 3 . . 5 Ballistic Cannon 5 | . 3 . . . . . . . 1 . . 1 Launcher 5 | . 1 . 1 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 . . 1 Unidentified Prototypes 10 | . . . . 3 2 . . 1 2 . . 2 Corrupted Parts 4 | . . . . . . . . 1 1 . 2 . System Corruption 13 | . . . . . . . . 6 2 . 5 . Parts Lost 113 | . . . 1 1 10 . . 19 23 1 13 45 Power 10 | . . . . . 1 . . . 3 . 1 5 Propulsion 41 | . . . . 1 4 . . 7 7 1 4 17 Utility 32 | . . . . . 3 . . 4 7 . 5 13 Weapon 30 | . . . 1 . 2 . . 8 6 . 3 10 Highest Loss Streak 14 | . . . 1 1 8 . . 6 5 1 9 14 To Critical Strikes 2 | . . . . . 1 . . . . . 1 . Average Backups 15 | . 12 14 14 18 19 19 18 17 17 17 13 10 Power 1 | . 1 1 1 3 2 3 3 2 1 1 . . Propulsion . | . 3 2 2 3 . . . . . . . . Utility 6 | . . 2 2 4 8 8 8 9 9 10 7 4 Weapon 5 | . 7 9 8 6 6 7 6 4 4 5 4 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 30 | . 13 . 1 5 . 1 1 2 1 . . 6 Power 3 | . . . . 2 . . . 1 . . . . Propulsion 5 | . 4 . . . . . . . . . . 1 Utility 10 | . 4 . . . . . 1 1 1 . . 3 Weapon 12 | . 5 . 1 3 . 1 . . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 100 97 97 94 91 99 80 87 98 50 76 Engine 6 | . 14 14 10 9 8 9 9 6 2 5 4 1 Treads 12 | . 26 28 31 26 24 27 27 6 . . . . Leg 3 | . 1 . . . . . . 3 12 . . 3 Wheel 2 | . . . . . . . . 4 3 21 . 2 Flight 1 | . . . . . . . . . . . . 10 Device 16 | . 12 14 11 10 20 27 27 16 18 29 18 12 Storage 7 | . 14 14 11 9 9 9 9 6 6 5 5 4 Processor 11 | . . . 11 18 12 9 9 7 10 11 11 21 Hackware 4 | . . . . . . . . 10 12 5 5 3 Protection 1 | . . . . 5 1 . . 1 . . . 1 Energy Gun 5 | . 2 . . . 15 9 17 10 1 . . 4 Energy Cannon 4 | . . 24 21 10 . . . . 6 16 . . Ballistic Gun 2 | . 4 . . 6 2 . . 3 3 . . 3 Ballistic Cannon 1 | . 20 3 . . . . . . 1 . . . Peak Build Rating 92 | . 8 15 22 40 35 32 35 55 80 71 71 92 Average Rating 42 | . 7 14 21 31 32 27 33 43 66 69 42 63 On Entrance 33 | 6 6 8 15 22 35 32 24 35 47 71 70 58 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 13 33 38 38 66 66 57 57 67 88 84 63 76 Greatest Support 75 | 20 40 40 69 69 66 60 60 63 75 58 30 56 Greatest Overweight (x) 29 | . 1 . . 3 1 . . 19 29 1 19 17 Average Overweight (x) 1 | . . . . . . . . 2 1 1 14 . Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 14 15 15 19 20 20 20 20 20 20 20 14 Most Carried 20 | . 15 15 15 20 20 20 20 20 20 20 19 20 Average Carried 17 | . 12 14 14 18 19 19 19 19 19 19 15 11 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 15 15 20 19 20 20 20 20 19 14 4 Class Distribution -------------------- 42% | Mutant 13% | Scavenger-Skirmisher 12% | Scavenger-Mutant 7% | Hacker-Mutant 4% | Commander-Mutant 4% | Skirmisher 4% | Scavenger-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Matter Collected 5102 | 200 476 39 269 516 387 . 50 757 1122 116 247 923 Remotely 165 | . . . . . . . . 55 . . 110 . Salvage Created 10129 | . 316 39 705 1581 1607 . . 1674 2186 265 418 1338 Parts 475 | . 21 8 39 66 85 . . 56 97 9 16 78 Haulers Intercepted 11 | . . . 2 2 4 . . 2 . . . 1 Recyclers Shooed 11 | . . . . 2 1 . . 6 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 7 11 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Combat Hostiles Destroyed 166 | . 10 . 13 25 30 . . 18 27 7 11 25 Melee 1 | . . . . . 1 . . . . . . . Guns 68 | . 2 . . 10 20 . . 10 8 1 1 16 Cannons 43 | . 5 . 9 11 . . . . 10 2 1 5 AOE 45 | . 3 . 