Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 03:10:15 Player: Conner Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (2940) 2940 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 7064 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 99/100 System Corruption 1% Temperature Cool (1) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Advanced Heavy Treads Proton Burst Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Cooled Pulse Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Transmission Jammer Improved Power Shielding Improved Power Shielding Improved EM Shotgun Shock Rifle Shock Rifle Spread Laser Spread Laser Spread Laser Electrolaser Gatling Laser Improved Spread Laser EM Pulse Cannon Particle Cannon Plasma Cannon Flak Gun Flak Gun [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . Utility 5 | . . 2 2 . 1 . . Weapon . | . . . . . . . . Parts Attached 134 | 5 11 26 17 43 30 2 . Power 15 | 1 . 1 2 8 2 1 . Engine 15 | 1 . 1 2 8 2 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 43 | 2 6 6 6 9 14 . . Treads 18 | . . 5 6 6 1 . . Leg 5 | . . . . . 5 . . Wheel 14 | 2 4 1 . 3 4 . . Hover . | . . . . . . . . Flight 6 | . 2 . . . 4 . . Utility 34 | . 3 9 5 9 7 1 . Device 23 | . 3 7 1 7 4 1 . Storage 5 | . . 1 3 . 1 . . Processor . | . . . . . . . . Hackware 1 | . . 1 . . . . . Protection 5 | . . . 1 2 2 . . Artifact . | . . . . . . . . Weapon 42 | 2 2 10 4 17 7 . . Energy Gun 32 | 1 1 9 4 14 3 . . Energy Cannon 3 | . . . . 1 2 . . Ballistic Gun 6 | 1 1 1 . 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . . Parts Lost 69 | . 1 7 3 26 28 . 4 Power 8 | . . 1 . 2 3 . 2 Propulsion 24 | . . 2 1 8 11 . 2 Utility 12 | . . 1 1 4 6 . . Weapon 25 | . 1 3 1 12 8 . . Highest Loss Streak 21 | . 1 7 2 21 14 . 4 Average Slot Usage (%) 90 | . 90 97 97 94 61 45 29 Engine 11 | . 14 10 9 14 7 13 8 Treads 14 | . . 20 18 16 1 . . Wheel 3 | . 26 1 . 1 7 . . Device 17 | . 20 29 13 9 10 12 6 Storage 16 | . . 9 27 20 13 . . Hackware 5 | . . 4 9 7 . . . Protection 2 | . . . 1 6 5 . . Energy Gun 12 | . 12 14 18 12 3 . . Ballistic Gun 3 | . 14 7 . 1 1 . . Naked Turns 20 | . . . . . 20 . . Heaviest Build 131 | 9 11 49 120 131 113 15 15 Greatest Support 62 | 26 26 46 46 62 48 15 15 Greatest Overweight (x) 34 | . 3 1 2 31 34 . 1 Average Overweight (x) 1 | . . . 2 2 2 . . Largest Inventory Capacity 28 | 4 4 12 28 28 28 4 4 Average Capacity 19 | 4 4 10 27 25 20 4 4 Most Carried 28 | 2 4 12 28 28 20 4 4 Average Carried 17 | 1 3 10 25 21 14 2 4 Final Capacity 28 | 4 4 12 28 20 4 4 4 Final Carried 28 | 2 4 12 28 20 1 4 4 Class Distribution -------------------- 49% | Hauler-Mutant 37% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 1758 | 72 143 653 165 236 489 . . Remotely . | . . . . . . . . Salvage Created 4311 | . 178 1252 835 1278 768 . . Parts 240 | . 14 81 50 64 31 . . Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 10 | . 1 4 . 2 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 75 | . 6 20 16 22 11 . . Guns 62 | . 4 20 13 18 7 . . Cannons 4 | . . . . 1 3 . . AOE 7 | . 2 . 2 2 1 . . Classes Destroyed 13 | . 2 7 . 4 . . . Worker 11 | . . 3 4 4 . . . Builder 6 | . . 3 . 3 . . . Tunneler 1 | . . . . 1 . . . Hauler 3 | . . 3 . . . . . Recycler 9 | . . 4 1 2 2 . . Operator 1 | . . 1 . . . . . Watcher 4 | . . 2 2 . . . . Swarmer 34 | . 3 12 7 6 6 . . Grunt 24 | . 3 2 7 9 3 . . Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 1 . . Sentry 12 | . . 6 2 3 1 . . Programmer 2 | . . . . 2 . . . Best Kill Streak 7 | . 3 6 5 7 7 . . Combat Bots Only 7 | . 3 6 5 6 7 . . Max Kills in Single Turn 3 | . 2 2 2 3 1 . . Gunslinging 1 | . . 1 1 . . . . Exploded 2 | . 2 . 2 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 8809 | . 176 932 645 3843 2961 . 252 Core 1528 | . 24 161 80 403 709 . 151 Absorbed by Shields 213 | . . 125 88 . . . . Core Remaining (%) 75 | 100 90 59 85 42 . . . Volleys Fired 313 | . 26 101 55 93 38 . . Largest 2 | . 2 2 2 2 2 . . Hottest 155 | . 70 112 110 140 155 . . Shots Fired 567 | . 47 191 92 179 58 . . Gun 540 | . 47 191 92 172 38 . . Cannon 26 | . . . . 7 19 . . Launcher . | . . . . . . . . Special 1 | . . . . . 1 . . Kinetic 133 | . 21 63 . 32 17 . . Thermal 252 | . 18 93 25 90 26 . . Explosive . | . . . . . . . . Electromagnetic 181 | . 8 35 67 57 14 . . Robot Hit Streak 23 | . 8 13 9 23 18 . . Robot Miss Streak 11 | . 11 3 4 6 4 . . Penetration Max . | . . . . . . . . Secondary Targets 17 | . 1 4 5 7 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 412 | . 15 133 66 151 47 . . Core Hits 238 | . 