Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 17:23:27 Player: void Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (131) 655 Value Destroyed (5083) 5083 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2276) 2276 TOTAL SCORE: 13154 Bonus ------- High Alert Combat Kills 680 Follower Combat Kills 1064 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -168 Cogmind --------- Core Integrity 841/1000 Matter 225/300 Energy 290/290 System Corruption 14% Temperature Cool (0) Movement Walking (140) Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Armored Exoskeleton > --- UTILITY (6) ------ Coolant Network Large Storage Unit Hardlight Generator > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Flail > --- INVENTORY (15) --- Deuterium Engine Advanced Heat Sink Improved Cooling System High-capacity Battery (250) Energy Filter Improved Reaction Control System Improved Focal Shield Shock Bomb Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Titanium Leg Medium Armored Exoskeleton > --- UTILITY ---------- Coolant Network Large Storage Unit Hardened Medium Armor Plating Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Beamcaster Phase Cannon > --- INVENTORY -------- Deuterium Engine Advanced Heat Sink Improved Cooling System High-capacity Battery Energy Filter Improved Reaction Control System Improved Focal Shield Heavy Assault Rifle Flak Cannon Shock Bomb Launcher Heavy Flail Scythe [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 2 | . . . . . . . 1 . . . . 1 . Utility 4 | . . 2 . . . 1 . . . . . 1 . Weapon 2 | . . . . . . . 1 . . . . . 1 Parts Attached 125 | 7 4 19 2 . 2 32 37 1 . 1 6 4 10 Power 16 | 1 1 4 . . . 4 3 1 . . 1 . 1 Engine 14 | 1 1 4 . . . 3 3 . . . 1 . 1 Core 1 | . . . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 17 | 2 . 3 . . . 5 5 . . . . 2 . Treads 11 | 2 . 3 . . . 1 5 . . . . . . Leg 6 | . . . . . . 4 . . . . . 2 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 28 | 2 1 4 2 . . 7 8 . . . . 2 2 Device 17 | 1 . 2 1 . . 6 4 . . . . 2 1 Storage 3 | 1 1 . 1 . . . . . . . . . . Processor . | . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 8 | . . 2 . . . 1 4 . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 64 | 2 2 8 . . 2 16 21 . . 1 5 . 7 Energy Gun 19 | 2 2 3 . . . . 6 . . . 3 . 3 Energy Cannon 19 | . . 3 . . 1 8 5 . . 1 . . 1 Ballistic Gun 6 | . . . . . . 4 1 . . . . . 1 Ballistic Cannon 3 | . . . . . . 1 1 . . . . . 1 Launcher 6 | . . 1 . . 1 2 2 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon 8 | . . . . . . . 5 . . . 2 . 1 Slashing Weapon 2 | . . . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . Parts Lost 25 | . 1 4 1 . . 4 4 . . . . . 11 Power 4 | . 1 1 . . . . . . . . . . 2 Propulsion 3 | . . . . . . . 2 . . . . . 1 Utility 10 | . . 1 1 . . 4 2 . . . . . 2 Weapon 8 | . . 2 . . . . . . . . . . 6 Highest Loss Streak 10 | . 1 2 1 . . 1 3 . . . . . 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 100 100 94 99 100 100 100 100 86 81 Engine 11 | . 13 10 11 11 11 16 12 9 7 7 7 6 10 Reactor 2 | . . . . . . . . 5 7 7 7 6 5 Treads 16 | . 28 22 22 22 22 10 15 23 23 23 23 . . Leg 4 | . . . . . . 7 7 . . . . 13 10 Device 22 | . 14 21 21 22 22 26 22 23 23 23 23 26 13 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 6 5 Protection 7 | . . 11 11 11 11 4 6 7 7 7 7 6 9 Energy Gun 12 | . 28 18 . . . . 14 15 15 15 21 20 15 Energy Cannon 7 | . . 2 22 22 21 12 6 7 7 7 . . 3 Peak Build Rating 87 | 7 7 16 17 17 18 32 46 52 52 53 53 69 87 Average Rating 37 | 5 6 11 16 17 17 24 41 50 52 52 52 67 82 On Entrance 31 | . 