Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 21:27:37 Player: hydronio Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1451) 1451 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-383) -383 TOTAL SCORE: 2493 Bonus ------- High Alert Combat Kills 107 Friendly Fire -490 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 280/280 System Corruption 6% Temperature Cool (82) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Melee Analysis Suite Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Axe > --- INVENTORY (25) --- Heavy Ion Engine Light Treads Light Treads Light Treads Disposable Heat Sink Disposable Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite ECM Suite Light Armor Plating Hardlight Generator Hardlight Generator Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Grenade Launcher Rocket Launcher Axe Axe Signal Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Melee Analysis Suite Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Axe > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Disposable Heat Sink Disposable Heat Sink Huge Storage Unit Melee Analysis Suite ECM Suite Light Armor Plating Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Grenade Launcher Rocket Launcher Axe Axe Signal Generator [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Storage Large Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Grenade Launcher Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 50 | 6 4 1 39 Power 8 | 1 1 1 5 Engine 7 | 1 . 1 5 Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 2 . . 7 Treads 9 | 2 . . 7 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 . 9 Device . | . . . . Storage 3 | 1 1 . 1 Processor 4 | . 1 . 3 Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 21 | 2 1 . 18 Energy Gun 2 | . . . 2 Energy Cannon 4 | . . . 4 Ballistic Gun 5 | 2 . . 3 Ballistic Cannon . | . . . . Launcher 6 | . 1 . 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 4 | . . . 4 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . 1 13 Power 1 | . . 1 . Propulsion 5 | . . . 5 Utility 4 | . . . 4 Weapon 4 | . . . 4 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 91 99 91 Engine 9 | . 7 6 11 Core 2 | . 6 7 . Treads 22 | . 28 28 19 Storage 11 | . 14 14 11 Processor 14 | . 5 14 16 Protection 7 | . . . 10 Energy Gun 1 | . . . 1 Energy Cannon 2 | . . . 3 Ballistic Gun 8 | . 14 14 6 Launcher 7 | . 13 14 4 Slashing Weapon 3 | . . . 5 Peak Build Rating 21 | 6 9 9 21 Average Rating 12 | 4 7 8 14 On Entrance 5 | . 6 9 8 Naked Turns . | . . . . Heaviest Build 97 | 13 29 29 97 Greatest Support 43 | 40 40 40 43 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 15 | 7 13 15 16 Most Carried 25 | 4 5 8 25 Average Carried 10 | 1 3 6 13 Final Capacity 25 | 8 15 15 25 Final Carried 24 | 1 5 8 24 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1335 | 226 122 151 836 Remotely . | . . . . Salvage Created 1701 | . 78 139 1484 Parts 125 | . 3 16 106 Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 36 | . 2 7 27 Melee 4 | . . . 4 Guns 10 | . 1 3 6 Cannons 6 | . . . 6 AOE 16 | . 1 4 11 Classes Destroyed 12 | . 2 3 7 Worker 4 | . . . 4 Builder 7 | . . 1 6 Tunneler 1 | . . . 1 Hauler 2 | . . . 2 Recycler 2 | . . 1 1 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 4 | . 1 . 3 Swarmer 7 | . . 3 4 Grunt 25 | . 2 4 19 Brawler 1 | . . . 1 Sentry 6 | . . . 6 Best Kill Streak 7 | . 2 4 7 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 3 | . 1 1 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 177 | . 8 24 145 Missed 39 | . 5 9 25 Damage Taken 2190 | . 45 197 1948 Core 452 | . . 52 400 Absorbed by Shields . | . . . . Redirected to Shielding 16 | . . . 16 Regen/Repaired (Parts) 180 | . . . 180 Core Remaining (%) 89 | 100 . 79 . Volleys Fired 125 | . 20 21 84 Largest 2 | . 2 2 2 Hottest 150 | . 50 50 150 Shots Fired 176 | . 26 33 117 Gun 113 | . 20 21 72 Cannon 33 | . . . 33 Launcher 30 | . 6 12 12 Special . | . . . . Kinetic 98 | . 20 21 57 Thermal 33 | . . . 33 Explosive 30 | . 6 12 12 Electromagnetic 15 | . . . 15 Robot Hit Streak 15 | . 6 11 15 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 141 | . 16 24 101 Core Hits 89 | . 8 15 66 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Critical Strikes 4 | . 1 . 3 Destroy 2 | . 1 . 1 Sever 2 | . . . 2 Melee Attacks 18 | . . . 18 Impact . | . . . . Slashing 18 | . . . 18 Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4461 | . 336 686 3439 Guns 925 | . 92 101 732 Cannons 500 | . . . 500 Explosions 2355 | . 244 585 1526 Melee 681 | . . . 681 Ramming . | . . . . Kinetic 691 | . 92 101 498 Thermal 1287 | . . . 1287 Explosive 1512 | . 244 585 683 Electromagnetic 290 | . . . 290 Impact . | . . . . Slashing 681 | . . . 681 Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 33 | . . . 33 Message Errors 12 | . . . 12 Matter Fused 11 | . . . 11 Heat Flow Errors 3 | . . . 3 Energy Discharges 3 | . . . 