10 47 43 95 43 . . Critical Hits 1 | . . . 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7537 | . 305 1874 1093 3123 1142 . . Guns 6332 | . 230 1830 958 2595 719 . . Cannons 452 | . . . . 141 311 . . Explosions 752 | . 75 43 135 387 112 . . Melee . | . . . . . . . . Ramming 1 | . . 1 . . . . . Kinetic 1300 | . 65 544 . 320 371 . . Thermal 4160 | . 162 974 290 2168 566 . . Explosive . | . . . . . . . . Electromagnetic 2076 | . 78 355 803 635 205 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 3 . 7 2 2 1 Average Corruption 3 | . . 2 . 5 2 1 1 Corruption Purged 1 | . . . . . . 1 . Effects 54 | . . 27 . 23 2 2 . Message Errors 11 | . . 6 . 3 1 1 . Matter Fused 11 | . . 5 . 6 . . . Heat Flow Errors 4 | . . 3 . 1 . . . Energy Discharges 6 | . . 3 . 2 1 . . Data Loss (minor) 4 | . . 3 . . . 1 . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Targeting Errors 13 | . . 6 . 7 . . . Weapon Failures 3 | . . 1 . 2 . . . Overload Shots 33 | . . . . 33 . . . Effects 1 | . . . . 1 . . . Heat Surge 1 | . . . . 1 . . . Overflow Damage 80 | . . . . . 80 . . Projectiles . | . . . . . . . . Explosions 80 | . . . . . 80 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 814 | . . . 9 100 705 . . Shots 11 | . . . 1 2 8 . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 427 | . 90 208 13 427 95 . . Average Temperature 56 | . 26 38 5 99 23 . . Received Heat Transfer 1751 | . 72 182 195 480 804 . 18 Effects 3 | . . . . 3 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Damage (major) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Fried 6 | . . 2 2 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . . 6 1 4 2 . . Heat Transferred 6873 | . 309 2345 347 2930 942 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 1 3 4 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 543 | . 176 322 464 233 543 133 93 Initial 135 | . . 74 135 33 85 103 93 Average 177 | . 70 209 238 63 296 114 83 Maximum Alert Level 2 | . . 1 2 1 2 . . Low Security (%) 57 | 100 100 38 39 98 22 100 100 Level 1 36 | . . 61 46 1 56 . . Level 2 6 | . . . 13 . 21 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 2 2 10 1 . . Investigation 4 | . . . 2 2 . . . Extermination 2 | . . . . 2 . . . Reinforcement 6 | . 2 2 . 1 1 . . Assault . | . . . . . . . . Garrison 5 | . . . . 5 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 6 | . . 3 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 9 42 21 31 19 3 6 Peak Tracking Total 8 | . 3 7 5 7 5 3 8 Tactical Retreats 11 | . . 2 2 3 3 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 4 | . . 1 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . 6 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 25 | . . 1 4 4 16 . . Max in Single Turn 16 | . . 1 2 1 16 . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 21 | . 5 5 5 3 3 . . Terminals 15 | . 3 4 4 2 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 59 | . 13 10 17 11 8 . . Successful 39 | . 7 6 13 8 5 . . Failed 20 | . 6 4 4 3 3 . . Catastrophic 4 | . . 2 1 1 . . . Database Lockouts . | . . . . . . . . Manual 46 | . 13 8 15 9 1 . . Terminals 47 | . 9 8 15 10 5 . . Fabricators 3 | . . . . . 3 . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 4 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 1 . . . Terminal Hacks 14 | . . 2 5 5 2 . . Record 2 | . . . . . 2 . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 6 | . . . 3 3 . . . Reprogram Traps 1 | . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 22 | . 7 3 8 3 1 . . Terminals 17 | . 6 2 6 2 1 . . Track 5 | . 3 . 2 . . . . Botnet 12 | . 3 2 4 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Mask 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 1 . . . Redirect 1 | . . . 1 . . . . Reprogram 1 | . . . . 1 . . . Jam 1 | . . . 1 . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 5 5 5 3 3 . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Matter 252 | . . . . . 252 . . Time 67 | . . . . . 67 . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released 5 | . . . 2 3 . . . Machine Destruction 2 | . . . 2 . . . . Programmers 3 | . . . . 3 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 5179 | 47 265 1460 1319 1371 606 72 39 Spaces Moved 2630 | 43 204 658 542 496 433 195 59 Core 49 | 2 1 . . 2 44 . . Treads 1569 | . . 584 542 443 . . . Legs 12 | . . . . . 12 . . Wheels 595 | 41 201 74 . 51 228 . . Hover . | . . . . . . . . Flight 405 | . 2 . . . 