7 7 16 17 17 18 31 46 52 52 53 53 69 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 13 20 32 42 42 44 56 69 72 72 73 73 73 98 Greatest Support 68 | 40 40 40 40 40 40 40 68 68 68 68 68 67 67 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 . . 1 1 . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 8 10 10 9 12 15 15 15 15 15 15 15 13 Average Carried 12 | 1 3 7 9 9 10 13 13 14 15 14 14 10 11 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 7 10 9 9 12 15 14 15 15 15 15 13 9 Class Distribution -------------------- 34% | Scavenger-Mutant 28% | Tank 27% | Scavenger-Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/DSF Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Matter Collected 1907 | 260 40 151 . . 106 461 472 . . 68 146 . 203 Remotely . | . . . . . . . . . . . . . . Salvage Created 5202 | 98 231 593 144 . 57 1097 1342 . . . 643 117 880 Parts 234 | 11 15 41 7 . 9 50 49 . . . 12 4 36 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . Recyclers Shooed 4 | . . . . . 1 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Combat Hostiles Destroyed 109 | . 7 21 3 . 1 21 27 . . . 10 2 17 Melee 4 | . . . . . . 2 1 . . . . . 1 Guns 63 | . 7 18 . . . 5 14 . . . 9 . 10 Cannons 27 | . . 2 3 . 1 7 8 . . . . . 6 AOE 8 | . . 1 . . . 6 1 . . . . . . Classes Destroyed 12 | 2 2 4 . . 1 2 1 . . . . . . Worker 3 | . . 1 . . . 1 . . . . . . 1 Builder 6 | . . . . . . 2 . . . . . . 4 Tunneler 5 | 2 . . . . 1 . 1 . . . . . 1 Hauler 1 | . . . . . . 1 . . . . . . . Recycler 3 | 1 . . . . . . 1 . . . . . 1 Watcher 4 | . . 1 . . . 1 2 . . . . . . Swarmer 30 | . 3 14 . . . 4 3 . . . 1 . 5 Grunt 44 | . 4 3 2 . . 11 10 . . . 4 1 9 Duelist 5 | . . 1 1 . . . 3 . . . . . . Sentry 17 | . . 3 . . . 5 3 . . . 4 1 1 Hunter 6 | . . . . . 1 1 3 . . . 1 . . Programmer 7 | . . . . . . . 5 . . . . . 2 Best Kill Streak 8 | 3 3 6 3 . 2 8 4 . . . 2 2 7 Combat Bots Only 5 | . 3 5 3 . 1 5 4 . . . 2 2 5 Max Kills in Single Turn 5 | 1 1 2 1 . 1 5 2 . . . 1 1 3 Gunslinging 1 | . . . . . . . 1 . . . . . 1 Exploded 3 | . . 1 . . . 3 1 . . . . . . Melee 1 | . . . . . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Hostile Shots Fired 736 | . 38 112 11 . 10 111 160 . . . 56 28 210 Missed 239 | . 8 24 5 . 2 37 54 . . . 20 15 74 Damage Taken 6694 | . 344 847 66 . 115 1226 1370 . . 30 296 51 2349 Core 1018 | . 96 133 . . 12 335 272 . . . 11 . 159 Absorbed by Shields 695 | . . . . . . . 156 . . 8 151 56 324 Regen/Repaired (Parts) 434 | . . . . . . . . 82 . 14 127 14 197 Core Remaining (%) 70 | 100 61 . . . 63 39 . . . . 59 100 . Volleys Fired 287 | 6 27 53 5 . 3 53 69 . . 1 26 4 40 Largest 4 | 2 2 2 2 . 2 2 3 . . 3 3 3 4 Hottest 320 | 80 100 136 136 . 136 136 240 . . 240 245 235 320 Shots Fired 698 | 12 54 101 10 . 4 101 182 . . 4 78 8 144 Gun 481 | 12 54 93 . . . 46 108 . . 3 67 8 90 Cannon 199 | . . 4 10 . 2 50 67 . . 1 11 . 54 Launcher 15 | . . 1 . . 2 5 7 . . . . . . Special 3 | . . 3 . . . . . . . . . . . Kinetic 83 | . . . . . . 48 5 . . . . . 30 Thermal 600 | 12 54 100 10 . 2 48 170 . . 4 78 8 114 Explosive . | . . . . . . . . . . . . . . Electromagnetic 15 | . . 1 . . 2 5 7 . . . . . . Robot Hit Streak 51 | 6 7 13 7 . 1 9 51 . . 3 30 4 15 Robot Miss Streak 7 | 1 4 4 1 . 1 7 6 . . 4 4 2 5 Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets 8 | . 1 1 . . . . 3 . . . 1 . 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . 1 . 1 Shots Hit Robots 477 | 8 33 63 8 . 2 65 134 . . 2 61 5 96 Core Hits 297 | 4 12 31 4 . 3 41 83 . . 2 39 3 75 Critical Kills 2 | . