Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.12 @ 15:58:01

Player: Irot

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (850)      850
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 3001

 Bonus
-------
Follower Combat Kills      57
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
           Deuterium Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Thermal Generator
           Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
          Small Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
                Kinecellerator
>               --- WEAPON -----------
          Small Laser
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Deuterium Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Thermal Generator
                Beamcaster
                Remote Datajack
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             22   | 7   1   .   7   1   6   
  Power                    2    | 1   .   .   1   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   .   2   
    Treads                 6    | 2   .   .   2   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 2   1   .   2   1   1   
    Device                 2    | 1   .   .   .   1   .   
    Storage                4    | 1   1   .   2   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   2   .   3   
    Energy Gun             4    | 2   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   6   .   13  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               6    | .   .   .   2   .   4   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   7    | .   .   .   2   .   5   
  Highest Loss Streak      12   | .   .   .   3   .   12  
Average Slot Usage (%)     89   | .   100 100 79  88  77  
  Engine                   7    | .   14  14  4   .   .   
  Core                     2    | .   .   .   1   11  7   
  Treads                   22   | .   28  28  15  22  14  
  Device                   9    | .   14  14  7   .   7   
  Storage                  23   | .   14  14  33  33  25  
  Energy Gun               16   | .   28  28  12  .   1   
  Ballistic Gun            6    | .   .   .   3   22  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 14  26  26  34  37  39  
  Greatest Support         43   | 40  40  40  40  40  43  
  Greatest Overweight (x)  9    | 1   .   .   7   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  10  12  12  12  
  Average Capacity         10   | 5   7   10  11  12  11  
  Most Carried             11   | 6   9   9   10  10  11  
  Average Carried          7    | 3   6   9   8   7   9   
  Final Capacity           12   | 6   10  10  12  12  10  
  Final Carried            9    | 4   9   9   6   9   7   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           750  | 208 72  .   212 90  168 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1045 | 15  227 .   400 131 272 
  Parts                    65   | 1   18  .   24  6   16  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  22   | .   4   .   8   3   7   
  Guns                     17   | .   2   .   5   3   7   
  AOE                      4    | .   1   .   3   .   .   
Classes Destroyed          7    | 1   2   .   2   .   2   
  Worker                   1    | .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   3   .   1   .   .   
  Swarmer                  4    | .   .   .   .   .   4   
  Grunt                    16   | .   4   .   6   3   3   
  Sentry                   2    | .   .   .   2   .   .   
Best Kill Streak           6    | 1   2   .   4   2   6   
  Combat Bots Only         5    | .   2   .   4   2   5   
Max Kills in Single Turn   3    | 1   1   .   3   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 3    | .   1   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               2566 | .    154  .    515  365  1532 
  Core                     676  | .    .    .    95   27   554  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    100  .    69   .    
Volleys Fired              82   | 1    16   .    21   14   30   
  Largest                  3    | 2    2    .    2    2    3    
  Hottest                  80   | 80   80   .    80   40   80   
Shots Fired                160  | 2    32   .    38   28   60   
  Gun                      160  | 2    32   .    38   28   60   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  83   | .    .    .    4    28   51   
  Thermal                  9    | .    .    .    .    .    9    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          68   | 2    32   .    34   .    .    
  Robot Hit Streak         10   | 2    8    .    9    8    10   
  Robot Miss Streak        3    | .    3    .    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           107  | 2    16   .    28   19   42   
  Core Hits                52   | 1    10   .    16   7    18   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1885 | 28   486  9    504  231  627  
  Guns                     1514 | 28   293  .    351  231  611  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               345  | .    192  .    153  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  26   | .    1    9    .    .    16   
  Kinetic                  778  | .    .    .    24   231  523  
