Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 17:13:07 Player: YoKa Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2354) 2354 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 5820 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 82 Cogmind --------- Core Integrity 0/700 Matter 190/300 Energy 100/100 System Corruption 4% Temperature Cool (27) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Machine Analyzer Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Targeting Computer Matter Filter Reaction Control System Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Improved Terrain Scanner Improved Terrain Scan Processor Utility Shielding > --- WEAPON ----------- Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Advanced Visual Processing Unit Targeting Computer Improved Targeting Computer Matter Filter Matter Filter Reaction Control System Reaction Control System Heavy Armor Plating Hardened Medium Armor Plating Flak Cannon Flak Cannon [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Utility Shielding Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 57 | 6 6 7 5 . 24 6 3 Power 8 | 1 . 2 1 . 3 1 . Engine 6 | 1 . 2 1 . 2 . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 15 | 3 3 1 . . 6 2 . Treads 2 | . . . . . 2 . . Leg 12 | 3 2 1 . . 4 2 . Wheel . | . . . . . . . . Hover 1 | . 1 . . . . . . Flight . | . . . . . . . . Utility 13 | . 2 1 2 . 6 . 2 Device 5 | . 1 1 1 . 2 . . Storage 1 | . . . . . 1 . . Processor 4 | . 1 . . . 3 . . Hackware . | . . . . . . . . Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 21 | 2 1 3 2 . 9 3 1 Energy Gun 9 | 2 1 . 2 . 4 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | . . 3 . . 3 . . Ballistic Cannon 4 | . . . . . . 3 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 3 | . . . . . 3 . . Parts Lost 26 | . . 2 . . 10 1 13 Power 3 | . . . . . 1 1 1 Propulsion 6 | . . . . . 3 . 3 Utility 7 | . . 1 . . 1 . 5 Weapon 10 | . . 1 . . 5 . 4 Highest Loss Streak 9 | . . 1 . . 3 1 9 To Critical Strikes 1 | . . . . . 1 . . Average Backups 8 | . 3 4 4 4 11 12 11 Power 1 | . 1 . . 1 1 . . Propulsion . | . . . . . . 1 1 Utility 5 | . . 2 . 1 6 8 9 Weapon 2 | . 1 1 2 1 3 1 . Tool/Special . | . . . . . . . . Unused Backups 22 | . 5 . . . 5 3 9 Power 3 | . 3 . . . . . . Propulsion 1 | . . . . . . . 1 Utility 14 | . . . . . 3 3 8 Weapon 4 | . 2 . . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 77 97 94 100 94 99 59 Engine 7 | . 14 14 11 11 8 . . Core 1 | . . . . . . 6 2 Treads 4 | . . . . . 10 . . Leg 15 | . 15 28 22 22 5 29 14 Device 17 | . 6 12 16 22 20 15 5 Storage 5 | . . . . . 9 7 7 Processor 12 | . 5 14 11 11 13 15 15 Protection 7 | . . . 11 11 9 7 5 Energy Gun 11 | . 28 5 19 22 12 . . Ballistic Gun 3 | . . 22 2 . 3 . . Ballistic Cannon 2 | . . . . . . 13 8 Peak Build Rating 38 | 5 7 7 11 11 28 38 38 Average Rating 19 | 3 5 6 9 11 21 36 22 On Entrance 13 | . 5 7 7 11 11 25 38 Avg Prop Armor Cover (%) 6 | . 9 . . . . 5 5 Naked Turns . | . . . . . . . . Heaviest Build 40 | 5 7 9 15 15 40 40 40 Greatest Support 51 | 20 20 20 20 20 40 51 51 Greatest Overweight (x) 12 | . 1 . . . 12 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 Average Capacity 11 | 5 5 5 5 5 15 15 15 Most Carried 15 | 3 5 5 5 5 15 15 14 Average Carried 9 | . 3 4 4 4 12 13 11 Final Capacity 15 | 5 5 5 5 5 15 15 15 Final Carried 14 | 2 5 3 4 5 12 14 9 Class Distribution -------------------- 30% | Scavenger-Skirmisher 27% | Scavenger-Mutant 25% | Skirmisher 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1310 | 260 10 173 . 90 551 207 19 Remotely . | . . . . . . . . Salvage Created 2622 | 55 129 214 . 133 1825 205 61 Parts 156 | 2 13 15 . 18 95 12 1 Haulers Intercepted 2 | . . . . . 1 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 Prevented 3 | . . . . . . . 3 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 54 | 1 3 8 . . 32 6 4 Guns 34 | 1 3 8 . . 22 . . Cannons 10 | . . . . . 2 5 3 AOE 7 | . . . . . 6 1 . Classes Destroyed 15 | 2 1 1 . 1 9 1 . Worker 5 | 1 . . . 1 3 . . Builder 5 | . 1 1 . 3 . . . Tunneler 3 | . . . . 3 . . . Hauler 2 | . . . . . 1 1 . Recycler 2 | . . . . . 1 1 . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . . . . . 3 . . Swarmer 16 | . . 6 . . 