Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 19:34:56 Player: saltine Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (91) 455 Value Destroyed (3322) 3322 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 9743 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 21 Entered DSFs 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Terrain Scanner Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Heavy Laser KE Penetrator > --- INVENTORY -------- Micro Fission Core Antigrav System Improved Heat Sink High-powered Shock Rifle Improved Remote Datajack [Rating: 78] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Antigrav System Utility Core Shielding Device Improved Heat Sink Storage Small Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Machine Gun Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 8 | . . 1 . 2 . 1 . 1 2 . . 1 Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 94 | 7 3 10 . 4 15 2 6 10 9 8 1 19 Power 17 | 2 2 1 . . 1 1 . 2 1 3 . 4 Engine 10 | 2 1 1 . . 1 . . 1 . 3 . 1 Core 6 | . 1 . . . . 1 . 1 1 . . 2 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 17 | 2 . 6 . . 3 . 1 1 . 3 . 1 Treads 5 | 2 . 3 . . . . . . . . . . Leg 11 | . . 3 . . 3 . 1 1 . 3 . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 27 | 1 1 1 . 2 3 1 3 5 3 . . 7 Device 5 | . . . . 2 . . . 1 . . . 2 Storage 1 | 1 . . . . . . . . . . . . Processor 7 | . . . . . . . 1 1 . . . 5 Hackware 1 | . . . . . . . . 1 . . . . Protection 13 | . 1 1 . . 3 1 2 2 3 . . . Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 . 2 . 2 8 . 2 2 5 2 1 7 Energy Gun 15 | . . 1 . 1 6 . . . 3 1 1 2 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 7 | 2 . . . . . . 1 2 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . . 1 . 1 2 . 1 . 1 1 . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . 1 . Parts Lost 49 | . 1 . . . 2 . 2 1 12 6 8 17 Power 12 | . 1 . . . 1 . 1 . 1 2 2 4 Propulsion 8 | . . . . . . . 1 1 1 1 3 1 Utility 13 | . . . . . . . . . 6 . 1 6 Weapon 16 | . . . . . 1 . . . 4 3 2 6 Highest Loss Streak 16 | . 1 . . . 1 . 1 1 5 5 8 16 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 96 92 100 100 97 . 95 97 86 45 43 51 Engine 5 | . 10 10 11 9 8 . 7 5 1 9 8 2 Core 3 | . 1 . . . . . 5 5 9 . . 1 Treads 4 | . 28 22 . . . . . . . . . . Leg 12 | . . 6 33 27 26 . 20 18 14 11 13 . Device 9 | . . . . 18 18 . 15 13 10 5 5 10 Storage 5 | . 14 11 11 9 9 . 7 6 3 . . . Processor 7 | . . . . . . . . 5 5 5 5 25 Hackware 2 | . . . . . . . . 4 5 5 4 . Protection 12 | . 13 20 22 18 18 . 22 14 16 . . . Energy Gun 3 | . . 2 11 9 8 . 4 . 2 5 4 4 Ballistic Gun 8 | . 28 16 . . . . 2 13 7 . . 3 Launcher 3 | . . 2 11 9 8 . 7 6 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 13 14 25 25 28 35 47 49 59 72 24 24 32 Greatest Support 60 | 40 40 60 51 51 51 51 51 51 50 46 46 3 Greatest Overweight (x) 10 | . . 8 . . 1 . 1 1 2 4 . 10 Average Overweight (x) . | . . . . . . . . . . . . 5 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 6 5 5 5 Most Carried 8 | 5 8 8 8 8 8 7 8 8 8 4 2 5 Average Carried 5 | 2 7 7 7 7 7 6 6 7 6 1 . 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 8 8 8 8 8 6 8 8 4 1 2 1 Class Distribution -------------------- 44% | Mutant 19% | Scavenger-Mutant 16% | Skirmisher 6% | Scavenger-Tank 6% | Bomber 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/DSF Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Matter Collected 1932 | 226 178 196 35 110 169 . 