4 3 8 . . 4 7 4 9 3 Classes Destroyed 16 | . 5 1 4 3 1 . . 2 . . . . Worker 11 | . 1 1 . . 4 . . 1 3 . . 1 Builder 14 | . . 1 . 1 4 . . 3 4 . . 1 Tunneler 2 | . . . . 1 . . . . . . . 1 Hauler 11 | . . . 2 2 4 . . 2 . . . 1 Recycler 13 | . 1 . . 3 . . . 3 5 . . 1 Mechanic 2 | . . . 1 . . . . . . . . 1 Operator 2 | . . . . 1 . . . 1 . . . . Watcher 4 | . 1 . 1 . 1 . . 1 . . . . Swarmer 33 | . 3 . . . . . . . 4 5 9 12 Grunt 78 | . 7 . 10 21 14 . . 11 7 . 2 6 Brawler 6 | . . . . 2 2 . . 1 . . . 1 Duelist 6 | . . . 2 . 4 . . . . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 15 | . . . 1 2 9 . . 1 2 . . . Hunter 17 | . . . . . . . . 3 10 2 . 2 Programmer 10 | . . . . . . . . 2 4 . . 4 Packrat 1 | . . . . . . . . . . 1 . . Best Kill Streak 21 | . 5 1 7 6 21 . . 4 7 5 6 6 Combat Bots Only 12 | . 5 . 6 4 12 . . 3 6 5 6 6 Max Kills in Single Turn 6 | . 3 1 2 3 6 . . 2 2 3 3 4 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . 3 . 1 2 3 . . 2 2 3 3 3 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Hostile Shots Fired 1252 | . 26 . 52 119 162 . . 203 250 14 70 356 Missed 387 | . 7 . 14 42 53 . . 60 79 5 17 110 Hits 865 | . 19 . 38 77 109 . . 143 171 9 53 246 Melee 15 | . . . . 1 13 . . 1 . . . . Projectile 850 | . 19 . 38 76 96 . . 142 171 9 53 246 AOE 3 | . . . . . . . . . . . . 3 Critical Strikes 36 | . . . . 8 4 . . 4 5 1 3 11 Part Disruptions 1 | . . . . . . . . . 1 . . . Damage Taken 15708 | . 214 36 520 1206 2078 . . 2450 3254 142 966 4842 Core 2826 | . 24 . 64 76 208 . . 515 608 33 218 1080 Absorbed by Shields 24 | . . . . . . . . 24 . . . . Regen/Repaired (Parts) 461 | . . . 141 286 . . . 16 18 . . . Core Remaining (%) 62 | 100 . 90 84 . . . 48 39 . . 14 . Volleys Fired 555 | . 29 2 24 80 87 . . 117 104 13 29 70 Largest 3 | . 2 2 2 2 2 . . 3 3 3 3 3 Hottest 294 | . 60 126 136 136 122 . . 223 294 294 294 294 Shots Fired 1128 | . 54 4 41 160 167 . . 233 247 31 41 150 Gun 686 | . 13 . . 52 161 . . 221 104 4 13 118 Cannon 392 | . 40 4 38 105 . . . . 131 24 18 32 Launcher 50 | . 1 . 3 3 6 . . 12 12 3 10 . Special . | . . . . . . . . . . . . . Kinetic 331 | . 48 . . 52 24 . . 67 73 . . 67 Thermal 647 | . 5 . 8 105 137 . . 130 135 26 18 83 Explosive 50 | . 1 . 3 3 6 . . 12 12 3 10 . Electromagnetic 100 | . . 4 30 . . . . 24 27 2 13 . Robot Hit Streak 23 | . 6 3 9 13 23 . . 14 10 4 7 23 Robot Miss Streak 8 | . 5 . 1 4 4 . . 8 6 4 4 8 Penetration Max 1 | . . . . 1 1 . . 1 1 . . . Secondary Targets 11 | . . . . 3 1 . . 3 . . . 4 Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . . . 1 Shots Hit Robots 713 | . 31 2 31 104 117 . . 152 139 11 26 100 Core Hits 399 | . 16 3 19 54 78 . . 71 72 11 23 52 Critical Kills 5 | . . . . 1 . . . . 3 . . 1 Critical Parts Destroyed 4 | . . . . . . . . . 3 . . 1 Critical Strikes 35 | . 2 . . 1 8 . . 10 6 . . 8 Burn 23 | . . . . . 8 . . 10 . . . 5 Meltdown 3 | . . . . 1 . . . . 2 . . . Destroy 6 | . . . . . . . . . 4 . . 2 Blast 3 | . 2 . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . 1 . . 5 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21817 | . 723 61 1131 2503 3775 . . 3615 4865 718 1347 3079 Guns 9580 | . 89 . . 832 2364 . . 2918 1536 50 204 1587 Cannons 6556 | . 480 52 763 1331 . . . . 2353 306 297 974 Explosions 5519 | . 124 . 339 303 1401 . . 674 970 362 846 500 Melee . | . . . . . . . . . . . . . Ramming 162 | . 