3 Parts Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 202 | . 7 18 177 Projectiles 18 | . . . 18 Explosions 162 | . 7 18 137 Melee 22 | . . . 22 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 386 | . 11 30 345 Shots 17 | . 3 2 12 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 666 | . 16 64 666 Average Temperature 153 | . 8 26 188 Received Heat Transfer 696 | . 21 87 588 Effects 28 | . . . 28 Shutdowns 4 | . . . 4 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 5 | . . . 5 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (major) 9 | . . . 9 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1390 | . . . 1390 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 767 | . 155 134 767 Initial 4 | . . 4 . Average 237 | . 47 76 325 Maximum Alert Level 3 | . . . 3 Low Security (%) 57 | 100 100 100 36 Level 1 19 | . . . 29 Level 2 12 | . . . 18 Level 3 10 | . . . 15 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 6 6 58 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 6 | . 1 . 5 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 12 | . . . 12 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 10 | . 1 . 9 Terminals 6 | . 1 . 5 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 26 | . 2 . 24 Successful 14 | . 2 . 12 Failed 12 | . . . 12 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 2 . 14 Fabricators . | . . . . Repair Stations 7 | . . . 7 Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 7 | . 2 . 5 Repair Station Index 1 | . . . 1 Alert Level 1 | . . . 1 Locate Traps 2 | . . . 2 Dispatch Records 1 | . . . 1 Patrol Status 1 | . 1 . . Investigation Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 . 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 70 | . . . 70 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 1 | . . . 1 Total Damage 17 | . . . 17 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4204 | 79 452 868 2805 Spaces Moved 1716 | 49 178 489 1000 Core 12 | 12 . . . Treads 1704 | 37 178 489 1000 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 181 | 133 160 160 199 Slowest Speed 320 | 160 160 160 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 3 27 96 69 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 318 | . 49 57 212 Melee . | . . . . Projectile 11 | . . . 11 AOE 307 | . 49 57 201 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2599 | 63 323 546 1667 Wait 610 | . 115 30 465 Move 1713 | 48 177 488 1000 Hop . | . . . . Pick Up 66 | 8 6 5 47 Fast Attach . | . . . . Attach 28 | 6 2 1 19 Detach 1 | . . . 1 Swap 22 | . 2 . 20 Drop 16 | 1 1 1 13 Fire 125 | . 20 21 84 Melee 18 | . . . 18 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 16) 529 | -10/Materials | Identified exit to Mines 532 | -10/Materials | Entered Mines 729 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 787 | -10/Mines | Learned location of Recycling (-8) 969 | -10/Mines | Learned Materials non-interactive machine intel 969 | -10/Mines | Discovered new exit (range 10) 1011 | -10/Mines | Identified exit to Materials 1156 | -10/Mines | Discovered exit to Materials (range 7) 1157 | -10/Mines | Met a Derelict testing a Signal Generator 1176 | -10/Mines | Found Signal Generator 1278 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1400 | -10/Mines | Entered Materials 1400 | -9/Materials | Accompanied by 3 allies 1400 | -9/Materials | Evolved 2 slots: Utility x2 1401 | -9/Materials | Loaded intel: 28 non-interactive machine locations 1702 | -9/Materials | Murdered 3 allies 1707 | -9/Materials | Lost 3 parts (1n2w) 2052 | -9/Materials | Discovered new exit (range 8) 2101 | -9/Materials | Identified exit to Materials 2475 | -9/Materials | Build established: Scavenger-Mutant 2496 | -9/Materials | Repaired Axe? 2704 | -9/Materials | Core integrity fell below 50% 2738 | -9/Materials | Lost 3 parts (1n2u) 2985 | -9/Materials | Build established: Mutant 3252 | -9/Materials | Discovered new exit (range 7) 3261 | -9/Materials | Identified exit to Mines 3517 | -9/Materials | Core integrity fell below 20% 3534 | -9/Materials | Discovered exit to Materials (range 16) 4044 | -9/Materials | Repaired Imp. Treads? 4200 | -9/Materials | First assault squad dispatched 4205 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- System corrupted: Matter fused (-10). >> REPAIR: Completed Imp. Treads? System corrupted: Matter fused (-9). K-01 Serf cleans the Terminal. Connecting with Terminal... >>Index(Repair Stations) Found 2 repair stations. Downloaded coordinate data. K-01 Serf cleans the Machine. K-01 Serf collects debris. System corrupted: Heat flow error (+165). Acquired Hardlight Generator. Acquired Hvy. Particle Cannon. BNBFP2%KXZVU16HE|E1LY=A/QKIK Acquired Hvy. Particle Cannon. Acquired Adv. Targeting Computer. System corrupted: Heat flow error (+297). ALERT: Significant disruption in Zone 2Y, assault force dispatched. Lgt. Treads destroyed. 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