61 160 494 118 . 185 Remotely . | . . . . . . . . . . . . . Salvage Created 3393 | . 268 313 76 221 415 . 446 157 721 318 127 331 Parts 221 | . 30 20 10 9 23 . 29 14 49 12 5 20 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 9 3 . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Combat Hostiles Destroyed 73 | . 10 8 2 4 8 . 5 5 16 5 2 8 Melee 1 | . . . . . . . . . . . . 1 Guns 48 | . 10 8 . 1 5 . 1 3 7 5 2 6 Cannons 1 | . . . . . . . . . . . . 1 AOE 22 | . . . 2 2 3 . 4 2 9 . . . Classes Destroyed 14 | . 4 1 1 1 2 . 2 2 1 . . . Worker 5 | . . . 1 . . . . 3 1 . . . Builder 7 | . 1 . 1 . 1 . . . 4 . . . Hauler 1 | . . . . . 1 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 3 | . 1 1 . . . . . . 1 . . . Swarmer 23 | . 6 3 . 1 . . . 4 4 . . 5 Grunt 26 | . 4 3 2 2 4 . 2 . 2 5 2 . Duelist 1 | . . . . . 1 . . . . . . . Sentry 8 | . . 2 . 1 3 . . . 1 . . 1 Specialist 2 | . . . . . . . 2 . . . . . Hunter 5 | . . . . . . . . . 5 . . . Programmer 7 | . . . . . . . . 1 4 . . 2 Heavy 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | . 7 5 4 4 4 . 3 8 7 4 2 4 Combat Bots Only 6 | . 6 5 2 3 3 . 3 5 6 4 2 4 Max Kills in Single Turn 3 | . 1 1 3 2 2 . 1 3 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 1 1 . 1 1 2 . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Hostile Shots Fired 639 | . 67 35 6 11 56 . 38 17 137 48 34 190 Missed 198 | . 25 15 2 5 20 . 14 6 38 9 9 55 Damage Taken 7297 | . 405 235 87 98 540 . 371 160 1816 745 526 2314 Core 1987 | . 138 21 . . 101 . 20 23 189 243 94 1158 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 101 | . 27 5 . . 21 . 5 5 38 . . . Core Remaining (%) 80 | 100 44 . 94 . 81 . 97 97 . . 47 . Volleys Fired 200 | . 33 25 4 9 21 . 15 6 25 22 18 22 Largest 3 | . 2 2 2 2 2 . 2 3 3 3 1 3 Hottest 206 | . 40 40 101 86 115 . 101 96 206 206 75 195 Shots Fired 347 | . 66 50 8 11 26 . 23 15 66 30 18 34 Gun 301 | . 66 50 4 9 23 . 11 12 50 30 18 28 Cannon 5 | . . . . . . . . . . . . 5 Launcher 40 | . . . 4 2 3 . 12 3 16 . . . Special 1 | . . . . . . . . . . . . 1 Kinetic 171 | . 66 50 . . . . 3 12 29 . . 11 Thermal 103 | . . . 4 . 16 . 8 . 16 28 18 13 Explosive 34 | . . . 4 2 3 . 6 3 16 . . . Electromagnetic 38 | . . . . 9 7 . 6 . 5 2 . 9 Robot Hit Streak 12 | . 11 12 2 12 11 . 6 5 7 12 7 10 Robot Miss Streak 6 | . 6 4 3 2 3 . 2 1 4 3 1 3 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 6 | . 3 1 . . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . . Shots Hit Robots 227 | . 41 34 3 10 21 . 14 9 34 21 15 25 Core Hits 181 | . 20 15 7 7 20 . 14 11 47 13 5 22 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 2 . 1 . 1 . . 1 Burn 4 | . . . . . 2 . 1 . . . . 1 Destroy 1 | . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7103 | . 473 355 285 397 767 . 874 468 2008 488 292 696 Guns 3710 | . 473 355 14 186 294 . 121 229 787 488 292 471 Cannons 43 | . . . . . . . . . . . . 43 Explosions 3168 | . . . 271 211 473 . 753 239 1221 . . . Melee . | . . . . . . . . . . . . . Ramming 182 | . . . . . . . . . . . . 182 Kinetic 1762 | . 473 355 . . . . 21 229 476 . . 208 Thermal 1709 | . . . 14 106 302 . 100 . 245 446 292 204 Explosive 2558 | . . . 271 105 362 . 360 239 1221 . . . Electromagnetic 892 | . . . . 186 103 . 393 . 66 42 . 102 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 3 3 19 9 Average Corruption 2 | . . . . . . . . . 