30 9 29 37 10 . . 23 6 . . 18 Kinetic 4616 | . 549 . . 832 422 . . 894 925 . . 994 Thermal 10777 | . 20 . 345 1331 1942 . . 1857 2562 356 297 2067 Explosive 4689 | . 124 . 151 303 1401 . . 621 881 362 846 . Electromagnetic 1573 | . . 52 606 . . . . 220 491 . 204 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . 1 . 6 6 . 9 13 13 18 3 Average Corruption 8 | . . . 1 . 4 6 . 4 11 13 13 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 144 | . . . . . 27 5 . 23 36 12 38 3 Message Errors 35 | . . . . . 4 2 . 7 7 3 12 . Matter Fused 27 | . . . . . 5 . . 3 8 3 7 1 Heat Flow Errors 16 | . . . . . 3 1 . 3 2 . 7 . Energy Discharges 18 | . . . . . 3 1 . 3 4 3 3 1 Parts Rejected 2 | . . . . . 1 . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 23 | . . . . . 5 . . 4 7 2 5 . Data Loss (major) 5 | . . . . . 1 . . 2 . 1 1 . Misfires 5 | . . . . . 2 . . 1 2 . . . Alerts 6 | . . . . . 1 1 . . 1 . 2 1 Weapon Failures 6 | . . . . . 2 . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 292 | . 3 . 10 28 43 . . 40 61 29 24 54 Projectiles 117 | . 3 . 10 28 . . . . 55 21 . . Explosions 175 | . . . . . 43 . . 40 6 8 24 54 Melee . | . . . . . . . . . . . . . Knockbacks 10 | . 4 . 2 . . . . 1 . . . 3 Impact 3 | . . . 2 . . . . 1 . . . . Kinetic 7 | . 4 . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . . 17 . 97 . . 43 101 9 77 9 Shots 12 | . . . 1 . 4 . . 1 2 1 3 . Rammed 25 | . 3 1 6 6 4 . . 3 . . . 2 Targets Rammed 29 | . 3 1 6 6 5 . . 4 2 . . 2 Kicked 3 | . . . . . . . . 1 2 . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 482 | . 5 39 84 244 251 139 . 337 349 14 482 270 Average Temperature 64 | . 5 22 26 50 33 86 . 103 124 14 189 74 Received Heat Transfer 3963 | . 117 . 264 810 693 . . 942 396 . 262 479 Effects 2 | . . . . . . . . . 1 . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 8 | . . . 2 . . . . 2 4 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 9 | . . . . 1 1 . . 3 3 . . 1 Combat Hostiles 8 | . . . . 1 1 . . 3 2 . . 1 Parts Melted 64 | . . . . 5 16 . . 17 17 1 . 8 Heat Transferred 19082 | . 50 . 409 2405 4120 . . 4710 3614 524 450 2800 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . . . 1 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Maximum Alert Level 3 | . . . 1 2 3 1 . . 2 . . 1 Low Security (%) 67 | . 100 100 85 36 7 . . 100 65 . . 86 Level 1 18 | . . . 14 58 4 100 . . 30 . . 13 Level 2 7 | . . . . 5 42 . . . 3 . . . Level 3 6 | . . . . . 46 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 995 | . 183 39 245 426 995 377 . 198 415 . . 372 Initial 377 | . . 39 . 100 172 377 . . 86 . . . Average 192 | . 69 12 91 245 619 356 . 52 142 . . 95 Influence Increases 6902 | . 375 10 475 752 1635 . . 694 1440 160 260 1101 Destroy 0b10 Robot/C 3900 | . 200 . 260 500 960 . . 360 720 140 220 540 Destroy 0b10 Robot/NC 330 | . 15 10 20 40 85 . . 55 65 . 10 30 Destroy Leader 892 | . 52 . 76 104 230 . . 96 192 20 30 92 Allied During Kill 300 | . . . . . 213 . . . 79 . . 8 Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . Successful Hack 166 | . 13 . 30 12 55 . . 28 . . . 28 Select Force Hacks 90 | . 30 . . . 30 . . . 30 . . . Disable Machine 345 | . 60 . 15 30 30 . . 15 105 . . 90 Destroy Structure 434 | . 5 . 29 21 22 . . 65 234 . . 58 Partial Spotted 105 | . . . . . . . . . . . . 105 Lose Combat Pursuer 330 | . . . 