6 4 . Grunt 24 | 1 3 2 . . 17 . 1 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . 1 . 1 Sentry 6 | . . . . . 5 . 1 Hunter 4 | . . . . . 2 1 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | 1 1 3 . 2 5 4 2 Combat Bots Only 5 | 1 1 3 . . 5 4 2 Max Kills in Single Turn 3 | 1 1 2 . 2 3 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . . 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 521 | 4 28 83 . . 148 60 198 Missed 158 | 1 12 22 . . 40 24 59 Hits 363 | 3 16 61 . . 108 36 139 Melee 6 | . . . . . 1 . 5 Projectile 357 | 3 16 61 . . 107 36 134 Critical Strikes 10 | . . . . . 6 . 4 Part Disruptions 1 | . . . . . . 1 . Damage Taken 5219 | 34 158 548 . . 1800 587 2092 Core 1278 | . 51 151 . . 369 43 664 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 61 | . . . . . 40 5 16 Regen/Repaired (Parts) 182 | . . . . . 182 . . Core Remaining (%) 62 | 100 . 19 . 100 32 . . Volleys Fired 210 | 4 9 31 3 11 109 24 19 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 115 | 80 90 90 115 115 113 77 77 Shots Fired 375 | 8 18 57 6 22 188 43 33 Gun 280 | 8 18 57 6 22 169 . . Cannon 92 | . . . . . 16 43 33 Launcher . | . . . . . . . . Special 3 | . . . . . 3 . . Kinetic 184 | . . 37 . . 71 43 33 Thermal 94 | 8 18 20 6 22 20 . . Explosive . | . . . . . . . . Electromagnetic 97 | . . . . . 97 . . Robot Hit Streak 14 | 2 5 14 4 7 13 6 10 Robot Miss Streak 9 | 2 2 5 2 7 7 9 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 262 | 4 11 34 5 14 138 26 30 Core Hits 179 | 3 7 13 4 15 77 22 38 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 3 . . . Burn 3 | . . . . 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5395 | 44 129 391 80 197 3083 733 738 Guns 3014 | 44 129 391 80 197 2173 . . Cannons 1543 | . . . . . 389 512 642 Explosions 742 | . . . . . 521 221 . Melee . | . . . . . . . . Ramming 96 | . . . . . . . 96 Kinetic 2070 | . . 175 . . 741 512 642 Thermal 1558 | 44 129 216 80 197 671 221 . Explosive . | . . . . . . . . Electromagnetic 1671 | . . . . . 1671 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 3 4 Average Corruption 3 | . . . . . 3 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . 12 2 7 Message Errors 7 | . . . . . 5 . 2 Matter Fused 6 | . . . . . 3 2 1 Energy Discharges 2 | . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . . . 78 30 2 Projectiles 19 | . . . . . 16 3 . Explosions 89 | . . . . . 62 27 . Melee 2 | . . . . . . . 2 Knockbacks 19 | . . . . . . 15 4 Impact 1 | . . . . . . . 1 Kinetic 17 | . . . . . . 14 3 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 331 | . . . . . 267 64 . Shots 9 | . . . . . 7 2 . Rammed 7 | . . . . . . . 7 Targets Rammed 51 | . . . . . . . 51 Kicked 44 | . . . . . . . 44 Crushed . | . . . . . . . . Highest Temperature 396 | 72 112 294 36 36 396 9 17 Average Temperature 69 | 28 50 185 16 16 68 9 7 Received Heat Transfer 1626 | 18 60 120 . . 702 . 726 Effects 3 | . . 2 . . 1 . . Interference 3 | . . 2 . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Robots Corrupted 3 | . . . . . 2 . 1 Combat Hostiles 3 | . . . . . 2 . 1 Parts Fried 5 | . . . . . 5 . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 2 . . 2 . . Heat Transferred 2979 | 100 323 535 144 633 1044 200 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . . . . 10 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Maximum Alert Level 2 | . . . . . 2 1 . Low Security (%) 68 | 100 100 100 100 100 53 39 . Level 1 27 | . . . . . 36 60 . Level 2 4 | . . . . . 10 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 468 | 20 80 70 22 10 468 381 . Initial 200 | . 6 19 22 . 1 200 . Average 132 | 2 29 27 2 . 193 228 . Influence Increases 2143 | 25 135 210 . 35 1138 470 130 Destroy 0b10 Robot/C 1160 | 20 60 160 . . 720 120 80 Destroy 0b10 Robot/NC 110 | 5 5 5 . 35 50 10 . Destroy Leader 280 | . 10 30 . . 188 32 20 Allied During Kill 16 | . . . . . 16 . . Successful Hack 13 | . . . . . 13 . . Disable Machine 300 | . . 15 . . 75 210 . Destroy Structure 84 | . . . . . 46 38 . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 165 | . 60 . . . 15 60 30 Influence Decreases 2033 | 15 95 201 59 30 700 563 370 Entered New Map 449 | . 4 31 37 . 4 243 130 Time Decay 1294 | 15 91 160 22 30 556 310 110 Lost Part 250 | . . 