Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 20:39:51

Player: CONM

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (51)      255
Value Destroyed (1328)     1328
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1088)               1088
              TOTAL SCORE: 9611

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      298
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/1450
Matter                     87/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Improved Surge Thruster
  Advanced Shield Generator
           Authchip [Device]

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
               Neutrino Core
               Neutrino Core
>              --- PROPULSION -------
               Nuclear Pulse Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Matter Compressor
      Advanced Trap Scanner
      Improved Sensor Array
      Advanced Terrain Scanner
               Target Analyzer
               Point Defense System
               Hacking Suite
      Improved System Shield
               Authchip [Armor]
      Advanced Corruption Screen
>              --- WEAPON -----------
               Powered Hammer
>              --- INVENTORY --------
               Fusion Compressor
      Improved Surge Thruster
      Advanced Shield Generator
               Authchip [Device]
         Heavy Rocket Launcher
[Rating: 124]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   2   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   1   .   1   2   2   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             101  | 7   3   .   9   2   1   6   12  18  20  3   1   5   8   6   
  Power                    17   | 1   .   .   1   .   1   1   1   4   4   .   .   .   2   2   
    Engine                 3    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   1   1   1   3   4   .   .   .   2   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               29   | 2   .   .   4   2   .   2   6   3   5   1   .   3   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   .   4   2   .   2   5   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   1   3   5   1   .   3   1   .   
  Utility                  33   | 2   1   .   2   .   .   1   1   8   6   2   1   2   5   2   
    Device                 16   | 1   .   .   1   .   .   .   .   5   2   1   .   1   4   1   
    Storage                4    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Processor              5    | .   .   .   .   .   .   1   .   1   2   .   .   .   1   .   
    Hackware               7    | .   .   .   1   .   .   .   1   1   2   .   1   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   .   2   .   .   2   4   3   5   .   .   .   .   2   
    Energy Gun             5    | .   .   .   2   .   .   1   2   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   .   .   .   .   .   .   1   3   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   2   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
Parts Lost                 45   | .   .   .   2   1   .   3   6   5   4   1   .   7   .   16  
  Power                    9    | .   .   .   .   1   .   1   1   1   2   .   .   .   .   3   
  Propulsion               11   | .   .   .   2   .   .   .   2   .   1   .   .   3   .   3   
  Utility                  16   | .   .   .   .   .   .   .   .   2   1   1   .   3   .   9   
  Weapon                   9    | .   .   .   .   .   .   2   3   2   .   .   .   1   .   1   
  Highest Loss Streak      15   | .   .   .   1   2   .   3   3   4   2   1   .   7   .   15  
  To Critical Strikes      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   100 100 97  84  100 84  94  67  96  80  74  63  64  62  
  Engine                   3    | .   14  14  11  1   .   .   .   2   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   11  11  6   6   12  5   5   5   8   8   
  Leg                      19   | .   28  28  30  27  33  33  34  .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   .   .   23  37  27  26  18  14  11  
  Device                   8    | .   14  14  10  11  11  .   .   8   4   2   5   8   18  17  
  Storage                  7    | .   14  14  11  11  11  11  9   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   10  9   3   10  11  10  6   4   6   
  Hackware                 11   | .   .   .   10  11  11  11  17  17  17  15  11  14  14  11  
  Energy Gun               4    | .   .   .   5   22  22  4   8   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   26  28  16  .   .   .   .   .   8   5   5   2   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   3   5   5   5   4   3   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Heaviest Build             45   | 14  29  29  35  35  32  32  34  20  25  21  21  24  45  45  
  Greatest Support         58   | 20  20  20  40  40  40  45  58  23  33  25  25  42  45  45  
  Greatest Overweight (x)  3    | 3   1   1   3   3   .   .   1   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Average Capacity         11   | 7   14  15  15  15  15  15  15  5   5   5   5   5   5   5   
  Most Carried             15   | 4   7   7   15  15  15  15  15  15  5   3   3   5   5   5   
  Average Carried          9    | 2   5   7   14  14  14  14  14  5   4   2   3   3   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 4   7   7   15  14  15  15  15  5   2   3   3   5   5   4   

 Class Distribution 
--------------------
 55% | Mutant
 21% | Hacker-Sprinter
 12% | Hacker-Scout
 10% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
   Hacker-Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
    Hacker-Scout | -5/Factory
