Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 19:00:38 Player: MolePlayingNice Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (385) 1925 Value Destroyed (22699) 22699 Prototype IDs (389) 7780 Alien Tech Used (7) 1400 Bonus (69445) 69445 TOTAL SCORE: 114149 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 10570 Follower Combat Kills 4450 Prayed to X0-1V1 5000 Major X0-1V1 Interference 18650 Subatomizer Sterilization 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1656 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -3281 Cogmind --------- Core Integrity 1300/1450 Matter 300/300 Energy 824/840 System Corruption 0% Temperature Cool (8) Movement Walking (110) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg High-density Centrium Leg (fused) High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (12) ----- Experimental Cooling System Large Storage Unit Assembled Combat Suite Advanced Targeting Computer Experimental Armor Integrity Analyzer Experimental Transmission Jammer Centrium Heavy Armor Plating Experimental EM Shield AEGIS Remote Shield Experimental System Purifier X0-1V1's Piety Tracker > --- WEAPON (5) ------- Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (19) --- Graviton Reactor Improved Quantum Reactor Biometal Leg Centrium Leg Experimental Energy Well (600) Centrium Heavy Armor Plating Advanced Remote Force Field Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Gamma Rifle Nova Cannon Vortex Driver (3) Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Compact Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Assembled Combat Suite Advanced Targeting Computer Experimental Armor Integrity Analyzer Experimental Transmission Jammer Centrium Heavy Armor Plating Experimental EM Shield AEGIS Remote Shield Experimental System Purifier X0-1V1's Piety Tracker > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Graviton Reactor Improved Quantum Reactor Biometal Leg Centrium Leg Experimental Energy Well Centrium Heavy Armor Plating Advanced Remote Force Field Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Gamma Rifle Compact HERF Cannon Vortex Driver Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Compact Linear Accelerator Fusion Bomb Launcher [Rating: 252] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion High-density Centrium Leg Treads Advanced Treads Leg High-density Centrium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Enhanced Nova Cannon Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Helical Railgun Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Flamer Impact Weapon Thunder Hammer Slashing Weapon Phasing Sabre Piercing Weapon Kinetic Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 17 | . . . . . 4 2 . . . . 2 2 . . . . . . 2 . . . . . . 2 . 2 . . 1 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 2 1 . . . . 1 1 . . . . . . . . . . . . . 1 . 2 . . . . Weapon 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . Parts Attached 308 | . 9 3 . 2 11 6 6 2 8 18 30 14 4 23 2 1 2 9 9 . 11 . 1 18 4 11 18 9 3 20 7 47 Power 23 | . 1 1 . . 1 1 1 . . 1 4 1 2 . . . . 1 . . 1 . . 1 . . 2 . . 2 . 3 Engine 8 | . 1 . . . 1 1 1 . . 1 3 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . 1 1 2 . . . . . . . 1 . . 1 . . 2 . . 2 . 3 Propulsion 68 | . . 1 . 1 3 1 3 . 1 7 7 6 1 4 . . . 2 1 . 4 . . 2 . 3 1 1 2 4 2 11 Treads 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Leg 64 | . . 1 . 1 3 1 3 . . 6 5 6 1 4 . . . 2 1 . 4 . . 2 . 3 1 1 2 4 2 11 Wheel 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 131 | . 4 1 . . 3 2 1 2 3 7 12 4 1 12 . . 2 4 7 . 2 . 1 6 3 1 12 6 1 9 3 22 Device 72 | . 2 1 . . 2 2 . 1 3 5 6 2 1 6 . . 1 2 4 . 2 . 1 3 . 1 10 2 . 3 1 11 Storage 5 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . Processor 22 | . . . . . 1 . . 1 . 1 3 . . 1 . . . 2 . . . . . 3 . . . 2 . 4 1 3 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Protection 29 | . . . . . . . 1 . . 1 2 2 . 5 . . 1 . 3 . . . . . 2 . 2 2 1 1 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | . 4 . . 1 4 2 1 . 4 3 7 3 . 7 2 1 . 2 1 . 4 . . 9 1 7 3 2 . 5 2 11 Energy Gun 19 | . . . . . . . . . . 1 1 3 . 1 . . . . . . . . . 2 . 2 1 1 . 3 1 3 Energy Cannon 27 | . . . . . 2 1 1 . . 1 . . . . . . . 2 . . 3 . . 6 . 2 1 1 . 2 1 4 Ballistic Gun 13 | . 3 . . . 2 . . . . . . . . 2 2 1 . . . . . . . 1 . 1 . . . . . 1 Ballistic Cannon 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Launcher 7 | . 1 . . 1 . . . . 1 1 1 . . . . . . . . . . . . . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 10 | . . . . . . 1 . . 2 . 4 . . . . . . . 1 . . . . . . . 1 . . . . 1 Piercing Weapon 4 | . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unidentified Prototypes 83 | . 1 . . . 1 . . . . . 6 7 1 10 1 . 3 . 3 . 3 . . 8 . 4 11 3 3 8 1 9 Corrupted Parts 5 | . . . . . . . . . . 1 . 1 . . . . . 2 . . . . . . . . . . . . . 1 System Corruption 32 | . . . . . . . . . . 8 . 1 . . . . . 16 . . . . . . . . . . . . . 7 Parts Lost 43 | . 1 1 . . 2 . 6 4 . 4 1 . . 4 1 . . 3 . . 1 . . . 1 . . . . . . 14 Power 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 16 | . . 1 . . 1 . 5 2 . 1 . . . 2 . . . 1 . . 1 . . . . . . . . . . 2 Utility 18 | . . . . . . . . 1 . 3 1 . . 2 1 . . 2 . . . . . . . . . . . . . 8 Weapon 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 4 Highest Loss Streak 5 | . 1 1 . . 2 . 4 3 . 2 1 . . 2 1 . . 2 . . 1 . . . 1 . . . . . . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 14 | 6 8 14 15 15 14 14 13 9 9 14 14 13 13 14 13 15 15 14 14 15 14 15 15 15 14 14 14 14 14 15 17 17 Power 1 | 1 . 1 1 1 . 2 1 . . . . 1 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 . . 1 1 Propulsion 1 | 4 2 2 3 3 1 1 . . . . 1 1 2 2 . . . . 1 1 1 1 . . 1 2 . . 1 1 1 1 Utility 4 | . 1 1 2 2 2 2 3 2 2 4 5 5 5 4 3 4 4 3 2 3 3 4 4 5 5 4 5 5 6 6 8 3 Weapon 6 | 1 3 9 9 8 9 8 8 5 6 7 5 4 4 5 7 8 7 7 7 8 7 8 8 7 6 6 6 6 6 5 4 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 90 | . 7 . . 5 6 2 . 3 . 8 10 2 . 2 . 1 . 2 3 1 4 . 1 1 1 1 3 4 4 2 . 17 Power 11 | . . . . . . . . 1 . 1 . 1 . . . . . . 1 . 1 . . 1 . . . . . . . 5 Propulsion 11 | . . . . 4 . . . . . . . . . . . . . . . . . . 1 . . 1 2 . . . . 3 Utility 20 | . 3 . . . . 1 . . . . 3 1 . 1 . . . 2 1 . . . . . 1 . . 2 . 1 . 4 Weapon 43 | . 4 . . 1 6 1 . 2 . 7 6 . . 1 . 1 . . 1 1 3 . . . . . 1 2 3 1 . 2 Tool/Special 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 3 Average Slot Usage (%) 86 | . 98 95 100 100 98 98 83 63 55 87 90 93 94 94 88 89 78 95 99 100 99 100 100 97 95 84 79 76 80 87 87 84 Engine 1 | . 14 9 . . 5 7 6 4 . 5 9 2 . . . . . . . . . . . . . . . . . . . . Core 1 | . . 4 14 14 3 . . . . . . . . . . . . . 4 4 4 4 4 2 . . . . . . . . Reactor 4 | . . . . . . . . . . . 2 8 11 10 10 10 10 9 4 4 4 4 4 4 4 4 3 4 5 7 7 5 Leg 23 | . 28 27 28 28 35 38 21 16 7 22 23 33 33 32 30 31 31 35 33 33 32 33 33 33 33 19 17 15 17 19 19 20 Device 17 | . 12 9 14 14 20 21 21 13 6 10 13 15 16 20 20 21 21 20 18 12 15 19 18 18 18 17 18 24 21 20 20 21 Storage 6 | . 14 14 14 14 9 7 7 4 6 7 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 6 8 8 7 7 5 Processor 7 | . . . . . 5 7 7 11 14 14 11 11 11 5 5 5 5 8 10 9 9 9 9 9 14 13 6 1 4 6 7 5 Protection 4 | . . . . . . . . 2 7 6 5 5 5 8 5 5 4 2 3 10 10 9 9 9 4 8 7 6 7 8 5 2 Energy Gun 1 | . 8 . . . . . . . . 6 . . . . . . . . . . . . . 1 4 4 6 . . . . . Energy Cannon 8 | . . . . . 1 14 14 9 . 6 1 . . . . . . 2 . 3 3 4 4 5 9 7 8 15 16 15 18 18 Ballistic Gun 4 | . 18 28 28 27 16 . . . . . . . . 2 6 8 . 7 17 14 10 9 9 5 . 3 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 6 . 10 10 7 . . . . . . . . . . . . . . . . . . . Peak Build Rating 252 | 6 23 25 25 25 41 49 52 54 42 65 86 109 113 128 125 125 126 133 145 141 146 146 150 169 167 192 203 219 219 227 237 252 Average Rating 142 | 6 18 16 25 25 37 48 49 37 37 54 79 100 104 115 120 124 107 125 140 140 141 146 148 154 164 188 196 211 211 218 232 231 On Entrance 108 | 6 6 13 25 25 25 41 49 50 14 40 56 86 103 113 110 125 122 126 116 141 141 146 146 150 160 165 191 201 208 213 221 230 Avg Prop Armor Cover (%) 9 | . . . . . . . . 14 8 7 9 1 . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 183 | 12 30 32 32 33 39 46 49 47 31 52 80 89 90 94 92 94 92 102 110 112 114 109 112 124 116 117 145 160 175 170 181 183 Greatest Support 188 | 20 20 20 20 20 45 55 60 43 22 83 86 135 131 136 127 127 127 151 154 154 157 157 157 159 159 169 188 171 175 180 180 182 Greatest Overweight (x) 2 | . 1 2 1 1 1 . 1 1 1 2 2 . . . . . . . . . . . . . . . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 19 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 19 19 Average Capacity 15 | 8 9 15 15 15 15 15 15 11 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 19 19 Most Carried 19 | 6 13 15 15 15 15 15 15 13 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 19 19 Average Carried 15 | 6 8 14 15 14 14 14 13 9 9 14 14 14 14 14 13 15 14 14 14 15 14 15 14 14 14 14 14 14 14 16 18 18 Final Capacity 19 | 8 15 15 15 15 15 15 15 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 19 19 Final Carried 19 | 6 13 15 15 15 15 15 13 5 13 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 14 15 14 19 19 19 Class Distribution -------------------- 24% | Mutant 22% | Alien-Gunner 13% | Tank 11% | Scavenger-Mutant 10% | Messiah-Tank 7% | Messiah-Mutant 3% | Alien-Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Messiah-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Tank | -4/Factory Messiah-Tank | -4/Waste Messiah-Tank | -4/Factory Messiah-Tank | -4/Upper Caves Messiah-Tank | -4/Upper Caves Messiah-Tank | -4/Warlord Skirmisher | -3/Proximity Caves Tank | -3/Research Tank | -3/Testing Tank | -2/Research Tank | -2/Quarantine Alien-Gunner | -2/Section 7 Alien-Gunner | -1/Access Alien-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 12937 | 200 132 228 400 150 583 75 248 161 134 378 729 296 271 547 39 430 . 854 369 . 378 3 55 854 115 167 709 443 731 1183 272 1803 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23483 | . 187 101 . 42 272 . 521 152 . 265 842 683 601 768 139 436 . 245 331 294 432 . 58 711 205 92 1311 1360 1857 3158 1470 6950 Parts 1003 | . 20 6 . 1 20 . 26 5 . 11 31 27 12 26 2 24 . 10 20 1 26 . 5 23 5 . 62 68 97 133 57 285 Haulers Intercepted 10 | . 1 . . . 1 . . . . . 1 1 . 1 . . . . . . 2 . . . . . . 2 . 1 . . Recyclers Shooed 6 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . 16 3 . 18 . . . . 2 18 . 4 . . . . 5 . 8 . . . . . . . Prevented 22 | . . . . . . . . . . 5 . . . . . . . 13 . . . . . . 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 326 | . 8 2 . 6 6 . 12 2 . 7 9 11 2 9 2 12 . 8 5 1 3 . 1 10 5 1 18 14 25 36 16 95 Melee 18 | . . . . . . . . . . . 9 7 . . 2 . . . . . . . . . . . . . . . . . Guns 39 | . 4 2 . 1 4 . . . . 1 . . . 2 . 5 . 2 5 . 2 . 1 2 1 . 5 . . . . 2 Cannons 184 | . . . . . . . 5 1 . 1 . . . . . . . 1 . 1 . . . 8 4 . 11 12 23 32 15 70 AOE 64 | . 3 . . 5 2 . 7 1 . 5 . 4 2 7 . 6 . 4 . . . . . . . . . . . . . 18 Classes Destroyed 27 | . 3 . . 1 3 . 3 1 . . 2 . 1 3 . 1 . . . . . . . 4 . . 1 . 2 1 . 1 Worker 17 | . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . 1 1 . 3 1 7 Builder 10 | . . . . . 1 . . . . . . . . 2 . . . . . . 4 . . . . . . 1 . 1 1 . Hauler 10 | . 1 . . . 1 . . . . . 1 1 . 1 . . . . . . 2 . . . . . . 2 . 1 . . Recycler 8 | . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . 2 1 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Watcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Swarmer 53 | . 6 . . . 3 . 5 1 . 3 . . . . . 6 . 5 . . . . . . . . . . . 5 . 19 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Grunt 102 | . 2 2 . 1 2 . 1 . . 4 6 6 . 4 2 2 . 1 3 . . . . 5 5 . 5 1 9 5 6 30 Brawler 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 1 3 Duelist 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 5 Protector 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 Sentry 18 | . . . . . 1 . 1 1 . . 1 1 . . . . . . 1 . 1 . . . . 1 3 2 . 2 1 2 Specialist 12 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . 3 3 1 1 Hunter 22 | . . . . . . . 2 . . . . . . 1 . . . 1 . . . . . . . . . 2 . 2 3 11 Programmer 67 | . . . . . . . . . . . 2 4 . 1 . 2 . 1 1 . 2 . 1 . . . 9 8 9 12 2 13 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Compactor 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Wasp 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 3 2 . 5 3 . 5 1 . 3 4 4 2 6 2 4 . 5 3 1 4 . 1 5 5 1 6 3 8 9 9 16 Combat Bots Only 13 | . 3 2 . 5 3 . 5 1 . 3 4 4 2 4 2 4 . 5 3 1 2 . 1 5 5 1 6 3 8 7 9 13 Max Kills in Single Turn 5 | . 2 1 . 5 2 . 4 1 . 2 1 2 2 2 1 3 . 3 1 1 1 . 1 2 1 1 1 1 1 2 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . . 5 2 . 4 1 . 2 . 2 1 2 . 3 . 3 . . . . . . . . . . . . . 5 Melee 1 | . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2230 | . 34 20 . 11 43 . 73 40 . 40 170 67 . 183 11 27 . 73 8 . 56 . 4 19 19 4 151 78 159 194 98 648 Missed 921 | . 11 4 . 3 18 . 30 17 . 12 62 19 . 79 3 10 . 32 3 . 22 . 1 3 7 . 80 28 76 73 39 289 Intercepted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Deflected 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 18 Hits 1309 | . 23 16 . 8 25 . 43 23 . 28 108 48 . 104 8 17 . 41 5 . 34 . 3 16 12 4 71 50 83 121 59 359 Melee 22 | . . . . . . . . 6 . . . . . 7 . . . . . . . . . . . . . . 2 2 1 4 Projectile 1287 | . 23 16 . 8 25 . 43 17 . 28 108 48 . 97 8 17 . 41 5 . 34 . 3 16 12 4 71 50 81 119 58 355 AOE 9 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 6 Critical Strikes 64 | . . 2 . . 2 . . 1 . 1 1 3 . 14 . . . . 1 . . . 1 1 3 . 3 1 3 4 3 20 Actively Blocked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Disruptions 14 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 2 3 1 6 Damage Taken 15824 | . 261 232 . 118 449 . 635 454 . 533 791 697 12 1766 116 236 . 516 55 158 391 . 28 311 154 55 320 310 513 850 503 5360 Core 1016 | . 52 77 . 31 14 . 45 129 . 73 37 45 8 129 . 11 . 64 13 34 17 . . . . . 19 3 45 20 9 141 Absorbed by Shields 9256 | . . . . . . . . . . . 383 255 . 648 40 85 . 197 56 162 408 . 29 213 166 56 351 329 545 901 532 3900 Redirected to Shielding 287 | . . . . . . . . . . . . . . 114 . . . . . . . . . . . . . . . . . 173 Ignored by Resistances 6384 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 737 522 1197 1296 513 2115 Regen/Repaired (Parts) 343 | . . . . . . . . . . . . . 163 60 . . . . . . . . . 120 . . . . . . . . Core Remaining (%) 84 | 100 . . . 42 96 . . . . 77 94 . . . . . . 69 . . . . . . 86 . 98 . . 94 . 89 Volleys Fired 917 | . 18 14 . 7 42 7 30 8 . 15 . 9 10 18 2 16 . 29 16 18 58 . 2 21 10 14 72 66 57 124 44 190 Largest 5 | . 2 2 . 2 2 2 2 2 . 2 . 1 1 2 1 2 . 2 4 4 4 . 3 3 3 4 4 4 4 4 5 5 Hottest 593 | . 100 46 . 46 50 160 160 160 . 143 . 60 60 88 38 76 . 76 152 219 219 . 181 225 210 350 339 275 275 290 395 593 Shots Fired 2259 | . 33 28 . 12 84 14 49 15 . 28 . 9 12 29 2 28 . 33 49 39 88 1 6 58 27 23 153 129 173 330 142 665 Gun 472 | . 30 28 . 10 82 . . . . 12 . 4 2 22 2 25 . 9 44 26 37 1 4 18 7 5 48 1 . . . 55 Cannon 1729 | . . . . . 1 14 42 12 . 13 . . . . . . . 20 5 13 51 . 2 40 20 18 105 128 173 330 142 600 Launcher 57 | . 2 . . 2 1 . 7 3 . 3 . 5 10 7 . 3 . 4 . . . . . . . . . . . . . 10 Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 338 | . 15 28 . 10 82 . . . . . . . . 21 2 25 . 9 44 26 37 1 4 . . 3 3 . . . . 28 Thermal 1678 | . 16 . . . 1 14 42 12 . 25 . . . 1 . . . . 5 13 51 . 2 7 11 20 147 117 173 330 142 549 Explosive 57 | . 2 . . 2 1 . 7 3 . 3 . 5 10 7 . 3 . 4 . . . . . . . . . . . . . 10 Electromagnetic 64 | . . . . . . . . . . . . . . . . . . 20 . . . . . . . . 3 11 . . . 30 Entropic 90 | . . . . . . . . . . . . . . . . . . . . . . . . 51 16 . . . . . . 23 Phasic 32 | . . . . . . . . . . . . 4 2 . . . . . . . . . . . . . . 1 . . . 25 Robot Hit Streak 31 | . 6 11 . 3 10 2 5 8 . 13 . 2 6 18 . 27 . 8 5 8 10 3 4 8 17 4 26 25 20 24 12 31 Robot Miss Streak 7 | . 3 3 . 2 3 3 4 1 . 3 . 1 1 1 . 5 . 7 3 2 4 . 1 3 1 2 2 2 2 3 3 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 . . . . . Shots Hit Robots 1329 | . 21 19 . 6 58 2 28 9 . 20 37 36 6 38 7 17 . 15 20 11 35 1 4 32 12 8 90 68 104 182 71 372 Core Hits 729 | . 11 6 . 12 16 . 19 16 . 12 12 25 18 44 4 14 . 15 11 1 14 . 2 17 10 1 39 23 47 70 32 238 Critical Kills 15 | . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . . . 1 . 2 5 1 2 Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . 1 . 1 . . . . . Critical Strikes 52 | . 1 . . . 1 . . . . 1 5 5 . . 2 1 . 2 2 . 2 . . 9 6 . 2 . 