2 3 6 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . . . . . . . . 9 6 3 6 Message Errors 3 | . . . . . . . . . . 2 . 1 Matter Fused 11 | . . . . . . . . . 5 3 1 2 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . 1 . . . Parts Rejected 2 | . . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . 1 . Misfires 3 | . . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 18 | . . . . . . . . 3 15 . . . Projectiles . | . . . . . . . . . . . . . Explosions 18 | . . . . . . . . 3 15 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 316 | . . . 31 . . . . 1 202 . . 82 Shots 6 | . . . 1 . . . . 1 4 . . . Rammed 56 | . . . . . . . . . . . . 56 Targets Rammed 56 | . . . . . . . . . . . . 56 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 408 | . 9 9 156 . 58 . . 6 236 408 243 174 Average Temperature 75 | . 4 4 85 . 15 . . 4 66 158 144 67 Received Heat Transfer 1329 | . 93 90 33 54 252 . 18 . 27 342 261 159 Effects 2 | . . . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 3 | . . . . 2 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 1 1 . 1 Heat Transferred 3147 | . . . 37 50 729 . 296 . 370 703 518 444 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 1 . 3 . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Peak Influence 412 | . 272 381 150 288 412 100 239 156 393 . . 180 Initial 125 | . . 114 70 58 121 100 70 125 2 . . 93 Average 125 | . 73 255 132 130 271 100 156 60 144 . . 69 Maximum Alert Level 2 | . 1 1 . 1 2 . 1 . 1 . . . Low Security (%) 77 | 100 79 45 100 85 24 100 77 100 64 . . 100 Level 1 22 | . 20 54 . 14 74 . 22 . 35 . . . Level 2 . | . . . . . 1 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 . 1 . . 2 1 4 . . 1 Investigation 1 | . . . . . . . . . 1 . . . Extermination 3 | . . . . . . . . 1 1 . . 1 Reinforcement 7 | . 1 1 . 1 . . 2 . 2 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Distress Signals 1 | . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 103 | . 13 12 2 10 8 . 6 9 17 7 4 15 Peak Tracking Total 6 | . 5 3 2 4 3 . 4 4 6 4 4 5 Tactical Retreats 4 | . 1 1 . . . . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Traps Triggered 5 | . . . . . 2 . 1 1 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Machines Disabled 11 | . . . . 2 2 . 1 1 5 . . . Max in Single Turn 3 | . . . . 1 2 . 1 1 3 . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Machines Accessed 17 | . 1 1 . 3 4 1 . 3 2 . . 2 Terminals 14 | . 1 1 . 2 4 1 . 2 2 . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 29 | . 1 1 . 6 7 1 . 6 4 . . 3 Successful 13 | . . . . 4 2 1 . 1 3 . . 2 Failed 16 | . 1 1 . 2 5 . . 5 1 . . 1 Catastrophic 7 | . 1 1 . 1 1 . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 1 1 . 2 5 . . 3 2 . . . Terminals 24 | . 1 1 . 5 7 1 . 4 4 . . 1 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 10 | . . . . 3 2 1 . . 3 . . 1 Record 1 | . . . . 1 . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Open DSF 3 | . . . . . . 1 . . 1 . . 1 Branch Access Points 1 | . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 1 . 1 3 . . 3 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Total Allies 2 | . . . 1 . 1 . . . . . . . Largest Group 1 | . . . 1 1 1 1 . . . . . . Highest-Rated Group 100 | . . . 31 31 100 100 . . . . . . Highest-Rated Ally 100 | . . . 31 31 100 100 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . . . . . Total Damage 150 | . . . . 