    Hacker-Scout | -4/Factory
    Hacker-Scout | -4/DSF
    Hacker-Scout | -3/Research
    Hacker-Scout | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Matter Collected           1572 | 258 82  42  204 5   .   46  171 275 220 .   .   .   150 119 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1668 | 37  93  24  485 88  .   .   265 91  222 .   .   .   .   363 
  Parts                    100  | 5   6   4   34  3   .   .   16  4   11  .   .   .   .   17  
Haulers Intercepted        4    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Combat Hostiles Destroyed  34   | .   2   2   8   2   .   .   9   3   4   .   .   .   .   4   
  Guns                     20   | .   2   2   8   1   .   .   3   .   4   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  AOE                      11   | .   .   .   .   1   .   .   3   3   .   .   .   .   .   4   
Classes Destroyed          10   | 1   2   1   4   .   .   .   .   .   1   .   .   .   .   1   
  Worker                   8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   .   2   1   .   .   .   4   3   3   .   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    12   | .   2   .   4   2   .   .   4   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           4    | 1   3   2   4   2   .   .   4   3   3   .   .   .   .   4   
  Combat Bots Only         4    | .   2   2   4   2   .   .   4   3   3   .   .   .   .   4   
Max Kills in Single Turn   4    | 1   1   1   1   1   .   .   2   3   2   .   .   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   .   2   3   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  Res  
Hostile Shots Fired        537  | .    11   .    67   23   .    15   90   119  49   .    .    28   .    135  
  Missed                   214  | .    5    .    17   6    .    5    27   61   32   .    .    12   .    49   
Damage Taken               6254 | .    66   .    635  221  .    159  1048 561  615  40   238  239  .    2432 
  Core                     2297 | .    .    .    107  41   .    46   253  179  123  .    50   33   .    1465 
  Absorbed by Shields      82   | .    .    .    .    .    .    .    .    .    .    .    .    82   .    .    
  Regen/Repaired (Parts)   211  | .    .    .    .    .    .    .    158  .    .    53   .    .    .    .    
Core Remaining (%)         84   | 100  .    100  .    .    .    51   54   74   85   100  .    92   100  .    
Volleys Fired              104  | 3    8    3    33   5    .    .    29   13   8    .    .    .    .    2    
  Largest                  2    | 2    2    2    2    2    .    .    2    2    2    .    .    .    .    1    
  Hottest                  133  | 40   100  40   110  110  .    .    133  72   56   .    .    .    .    39   
Shots Fired                179  | 6    15   6    66   10   .    .    42   17   15   .    .    .    .    2    
  Gun                      130  | 6    14   6    66   10   .    .    13   .    15   .    .    .    .    .    
  Cannon                   26   | .    .    .    .    .    .    .    20   6    .    .    .    .    .    .    
  Launcher                 22   | .    .    .    .    .    .    .    9    11   .    .    .    .    .    2    
  Special                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  103  | 6    14   6    56   .    .    .    .    6    15   .    .    .    .    .    
  Thermal                  35   | .    1    .    5    5    .    .    24   .    .    .    .    .    .    .    
  Explosive                22   | .    .    .    .    .    .    .    9    11   .    .    .    .    .    2    
  Electromagnetic          19   | .    .    .    5    5    .    .    9    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 2    3    2    9    6    .    .    4    9    11   .    .    .    .    .    
  Robot Miss Streak        7    | 2    2    1    4    3    .    .    7    .    1    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    1    3    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           110  | 2    8    3    44   5    .    .    21   9    12   .    .    .    .    6    
  Core Hits                82   | 2    5    2    21   5    .    1    23   9    6    .    .    .    .    8    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    1    .    .    .    .    .    .    3    .    .    .    .    2    
  Critical Strikes         8    | .    .    1    2    .    .    .    .    .    3    .    .    .    .    2    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4    | .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
Melee Attacks              65   | .    .    .    .    .    .    .    .    .    40   5    .    2    2    16   
  Impact                   65   | .    .    .    .    .    .    .    .    .    40   5    .    2    2    16   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3690 | 27   92   34   569  138  .    8    1126 371  399  .    .    .    .    926  
  Guns                     1087 | 27   92   34   559  72   .    .    111  .    192  .    .    .    .    .    
  Cannons                  232  | .    .    .    .    .    .    .    207  25   .    .    .    .    .    .    
  Explosions               1437 | .    .    .    .    66   .    .    808  346  .    .    .    .    .    217  
  Melee                    845  | .    .    .    .    .    .    .    .    .    207  .    .    .    .    638  
  Ramming                  89   | .    .    .    10   .    .    8    .    .    .    .    .    .    .    71   
  Kinetic                  775  | 27   92   34   405  .    .    .    .    25   192  .    .    .    .    .    
  Thermal                  380  | .    .    .    58   80   .    .    242  .    .    .    .    .    .    .    