45 45 . . . 75 15 . . 150 Influence Decreases 6555 | . 273 112 238 581 1074 642 327 516 1209 322 507 754 Entered New Map 1647 | . . 63 . 137 236 592 327 . 92 152 48 . Time Decay 3175 | . 273 49 228 434 478 50 . 366 488 160 329 320 Lost Part 1034 | . . . 10 10 100 . . 150 220 10 130 404 Lost Ally 400 | . . . . . 260 . . . 110 . . 30 Purge Threat 299 | . . . . . . . . . 299 . . . Squads Dispatched 65 | . 3 . 4 6 13 . . 8 16 . . 15 Investigation 37 | . 3 . 3 4 7 . . 4 9 . . 7 Extermination 8 | . . . . . . . . 3 2 . . 3 Reinforcement 11 | . . . 1 2 . . . 1 5 . . 2 Assault 3 | . . . . . 3 . . . . . . . Garrison 6 | . . . . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 3 . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Distress Signals 14 | . 1 . 4 4 1 . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 272 | . 14 . 22 29 61 . . 26 42 6 12 60 Peak Tracking Total 14 | . 4 . 7 5 14 . . 6 4 2 6 9 Tactical Retreats 20 | . . . 2 2 . . . 5 1 . . 10 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Traps Triggered 4 | . . . . . 2 . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 16 | . . . 6 . 6 . . . . . . 4 Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Disabled 25 | . 4 1 1 2 2 . . 1 7 1 . 6 Max in Single Turn 4 | . 2 1 1 1 1 . . 1 2 1 . 4 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Accessed 61 | . 5 1 7 5 12 . 2 6 11 . . 12 Terminals 35 | . 3 . 6 4 9 . . 3 2 . . 8 Fabricators 2 | . . . . . . . . . 1 . . 1 Repair Stations 6 | . . . 1 1 1 . . 1 1 . . 1 Recycling Units 11 | . 2 . . . 1 . . 2 5 . . 1 Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . . 1 . . 1 Total Hacks 198 | . 19 1 26 20 45 . 4 18 28 . . 37 Successful 99 | . 10 1 14 12 21 . 4 10 19 . . 8 Failed 98 | . 9 . 11 8 24 . . 8 9 . . 29 Catastrophic 20 | . 3 . 2 1 7 . . . 1 . . 6 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 79 | . 3 . 17 11 13 . . 7 8 . . 20 Terminals 132 | . 13 . 22 15 33 . . 12 10 . . 27 Fabricators 6 | . . . . . . . . . 3 . . 3 Repair Stations 18 | . . . 4 5 3 . . 3 2 . . 1 Recycling Units 21 | . 6 . . . 4 . . 3 5 . . 3 Scanalyzers 3 | . . . . . . . . . 3 . . . Garrison Access 13 | . . . . . 5 . . . 5 . . 3 Terminal Hacks 46 | . 5 1 7 5 12 . 4 2 6 . . 4 Record 3 | . . . . . . . 3 . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . Robot Schematic 2 | . . . . . 2 . . . . . . . Robot Analysis 5 | . 1 . . . 1 . . 1 1 . . 1 Prototype ID Bank 5 | . 1 . 1 . 2 . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 4 | . 1 . 1 1 1 . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . Alert Level 5 | . . . 1 1 2 . . . 1 . . . Unreport Threat 2 | . . . . . . . . . 2 . . . Locate Traps 8 | . . . 2 2 2 . . . 1 . . 1 Reprogram Traps 3 | . . . 1 . 1 . . . . . . 1 Patrol Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 Hauler Manifests 2 | . 1 . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . 2 Load Schematic 2 | . . . . . . . . . 1 . . 1 Build 2 | . . . . . . . . . 1 . . 1 Repair Station Hacks 13 | . . . 4 4 1 . . 2 2 . . . Scan Component 7 | . . . 2 2 1 . . 1 1 . . . Repair 6 | . . . 2 2 . . . 1 1 . . . Recycling Unit Hacks 7 | . 4 . . . 2 . . 1 . . . . Process 2 | . 1 . . . 1 . . . . . . . Report Inventory 4 | . 2 . . . 1 . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 26 | . 1 . 3 3 6 . . 5 6 . . 2 Terminals 13 | . . . 