  Thermal                  433  | .    192  .    153  .    88   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          648  | 28   293  .    327  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    33   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   8    | .    1    1    .    .    6    
Targets Rammed             8    | .    1    1    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        174  | 18   126  .    174  7    115  
  Average Temperature      45   | 12   37   .    65   2    52   
  Received Heat Transfer   1182 | .    66   .    198  198  720  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Fried              2    | .    1    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         500  | .    200  .    100  .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    3    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             273  | 5   184 .   273 105 205 
  Average Influence        75   | 2   66  .   117 99  92  
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         91   | 100 100 100 68  100 97  
  Level 1                  8    | .   .   .   31  .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   3   .   1   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   12  .   19  3   26  
  Peak Tracking Total      13   | .   2   .   4   3   13  
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            4    | .   1   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          1    | .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   .   .   1   .   
  Successful               1    | .   .   .   .   1   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   
  Highest-Rated Group      40   | .   .   40  32  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   28  .   .   
  Total Damage             245  | .   .   .   245 .   .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               2119 | 112 661 258 558 263 267 
Spaces Moved               1095 | 69  377 161 262 136 90  
  Core                     52   | 21  .   .   24  .   7   
  Treads                   1043 | 48  377 161 238 136 83  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            166  | 134 160 160 186 160 177 
  Slowest Speed            500  | 160 160 160 400 160 500 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 5   51  33  29  37  15  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          18   | .   13  .   5   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      18   | .   13  .   5   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1232 | 85  403 161 293 154 136 
  Wait                     .    | .   .   .   .   .   .   
  Move                     1090 | 68  376 160 261 135 90  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 9   7   .   4   4   4   
  Fast Attach              2    | 2   .   .   .   .   .   
  Attach                   19   | 5   .   .   7   1   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     1    | .   1   .   .   .   .   
  Drop                     2    | .   2   .   .   .   .   
  Fire                     82   | 1   16  .   21  14  30  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    7    | .   1   1   .   .   5   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  477 | -10/Materials | Discovered new exit (range 15)
  760 | -10/Materials | Discovered new exit (range 7)
  774 | -10/Materials | Entered Mines
  797 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  979 | -10/Mines     | Discovered new exit (range 7)
 1032 | -10/Mines     | Entered Materials
 1032 | -9/Materials  | Accompanied by 2 allies
 1032 | -9/Materials  | Evolved 2 slots: Utility x2
 1316 | -9/Materials  | Lost 3 parts (1p1n1w)
 1434 | -9/Materials  | Lost 3 parts (1n1u1w)
 1559 | -9/Materials  | Discovered new exit (range 14)
 1590 | -9/Materials  | Entered Mines
 1613 | -9/Mines      | Met a Derelict bent on vengeance
 1774 | -9/Mines      | Discovered new exit (range 9)
 1799 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1853 | -9/Mines      | Entered Materials
 1853 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2108 | -8/Materials  | Core integrity fell below 50%
 2116 | -8/Materials  | Core integrity fell below 20%
 2120 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02088_ Assault Rifle destroyed.
02088_ Lgt. Treads destroyed.
02090_ U-05 Engineer lays Concrete.
02096_ Triggered Alarm Trap.
02096_ An alarm sounds.
02096_ ALERT: Alarm triggered, dispatching investigation squad.
02096_ U-05 Engineer lays Concrete.
02097_ Hcp. Matter Pod destroyed.
02098_ U-05 Engineer lays Concrete. <x2>
02099_ Beamcaster destroyed.
02103_ U-05 Engineer lays Concrete. <x3>
02107_ R-06 Scavenger collects Carbon-fiber Leg.
02108_ Slammed into G-47 Trooper.
02110_ U-05 Engineer lays Concrete.
02111_ R-06 Scavenger collects Imp. Heat Sink.
02111_ R-06 Scavenger collects Lgt. Nuclear Core.
02113_ Sml. Storage Unit destroyed.
02114_ R-06 Scavenger collects Flight Unit.
02117_ U-05 Engineer lays Concrete. <x2>
02117_ R-06 Scavenger collects Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeTrapMachine
  Manual?         0
Play Time         00:20:38
  Cumulative      11.0 hours
  Start           2020.04.12 @ 15:31:48
  End             2020.04.12 @ 15:58:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5cc0436c-3410-40fa-97a3-d3be5ef43bbc