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 Critical Strikes 15 | . 1 5 . . . 1 1 . . . . . 7 Burn 11 | . 1 5 . . . . 1 . . . . . 4 Meltdown 2 | . . . . . . 1 . . . . . . 1 Destroy 1 | . . . . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . . . . 1 Melee Attacks 22 | . . . . . . 8 9 . . . 2 . 3 Impact 12 | . . . . . . . 7 . . . 2 . 3 Slashing 10 | . . . . . . 8 2 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11532 | 89 376 894 163 . 121 2085 3437 . . 57 1643 94 2573 Guns 7262 | 89 376 798 . . . 590 2415 . . 57 1367 94 1476 Cannons 2911 | . . 61 163 . 20 609 714 . . . 276 . 1068 Explosions 989 | . . 35 . . 101 673 180 . . . . . . Melee 370 | . . . . . . 213 128 . . . . . 29 Ramming . | . . . . . . . . . . . . . . Kinetic 1226 | . . . . . . 622 25 . . . . . 579 Thermal 9139 | 89 376 859 163 . 35 754 3104 . . 57 1643 94 1965 Explosive . | . . . . . . . . . . . . . . Electromagnetic 797 | . . 35 . . 86 496 180 . . . . . . Impact 94 | . . . . . . . 65 . . . . . 29 Slashing 276 | . . . . . . 213 63 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 3 3 3 3 3 . 14 Average Corruption 2 | . . . . . . . 1 3 3 3 3 . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 52 | . . . . . . . 13 4 1 3 26 . 5 Message Errors 8 | . . . . . . . 1 1 . 1 4 . 1 Matter Fused 15 | . . . . . . . 6 . . . 9 . . Heat Flow Errors 6 | . . . . . . . 3 1 . . 1 . 1 Energy Discharges 9 | . . . . . . . 1 1 . 1 6 . . Data Loss (minor) 6 | . . . . . . . 1 . 1 . 3 . 1 Data Loss (major) 3 | . . . . . . . . 1 . . 1 . 1 Misfires 3 | . . . . . . . 1 . . 1 1 . . Weapon Failures 2 | . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 69 | . . . . . . 17 23 . . . . . 29 Projectiles 26 | . . . . . . 3 23 . . . . . . Explosions 1 | . . . . . . 1 . . . . . . . Melee 42 | . . . . . . 13 . . . . . . 29 Knockbacks 16 | . . . . . . 1 3 . . . . . 12 Impact 1 | . . . . . . . 1 . . . . . . Kinetic 14 | . . . . . . 1 2 . . . . . 11 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 110 | . . 10 . . . 1 99 . . . . . . Shots 7 | . . 1 . . . 1 5 . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 560 | 90 216 225 422 . 84 135 194 213 . 42 328 19 560 Average Temperature 83 | 42 86 58 183 . 29 41 66 118 . 20 122 9 154 Received Heat Transfer 1796 | . 186 120 36 . . 621 364 . . 7 121 10 331 Effects 13 | . 2 . 4 . . . . . . . . . 7 Shutdowns 5 | . . . 1 . . . . . . . . . 4 Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . Matter Decay 2 | . . . 1 . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . 1 . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 9 | . . . . . . 1 3 . . . 2 2 1 Combat Hostiles 7 | . . . . . . 1 3 . . . 1 2 . Parts Melted 56 | . . 9 . . . 5 26 . . . 8 1 7 Heat Transferred 19648 | 200 1007 2775 296 . 87 1249 6505 . . 125 3367 199 3838 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 2 2 . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Peak Influence 1478 | 15 152 488 269 . 66 305 597 208 117 457 1478 879 620 Initial 775 | . 9 16 190 . . . 110 208 117 81 342 775 430 Average 400 | 6 74 235 264 . 14 201 365 190 117 257 1073 793 481 Maximum Alert Level 4 | . . 2 1 . . 1 2 1 . 2 4 3 2 Low Security (%) 30 | 100 100 35 2 . 100 35 10 44 100 57 . . . Level 1 31 | . . 51 97 . . 64 42 55 . 8 7 . 7 Level 2 22 | . . 13 . . . . 46 . . 33 9 . 92 Level 3 6 | . . . . . . . . . . . 25 100 . Level 4 9 | . . . . . . . . . . . 57 . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . Squads Dispatched 20 | . . 2 . . . 5 6 . . 1 . 1 5 Investigation 2 | . . . . . . 1 . . . . . . 