10 . . 100 10 130 Lost Ally 40 | . . . . . 40 . . Squads Dispatched 16 | . 1 . . . 14 1 . Investigation 6 | . . . . . 6 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 1 . . . 2 . . Assault . | . . . . . . . . Garrison 6 | . . . . . 6 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 5 | . 1 . 1 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | 1 12 8 5 . 52 10 8 Peak Tracking Total 8 | 1 4 3 8 . 4 5 4 Tactical Retreats 6 | . 3 . . . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 20 | . . 1 . . 5 14 . Max in Single Turn 13 | . . 1 . . 1 13 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 16 | . 2 . 1 . 12 1 . Terminals 9 | . 1 . . . 7 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 51 | . 3 . 4 . 42 2 . Successful 31 | . 2 . 3 . 26 . . Failed 19 | . 1 . . . 16 2 . Catastrophic 5 | . 1 . . . 4 . . Database Lockouts 1 | . . . 1 . . . . Manual . | . . . . . . . . Terminals 23 | . 1 . . . 20 2 . Fabricators . | . . . . . . . . Repair Stations 8 | . . . . . 8 . . Recycling Units 9 | . 2 . . . 7 . . Scanalyzers 8 | . . . 4 . 4 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 12 | . . . . . 12 . . Record 6 | . . . . . 6 . . Alert Level 3 | . . . . . 3 . . Dispatch Records 1 | . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . 5 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Refit 1 | . . . . . 1 . . Recycling Unit Hacks 8 | . 2 . . . 6 . . Process 2 | . 1 . . . 1 . . Report Inventory 3 | . . . . . 3 . . Retrieve Matter 3 | . 1 . . . 2 . . Scanalyzer 6 | . . . 3 . 3 . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 4 | . . . 1 . 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . 1 . 11 1 . Full Trace Events 7 | . . . . . 7 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 1 . 3 . . Parts Repaired 2 | . . . . . 2 . . Time 86 | . . . . . 86 . . Parts Recycled . | . . . . . . . . Recycled Matter 151 | . 28 . . . 123 . . Retrieved Matter 89 | . 28 . . . 61 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 45 | . . . . 45 45 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . 15 . . Total Damage 208 | . . . . . 208 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Active Infowar (turns) 4005 | . 121 377 249 479 1884 670 225 Sensors 474 | . 121 353 . . . . . Terrain 3361 | . . 24 249 479 1884 670 55 Structural 2649 | . . . . . 1883 670 96 Machine Analysis 1734 | . . . . . 839 670 225 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 4322 | 96 260 437 249 479 1884 692 225 Spaces Moved 2213 | 70 194 278 167 360 669 444 31 Core 25 | 20 . . . . 5 . . Treads 440 | . . . . . 440 . . Legs 1653 | 50 99 278 167 360 224 444 31 Wheels . | . . . . . . . . Hover 95 | . 95 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 60 120 120 120 130 130 130 Average Speed 138 | 100 100 120 120 120 179 131 139 Slowest Speed 650 | 120 120 120 120 120 650 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 6 35 68 17 71 54 13 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 97 | . . . . . 42 54 1 Melee . | . . . . . . . . Projectile 3 | . . . . . . 2 1 AOE 94 | . . . . . 42 52 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 3051 | 88 243 327 209 385 1173 510 116 Wait 397 | . 13 1 26 12 314 20 11 Move 2206 | 69 193 277 166 359 668 443 31 Hop . | . . . . . . . . Pick Up 77 | 8 13 5 5 2 33 11 . Fast Attach 4 | . . . . . 4 . . Attach 34 | 5 3 2 2 . 14 4 4 Detach . | . . . . . . . . Swap 31 | 1 4 6 4 . 13 3 . Drop 41 | 1 8 5 3 1 18 5 . Fire 210 | 4 9 31 3 11 109 24 19 Melee . | . . . . . . . . Ram 7 | . . . . . . . 7 Kick 44 | . . . . . . . 44 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered Mines 412 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 412 | -10/Mines | Discovered new exit (range 5) 454 | -10/Mines | Learned 2 Materials zone layouts 533 | -10/Mines | Discovered new exit (range 2) 707 | -10/Mines | Discovered new exit (range 8) 731 | -10/Mines | Core integrity fell below 50% 760 | -10/Mines | Core integrity fell below 20% 794 | -10/Mines | Entered Materials 794 | -9/Materials | Evolved 2 slots: Utility x2 795 | -9/Materials | Identified exit to Mines 830 | -9/Materials | Central database locked down 834 | -9/Materials | Build established: Scavenger-Mutant 1043 | -9/Materials | Entered Mines 1148 | -9/Mines | Learned Materials machine intel 1413 | -9/Mines | Discovered new exit (range 8) 1522 | -9/Mines | Entered Materials 1522 | -8/Materials | Accompanied by 2 allies 1522 | -8/Materials | Evolved 2 slots: Utility x2 1523 | -8/Materials | Loaded intel: 56 machine locations 1527 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1857 | -8/Materials | Build established: Scavenger-Skirmisher 1978 | -8/Materials | Discovered new exit (range 15) 2238 | -8/Materials | Discovered new exit (range 15) 2399 | -8/Materials | Garrison activated, responded to threat 2451 | -8/Materials | Repaired Lgt. Treads+ 2517 | -8/Materials | Repaired Hvy. EM Shotgun 3070 | -8/Materials | Lost 3 parts (1p1n1w) 3112 | -8/Materials | Garrison activated, responded to threat 3270 | -8/Materials | Core integrity fell below 50% 3406 | -8/Materials | Entered Factory 3406 | -7/Factory | Evolved 2 slots: Propulsion x2 3708 | -7/Factory | Build established: Skirmisher 4075 | -7/Factory | Discovered new exit (range 16) 4098 | -7/Factory | Entered Lower Caves 4100 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4201 | -7/Lower Caves | Core integrity fell below 50% 4262 | -7/Lower Caves | Lost 9 parts (1p1n3u4w) 4304 | -7/Lower Caves | Core integrity fell below 20% 4323 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Burn: +37). Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Kicked G-47 Trooper. System corrupted: Component data lost. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Kicked G-47 Trooper. Hvy. Armor Plating destroyed. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Kicked G-47 Trooper. Titanium Leg destroyed. Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). PZLYQ|HIZHTBTVI0K6SS1Q2SPN%E>OWK|IRPS Slammed into G-47 Trooper. Hrd. Medium Armor Plating destroyed. Slammed into G-47 Trooper. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???#?#?#???#???##??##????#???????????????????????? | | ?????????#????#??#???#?#????#????????????????????? | | ????#############????#?????#?????????????????????? | | ???#?##########?#?#####???##?????????????????????? | | ?????## #?##?#?##??????????????????????????? | | ???#?## ######?####?#??#?#?????????????????? | | ?#?#?## %#########?#?#??#?#?????????????????? | | ?#?#### ###############??????????????????? | | ???#?## % ##########??????????????????? | | ?????## ???????????????????? | | ?###?## % #####?#? ???????????????????? | | ?????######### ## ######??# ?? ????????????????? | | ??#?########## #############? ??? ???????????????? | | ?? ?? ??#??## ###### ######??? ????????????????? | | ????? ???#?## ##### #####? ?? ???????????????? | | ???? ????### #### # ##### ?? ???????????????? | | ??#?## ? #### ### #### ?????????????????? | | ?? ?### ## ###= ####?????????????????? | | ???##### "#"# ## # ###?#????#????????????? | | ????##### ### ####??????????????????? | | ?? #?### ### ###?#??##????????????? | | #????##### ##########g #### ?????????????? | | ????#?##### ########## # #????????????? | | ?????##?### ###??#### ## # #????????????? | | ?????#?#### ?###?#?### g #????????????? | | ?????????## ???###?#?###@ # #### #????????????? | | ?????????## ???#????#?#### ##### ???????????? | | ????# ???## ????? ?##????# ###???? ??????????? | | ???? ????## ?????????##?????##???????? ??????????? | | ???????? ? ???????????#??????????????????????? | | ????????? ??? ????? ??? ?#??#???????????????????? | | ????????#????????????????#???????????????????????? | | ??????????????? ??# ?#??????????????????????????? | | ???????????????? ?????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 825 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -8/Materials Hvy. EM Shotgun | 46% | -8/Materials Studied --------- Med. Laser | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room GoHome() It Was An Accident, I Swear Item+ Loot Pinata More Dakka Please Novice Programmer Omniscient Cartographer Oops Troublemaker Challenges ------------ None Game ------ Seed QuantumLightFacilitator Manual? 0 Play Time 01:24:41 Cumulative 3.5 hours Start 2026.01.18 @ 20:31:58 End 2026.01.19 @ 17:13:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 95fc0c10-5b36-4aa4-b0d7-9975da49f2bc