  Explosive                1371 | .    .    .    .    .    .    .    808  346  .    .    .    .    .    217  
  Electromagnetic          230  | .    .    .    96   58   .    .    76   .    .    .    .    .    .    .    
  Impact                   845  | .    .    .    .    .    .    .    .    .    207  .    .    .    .    638  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    6    .    1    1    .    5    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    2    .    1    1    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            584  | .    .    .    .    .    .    .    68   .    54   .    .    .    .    462  
  Projectiles              2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Explosions               66   | .    .    .    .    .    .    .    66   .    .    .    .    .    .    .    
  Melee                    516  | .    .    .    .    .    .    .    .    .    54   .    .    .    .    462  
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      294  | .    .    .    .    .    .    .    175  .    .    .    .    .    .    119  
  Shots                    5    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    .    4    .    .    3    1    .    .    .    .    .    .    .    
  Kicked                   8    | .    .    .    4    .    .    3    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        419  | .    20   .    135  111  .    .    315  42   419  1    22   .    .    .    
  Average Temperature      103  | .    8    .    38   60   .    .    128  10   117  1    11   .    .    .    
  Received Heat Transfer   1310 | .    36   .    291  126  .    12   432  192  45   .    .    104  .    72   
  Effects                  11   | .    .    .    .    .    .    .    3    .    8    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
  Impact Corruptions       14   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    11   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         724  | .    .    .    222  87   .    .    415  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Peak Influence             498  | 10  58  72  173 120 .   156 306 313 498 32  14  9   36  323 
  Initial                  129  | .   6   22  1   42  .   .   .   129 101 .   14  9   2   20  
  Average                  96   | 2   25  23  64  97  .   45  132 200 205 20  14  3   10  147 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   1   2   .   .   .   .   1   
  Low Security (%)         83   | 100 100 100 100 100 .   100 74  57  49  100 100 100 100 74  
  Level 1                  15   | .   .   .   .   .   .   .   25  42  44  .   .   .   .   25  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   3   .   .   .   5   2   7   2   .   2   1   3   
  Investigation            13   | .   .   .   2   .   .   .   1   .   6   2   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Reinforcement            8    | .   .   .   1   .   .   .   2   1   .   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Distress Signals           6    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   2   3   17  2   .   7   24  22  19  5   .   5   1   26  
  Peak Tracking Total      10   | .   2   3   4   2   .   3   8   9   9   4   .   5   1   10  
  Tactical Retreats        18   | .   .   .   .   .   .   .   .   2   8   .   .   .   1   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Traps Triggered            11   | .   .   .   .   .   .   .   .   .   3   2   1   2   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Machines Disabled          8    | .   .   .   1   1   .   .   3   1   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Machines Accessed          38   | .   2   1   5   .   3   .   3   6   11  3   2   .   .   2   
  Terminals                27   | .   2   1   4   .   .   .   2   5   8   1   2   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                98   | .   2   3   12  .   26  .   9   9   25  7   2   .   .   3   
  Successful               63   | .   1   1   6   .   26  .   5   5   14  4   1   .   .   .   
  Failed                   35   | .   1   2   6   .   .   .   4   4   11  3   1   .   .   3   
    Catastrophic           8    | .   1   .   1   .   .   .   1   2   .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   1   3   7   .   1   .   2   6   12  .   1   .   .   3   
  Terminals                50   | .   2   3   8   .   .   .   4   8   18  2   2   .   .   3   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   1   1   2   .   26  .   1   4   8   1   1   .   .   .   
  Record                   26   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Fabricator Index         3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   1   5   .   .   .   2   4   6   2   1   .   .   2   
  Full Trace Events        9    | .   .   .   2   .   .   .   1   .   4   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Time                     99   | .   .   .   .   .   .   .   64  .   .   35  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Total Allies               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   88  88  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   21  .   .   6   13  .   .   .   .   .   .   .   
  Total Damage             1171 | .   .   .   246 .   .   314 611 .   .   .   .   .   .   .   