1 Extermination 4 | . . . . . . . 3 . . . . . 1 Reinforcement 11 | . . 2 . . . 4 2 . . 1 . 1 1 Assault 3 | . . . . . . . 1 . . . . . 2 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Distress Signals 7 | . . 1 . . . 5 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 168 | . 9 30 3 . 1 30 43 . . 7 15 2 28 Peak Tracking Total 9 | . 3 6 3 . 1 6 4 . . 3 4 2 9 Tactical Retreats 8 | . 1 4 . . . . 2 . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Traps Triggered 10 | . . . . . . 1 2 . . . 6 . 1 Indirectly 1 | . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Machines Disabled 9 | . . . . . 1 1 4 . . . 2 . 1 Max in Single Turn 1 | . . . . . 1 1 1 . . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Garrison Relay 2 | . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Machines Accessed 17 | . 1 2 1 . . 4 4 . 1 . 3 . 1 Terminals 14 | . 1 2 1 . . 3 3 . 1 . 3 . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 34 | . 3 5 3 . . 9 7 . 1 . 4 . 2 Successful 20 | . 2 2 3 . . 6 2 . 1 . 3 . 1 Failed 14 | . 1 3 . . . 3 5 . . . 1 . 1 Catastrophic 6 | . . 1 . . . 2 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 2 4 2 . . 3 2 . . . . . . Terminals 27 | . 3 5 3 . . 6 5 . 1 . 4 . . Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 16 | . 2 2 3 . . 3 2 . 1 . 3 . . Open Door 1 | . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . Level Access Points 2 | . . . 1 . . 1 . . . . . . . Branch Access Points 3 | . 1 1 . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . Zone Layout 3 | . . . 1 . . 2 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . Security Stations 1 | . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 1 1 . . . 3 4 . 1 . 3 . 1 Full Trace Events 2 | . . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . 102 Total Part Build Rating 8 | . . . . . . . . . . . . . 8 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 2 . . . 7 . . Machine Destruction 9 | . . . . . . . 2 . . . 7 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Total Allies 21 | . . . . . . . . 20 . . 1 . . Largest Group 20 | . . . . . . . . 20 18 18 13 6 5 Highest-Rated Group 480 | . . . . . . . . 480 452 452 333 178 147 Highest-Rated Ally 35 | . . . . . . . . 35 35 35 31 31 31 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 296 | . . . . . . . . 27 . 95 124 31 19 Total Damage 4540 | . . . . . . . . 445 . 1605 1759 478 253 Kills 34 | . . . . . . . . 1 . 11 20 1 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Turns Passed 8987 | 116 437 798 253 118 842 1381 2195 199 57 219 1465 185 722 Spaces Moved 3472 | 54 183 296 98 50 342 492 940 88 24 85 543 74 203 Core 1 | 1 . . . . . . . . . . . . . Treads 2506 | 53 183 296 98 50 342 270 474 88 24 85 543 . . Legs 965 | . . . . . . 222 466 . . . . 74 203 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 195 160 163 243 243 163 225 225 Average Speed 208 | 157 160 160 240 240 240 219 184 212 243 243 242 225 225 Slowest Speed 243 | 160 160 160 240 240 240 240 243 243 243 243 243 225 225 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 41 31 24 10 93 54 33 69 2 80 59 3 8 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 1 . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . . 1 . Scrap Searched 1 | . . . . . 1 . . . . . . . . Spaces Dug 6 | . . 3 . . . . 3 . . . . . . Terrain Destroyed 36 | . . 3 . . 1 14 11 . . . . . 7 Melee 3 | . . . . . . . 3 . . . . . . Projectile 14 | . . 3 . . . 4 . . . . . . 7 AOE 19 | . . . . . 1 10 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Fac Total 4551 | 69 273 509 106 49 359 674 1217 102 24 97 623 87 362 Wait 547 | . 