2 5 1 5 Burn 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Meltdown 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 5 1 2 Destroy 7 | . . . . . 1 . . . . . . . . . . 1 . 1 2 . 1 . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sunder 16 | . . . . . . . . . . . . . . . . . . . . . . . . 9 5 . . . . . . 2 Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 146 | . . . . . . 2 . . 1 . 55 48 2 25 11 1 . . . . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 108 | . . . . . . 2 . . 1 . 55 48 2 . . . . . . . . . . . . . . . . . . . Piercing 38 | . . . . . . . . . . . . . . 25 11 1 . . . . 1 . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . . . . . 7 2 . 7 3 . . . . . 1 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . 6 5 . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70142 | . 435 301 . 533 1192 98 1330 736 . 838 1882 2095 2109 3525 281 1111 . 901 824 352 1241 . 109 2842 795 274 3738 3506 4733 8520 3800 22041 Guns 8371 | . 242 299 . 90 1006 . . . . 177 . . . 663 . 592 . 112 801 133 637 . 62 767 298 85 1238 44 . . . 1125 Cannons 43681 | . . . . . . 76 640 182 . 234 . . . . . . . 368 . 219 436 . 47 2075 418 189 2480 3440 4733 8344 3595 16205 Explosions 13226 | . 193 . . 437 161 . 690 554 . 427 . 629 2109 2243 . 519 . 421 23 . . . . . 79 . . . . 121 . 4620 Melee 4326 | . . . . . . . . . . . 1882 1466 . 619 281 . . . . . 78 . . . . . . . . . . . Ramming 538 | . . 2 . 6 25 22 . . . . . . . . . . . . . . 90 . . . . . 20 22 . 55 205 91 Kinetic 5629 | . 118 299 . 90 1006 . . . . . . . . 634 . 592 . 112 801 133 637 . 62 . . 29 65 . . . . 1051 Thermal 40429 | . 124 . . . . 76 640 182 . 411 . . . 554 . . . . . 219 436 . 47 196 79 245 3552 3100 4733 8344 3595 13896 Explosive 12622 | . 193 . . 437 161 . 690 554 . 427 . 629 2109 1718 . 519 . 421 23 . . . . . . . . . . 121 . 4620 Electromagnetic 1142 | . . . . . . . . . . . . . . . . . . 368 . . . . . . . . 101 340 . . . 333 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3348 | . . . . . . . . . . . 1882 1466 . . . . . . . . . . . . . . . . . . . . Piercing 978 | . . . . . . . . . . . . . . 619 281 . . . . . 78 . . . . . . . . . . . Entropic 4620 | . . . . . . . . . . . . . . . . . . . . . . . . 2646 716 . . . . . . 1258 Phasic 836 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . . 792 Highest Corruption 39 | . . . . . 17 17 34 34 . 8 . 7 26 20 18 21 21 37 1 16 1 1 2 7 7 . 39 1 25 7 2 18 Average Corruption 10 | . . . . . 17 17 30 18 . 8 . 3 16 16 18 20 21 22 1 9 1 1 1 6 7 . 8 1 5 1 1 9 Corruption Purged 28 | . . . . . . . . . . . . . 6 4 . . . . . . . . . . . . . . . . . 18 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 463 | . . . . . 4 6 50 29 . 4 . 8 30 47 15 28 7 25 2 5 6 1 4 16 16 . 27 1 31 18 7 76 Message Errors 87 | . . . . . . 1 7 5 . 1 . 1 2 13 1 6 . 5 1 2 2 . . 5 4 . 6 . 3 2 1 19 Matter Fused 119 | . . . . . 1 3 15 8 . 1 . 1 6 9 6 8 2 6 . . . . 3 2 2 . 8 1 7 5 3 22 Heat Flow Errors 58 | . . . . . 2 1 5 5 . . . 2 7 4 2 3 3 4 . 1 . . . 4 1 . 1 . 4 4 . 5 Energy Discharges 49 | . . . . . . . 5 3 . . . 1 7 6 1 1 . . . . 1 . 1 2 2 . 4 . 7 1 1 6 Parts Rejected 7 | . . . . . . . 1 1 . . . . . 2 1 . . . . . . . . 1 1 . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Data Loss (minor) 62 | . . . . . . 1 6 3 . 1 . 1 3 10 1 5 1 6 1 . 1 . . 2 2 . 3 . 7 1 2 5 Data Loss (major) 22 | . . . . . . . 1 3 . . . 2 3 . 2 1 1 . . . 1 . . . . . . . 1 4 . 3 Misfires 23 | . . . . . 1 . 2 1 . 1 . . 1 1 . 1 . 2 . 1 . 1 . . 3 . 1 . 1 1 . 5 Alerts 8 | . . . . . . . 2 . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 3 Misdirections 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . Weapon Failures 22 | . . . . . . . 6 . . . . . . . . 2 . 2 . 1 1 . . . 1 . 1 . 1 . . 7 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overflow Damage 2703 | . 14 . . 31 . 4 84 30 . 11 256 77 21 144 28 70 . . . . 12 . . 52 26 . 57 228 101 453 160 844 Projectiles 1626 | . . . . . . 4 71 30 . 5 . . . . . . . . . . 6 . . 52 . . 57 228 101 440 55 577 Explosions 492 | . 14 . . 31 . . 13 . . 6 . . 21 44 . 70 . . . . . . . . 26 . . . . . . 267 Melee 585 | . . . . . . . . . . . 256 77 . 100 28 . . . . . 6 . . . . . . . . 13 105 . Knockbacks 11 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 1 5 Impact 7 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 1 1 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 366 | . . . . . . . . . . 29 . . 14 159 . . . . . . . . . . 85 . . . . . . 79 Shots 8 | . . . . . . . . . . 1 . . 1 3 . . . . . . . . . . 1 . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . . 2 . 3 4 2 . . . . . . . . . . . . . . 5 . . . . . 1 1 . 4 4 3 Kicked 29 | . . 2 . 3 4 2 . . . . . . . . . . . . . . 5 . . . . . 1 1 . 4 4 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . 126 30 . 26 225 102 148 222 . 22 . 269 266 179 232 157 203 255 384 153 330 . 94 184 171 196 200 192 357 200 200 261 Average Temperature 71 | . 39 18 . 13 103 71 78 89 . 9 . 109 106 67 123 81 98 114 35 46 71 . 52 89 58 45 90 55 100 105 43 32 Received Heat Transfer 2387 | . 39 165 . 30 162 . 105 66 . 165 208 146 . 414 45 48 . 39 4 . 61 . . 8 51 8 101 16 97 96 28 285 Effects 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 5 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 2 8 Total Turns 307 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 84 34 182 Longest Duration 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 40 19 45 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 3 . 1 1 2 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 . . . 2 Parts Fried 15 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 5 . . 2 4 Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 4 . Robots Melted 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 5 1 2 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 4 1 2 Parts Melted 87 | . 1 . . . . . 3 . . 1 . . . 1 . . . . . . 1 . . 1 . . 5 8 7 28 6 25 Heat Transferred 28718 | . 444 . . . . 150 1250 350 . 894 . . . 325 . . . . . 222 444 . 37 185 100 259 2896 1912 3070 5286 2382 8512 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . . . . . . . . 2 1 . 5 . . . . 1 . . . . . . . 1 4 3 4 5 5 Low Security (%) 38 | 100 100 100 . 100 100 100 . . . . 56 44 100 9 . . . . 79 100 100 . . . . 100 61 17 . . . . Level 1 8 | . . . . . . . . . . . 37 55 . 11 . . . . 20 . . . . . . . 38 4 . . . . Level 2 4 | . . . . . . . . . . . 5 . . 5 . . . . . . . . . . . . . 8 62 10 . . Level 3 12 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 60 37 65 27 7 Level 4 7 | . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . 8 . 23 34 11 Level 5 25 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . 38 74 High Security 3 | . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3344 | . 75 42 . 20 128 21 . . . . 406 254 111 3042 . . . . 340 101 72 . . . . 45 356 1137 997 1535 1697 3344 Initial 1058 | . . . . . . 21 . . . . 98 193 83 . . . . . 36 99 . . . . . . . 198 634 554 916 1058 Average 569 | . 16 3 . . 78 2 . . . . 162 192 29 1643 . . . . 130 45 16 . . . . 6 146 801 731 989 1325 1633 Influence Increases 17840 | . 202 50 . 35 315 17 275 160 . 646 791 411 118 3762 50 280 . 299 470 22 292 . 30 230 110 106 842 1321 830 1517 1152 3507 Destroy 0b10 Robot/C 8320 | . 160 40 . 20 180 . 240 40 . 400 240 220 . 1180 40 240 . 240 180 . 60 . 20 200 100 40 400 380 500 720 500 1980 Destroy 0b10 Robot/NC 485 | . 5 . . . 15 . 5 . . . 25 10 . 160 . . . . 10 . 30 . . 5 . . 30 20 5 45 25 95 Destroy Leader 1498 | . 32 10 . . 52 . 30 . . 50 74 52 . 220 10 40 . 30 52 . 24 . 10 . 10 20 62 94 72 154 114 286 Allied During Kill 2095 | . . . . . 25 . . . . 196 26 1 . 1338 . . . 29 28 . . . . 10 . 7 23 58 . . 90 264 Successful Hack 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 4 7 . . Disable Machine 1230 | . . . . . 15 15 . . . . 90 30 . 270 . . . . 30 . 45 . . . . 15 90 75 105 195 60 195 Destroy Structure 2487 | . 5 . . 15 13 2 . . . . 20 98 118 504 . . . . 170 22 88 . . . . 24 70 102 99 366 219 552 Partial Spotted 30 | . . . . . . . . . . . 15 . . . . . . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 540 | . . . . . 15 . . 120 . . 15 . . 90 . . . . . . 30 . . 15 . . 45 . 45 30 . 135 Miscellaneous 1132 | . . . . . . . . . . . 286 . . . . . . . . . . . . . . . 110 592 . . 144 . Influence Decreases 14102 | . 