3 3 2 . . 3 . . . 2 Track 1 | . . . . . . . . . . . . 1 Botnet 9 | . . . 3 1 2 . . 2 . . . 1 Operators 2 | . . . . 1 . . . 1 . . . . Sabotage 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . 1 . . 2 5 . . . Tunnel 2 | . 1 . . . 1 . . . . . . . Fedlink 6 | . . . . . . . . 2 4 . . . Scrapoids 1 | . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Extract 1 | . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . 3 . . . . . . . Restock 1 | . . . . . 1 . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 51 | . 4 . 7 5 13 . . 4 6 . . 12 Full Trace Events 27 | . 2 . 3 3 7 . . 2 3 . . 7 Feedback Events 2 | . . . 1 . . . . . 1 . . . Corruption 1 | . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . . . Robots Built 2 | . . . . . . . . . 1 . . 1 Authchips . | . . . . . . . . . . . . . Time 174 | . . . . . . . . . 58 . . 116 Total Robot Build Rating 6 | . . . . . . . . . 3 . . 3 Part Schematics Acquired 7 | . . . . . 1 . . . 6 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . . . 2 2 . . . 1 1 . . . Time 218 | . . . 70 89 . . . 21 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 213 | . 72 . . . 141 . . . . . . . Retrieved Matter 72 | . 72 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 1 . . 4 Non-combat 5 | . . . . . . . . . 1 . . 4 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . 1 . . 4 parse_system 1 | . . . . . . . . . . . . 1 no_distress 3 | . . . . . . . . . 1 . . 2 find_chute 1 | . . . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . 4 . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Total Allies 22 | . . . . . 14 . . . 6 . . 2 Largest Group 10 | . . . . . 10 . . . 5 . . 1 Highest-Rated Group 235 | . . . . . 173 . . . 235 . . 78 Highest-Rated Ally 78 | . . . . . 31 . . . 47 . . 78 Total Orders . | . . . . . . . . . . . . . Ally Attacks 205 | . . . . . 131 . . . 67 . . 7 Total Damage 3438 | . . . . . 1821 . . . 1303 . . 314 Kills 34 | . . . . . 22 . . . 10 . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Active Infowar (turns) 8963 | . . . 619 1065 1230 100 870 1127 1550 335 1033 1034 Sensors 1276 | . . . . . . . . . 1012 . . 264 IFF 1735 | . . . . . . . . . . 267 1015 453 Terrain 5201 | . . . . . 1006 100 870 1127 1502 335 18 243 Structural 323 | . . . . . . . . . 9 . . 314 Traps 2 | . . . . . . . 2 . . . . . T.N.C. 74 | . . . . 74 . . . . . . . . Machine Analysis 2187 | . . . 619 1065 503 . . . . . . . Triangulation 210 | . . . . . . . . . . . . 210 ECM 115 | . . . . . . . . . . . . 115 Robot Analysis Total 5 | . 1 . . . 1 . . 1 1 . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Turns Passed 10673 | . 730 173 619 1065 1230 100 870 1450 1580 335 1148 1373 Spaces Moved 5008 | 1 372 99 268 428 505 55 536 524 696 250 135 1139 Core 123 | . . . . . . . . 5 10 . 107 1 Treads 2397 | . 361 99 268 426 505 55 536 147 . . . . Legs 719 | 1 11 . . 2 . . . 89 440 . 28 148 Wheels 972 | . . . . . . . . 271 246 250 . 205 Hover 12 | . . . . . . . . 12 . . . . Flight 785 | . . . . . . . . . . . . 785 Fastest Speed 23 | 120 120 160 160 160 160 160 160 108 110 105 190 23 Average Speed 160 | 120 159 160 160 162 174 160 160 190 153 109 791 80 Slowest Speed 1500 | 120 190 160 160 340 245 160 160 1000 1500 110 1000 900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 53 25 27 33 76 9 44 12 15 47 21 26 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . 1 . . . 1 . . 1 . . . . Known Exits Taken 6 | . 1 . . 1 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 . . 1 1 1 . . . . Scrap Searched 1 | . . . . . . . 1 . . . . . Spaces Dug 26 | . . . . . . . . 18 4 4 . . Terrain Destroyed 383 | . 4 . 38 35 18 . . 57 108 19 76 28 Melee . | . . . . . . . . . . . . . Projectile 69 | . . . . 1 1 . . . 42 11 9 5 AOE 313 | . 4 . 38 34 17 . . 56 66 8 67 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Total 6608 | . 456 110 418 633 677 69 548 756 1006 285 185 1465 Wait 468 | . 16 . 91 59 45 12 3 37 89 12 3 101 Move 4986 | . 371 98 267 427 504 54 535 523 695 249 134 1129 Hop 5 | . . . . . . . . . . . . 5 Pick Up 102 | . 15 2 7 14 5 . 3 10 24 . 1 21 Fast Attach 99 | . 2 . 5 8 6 . . 18 17 1 4 38 Attach 81 | . 3 . 1 2 5 . 2 14 20 . 8 26 Detach 39 | . 4 . . 3 . 2 . 11 5 . 3 11 Swap 130 | . 5 4 6 19 13 . 3 14 32 9 2 23 Drop 104 | . 8 3 11 15 5 1 2 8 17 1 1 32 Fire 555 | . 29 2 24 80 87 . . 117 104 13 29 70 Melee 6 | . . . . . . . . . 1 . . 5 Ram 2 | . . . . . . . . . . . . 2 Kick 3 | . . . . . . . . 1 2 . . . Crush 24 | . 3 1 6 6 5 . . 3 . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 Rewire 2 | . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 12) 505 | -10/Materials | Identified exit to Mines 731 | -10/Materials | Entered Mines 740 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 863 | -10/Mines | Discovered new exit (range 14) 904 | -10/Mines | Entered Materials 904 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1175 | -9/Materials | Identified exit to Mines 1386 | -9/Materials | Repaired Lgt. Deuterium Engine 1419 | -9/Materials | Repaired Imp. Treads 1490 | -9/Materials | Discovered new exit (range 15) 1492 | -9/Materials | Central database locked down 1523 | -9/Materials | Entered another Materials area 1523 | -8/Materials | Evolved 2 slots: Utility x2 1995 | -8/Materials | Discovered new exit (range 11) 2105 | -8/Materials | Identified exit to Storage 2512 | -8/Materials | Repaired Hrd. Medium Armor Plating 2528 | -8/Materials | Discovered new exit (range 16) 2564 | -8/Materials | Repaired Hvy. Ion Engine 2588 | -8/Materials | Entered Storage 2604 | -8/Storage | Met a pair of Derelict thieves 2751 | -8/Storage | Destroyed 12 combat bots 2788 | -8/Storage | Lost 8 parts (1p3n2u2w) 3065 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3117 | -8/Storage | Identified exit to Recycling 3181 | -8/Storage | Discovered new exit (range 14) 3195 | -8/Storage | Lost 5 allies 3248 | -8/Storage | Garrison activated, responded to threat 3373 | -8/Storage | Build established: Commander-Mutant 3643 | -8/Storage | Lost 3 allies 3786 | -8/Storage | Core integrity fell below 50% 3788 | -8/Storage | First assault squad dispatched 3815 | -8/Storage | Used back door to open Recycling access 3818 | -8/Storage | Entered Recycling 3863 | -8/Recycling | Scanned before Scraplab entrance 3876 | -8/Recycling | Discovered new exit (range 15) 3888 | -8/Recycling | Entered Scraplab 3918 | -8/Recycling | Entered Scraptown 3918 | -8/Scraptown | System corruption cleaned by C-Scrubber 4023 | -8/Scraptown | Visited Cyclists 4101 | -8/Scraptown | Build established: Scavenger-Mutant 4132 | -8/Scraptown | Visited UFD Registry 4132 | -8/Scraptown | Registered with UFD as "Piperunner" 4196 | -8/Scraptown | Visited Botcube Research 4205 | -8/Scraptown | Found Lrg. Botcube 4280 | -8/Scraptown | Visited Abandonware Association 4297 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 4336 | -8/Scraptown | Visited Science Guys 4398 | -8/Scraptown | Visited Supply Room 4464 | -8/Scraptown | Visited Research Penetration Think Tank 4501 | -8/Scraptown | Visited Curators Association 4686 | -8/Scraptown | Met Optimus 4686 | -8/Scraptown | Accepted into 0bPrime 4757 | -8/Scraptown | Discovered new exit (range 16) 4788 | -8/Scraptown | Entered Factory 4788 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5124 | -6/Factory | Build established: Scavenger-Skirmisher 5246 | -6/Factory | Lost 6 parts (2n3u1w) 5457 | -6/Factory | Loaded intel: 8 recycling unit locations 5528 | -6/Factory | Repaired Broken Hvy. Ion Engine 5793 | -6/Factory | Discovered new exit (range 16) 5878 | -6/Factory | Learned location of Protoforge (-2) 5989 | -6/Factory | Lost 4 parts (1n3w) 6068 | -6/Factory | Core integrity fell below 50% 6238 | -6/Factory | Entered another Factory area 6238 | -5/Factory | Evolved 2 slots: Utility x2 6281 | -5/Factory | Build established: Hacker-Mutant 6300 | -5/Factory | Loaded intel: 8 recycling unit locations 6477 | -5/Factory | Repaired Imp. Terrain Scanner 6521 | -5/Factory | Scrapoid reinforcements arrived 6621 | -5/Factory | Discovered new exit (range 9) 6763 | -5/Factory | Lost 3 allies 6824 | -5/Factory | Fabricated O-24 Administrator? 6893 | -5/Factory | Build established: Scavenger-Skirmisher 7066 | -5/Factory | Lost 3 parts (1p1n1w) 7098 | -5/Factory | System corruption reached 10% 7124 | -5/Factory | Lost 4 parts (2n2w) 7192 | -5/Factory | System Shield fried by hacking feedback 7227 | -5/Factory | Lost 3 parts (1n1u1w) 7296 | -5/Factory | Lost 5 parts (1p1n2u1w) 7377 | -5/Factory | Core integrity fell below 50% 7734 | -5/Factory | Lost 3 parts (2u1w) 7817 | -5/Factory | Identified exit to Upper Caves 7818 | -5/Factory | Entered Upper Caves 8143 | -5/Upper Caves | Discovered new exit (range 9) 8150 | -5/Upper Caves | Identified exit to Upper Caves 8153 | -5/Upper Caves | Entered another Upper Caves area 8207 | -5/Upper Caves | Lost 9 parts (4n3u2w) 8286 | -5/Upper Caves | Core integrity fell below 20% 8319 | -5/Upper Caves | Lost 4 parts (1p2u1w) 8464 | -5/Upper Caves | Build established: Mutant 9034 | -5/Upper Caves | Discovered new exit (range 10) 9298 | -5/Upper Caves | Identified exit to Factory 9301 | -5/Upper Caves | Entered Factory 9301 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9729 | -4/Factory | Garrison activated, responded to threat 9785 | -4/Factory | Lost 14 parts (1p5n5u3w) 9855 | -4/Factory | Core integrity fell below 50% 9894 | -4/Factory | Lost 8 parts (1p2n2u3w) 9987 | -4/Factory | Build established: Scavenger-Gunner 10060 | -4/Factory | Lrg. Botcube activated 10078 | -4/Factory | Lrg. Botcube completed mutation into legged form, armed with 4 guns. 10102 | -4/Factory | Lost 3 parts (1p2n) 10313 | -4/Factory | Fabricated O-24 Administrator? 10389 | -4/Factory | Spotted B-86 Titan 10401 | -4/Factory | Lost 4 parts (2n2u) 10425 | -4/Factory | Core integrity fell below 20% 10461 | -4/Factory | Lost 5 parts (1p2n1u1w) 10604 | -4/Factory | Lost 4 parts (3u1w) 10674 | -4/Factory | Self-destructed Last Messages --------------- 10593_ System corrupted: Matter fused (-5). 