52 128 2 . 10 61 142 10 1 6 35 . 100 Move 3456 | 53 182 295 97 49 341 491 940 87 23 84 538 73 203 Hop . | . . . . . . . . . . . . . . Pick Up 48 | 3 5 7 . . 3 13 8 1 . 2 2 2 2 Fast Attach 30 | 7 2 3 . . . 7 7 . . 1 1 1 1 Attach 31 | . 1 5 1 . . 5 8 . . . . 3 8 Detach 7 | . . 1 . . . 2 1 . . . . 1 2 Swap 64 | . 1 11 1 . 2 20 22 1 . . 5 . 1 Drop 47 | . 3 5 . . . 14 11 3 . 3 3 3 2 Fire 287 | 6 27 53 5 . 3 53 69 . . 1 26 4 40 Melee 22 | . . . . . . 8 9 . . . 2 . 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . 11 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines (discovered 3 exits: Mat x2 / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/DSF -7/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 10) 502 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Build established: Scavenger-Mutant 1044 | -9/Materials | Discovered new exit (range 10) 1169 | -9/Materials | Discovered new exit (range 15) 1319 | -9/Materials | Identified exit to Mines 1319 | -9/Materials | Identified exit to Storage 1352 | -9/Materials | Entered Mines 1387 | -9/Mines | Identified exit to Materials 1429 | -9/Mines | Met a Derelict bent on vengeance 1595 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1595 | -9/Mines | Discovered new exit (range 5) 1605 | -9/Mines | Entered Exiles 1641 | -9/Exiles | Discovered new exit (range 15) 1675 | -9/Exiles | Met 8R-AWN 1723 | -9/Exiles | Entered Mines 1812 | -8/Mines | Discovered exit to Materials (range 14) 1857 | -8/Mines | Discovered exit to Materials (range 3) 2565 | -8/Mines | Entered Materials 2565 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3535 | -8/Materials | Identified exit to Factory 3781 | -8/Materials | Core integrity fell below 50% 3946 | -8/Materials | Entered Factory 3946 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4497 | -7/Factory | Identified exit to Lower Caves 4689 | -7/Factory | Build established: Tank 5076 | -7/Factory | Lost 3 parts (2n1u) 6141 | -7/Factory | Sucked down chute 6141 | -7/Factory | Entered Waste 6142 | -7/Waste | Joined by Warlord forces that had cleared the area 6251 | -7/Waste | A Compactor rumbled back to life 6293 | -7/Waste | Discovered new exit (range 11) 6340 | -7/Waste | Entered Factory 6340 | -7/Factory | Accompanied by 18 allies 6396 | -7/Factory | Identified exit to DSF 6397 | -7/Factory | Entered DSF 6397 | -7/DSF | Accompanied by 18 allies 6447 | -7/DSF | Additional patrols routed to DSF 6482 | -7/DSF | Lost 4 allies 6571 | -7/DSF | Sterilization system engaged 6578 | -7/DSF | Discovered new exit (range 16) 6591 | -7/DSF | Ambient heat levels rising (+10) 6606 | -7/DSF | Ambient heat levels rising (+10) 6616 | -7/DSF | Entered Garrison 6616 | -7/Garrison | Accompanied by 13 allies 6766 | -7/Garrison | Triggered checkpoint 6794 | -7/Garrison | Lost 5 allies 6878 | -7/Garrison | Triggered checkpoint 6882 | -7/Garrison | Triggered checkpoint 6935 | -7/Garrison | Build established: Scavenger-Tank 6984 | -7/Garrison | Learned Factory security intel 7004 | -7/Garrison | Triggered checkpoint 7109 | -7/Garrison | Discovered new exit (range 10) 7144 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7238 | -7/Garrison | Triggered checkpoint 7282 | -7/Garrison | Garrison Relay disabled 7580 | -7/Garrison | Discovered new exit (range 9) 7599 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7678 | -7/Garrison | Triggered checkpoint 7728 | -7/Garrison | Garrison Relay disabled 7774 | -7/Garrison | Rescued a