150 . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Turns Passed 4915 | 67 343 446 37 181 447 5 146 1095 847 364 118 819 Spaces Moved 2388 | 49 148 224 17 117 270 3 67 574 375 238 90 216 Core 300 | 22 . 8 . . . . . . . 12 42 216 Treads 328 | 27 148 153 . . . . . . . . . . Legs 1760 | . . 63 17 117 270 3 67 574 375 226 48 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 130 130 130 130 130 130 125 120 50 50 Average Speed 165 | 110 160 156 130 130 130 130 143 160 191 126 87 303 Slowest Speed 550 | 160 160 450 130 130 200 130 200 200 265 250 120 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 29 21 11 15 46 1 76 17 10 49 11 6 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 195 | . . . 22 16 18 . 34 14 88 3 . . Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 1 3 . . AOE 191 | . . . 22 16 18 . 34 14 87 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Total 3042 | 60 195 277 24 135 335 4 94 734 454 273 110 347 Wait 224 | . 2 1 2 3 22 . . 138 35 2 . 19 Move 2376 | 48 147 223 16 116 269 2 66 573 374 237 89 216 Hop . | . . . . . . . . . . . . . Pick Up 64 | 5 9 6 1 2 5 . 4 4 7 4 2 15 Fast Attach 24 | 3 . 6 . . 6 . . 5 1 . . 3 Attach 48 | 3 2 1 . 3 3 2 1 3 6 7 1 16 Detach 1 | . . . . 1 . . . . . . . . Swap 22 | 1 1 3 . 1 6 . 5 2 2 1 . . Drop 27 | . 1 12 1 . 3 . 3 3 4 . . . Fire 200 | . 33 25 4 9 21 . 15 6 25 22 18 22 Melee . | . . . . . . . . . . . . . Ram 56 | . . . . . . . . . . . . 56 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 374 | -10/Materials | Core integrity fell below 50% 383 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 726 | -9/Materials | Discovered new exit (range 12) 857 | -9/Materials | Entered Mines 859 | -9/Mines | Discovered new exit (range 13) 884 | -9/Mines | Discovered new exit (range 13) 887 | -9/Mines | Received a Mining Laser from a helpful Derelict 894 | -9/Mines | Entered Materials 894 | -8/Materials | Accompanied by 1 ally 894 | -8/Materials | Evolved 2 slots: Utility x2 1064 | -8/Materials | Discovered new exit (range 10) 1075 | -8/Materials | Entered Storage 1490 | -8/Storage | Met 01-MTF 1512 | -8/Storage | Discovered new exit (range 9) 1522 | -8/Storage | Entered Factory 1522 | -7/Factory | Accompanied by 1 ally (01-MTF) 1522 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1527 | -7/Factory | 01-MTF left 1527 | -7/Factory | Identified exit to DSF 1527 | -7/Factory | Entered DSF 1556 | -7/DSF | Additional patrols routed to DSF 1631 | -7/DSF | Discovered new exit (range 16) 1672 | -7/DSF | Identified exit to Factory 1673 | -7/DSF | Entered Factory 1673 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1937 | -6/Factory | Build established: Bomber 2005 | -6/Factory | Spotted B-75 Beast 2325 | -6/Factory | Build established: Skirmisher 2705 | -6/Factory | Discovered new exit (range 7) 2736 | -6/Factory | Identified exit to Factory 2768 | -6/Factory | Entered another Factory area 2768 | -5/Factory | Evolved 2 slots: Utility x2 2993 | -5/Factory | Identified exit to Upper Caves 3275 | -5/Factory | Build established: Scavenger-Tank 3351 | -5/Factory | Lost 5 parts (3u2w) 3543 | -5/Factory | Lost 3 parts (2u1w) 3615 | -5/Factory | Entered Upper Caves 3664 | -5/Upper Caves | Lost 5 parts (1p1n3w) 3749 | -5/Upper Caves | Learned Factory interactive machine intel 3959 | -5/Upper Caves | Discovered