202 50 . 35 266 66 275 146 14 490 550 570 356 720 1296 636 1440 241 244 306 269 23 30 86 254 106 488 546 973 974 1027 1423 Entered New Map 6019 | . . . . . . 28 . . 14 . 58 204 155 . 1126 342 1440 . 22 185 . 9 . . 144 . . 156 495 432 613 596 Time Decay 6631 | . 202 50 . 28 206 38 225 134 . 380 370 326 201 260 160 254 . 211 202 90 259 14 30 46 100 106 468 350 478 542 294 607 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . Lost Part 362 | . . . . . 20 . 50 12 . 30 10 . . 40 10 . . 30 . . 10 . . . 10 . . . . . . 140 Lost Ally 990 | . . . . 7 40 . . . . 80 12 40 . 420 . 40 . . 20 31 . . . 40 . . 20 40 . . 120 80 Squads Dispatched 112 | . . . . . 1 1 . 1 . 1 9 3 . 24 . . . . 2 . 4 . . . . 2 7 7 10 9 5 26 Investigation 8 | . . . . . . . . . . . 3 . . 1 . . . . . . 1 . . . . . 2 . 1 . . . Extermination 32 | . . . . . . 1 . . . . 2 2 . 1 . . . . 1 . 2 . . . . 1 4 3 4 4 1 6 Reinforcement 20 | . . . . . 1 . . . . . 1 1 . 6 . . . . . . 1 . . . . 1 . 1 1 3 2 2 Assault 48 | . . . . . . . . 1 . 1 . . . 16 . . . . . . . . . . . . 1 3 4 2 2 18 Garrison 4 | . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 36 | . 1 . . 1 2 . . . . . 2 . . 2 . . . . . . . . . . . . . . . 1 1 26 Communications Jammed 198 | . . . . . . . . . . . . . . . . . . . . . 1 . . 21 . . 10 1 . 73 22 70 Distress Signals 191 | . . . . . . . . . . . . . . . . . . . . . 1 . . 21 . . 10 1 . 69 20 69 Times Spotted 606 | . 13 2 . 9 14 . 11 10 . 21 17 13 6 93 3 15 . 14 8 6 15 . 1 33 5 4 28 18 34 51 26 136 Peak Tracking Total 20 | . 4 2 . 12 4 . 5 9 . 5 4 4 3 20 3 4 . 5 2 3 5 . 1 7 5 1 5 3 5 6 5 14 Tactical Retreats 21 | . . . . 1 1 . . 3 . . 1 . . 3 . . . . . 1 2 . . 1 . . 1 . 2 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 17 | . . . . . 1 . . . . . 1 1 . 2 . . . . 1 . . . . . . . . 2 2 . . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 84 | . 1 . . . 1 1 . . . . 6 2 . 18 . . . . 2 . 3 . . 1 . 1 6 5 7 13 4 13 Max in Single Turn 2 | . 1 . . . 1 1 . . . . 1 2 . 2 . . . . 1 . 1 . . 1 . 1 1 1 2 1 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 25 | . . . 1 . . 2 . . . . 1 2 . . 1 . 4 . 1 . 1 . . 4 . . 3 . 1 4 . . Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabricators 4 | . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . 1 1 . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Total Hacks 62 | . . . 1 . . 5 . . . . 3 3 . . 1 . 17 . 2 . 5 . . 11 . . 5 . 4 5 . . Successful 45 | . . . 1 . . 3 . . . . 1 2 . . 1 . 17 . . . 1 . . 11 . . 2 . 3 3 . . Failed 14 | . . . . . . 1 . . . . 2 1 . . . . . . 2 . 4 . . . . . 2 . . 2 . . Catastrophic 6 | . . . . . . 1 . . . . . . . . . . . . 1 . 2 . . . . . 1 . . 1 . . Database Lockouts 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Manual 101 | . 1 . . . . 2 . . . . 11 7 . 8 . . . . 7 . 16 . . . . 3 1 6 11 11 . 17 Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabricators 9 | . . . . . . 1 . . . . . 2 . . . . . . . . 5 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . 4 . 4 1 . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 33 | . . . 1 . . . . . . . . . . . 1 . 17 . . . . . . 11 . . . . . 3 . . Record 16 | . . . 1 . . . . . . . . . . . . . 5 . . . . . . 10 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 3 . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 . 3 . . . Retrieve Study 9 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 . 3 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . . 2 . . . . 1 1 . . . . . . 1 . 1 . . . . . 2 . 1 2 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . . . . . 15 . . . . . . . 4 . . . . . . . . . . . 13 . . 8 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 . 3 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 72 | . . . . 5 . . . . 8 1 3 2 19 9 . 2 . 1 2 3 . . . 2 . 1 . 2 . . 7 5 Largest Group 21 | . . . . 3 3 . . . 8 8 3 2 21 20 . 2 . 1 2 2 . . . 2 . 1 1 2 . . 5 3 Highest-Rated Group 1021 | . . . . 45 40 . . . 273 273 170 170 872 1021 . 24 . 110 135 102 . . . 157 . 269 269 244 . . 573 297 Highest-Rated Ally 269 | . . . . 31 16 . . . 41 41 85 85 85 85 . 12 . 110 106 51 . . . 99 . 269 269 122 . . 183 110 Zionite Dispatches 9 | . . . . . . . . . . . 2 1 . 2 . . . . 2 . . . . . . 1 . 1 . . . . Heavy 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . 1 . STAY 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 715 | . . . . 5 45 . . . . 68 12 7 24 366 . 7 . 11 18 17 . . . 5 . 4 9 12 . . 58 47 Total Damage 25469 | . . . . 63 457 . . . . 2078 773 284 1766 10746 . 75 . 335 679 187 . . . 116 . 420 1332 1108 . . 2636 2414 Kills 150 | . . . . 1 4 . . . . 15 5 . 4 77 . . . 4 5 . . . . 1 . 1 8 5 . . 12 8 Allies Corrupted 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 623 | . 103 . . 20 30 . . 10 . 20 16 40 . 43 3 . . . 55 . . . . 20 10 10 20 30 50 10 65 68 Average Entertainment 36 | . 44 46 . 27 40 35 23 17 . 13 15 17 57 72 49 25 . 7 17 57 57 27 19 17 22 22 12 19 46 47 71 71 Good Acts 150 | . 13 3 . 5 1 1 . 3 . 3 5 1 3 6 1 2 . 6 3 8 5 2 . 4 7 4 9 5 5 7 8 30 Bad Acts 120 | . 4 . . 1 4 5 5 3 . 4 13 2 5 2 . 1 . . 1 4 9 . 2 3 3 5 16 6 8 3 4 7 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 25296 | . . . . . . 223 738 510 . . 1268 730 770 1054 321 554 190 567 427 205 892 313 313 1339 716 652 2247 788 1239 1514 646 7080 Optics 10954 | . . . . . . . . . . . 748 730 770 1054 321 554 190 567 427 205 892 313 313 1339 716 652 1161 . . 2 . . Sensors 13017 | . . . . . . 223 738 510 . . 636 382 311 629 290 554 186 319 120 181 751 313 313 926 621 652 1692 572 751 906 413 28 Terrain 223 | . . . . . . . . . . . 223 . . . . . . . . . . . . . . . . . . . . . Seismic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Decoding 6255 | . . . . . . . . . . . . . . . . . . 215 427 205 892 313 313 1339 716 652 1183 . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Jamming 17897 | . . . . . . . . . . . . . . . . . . . 19 177 892 313 313 1339 716 652 2213 788 1239 1510 646 7080 ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 . 1 1 . . . . 2 . . 1 . . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 185 | . . . . . . . . . . . . . . . . . . . 37 5 55 . . . . 46 42 . . . . . Items 175 | . . . . . . . . . . . . . . . . . . . 27 5 55 . . . . 46 42 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Patrols 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Guards 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . 1 1 . 1 . . . . . . 2 . . . . . . . 3 3 . 5 Branch Access 3 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 32880 | 3 848 813 451 737 512 389 857 856 2275 999 1388 730 770 1054 321 554 190 567 427 205 892 313 313 1339 716 652 2255 788 1239 1555 646 7226 Spaces Moved 19397 | 3 428 403 238 371 309 294 492 618 1132 646 888 414 585 668 240 424 149 393 269 109 597 257 248 882 429 434 1135 502 771 870 361 3838 Core 500 | . . . . . . . . 332 168 . . . . . . . . . . . . . . . . . . . . . . . Treads 1012 | . . . . . . . . . 964 48 . . . . . . . . . . . . . . . . . . . . . . Legs 17484 | 3 428 403 238 371 309 294 492 286 . 598 487 414 585 668 240 424 149 393 269 109 597 257 248 882 429 434 1135 502 771 870 361 3838 Wheels 401 | . . . . . . . . . . . 401 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 190 120 105 105 50 50 108 108 113 116 118 116 116 116 116 120 120 112 122 122 117 117 110 106 106 106 114 116 110 Average Speed 132 | 120 133 190 190 190 120 117 151 110 198 131 115 116 117 120 116 116 116 120 121 120 116 122 122 120 117 111 107 108 123 116 116 146 Slowest Speed 260 | 120 190 260 190 190 190 120 182 180 225 260 186 122 119 124 118 116 116 122 122 120 122 122 122 122 117 117 172 191 197 185 186 184 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 35 | . . . . . . . . . . . . 2 . . 2 . . . . 14 . . . . . . . 4 . . . 13 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 51 | 2 69 80 60 65 30 10 61 63 89 59 23 10 96 25 41 71 61 54 10 91 21 49 56 88 64 14 85 18 73 60 11 88 Regions Visited 32 Branch Regions 19 Pre-discovered Areas 13 | . . . 1 . . . . . . 1 6 . . . 1 . 3 . . . . 1 . . . . . . . . . . Known Exits Taken 19 | . . . . 1 1 1 1 1 1 1 1 . . 1 . . . 1 . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . . . . . . 1 1 1 . . . . . 1 1 . . . . . . . . Scrap Searched 24 | . . 2 . 2 . . 1 . 2 5 . . . . 1 1 . 4 . . . . 1 . 5 . . . . . . . Spaces Dug 175 | . . . . . . 