  Kills                    14   | .   .   .   3   .   .   6   5   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -3   -2   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  Res  
Turns Passed               6533 | 112  294  875  655  168  724  718  646  510  850  186  25   65   237  468  
Spaces Moved               7953 | 72   141  435  361  107  569  537  382  1108 2075 546  97   108  461  954  
  Core                     36   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2596 | 64   141  435  361  107  569  537  382  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5321 | .    .    .    .    .    .    .    .    1108 2075 546  97   108  461  926  
  Fastest Speed            21   | 50   120  190  120  126  126  126  120  30   21   24   24   24   29   37   
  Average Speed            65   | 121  183  190  134  137  126  126  121  30   22   24   24   26   36   37   
  Slowest Speed            330  | 200  190  190  330  330  126  130  190  30   30   24   24   32   42   125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    1    .    .    .    3    3    1    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Exploration Rate (%)       36   | 4    23   68   29   31   81   75   35   31   37   12   3    91   9    22   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 104  | .    1    .    .    .    .    .    31   17   36   5    .    2    2    10   
Terrain Destroyed          248  | .    1    .    .    8    .    .    86   70   37   5    .    2    2    37   
  Melee                    55   | .    .    .    .    .    .    .    .    .    36   5    .    2    2    10   
  Projectile               2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  AOE                      191  | .    .    .    .    8    .    .    86   70   .    .    .    .    .    27   
Terrain Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -3   -2   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  Res  
Total                      9001 | 88   160  479  472  118  576  576  518  1266 2369 589  97   138  525  1030 
  Wait                     629  | 3    7    42   43   .    .    25   85   111  206  35   .    .    48   24   
  Move                     7924 | 71   140  434  358  106  568  536  375  1102 2072 545  96   107  460  954  
  Hop                      7    | .    .    .    1    .    .    .    3    2    1    .    .    .    .    .    
  Pick Up                  51   | 4    2    .    14   2    3    2    8    3    10   1    .    1    .    1    
  Fast Attach              53   | 7    .    .    3    1    .    4    5    7    7    3    1    5    7    3    
  Attach                   30   | .    .    .    2    1    1    .    5    8    10   .    .    .    1    2    
  Detach                   7    | .    .    .    .    .    .    .    .    2    1    .    .    1    2    1    
  Swap                     18   | .    3    .    4    .    .    2    2    3    3    .    .    .    .    1    
  Drop                     54   | .    .    .    10   2    1    4    5    15   11   .    .    1    1    4    
  Fire                     104  | 3    8    3    33   5    .    .    29   13   8    .    .    .    .    2    
  Melee                    65   | .    .    .    .    .    .    .    .    .    40   5    .    2    2    16   
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     8    | .    .    .    4    .    .    3    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            43   | .    .    .    .    .    .    .    .    .    .    .    .    21   4    18   
  Rewire                   3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Low x2])
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 15)
  322 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 7)
  407 | -10/Materials | Entered Mines
  414 | -10/Mines     | Met a Derelict bent on vengeance
  447 | -10/Mines     | Discovered new exit (range 9)
  831 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1282 | -10/Mines     | Entered Materials
 1282 | -9/Materials  | Accompanied by 5 allies
 1282 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1283 | -9/Materials  | Identified exit to Storage
 1287 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1558 | -9/Materials  | Lost 3 allies
 1880 | -9/Materials  | Discovered new exit (range 16)
 1937 | -9/Materials  | Entered Mines
 1961 | -9/Mines      | Found a hidden stash of uninstalled traps
 2096 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2097 | -9/Mines      | Discovered new exit (range 5)
 2105 | -9/Mines      | Entered Exiles
 2137 | -9/Exiles     | Met 8R-AWN
 2158 | -9/Exiles     | Met EX-HEX
 2193 | -9/Exiles     | Met EX-BIN
 2214 | -9/Exiles     | Aligned with FarCom system
 2215 | -9/Exiles     | Given EX-Vault access code
 2268 | -9/Exiles     | Opened EX-Vault
 2340 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2391 | -9/Exiles     | Found Deploy-a-Sentry
 2394 | -9/Exiles     | Found Deploy-a-Sentry
 2396 | -9/Exiles     | Found Deploy-a-Sentry
 2469 | -9/Exiles     | Met EX-DEC
 2517 | -9/Exiles     | Visited The Gauntlet
 2812 | -9/Exiles     | Discovered new exit (range 14)
 2829 | -9/Exiles     | Left Exiles lab with Deploy-a-Sentry
 2829 | -9/Exiles     | Entered Mines
 2901 | -8/Mines      | Lost 3 parts (1p2w)
 2914 | -8/Mines      | DAS Turret deployed
 3116 | -8/Mines      | DAS Turret deployed
 3511 | -8/Mines      | Discovered new exit (range 14)
 3547 | -8/Mines      | Entered Materials
 3547 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3683 | -8/Materials  | Repaired Aluminum Leg
 3722 | -8/Materials  | Repaired Carbon-fiber Leg
 3869 | -8/Materials  | Build established: Hacker-Mutant
 4005 | -8/Materials  | Garrison activated, responded to threat
 4009 | -8/Materials  | DAS Turret deployed
 4154 | -8/Materials  | Discovered new exit (range 16)
 4182 | -8/Materials  | Lost 3 parts (1n2w)
 4193 | -8/Materials  | Entered Factory
 4193 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4221 | -7/Factory    | Discovered new exit (range 14)
 4400 | -7/Factory    | Discovered new exit (range 10)
 4476 | -7/Factory    | Lost 4 parts (1p1u2w)
 4490 | -7/Factory    | Build established: Hacker-Sprinter
 4613 | -7/Factory    | Discovered new exit (range 15)
 4703 | -7/Factory    | Entered another Factory area
 4703 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5053 | -6/Factory    | Search patrols dispatched
 5098 | -6/Factory    | Discovered new exit (range 10)
 5446 | -6/Factory    | Fabricated Imp. Cesium-ion Thruster?