new exit (range 16) 3978 | -5/Upper Caves | Identified exit to Upper Caves 3979 | -5/Upper Caves | Entered another Upper Caves area 3996 | -5/Upper Caves | Discovered new exit (range 5) 4048 | -5/Upper Caves | Core integrity fell below 50% 4072 | -5/Upper Caves | System corruption reached 10% 4096 | -5/Upper Caves | Identified exit to Factory 4097 | -5/Upper Caves | Entered Factory 4097 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4098 | -4/Factory | Loaded intel: 51 interactive machine locations 4105 | -4/Factory | Lost 8 parts (2p3n1u2w) 4137 | -4/Factory | Identified exit to DSF 4877 | -4/Factory | Core integrity fell below 50% 4899 | -4/Factory | Core integrity fell below 20% 4916 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04888_ R-10 Processor collects Autogun. 04889_ Slammed into G-67 Veteran. 04891_ R-10 Processor collects VTOL Module. 04892_ Slammed into G-67 Veteran. 04894_ Broken Imp. Armor Integrity Analyzer destroyed. 04894_ System corrupted by crushing effect (+5). 04895_ Slammed into G-67 Veteran. 04899_ Destabilizing: System corrupted (+1). 04900_ Slammed into G-67 Veteran. 04904_ Critical hit (Burn: +37). 04905_ Slammed into G-67 Veteran. 04906_ QM6P7H1A3LWYIGWRPWN8H6ZTAZ 04906_ Slammed into G-67 Veteran. 04909_ Imp. Armor Integrity Analyzer broken. 04909_ Destabilizing: Short circuit. 04910_ Slammed into G-67 Veteran. 04914_ Destabilizing: System corrupted (+2). 04915_ Slammed into G-67 Veteran. 04916_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+?????????????????""????????? | | ????????????????????? #????????????????T?????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #?????????????????????????#? | | ????????????????????# #??????????????????????????? | | ????????????????????# #???????????????? ???????? | | ????????????????????# #????????? ###### ?????? | | ????????????????????# #??????????# #?? | | ????????????????????# #??????????# != #?? | | ????????????????????# #??????????+ !! #?? | | ????????????????????# #??????????# !! #?? | | ???????????????????##+########+### #?? | | ???????????????????#% s@%%# #?? | | ???????????????????#%% % %%%# ##? | | ???????????????????#|%%%g%%%# """ ### | | ??????"????????????#||%%%%%%# """ ? | | ??????"""??????????######+### """ #?# | | ??????G????????????????# * % %% """ #?? | | ??????"""??????????????# #?? | | ??????"????????????????# ! #?? | | ???????????????????????# ##? | | ??????????????????? !| ### | | ???????????????? ! | | ???????????????? | | ???????????????? ### | | ?????????????? ###+#######?# ####### | | ?????????????###?????????????###+#######+###???? | | ?????????????????????????????????????????????????? | | ?""??????????????????????????????????????? ?#????? | | F""??????????????????????????????"?????? ??##????? | | """???????????????????????????????????? ???#????? | | ??????????????????????????????? ???????????#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#? ???? | | ???????????????????????????????????????#??????? ?? | | ???????????????????????????????#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 675 Core Shielding 20 Evasion (%) 55 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed PlasmaPointyAnalyzer Manual? 0 Play Time 00:58:34 Cumulative 8.3 hours Start 2024.05.26 @ 18:08:48 End 2024.05.26 @ 19:34:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6b15a7b-85d7-411c-a330-9667b3570ace