2 . . . . 9 10 2 8 4 . . . 4 23 22 . . . 3 7 10 5 6 24 8 28 Terrain Destroyed 1251 | . 8 . . 19 11 2 33 22 . 45 9 48 89 63 7 59 . 66 88 40 56 1 5 9 24 13 44 31 29 146 49 235 Melee 35 | . . . . . . 2 . . . . 9 10 2 8 4 . . . . . . . . . . . . . . . . . Projectile 645 | . . . . . 1 . . . . . . 4 2 8 3 21 . 13 54 40 56 1 5 9 15 13 44 31 29 94 49 153 AOE 571 | . 8 . . 19 10 . 33 22 . 45 . 34 85 47 . 38 . 53 34 . . . . . 9 . . . . 52 . 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 24616 | 2 674 426 239 392 398 318 549 779 1154 766 1168 579 654 856 265 453 166 451 337 152 713 256 254 1114 621 587 2061 643 930 1176 494 4989 Wait 2766 | . 187 . . . 6 1 9 140 . 37 126 74 44 69 . 3 . 9 12 20 6 . . 141 164 99 738 16 50 56 45 714 Move 19366 | 2 427 402 237 370 308 293 491 617 1131 645 887 414 584 667 239 423 148 392 269 108 596 256 247 881 428 433 1134 501 770 869 360 3837 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 201 | . 19 2 1 4 11 4 2 1 6 16 19 4 . 8 4 1 2 3 6 . 7 . 1 7 2 4 11 11 9 13 4 19 Fast Attach 316 | . 1 3 . . 5 1 3 2 8 15 24 12 5 26 2 . 7 7 11 1 13 . 1 23 6 14 27 8 6 35 4 46 Attach 70 | . 1 . . . 5 2 3 1 1 2 4 3 . 5 3 . 1 1 2 . 2 . . 1 1 2 7 . 5 5 4 9 Detach 77 | . . 1 . . 1 . . . 5 1 4 3 2 2 1 . . . 1 . 1 . . 1 1 2 14 4 3 12 3 15 Swap 272 | . 7 . . 3 4 3 8 4 . 6 16 8 4 8 3 5 . 4 5 4 7 . 1 9 3 . 15 18 19 27 15 66 Drop 413 | . 14 2 1 5 12 3 2 6 2 19 44 13 3 24 . 1 8 6 15 1 17 . 2 29 6 19 42 14 11 30 11 51 Fire 917 | . 18 14 . 7 42 7 30 8 . 15 . 9 10 18 2 16 . 29 16 18 58 . 2 21 10 14 72 66 57 124 44 190 Melee 125 | . . . . . . 2 . . 1 . 44 39 2 24 11 1 . . . . 1 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 29 | . . 2 . 3 4 2 . . . . . . . . . . . . . . 5 . . . . . 1 1 . 4 4 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . . . 35 Rewire 24 | . . . . . . . 1 . . 10 . . . 4 . 3 . . . . . . . 1 . . . . . 1 . 4 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / Ac0) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 7) 105 | -10/Materials | Prayed at D.C.S.S. Altar Unit 106 | -10/Materials | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 153 | -10/Materials | X0-1V1 released a cloud of subatomizers 227 | -10/Materials | Discovered new exit (range 6) 270 | -10/Materials | Discovered new exit (range 12) 283 | -10/Materials | X0-1V1 upgraded hostiles (x1) 320 | -10/Materials | Build established: Mutant 388 | -10/Materials | X0-1V1 foreshadows a heat wave 470 | -10/Materials | Identified exit to Materials 470 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 471 | -10/Materials | X0-1V1 put everyone to sleep 478 | -10/Materials | Sterilization system engaged 478 | -10/Materials | Non-combat units ordered to evacuate 571 | -10/Materials | Ambient heat levels rising (+10) 578 | -10/Materials | Combat units ordered to evacuate 667 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 730 | -10/Materials | Ambient heat levels rising (+10) 778 | -10/Materials | Ambient heat levels rising (+10) 852 | -10/Materials | Entered Mines 925 | -10/Mines | Learned Materials stockpile data 1018 | -10/Mines | Identified exit to Subcaves 1206 | -10/Mines | Discovered exit to Materials (range 10) 1335 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1371 | -10/Mines | Core integrity fell below 50% 1423 | -10/Mines | Core integrity restored by X0-1V1 (+44) 1463 | -10/Mines | X0-1V1 activates XOMVISION 1482 | -10/Mines | Discovered exit to Materials (range 8) 1657 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1657 | -10/Mines | Discovered new exit (range 5) 1665 | -10/Mines | Entered Exiles 1711 | -10/Exiles | Met 8R-AWN 1745 | -10/Exiles | Met EX-HEX 1806 | -10/Exiles | Met EX-BIN 1829 | -10/Exiles | Met EX-DEC 1842 | -10/Exiles | Learned location of Zion (-7) 2093 | -10/Exiles | Discovered new exit (range 14) 2116 | -10/Exiles | Entered Mines 2294 | -9/Mines | Identified exit to Materials 2294 | -9/Mines | X0-1V1 revealed exit location to -8/Materials 2575 | -9/Mines | Assembled infested the area 2580 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2637 | -9/Mines | Lost 3 allies 2803 | -9/Mines | Discovered exit to Materials (range 15) 2832 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2853 | -9/Mines | Entered Materials 2853 | -8/Materials | Accompanied by 3 allies 2853 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3044 | -8/Materials | Heat dissipation permanently improved by X0-1V1 (+20; -100 max core) 3138 | -8/Materials | Build established: Scavenger-Mutant 3275 | -8/Materials | System corruption reached 10% 3279 | -8/Materials | Discovered new exit (range 16) 3363 | -8/Materials | Identified exit to Factory 3365 | -8/Materials | Entered Factory 3365 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3479 | -7/Factory | Identified exit to Lower Caves 3479 | -7/Factory | X0-1V1 revealed exit location to -7/Lower Caves 3580 | -7/Factory | System corruption reached 10% 3701 | -7/Factory | Central database locked down 3701 | -7/Factory | Sensors blinded by X0-1V1 3754 | -7/Factory | Entered Lower Caves 3908 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3921 | -7/Lower Caves | System corruption reached 30% 3983 | -7/Lower Caves | Learned Factory garrison access intel 3999 | -7/Lower Caves | X0-1V1 sent hostile X-62 Marksman (x3) 4064 | -7/Lower Caves | Lost 4 parts (1p3n) 4282 | -7/Lower Caves | Build established: Mutant 4465 | -7/Lower Caves | Discovered new exit (range 7) 4610 | -7/Lower Caves | Identified exit to Lower Caves 4611 | -7/Lower Caves | Entered another Lower Caves area 4826 | -7/Lower Caves | Build established: Scavenger-Mutant 4889 | -7/Lower Caves | Utility slot count permanently improved by X0-1V1 (+1) 5068 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5145 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5190 | -7/Lower Caves | Lost 3 parts (2n1w) 5438 | -7/Lower Caves | Build established: Mutant 5464 | -7/Lower Caves | Discovered new exit (range 8) 5466 | -7/Lower Caves | Identified exit to Zion 5467 | -7/Lower Caves | Entered Zion 5498 | -7/Zion | Discovered new exit (range 16) 6242 | -7/Zion | Gained Derelict followers 6697 | -7/Zion | Gained Derelict followers 7059 | -7/Zion | Met Imprinter 7097 | -7/Zion | Imprinted 7099 | -7/Zion | Declared Zion's savior 7727 | -7/Zion | Identified exit to Proximity Caves 7742 | -7/Zion | Entered Proximity Caves 7742 | -6/Proximity Caves | Accompanied by 8 allies 7763 | -6/Proximity Caves | Learned location of Extension (-5) 7900 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7936 | -6/Proximity Caves | Lost 3 allies 8310 | -6/Proximity Caves | X0-1V1 sent you into danger 8414 | -6/Proximity Caves | Build established: Scavenger-Mutant 8451 | -6/Proximity Caves | X0-1V1 vaporized surrounding terrain (radius 19) 8475 | -6/Proximity Caves | Core integrity restored by X0-1V1 (+121) 8719 | -6/Proximity Caves | Discovered new exit (range 8) 8731 | -6/Proximity Caves | Identified exit to Factory 8741 | -6/Proximity Caves | Entered Factory 8741 | -6/Factory | Accompanied by 3 allies 8741 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8742 | -6/Factory | Loaded intel: 3 garrison access locations 9084 | -6/Factory | Discovered new exit (range 12) 9216 | -6/Factory | X0-1V1 sent you to a vault 9220 | -6/Factory | Found Prototype Slashing Weapon 9220 | -6/Factory | Identified Scimitar of Distortion 9296 | -6/Factory | Identified exit to Factory 9296 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 9318 | -6/Factory | Garrison activated, responded to threat 9332 | -6/Factory | Build established: Mutant 9497 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (major) 9618 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9619 | -6/Factory | Zion Defense Resupply teleported in 9765 | -6/Factory | X0-1V1 enhanced Transport squad support 9770 | -6/Factory | Build established: Scavenger-Mutant 9791 | -6/Factory | Search patrols dispatched 9876 | -6/Factory | X0-1V1 caused items to flee you 9913 | -6/Factory | Zion Heavy squad teleported in 10112 | -6/Factory | Items stopped fleeing you 10129 | -6/Factory | Entered another Factory area 10129 | -5/Factory | Accompanied by 2 allies 10129 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10130 | -5/Factory | Identified exit to Extension 10403 | -5/Factory | Found Prototype Protection 10403 | -5/Factory | Identified Zio. Weapon Casing 10406 | -5/Factory | Found Prototype Protection 10406 | -5/Factory | Identified Zio. Heavy Carapace 10617 | -5/Factory | X0-1V1 caused items to flee you 10663 | -5/Factory | Build established: Messiah-Mutant 10778 | -5/Factory | Items stopped fleeing you 10825 | -5/Factory | Retrieved Zion intel report: Branch Access 10825 | -5/Factory | Identified exit to Upper Caves 10826 | -5/Factory | Zion Heavy squad teleported in 10859 | -5/Factory | Sucked down chute 10859 | -5/Factory | Entered Waste 10868 | -5/Waste | Spotted C-40 Crusher 10874 | -5/Waste | 2 allies followed down the chute 10893 | -5/Waste | Spotted C-40 Crusher 10898 | -5/Waste | Allies destroyed C-40 Crusher 10936 | -5/Waste | Spotted C-40 Crusher 10936 | -5/Waste | Spotted C-40 Crusher 10944 | -5/Waste | Spotted C-40 Crusher 10950 | -5/Waste | Destroyed C-40 Crusher 10952 | -5/Waste | Allies destroyed C-40 Crusher 10961 | -5/Waste | Destroyed C-40 Crusher 10974 | -5/Waste | Allies destroyed C-40 Crusher 10977 | -5/Waste | Spotted C-40 Crusher 10986 | -5/Waste | Allies destroyed C-40 Crusher 11191 | -5/Waste | Warlord forces began an assault 11197 | -5/Waste | Build established: Scavenger-Mutant 11224 | -5/Waste | System corruption reached 10% 11296 | -5/Waste | Discovered new exit (range 14) 11411 | -5/Waste | Found Prototype Device 11411 | -5/Waste | Identified System Purifier 11426 | -5/Waste | Murdered 3 allies 11629 | -5/Waste | Entered Factory 11629 | -5/Factory | Accompanied by 18 allies 11637 | -5/Factory | Build established: Mutant 11904 | -5/Factory | X0-1V1 sent someone to keep an eye on you 11985 | -5/Factory | Retrieved Zion intel report: Branch Access 11986 | -5/Factory | Zion Light squad teleported in 12097 | -5/Factory | Found Zio. Weapon Casing 12142 | -5/Factory | Zion Light squad teleported in 12207 | -5/Factory | Found Zio. Weapon Casing 12213 | -5/Factory | Lost 6 allies 12229 | -5/Factory | First assault squad dispatched 12289 | -5/Factory | Cargo convoy interrupted 12309 | -5/Factory | High security lockdown imminent 12327 | -5/Factory | Found Prototype Device 12327 | -5/Factory | Identified Exp. Focal Shield 12332 | -5/Factory | Found Prototype Device 12332 | -5/Factory | Identified Exp. Sensor Array 12389 | -5/Factory | High security lockdown engaged 12421 | -5/Factory | Lost 7 allies 12452 | -5/Factory | X0-1V1 put everyone to sleep 12487 | -5/Factory | Build established: Messiah-Mutant 12604 | -5/Factory | X0-1V1 upgraded hostiles (x2) 12609 | -5/Factory | Identified exit to Factory 12609 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 12627 | -5/Factory | X0-1V1 turns hostiles against one another 12665 | -5/Factory | Lost 3 allies 12683 | -5/Factory | Entered Upper Caves 12698 | -5/Upper Caves | X0-1V1 whisked you away to safety 12751 | -5/Upper Caves | Found Alien Artifact 12751 | -5/Upper Caves | Identified Core Expander 12751 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 12831 | -5/Upper Caves | Learned Factory emergency access door positions 12904 | -5/Upper Caves | Encountered a Warlord checkpoint 12998 | -5/Upper Caves | Discovered new exit (range 5) 13004 | -5/Upper Caves | Entered another Upper Caves area 13543 | -5/Upper Caves | Discovered new exit (range 9) 13546 | -5/Upper Caves | X0-1V1 turns hostiles against one another 13558 | -5/Upper Caves | Entered Zhirov 13560 | -5/Zhirov | Discovered new exit (range 3) 13582 | -5/Zhirov | Met Zhirov 13612 | -5/Zhirov | Found Alien Artifact 13612 | -5/Zhirov | Identified Integrated Reactor 13612 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13630 | -5/Zhirov | Found Alien Artifact 13695 | -5/Zhirov | Learned location of Quarantine (-2) 13695 | -5/Zhirov | Learned location of Testing (-3) 13695 | -5/Zhirov | Learned location of Command (-1) 13706 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13748 | -5/Zhirov | Entered Proximity Caves 13786 | -4/Proximity Caves | Learned location of 1 exit from Research 14055 | -4/Proximity Caves | Ambushed by research squad 14061 | -4/Proximity Caves | X0-1V1 downgraded hostiles (x2) 14078 | -4/Proximity Caves | X0-1V1 sent allied Lightning (x1) 14204 | -4/Proximity Caves | Spotted B-86 Titan 14234 | -4/Proximity Caves | Allies destroyed B-86 Titan 14252 | -4/Proximity Caves | System corruption reached 30% 14294 | -4/Proximity Caves | Discovered exit to Factory (range 15) 14315 | -4/Proximity Caves | Entered Factory 14315 | -4/Factory | Accompanied by 1 ally 14315 | -4/Factory | Evolved 2 slots: Weapon x2 14336 | -4/Factory | Zion hero teleported in (12-ASH) 14430 | -4/Factory | Garrison activated, responded to threat 14530 | -4/Factory | Zion Melee Resupply teleported in 14691 | -4/Factory | X0-1V1 sent you to a vault 14742 | -4/Factory | Sucked down chute 14742 | -4/Factory | Entered Waste 14743 | -4/Waste | Met a frightened Derelict 14744 | -4/Waste | Build established: Messiah-Tank 14757 | -4/Waste | EMP discharged 14757 | -4/Waste | System corruption reached 10% 14762 | -4/Waste | Spotted C-40 Crusher 14764 | -4/Waste | Spotted C-40 Crusher 14799 | -4/Waste | X0-1V1 sent hostile Thug (x2) 14812 | -4/Waste | Destroyed C-40 Crusher 14816 | -4/Waste | Spotted C-40 Crusher 14836 | -4/Waste | Crushed by falling debris 14857 | -4/Waste | EMP discharged 14857 | -4/Waste | Spotted C-40 Crusher 14859 | -4/Waste | Identified exit to Factory 14859 | -4/Waste | X0-1V1 revealed exit location to -4/Factory 14863 | -4/Waste | Spotted C-40 Crusher 14886 | -4/Waste | Spotted C-40 Crusher 14902 | -4/Waste | X0-1V1 sent allied Wizard (x2) 14947 | -4/Waste | Entered Factory 15099 | -4/Factory | Discovered new exit (range 5) 15123 | -4/Factory | Retrieved Zion intel report: Branch Access 15123 | -4/Factory | Identified exit to Upper Caves 15123 | -4/Factory | Identified exit to Armory 15152 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15173 | -4/Factory | X0-1V1 mutated your Weapon slot to Utility slot 15293 | -4/Factory | Spotted B-86 Titan 15344 | -4/Factory | X0-1V1 vaporized surrounding terrain (radius 19) 15367 | -4/Factory | Identified Transdimensional Reconstructor 15367 | -4/Factory | Warped through subspace 15514 | -4/Factory | Found Prototype Device 15514 | -4/Factory | Identified Adv. EM Shield 15716 | -4/Factory | Discovered new exit (range 5) 15774 | -4/Factory | X0-1V1 vaporized surrounding terrain (radius 17) 15839 | -4/Factory | Entered Upper Caves 15991 | -4/Upper Caves | Identified exit to Upper Caves 15991 | -4/Upper Caves | X0-1V1 revealed exit location to -4/Upper Caves 16025 | -4/Upper Caves | Learned location of 1 exit from Research 16152 | -4/Upper Caves | Entered another Upper Caves area 16397 | -4/Upper Caves | X0-1V1 vaporized surrounding terrain (radius 17) 16397 | -4/Upper Caves | Discovered new exit (range 20) 16442 | -4/Upper Caves | Learned 4 Research zone layouts 16465 | -4/Upper Caves | Entered Warlord 16506 | -4/Warlord | System corruption cleaned by Quarantine Array 16801 | -4/Warlord | Learned Armory stockpile data 16801 | -4/Warlord | Learned Quarantine stockpile data 16802 | -4/Warlord | Learned 4 Armory zone layouts 16802 | -4/Warlord | Learned 4 Access zone layouts 16802 | -4/Warlord | Learned 4 Quarantine zone layouts 16804 | -4/Warlord | Learned Quarantine security intel 16804 | -4/Warlord | Learned Armory scanalyzer intel 16804 | -4/Warlord | Learned Armory garrison access intel 16804 | -4/Warlord | Learned Research terminal intel 16867 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 17190 | -4/Warlord | Found Prototype Processor 17190 | -4/Warlord | Identified Exp. Target Analyzer 17193 | -4/Warlord | Found Prototype Device 17193 | -4/Warlord | Identified Thermal Barrier 17207 | -4/Warlord | Warlord's base attacked by MAIN.C 17208 | -4/Warlord | Found Prototype Reactor 17208 | -4/Warlord | Identified Vortex Chain Reactor 17342 | -4/Warlord | Found Prototype Energy Cannon 17342 | -4/Warlord | Identified Vortex Cannon 17346 | -4/Warlord | Found Prototype Energy Cannon 17346 | -4/Warlord | Identified Vortex Driver 17355 | -4/Warlord | Found Vortex Driver 17360 | -4/Warlord | Found Vortex