149 195 59 Fastest Speed 34 | 50 80 80 197 106 34 34 34 Average Speed 151 | 88 82 167 202 205 103 34 46 Slowest Speed 1750 | 100 200 180 205 1600 1750 34 117 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 54 53 32 19 12 77 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . 4 2 5 11 39 . . Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 59 | . 4 2 5 9 39 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 3298 | 49 253 844 678 670 534 199 71 Wait 65 | . 6 6 26 5 12 . 10 Move 2624 | 42 203 657 541 495 433 194 59 Hop . | . . . . . . . . Pick Up 82 | 2 1 24 26 21 5 3 . Fast Attach 45 | 5 6 12 . 4 17 1 . Attach 47 | . 1 3 5 28 9 1 . Detach . | . . . . . . . . Swap 43 | . 4 11 12 12 4 . . Drop 78 | . 6 29 13 12 16 . 2 Fire 313 | . 26 101 55 93 38 . . Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 13) 250 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Utility x2 428 | -9/Materials | Lost 7 parts (1p2n1u3w) 699 | -9/Materials | Build established: Scavenger-Mutant 1630 | -9/Materials | Discovered new exit (range 15) 1773 | -9/Materials | Entered another Materials area 1773 | -8/Materials | Evolved 2 slots: Utility x2 2076 | -8/Materials | Build established: Hauler-Mutant 2940 | -8/Materials | Discovered new exit (range 16) 3092 | -8/Materials | Entered Factory 3092 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3814 | -7/Factory | Garrison activated, responded to threat 4034 | -7/Factory | Lost 21 parts (1p7n4u9w) 4271 | -7/Factory | Garrison activated, responded to threat 4294 | -7/Factory | Core integrity fell below 50% 4425 | -7/Factory | Discovered new exit (range 16) 4463 | -7/Factory | Entered another Factory area 4463 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4625 | -6/Factory | Lost 3 parts (2n1u) 4640 | -6/Factory | Build established: Scavenger-Mutant 4808 | -6/Factory | Destroyed 7 combat bots 4808 | -6/Factory | Lost 14 parts (2p2n4u6w) 4921 | -6/Factory | Core integrity fell below 50% 4951 | -6/Factory | Lost 6 parts (1p2n1u2w) 4985 | -6/Factory | Core integrity fell below 20% 5010 | -6/Factory | Lost 4 parts (4n) 5069 | -6/Factory | Sucked down chute 5069 | -6/Factory | Entered Waste 5074 | -6/Waste | Spotted C-40 Crusher 5077 | -6/Waste | Spotted C-40 Crusher 5108 | -6/Waste | Spotted C-40 Crusher 5111 | -6/Waste | Spotted C-40 Crusher 5118 | -6/Waste | Spotted C-40 Crusher 5138 | -6/Waste | Discovered new exit (range 11) 5141 | -6/Waste | Entered Factory 5180 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- ETC: 67 05069_ Triggered Chute Trap. 05069_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05071_ Acquired Antimatter Reactor. 05075_ Acquired Imp. System Restoration Module. 05077_ System corrupted: Component data lost. 05092_ Acquired Adv. Heavy Treads. 05093_ UUUEHJ, 3QBI NPJI7:OB3NQ>TUBE0OZVSO 05119_ Acquired Prototype Energy Cannon. 05129_ Imp. System Restoration Module purges 1% of system corruption (1%). 05138_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05165_ Imp. Ion Engine destroyed. 05165_ Dropped Imp. System Restoration Module. 05166_ Dropped Imp. Heat Sink. 05166_ VTOL Module destroyed. 05176_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????Y????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ?????????????????????### ##??????????????????????? | | ?????????????????????# !??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????+ Y ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#k #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????????? u #??????????????????????? | | ??????????????????? # #??????????????????????? | | ?????????????????"" # #??????????????????????? | | ???????????????? ?# #??????????????????????? | | ???????????????####+??# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??######??????????????? | | ?????????????????????## ##? ! #??????????????? | | ??????????????????#??# # #??????????????? | | ???????????????#+## ## # """ #??????????????? | | ???????????????+ + """ #??????????????? | | ???????????????####### # """ #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????### ###?######??????????????? | | ???????????????????????# #???????????????????????? | | ????????????????######## #####???????????????????? | | ???????????###### #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Weapon Shielding 66 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Overkill Challenges ------------ None Game ------ Seed MatterPulseImmobilizer Manual? 0 Play Time 00:34:39 Cumulative 37.3 hours Start 2022.02.07 @ 02:36:23 End 2022.02.07 @ 03:10:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 224cfce3-5ce9-407b-80c0-f7b0d599a56d