10607_ Triggered Stasis Trap. 10607_ A bubble of rippling energy engulfs the area. 10607_ Field strength at 75. 10608_ Field strength at 50. 10609_ Field strength at 25. 10610_ Stasis field depleted. 10612_ Penetrated by Slug. 10619_ Slug penetrates Wall. 10642_ System corrupted: Energy discharge (-238). 10643_ Imp. Treads destroyed. 10643_ Knocked back. 10645_ Quantum Reactor destroyed. 10645_ Knocked back. 10665_ System corrupted: IFF burst signal emitted. 10671_ Slug penetrates Wall. 10671_ Penetrated by Slug. 10671_ Arm. Huge Wheel destroyed. 10671_ Slug penetrates Wall. 10671_ Phase Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????############## | | ?????????????????????????????????# + | | ??????????????????????????????????? """ # | | ???????????????????????????????????""F"" # | | ????????????????????????????????????" "" # | | ??????????????????????????????????? #^ | | ?????????????????????????????????? # | | ?????????????????????????????????# """""" # | | ?????????????????????????????????# """""" # | | ???????????????????????????????????? """""" ! # | | ?????????????????????????????????????????"" # | | ????????????????????????????????????????? + | | ?????????????????????????????????????????? # | | ?????????????????????????????????????????###### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????? ???????################### | | ??????????????????? ####### | | ???????????????????? | | ??????????????????? | | ??????????????????? | | ?????????????????? % | | ????????????????????? % | | ????????????????????????????# | | ????????????????????????########H#########+####### | | ????????????????????????#@ h # ?????? | | ????????????????????????# # ?????? | | ????????????????????????# # ????? | | ????????????????????????# # ????? | | ????????????????????????# # ???? | | ????????????????????????# # ! ???? | | ????????????????????????# # ??? | | ????????????????????????# # ??? | | ????????????????????????# # ?? | | ????????????????????????########################?? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 225 Resistance: TH 30 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 3 Particle Charging 25 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Assault Cannon | -8/Storage | Hacked System Shield | -5/Factory | Scanalyzed Imp. Heavy Armor Plating | -5/Factory | Extracted Hyp. Gauss Cannon | -5/Factory | Extracted F-cell Engine | -5/Factory | Extracted Lance | -5/Factory | Extracted Hvy. Ion Cannon | -5/Factory | Extracted Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked W-25 Informer | -8/Storage | Hacked Fabricated ------------ O-24 Administrator | x1 | -5/Factory O-24 Administrator | x1 | -4/Factory Repaired ---------- Lgt. Deuterium Engine | 16% | -9/Materials Imp. Treads | 36% | -9/Materials Hrd. Medium Armor Plating | 14% | -8/Materials Hvy. Ion Engine | 27% | -8/Materials Hvy. Ion Engine | 85% | -6/Factory | Broken Imp. Terrain Scanner | 18% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumPersonalRegenerator Manual? 0 Play Time 01:14:45 Cumulative 1118.9 hours Start 2025.06.21 @ 11:52:40 End 2025.06.21 @ 13:13:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1377 Rogue 1093 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e21eae3-e750-42f4-a7ed-02a9ecb803b8