 5517 | -6/Factory    | Fabricated Imp. Cesium-ion Thruster?
 5536 | -6/Factory    | Crushed by falling debris
 5553 | -6/Factory    | Entered another Factory area
 5553 | -5/Factory    | Evolved 2 slots: Utility x2
 5591 | -5/Factory    | Repaired Imp. Cesium-ion Thruster
 5660 | -5/Factory    | Discovered new exit (range 8)
 5676 | -5/Factory    | Hacking Suite fried by hacking feedback
 5739 | -5/Factory    | Entered another Factory area
 5739 | -4/Factory    | Evolved 2 slots: Utility x2
 5764 | -4/Factory    | Identified exit to DSF
 5764 | -4/Factory    | Entered DSF
 5765 | -4/DSF        | Joined Warlord attack on 0b10 via DSF
 5786 | -4/DSF        | Additional patrols routed to DSF
 5790 | -4/DSF        | Discovered new exit (range 16)
 5821 | -4/DSF        | Lost 3 allies
 5829 | -4/DSF        | Lost 7 parts (3n3u1w)
 5829 | -4/DSF        | Entered Research
 5829 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 5899 | -3/Research   | 9 allies followed out of DSF
 5945 | -3/Research   | Build established: Hacker-Scout
 6053 | -3/Research   | Discovered new exit (range 6)
 6066 | -3/Research   | Entered another Research area
 6066 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 6453 | -2/Research   | Crushed by falling debris
 6501 | -2/Research   | Core integrity fell below 50%
 6529 | -2/Research   | Core integrity fell below 20%
 6534 | -2/Research   | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
06497_ Penetrated by Slug.
06497_ Broken Nuclear Pulse Array destroyed.
06497_ Impulse Thruster Array destroyed.
06500_ Hacking Suite destroyed.
06500_ Penetrated by Slug. <x2>
06500_ Point Defense System destroyed.
06503_ Slug penetrates Wall. <x8>
06518_ Penetrated by Slug.
06519_ Slug penetrates Wall.
06519_ Critical hit (Destroy).
06519_ Adv. Trap Scanner destroyed.
06519_ Slug penetrates Wall.
06520_ Wall collapses.
06521_ System corrupted: Matter fused (-6).
06521_ Penetrated by Slug. <x2>
06522_ Slug penetrates Wall. <x6>
06528_ Penetrated by Slug.
06528_ Slug penetrates Wall. <x5>
06534_ Penetrated by Slug.
06534_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ########??###########??####################     "" |
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|        ####        #####        #  """   ##        |
|        /  "        "   #        #        ##        |
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| #+#############+#############+######+ ##  # ###+#+ |
|                                                    |
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| #     !!!    #??????????????????????????#          |
|       !!     #??????#?#????????????????##          |
| %/  ##### ####??????????????????????????########## |
| /!  #????##??????????????????????????????????????? |
| *#  #????????????????#???????????????????????????? |
|     #????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          59
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Corruption Block           20
Armor Coverage             225
Point Defense Rating       80
Evasion (%)                73
Target Analysis            5
Offensive Hacking          32
Defensive Hacking          12
Authchip Count             2

 Item Schematics 
-----------------
          Cld. Ion Engine | -9/Materials | Scanalyzed
 Imp. Cesium-ion Thruster | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cesium-ion Thruster | x1 | -6/Factory 
 Imp. Cesium-ion Thruster | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dangerous Findings
Everything Is Under Control
GoHome()
Just What I Needed
Leap Before You Look
Party Time
Respectable Loadout
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ShadeImprovedSystem
  Manual?         0
Play Time         02:10:24
  Cumulative      16.7 hours
  Start           2024.05.12 @ 14:33:44
  End             2024.05.13 @ 20:39:51
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a86edf6-2619-48ec-9056-5801769c4007