captive Derelict 7988 | -7/Garrison | Triggered checkpoint 8035 | -7/Garrison | Discovered new exit (range 11) 8081 | -7/Garrison | Entered Factory 8081 | -6/Factory | Accompanied by 6 allies 8081 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8216 | -6/Factory | Discovered new exit (range 15) 8266 | -6/Factory | Entered another Factory area 8266 | -5/Factory | Accompanied by 5 allies 8266 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8426 | -5/Factory | Fabricated Coolant Network (x1) 8437 | -5/Factory | Lost 3 allies 8866 | -5/Factory | First assault squad dispatched 8964 | -5/Factory | System corruption reached 10% 8988 | -5/Factory | Self-destructed Last Messages --------------- 08967_ Lyr. Light Armor Plating destroyed. 08969_ Phase Cannon destroyed. 08971_ Titanium Leg destroyed. 08973_ G-50 Soldier misfires. 08974_ C-30 ARC bursts open, deploying its payload. 08974_ G-67 Veteran unfolds itself. 08974_ B-60 Warrior unfolds itself. 08974_ G-50 Soldier unfolds itself. 08976_ G-50 Soldier suffers critical hit (Smash). 08976_ Destroyed Hvy. Laser. 08976_ G-50 Soldier system corrupted by crushing effect. 08976_ G-50 Soldier destroyed. 08978_ Flak Cannon destroyed. 08979_ System corrupted: Component data lost. 08982_ K-01 Serf collects debris. 08984_ P-70 Sage suffers critical hit (Destroy). 08984_ Destroyed Antigrav System. 08984_ Antimatter Reactor destroyed. 08986_ K-01 Serf collects debris. 08987_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????##??????????????????????? | | ???????????#??????????? ??????????????????????? | | ???????????# ??????????" ??????????????????????? | | ??????????# ????# ???"" "??" #????????????????? | | ??????????# #####! ?""" """" #????????????????? | | "?????????# k% # """" """" #????????????????? | | "?????????# # """" """" #????????????????? | | ?????????# /g """" "" " #????????????????? | | ?????????# #p #????????????????? | | ?????????# # #????????????????? | | ?????????# # #????????????????? | | "########### # % #????????????????? | | # | #????????????????? | | % ########@#####????????????????? | | ! | p% #????????????????????? | | ==*######## #????????????????????? | | ! %= #??????# ????????????????????? | | ##"""""""##/#+######## ???????????????????? | | # % " ## ??????????????????? | | # ## ??????????????????? | | # ## ?????????????????? | | # % ########????????????????? | | ! ^# [ #???????????????????????? | | # #???????????????????????? | | % # #???????????????????????? | | # #???????????????????????? | | % # " #???????????????????????? | | # " #???????????????????????? | | # ! " #???????????????????????? | | # "##############???????????????????????? | | ########????????????????????????????????????? | | % ###?????????????????????????????????????????? | | ########????????????????????????????????????? | | % #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | % #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 50 Energy Generation 43 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 45 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Mining Claw | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coolant Network | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed HeartMissileProtomatter Manual? 0 Play Time 01:37:57 Cumulative 56.0 hours Start 2024.11.07 @ 13:13:24 End 2024.11.07 @ 17:23:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 77 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 23% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1766c790-ea3b-4d73-9959-5922a9f76e53