Cannon 17367 | -4/Warlord | Found Prototype Energy Gun 17367 | -4/Warlord | Identified Vortex Rifle 17479 | -4/Warlord | Build established: Tank 17557 | -4/Warlord | Warlord forces counterattacked 17597 | -4/Warlord | Spotted Striker 17639 | -4/Warlord | Spotted B-90 Cyclops 17641 | -4/Warlord | Spotted Striker 17650 | -4/Warlord | Destroyed B-90 Cyclops 17657 | -4/Warlord | Spotted Executioner 17667 | -4/Warlord | Destroyed Striker 17670 | -4/Warlord | Destroyed Executioner 17723 | -4/Warlord | Found Prototype Processor 17723 | -4/Warlord | Identified Exp. Core Analyzer 17733 | -4/Warlord | Spotted Striker 17734 | -4/Warlord | X0-1V1 turns hostiles against one another 17745 | -4/Warlord | Discovered new exit (range 10) 17745 | -4/Warlord | Spotted Executioner 17761 | -4/Warlord | Destroyed Executioner 17772 | -4/Warlord | Lost 21 allies 17772 | -4/Warlord | Found Exp. Core Analyzer 17804 | -4/Warlord | Entered Proximity Caves 17828 | -3/Proximity Caves | X0-1V1 activates XOMVISION 17886 | -3/Proximity Caves | Encountered a Derelict sapper outpost 18034 | -3/Proximity Caves | Identified exit to Research 18034 | -3/Proximity Caves | X0-1V1 revealed exit location to -3/Research 18181 | -3/Proximity Caves | Build established: Skirmisher 18210 | -3/Proximity Caves | X0-1V1 caused items to flee you 18399 | -3/Proximity Caves | Items stopped fleeing you 18520 | -3/Proximity Caves | Entered Research 18520 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18521 | -3/Research | Identified exit to Research 18521 | -3/Research | Identified exit to Testing 18523 | -3/Research | Loaded intel: 22 terminal locations 18641 | -3/Research | X0-1V1 sent you to a vault 18675 | -3/Research | Found Prototype Device 18675 | -3/Research | Identified Exp. EM Shield 18701 | -3/Research | Sensors blinded by X0-1V1 18713 | -3/Research | Found Unknown Launcher 18713 | -3/Research | Identified Fusion Bomb Launcher 18835 | -3/Research | Build established: Tank 18910 | -3/Research | X0-1V1 enhanced Transport squad support 18928 | -3/Research | Zion Experimental squad teleported in 18928 | -3/Research | X0-1V1 caused items to flee you 18945 | -3/Research | X0-1V1 redirected Transport squads to designated parking area 19020 | -3/Research | Discovered exit to Research (range 11) 19121 | -3/Research | Items stopped fleeing you 19172 | -3/Research | Entered Testing 19172 | -3/Testing | Accompanied by 1 ally 19695 | -3/Testing | X0-1V1 activates XOMVISION 19741 | -3/Testing | Found Prototype Protection 19741 | -3/Testing | Identified Zio. Shade Armor 19748 | -3/Testing | Found Zio. Shade Armor 19773 | -3/Testing | Spotted PP-XA23VB8F23 19905 | -3/Testing | X0-1V1 sent you to a vault 19909 | -3/Testing | Found Prototype Slashing Weapon 19909 | -3/Testing | Identified Hvy. Scimitar of Distortion 19932 | -3/Testing | Found GOLEM Unit 19953 | -3/Testing | Found Chaos Jack 19961 | -3/Testing | Found Prototype Device 19961 | -3/Testing | Identified Exp. Shock Absorption System 19964 | -3/Testing | Found Prototype Device 19964 | -3/Testing | Identified Exp. Transmission Jammer 19990 | -3/Testing | Discovered exit to Research (range 23) 20067 | -3/Testing | Found Prototype Device 20067 | -3/Testing | Identified Exp. Hardlight Generator 20117 | -3/Testing | X0-1V1 added 0b10 threat records associated with you (minor) 20393 | -3/Testing | Terminal network hard line cut 20734 | -3/Testing | X0-1V1 caused items to flee you 20872 | -3/Testing | X0-1V1 redirected Transport squads to designated parking area 20948 | -3/Testing | Items stopped fleeing you 21093 | -3/Testing | X0-1V1 sent you into danger 21102 | -3/Testing | System corruption reached 10% 21119 | -3/Testing | X0-1V1 announced a LAN party 21189 | -3/Testing | Central database locked down 21232 | -3/Testing | Found Prototype Device 21232 | -3/Testing | Identified Exp. Shield Generator 21295 | -3/Testing | System corruption reached 30% 21427 | -3/Testing | Entered Research 21427 | -2/Research | Evolved 2 slots: Utility x2 21428 | -2/Research | Identified exit to Quarantine 21546 | -2/Research | Zion Heavy squad teleported in 21603 | -2/Research | X0-1V1 added 0b10 threat records associated with you (major) 21668 | -2/Research | X0-1V1 added 0b10 threat records associated with you (major) 21677 | -2/Research | First assault squad dispatched 21758 | -2/Research | Found Zio. Weapon Casing 21776 | -2/Research | X0-1V1 revealed exit location to -2/Quarantine 22084 | -2/Research | Spotted B-90 Cyclops 22084 | -2/Research | X0-1V1 sent you into danger 22090 | -2/Research | Destroyed B-90 Cyclops 22215 | -2/Research | Entered Quarantine 22377 | -2/Quarantine | Central database locked down 22454 | -2/Quarantine | Cryocooling Duct disabled 22465 | -2/Quarantine | First assault squad dispatched 22469 | -2/Quarantine | Ambient heat levels rising (+20) 22469 | -2/Quarantine | Non-combat units ordered to evacuate 22641 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 22715 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 22729 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 22829 | -2/Quarantine | X0-1V1 mutated your Propulsion slot to Power slot 22976 | -2/Quarantine | X0-1V1 activates XOMVISION 22998 | -2/Quarantine | X0-1V1 vaporized surrounding terrain (radius 23) 23081 | -2/Quarantine | Destroyed 8 combat bots 23155 | -2/Quarantine | System corruption reached 10% 23157 | -2/Quarantine | Found Alien Artifact 23158 | -2/Quarantine | Identified Core Reset Matrix 23158 | -2/Quarantine | Used Core Reset Matrix 23162 | -2/Quarantine | Detected hypermatrix surge 23162 | -2/Quarantine | Sensed 7 artifacts in vicinity 23312 | -2/Quarantine | Found Subatomic Replicator 23369 | -2/Quarantine | Spotted Fortress 23448 | -2/Quarantine | Discovered new exit (range 5) 23448 | -2/Quarantine | Discovered new exit (range 6) 23451 | -2/Quarantine | Identified exit to Section 7 23454 | -2/Quarantine | Entered Section 7 23455 | -2/Section 7 | Detected hypermatrix surge 23455 | -2/Section 7 | Sensed 16 artifacts in vicinity 23490 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 23559 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 23601 | -2/Section 7 | Found Prototype Device 23601 | -2/Section 7 | Identified Adv. EM Shield 23653 | -2/Section 7 | Found Integrated Dissipator 23653 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23783 | -2/Section 7 | Destroyed 7 combat bots 23823 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 23887 | -2/Section 7 | Spotted Executioner 23887 | -2/Section 7 | Spotted Executioner 23906 | -2/Section 7 | Destroyed Executioner 23948 | -2/Section 7 | Destroyed Executioner 23954 | -2/Section 7 | First assault squad dispatched 23987 | -2/Section 7 | Found Prototype Processor 23987 | -2/Section 7 | Identified Exp. Core Analyzer 24027 | -2/Section 7 | Found Transdimensional Reconstructor 24034 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 24046 | -2/Section 7 | X0-1V1 opened Sealed Heavy Doors 24046 | -2/Section 7 | X0-1V1 opened Sealed Heavy Doors 24079 | -2/Section 7 | Found Terrabomb 24246 | -2/Section 7 | Spotted B-99 Colossus 24307 | -2/Section 7 | Found Integrated Reactor 24307 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24349 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 24350 | -2/Section 7 | Found LRC Storage 24350 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 24353 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 24401 | -2/Section 7 | X0-1V1 sent you to a vault 24469 | -2/Section 7 | Found Prototype Processor 24469 | -2/Section 7 | Identified Exp. Armor Integrity Analyzer 24856 | -2/Section 7 | Terminal network hard line cut 24920 | -2/Section 7 | Found Integrated Dissipator 24920 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24957 | -2/Section 7 | Found Integrated Reactor 24957 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24992 | -2/Section 7 | Discovered new exit (range 8) 25002 | -2/Section 7 | Identified exit to Access 25009 | -2/Section 7 | Entered Access 25009 | -1/Access | Evolved 1 slot: Weapon x1 25117 | -1/Access | Build established: Alien-Gunner 25135 | -1/Access | X0-1V1 sent allied H-81 Overseer (x2) 25169 | -1/Access | Energy Cycler disabled 25203 | -1/Access | X0-1V1 sent you to a vault 25259 | -1/Access | First assault squad dispatched 25368 | -1/Access | X0-1V1 turns hostiles against one another 25405 | -1/Access | Destroyed 9 combat bots 25407 | -1/Access | X0-1V1 added 0b10 threat records associated with you (minor) 25440 | -1/Access | X0-1V1 activates XOMVISION 25645 | -1/Access | Discovered new exit (range 10) 25654 | -1/Access | Identified exit to Command 25655 | -1/Access | Entered Command 25673 | -1/Command | Identified exit to Access_0 25673 | -1/Command | X0-1V1 revealed exit location to -1/Access_0 25867 | -1/Command | Found Unknown Protection 25867 | -1/Command | Identified Imp. Powered Armor 25878 | -1/Command | X0-1V1 activates XOMVISION 26144 | -1/Command | Retrieved Zion intel report: Active Terminals 26251 | -1/Command | Retrieved Zion intel report: Emergency Access 26266 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 26282 | -1/Command | Retrieved Zion intel report: Prototype Schematics 26314 | -1/Command | X0-1V1 activates XOMVISION 26351 | -1/Command | Retrieved Zion intel report: Unaware Schematics 26440 | -1/Command | Identified exit to Surface 26440 | -1/Command | X0-1V1 revealed exit location to -0/Surface 26573 | -1/Command | X0-1V1 sent you into danger 26895 | -1/Command | X0-1V1 caused items to flee you 26905 | -1/Command | First assault squad dispatched 27015 | -1/Command | X0-1V1 revealed exit location to -0/Surface 27094 | -1/Command | Items stopped fleeing you 27118 | -1/Command | X0-1V1 sent allied Striker (x3) 27179 | -1/Command | X0-1V1 downgraded hostiles (x1) 27211 | -1/Command | Terminal network hard line cut 27370 | -1/Command | Destroyed 7 combat bots 27463 | -1/Command | Destroyed Striker 27465 | -1/Command | X0-1V1 sent you to a vault 27476 | -1/Command | Found Prototype Reactor 27476 | -1/Command | Identified Singularity Reactor 27480 | -1/Command | Found Prototype Processor 27480 | -1/Command | Identified Exp. Core Analyzer 27498 | -1/Command | Found Prototype Slashing Weapon 27498 | -1/Command | Identified Hvy. Scimitar of Distortion 27531 | -1/Command | Found Prototype Device 27531 | -1/Command | Identified Exp. Thermal Shield 27616 | -1/Command | High security lockdown imminent 27696 | -1/Command | High security lockdown engaged 27719 | -1/Command | Spotted Combat Programmer 27720 | -1/Command | Spotted Combat Programmer 27723 | -1/Command | Destroyed Combat Programmer 27727 | -1/Command | Destroyed Combat Programmer 27744 | -1/Command | Spotted M Guard 27746 | -1/Command | Spotted M Guard 27754 | -1/Command | Crushed by falling debris 27755 | -1/Command | Build established: Alien-Tank 27768 | -1/Command | Crushed by falling debris 27772 | -1/Command | Destroyed M Guard 27790 | -1/Command | Destroyed M Guard 27790 | -1/Command | All MAIN.C guards destroyed 27819 | -1/Command | X0-1V1 sent allied Lightning (x2) 27878 | -1/Command | Destroyed 13 combat bots 27921 | -1/Command | Found Corrupted Prototype Device 27921 | -1/Command | Identified AEGIS Remote Shield 27927 | -1/Command | Spotted Investigator 27929 | -1/Command | Scanned by Researcher 27935 | -1/Command | Destroyed Investigator 27970 | -1/Command | Destroyed 12 combat bots 27986 | -1/Command | X0-1V1 activates XOMVISION 28018 | -1/Command | Met MAIN.C 28030 | -1/Command | System corruption reached 10% 28039 | -1/Command | Destroyed MAIN.C Shell 28042 | -1/Command | MAIN.C activated Command garrisons 28051 | -1/Command | 0b10 Conduit disabled 28069 | -1/Command | X0-1V1 whisked you away to safety 28178 | -1/Command | Destroyed MAIN.C 28196 | -1/Command | Lost 5 parts (2n2u1w) 28213 | -1/Command | Destroyed 7 combat bots 28235 | -1/Command | Discovered exit to Surface (range 122) 28235 | -1/Command | Discovered exit to Surface (range 91) 28235 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 28268 | -1/Command | Lost 3 parts (1u2w) 28414 | -1/Command | Build established: Alien-Gunner 29190 | -1/Command | Found Prototype Device 29190 | -1/Command | Identified Exp. System Purifier 29312 | -1/Command | Found Vortex Chain Reactor 29315 | -1/Command | Found Zero-point Reactor 29328 | -1/Command | Found SHELL Armor 29634 | -1/Command | Found Centrium Heavy Armor Plating 29640 | -1/Command | Found Centrium Heavy Armor Plating 32881 | *** | Heading to fleet! Last Messages --------------- 32848_ A bubble of rippling energy engulfs the area. 32848_ Field strength at 85. 32850_ Field strength at 70. 32851_ Field strength at 55. 32852_ Field strength at 40. 32855_ Field strength at 25. 32856_ Field strength at 10. 32857_ Stasis field depleted. 32857_ Triggered Stasis Trap. 32857_ A bubble of rippling energy engulfs the area. 32857_ Field strength at 85. 32858_ Field strength at 70. 32859_ Field strength at 55. 32860_ Field strength at 40. 32861_ Field strength at 25. 32862_ Field strength at 10. 32863_ Stasis field depleted. 32863_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????############## "" "" # | | ?????????????????# "" # # | | ?????????????????# """" # # | | ?????????????????# """" ####+############### | | ?????????????????# "" ### ############### | | ?????????????????# + # | | ?????????????????# "" ### # | | ?????????????????#""" #?# # | | ?????????????????#"R ] #?# # | | ?????????????????#""" #?# # * | | ?????????????????#""" #?# # %= | | ????????###??????# #?# + | | ?????####!#????### [ #?# ##+#########+## | | ?????#!=!*######!#=# # ####+### #????# | | ?????#*==%!%=[=%|[= [ = ###### | | ?????#!=%==/=%==!==%!%!%/* + "" | | ?????#=!==#####"%#= =###################### """" | | #######=!%#???#"T#################?????????# ["""" | | # #?#!*##???###############%####?????????#!!= "% | | # #?#!=#????????## %%%############*===*| | | # * #?#=%#????????## ############%!%[%! | | ##!####!%#????????## ^^^ ^ ^ [#=#!=%#%####*!*=== | | [=%! !|%!#????????## ^ ^*=^^^^%^%^%[####+### | | +[%!= !==#????????## ^ ^!=^%^^^^^^^^/*=%=*[= | | +!*]* " ########### ^ "" ^!*^^ [ =%%=*%[=! | | +%=! + # ### ^ @" =[%!^^^=[=*=[!===%[[== | | ##/####% # ### =%!![^=^^%^^^^=*[[%%% | | # #?# =#[ ### ^ ^ ^^^^^=^^^%###[%= | | # #?#[!#%= ### ^^ ^^^^[%! ==%%==%##?#%! | | # #?#%[#!**[ ### % %%#;##%######?#= | | #####?#[%/!=%= ### % ###########?# ! | | ??????#%[#||""" ###########;#####??????????#!% | | ??????#=]#=%""" #################??????????# # | | ??????# =#%!""" #??????????????????????????# = # | | ??????#%=!!""T #??????????????????????????# % # | | ??????# =+![[ #????????????????########### * # | | ??????# #%!""############????????# # # | | ??????# #" =% #????????# # # | | ??????#! ## [%%% #????????# """ # # | | ??????# ## * #????????# "R + # | | ?????## #"% ! = #????????# """ # # | | ?????# #% %[!%= #????????# """ + # | | ?????# # *=%[== #????????# ####[# | | ?????# ######%################?# #??#%# | | ?????# #??#=%[=!%![= * #?############## # | | ????###+###### [%*%#|*[ [%=#????# """" ## # | | ????# " [%==+*!!= = ###### """" ## # | | ????# ## =!#=%!! % +%% += """" !## # | | ????# = ##%= #]=! = ######[!* ""!!# | | ????# * % ##* *%##############????#*|%= !%+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Coolant Potential 120 Energy Generation 121 Energy Capacity 3900 Matter Stores 900 Matter Capacity 900 Sight Range 29 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 4 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 900 Resistance: KI 67 Resistance: TH 30 Resistance: EX 30 Resistance: EM 99 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 8 Evasion (%) 92 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Adv. Energy Well | -1/Command | Z-intel Cld. Plasma Rifle | -1/Command | Z-intel Exp. Transmission Jammer | -1/Command | Z-intel Hds. Centrium Leg | -1/Command | Z-intel Adv. Matter Compressor | -1/Command | Z-intel Enh. Gamma Bomb Array | -1/Command | Z-intel Adv. EM Disruption Field | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Subatomic Replicator LRC Storage Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidCouplerJack Manual? 0 Play Time 04:42:10 Cumulative 551.5 hours Start 2026.09.16 @ 13:18:10 End 2026.09.18 @ 19:00:38 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type 2 Total 23 Types 5/0/12/0/1/0/2/1/1/1 Lore% 83 Gallery% 86 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b805a7e0-06e3-444c-aef5-da1dd8056cae